Jump to content

SexLab SE - Sex Animation Framework v1.66b - 01/18/2024


Recommended Posts

8 hours ago, sallyseaworthe said:

Hi, sorry. New to modding and all.

 

I have all required files for the Sexlab Framework SE 1.63 as specified on the original post, installed via Mod Manager 2. In-game, go to MCM for SexLabs, press install, nothing happens. That is the last thing missing for my game mods, I believe. Please help, and sorry.

Hi again, sorry for the trouble. It was mostly SkyUI confusing newbies like me. For the record, all I had to do was actually "click" the install xxxx part on the MCM after going into the install section. My bad. ;-;

Link to comment
16 hours ago, NymphoElf said:

Thank you for the reply. Honestly I think it'll be better if I "don't know what I'm missing" until the next official release. My load order is "Stable but precarious", so I'd rather not risk toppling everything until absolutely necessary. I think I'm also on the verge of needing to a complete re-build of my game and mods and I'm not looking forward to wiping and re-installing 200+ mods. I know it'll have to be done eventually, but I don't have the energy for it right now, so I'm being cautious about what mods I add and update.

Thats all good but don't let load order worry you tho. I have over 500+ installed. It does not with anything else and its pretty easy to rollback if there is a problem.

Link to comment
2 hours ago, Thenryb said:

Question. If testing the Github version, should I uninstall Beta 8 first or just allow the Github version to overwrite?

Should be enough with overwrite but you can install independent and keep both just in case.

Link to comment

I haven't played Skyrim for about 2 or 3 months, and came back to it to run into an error in game saying that sexlabutil is outdated or missiing, and the utility log says:

 

SexLabUtil
unsupported runtime version 010400F1

 

Anyone know what this is? and how to fix it? 

Link to comment

Howdy!

Uh, I have no idea whats going on. Using V.163beta8 and it has all the requirements (papyrus util, skyUI & SKSE), and for some reason it says my verision of skyrim is outdated? its 1.5.97.08, is there a fix for this? Noob to skyrim & i cant find any fixes online.

Link to comment
3 hours ago, ThatLobster said:

Using V.163beta8 and it has all the requirements (papyrus util, skyUI & SKSE), and for some reason it says my verision of skyrim is outdated? its 1.5.97.08, is there a fix for this? Noob to skyrim

 

8 hours ago, htakara82 said:

I haven't played Skyrim for about 2 or 3 months ... error in game saying that sexlabutil is outdated

Errors about outdated game or utilities versions are almost always the result of mixing SSE mods with Oldrim or Oldrim mods with SSE. So forgive me if I ask: Do you guys really mean just plain Skyrim as in Skyrim LE, aka Oldrim, or do you mean Skyrim Special Edition?

 

The version of SexLab Framework on the first page of this thread, v1.63 Beta 8, is for SSE only- the latest Skyrim LE version of SexLab is 1.62 and it's available here. Please make sure that all of your SexLab-related mods except Matchmaker, which works with both versions and doesn't throw any version errors, are appropriate for whichever version of Skyrim :classic_wacko: you are actually playing.

Edited by Vyxenne
Link to comment
3 hours ago, Vyxenne said:

 

Errors about outdated game or utilities versions are almost always the result of mixing SSE mods with Oldrim or Oldrim mods with SSE. So forgive me if I ask: Do you guys really mean just plain Skyrim as in Skyrim LE, aka Oldrim, or do you mean Skyrim Special Edition?

 

The version of SexLab Framework on the first page of this thread, v1.63 Beta 8, is for SSE only- the latest Skyrim LE version of SexLab is 1.62 and it's available here. Please make sure that all of your SexLab-related mods except Matchmaker, which works with both versions and doesn't throw any version errors, are appropriate for whichever version of Skyrim :classic_wacko: you are actually playing.

 

VR, but that's the same as SE I suppose, but in any case, I haven't made any changes to my mods, and it was working before for a long time, and after coming back from taking a few months break, error came out of nowhere.

Link to comment

It's probably useless to make this request, since i can't even use beta8, since it requires SSE 1.5.97 and i'm on 1.5.80, but hey maybe its useful for other players.

 

The race-specific adjustments feature is currently impractical to use, since no sane person would want to make adjustments for every possible race/gender combination for hundreds of anims. I mean, lemme do the math here... oh dammit, let's just say a bazillion combinations.

 

What instead actually would be practically useful is two settings:

1. Gender-specific adjustments. So i.e. females with schlongs or dildos get seperate adjustments than males.

2. Race-specific adjustments, BUT treating all vanilla humanoid races (nord,breton,imperial,etc) as a single race.

 

This would make the feature actually useful, since it cuts out all the redundant adjustments for vanilla humanoids (which usually are similiar enough to just be treated as one race)

 

EDIT: For backwards-compatibility this setting could have 4 mutually exclusive modes: 1. Race/gender-specific adjustments disabled (same as current checkbox disabled). 2. Gender- but not race specific adjustments. 3. Race-/Gender-specific adjustments but treating vanilla humans as one race. 4. Seperate adjustments for all race/gender-combos (same as current checkbox enabled).

Edited by bastardopfromhell
Link to comment
14 minutes ago, bastardopfromhell said:

It's probably useless to make this request, since i can't even use beta8, since it requires SSE 1.5.97 and i'm on 1.5.80, but hey maybe its useful for other players.

 

The race-specific adjustments feature is currently impractical to use, since no sane person would want to make adjustments for every possible race/gender combination for hundreds of anims. I mean, lemme do the math here... oh dammit, let's just say a bazillion combinations.

 

What instead actually would be practically useful is two settings:

1. Gender-specific adjustments. So i.e. females with schlongs or dildos get seperate adjustments than males.

2. Race-specific adjustments, BUT treating all vanilla humanoid races (nord,breton,imperial,etc) as a single race.

 

This would make the feature actually useful, since it cuts out all the redundant adjustments for vanilla humanoids (which usually are similiar enough to just be treated as one race)

 

EDIT: For backwards-compatibility this setting could have 4 mutually exclusive modes: 1. Race/gender-specific adjustments disabled (same as current checkbox disabled). 2. Gender- but not race specific adjustments. 3. Race-/Gender-specific adjustments but treating vanilla humans as one race. 4. Seperate adjustments for all race/gender-combos (same as current checkbox enabled).

Bit late for the request. Check my "SexLab Utility Plus" available for LE.

The GitHub development version of SexLab already have those combinations of adjustments and more because also take in consideration the actor scale. More details here.

 

By the way you won't believe but even when I allow one profile for Humanoid in general that take in consideration the Gender and Scale, too many are the users that still use the one Based on Races. Probably for lack of knowledge or just because they are being using the one of Races for too long.

Link to comment
20 hours ago, OsmelMC said:

By the way you won't believe but even when I allow one profile for Humanoid in general that take in consideration the Gender and Scale, too many are the users that still use the one Based on Races. Probably for lack of knowledge or just because they are being using the one of Races for too long.

If I had to pick the worst feature of SexLab Framework, it would be the lack of coherent documentation (meaning, an official document describing all of the features of SexLab Framework in a single file or web page.) It is not reasonable to expect users to even discover, much less use, hidden, undocumented features.

 

I have been using SLF since the first or second version when it launched for Oldrim nn years ago, and I have no idea what "one profile for Humanoid in general that take in consideration the Gender and Scale, too many are the users that still use the one Based on Races" even means- separate profiles in SexLab? How does a user select whether to use (whatever) based on "Humanoids in general" instead of "based on Races?" Where is that selection? What's the difference between the two choices? How does that choice affect me in the game? How does the "Humanoids" option use body scale, does it (finally at long last) make a 95% height girl match up her loins location with that of a 110% male? etc. etc. etc.

 

As of right now, the entire quotation above is just technobabble to me. Obviously, I need to go back into SexLab now and see if I can find anything at all relating to "Humanoids" and "Races."

Edited by Vyxenne
Link to comment
32 minutes ago, Vyxenne said:

If I had to pick the worst feature of SexLab Framework, it would be the lack of coherent documentation (meaning, an official document describing all of the features of SexLab Framework in a single file or page.) It is not reasonable to expect users to even discover, much less use, hidden, undocumented features.

 

I have been using SLF since the first or second version when it launched for Oldrim nn years ago, and I have no idea what "one profile for Humanoid in general that take in consideration the Gender and Scale, too many are the users that still use the one Based on Races" even means- separate profiles in SexLab? How does a user select whether to use (whatever) based on "Humanoids in general" instead of "based on Races?" Where is that selection? What's the difference between the two choices? How does that choice affect me in the game? How does the "Humanoids" option use body scale, does it (finally at long last) make a 95% height girl match up her loins location with that of a 110% male? etc. etc. etc.

 

As of right now, the entire quotation above is just technobabble to me. Obviously, I need to go back into SexLab now and see if I can find anything at all relating to "Humanoids" and "Races."

+1

 

Might be we'd use such a profile, if we knew it existed or how to use it.

Or did OsmelMC mean a checkbox in "Even Actors Height"?

 

Dazed & Confused in Tamriel . . .

Link to comment

@Vyxenne The GitHub version is not official yet so make the documentation for functions that are not "OFFICIAL" can easily become a waste of time. Of course in this case I'm very sure that will be official. And the documentation is not hide because this was originally made for the SLU+ and is on my SLU+ description. "Well probably bit hide since last mound because is not easy to understand and users got more confused after read it. So I hide it a bit"

 

This is what I write about time ago and being honest not even I understand:

  1. RaceKeyGenderScale (New and versatile use SexLab RaceKey on creatures like Dog [DogCompanionRace, dlc1HuskyArmoredRace, WolfRace, etc...] when Dog is the RaceKey and Humanoid on [NordRace, ArgonianRace, DremoraRace, etc...] . Example: Player in RaceMenu are Race = Nord, Gender = Female, BodyHeigth = 1.5 then scale is 38 and show like "HumanoidF38"; if the same player in RaceMenu are Race = Argonian, Gender = Male, BodyHeigth = 1.5 then the scale is 38 and show like "HumanoidM38") need "Even Actors Height" "Disabled" and "Race/Gender Specific Adjustments" "Disabled"

Basically to see the Humanoid you have to disable the  "Even Actors Height" and "Race/Gender Specific Adjustments" options. 

 

This is the table with the race scales and the ID number assigned to each one as ScaleID:

Race Scale   Scale*25   Scale Group ID
Nord 1.03   25.750   25
Female 1.03   25.750   25
NordAstrid 1.06   26.500   26
Female 1.06   26.500   26
HigthElf 1.08   27.000   27
Female 1.08   27.000   27
Khajiit 1   25.000   25
Female 0.95   23.750   23
Orc 1.045   26.125   26
Female 1.045   26.125   26
Argonian 1.01   25.250   25
Female 1   25.000   25
Breton 1   25.000   25
Female 0.95   23.750   23
Dremora 1.1   27.500   27
Female 1.1   27.500   27

 

* I use the 25 as base because my first approach was make reference to the ages that way the 21 is the minimal age by law. Of course soon was evident that is dumb because between other things the Elf are supposed to live hundred of years but at the end the main intention is put together few scales under the same ID because the alignment values aren't precise enough to make difference between them. So the 25 was kipped anyway.

 

** By the way for compatibility reasons the ScaleID 25 is never showed, that way you can still use your old Race profiles.

Edited by OsmelMC
Link to comment

About the "Actors Scales" and the "Alignment Profiles" the animation author make part of the work when they align the Hips Bones on the animation so the user just need to make some small adjustments based on the difference between the actors scales. After many test I noticed that the values I have to adjust are directly related with the difference between the actors ScaleID for example in one scene of two actors where one actor is ScaleID 23 and the other 27 the difference is 4 so I usually adjust the alignment of those actor in 4 as total but taking in consideration the flour position and the animation type. 

 

This is too complicate to explain but in conclusion is possible make a math function to automatically calculate and set the actors alignment based on two previous settled Alignment Profiles. Right now the GitHub version is actually trying to do that when find a new actor combination for the animation, that's why you probably see alignment values on new Profiles but is very basic and the values are not accurate so need to be enhanced.

 

 

Edited by OsmelMC
Link to comment
On 6/30/2021 at 1:42 PM, OsmelMC said:

is possible make a math function to automatically calculate and set the actors alignment based on two previous settled Alignment Profiles

Aha! And therein lies the rub (Misquotation from Shakespeare's Hamlet: "ay, there's the rub" meaning "that's the problem.") I have always played as a Nord Female. Your profile height system appears to assign me to a group with height=1.03 or 1.06. This will not work for me- I set my scale/height to 0.95 to simulate my real-life view of the world, which is to say, shorter than most males and approximately average for most American girls (~5'4") , and even more to the point, very close to Sassy Teen Heidi's height since I sometimes play as her twin sister Erika.

Spoiler

HeidiAndErika.jpg

 

When I embrace a man standing up in real life, my view straight ahead is of his chin area, and my hips do not quite line up with his unless I'm wearing heels. For this reason (trying to make SL scenes immersive for dissimilar actor scales), I have scaling disabled in SexLab and I spend most of my in-scene time adjusting each stage. Actor scale should be a "visible" attribute, based on the fact that I can modify my own or that of any NPC in-game via the setscale console command, yes? A perfect solution for me would be for SL to get each actor's actual height (to hell with inaccurate assumptions based on vanilla values) and set hips-to-hips alignment based on the actual actor scales.

 

I've been playing with Even Actors Height disabled but Race/Gender Specific Adjustments enabled. Now that you have posted this explanation, I will try it with Race/Gender Specific Adjustments disabled and see if that cuts down on all the inordinate amounts of time I'm spending adjusting actor positions with both the Beta 8 and the Dev build.

Edited by Vyxenne
Link to comment
47 minutes ago, Vyxenne said:

Your profile height system appears to assign me to a group with height=1.03 or 1.06. This will not work for me- I set my height to 0.95 to simulate my real-life view of the world, which is to say

Wrong!!! My height system detect the race scale, the leveled NPC scale (actor scale), the the skeleton scale settled by the RaceMenu on the bone "NPC", and the skeleton scale settled on the skeleton file for the bones "NPC" and "NPC Root [Root]". I basically cover all the possibilities for actor scales working even on creatures. All those scales are detected and multiply each other like the Skyrim scale system does to obtain the Real actor scale. The only scale I'm not taking in consideration that I know some custom Races have changed, is the "Head" scale but not really matter because those Races usually have one or few of the previously detect bones also changed to compensate. By the way the same scale system is now used for the "Even Actors Height" solving the issue with the RaceMenu player scale that probably you don't noticed but on the previous SexLab official version when you set the player scale using the RaceMenu the original SexLab don't recognize it and don't adjust the scale based on that value so the player never get the scale 1.0 on that case. Of course like you I also set the 0.95 on the RaceMenu so at the beginning I don't notice neither because is not big difference, you have to try with RaceMenu scales under the 0.90 to really notice it.

 

The scale system also work on the RaceGender profile but ignore the Race scale and almost all the NPC have actor scale 1.0, at lease be customize on the ESP file so they scale group will be the 25 and won't be showed. By the way in your case for the scale 0.95 the RaceGender profile of your player Actor should be showed with the 24 and looks like NordRaceF24 or NordRaceM24 if Male.

 

By the way you can send me your profile JSON file, and I can convert the RaceGender adjustments into HumanoidGender adjustments. That's want I did with my old Profile. 

PS: I make the conversions manually but probably I should try some scripts to make it automatically using some MCM option of course.

Edited by OsmelMC
Link to comment
22 hours ago, OsmelMC said:

My height system detect the race scale

Well, but the "race scale" is not necessarily the actor scale - my personal custom scale (0.95). Maybe that is what you meant- if so, that is excellent news for me! Thanks for the correction, then- I obviously misinterpreted what you posted previously. I just want my parts to line up with his parts without suddenly "becoming taller."

 

22 hours ago, OsmelMC said:

By the way you can send me your profile JSON file, and I can convert the RaceGender adjustments into HumanoidGender adjustments.

I wouldn't dream of presuming upon your generosity like that. I appreciate the time you are spending making SexLab better and will wait for the final Beta 9 release before worrying about stuff like that... unless you wanted me to test something, in which case I'll be glad to send you my stats- you will just have to tell me which json you want- I am not familiar with having any "Profile" json file.

 

 

 

Edited by Vyxenne
Link to comment

Would anybody know how to "fix" or "adjust" the insane reach NPC's have during random noms? ive been vored three times already by a farmer outside of Whiterun while im still inside of Whiterun or already a great distance away from them.

 

Also, its kind of a shame I cant get this mod to work with Defeat, but its still a great mod.

Edited by ThatLobster
Link to comment

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. For more information, see our Privacy Policy & Terms of Use