TheLastKhajiit Posted November 19, 2018 Posted November 19, 2018 Great pics of Kara, but how did you get the loincloth on a female body? Because I would like to do thatÂ
Kardien Lupus Posted November 20, 2018 Posted November 20, 2018 The last Picture of Kara meditating. Simply make her beautiful. More I looking her I only felt I fallen love with her. Why, Why, she don't exist in Real world. Oh, I want marry her. screw social prejudice. I'm woman but Gay marriage are fine! 2 hours ago, Blaze69 said: Okay, not to take away from Bad Dog's photoshoot, but here are some more pics of my she-wolf Kara by popular demand. (*cough* mostly Kardien *cough*)  This time around it's Akaviri themed, because why not:  Hide contents  Â
Kuroyami Posted November 20, 2018 Posted November 20, 2018 2 hours ago, TheLastKhajiit said: Great pics of Kara, but how did you get the loincloth on a female body? Because I would like to do that It's something done for the Shark Race mod, to be included in the next version, the mesh fitted to the UNP shape, and it has support for UUNP Bodyslide too. That includes the armor too, which are Selachii-specific variations on the Blades armor. Â
ModernSilver Posted November 20, 2018 Posted November 20, 2018 On 11/16/2018 at 8:48 AM, Bad Dog said: Photoshoot!  I decided to go light on LL's server and posted to Google Photos.  Female hyena bodies aren't right.  Warpaint colors are a bit bright. I brightened them up some because they don't show up as well on fur as they do on skin, but I think I overshot.   Everything looks nice! Black panthers (pun intended) still look a tad too dark, but at least I can see them. Although, if that's as best as you can do on Legendary edition due to lighting limitations, then it should be fine. I'm loving all those upgraded fur textures though, looks really nice!  4 hours ago, Blaze69 said: Okay, not to take away from Bad Dog's photoshoot, but here are some more pics of my she-wolf Kara by popular demand. (*cough* mostly Kardien *cough*)  This time around it's Akaviri themed, because why not:  Reveal hidden contents  Those paw meshes look really nice! Are those the new digitigrade paw meshes for all the YA races or just for the Lykaios/canine races? Or are those the plantigrade mesh?  At any rate, they look really good! Keep up the good work guys!  On a related note, the armor on Kara's knees gives me an idea. Could all the boots and such too be remolded to be leg guards? As in they don't cover the actual foot, but cover everything just above it? Might be the best way to go about footwear for furries. Of course, that'd just cover the boots armor, shoes and sandals would likely have to still be invisible unless you find a way to make them work.
MadMansGun Posted November 20, 2018 Posted November 20, 2018 1 hour ago, MS1 said: Could all the boots and such too be remolded to be leg guards? As in they don't cover the actual foot, but cover everything just above it? Might be the best way to go about footwear for furries. Of course, that'd just cover the boots armor, shoes and sandals would likely have to still be invisible unless you find a way to make them work. go back a few pages, i attempted that and so far i got mixed results.  edit: ok maybe a bit more than a few ? https://www.loverslab.com/topic/66220-yiffy-age-of-skyrim/?do=findComment&comment=2369099 https://www.loverslab.com/topic/66220-yiffy-age-of-skyrim/?do=findComment&comment=2370247  1
ModernSilver Posted November 20, 2018 Posted November 20, 2018 36 minutes ago, MadMansGun said: go back a few pages, i attempted that and so far i got mixed results. Â edit: ok maybe a bit more than a few ? https://www.loverslab.com/topic/66220-yiffy-age-of-skyrim/?do=findComment&comment=2369099 https://www.loverslab.com/topic/66220-yiffy-age-of-skyrim/?do=findComment&comment=2370247 Â I found it before you made the edit. XD Such a thing should be feasible as long as Bad Dog thinks it's worth the effort. It'd definitely boost immersion if those were included, especially regarding the Imperial Legion. Without the boots, their legs are out in the open with no protection against the Stormcloaks, while the latter seem a little better protected.
MadMansGun Posted November 20, 2018 Posted November 20, 2018 20 minutes ago, MS1 said: I found it before you made the edit. XD Such a thing should be feasible as long as Bad Dog thinks it's worth the effort. It'd definitely boost immersion if those were included, especially regarding the Imperial Legion. Without the boots, their legs are out in the open with no protection against the Stormcloaks, while the latter seem a little better protected. the only problem is my "patch" is buggy as can be, the meshes sometimes don't load, and you can sometimes wear 2 boots at the same time. a proper fix will need to be set up differently then how i have it (as in not editing the body template data and make the feets a part of the meshes)
Blaze69 Posted November 20, 2018 Posted November 20, 2018 5 hours ago, MS1 said: Those paw meshes look really nice! Are those the new digitigrade paw meshes for all the YA races or just for the Lykaios/canine races? Or are those the plantigrade mesh? Those are the new plantigrade paws for Lykaios that were meant to be included in the latest version of the mod that was in the works when Kritta went MIA.  Don't know if Bad Dog intends to use them on Nord-Lykaios for the plantigrade version of YA (I guess it would also be possible to use them for all canine races, but they would need brand new textures for that), but they don't work with the digitigrade skeleton so if you want digi legs you have to use BD's own digi paws instead.
MadMansGun Posted November 20, 2018 Posted November 20, 2018 6 hours ago, Blaze69 said: when Kritta went MIA. at this point i'm beginning to think it's more like "KIA", too much effort was put into it for them to just abandon ship like that.
Blaze69 Posted November 20, 2018 Posted November 20, 2018 3 hours ago, MadMansGun said: at this point i'm beginning to think it's more like "KIA", too much effort was put into it for them to just abandon ship like that. I think she was going through some RL stuff that made it hard to continue development on the mod, so she simply decided to stop and pass on her latest dev files to someone else for safekeeping and potentially completing the mod or passing it on to someone else for completion. She did go into radio silence before all her files could be transfered (this is why several files that were done already are missing from the mod package, most notably male body textures), so it's true something unfortunate may have happened to her.  (I may be completely wrong about this, but this is they way I understood the whole story).  I really do hope it's not the case and she simply had to move on for other reasons and is doing well now, but I guess we'll never know. In any case, all we can do is complete her mod so it can finally see the light of day and give her credit for all the awesome work and dedication she put into it . 1
IGotBored Posted November 20, 2018 Posted November 20, 2018 2 hours ago, Blaze69 said: we can do is complete her mod so it can finally see the light of day and give her credit for all the awesome work and dedication she put into it . Wholesome 2
Deadly Kitten Posted November 21, 2018 Posted November 21, 2018 9 hours ago, Blaze69 said: I really do hope it's not the case and she simply had to move on for other reasons and is doing well now, but I guess we'll never know. In any case, all we can do is complete her mod so it can finally see the light of day and give her credit for all the awesome work and dedication she put into it . This. I've been following her since the Lykaios thread was started. Definitely support giving her credit for everything she's done, and hope she's proud of what becomes of it.
Bad Dog Posted November 21, 2018 Author Posted November 21, 2018 Status update! Â All major work is done, with two exceptions. Now it's fiddling a bunch of little things and looking for bugs. I've been running around Skyrim as different races and sexes cleaning things up. Â The two exceptions: The Lykaios scars aren't quite right because the scars use the old mesh and sometimes the lower poly count means they dip below the new head mesh in places. I have to decide how much I care, but given my borderline OCD I'll likely remake the mesh and the tris. Â The other is the hairs. Lykaios hair doesn't always fit other heads well--e.g. the foxes have wide cheekbones, so any earlocks are clipped. This is a problem on some of the khajiit hair too. If I want those hairs to fit other races correctly, I have to do race and chargen morphs for them. Or I have to keep the lykaios hair to the lykaios and use only khajiit hair on the rest. Or I have to go hair by hair and assign HeadPart lists so each one lists exactly the races it's good for, and teach the furrifier to look and substitute hair where necessary. (Right now I just replace each vanilla hair with a furry hair and since they pretty much all work on all races, there's no distinction.) Â Probably I'll do that last. Also limit the use of the flip hairstyle. Â So I THINK still on target for a release by end of year. 8
Kardien Lupus Posted November 21, 2018 Posted November 21, 2018 2 hours ago, Bad Dog said: Status update! Â All major work is done, with two exceptions. Now it's fiddling a bunch of little things and looking for bugs. I've been running around Skyrim as different races and sexes cleaning things up. Â The two exceptions: The Lykaios scars aren't quite right because the scars use the old mesh and sometimes the lower poly count means they dip below the new head mesh in places. I have to decide how much I care, but given my borderline OCD I'll likely remake the mesh and the tris. Â The other is the hairs. Lykaios hair doesn't always fit other heads well--e.g. the foxes have wide cheekbones, so any earlocks are clipped. This is a problem on some of the khajiit hair too. If I want those hairs to fit other races correctly, I have to do race and chargen morphs for them. Or I have to keep the lykaios hair to the lykaios and use only khajiit hair on the rest. Or I have to go hair by hair and assign HeadPart lists so each one lists exactly the races it's good for, and teach the furrifier to look and substitute hair where necessary. (Right now I just replace each vanilla hair with a furry hair and since they pretty much all work on all races, there's no distinction.) Â Probably I'll do that last. Also limit the use of the flip hairstyle. Â So I THINK still on target for a release by end of year. Keep it up! Bad Dog, You are doing Great work!
ShadowKitty42 Posted November 22, 2018 Posted November 22, 2018 despite converting v4.2 myself, i am still eagerly awaiting a more professional release for SE (compared to my half-assed, mostly working conversion lol) Â Keep up the good work Bad Dog, you're doing an amazing job 1
ModernSilver Posted November 22, 2018 Posted November 22, 2018 15 hours ago, Bad Dog said: Status update! Â All major work is done, with two exceptions. Now it's fiddling a bunch of little things and looking for bugs. I've been running around Skyrim as different races and sexes cleaning things up. Â The two exceptions: The Lykaios scars aren't quite right because the scars use the old mesh and sometimes the lower poly count means they dip below the new head mesh in places. I have to decide how much I care, but given my borderline OCD I'll likely remake the mesh and the tris. Â The other is the hairs. Lykaios hair doesn't always fit other heads well--e.g. the foxes have wide cheekbones, so any earlocks are clipped. This is a problem on some of the khajiit hair too. If I want those hairs to fit other races correctly, I have to do race and chargen morphs for them. Or I have to keep the lykaios hair to the lykaios and use only khajiit hair on the rest. Or I have to go hair by hair and assign HeadPart lists so each one lists exactly the races it's good for, and teach the furrifier to look and substitute hair where necessary. (Right now I just replace each vanilla hair with a furry hair and since they pretty much all work on all races, there's no distinction.) Â Probably I'll do that last. Also limit the use of the flip hairstyle. Â So I THINK still on target for a release by end of year. Nice! Keep up the good work, Bad Dog. We all appreciate the work you've put into this mod. Â 4 hours ago, ShadowKitty42 said: despite converting v4.2 myself, i am still eagerly awaiting a more professional release for SE (compared to my half-assed, mostly working conversion lol) I think YA 5.0 is confirmed to be a LE update, instead of SE. After this update, Bad dog will likely go around updating his other mods to the same standard. Afterwards he'll probably start updating his mods to SE, most likely starting with YA. Â I think Bad Dog would be interested on how you got your SE conversion working though, could even save him some time for his conversion.
ShadowKitty42 Posted November 23, 2018 Posted November 23, 2018 20 hours ago, MS1 said: I think YA 5.0 is confirmed to be a LE update, instead of SE. After this update, Bad dog will likely go around updating his other mods to the same standard. Afterwards he'll probably start updating his mods to SE, most likely starting with YA. Â I think Bad Dog would be interested on how you got your SE conversion working though, could even save him some time for his conversion. It was mentioned somewhere earlier in the thread that v5.0 was supposed to have an SE version. If I'm not mistaken, Bad Dog himself said it.
ModernSilver Posted November 23, 2018 Posted November 23, 2018 1 hour ago, ShadowKitty42 said: It was mentioned somewhere earlier in the thread that v5.0 was supposed to have a SE version. If I'm not mistaken, Bad Dog himself said it. As in it'll be both LE & SE? I haven't heard about that part, although to be fair, I just got back after a three-four month hiatus so it could've been said in that time frame. If that's the case, then I might make the jump to SE a little earlier, depending on how many mods I'd inevitably have to say good bye too. No EFF or a good alternative might be a deal breaker for me.  In either case, I guess only @Bad Dog could confirm it.  EDIT: I went fishing for a bit as far back as page 173 and I didn't see any confirmation for a SE version for v5.0. I saw a might be ported to SE, but nothing official.
Bad Dog Posted November 23, 2018 Author Posted November 23, 2018 Yup, assuming it's not some kind of huge hassle. 1
ShadowKitty42 Posted November 24, 2018 Posted November 24, 2018 7 hours ago, Bad Dog said: Yup, assuming it's not some kind of huge hassle. Well when I converted it there were 2 things I wasn't able to fix. Â Firstly, some of the texture files were in a DDS format that SE doesn't support and I don't have the tools to convert them. I had to copy similar files (most that didn't work were "_s" files) or just delete some that were causing crashes. I don't really know how difficult that is to fix the correct way. Also, there are some shiny-ness problems on certain races that I'm not sure how to fix (possibly caused by deleting textures that were causing crashes). Â Secondly, there are some minor problems with seams between hands and forearm, for example. No idea what caused that or how to fix it. I think it could've been caused by just running everything through NIF optimizer. Â Then there was that odd occurrence with using the Facegen data for LE and dropping it straight into SE. I had generated facegen data in the SE Creation Kit but that was causing crashes, but the LE facegen worked perfectly.
MadMansGun Posted November 24, 2018 Posted November 24, 2018 1 minute ago, ShadowKitty42 said: and I don't have the tools to convert them. gimp + dds plugin
ShadowKitty42 Posted November 24, 2018 Posted November 24, 2018 9 minutes ago, MadMansGun said: gimp + dds plugin I tried looking for that and couldn't get it working. not sure if I found the right downloads
Bad Dog Posted November 24, 2018 Author Posted November 24, 2018 There's a format I used on some _s (specular) files which SE doesn't understand--it's an uncompressed monochrome format. Redoing those isn't hard, just have to find them. That's probably the cause of the texture mismatches and shininess problems.  Just bitching: Does anybody know what dafuq is going on with Khajiit Male Hair 09? It's the one with the rings on braids. I wanted to reweight the rings because the vanilla weighting sucks donkey bricks, but I cannot get that mesh back into the game without crashing. The only thing I can think is that it uses vertex colors apparently to keep the rings from picking up hair color, and maybe my tools aren't able to do that correctly. Anyway I spent a day on it and it's still borked.
MadMansGun Posted November 24, 2018 Posted November 24, 2018 1 hour ago, Bad Dog said: Just bitching: Does anybody know what dafuq is going on with Khajiit Male Hair 09? It's the one with the rings on braids. I wanted to reweight the rings because the vanilla weighting sucks donkey bricks, but I cannot get that mesh back into the game without crashing. The only thing I can think is that it uses vertex colors apparently to keep the rings from picking up hair color, and maybe my tools aren't able to do that correctly. Anyway I spent a day on it and it's still borked. could khajiithair09.tri be causing a problem with the nif?
ShadowKitty42 Posted November 24, 2018 Posted November 24, 2018 2 hours ago, Bad Dog said: There's a format I used on some _s (specular) files which SE doesn't understand--it's an uncompressed monochrome format. Redoing those isn't hard, just have to find them. That's probably the cause of the texture mismatches and shininess problems. Sounds like you know what converting to SE would take. I'm still unsure what was up with that weird facegen stuff, but i haven't had any problems with using the oldrim facegen.
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