Zaflis Posted April 4, 2019 Posted April 4, 2019 6 hours ago, twsnider1138 said: I have the same issue as the OP. I can be raped by the bandits, have many times in fact, but I’ve always had “Player Is Not Vulnerable To Rape” displayed on my debug menu. There is usually a good reason for that. Are you sure you checked the rape conditions, including the cooldown time? I'm not convinced there is any bug here. I mean, right after a rape the debug menu should always show you're not vulnerable anymore.
Nazzzgul666 Posted April 4, 2019 Posted April 4, 2019 6 hours ago, Lupine00 said: Back to @GenioMaestro and his grumbles about DCL load. Here's the question: what do you expect Kimy, or anyone else to do about this? He wrote a lengthy guide about how stack dumps aren't a problem at all and a second that states the "too many animations" crash on start is entirely MOs fault and impossible to get with NMM because when he run FNIS in MO it was throwing countless errors and then - surprise - it didn't load. Now complaining that his game is unstable with any mod, well... i'm not surprised. Honestly i'm not sure if every single post of his is just trolling or if he really thinks his "tests" where he leaves out half of the necessary stuff or fucks it up other ways would produce relevant results. Usually i'm all up for explaining things to people who really want to know it but sorry, if somebody states he is a computer expert and made serious tests but is unable to run FNIS in MO without getting errors AND STILL CONSIDERS THIS A SERIOUS TEST then i'm at the point where a ignore list is very handy, regardless of intentions.
Remoutcho Posted April 4, 2019 Posted April 4, 2019 So how to fix the memory issue? I'm using the crash fix mod but I still get 3-4 crashes per hour (on a modlist made around a Devious Devices experience, on my modlist made around a Requiem experience it's even worse), which is very annoying. On SE my game is completely stable though, so I'm wondering if instead I should just play DCL here (even though I heard there's more bugs on the SE version).
Nazzzgul666 Posted April 4, 2019 Posted April 4, 2019 18 minutes ago, Remoutcho said: So how to fix the memory issue? I'm using the crash fix mod but I still get 3-4 crashes per hour (on a modlist made around a Devious Devices experience, on my modlist made around a Requiem experience it's even worse), which is very annoying. On SE my game is completely stable though, so I'm wondering if instead I should just play DCL here (even though I heard there's more bugs on the SE version). As far as i can tell there is no memory issue, at least not if you're using ENBoost. Depending on your hardware and high res texture mods you still might run out of memory, in this case the solution is to remove other mods.
kaldwin Posted April 4, 2019 Posted April 4, 2019 10 hours ago, twsnider1138 said: I have the same issue as the OP. I can be raped by the bandits, have many times in fact, but I’ve always had “Player Is Not Vulnerable To Rape” displayed on my debug menu. While I’m not sure if any other mod is conflicting with DCL, this has been an issue across at least three versions of DCL for me. Not a deal breaker, just irritating. Oh and I have a glitch for the guards in the prison. I get the option to proposition them but, unless I use the pickpocket a key choice, they agree to sex and then blank out, never actually triggering the scene. Darkness, Nudity, Restrained, Unarmed, and Aroused applies ONLY to neutral NPCs. If you don't want hostile NPCs to rape you after being defeated in combat, you need to enable Combat Surrender. The other 5 rape conditions are not factored in during combat surrender. Also note that disabling combat surrender will no longer make you unkillable. Also "plaryer Is not vulnerable to rape" being displayed on the debug menu means you are not vulnerable to rape by neutral NPCs. You are always vulnerable to rape via combat surrender when it's enabled
Remoutcho Posted April 4, 2019 Posted April 4, 2019 15 minutes ago, Nazzzgul666 said: As far as i can tell there is no memory issue, at least not if you're using ENBoost. Depending on your hardware and high res texture mods you still might run out of memory, in this case the solution is to remove other mods. Does the Special Edition change anything about it? Because as I said, the game runs completely smoothly on SE, even with a modlist which is pretty similar (except for Devious Devices mods, see: Oldrim & SE ). Also, is it normal that I have these crashes when entering tiny cells (like a shop) or does this mean I fucked up somewhere? Btw, completely unrelated, but is there any corruption path? With the PC starting pure and becoming increasingly submissive, like in Captured Dreams.
Nazzzgul666 Posted April 4, 2019 Posted April 4, 2019 47 minutes ago, Remoutcho said: Does the Special Edition change anything about it? Because as I said, the game runs completely smoothly on SE, even with a modlist which is pretty similar (except for Devious Devices mods, see: Oldrim & SE ). Also, is it normal that I have these crashes when entering tiny cells (like a shop) or does this mean I fucked up somewhere? Btw, completely unrelated, but is there any corruption path? With the PC starting pure and becoming increasingly submissive, like in Captured Dreams. SE doesn't really improve anything afaik, so it's more likely your profile than anything else. No, crashes aren't normal, regardless where. Well, not on a regular basis that is, that Skyrim crashes now and then even happens with vanilla, but it shouldn't happen often or at specific places. If that happens in small shops it definitly sounds like a problem, could be a lot of things, though. First guess would be 2 conflicting mods, or specific lighting that usually happens in smaller places but i'm not really an expert on the CTD front, it's been years i had serious problems with these in my games. Stupidity excluded like installing an update and forgetting to remove the old version, that happened two days ago.^^ For 99.9% of all mods CTDs are never the fault of a single mod. Main reasons, i'd say in this order: 1. Conflicting mods, especially when editing the same cell, but other conflicts are possible. 2. Wrong install order. Usually because XPMSE is overwritten 3. Wrong load order. I hardly do anything else than run Loot, there are few expections where it fucks it up that i know and probably some more i don't know, but still a small minority. 4. Just too much. I currently have 4 mods doing stuff during sexlab animations, additionally to sexlab, something like 7 mods doing updates every few seconds and some more doing updates every few minutes. It's slow as fuck, but still stable so far. But when then a quest mod comes and teleports me away immediatly after (or even during, because slow) sex, it crashed once in 15-20 hours playing. I still consider that stable, although i can see on how slow responses are it's already way too much for my potato computer to handle.
Kimy Posted April 4, 2019 Author Posted April 4, 2019 Ok guys, STOP IT! This discussion has absolutely nothing to do with DCL, and I want it to stop right here, so posts actually concerning DCL aren't drowning in white noise about general Skyrim modding support. Please take this debate where it belongs, which is quite certainly not this thread. Thanks for your understanding. 5
Naps-On-Dirt Posted April 5, 2019 Posted April 5, 2019 I finally got a chance to try Dagonar but I think it broke. I've been here two days, each night for some unknown reason I tried to escape after sleeping, only to be dragged back and have 3 days tacked onto my sentence. I don't know why that happened, I certainly didn't do anything to attempt an escape. At this rate I'll never get out. Anyway, after being dragged back the 2nd time I got put in the front room of the prison but was not given a quest objective to go back to my cell. I walked there and had to TCL to get in, slept again until 8am but nothing is happening. No "new day" message like the first morning, no quest objectives, nothing. Thankfully I made a save right as I was first delivered to the prison so I can restart my sentence. Is there anything I'm doing wrong, or not doing that I should, that would make this go smoother? How can I stop trying to escape?
Lupine00 Posted April 5, 2019 Posted April 5, 2019 I'm just finishing up Rubber Doll Collar for the umpteenth time, and it occurred to me that I always end up slutting around Dawnstar after the "important conversation", and always remove the suit the same way, in the same place. I don't believe I've ever completed it by removing the collar without total dollification, because (a) I like the total dollification, (b) you're always nailed with crazy arousal rates for one reason or another anyway, and besides getting it off via low arousal is sort of boring. It would spice this up a bit for seasoned players if after the conversation, the "magic" teleported you to a random inn, possibly weighted, with Dawnstar's Windpeak Inn one of the less likely ones, and with "fun nightspots" like Bannered Mare and Winking Skeever weighted higher. Or, if Tavern Whore functionality existed, if a rubber doll foolishly enters a tavern, she's immediately recruited to serve, and escape could be a little tricky if the collar has you stuck in armbinder (and possibly hood too). This raises a possible enhancement now possible, where RDC uses an open hood and a ring gag instead of a bubble hood. As this gives more sex options, more appropriate to the intent of the collar perhaps? And needs compatible too. No special handling needed. Or hard mode? Spoiler A "hard mode" RDC quest would be fun too. In hard mode, getting the first stage of advancement would also add a chastity effect. There would be no sex allowed until you'd had the conversation - at which point the chastity would be removed. After that, you'd get ported to a random inn, and to finally remove the collar after all the sex, you'd have to return to Dawnstar again, without letting the collar expand during that time. If it expands, chastity is added again and have to start over. With Wounds... Spoiler When playing RDC with Wounds, you end up badly hurt, fast. This is not as fun and sexy as the quest is intended to be. Something to consider if you're going to use Wounds - it doesn't really play well with DCL quests. I think in future I'll disable it during any DCL quest. I don't expect DCL to care about Wounds, because it's a niche mod from the Nexus that adds nothing much to DCL and works super-badly with many LL mods. However, if DCL had beatings or whippings, Wounds would make them rather ... impactful ... as it does with SD+. Beatings change from being a bit of role-play to a game mechanic that can really mess you up. 1
handsandarrows Posted April 5, 2019 Posted April 5, 2019 Hi Kimy, it seems i did something stupid, my Leon quest seem to be broken/gone, probably because after doing the first step (talking to i think Claudius who told me to buy the party pack from Belethor) i went to do other stuff, and at some point used the "Free me!" option from debug menu? I only now realized the quest objective is gone, Claudius doesn't talk to me, and Belethor does not have the item to buy. Is there a way to restart/reset the quest with console for example? Thank you in advance!
SkyAddiction Posted April 5, 2019 Posted April 5, 2019 42 minutes ago, handsandarrows said: Hi Kimy, it seems i did something stupid, my Leon quest seem to be broken/gone, probably because after doing the first step (talking to i think Claudius who told me to buy the party pack from Belethor) i went to do other stuff, and at some point used the "Free me!" option from debug menu? I only now realized the quest objective is gone, Claudius doesn't talk to me, and Belethor does not have the item to buy. Is there a way to restart/reset the quest with console for example? Thank you in advance! Check to see if Leon has the initial quest dialogue again. If not, then... You can: 1. Try to find the quest ID in TES5Edit. (Edit: I just checked, it should be "XX02F7BF", where the "XX" is dependent upon your load order. Check under quests in your Deviously Cursed Loot.esp for "dcur_leon_enslave" in TES5Edit.) 2. Try using "showquesttargets" in the console to get the quest ID. This probably won't work, but it's worth a shot if you can't find it via #1. Then: 1. Enter "player.sqs <ID>" in console. 2. Enter "setstage <ID> <lowest quest stage value>" in console. If it doesn't work, just use the next quest stage from #1 until it does. "Free Me!" should only be used as an absolute last resort. You're far better off using the console to add a bunch of keys, directly remove a device, or even reloading a save before using "Free Me!" It is a bloody effective nuke that even works on other DD mods, but given what it can do to DCL quests, it's best left as the absolute final option. Edit: I left the unnecessary portions of the post up anyway, even though I've found the quest ID, so people know there are other ways to do this for other mods without TES5Edit. 1
thedarkone1234 Posted April 5, 2019 Posted April 5, 2019 4 hours ago, Lupine00 said: I'm just finishing up Rubber Doll Collar for the umpteenth time, and it occurred to me that I always end up slutting around Dawnstar after the "important conversation", and always remove the suit the same way, in the same place. I don't believe I've ever completed it by removing the collar without total dollification, because (a) I like the total dollification, (b) you're always nailed with crazy arousal rates for one reason or another anyway, and besides getting it off via low arousal is sort of boring. It would spice this up a bit for seasoned players if after the conversation, the "magic" teleported you to a random inn, possibly weighted, with Dawnstar's Windpeak Inn one of the less likely ones, and with "fun nightspots" like Bannered Mare and Winking Skeever weighted higher. Or, if Tavern Whore functionality existed, if a rubber doll foolishly enters a tavern, she's immediately recruited to serve, and escape could be a little tricky if the collar has you stuck in armbinder (and possibly hood too). This raises a possible enhancement now possible, where RDC uses an open hood and a ring gag instead of a bubble hood. As this gives more sex options, more appropriate to the intent of the collar perhaps? And needs compatible too. No special handling needed. Or hard mode? Hide contents A "hard mode" RDC quest would be fun too. In hard mode, getting the first stage of advancement would also add a chastity effect. There would be no sex allowed until you'd had the conversation - at which point the chastity would be removed. After that, you'd get ported to a random inn, and to finally remove the collar after all the sex, you'd have to return to Dawnstar again, without letting the collar expand during that time. If it expands, chastity is added again and have to start over. With Wounds... Hide contents When playing RDC with Wounds, you end up badly hurt, fast. This is not as fun and sexy as the quest is intended to be. Something to consider if you're going to use Wounds - it doesn't really play well with DCL quests. I think in future I'll disable it during any DCL quest. I don't expect DCL to care about Wounds, because it's a niche mod from the Nexus that adds nothing much to DCL and works super-badly with many LL mods. However, if DCL had beatings or whippings, Wounds would make them rather ... impactful ... as it does with SD+. Beatings change from being a bit of role-play to a game mechanic that can really mess you up. Since you mentioned repeating the RDC quest, that means you know what console commands are needed to make it possible again. Care to share that info? I have a save with a second rubber collar on me and it will neither go off nor progress the quest because I completed it once, and IDK what exactly to do to make it work again
Yukitemi Posted April 5, 2019 Posted April 5, 2019 1. I have some problems with exhibitionist suit, help. Spoiler this and this 2. Slave gag still not working properly. It behaves like a normal gag if you try to talk to ppl when you have any wrist restraint like armbinder or yoke. Same with silencer. Don't want to be annoying, pls confirm that it was known bug, or if now it is. So I'll shut up about it
handsandarrows Posted April 5, 2019 Posted April 5, 2019 3 hours ago, SkyAddiction said: Check to see if Leon has the initial quest dialogue again. If not, then... (...) Thanks a lot!!! I will try it, and not use "Free Me" so freely again!
Lupine00 Posted April 5, 2019 Posted April 5, 2019 5 hours ago, thedarkone1234 said: Since you mentioned repeating the RDC quest I have completed it in different games. I didn't mention completing it multiple times in the same game. I don't believe it's designed for multiple completion, though it shouldn't really require that much to reset it properly. I completed the quest twice in one game, some time ago, but the first of those times it came from Devious Cidhna (which has the ability to launch it). I don't think there's anything in the scripts that would stop it working multiple times, though the journal will look messed up. If it's not working, it may be because of other problems. If you're belted, some things won't happen. You need sufficient arousal for it to advance, otherwise you're going to complete it via the starvation method. Perhaps you can investigate the quest status, find out what stage it's at, and what the properties are set to? This might help explain why it's not working for you. I think the quest is called dcur_rubberdollquest, but possibly not. I'm just guessing from the script name. showquesttargets to list all your current quests, just to be sure. getstage <quest name> to get the current stage. sqs <quest name> to get the info on all stages and completion (possibly these need resetting). sqv <quest name> to see the quest properties. Beware using resetquest, it probably won't do what you want. setobjectivecompleted <quest name> <stage> [0|1] resets or sets a quest stage completion, probably what you need to fix it.
crudo Posted April 5, 2019 Posted April 5, 2019 Played Dagonar for the first time and I ran into a problem that is related to DCL but not exclusive to it and I was wondering if anyone has any insight. Whenever my character has any high heels put on by force or choice she scales up in height. Also having sex with heels on changes the height. Everytime. It's particularly noticeable when I play shorter characters as I'm doing currently. I can get my character to revert to the scaled height I prefer using the console and "showracemenu" command. She then reverts back to desired height. However with Dagonar and the constant outfit changes and few sex scenes this is unbearable. I understand this is not a DCL problem but I'm able to avoid heels and boots in almost every other mod but impossible to do that now and truthfully I would just like it resolved. When running bodyslide I get three options for DD outfits and have to choose. One is normal and the other two are HDT. Notable mods for my character: ECE ECE more body sliders XPMSE (not the most current version) HDT high heels Any help would be extremely appreciated. Thanks. If this is not a good place to ask this question, what part of the forum do you think I could use to find my answers?
Lupine00 Posted April 5, 2019 Posted April 5, 2019 9 minutes ago, crudo said: Whenever my character has any high heels put on by force or choice she scales up in height. There is a tickbox in SexLab to "remove" the heel height adjustment before running a sex scene, which solves most of my problems.
JuliusXX Posted April 5, 2019 Posted April 5, 2019 I am eyeing for a re-placer for the Defeat mod and so I tested DCUR's surrender system. I use a mod that makes the vanilla traps a lot more deadly and when testing the DCUR's surrender system I noticed that when I die due to such a trap in a situation where there are no enemies around my PC immediately jumps up in full health. That is quite immersion breaking so if you are interested here are some suggestions for such events when the player dies and there are no enemies around: - trigger the Flash Bang Traps event. After all it is an actual trap triggering - start a quest like e.g. the Little Bondage Adventure.
thedarkone1234 Posted April 5, 2019 Posted April 5, 2019 29 minutes ago, JuliusXX said: I am eyeing for a re-placer for the Defeat mod and so I tested DCUR's surrender system. I use a mod that makes the vanilla traps a lot more deadly and when testing the DCUR's surrender system I noticed that when I die due to such a trap in a situation where there are no enemies around my PC immediately jumps up in full health. That is quite immersion breaking so if you are interested here are some suggestions for such events when the player dies and there are no enemies around: - trigger the Flash Bang Traps event. After all it is an actual trap triggering - start a quest like e.g. the Little Bondage Adventure. I don't personally care that much about this kind of immersion, but since you do, you might wish to address the immersion breaking that lets you jump off any height and immediately heal (just like these traps). I would say the most logical result of such an act will be "landing on" some Estrus slime creature if it is installed, though I don't have a good idea in case it is not.
handsandarrows Posted April 5, 2019 Posted April 5, 2019 1 hour ago, crudo said: Any help would be extremely appreciated. Thanks. If this is not a good place to ask this question, what part of the forum do you think I could use to find my answers? I also use ECE and older XPMSE since forever, but i never had problem with Heels and height reverting, i wonder do you use the Height slider in ECE or player.setscale command? I always used setscale instead, maybe try if it works better for you too?
Zaflis Posted April 5, 2019 Posted April 5, 2019 2 hours ago, crudo said: Notable mods for my character: ECE ECE more body sliders XPMSE (not the most current version) HDT high heels HDT high heels mod competes with NiOverride (comes with racemenu), which is a must have for most modern mods. So basically i've not had the high heels mod in my load order for very long time. There are very few old mods that still depend on it, but remove when you don't need it anymore. Quote If this is not a good place to ask this question, what part of the forum do you think I could use to find my answers? Oh, definitely offtopic here. There is a tech support forum (All DD mods are also SexLab mods) : https://www.loverslab.com/forum/50-technical-support-sexlab-framework/ 1
Roggvir Posted April 5, 2019 Posted April 5, 2019 Doing the Chloe's quest, i am supposed to talk to Gjuk - i found Gjuk's house, but no Gjuk anywhere in Dawnstar - not in his house, not in the inn, not in the alchemy shop, not in the mines, not in any other house, not een outside. Do i need to do something, or am i supposed to wait until certain time? EDIT: actually... nobody told me to talk to Gjuk - i am supposed to talk to "a shop owner", but the place where the marker is is Gjuk's house. ...and the only shop in whole Dawnstar is Mortar and Pestle (was there, spoke to her - has nothing to do with any of this). EDIT2: nevermind. It was Arthmoor's Dawnstar mod - it places Gjuk's house almost exactly where DCL places the Dollmaker's Shop, so the shop was hidden inside Gjuk's house ?
twsnider1138 Posted April 6, 2019 Posted April 6, 2019 On 4/4/2019 at 3:24 PM, kaldwin said: Also "plaryer Is not vulnerable to rape" being displayed on the debug menu means you are not vulnerable to rape by neutral NPCs. You are always vulnerable to rape via combat surrender when it's enabled Yeah but I can have Misogyny enabled as well, allowing neutral Npcs to rape at will, and it’ll still say “Player is not vulnerable to rape.” The only things I don’t have set to be able to rape me are “elders,” “guards,” humanoids, and beasts. Not that it particularly stops guards or elders from doing it now and again ?
twsnider1138 Posted April 6, 2019 Posted April 6, 2019 On 4/4/2019 at 12:15 PM, Zaflis said: There is usually a good reason for that. Are you sure you checked the rape conditions, including the cooldown time? I'm not convinced there is any bug here. I mean, right after a rape the debug menu should always show you're not vulnerable anymore. Only things that aren’t clicked, as far as I remember are “Elders,” Guards,” humanoids, and animals.
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