Fish0 Posted April 13, 2019 Posted April 13, 2019 SLSO sends the modevent "SexLabOrgasmSeparate", with a Form for the actor that orgasmed and and int for the SexLab thread. I haven't dived into SexLab's internals to figure out how easy it is to determine the other info Kimy needs.
Xiaron Posted April 13, 2019 Posted April 13, 2019 2 hours ago, Kimy said: I will put this in a separate post, so it doesn't get lost in the general debate on how much a control freak I am. ? What I -can- offer to SLSO, is registering for whatever (if any) alternate mod event SLSO fires when one partner orgasms and execute DCL's existing inflation feature from there. I'd need to be able to easily tell if the player is a part of that animation and who her partner(s) are, just like with the regular SexLab event. I will not start reading SLSO's code, though. Somebody would need to tell me what to register to. If no such events get fired by SLSO, we're out of luck. I will not go any farther than this. So hopefully I posted this right, but I figured since I brought up the request I should find the info for you. It's from the SLSO download page if my reposting it messed it up, under the modders stuff spoiler. Thank you for looking into doing this, I know you aren't at all required to (nor are you required to allow patches, so it's in your rights to have said no). I've made a new event to send Separate orgasm modevent, technically it can be reduced only to actor variable and thread id can be catched with SexLab.ThreadLib.ThreadSlots.FindActorController(ActorRef) on receiving end but its probably slower, but what do i know?, discuss? int Seid = ModEvent.Create("SexLabOrgasmSeparate")if SeidModEvent.PushForm(Seid, ActorRef)ModEvent.PushInt(Seid, Thread.tid)ModEvent.Send(Seid)endif to catch event you'll need to register new event RegisterForModEvent("SexLabOrgasmSeparate", "HentaiPregnancyImpregnateS") catched event is almost no different from catching "OrgasmStart" or "OrgasmEnd" or "AnimationEnd" event instead of: Event HentaiPregnancyImpregnate(string eventName, string argString, float argNum, form sender)...some code...EndEvent you make it: Event HentaiPregnancyImpregnateS(Form ActorRef, Int Thread)actor akActor = ActorRef as actorstring argString = Thread as string...some code...EndEvent you need akActor variable to determine who had orgasm in animation, like this: if actorList.Length > 1 && akActor != actorList[0] we check if we have more than 1 actor in animation and akActor who had orgasm is not in receiving position [0] in case your mod runs "AnimationEnd" or "OrgasmStart"/"OrgasmEnd", you probably want to add condition to prevent stuff like pregnancy running, if there was no orgasm and sexlab SeparateOrgasms option enabled so no double impregnation from separate orgasm and normal orgasm occurs If !SexLab.config.SeparateOrgasms || JsonUtil.GetIntValue("/SLSO/Config", "sl_default_always_orgasm") == 1 || (!thisThread.HasPlayer && JsonUtil.GetIntValue("/SLSO/Config", "sl_npcscene_always_orgasm") == 1) ...your code... EndIf
poillui Posted April 14, 2019 Posted April 14, 2019 I can't figure out for the life of me why I can see shackles and such, but the prisoner outfit turns my body invisible. I downloaded the curvy cbbe body and downloaded the batch with body thing.
thedarkone1234 Posted April 14, 2019 Posted April 14, 2019 2 hours ago, poillui said: I can't figure out for the life of me why I can see shackles and such, but the prisoner outfit turns my body invisible. I downloaded the curvy cbbe body and downloaded the batch with body thing. You say you downloaded a batch. If I get you correctly, it means you didn't run bodyslide and *build* the batch for every item that your game knows about. That would be the reason why Kimy's new and unique prisoner items were not in it. Run bodyslide and make it build everything.
thedarkone1234 Posted April 14, 2019 Posted April 14, 2019 Hey, a little question: it says about the Estrus expansion of DCL that it enables rapes by tentacles and dwemer machines. So far I was always attacked only by tentacle animations (2 or 3 variations) or Ooze/jelly/slime thingies (2 variations. One which dresses my limbs in the sticky substance as well). I was never attacked by anything I could consider a machine. I also tried surrendering to dwemer automatons but it didn't trigger any rape scene ever. Is there something I am misunderstanding or missing, or could this function be as yet unimplemented? Also, half related: sometimes (most of the times) when getting raped by Estrus, my character switches pose from the first to the second in an instant and then the tentacles / Ooze slowly follow (and sometimes they do it twice) rather than everything switching state simultaneously and smoothly. In other words, the transitions aren't working properlly. Since the animations do work besides that and since it does work perfectly in about 10% of the times, I am guessing it is not a FNIS problem. Is there a sexlab setting or something that I can change to increase the chances for a smooth transition, or it is merely a limitation of Skyrim which I have to tolerate?
poillui Posted April 14, 2019 Posted April 14, 2019 12 minutes ago, thedarkone1234 said: You say you downloaded a batch. If I get you correctly, it means you didn't run bodyslide and *build* the batch for every item that your game knows about. That would be the reason why Kimy's new and unique prisoner items were not in it. Run bodyslide and make it build everything. Nice ok....how do i do that exactly, im pretty new to modding stuff.
thedarkone1234 Posted April 14, 2019 Posted April 14, 2019 4 hours ago, poillui said: Nice ok....how do i do that exactly, im pretty new to modding stuff. If you installed Bodyslide correctly you should have a bodyslide.exe somewhere in your game folder (use a search to find it). Run it and use the batch build button on the bottom left corner. Same goes for the FNIS for users btw. You will miss animations if you didnt run that one as well. Both of these are very popular tools so you can probably find more detailed tutorials about how to use them. I recall the instructions in the mod pages were enough for me, though.
Raistlin_ Posted April 14, 2019 Posted April 14, 2019 7 hours ago, poillui said: Nice ok....how do i do that exactly, im pretty new to modding stuff. For me the bodyslide exe is in the skyrim-data-calientetools-bodyslide file. I assume its that way for anyone but not sure.
poillui Posted April 14, 2019 Posted April 14, 2019 10 minutes ago, Raistlin_ said: For me the bodyslide exe is in the skyrim-data-calientetools-bodyslide file. I assume its that way for anyone but not sure. Yesh, i can run bodyslide and run the batch, but none of the devious attachments appear in bodyslide. just the cbbe body. I tried reinstalling everything still nothing.
Viri1 Posted April 14, 2019 Posted April 14, 2019 13 minutes ago, poillui said: Yesh, i can run bodyslide and run the batch, but none of the devious attachments appear in bodyslide. just the cbbe body. I tried reinstalling everything still nothing. What I usually do is 1) Batch Build 2) Select the body type (CBBE HDT for me) Then, to me, a list of items appears. They will always have everything with checks next to them. Then I just go forward and wait for it end. And then I'm done, I don't have to do anything else. The items appear in the game correctly. I have never had to do anything other than run the batch build wait for it to end. Does anything different happen to you compared to my description?
poillui Posted April 14, 2019 Posted April 14, 2019 28 minutes ago, Viri1 said: What I usually do is 1) Batch Build 2) Select the body type (CBBE HDT for me) Then, to me, a list of items appears. They will always have everything with checks next to them. Then I just go forward and wait for it end. And then I'm done, I don't have to do anything else. The items appear in the game correctly. I have never had to do anything other than run the batch build wait for it to end. Does anything different happen to you compared to my description? Yea I select it, but NOTHING from devious attachments pops up. just the standard cbbe. This is the what i see https://ibb.co/wYv9cZs
Raistlin_ Posted April 14, 2019 Posted April 14, 2019 1 hour ago, poillui said: Yea I select it, but NOTHING from devious attachments pops up. just the standard cbbe. This is the what i see https://ibb.co/wYv9cZs yeah in that menu for me I do see alot more options for devices. though i also just select cbbe hdt body and press batch build. I get another menu after asking if i want half hdt for some armors then it builds . Not sure maybe you are missing some files in it. someone else who knows more about it would have to say what should be visible in it though, im still learning myself.
Raistlin_ Posted April 14, 2019 Posted April 14, 2019 Looking at some in mine, I think its all the armors and outfits ive added to my game in that menu.
Lokikun Posted April 14, 2019 Posted April 14, 2019 This probably has been reported, but Courier in chains is ending without heavy yoke removal. The log report show the following line: [04/14/2019 - 12:28:47PM] warning: Property dcur_yq_deliverytoken on script dcur_yq_setreturnstage attached to topic info 3303DDDC on quest dcur_yokeerrand (3303DDD8) cannot be initialized because the script no longer contains that property [04/14/2019 - 12:28:47PM] [Zad] ((WARNING)): ManipulateGenericDeviceByKeyword called on non-generic device!
Viri1 Posted April 14, 2019 Posted April 14, 2019 1 hour ago, poillui said: Yea I select it, but NOTHING from devious attachments pops up. just the standard cbbe. This is the what i see https://ibb.co/wYv9cZs That is not what I do. I NEVER opened that drag down menu next to "outfit/body". I never touched that thing. Although looking at it now, I see many more options than you. Dunno if that is because I've built them already. Are you 100% sure the mod is installed and enabled? Because more than once, Vortex actually pulled a trick on me and forgot to enable DCL. If you have everything installed, all requirements, got the load order sorted out (Vortex can do that, but you can do it with LOOT) and ran FNIS (again, Vortex does that but you can do it manually), literally all that is required is to use Bodyslide. Try this: ignore that list and press the small Batch Build button in the down left corner, confirm everything on the list that appears is checked, press Build, then select the body type (probably CBBE for you, although I use CBBE HDT and it works for me), advance, and wait for it to end, it will build EVERY devious item all at once. Try that, and see if it helps.
Heelatex Posted April 14, 2019 Posted April 14, 2019 3 hours ago, poillui said: Yea I select it, but NOTHING from devious attachments pops up. just the standard cbbe. This is the what i see https://ibb.co/wYv9cZs Group Filter is aktiv. Press the X over Save As . Then look again . Is the filter in the middle aktiv you see only the aktiv sets .
Syndlcake Posted April 14, 2019 Posted April 14, 2019 Hey, I have my fair chair of problems with MEGA, and I've given up on trying to fix it. So... I can't download the Mod. Or anything on MEGA! Does somebody have a download link for me, that isn't MEGA?
Kirre1000 Posted April 15, 2019 Posted April 15, 2019 Bug Report (maybe 2x): the vanilla starting quest gets stuck for me. I'm in Helgen Cave after the wooden bridge. In vanilla Skyrim Hadvar turns around, Alduin shouts and stones collapse onto the bridge, blocking the way back. In my game Hadvar turns around, waiting for the shout, but some other stones are spawned in (slow fade, not falling from the roof) and he never gets to say his line, won't move (even if teleported somewhere else) and he won't appear outside the cave, so I can't finish the quest. When visiting Helgen after the attack with another starting location, the same stones are already in place on the bridge and you squeeze through with the interactable pile on the floor (from DCL). I am sure these are the same stones, because some textures on the backside are misaligned or missing (you can see through some of the faces). But this could also be a conflict with another mod, both trying to spawn stones in the same place, overlapping textures glitch them out? These are no pressing issues, but if someone has a simple solution (console command to get him unstuck or to let the vanilla rocks fall) I would be very thankful. Who plays the vanilla starting quest in a heavily modded Skyrim in 2019 anyway In short: Bug #1: Hadvar gets stuck in Helgen cave during the collapse on the wooden bridge (probably missing a simple trigger). Bug #2 (maybe not from this mod alone): some missing textures on the backside of the stones.
Lupine00 Posted April 15, 2019 Posted April 15, 2019 On 4/13/2019 at 3:04 PM, Kimy said: What's "unjust" is expecting ME to cater to literally every other mod on LL. Sorry Kimy, that didn't happen. There was a request, and it was denied. Nobody. At least, certainly not me, is suggesting that you shouldn't pick and choose what you implement or do not implement. The complaint, if there was one, was not about the act of refusal, but the unwarranted attack on SLSO. You scrupulously avoided expressing your - legitimate - disinterest in supporting SLSO, and instead tried to spin it like SLSO was broken and nothing should ever be done to make DCL work with it, even if you wanted to. Why beat up on SLSO, when it wasn't even technically accurate to do so? Why replace the truth: don't want to waste time on this trivial feature ... with an unnecessary and inaccurate attack that amounted to ... SLSO is bad and broken because it doesn't raise an event that is fundamentally incompatible with its core intent. Really. Why? I'm only posting because, once again, you were raging at something I didn't actually say.
Zaflis Posted April 15, 2019 Posted April 15, 2019 20 hours ago, poillui said: Yea I select it, but NOTHING from devious attachments pops up. just the standard cbbe. This is the what i see https://ibb.co/wYv9cZs As others said, you shouldn't have group filter active. Not at first time anyway, you must batch build so everything is included at least once. But even with filter it would for me show tens of more stuff in the list. This means your Bodyslide doesn't see any of the mods you have installed. And that can happen if you start the Bodyslide wrong way or it's installed wrong place. I have never used Vortex, but if i understand the principle, you have to directly start it from the Steam's data folder ( \Data\CalienteTools\BodySlide\ ) . Depends which virtual system you set to it or something... It should be a virtual copy, files being simultaneously in 2 places even when Vortex is closed? MO1/2 work entirely differently. But if you start Bodyslide from the mod folder it propably won't find any mod.
Kimy Posted April 15, 2019 Author Posted April 15, 2019 4 hours ago, Lupine00 said: At least that wouldn't have been falsely asserting, with words that "weight a ton", with all the weight of the DCL and DD developer, that SLSO is a broken mod that needs fixing. I don't know why I'm saying this though, because Ed86 doesn't care, and probably doesn't even know about any of this. Ed86 doesn't need to care, but I will stand by my statement that writing code that changes the behaviour of a basic framework it and dozens of OTHER mods are relying on is not what I consider a clean implementation. It's wild-west modding. There is absolutely nothing 'false' about my assertion. Just imagine for a second if EVERY SexLab mod would change SexLab's behaviour in some way. But as I said a few times now, I realize that to some people that's a completely normal thing. I guess "modding culture" to some people is when you throw overboard all principles of good software development and just do whatever you feel like. And I don't care how much my words weigh or don't weigh. I have the same right to speak my mind everyone else does. As you might be aware of, people do it with me, too. And remaining silent wasn't an option, because the persons bringing the matter up were literally pressing me for an answer over the course of several pages, so I gave them one. 5
GreatCroco Posted April 15, 2019 Posted April 15, 2019 4 hours ago, Kimy said: [...] writing code that changes the behaviour of a basic framework it and dozens of OTHER mods are relying on is not what I consider a clean implementation. It's wild-west modding. [...] I guess "modding culture" to some people is when you throw overboard all principles of good software development and just do whatever you feel like. One of the most important statements in software development is: "You must not change an API once it's gone public!". Changing the documented behavior also falls under this, as documentation is a contract as well. There's no reason for Kimy to do anything, the responsibility to make SLSO compatible with DCL is entirely in Ed86's hands.
thedarkone1234 Posted April 15, 2019 Posted April 15, 2019 Ok, a stupid but kinda urgent question: it is the first time I got A little bondage adventure from a container (as a DCL event) rather than a merchant (as a result of asking for help). Therefore, I have no idea where I should return to. I went to the closest city (Solitude), spoke with the barkeeper, the blacksmith, several merchants and even my housecarl and none of them had any dialogue about the quest (one of them removed my gag, though, so at least the process was less slow than it could have been). There is no quest marker on the map even if that quest is ticked. Where should I go to progress it?
Lokikun Posted April 15, 2019 Posted April 15, 2019 A strange thing is happening w/ bound girls. They first always spawn naked, after you free some of them they start appearing dressed, when you unlock them they change outfit completely. Maybe their outfit on spawn is not set as naked anymore? So strange. Edit: Another thing, might not be a bug since I was unable to trigger it again after the second time, but both times that a full equip set triggered by arousal 100 started by equipping the silver set (Arm cuffs & leg cuffs) then it stops just after equipping piercings and ends suddenly. I remember looking in the log and seeing a stack dump. I restarted the game since them so I lost the original log. (Will keep an eye for it)
Zaflis Posted April 16, 2019 Posted April 16, 2019 2 hours ago, thedarkone1234 said: Ok, a stupid but kinda urgent question: it is the first time I got A little bondage adventure from a container (as a DCL event) ... There is no quest marker on the map even if that quest is ticked. Where should I go to progress it? Try Dragonborn continent (Solstheim)? When quests don't show up on map that's sometimes the reason. You're not supposed to guess where to return to, the quest should point you the direction. 2 hours ago, Loki15kun said: A strange thing is happening w/ bound girls. They first always spawn naked, after you free some of them they start appearing dressed, when you unlock them they change outfit completely. Maybe their outfit on spawn is not set as naked anymore? So strange. Why is it strange? We do the same as players. When trap triggers you get undressed, and you can't put them on when bound.
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