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Posted

There's a new version of DF that fixes a few things here and there, and adds the mod events that were talked about previously.

 

The AddFollower one isn't implemented yet, but the others are.

It doesn't need much to make AddFollower work, but that would only be for a single follower.

 

I want to do something about follower frameworks ... and wasn't planning to add it until I do that.

 

Another thing that's added is Minimum Contract.

This probably means the Monoman patch for minimum contract no longer works.

In fact, if you have it in your game, it might interact quite badly with the built-in version. 

 

Minimum contract can now be set externally with a mod event.

Posted
10 hours ago, Naps-On-Dirt said:

So the bikini curse defaults to requiring heels. I unchecked that because I don't have any high heels mods, the only ones I have in game are DD slave ballet shoes.  Where is there a modern high heels mod?  Modern meaning it doesn't use the HDT High Heels system, it uses NIO instead now I think.  I found ApoKrytia's conversions but that uses the HDT HH system.  I do have the High Heels Sound.esm because it was required for something.  So I guess I do have some HHs in game, I think it was a negligee mod and the heels come with stockings, I'm looking for just the shoes.

you may want to chech this thread out

 

it has some that you might like

 

Posted
2 hours ago, Roggvir said:

there is no support topic for it, i have to ask here.

That's handy. 

2 hours ago, Roggvir said:

Is this some known issue?

Nope. First I've heard of it. Clicking the add exception button calls AddRemoveLicenceException()

Which is a fairly unremarkable piece of code. 

It might actually be a papyrusUtil issue. As I've already reported a CTD with the SE version of it (never got any reply) and there are some calls to jsonUtil in that function. The rest is just add/removing from formlists which is a built in skyrim thing. 

 

The papyrusutil ctd involved JsonUtil and mods flagged as ESL. If the armor you're adding as an exception is in a mod flagged as an ESL it will cause a CTD when JsonUtil acts on it it seems. You can see my post on the second page of the comments on the nexus. 

3 hours ago, Lupine00 said:

There's a new version of DF that fixes a few things here and there, and adds the mod events that were talked about previously.

 

The AddFollower one isn't implemented yet, but the others are.

It doesn't need much to make AddFollower work, but that would only be for a single follower.

 

I want to do something about follower frameworks ... and wasn't planning to add it until I do that.

 

Another thing that's added is Minimum Contract.

This probably means the Monoman patch for minimum contract no longer works.

In fact, if you have it in your game, it might interact quite badly with the built-in version. 

 

Minimum contract can now be set externally with a mod event.

Uhoh. Better get off my ass. And I just started adding something. 

 

Can people remove my min contract tweak, update DFC and continue their game or might it need a new game?

Posted
1 minute ago, Monoman1 said:

Nope. First I've heard of it. Clicking the add exception button calls AddRemoveLicenceException()

Which is a fairly unremarkable piece of code. 

It might actually be a papyrusUtil issue. As I've already reported a CTD with the SE version of it (never got any reply) and there are some calls to jsonUtil in that function. The rest is just add/removing from formlists which is a built in skyrim thing. 

I just realized the item was from an ESL plugin, so maybe the issue (at least in my case) was related to the form ID.

Posted
11 minutes ago, Roggvir said:

I just realized the item was from an ESL plugin, so maybe the issue (at least in my case) was related to the form ID.

Yup. See my edited post. 

Tbh. It is probably safer to actually merge mods like people do in LE and avoid ESL mods altogether (I mean unflag them as ESL). 

Posted
12 hours ago, valcon767 said:

you may want to chech this thread out

 

it has some that you might like

 

Thanks!  There were a lot in there, but I only found one set that was both CBBE and NIO, the FrankFrankie collection on Nexus.  These will do nicely.

Posted
18 hours ago, Monoman1 said:

Can people remove my min contract tweak, update DFC and continue their game or might it need a new game?

I suspect they can get away without clean saving, but they might find some odd errors appear in their log.

 

I tried it myself, without a clean save, and my game just worked fine. I got a complaint on load about the missing ESP and that was it.

But there will definitely be scripts trying to run that should probably be cleaned out.

Posted
10 hours ago, Naps-On-Dirt said:

Thanks!  There were a lot in there, but I only found one set that was both CBBE and NIO, the FrankFrankie collection on Nexus.  These will do nicely.

If you could be bothered, it is easy-ish to convert HDT heels to NiO heels. I've done it for pretty much all the heels in my game. 

It's mostly just a process. At a high level it involves:

1. Removing the HDT magic effect from the mod. 

2. Attaching heel height info to the _0 & _1 meshes. Or better yet, edit the single bodyslide mesh so any heels you build will have the height info. But many heels don't have bodyslide files. 

 

The only sort of 'fiddly' part is guestimating what height to attach to the heels (it's a number you pick) which involves some going into the game and checking out if you're either sunk into the ground or floating above it. But after a doing a few you get an idea of the ball-park numbers to use. When eyeballing the height in game make sure the ground your standing on is 'right' first. Check it out wearing normal (non-heel) boots. Some of the floor collisions in skyrim aint right from the get-go. 

1 hour ago, Lupine00 said:

I suspect they can get away without clean saving, but they might find some odd errors appear in their log.

 

I tried it myself, without a clean save, and my game just worked fine. I got a complaint on load about the missing ESP and that was it.

But there will definitely be scripts trying to run that should probably be cleaned out.

Thanks :)

Posted

Some mod has started disarming me due to power attacks, and knocking me to the ground due to "blows from behind".

This wasn't happening until I updated SLS recently.

 

Is this SLS behaviour?

If so, how can I turn it off?

 

 It interacts badly with other mods. I don't need or want it.

Posted
6 minutes ago, Lupine00 said:

Some mod has started disarming me due to power attacks, and knocking me to the ground due to "blows from behind".

This wasn't happening until I updated SLS recently.

 

Is this SLS behaviour?

If so, how can I turn it off?

 

 It interacts badly with other mods. I don't need or want it.

Nope. Not me. 

Posted
2 hours ago, Lupine00 said:

 

Btw. Have noticed that _DResist in DFC v2.06 is type short. Not sure if that's intentional or not? 

Sending the mod event with numArg = 0.5 reduces resistance by 1.0 instead. 

 

Debt event is working fine though. 

Posted
1 hour ago, Lupine00 said:

Some mod has started disarming me due to power attacks, and knocking me to the ground due to "blows from behind".

This wasn't happening until I updated SLS recently.

 

this sounds like something Defeat did to me last game.  if you have Defeat installed you might want to check it settings.  it can do that (or something similar) for

unblocked attacks (both power and regular).

 

Posted
2 hours ago, Lupine00 said:

Some mod has started disarming me due to power attacks, and knocking me to the ground due to "blows from behind".

This wasn't happening until I updated SLS recently.

 

Is this SLS behaviour?

If so, how can I turn it off?

 

 It interacts badly with other mods. I don't need or want it.

 

that sounds like the mod defeat, cause defeat does that

Posted
6 minutes ago, Hiderius said:

 

that sounds like the mod defeat, cause defeat does that

Must be a particular setting because even though it sounded vaguely familiar to me I've been using defeat for absolutely ages and I've not seen this feature. 

Posted
4 minutes ago, Monoman1 said:

Must be a particular setting because even though it sounded vaguely familiar to me I've been using defeat for absolutely ages and I've not seen this feature. 

well it can do that but not sure what setting it is

Posted

I hope it's only me ?

 

Is it possible that SLS is able to change the regualr zaz idle to a ZAZ MME milking idle if MME is not installed?

Means any ZAZ furniture the PC gets locked in changes it's idle to a milking pump idle as soon as SLS starts adding it's furniture debuffs.

Only after a reload the milk pump idle changes back to regular zaz furniture idle and the right SLS furniture debuffs.

 

Looks like this:

Spoiler

1583692154_enb2019_11_2016_23_05_50.jpg.dddbb10ee64cf07ac48a4bdd4af7412b.jpg

 

 

To confirm it I will test next what happens if I deactivate SLS furniture debuffs.

Spoiler

487979725_enb2019_11_2016_32_28_00.jpg.5d1b8cc7bced643908fb5c27c67dfb35.jpg

 

(if it's not SLS, then I messed up somewhere with poserhotkeys or even SUM ?)

Posted

Hello. I am trying to use SE conversion I found here - 

 - and begging does not seem to be working for me at all. I go through the dialog and then nothing happens. Mrwg3ng.pngAs if that wasn't bad enough, this same dialog now happens with all npcs when I'm begging.

Sorry if that's not the right place for posting this, but I don't even know where to start to rectify this issue.

Posted

There's a few persistent problems that are going on even after updates. They're all related to licenses.

 

1. After updating enforcers, toll guards and town guards considered me having 0 licenses despite me having purchased all of them.

 

2. As of this version, newly purchased licenses are considered stolen in inventory.

 

3. In the older versions I went into some buildings in Whiterun for 1-2 hours and town guards considered this as toll evasion, now whenever I activate this function I am collared and fined, therefore I can't keep this mod function enabled any longer, it would be nice if toll evasion debt was reset somehow.

Posted
5 hours ago, Hiderius said:

that sounds like the mod defeat, cause defeat does that

Defeat does have an optional knockdown feature, but getting knocked down triggers the defeat scene so it should have been fairly obvious which mod was causing it.  I don't recall a message from Defeat about a "blow from behind".  I'm guessing that this knockdown isn't from Defeat.

Posted
8 hours ago, Lupine00 said:

Some mod has started disarming me due to power attacks, and knocking me to the ground due to "blows from behind".

This wasn't happening until I updated SLS recently.

 

Is this SLS behaviour?

If so, how can I turn it off?

 

 It interacts badly with other mods. I don't need or want it.

I think this may be DCL.  Both it and Defeat have these kinds of combat surrender mechanics, but DCL's menu options for the combat surrender stuff is incredibly difficult to spot.  I don't have DCL installed at the moment to check but I think its like "advanced surrender mechanics" or something and it's like a single check box in a weird place.

Posted

Now this may have been asked before (I'm not going to search through 140 pages) but I have a question regarding stashes.

How does it treat locked containers? And especially in regards to 

It would be cool that when you lock a container, it is impossible or way harder for a NPC to steal from it.

I couldn't find anything about that in the description so that's why I am asking how they are treated.

Or if you could maybe add that if it isn't a thing yet.

 

Posted
13 hours ago, BarsikTheCaT said:

Hello. I am trying to use SE conversion I found here - 

 - and begging does not seem to be working for me at all. I go through the dialog and then nothing happens. Mrwg3ng.pngAs if that wasn't bad enough, this same dialog now happens with all npcs when I'm begging.

Sorry if that's not the right place for posting this, but I don't even know where to start to rectify this issue.

Download the LE versions, and just replace the ESP ONLY, not the other files. If that works for you, I'll upload the form 43 esp with the converted files. Sometimes converting the ESP can cause unintended issues. Please do this and let me know. I do not have LE so I don't know how some certain functions are "supposed" to be working, so I can't tell if they aren't working correctly or not all the time.  Just something I've recently learned about converting.

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