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Posted

Cool, it sounds like an interesting idea :classic_biggrin:  Bad Dog's avatar is very interesting. 

 

It would need to a bit adjust shape of the head and remove some teeth, but I think it is possible to create it. It would be a very interesting project.

Posted
On 11/14/2018 at 10:48 AM, Blaze69 said:

Use a spolier the next time you post your LO, that doesn't clutter the thread as much.

 

Also your load order is a huge mess, there's a lot to be fixed there. Start by moving YA and its patches to the bottom of the load order, that should take care of the bug with the human bodies.

 

As for the rest, here's what I can see:

Disable this. Even though it's included in the YA download, the YiffyAgeSchlongs plugin includes its own separate copy of the system (this will be changed in YA 5.0) and by having this ESM enabled all you are doing is adding unnecessary load to the scripting engine.

This is screwing up the Argonian race data and conflicting with YA for no reason whatsoever. RaceMenu includes a manual HSL color selector for all tints including skin tint, so simply use it; you don't need to edit the racial tint data to get non-vanilla colors.

This is redundant since you have Horny Werewolves installed, and will probably cause issues. Get rid of it.

Remove this, they are not compatible with YA and they are only wasting SOS addon slots and processing power.

If this is my own edited version of SLWW, then that's fine. If it's the original (old) one, get rid of it. You already have Horny Werewolves for that.

All SOS items like schlong potions and size changer ones haven't worked since v3.0, so the shop is useless. There's no real harm in keeping it enabled but I'd get rid of it because it's useless and it's taking up a plugin slot.

YA already includes its own copy of Hoodies, and the standalone Hoodies is also incompatible with YA. Get rid of all the separate Hoodies stuff.

You already have both the Nord-Lykaios race and the separate Lykaios entry included in YA, you don't need the standalone Lykaios race on top of that. Get rid of it like, yesterday.

 

In other news: @Kardienlupusagain, that's a lot of stuff to go through and RL isn't going easy on me anytime soon, so I'll have to go through it slowly sometime later. I'll reply to that as soon as possible.

 

 

  0  0     Skyrim.esm
  1  1     Update.esm
  2  2     Dawnguard.esm
  3  3     HearthFires.esm
  4  4     Dragonborn.esm
  5  5     Unofficial Skyrim Legendary Edition Patch.esp
  6  6     ZaZAnimationPack.esm
  7  7     Schlongs of Skyrim - Core.esm
  8  8     CreatureFramework.esm
  9  9     SexLab.esm
 10  a     SexLabAroused.esm
 11  b     paradise_halls.esm
 12  c     RaceCompatibility.esm
 13  d     ITortureFramework.esm
 14  e     Devious Devices - Assets.esm
 15  f     Devious Devices - Integration.esm
 16 10     Devious Devices - Expansion.esm
 17 11     BadDogSchlongCore.esm
 18 12     SkyUI.esp
 19 13     UIExtensions.esp
 20 14     conjurationhandfxvanilla.esp
 21 15     lockpickpro.esp
 22 16     SexLabTools.esp
 23 17     FNIS.esp
 24 18     3DNPC.esp
 25 19     SLAnimLoader.esp
 26 1a     SLAL_AnimationsByLeito.esp
 27 1b     SLALAnimObjBillyy.esp
 28 1c     RaceMenu.esp
 29 1d     Northern Bathhouses.esp
 30 1e     paradise_halls_SLExtension.esp
 31 1f     Skyrim Immersive Creatures.esp
 32 20     Elemental Destruction.esp
 33 21     Schlongs of Skyrim.esp
 34 22     EnhancedCharacterEdit.esp
 35 23     SlaveTats.esp
 36 24     AddItemMenuLE.esp
 37 25     pahe-DeviousDevices-addon-DDx-patch.esp
 38 26     Devious Devices For Him.esp
 39 27     SexLabMatchMaker.esp
 40 28     HentaiCreatures.esp
 41 29     MoreNastyCritters.esp
 42 2a     Skyrim Immersive Creatures - DLC2.esp
 43 2b     BDIC.esp
 44 2c     SexLab Aroused Creatures.esp
 45 2d     XPMSE.esp
 46 2e     Remodeled Armor - Vanilla Replacer.esp
 47 2f     Bondage Furniture World.esp
 48 30     Deviously Cursed Loot.esp
 49 31     HornyCreatures.esp
 50 32     HornyWerewolves.esp
 51 33     dc-untamed-000.esp
 52 34     PAH_HomeSweetHome.esp
 53 35     PAH_AndYouGetASlave.esp
 54 36     player bdsm house.esp
 55 37     shc3.esm.esp
 56 38     SexLab Pheromones.esp
 57 39     SlaveHoidingCells.esp
 58 3a     Laura's Bondage Shop.esp
 59 3b     Sexy Armor Replacer Patch.esp
 60 3c     BDSkimpyClothes.esp
 61 3d     paradise_halls_farengars_study.esp
 62 3e     pahe_lakeview_manor_cell.esp
 63 3f     dcc-dm2.esp
 64 40     Brawl Bugs CE.esp
 65 41     SexLabWerewolves.esp
 66 42     SexLab TDF Aggressive Prostitution.esp
 67 43     pahe-tdf-patch.esp
 68 44     SexLab TDFAP - Requiem Blue Aura Fix.esp
 69 45     hornsareforever.esp
 70 46     Devious Devices - BRRF.esp
 71 47     pahe-DeviousDevices-addon-patch.esp
 72 48     DD - BRRF_Patch - Cursed Loot.esp
 73 49     Remodeled Armor - Vanilla Replacer - Dragonborn.esp
 74 4a     Remodeled Armor - Vanilla Replacer - Dawnguard.esp
 75 4b     Sit Anywhere.esp
 76 4c     YiffyAgeConsolidated.esp
 77 4d     YiffyAgeUSLEEPPatch.esp
 78 4e     YiffyAgeSchlongs.esp
 79 4f     YiffyAge3DNPCPatch.esp


 

new load order. hopefully its looking better

moved some things around and added a couple things

Posted
1 hour ago, loudmouth said:

new load order. hopefully its looking better

moved some things around and added a couple things

Still a bit of a mess by my standards, but it should at least fix most of the issues with YA.

Posted

Photoshoot!

 

I decided to go light on LL's server and posted to Google Photos

 

Female hyena bodies aren't right.

 

Warpaint colors are a bit bright. I brightened them up some because they don't show up as well on fur as they do on skin, but I think I overshot.

 

 

Posted
36 minutes ago, Bad Dog said:

Photoshoot!

 

I decided to go light on LL's server and posted to Google Photos

 

Female hyena bodies aren't right.

 

Warpaint colors are a bit bright. I brightened them up some because they don't show up as well on fur as they do on skin, but I think I overshot.

 

 

I think the warpaint looks pretty good, considering there are darker colored furs I think it would be good to be that bright. Doesn't look too bad to me.

Posted
1 hour ago, Bad Dog said:

Photoshoot!

 

I decided to go light on LL's server and posted to Google Photos

 

Female hyena bodies aren't right.

 

Warpaint colors are a bit bright. I brightened them up some because they don't show up as well on fur as they do on skin, but I think I overshot.

 

 

Thanks, I love all of your furries. You did Great Work. Cheer!

Posted
1 hour ago, 27X said:

Most of the morphs hit natural or 'anthro style cartoon' and then there's

...

I can't even that's ugly or cute or whatever it's just... distracting

Happy to hear critiques but I need something to work with. What's off? 

Posted

1st: Brow is seriously projected against the slope of the rest of the face and the same type of severe curve is replicated on the snout.

 

2nd: brow and muzzle slant forward and down, jaw slants upward and back and in the lateral-line middle of the snout they fight for dominance in a no holds battle to the death.

 

3rd: Lovecraftian AntiEuclidean Curves.

 

Predatory faces especially nondomesticated and interbred one tend to have mirrored symmetry against a single tapering focal point, even on blunt faces like Hyenas or Lions.

Posted
On 11/16/2018 at 9:48 AM, Bad Dog said:

Photoshoot!

 

I decided to go light on LL's server and posted to Google Photos

 

Female hyena bodies aren't right.

 

Warpaint colors are a bit bright. I brightened them up some because they don't show up as well on fur as they do on skin, but I think I overshot.

 

 

Looks REALLY good BD! 

 

As said by the McDonalds slogan, I'm lovin' it!

Posted

1641102845_enb2018_11_1419_51_19_84copy.jpg.1153638914ca3e14f2223518188020d2.jpg

 

lolwat? that face. It looks like someone hit them on the top of the nose with a hammer.

 

A lot of these pics actually have really disasterous looking muzzles.

 

particularly

 

https://photos.google.com/share/AF1QipMBb-AgYX5jvIV0SpZWl1X_zXuyTPi3GlqwnvdWKJxPTNxmowYEBH4SVusiQjjhiA/photo/AF1QipN9mlTol6XYTgwew86ctcJU76CvNczATYpB08Te?key=RUZxSkdnV2JYSlZoMVYyV29CVjUwV1c4TGRMcXlR

 

https://photos.google.com/share/AF1QipMBb-AgYX5jvIV0SpZWl1X_zXuyTPi3GlqwnvdWKJxPTNxmowYEBH4SVusiQjjhiA/photo/AF1QipNyXbCpZuTH6vIuhnJOpps66kKP5sbtVO5NY3cN?key=RUZxSkdnV2JYSlZoMVYyV29CVjUwV1c4TGRMcXlR

 

https://photos.google.com/share/AF1QipMBb-AgYX5jvIV0SpZWl1X_zXuyTPi3GlqwnvdWKJxPTNxmowYEBH4SVusiQjjhiA/photo/AF1QipNjDeZZerGdQdm4_lJUZ_S1Xrf5hdeCCdCa0v32?key=RUZxSkdnV2JYSlZoMVYyV29CVjUwV1c4TGRMcXlR

 

There's quite a bit of fuckery thats going on around muzzles and eyes. Makes some characters look like they have mental issues, and others look like they have a wedge of cheese stuck to their face. More offputting than anything else.

 

https://photos.google.com/share/AF1QipMBb-AgYX5jvIV0SpZWl1X_zXuyTPi3GlqwnvdWKJxPTNxmowYEBH4SVusiQjjhiA/photo/AF1QipMMO1OzvIBvHe8__hpwtqwl_JZxuc8mnN46nCWo?key=RUZxSkdnV2JYSlZoMVYyV29CVjUwV1c4TGRMcXlR

 

and he looks like you just told him something both confusing and disgusting simultaneously.

 

On the other hand, where it doesn't go wrong it goes very right. Others look fantastic. :)

Posted
5 hours ago, IGotBored said:

Quick question. When the update drops are we gonna have to restart?

I'm sure the others will agree with me that restarting is always a good idea.

 

However, I will put it as a maybe. I converted V4.2 of this from LE to SE, and although i didn't do a perfect job of it, i managed to do so and continue using the save file I was on prior to the mod.

Posted

When I update a major version number it means I think you need a new game.

 

That said, ShadowKitty is right. Since the mod really only affects character appearance (mostly) you often can upgrade. Biggest problem with YA5 will likely be switching to really truly using the hoodies engine. A script cleaner might fix that.

 

I can't believe I'm getting no love for this guy. I think he's dead cute, in a gormless kind of way.

 

The foxes all seem to have that jutting chin. I'll see if I can fix that.

 

The flattened muzzle you're objecting to is the Citrus "nose down" morph. I'll see if I can make it look better. For this round I'm trying to use the morphs from the base NPC, on the ground that if they don't look good on the animal head they should be changed until they do. 

 

Posted
29 minutes ago, Bad Dog said:

I can't believe I'm getting no love for this guy. I think he's dead cute, in a gormless kind of way.

I do like the hair. I'd just make his chin a little less...flat. 

 

Posted

I'm afraid to see Fallout 76 Game play. Because I here How it worse, more importantly No NPC. But I saw it. Now, I'm starting to worry about Elderscroll 6. IN Name of Furry saint of all times. For furries' sake they reused 2011 skyrim's Dragon fighting motion!

 

I have will to buy Yiffy Age of Skyrim comes out AAA Game independent. I will to pay 170.00 USD.

But, If should play That game or must, I need to pay -60. dollars; mean discount of all Their game; for experiencing Horror of Fallout 76.

 

Bad Dog win, Your Winner. Yiffy age 5.0 isn't AAA but it still worth than Fallout 76. And YA 5.0 Great. Oh, damn in name of wolf goddess.

 

 

 

 

 

Posted
2 hours ago, Kuroyami said:

I do like the hair. I'd just make his chin a little less...flat.

Inconceivable!  That chin is a fine style so rarely used anymore that I can't for certain remember another place I've seen it, (maybe Nana from Disney's Peter Pan) but it's a striking characteristic look, fun to imagine interesting personalities on top of. 

But that hair bashes that impression of mine across the head.  Why did he do that with it, does this alien dog man think that's stylish?  Well, my preferred fantasy here isn't completely in line with TES fantasy, maybe a very rich weird dog man would wear a slick emo combover, like the human badguy from The Fifth Element.

Never mind me, I always have to disconnect animal-people in settings from every human quirk quirk I can.  I feel rage at Zootopia fanfic writers who add cigarettes to their setting. X< Yuck, why not also dress them in Nike shoes, Monster shirts and rip them from the prior-animal-environment housing to a tropical beach house, drinking Pepsi.

Posted
4 hours ago, Bad Dog said:

I can't believe I'm getting no love for this guy. I think he's dead cute, in a gormless kind of way.

That chin is just wrong, it looks like it doesn't even have enough room for the actual jaw. And IMO the black hyena snout paint/marking doesn't really fit either.

4 hours ago, Bad Dog said:

The foxes all seem to have that jutting chin. I'll see if I can fix that.

 

The flattened muzzle you're objecting to is the Citrus "nose down" morph. I'll see if I can make it look better. For this round I'm trying to use the morphs from the base NPC, on the ground that if they don't look good on the animal head they should be changed until they do. 

Each vanilla race is limited to a certain range of head part slider options, so if you use their vanilla values, sometimes they tend to get the same options all the time (IIRC many Redguards get the "curved" nose shape option, for example). Maybe most Bretons use a mouth/chin shape value that causes that weird shape and that's why you see so many of them.

2 hours ago, Voldearag said:

But that hair bashes that impression of mine across the head.  Why did he do that with it, does this alien dog man think that's stylish?  Well, my preferred fantasy here isn't completely in line with TES fantasy, maybe a very rich weird dog man would wear a slick emo combover, like the human badguy from The Fifth Element.

To be fair, that's one of Kritta's new hairs for the Lykaios and I get the feeling it was meant for females only. Also that one is pretty much the only modern-looking hair, all of the others are more "natural" like manes or dreads or combinations thereof (see the male Panther pics in the image album for another example of Kritta's hairs).

2 hours ago, Voldearag said:

Never mind me, I always have to disconnect animal-people in settings from every human quirk quirk I can.  I feel rage at Zootopia fanfic writers who add cigarettes to their setting. X< Yuck, why not also dress them in Nike shoes, Monster shirts and rip them from the prior-animal-environment housing to a tropical beach house, drinking Pepsi.

Anthros may not be human (gods be praised for that), but chances are they will still use drugs, so I don't see why cigarettes would be out of place. See Elder Scrolls with Khajiit and totally-not-heroin-or-meth skooma.

 

As for the other stuff, amusingly enough you can do all of that already in Skyrim. Combine Aether Suite with my Modern Clothes mod and one of the tropical scenario mods like GomaPeroLand or Azura's Watch and you're golden, lol.

Posted

So the super-flat chin is part of the original Vaalsark head mesh and I've never corrected it. Now that the meshes are mine I'm more willing to make that kind of change. Same with the foxes.

 

As for the flip hairstyle, that was in KK's male hair folder. But I agree that it doesn't really fit with Skyrim. It's not so bad, maybe, on the younger guys like Erik but generally I'd be okay without it and separating younger and older guys wouldn't be easy. (Could go by voice type, maybe.)

 

What do people think? Stay or go? 

5 hours ago, Blaze69 said:

Each vanilla race is limited to a certain range of head part slider options

I haven't actually looked at this. Have you checked? Each race does have a race morph to set the base head shape and then the character morphs work off of that.

 

I have considered calculating a race-specific adjustment to normalize the sliders. So if Bretons always use the chin length range 0-5, adjust it so the range is reset to -2.5 - 2.5. It's not really that much work but it seemed like overkill. But maybe I should do that.

 

Edit: Did a quick check and it turns out NPCs use the full range of the sliders. I didn't check them all, but I dumped the first 10 or so into Excel and did a max/min by race. The only races that don't use the full range are the vampire races, where there simply aren't that many NPCs. So looks like there's no need to re-normalize.

Posted
55 minutes ago, Bad Dog said:

As for the flip hairstyle, that was in KK's male hair folder. But I agree that it doesn't really fit with Skyrim. It's not so bad, maybe, on the younger guys like Erik but generally I'd be okay without it and separating younger and older guys wouldn't be easy. (Could go by voice type, maybe.)

 

What do people think? Stay or go?

Huh. The only pics of the hairs that I could find on Kritta's tumblr are of female characters, and I didn't check the actual file to see whether they were in the male folder or not, so I assumed that one was meant for females.

 

I'd say keep them, but on younger characters. Maybe only assign it to NPCs with the YoungEager voices and maybe the EvenToned/ElfHaughty ones in specific characters that are clearly meant to be younger. But I'm happy as long as the hair itself is available for the player even if no NPCs have it, so your call, I guess.

55 minutes ago, Bad Dog said:

I haven't actually looked at this. Have you checked? Each race does have a race morph to set the base head shape and then the character morphs work off of that.

Vanilla race data has a specific set of "X shape" sliders available, so for example Orcs only get Orc noses and Redguards don't get sharp Nord noses. RaceMenu automatically overrides this and has every shape option available for all races, but since the NPC appearance was creating using the vanilla setup, all NPCs of the same race tend to use the same values. Or at least that's what it looks like.

Posted
18 hours ago, Bad Dog said:

I can't believe I'm getting no love for this guy. I think he's dead cute, in a gormless kind of way.

 

I admit that I really like that guy too.  It's one of the few that I like the hair on. :)

Posted

Okay, not to take away from Bad Dog's photoshoot, but here are some more pics of my she-wolf Kara by popular demand. (*cough* mostly Kardien *cough*)

 

This time around it's Akaviri themed, because why not:

Kara_Akaviri_1.png

Spoiler

Kara_Akaviri_2.png

Kara_Akaviri_3.png

Kara_Akaviri_4.png

Kara_Akaviri_5.png

Kara_Akaviri_6.png

Kara_Akaviri_7.png

Kara_Akaviri_8.png

Kara_Akaviri_9.png

 

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