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Guest AthenaESIV
Posted

I was thinking, your slap ass feature is good, but this mod would be a perfect plugin for SLA:

 

 

 

The mod itself once a scene starts is great, but I can only ever seem to get it to fire via Babo Dialog, not the bump feature like your slap feature uses.

Posted
9 minutes ago, AthenaESIV said:

I was thinking, your slap ass feature is good, but this mod would be a perfect plugin for SLA:

 
 
 
 
Spoiler

 

June 23, 2018

 

 

The mod itself once a scene starts is great, but I can only ever seem to get it to fire via Babo Dialog, not the bump feature like your slap feature uses.

If you run STA's bump spank and SLHH at the same time the STA event will always fire over the SLHH harassment. Some kind if priority setting thingy. ? 

Guest AthenaESIV
Posted
1 hour ago, Corsayr said:

If you run STA's bump spank and SLHH at the same time the STA event will always fire over the SLHH harassment. Some kind if priority setting thingy. ? 

Even before using SLS or even with STA turned off i can't get it to work 90% of the time.

 

If you're on LE and have some settings you recommend for SLHH you'd be 10/10 ty o/

 

Even if I got it to work I would still think it would be cool if STA worked with SLHH, and had like a % chance to fire one or the other (adjustable in MCM, but something like 50% STA, 5-10% SLHH, 40-45% nothing as defaults)

Posted
On 11/14/2019 at 3:39 AM, Monoman1 said:

I'd argue that rare lockpicks are about as interesting as 15 fetch quests + rummaging through barrels for keys ad nauseam.

I've had DCL in and out of my LO, used various replacements and alternatives, and right now I'm using it for combat defeat and a little bit of cursed loot.

 

The thing is, if you remove keys, and cursed loot, devious devices don't really work in your game.

 

DF can be used to produce keys of course, but DF by itself is not an interesting source of nice-looking devices.

You need to wear devices, at times, but it only offers you a limited selection. You need another source.

 

The root problem is that devious devices are, by design, quite problematic. You can't really play Skyrim in an armbinder, despite the new (questionable) buffs in DD.

 

Mods that make good use of them are limited. The quests in DCL are fun, one or two times, but not something with huge replayability.

Queen Sarah's quest is Skyrim in super-easy mode. It's fun for a while. Finish the quest and simply dispose of all those keys.

 

I don't have key drop chance high enough to accumulate a lot of keys, even without events.

 

 

If people can define what they want from the game, they have a chance to get it.

 

Personally, I find DDs at their best when used in slavery mods, for short periods, to punish the PC for disobedience, or for training scenes.

Long term wear of intrusive items is tedious.

 

The problem is that the only mods that deliver this at all (SD+, DF, DCL Dragonar) aren't really focussed on delivering the exact experience I want.

DF's alternative take on DDs works too, but you can end up (for example) spending days in a gag. It gets annoying when that sort of thing happens.

You can avoid it though :) Just pay your debts.

Posted
2 hours ago, Lupine00 said:

I've had DCL in and out of my LO, used various replacements and alternatives, and right now I'm using it for combat defeat and a little bit of cursed loot.

 

The thing is, if you remove keys, and cursed loot, devious devices don't really work in your game.

 

DF can be used to produce keys of course, but DF by itself is not an interesting source of nice-looking devices.

You need to wear devices, at times, but it only offers you a limited selection. You need another source.

 

 

I think we all have had love it / blah affair with DCL. 

I ve gone back to Deviously Enchanted Chest   

 Because it marries perfectly with @Monoman1 's 

and allows the freedom to not be locked in devices by a trap, you can optionally just let those be Estrus and Dwemer machines. It also provides all the key drops and variations you can want.  Which when used side by side with MWA and the add of the cursed event it feels more like old school tabletop curses on items and you don't find out til' you try. Much more interesting than BANG on a chest BANG picking a flower.  

Still preaching as I did in my example of how much better the game flowed post above, and from an Eee!' muur shU'n type setting makes far more sense. Plus sometimes an actual choice to take a chance on a curse on an item or facing a threat without it adds much needed flavor to the whole of the game.  The device list in chest  is all inclusive, you can even block items by a super user friendly toggle system, and sliders for events are included. 

 

The only thing I use DF for at all anymore is another Eee!'murr shU'n type issue and gold sink.  The use of devices is moot in it, as you said. Pay your debts or dismiss. The only other good in it really gets down to having them around to remove a device on occasion. <shrug> Otherwise I just like the having to pay certain followers.

 

2 hours ago, Lupine00 said:

Personally, I find DDs at their best when used in slavery mods, for short periods, to punish the PC for disobedience, or for training scenes.

Long term wear of intrusive items is tedious.

Totally agree. or did anyway... until I found this blend above.  I used my last picks and device keys on most important issue DD's yesterday in a really bad luck Dungeon... :( 

So I spent a good bit of time with an anal plug of agony and chain in my butt running around.  <<< annoying but not really detrimental in itself.

But the gameplay was awesome. 

Make choices. Prioritize. Make choice to be more vulnerable yes, but not really to hindered until it was possible to rid myself of the annoyance.

The major issue in that case was of course... I had built up an ENORMOUS amount of poo that had to go.. NOW once able....  forced constipation sux… but survivable. :) 

 

Posted

I figured out the cause for my sleeping problems (lol): Apparently, if you teleport out of a walled city without paying the toll, whenever you sleep thereafter, you get the "SLS_: Detected player sleeping rough in city but no nearby guards" message and sleep cuts off after one hour. Makes sense, SL Survival still thinks I'm in a city. Sadly this persists after cell changes. So far the only fix I've found is to enter a city and leave it by paying the toll.

 

(Toll evasion was disabled btw).

Posted
On 11/13/2019 at 9:49 PM, AthenaESIV said:

I was thinking, your slap ass feature is good, but this mod would be a perfect plugin for SLA:

The mod itself once a scene starts is great, but I can only ever seem to get it to fire via Babo Dialog, not the bump feature like your slap feature uses.

Might be interesting. 

My only reservation is that I know almost nothing about paired animations. If it takes a really long time to set up and initialize it I'd be far less inclined to add it (and by a long time I mean anything 2-3 seconds and up). If it was nice and snappy and didn't take all day to finish it'd be nice. Just some added misogynistic flavor. 

 

But there's already a lot of contention for 'hello' events in my game between STAs spanking, SLS men pushing you out of their way, trash talk from SLSF and other greetings like aroused nips, not to talk about vanilla greetings. 

Posted
2 hours ago, Siudhne said:

(Toll evasion was disabled btw).

But you had tolls active...

Toll evasion gives you a grace to sneak out in, but you gotta come back.

But yeah, it cutting off the sleep is not cool.. Wonder why tho? I got lifted out of city before and that counted as evasion, but I slept well.. until I got back to town anyway...

Speaking off:

 

Spoiler

image.png.da33be677e03f60615b07fe5e70663c4.png

 

?  

 

image.png.ab747c30aeae2acf36c814ce6cdf6ec3.png

 

FYI:  Potema's crypt needs the LOCATION SET option used... I learned the hard way it's not in town.. and I missed the message about it apparently. Ouch. 

Posted
9 minutes ago, Bushi Neko said:

FYI:  Potema's crypt needs the LOCATION SET option used... I learned the hard way it's not in town.. and I missed the message about it apparently. Ouch. 

Ah you can't expect the guys to keep up with everything. 

You were gone a while :P

Posted
1 minute ago, Monoman1 said:

Ah you can't expect the guys to keep up with everything. 

You were gone a while :P

Oh.. someone telling me it was not in town didn't matter ( it really didn't, I mean.. I should have noticed the warning.  It tells you everywhere else location.. my bad )

They DO keep up with it tho'!!  it took the guards no time to notice me.. especially naked d/t destroyed armor and a chain from a MWA Curse hanging out of my butt.  On the bright side they told me I am to hot to not be noticeable... flattery.. I like it :)  But anyway.. 7 days tied while visiting town for dodging the toll. 

 

Did I say lately I love this mod family? I did.. oh well. I said it again. 

Posted

When I use simply knock option of this mod(accepting armbinder), when I speak to NPC again I have only one option in dialog(to get free and get out).

Could you please add another option to engage normal dialog? Alot of the times I want to come in and just finish the quest.

 

Also if you do, can you lock this option when in hardcore mode? I think there are no reason of it to be unlocked then.

Spoiler

uslessshort.png.4f31d3e490c2fef279422e165fb29620.png

 

Posted

I use SKYAi to distribute my Armors. Is TAWoBA distribution compatible with that? Because SKYAI has an upper limit and TAWoBA takes many slots... Is there an Upper limit in Skyrim of Armors or Lists in general?

Also you spoke of "Horses gone wild". Do these not have extra meshes and therefore wont have what is ehrm... "needed"? Or did i miss something?

That's why i switched to Wild Horses for Skyrim and made a MNC Patch for "Wild Horses for Skyrim". But i tested nether of those beforehand...

 

P.S. Good job. Thank you for your contributions. They are much appreciated.

 

Posted
7 minutes ago, Yukitemi said:

When I use simply knock option of this mod(accepting armbinder), when I speak to NPC again I have only one option in dialog(to get free and get out).

Could you please add another option to engage normal dialog? Alot of the times I want to come in and just finish the quest.

 

Also if you do can you lock this option when in hardcore mode? I think there are no reason of it to be unlocked then.

  Reveal hidden contents

uslessshort.png.4f31d3e490c2fef279422e165fb29620.png

 

Well you are asking to stay the night in the dialogue. If you just want to go in and chat then the normal SK dialogue is what you should use as the armbinder scenario will always succeed (there is no speech check to pass). 

8 minutes ago, V3rius said:

I use SKYAi to distribute my Armors. Is TAWoBA distribution compatible with that? Because SKYAI has an upper limit and TAWoBA takes many slots... Is there an Upper limit in Skyrim of Armors or Lists in general?

Also you spoke of "Horses gone wild". Do these not have extra meshes and therefore wont have what is ehrm... "needed"? Or did i miss something?

That's why i switched to Wild Horses for Skyrim and made a MNC Patch for "Wild Horses for Skyrim". But i tested nether of those beforehand...

 

P.S. Good job. Thank you for your contributions. They are much appreciated.

TAWoBA - I can't say for sure. But I'd imagine it would be compatible as long as you're using a good TesEdit merged patch. 

Horse gone wild - I've actually never managed to corral one of those horses so again I can't say for certain. Apparently there's only one 'stallion' among the herd of horses that you can actually ride and I've never managed to find it before saying fuck it, I'll just hoof it. Might look into switching to wild horses. 

Posted
29 minutes ago, Monoman1 said:

Well you are asking to stay the night in the dialogue. If you just want to go in and chat then the normal SK dialogue is what you should use as the armbinder scenario will always succeed (there is no speech check to pass). 

But your logic behind letting someone in only with armbinder is that I can "rob" them in the middle of the night. SK dialogue is kinda interferes with it.

Then you could add another option when knocking.

OH and the main thing is... SK dialogue is boring! I wanna be put in armbinder and having a thrill because they can sell me. ❤️ Instead of boring "hEy CaN i CoMe In? I wOuNt HuRt YoU, PiNkY pRoMiSe!"

Posted
34 minutes ago, Yukitemi said:

But your logic behind letting someone in only with armbinder is that I can "rob" them in the middle of the night. SK dialogue is kinda interferes with it.

Then you could add another option when knocking.

That this has only come up now is a hint towards how little used the SK features are.

Posted
54 minutes ago, Monoman1 said:

TAWoBA - I can't say for sure. But I'd imagine it would be compatible as long as you're using a good TesEdit merged patch. 

My original question was more on the term of "SkyAi makes new leveled Lists of leveled Lists. Maybe the Script overwrites them if it reaches the limit of SkyAi or Skyrim" or "Maybe it doesn't recognize the leveled leveled Lists of SkyAi". But after thinking for a moment that seem silly as you said other mods who add stuff to the world are compatible with a good bashed/Merged Patch (Or Smash like i do). So why should your script change that or why should it be just incompatible with SkyAi's leveled List? So yes it is probably compatible. I just don't merge TAWoBA anymore and don't put it into the SkyAi patch and let them distribute with your script. Opens about 400 Armor Slots for distribution. Oh my...Will try it out if I ever stop mod/modding the game and actual play the damn thing.

Posted
47 minutes ago, Yukitemi said:

But your logic behind letting someone in only with armbinder is that I can "rob" them in the middle of the night. SK dialogue is kinda interferes with it.

Then you could add another option when knocking.

OH and the main thing is... SK dialogue is boring! I wanna be put in armbinder and having a thrill because they can sell me. ❤️ Instead of boring "hEy CaN i CoMe In? I wOuNt HuRt YoU, PiNkY pRoMiSe!"

It's not for you to rob them. It's a justification (a loose one) for them to throw you in an armbinder and strip you. They don't trust you. 

It's not as if you should be able to rob them anyway if your hands are tied and you've no pockets ;)

Posted
3 hours ago, Lupine00 said:

That this has only come up now is a hint towards how little used the SK features are.

Yep. I rarely use them, because I would rather chance the stay in a house than the kennel part. But I gotta be desperate for a place to sleep.

So the dialogue has never been an issue in my case.

Posted
11 hours ago, Monoman1 said:

It's not for you to rob them. It's a justification (a loose one) for them to throw you in an armbinder and strip you. They don't trust you. 

It's not as if you should be able to rob them anyway if your hands are tied and you've no pockets ;)

Yeah that's what I meant, sorry for poor phrasing.

Soo, having more reasons to put me in armbinder is more fun. Isn't it? I mean this justification still applies, they shouldn't trust me even if they let me in just to chat with me. I stll can shank them and rob the house... at night... in the middle of nowhere... I have a collection of daggers on me :3

And by the way in context of SK speech check. Speech check in this game is useless, it works 99% of the time because you absolutely cannot avoid increasing your speech in this game if you want make money. And you WANT make money with theese kinds of mods.

11 hours ago, Lupine00 said:

That this has only come up now is a hint towards how little used the SK features are.

Well I was. Untill I stumbled upon SL survival, and absolutely loved the idea. And I bellieve I suggested in the past to lock the SK option(as I previously mentioned) in hardcore mode, but didn't realised that you can't engage normal dialogue when you accept armbinder.

Also I don't think everyone who uses LoversLab mods are posting about their issues and suggestions.

Posted
36 minutes ago, Yukitemi said:

Speech check in this game is useless, it works 99% of the time because you absolutely cannot avoid increasing your speech in this game if you want make money. And you WANT make money with theese kinds of mods.

Depends on your play style.  It sounds like you're experiencing speech inflation.  It doesn't have to be that way.  I don't play that way.  I never buy speech training, and I avoid mods or mod features that award speech experience just for talking to someone.  In my games, hard speech checks are hard.  And I still make enough money to get by.  There are plenty of ways to fine tune the game economy.  If you look at rebalancing speech and economy you might have a more enjoyable time, but that's a personal choice.  It's not my place to tell you how to play, I'm just saying that it's unfair to say that speech checks are "useless" just because you've made it that way.  It's not the same for everyone.

Posted
30 minutes ago, HexBolt8 said:

Depends on your play style.  It sounds like you're experiencing speech inflation.  It doesn't have to be that way.  I don't play that way.  I never buy speech training, and I avoid mods or mod features that award speech experience just for talking to someone.  In my games, hard speech checks are hard.  And I still make enough money to get by.  There are plenty of ways to fine tune the game economy.  If you look at rebalancing speech and economy you might have a more enjoyable time, but that's a personal choice.  It's not my place to tell you how to play, I'm just saying that it's unfair to say that speech checks are "useless" just because you've made it that way.  It's not the same for everyone.

I don't have any mods that inflate speech and I don't put points there either. You train speech by selling stuff to merchants it's unavoidable. Unless your character is new your speech is already inflated. My character is 40 lvl with 90 speech just because I was selling stuff and I pass almost every speech check in the game. Especially SK ones.

Also my point was to add another option because SK is boring and I like SL survival method more, that's it. ❤️

Posted
1 hour ago, Yukitemi said:

Yeah that's what I meant, sorry for poor phrasing.

Soo, having more reasons to put me in armbinder is more fun. Isn't it? I mean this justification still applies, they shouldn't trust me even if they let me in just to chat with me. I stll can shank them and rob the house... at night... in the middle of nowhere... I have a collection of daggers on me :3

And by the way in context of SK speech check. Speech check in this game is useless, it works 99% of the time because you absolutely cannot avoid increasing your speech in this game if you want make money. And you WANT make money with theese kinds of mods.

Sorry but I just don't agree. They are two different scenarios in my mind.

A) I want to come in for a chat/turn in a quest etc and I'll be gone in 5 mins.

B) I'm desperate for a place to sleep and I'll do anything. 

 

B = you've failed so bad you can't afford an inn = possibility of punishment or you can go whore yourself to get the cost of an inn if you don't want to risk being enslaved. Both aren't great options but that's what you get for being rubbish. Risking getting enslaved for turning in a quest is a bit extreme. You should have a chance to fail at A and B shouldn't really be used to 'override' A if you fail. Npcs should be able to refuse which will mean you'll just have to wait until morning. It makes things more interesting in my opinion. Just like disabling fast travel makes things more interesting. And yes, speech checks aren't great but they're better than nothing. 

 

If you're finding robbing stuff from npc homes to be over profitable then maybe you need

1. a scarcity mod or/and

2. maybe rifling crime - https://www.loverslab.com/files/file/2751-riffling-crime/ + Skyrim souls: https://www.nexusmods.com/skyrim/mods/83379/

 

 

Posted
1 hour ago, Yukitemi said:

 

Well I was. Untill I stumbled upon SL survival, and absolutely loved the idea. And I bellieve I suggested in the past to lock the SK option(as I previously mentioned) in hardcore mode, but didn't realised that you can't engage normal dialogue when you accept armbinder.

.

A simple solution.

Don't go to a house at night after normal lock time, and don't agree to spend night.

Wait and go in day..

1 hour ago, Yukitemi said:

. And you WANT make money with theese kinds of mods.

 

Why? I never equated any of these types mods with making money... I try to eliminate making money because without hardcore modding it's everywhere... ?

 

34 minutes ago, HexBolt8 said:

Depends on your play style.  It sounds like you're experiencing speech inflation.  It doesn't have to be that way.  I don't play that way.  I never buy speech training, and I avoid mods or mod features that award speech experience just for talking to someone.  In my games, hard speech checks are hard.  And I still make enough money to get by.  There are plenty of ways to fine tune the game economy.  If you look at rebalancing speech and economy you might have a more enjoyable time, but that's a personal choice.  It's not my place to tell you how to play, I'm just saying that it's unfair to say that speech checks are "useless" just because you've made it that way.  It's not the same for everyone.

^^^ All of this.  In my game.. it's imperative to try and get 10% cost bonus even.. and it's not easy to do.  My economy is damn near post WWI Germany. A loaf of bread can be 100 gold or more.

Being a hooker only pays 15 per base client.  You gotta work a lot of Johns for dinner..

12 minutes ago, Yukitemi said:

I don't have any mods that inflate speech and I don't put points there either. You train speech by selling stuff to merchants it's unavoidable. Unless your character is new your speech is already inflated. My character is 40 lvl with 90 speech just because I was selling stuff and I pass almost every speech check in the game. Especially SK ones.

There lies the problem with using this now.  If you don't start it at low level, you don't feel the effect. And level 40 does not come easy nor quick.

It's entirely on it's own meant to be low level. It will have lasting effects all the way through a run, but if you drop it in mid way it's not going to really be experienced correctly.

Disparity function allow creates a stop gap to challenge, and creates a time sink yes, but one that is coherent with the game then. 

 

 

Posted
35 minutes ago, Bushi Neko said:
51 minutes ago, Yukitemi said:

I don't have any mods that inflate speech and I don't put points there either. You train speech by selling stuff to merchants it's unavoidable. Unless your character is new your speech is already inflated. My character is 40 lvl with 90 speech just because I was selling stuff and I pass almost every speech check in the game. Especially SK ones.

There lies the problem with using this now.  If you don't start it at low level, you don't feel the effect. And level 40 does not come easy nor quick.

It's entirely on it's own meant to be low level. It will have lasting effects all the way through a run, but if you drop it in mid way it's not going to really be experienced correctly.

Disparity function allow creates a stop gap to challenge, and creates a time sink yes, but one that is coherent with the game then. 

Hi there ?

 

Just wanted to toss in a suggestion on the whole speech inflation topic. You can use Skytweak to reduce the speed at which you gain speech XP. 

Spoiler

1913939211_Fawn-SleepingGiantInn2019-11-1610_47_42.thumb.jpg.806d200476f14f6bb4a26cdaed0949fa.jpg

Posted
1 minute ago, Corsayr said:

Hi there ?

 

Just wanted to toss in a suggestion on the whole speech inflation topic. You can use Skytweak to reduce the speed at which you gain speech XP. 

 

 

Somehow.. I don't think that was addressed to me...  ? :)

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