Painbow69 Posted July 26, 2021 Posted July 26, 2021 Using the latest beta9 and messing around with the open-mouth/expression editor and such. I'm noticing the open-mouth menu doesn't seem to work much at all. "Oral mouth opening" - Starts at 0%. Changing the value to whatever jumps it up to above 20%. I guess this is supposed to default to 20% and not go lower. "Use alt female expression" - Doesn't appear to do anything. Clicking on it doesn't check the box. Everything in the "phoneme" section - Doesn't change anything. The blowjob mouth appears to simply be only the "angry shout" face (which can be adjusted with the above %), but does nothing else. This makes me think this is just placeholder or something for now. Neat and exciting features, but it seems it's just not here yet. In the mean-time, I'll continue using the better blowjob mod for my kitty girl. Looks a bit ridiculous (and I'd love to adjust it myself) but it's still better than a barely open mouth with a dick clipping through my chin.
Vyxenne Posted July 26, 2021 Posted July 26, 2021 (edited) I'm getting what I think are much-improved female expressions using the Dev build and Mfg Fix and Expressive Facial Animations-Female. Tried (and failed) to upload a video of what I'm getting. Edited July 30, 2021 by Vyxenne
effrenatus Posted July 26, 2021 Posted July 26, 2021 Sorry, please allow me another possibly small question. I play a female and I seem to get penis animations often, I think they are futa animations because it is either masturbation or there is another male involved. How can I forbid futa animations for females? SL Aroused and SOS note my character as Female, and when schlongifying her, the gender is supposed to switch to male. So I think I am clean here. I hope there is merely an option somewhere that I somehow did not notice... Is there any other way other than disabling them in SL Animation loader?
Psalam Posted July 26, 2021 Posted July 26, 2021 5 minutes ago, effrenatus said: Sorry, please allow me another possibly small question. I play a female and I seem to get penis animations often, I think they are futa animations because it is either masturbation or there is another male involved. How can I forbid futa animations for females? SL Aroused and SOS note my character as Female, and when schlongifying her, the gender is supposed to switch to male. So I think I am clean here. I hope there is merely an option somewhere that I somehow did not notice... Is there any other way other than disabling them in SL Animation loader? This is a REALLY common question. Once again, SexLab is a Framework. That is, it is a mod that other mod authors can use so that they don't have to make the equivalent of SLF every time they make a mod. It is the MOD AUTHOR and not SLF that determines the position (and therefore, strap-on etc.). As an example, I made a mod Some Consensual Sex. In the original version the player is in the "male" position in sex. Upon request I made a second version with the player in the "female" position. It is my mod, not SLF that makes the difference. That being said, if you want to change the positions (and therefore the strap-on etc.) you can simply hit the "+/=" hotkey once an animation starts.
Yoxgg04 Posted July 26, 2021 Posted July 26, 2021 On 7/13/2021 at 2:44 PM, WinterWolverine said: Hello, I recently did a fresh install of all my mods while upgrading Sl and a few others, I've been using the newest Sl (beta 9) I think (off site version), here's some things I've noticed. So far. 1. Sometimes as a male pc (haven't created a fm yet) Sl will bring him to the fm npc instead of her coming to him, not an issue until she's sitting or in a strange place, could see it being a problem for those who use furniture based sl mods. (only happens every so often, maybe 3-5x in 40hrs, usually when many sex scenes play back to back, but once happened on a single act, so not consistent)) 2. For the facial expressions, the auto refresh option will keep mods like "better blowjob" from functioning ( BB keeps mouth open for BJ's) as it seems it effects the mouth too by resetting its function(looks like she's biting it... ouch), not sure if it can be helped or not, but, it's be nice to see expressions change and still have Fm give proper fellatio... (if you experience this just un-tick the option). "what do you want me to do with it?" ... "it don't matter, just don't bite it." 3. Bash patch does not play nice with this beta9 or beta8 for SE it seems(worse for 9), I've been running a patch my whole time in SE, bash is useful for finding things needed to be sorted to masters etc... and on big lists helps alleviate some workload so I've always just made it and used it unless I had an issue with something then I'd remake the patch but remove the specific mod, but I digress. For months now I'd started out ok (with beta8), then as the game went on was getting more and more lag, (same with this new version, but worse (and Bash just updated) then was doing a mission in candle-hearth hall for "make skyrim straight again" and got wicked lag starting, switching stages and ending every scene, as I went around skyrim the lag varied... I thought maybe it was my pc at first, tried papyrus tweaks to alleviate script lag (don't do that unless you know what your doing lol), tried everything I could think of, left all followers at a base, shut down mods that had scripts that would allow in mcm etc... it was a ride for sure, but nothing helped. Finally I did my last resort test, remove all patches and see what happens, luckily I'm not using smash nor any "over all" patches other than Useep and bash this load out. Obviously my game ran like crap and was very unhelpful lol. Why am I babbling on about this you ask? 1. Because, patches like bash/smash might be "the problem" for many Sl users (might need Sl to tell Bash/smash to leave it alone). Over the years I've seen a few people say Bash and Smash should only be used when you really need them (I tend to auto apply them since when I was playing in LE I ran huge lists and really needed the help, so, it became a habit), so, I decided for the first time to run my SE game with 420+ mods, 2k+ graph, full smp, lots of new content and npcs etc... without anything... (Living on the edge, I know lol) 2. I read someone claim Sl was super laggy and took forever to start, switch and end scenes, as well as a bunch of silliness as well as a few legit critiques... and at the time I'd have agreed with him, but I like to test/break mods, I've around 10k hrs on LE/SE goofing around with all these awesome additions, and SL is a staple and something I will NOT play without... so, the journey began. My testing: So I'm 40hrs in this new game, my game is running great (a few more fps drops in some locations due to not having my Bash patch (it does help with many things)). Sl beta9 is running fine, other than trying to figure out the newer functions, no issues I know of (again, will try a fm pc soon and see what happens). No more than a few secs to start up a scene or multiples, been running a male with 5-7 fm followers using nff (scripts) and Serana (diff AI,scripts), I'm running SL Adventures(scripts) using the rape function to have every fm follower/npc start sex with my Pc + SLEN(scripts) for even more and larger events(lots of scripts)... so far 130 partners, average 3somes about 30% of the time, I'll have all 5-7 take turns one after the next, no issues or extreme lag, not in candlhearthhall (always was lagy), nor the temple of dibella(always a bit lagy), nor forests (who doesn't lag? was still running better even with the small fps drop) etc... My Female playthrough will tell me more as she'll be involved in as many if not more events, but will have 4ways/5ways which is not an option for my Male pc and is heavier to run, will come back when I decide to do that, but for now... I'm calling B.S. on anyone hating on SL. Does it still need love? yes, and it's getting it thanks to some awesome modders, so be patient... Strange question/suggestion/request(s): 1st thought; Is it possible to add a function that'd apply Smp physics to FM npc's after or right before a sexscene? kind of like how Sl adds a strap on, only adding the physics option/object? (sounds complicated when I read it, but it's just one thought, not sure about application). 2nd thought; Is there a way to add an option to change who is used for a reference of size? Maybe options to use "the first fm-npc" chosen for the scene and/or "second fm-npc" as the base height instead of m-pc? can go up to the # of however many fm-npc's allowed by animations (my animations have 3ways as the limit. (i use billy/anubis/nibbles and nck30 animations and male-pc only gets gets 3ways, at least in these packs) Reasoning(s): I use 3ba body with full smp (for fm-pc) but run cbpc on npc's due to using the "even actors height" option (adjusting every animation is a bit more than I like to deal with lol). As you know, as a fm-pc, Sl uses her as a base for size and thus will allow smp with no problems(doesn't resize her); however, Sl uses the m-pc in the same way causing fm-npc's using smp to get the dreaded "crazy nips" after being resized, ruining the scene and defeating the purpose of using those physics. (I'm just looking for options, would prefer not to have to adjust every scene, I have followers of different heights/weights, takes me out of my game to have to adjust scenes too often (anubis is a pain until you've ajusted every Sos position for just one adjustment, would stop using his animations if I needed to do it for each (thankfully the option exists to resize npc's lol). Tips/ideas for users who read this; 1. If using 3ba body for your fm-pc like me, I recommend: SexLab SOS Strapon (Conversion For BHUNP) SSE 1.1.0 This will add sos function to the Sl strap-on, can't tell it's not for the 3ba body(needs to run through bodyslide). another option besides futa/fm-pc's and/or strictly F/F. (no more watching f-pc/npc's air hump each other yea!!!) 2. Turn off/un-tick all debug/development/logging options for all your mods unless you're trouble shooting, this is a huge waist of v-ram (as such), your fps, physics, script-run-time and "time spent playing" will thank you... side note: I like to test my game a lot using mods to get a feel for how my game is doing as I play, as such, I keep nff's start up logging ticked to remind me to wait a few secs before playing, by the time the second message shows up(all fin), all scripts that need to run on start-up seem to have enough time to start up and be fine by then (I get a little fps hit just before the second message, after that 60fps from then on unless system is taxed heavily.) I use this time to see how things are running, I have wet-function-redux (highly recommend, but it has scripts so know your pc's limits) that applies shine and situational wetness like magic use, rain sex and swimming (plus more), if the effect hasn't shown up by the time that second message does I may have an issue with the mod, my game save may be wonkey OR my computer didn't start up or start the game up correctly or lastly, I'm dealing with script lag (very rare to get script-lag, even with heavy scripted list. "when you hear the sounds of hooves... think horses, not zebras"... unless you live around zebras of course lol (#1&2 reasons for most of my modded gameplay issues I've run into, in the thousands of hours I've played, isn't the mods (as such), its my Comp not starting everything up properly either in it's own start up or the games initial load up... AND/OR I didn't read everything the mod authors wrote in the descriptions. My 2cents: if things seem "off" after starting up your game(you know when things are off), delete any autosaves or hardsaves created since the issue/feeling started (if your game was running great yesterday, then you saved, but today it runs like crap... REFRESH YOUR PC (turn off fully, then turn on PC, don't just reset) BEFORE KICKING/CUSSING IT OR REMOVING MODS. Remember you're telling your PC to run potentially tens of thousands of programs/files at once, it needs to register, load up, organize and run them all in a way that you can't tell your not just playing the game, and that's pretty awesome. Side note: "resetting" your pc isn't the same as a "hard reset", you loose v-ram/ram each time you restart the game without fully restarting your pc, yes, even when you reset your pc using the option, it should be called refresh, not reset, either way, your pc will run better if you shut it down fully each time. Ok, I've babbled enough lol Blessings to you and yours in these strange and trying times, peace. p.s. thanks for giving this mods some love... wouldn't want to give it up, glad it's still being worked on. Very well said thank you, however id like to ask what could cause start delay in sexlab ive checked to see if i could find whats causing it. I've checked in the sexlab MCM and found no debugging option turned on, i unchecked victim/agressor and various other things and still major start delay, except with creature sex.
OsmelMC Posted July 26, 2021 Posted July 26, 2021 8 hours ago, Painbow69 said: Using the latest beta9 and messing around with the open-mouth/expression editor and such. I'm noticing the open-mouth menu doesn't seem to work much at all. "Oral mouth opening" - Starts at 0%. Changing the value to whatever jumps it up to above 20%. I guess this is supposed to default to 20% and not go lower. "Use alt female expression" - Doesn't appear to do anything. Clicking on it doesn't check the box. Everything in the "phoneme" section - Doesn't change anything. The blowjob mouth appears to simply be only the "angry shout" face (which can be adjusted with the above %), but does nothing else. This makes me think this is just placeholder or something for now. Neat and exciting features, but it seems it's just not here yet. In the mean-time, I'll continue using the better blowjob mod for my kitty girl. Looks a bit ridiculous (and I'd love to adjust it myself) but it's still better than a barely open mouth with a dick clipping through my chin. The first thing you should know about the new Expression system is that you have to uninstall all the Mod, Fixes and Patch related with the OpenMouth because they are made for previous version and in this case will only break the new Expression system. Also make sure of have the last version of the SexLab on the GitHub because the previous one comes with a lot of errores on the Expression Scripts now fixed. Once you update the SexLab GitHub version you have to use the "Clean System" option to reset all the configuration and initialize the arrays and properties like those used by the OpenMouth. By the way the new Expression system allow you configure the open mouth like with the better blowjob mod but in real time and using the SexLab MCM instead of a INI file, plus is safer to use because the better blowjob mod allow set moods that can interfere with the Expressions. I recommend also use some of the Better Expressions Mods available on Nexus that change the TRI files because at the end the TRI file are the ones that really control the Expressions at the point that the same configuration on the SexLab Expression looks different for each race because each race usually comes with his own TRI file.
Pfiffy Posted July 26, 2021 Posted July 26, 2021 7 minutes ago, OsmelMC said: The first thing you should know about the new Expression system is that you have to uninstall all the Mod, Fixes and Patch related with the OpenMouth because they are made for previous version and in this case will only break the new Expression system. Also make sure of have the last version of the SexLab on the GitHub because the previous one comes with a lot of errores on the Expression Scripts now fixed. Once you update the SexLab GitHub version you have to use the "Clean System" option to reset all the configuration and initialize the arrays and properties like those used by the OpenMouth. By the way the new Expression system allow you configure the open mouth like with the better blowjob mod but in real time and using the SexLab MCM instead of a INI file, plus is safer to use because the better blowjob mod allow set moods that can interfere with the Expressions. I recommend also use some of the Better Expressions Mods available on Nexus that change the TRI files because at the end the TRI file are the ones that really control the Expressions at the point that the same configuration on the SexLab Expression looks different for each race because each race usually comes with his own TRI file. Will this be compatible with DD? A lot of People installed the MFG fix to get the mouth open for Gags.....
Sedulous Posted July 26, 2021 Posted July 26, 2021 Thanks dev for this framework to work for se and vr
OsmelMC Posted July 26, 2021 Posted July 26, 2021 26 minutes ago, Pfiffy said: Will this be compatible with DD? A lot of People installed the MFG fix to get the mouth open for Gags..... Not sure of what fix you mentioned but should be compatible always that don't replace any of the SexLab Scripts files. PS: should be compatible with the SexLab GitHub but not with my SLU+ because my SLU+ have his own fix for the Gag.
Grajowiec Posted July 26, 2021 Posted July 26, 2021 Hello, I was playing with SexLab and everything was great but I encountered a problem. When Sexlab started a scene I got the teleport to a giant camp bug. So I decided to use this post as a guide to fix it. I used "Clean System" and waited but right after getting notification that SexLab is ready, game crashed. I tried a couple more times and it happened every time. I attach netscriptframework crash log. I'll be really grateful for any help Crash_2021_7_26_23-10-6.txt
judge007 Posted July 26, 2021 Posted July 26, 2021 4 minutes ago, Grajowiec said: Hello, I was playing with SexLab and everything was great but I encountered a problem. When Sexlab started a scene I got the teleport to a giant camp bug. So I decided to use this post as a guide to fix it. I used "Clean System" and waited but right after getting notification that SexLab is ready, game crashed. I tried a couple more times and it happened every time. I attach netscriptframework crash log. I'll be really grateful for any help Crash_2021_7_26_23-10-6.txt 63.46 kB · 0 downloads The teleport to a Giants camp is usually a sign of papyrus script lag. Script lag can be increased by mods that stress memory. Hi resolution textures Physics like SMP Excess actors in a cell, (NPC mods like Populated series, 3dNPC etc) Too many loose file mods, ( mods with a lot of files not packed in a BSA) The other thing is the Weapon "SCB" It seems like an NPC is trying to equip this item and having some sort of difficulty whether it's a mesh or texture from LE is unknown Either way, The major crash doesn't come from Skrim.esm but PapyrusUtil.dll. You can check if there are overwriting PapyrusUtil's resources and move it to a higher prioity position. After that, if problem still exists, you need to track down Weapon "SCB" issue and most likely decrease resource hog mods til your game stabilizes. 1
Grajowiec Posted July 26, 2021 Posted July 26, 2021 2 hours ago, judge007 said: The teleport to a Giants camp is usually a sign of papyrus script lag. Script lag can be increased by mods that stress memory. Hi resolution textures Physics like SMP Excess actors in a cell, (NPC mods like Populated series, 3dNPC etc) Too many loose file mods, ( mods with a lot of files not packed in a BSA) The thing is my save is fresh (started that run 3 days ago) and on the beginning I was using a lot of SexLab in Riften city and inn and it worked fine. Now I wanted to play a scene in Volkahir Balcony (which is Skyrim cell granted but there are only 2 characters) and it happened (I guess I will try to play a scene in city again lol) 2 hours ago, judge007 said: The other thing is the Weapon "SCB" It seems like an NPC is trying to equip this item and having some sort of difficulty whether it's a mesh or texture from LE is unknown I don't know what it is, will try to track it down 2 hours ago, judge007 said: Either way, The major crash doesn't come from Skrim.esm but PapyrusUtil.dll. You can check if there are overwriting PapyrusUtil's resources and move it to a higher prioity position. After that, if problem still exists, you need to track down Weapon "SCB" issue and most likely decrease resource hog mods til your game stabilizes. PapyrusUtil's is almost at the bottom of my load order so yeah, still thanks for the advices
judge007 Posted July 26, 2021 Posted July 26, 2021 2 minutes ago, Grajowiec said: The thing is my save is fresh (started that run 3 days ago) and on the beginning I was using a lot of SexLab in Riften city and inn and it worked fine. Now I wanted to play a scene in Volkahir Balcony (which is Skyrim cell granted but there are only 2 characters) and it happened (I guess I will try to play a scene in city again lol) I don't know what it is, will try to track it down PapyrusUtil's is almost at the bottom of my load order so yeah, still thanks for the advices Ouch. Now you're stuck with the "remove half your mods", clean the save, and test scenario.
Grajowiec Posted July 26, 2021 Posted July 26, 2021 5 minutes ago, judge007 said: Ouch. Now you're stuck with the "remove half your mods", clean the save, and test scenario. The best part in modding journey 1
Pfiffy Posted July 27, 2021 Posted July 27, 2021 5 hours ago, Grajowiec said: The best part in modding journey Riften is a usually the best place to run into problems. What ever works there is usually stable as a rock. Check your DLC 1 content.
Grajowiec Posted July 27, 2021 Posted July 27, 2021 5 hours ago, Pfiffy said: Check your DLC 1 content. How do I do that, exactly? Sorry if that is a stupid question
YojimboRatchet Posted July 27, 2021 Posted July 27, 2021 Finally managed to save for a new (and way way better) laptop, so I am in the process of reinstalling everything slowly at the moment. That is, until i read the last few pages of this thread regarding Beta 9. Am I understanding / reading things correctly, that beta 9 is ready to go ? or is it still in DEV mode, until an official release ? I don't really see any compatibility lists other than what I have read from posts made here, on older mods / patches no longer working or needed with beta 9, so I really don't have any idea what else works / doesn't work / no longer needed, but I assume a full releases notes with these things will be forthcoming at some point in time. Does Beta 9 offer a more versatile positioning system than 1.63 beta 8 ? (ie left/right as well as up and down) ? How well does it work with mods like Fertility or Hentai Pregnancy ? Any issues with mods from the Sexlab family which are used in other popular mods ? (like SOS, Aroused, Fame, Extra Voices, Seperate Orgasms, Futa... to name a few) ? I read about the new expressions, wondering what will be obsolete with Beta 9 that was pretty much a mandatory staple for any beta 8 setup (especially gag-related patches) ? My biggest concern / question here though, is that, given, i am reinstalling everything from scratch currently, do Igo to Beta 9 ? or do I stick with Beta 8 for now and wait for an official beta 9 release ? Thanks and sorry for all the questions. Much appreciated your time and effort on updating the Framework
Pfiffy Posted July 27, 2021 Posted July 27, 2021 6 hours ago, Grajowiec said: How do I do that, exactly? Sorry if that is a stupid question If you have trouble in castle Volkahir, check the stuff related to dawnguard (DLC01) first. This will reduce the amount of Mod that you have to check....
Grajowiec Posted July 27, 2021 Posted July 27, 2021 1 hour ago, Pfiffy said: If you have trouble in castle Volkahir, check the stuff related to dawnguard (DLC01) first. This will reduce the amount of Mod that you have to check.... I decided to use NetImmerse Override Cleaner to clean the save and then I tried to use SexLab in Riften again and turns out that now it teleports to gaint camp too. I tried to use "Clean System" feature again and it crashed again but this time crash log doesn't have "Possible relevant objects". I guess I have to don't use SexLab for now
Unspec Posted July 27, 2021 Posted July 27, 2021 Has anyone ran into the bug where if a scene that you're controlling ends while you're in TFC (with TFC started manually, such as when viewing a NPC scene), the game kind of just ignores your left and right mouse button while ingame? Clicks still work fine in menus and dialogue menus, but otherwise acts as if your mouse has no left and right clicks. Can't attack, can't draw weapons by clicking, etc. It's fixed by restarting the game, but ideally I'd like to find a fix that doesn't involve restarting the game.
pinky6225 Posted July 27, 2021 Posted July 27, 2021 1 hour ago, Unspec said: Has anyone ran into the bug where if a scene that you're controlling ends while you're in TFC (with TFC started manually, such as when viewing a NPC scene), the game kind of just ignores your left and right mouse button while ingame? Clicks still work fine in menus and dialogue menus, but otherwise acts as if your mouse has no left and right clicks. Can't attack, can't draw weapons by clicking, etc. It's fixed by restarting the game, but ideally I'd like to find a fix that doesn't involve restarting the game. Can't say i've had that myself but in other mods that have a similar problem selecting a new weapon from inventory/quick menu so it gets drawed fixes it
judge007 Posted July 27, 2021 Posted July 27, 2021 15 minutes ago, pinky6225 said: Can't say i've had that myself but in other mods that have a similar problem selecting a new weapon from inventory/quick menu so it gets drawed fixes it Encountered and don't know reason. The way to get control back, activate crafting stations (enchanters, forge, workbench) and exit
Vyxenne Posted July 28, 2021 Posted July 28, 2021 On 7/26/2021 at 12:24 PM, Yoxgg04 said: Very well said thank you, however id like to ask what could cause start delay in sexlab ive checked to see if i could find whats causing it. I've checked in the sexlab MCM and found no debugging option turned on, i unchecked victim/agressor and various other things and still major start delay, except with creature sex. I recently installed Elephant's Script Latency Tester and set it to just notify (it can also record a log.) So far, it has not identified any situations, including SL scenes, where Papyrus Lag has gone over 100. I seem to be averaging around 79, with an occasional low in the 60's and high in the 90's. Since you're running a different set of mods than I am, you might want to install it too and let it tell you what's going on with script lag in your game- it's probably the primary cause of in-game delays such as the ones you're describing.
Vyxenne Posted July 28, 2021 Posted July 28, 2021 9 hours ago, Unspec said: Has anyone ran into the bug where if a scene that you're controlling ends while you're in TFC (with TFC started manually, such as when viewing a NPC scene), the game kind of just ignores your left and right mouse button while ingame? Clicks still work fine in menus and dialogue menus, but otherwise acts as if your mouse has no left and right clicks. Can't attack, can't draw weapons by clicking, etc. It's fixed by restarting the game, but ideally I'd like to find a fix that doesn't involve restarting the game. I encounter it every time I forget to cancel Free Camera before the scene ends. You can try the EnablePlayerControl console command epc but that frequently fails to work. As others have posted (above) any crafting station interaction generally clears it, but of course sometimes you are in mid-dungeon with nary a crafting station in sight. In these cases, the only fix I know of is save, quit to desktop and launch game > reload the save. However, SexLab Framework has its own (crippled) hotkeyable version of FreeCam- mine is on NumPad 3 but I no longer remember if that's the default or not, you can check SexLab's MCM hotkeys page to find out. This has one advantage and one disadvantage: Yin- the camera Platform-Up and Platform-Down controls are, for some inscrutable reason, disabled in the SexLab version of FreeCam Yang- SexLab always cancels FreeCam just before the end of a scene, completely avoiding the loss of player control caused by not cancelling tfc in time Also, you can use SexLab's auto-free-cam, which also allows you to set camera dolly speeds (except up and down, of course, which don't work at all- see Yin above) mimicking the SetUfoCamSpeedMult (sucsm) console command.
judge007 Posted July 28, 2021 Posted July 28, 2021 21 minutes ago, Vyxenne said: I encounter it every time I forget to cancel Free Camera before the scene ends. You can try the EnablePlayerControl console command epc but that frequently fails to work. As others have posted (above) any crafting station interaction generally clears it, but of course sometimes you are in mid-dungeon with nary a crafting station in sight. In these cases, the only fix I know of is save, quit to desktop and launch game > reload the save. However, SexLab Framework has its own (crippled) hotkeyable version of FreeCam- mine is on NumPad 3 but I no longer remember if that's the default or not, you can check SexLab's MCM hotkeys page to find out. This has one advantage and one disadvantage: Yin- the camera Platform-Up and Platform-Down controls are, for some inscrutable reason, disabled in the SexLab version of FreeCam Yang- SexLab always cancels FreeCam just before the end of a scene, completely avoiding the loss of player control caused by not cancelling tfc in time Also, you can use SexLab's auto-free-cam, which also allows you to set camera dolly speeds (except up and down, of course, which don't work at all- see Yin above) mimicking the SetUfoCamSpeedMult (sucsm) console command. Use Haven Bag mod, has an enchanter inside bag
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