Lupine00 Posted March 31, 2019 Posted March 31, 2019 Also, with the various typos in the Dragonar dialog... Should I report them, or maybe fix them in ESPTranslator and post the XML? Or are they a know thing that are already fixed, or being fixed, or on a "will not fix" list?
restrict Posted March 31, 2019 Posted March 31, 2019 Does any where can I download old version? After I change to 8.0, every time cursed loot event trigger, my enchanting weapon will be suck dry. I want try out old version again before report bug.
Lupine00 Posted March 31, 2019 Posted March 31, 2019 2 minutes ago, restrict said: After I change to 8.0, every time cursed loot event trigger, my enchanting weapon will be suck dry. I want try out old version again before report bug. This is a vanilla bug, not a DCL bug. It's happening because DCL unequipped your weapons, but it can happen in almost any case. The only way to fix is for mods that unequip to do a lot of extra work to mitigate this bug. In any case, not new, been around forever. It depends more on what you have equipped. You can google all about it.
thedesserted Posted March 31, 2019 Posted March 31, 2019 Hey there. This has been wracking my brain for hours but I decided to upgrade for a new playthrough, and the events wont trigger. Ever. Ive tried setting the chances to 100%, making it so every container and body should trigger, but it wont. I have all the requirements, I've tried reinstalling, Ive tried messing with as many setting s as I could but i couldnt get it to work. I managed to trigger a rape event from harvesting flowers, and the "tie me up" function works, but otherwise the mod isnt really working for me. Any help would be appreciated
restrict Posted March 31, 2019 Posted March 31, 2019 18 minutes ago, Lupine00 said: This is a vanilla bug, not a DCL bug. It's happening because DCL unequipped your weapons, but it can happen in almost any case. The only way to fix is for mods that unequip to do a lot of extra work to mitigate this bug. In any case, not new, been around forever. It depends more on what you have equipped. You can google all about it. Thanks for the answer, thought it is 8.0 bug because I never noticed it before...
Lupine00 Posted March 31, 2019 Posted March 31, 2019 More random Dragonar,,, Sometimes one of the other girls will block access to the kitchen by standing in the doorway. Because you are in a hobble dress and can hardly move, there is no way to push her aside so you can get in. I had to use 'tcl' to complete the meal. Spoiler For those complaining about speed debuffs, one of the critical factors in the hobble-dress functionality is that it makes you force-walk by reducing your carry weight by 500 or so. Some mods (Sexlab Survival for example) will clamp your carry weight to a min value (50 by default) so this doesn't happen. This makes you wiggle along at hyper-speed in hobble-dresses and looks silly, and totally neuters hobble dresses, which are thus much faster than milder debuffs like shackles that don't rely on carry-weight debuffs. I found playing Dragonar with that "cheat" in place just wasn't frustrating enough, so I turned it off It also looked bad. If you're punished for attack you get ported to your cell in the clothes you're wearing. I suspect it would avoid some problems if your outfit were always fixed to be the regular hobble-straightjacket "pajamas." You can lock yourself in the guard "house". The mod is then stuck. It's a super dumb thing to do, but you can do it. Could either ensure you're outside before allowing you to lock the door, or go straight to "caught". When giving the supervisor a blowjob after fetching wine, I always get Billyy's yoked cowgirl animation, which is definitely not a blowjob. Pressing 'O' always gives the same animation. I guess that the dialog specifically mentions a blowjob because that is a safe animation to play with a yoke on, but I imagine you are still gagged and DD overrides it. If you cooperate with night attacks by guards, I believe the aggressive flag is still set, and other mods see it as a rape, even if it's playing Anub Foreplay. I think if you cooperate with guards or invite them to sex, you should have an increased chance of getting extra days because they want you to stay. Conversely, if you resist, you could have a chance to get a blindfold or something as punishment. I kept expecting a blindfold punishment. It never happened. Could always have an MCM toggle - no blindfolds - for those that hate them. I thought maybe the water bowl's wash feature was related to Bathing in Skyrim or something, but of course DCL doesn't support that. It would be nice if it did, though I am conscious of Kimy getting upset whenever anyone suggests an inter-operation feature. I don't suppose it is something she would feel is particularly justified. I'm sure somebody could easily suggest the edits required to make the water bowl able to reduce how dirty you are in BiS. Spoiler I spend most of my time in prison very filthy, which destroys stealth, and makes disease a big peril. However, no animals bit me while I was there, so I didn't catch anything Quite immersive though! My filthy character looks so nasty that if I was a guard I wouldn't touch her, no matter how horny I was, or what she was wearing. I think I'd have to hold my nose within twenty feet of her TBH. It would be wonderful if there was a forced wash-down event, but I know realistically that's never going to happen unless I write it myself. (I doubt I will somehow. The only way I can think of to "show" it is with one of those trapdoor floors that drops into water. The guards make you go in a cell, then collapse the floor and drop you in. When you're clean, they close the trapdoor back up). It struck me that the dialog thing with taskmasters, where you have to "Mmph", or *nod*, or whatever to acknowledge them is unncessary complexity. It could be more reliable, if the taskmaster simply announced what they want... Then keeps announcing it (or some variation), until you complete the task, at which point they are enabled to say the next thing. You wouldn't need to click on a guard or enter a dialog at all, it would simply be a quest stage that enables that "hello". Script lag on dialogs, or failure to execute end scripts would no longer be an issue. For example: Spoiler "You're assigned to work in the mine. The overseer there will give you instructions. Don't come back until he's happy with your work." ... (if you wait around) "I told you to go to the mine and get your task from the overseer. Get moving prisoner!" (repeats above until you've completed mine work) ... "I see you're back from the mine. Good. There are plenty more jobs for you today. But first I need you to bend over and spread your legs." ... clothes removed, sex happens ... "Your next task is to sweep up the filth here. Mostly, I just want to watch you wiggling around, so I'm going to change your restraints." ... clothes changed, main dress added. ... "Get a broom from the kitchen and sweep up all the dust piles. Don't bother me until you're finished unless you're such a slut that you need your holes filled again." ... "You aren't done yet. There's still filth to sweep." (repeats until all piles swept) ... "The place looks clean enough. The only filth pile left here is you ... etc ... etc" (and so on) You never get to say a word. You're nothing, just an object! Immersive! Parole decisions are out of left field. The way you have no influence over parole decisions makes them seem a little redundant. I don't see why parole exists as a mechanic as implemented. Surely, you get the days, you do the days, or you set fire to guards and get more days? Or you get caught trying to get a crowbar, and get more days. But get the days, and then not do the days? Why not just less days to start with? A better feature would be an option in the MCM so you can configure a range for how long you go to prison for different grades of crime. Or... Maybe if there was some kind of little message-box mini-game, like the hog-tie game? You could be asked if you want to "Plead for clemency", "Stay silent", "Confess your guilt", "Protest your innocence" - and then depending on what you pick, and how you've behaved, it skews the chances significantly - but still somewhat random. Getting paroled or knocked back, and not really knowing why is just strange. Randomly only serving half your sentence is also a bit disconcerting. The only quick way out should be "FREE ME!!!" in the MCM - which should definitely work for Dragonar - I haven't tried it, so I don't know if it does. This is Skyrim. You just never know when it might be needed to rescue a save if DCL gets broken by stack dumps or whatever. Or... Maybe, a less significant change - could make it so the player has to interact with the Warden to ask for parole. She can ask if you want it, and you can nod yes, or not. Or... Maybe allow the player to set a "skip prison days over" value, so for terms over <N> days, it just cuts to you being released. Where the lowest N you can set is 7, but you could set much higher if you like. When you're stuck in your cell all day, you should be able to try and entice the guards, so they will open your door for sex and let you out. If you do that, you should be allowed food. If you're punished and sent straight to your cell, you should get a day off work, but shouldn't be fed, as extra punishment. As mentioned above, currently, your outfit isn't fixed up when porting to your cell. Probably would avoid some problems if always the pajamas, but perhaps instead could be a punishment outfit, such as pet-suit. Being denied meals makes a good punishment if you have a needs mod. Even with the soup, you should be nearly starving and borderline dehydrated all the time, so missing it ought to really hurt (right now it does nothing, so you just starve the whole time, but I understand that isn't on purpose). Getting your meal could be timed. Take too long and you don't get to eat. Fetching wine could be timed (game time, not real). Take too long, and again, the chance to eat is lost. You get sent straight to your cell instead. Character could be locked in a corset full-time in Dragonar? No reason to ever remove it that I can see. On release, sometimes a guard ports to Whiterun due to some lingering dialog, even though it's ages since you spoke to him. Perhaps he just wants to say hello? The catwalk game intends to humiliate, but it's a bit too quick and easy. Sometimes the outfit doesn't switch and just sticks the same. Maybe this could be another chance to resist or cooperate? Girls that resist guard night-attacks, or don't offer sex often enough (yes, that could be tracked, and if you don't offer, they remember) might be punished by having to do their mining and cleaning tasks in special bondage mittens that make you frequently "drop" what you're carrying, or fail to clean the dust pile. In that that case, you have to start all over - a new ore is spawned back in the chest, or a new dust pile is spawned but your count not advanced. Cleaning, in particular, feels too quick and easy in general. I kind of miss the sweeping animation. I'd be prepared to trade the wrist shackles for a sweeping animation that adds time and frustration to the cleaning process. The Warden seems under-utilised. I wish she did more. I can imagine a thing where you're sent to serve her for a day - or days - and XDFF is used to implement the experience of being her pet. She needs her own room too, or possible more than one. Serve too well and she keeps you another day as a pet, serve badly, and you get extra days in the cell, starving. I can imagine her core "game" being pet-suit plus "fetch" tasks - all the way down to the bottom of the mine and back! And she times you. That, and a lot of licking. Kimy not really into that, so I guess I'm just dreaming. I think the thing here is that Dragonar is actually quite a big idea, and for most modders it would be their sole mod and entire focus. That Kimy got it up and running so fast, with as much in it as it has, it pretty miraculous. The flip-side of this is that if some random modder X had produced it, they'd probably spend the next year adding to it, all the time iterating and evolving their ideas. Kimy probably has so many other things she wants to get to that it might be quite some time before Dragonar gets more than a few critical fixes - but really, you could spend years exploring the possibilities of it. I mean, what about an over-arching plot with a mystery quest in the gothic horror style? (Romance mystery, not HP Lovecraft). What about furniture? What about a vast array of different tasks? What about individual personalities and histories for all the different NPCs? What about political intrigue and shennanigans with the Warden? What about a misogynist plot to make the Warden a prisoner? What about those girls in the cells you never get to talk to? Or the mystery of the lifer? There's so much here to conjure with. And that's not even getting into stuff that could happen outside the prison that links into it. Finally... Does the jail area in the basement serve some purpose?
shadow866 Posted March 31, 2019 Posted March 31, 2019 8 hours ago, Lupine00 said: This is a vanilla bug, not a DCL bug. It's happening because DCL unequipped your weapons, but it can happen in almost any case. The only way to fix is for mods that unequip to do a lot of extra work to mitigate this bug. In any case, not new, been around forever. It depends more on what you have equipped. You can google all about it. 8 hours ago, restrict said: Thanks for the answer, thought it is 8.0 bug because I never noticed it before... You could always try the skse mod called Enchantment Reload Fix
Lupine00 Posted March 31, 2019 Posted March 31, 2019 9 hours ago, restrict said: Thanks for the answer, thought it is 8.0 bug because I never noticed it before... Perhaps ... just perhaps ... 8.0 unequips weapons and older versions did not. I doubt it, but you could verify it I suppose. See here: https://www.creationkit.com/index.php?title=Talk:UnequipItem_-_Actor Quote I am able to consistently wipe out the charge on weapons in the player's inventory with this command. You need a two-handed enchanted weapon and a one-handed enchanted weapon or staff. Equip the one-handed weapon first, then the two handed weapon. They should be set up such that you can switch between them in inventory by clicking on the two-hander. If you then call UnequipItem(TwoHandedWeaponRef) on the player, they will unequip the weapon and switch to the one-handed one, only it will have no charge. A subsequent call to EquipItem(TwoHandedWeaponRef) will reequip the two-handed weapon, but surprisingly it will have the charge points that the one-handed weapon had! --Bluedanieru 11:52, 16 February 2012 (EST) Notice the date... 2012 !!! The existence of the SKSE patch for it is another indicator of this bug's long standing existence. It really does depend on what you swap for what. The patch claims to solve a slightly different problem: loss of charges on load, but I think it may fix the total loss of charges on swap too. There's also another bug related to equipping player enchanted items that hasn't gone away after all this time: https://www.creationkit.com/index.php?title=Talk:EquipItem_-_Actor Quote There seems to be a bug. Equipping custom enchanted items will not apply their magic effects. This stands for both papyrus and console version of the function. Mitchalek 19:13, 22 March 2012 (EDT) I have verified that this bug is still present in Skyrim 1.7.7.0.6. Chesko (talk) 19:39, 8 October 2012 (EDT) The bug remains present in the Skyrim 1.9.32.0 series. If there are any workarounds, they should be linked from this page. djarb (talk) 5:15, 30 May 2014 (PDT)
gamer098 Posted March 31, 2019 Posted March 31, 2019 When combat surrender ends my PC is getting tied up despite "Get Restrained" and "Chance to get tied up" both being set to 0%. Issue does not occur from non combat surrender rapes. Bug or am I missing something? A separate bug I think I am seeing is that the text in the debug MCM always reads "Player is not vulnerable to rape" no matter what. But I know I am vulnerable sometimes because it does trigger.
Tron91 Posted March 31, 2019 Posted March 31, 2019 2 minutes ago, random11714 said: When combat surrender ends my PC is getting tied up despite "Get Restrained" and "Chance to get tied up" both being set to 0%. Issue does not occur from non combat surrender rapes. Bug or am I missing something? A separate bug I think I am seeing is that the text in the debug MCM always reads "Player is not vulnerable to rape" no matter what. But I know I am vulnerable sometimes because it does trigger. Are, you sure you are meeting the rape conditions set in the MCM?
gamer098 Posted March 31, 2019 Posted March 31, 2019 26 minutes ago, Tron91 said: Are, you sure you are meeting the rape conditions set in the MCM? Yes. I have condition threshold set to 2 and nudity/restrained/unarmed/aroused checked. And I've been playing sluts redux during which my PC meets all of the first 3 at all times. Plus like I already said, the rape does seem to trigger properly. Just the debug text always says not vulnerable.
Raistlin_ Posted March 31, 2019 Posted March 31, 2019 1 hour ago, random11714 said: Yes. I have condition threshold set to 2 and nudity/restrained/unarmed/aroused checked. And I've been playing sluts redux during which my PC meets all of the first 3 at all times. Plus like I already said, the rape does seem to trigger properly. Just the debug text always says not vulnerable. Mine does that too , the rapes seem to happen correctly so I assumed it said that because I was in the safe window after a rape occured. That option that says you can be used every 6 hours by default. Since the rapes seem to happen correctly I just didn't worry about it.
Darkwing241 Posted March 31, 2019 Posted March 31, 2019 8 hours ago, Lupine00 said: Maybe allow the player to set a "skip prison days over" value, so for terms over <N> days, it just cuts to you being released. Where the lowest N you can set is 7, but you could set much higher if you like. I like the slider idea. There are a couple of things about this prison system that could be appealing but I don't know if if they appeal to everyone equally. -The exploration/story element of seeing new scenes and discovering new interactions. This part is pretty much the same as normal Skyrim gameplay. -The parade of different outfits/sexlab scene watching -The feeling of frustration/submissiveness of being made to carry out tasks when you are unwilling. This first appeal definitely dies out over time, especially in the short run. The second can get dull after a while too. The third is a matter of taste, I can definitely see why people like this kind of content but I know personally it loses its luster pretty quickly. For me the enjoyment of DD is the fight against them and there just isn't enough of that to hold my interest. So the first few days of the prison are fun for me but it drops off quickly. I don't see any reason why a slider like that would need a minimum, unless there is a story line that stretches over longer periods of time. 1
kaldwin Posted March 31, 2019 Posted March 31, 2019 Hey kimy, I've got an idea on how you could expand on the crime system out of jail. If you're caught committing a crime and you're bounty is below 1000 gold (amount for murder or going werewolf) instead of going to prison, one or more of the fallowing thing happens depending on your crimes: public indecency: No change stealing/lockpicking/pickpocketing: locked in bondage mittens that debuff you lockpicking and pickpocket skill trespassing: locked in a pear of anguish with bell (Also debuffs your sneak skill. I'm pretty sure pears of anguish with bells already do this) assault: locked in prisoner chains or straitjacket with legbinders. Since eating a corpse or feeding on someone as a vampire is also considered assault, a gag should also be added stealing a horse: Can't think of a good restraint for this one. If there was a restraint that prevented you from mounting a horse, that would be ideal, but there isn't one to my knowledge. If you and the rest of the team ever get around to making DD brand bondage furniture, a wooden horse would be a suitable punishment forgery: locked in bondage mittens and blindfold (doesn't actually prevent further forgery, but realistically it would) disturbing the piece: I didn't know this was a crime before I looked up a crime list on the skyrim wiki. If you drop a weapon or loiter around a dead body the guards will confront you. If you mouth off to them, they'll charge you with disturbing the piece. Punishment for this should be a gag (for mouthing off) and something embarrassing. Maybe something that forces you to be naked or a chain harness shouting to much: this isn't actually a crime, but I feel like if the guards asks you to stop shouting more than once or you mouth off to them, they should gag you when you refuse to comply jailbreak/murder/shifting: [back to] jail The tricky part of this would be deciding what punishment stack and which one override others. Stealing and trespassing, for instance, can stack, since their punishments are mutually exclusive restraints. Getting locked in a chain harness for public indecently would need to override all other punishments
kaldwin Posted March 31, 2019 Posted March 31, 2019 Forgot to add to my last comment. I'm not sure if anyone said this already, but I feel like you should get locked in a few restraints even if you're using vanilla prisons. instead of prisoner rags you get a straightjacket and boots. You get to "keep them" after you're released of course ? 1
koolgty Posted March 31, 2019 Posted March 31, 2019 I'm on the Chloe quest on the latest version of DCL, and I'm at the point where it's asking me to speak with Nazeem in the hall of the dead. However, there is no quest marker, and going to the hall of the dead does nothing. What should i do?
itami_no_hana Posted March 31, 2019 Posted March 31, 2019 How long is the timer for time-locked Yoke of shame? I have slept for more than 10 game days but it won't come off. I'm starting to suspect it's bugged.
thedarkone1234 Posted April 1, 2019 Posted April 1, 2019 6 hours ago, glebbus13 said: How long is the timer for time-locked Yoke of shame? I have slept for more than 10 game days but it won't come off. I'm starting to suspect it's bugged. For some reason the time locked yoke and belt arent like the slut or slave collars. They count actual active game time, which means sleeping 24 hours equals standing idle 25 seconds and nothing more. Time spent on any menu doesnt count either. But luckily for you, there is another (possibly unintended) way to remove that yoke. Ask a vendor to help you with your restraints and it will be removed too. However, a warning: the timer still keeps ticking normally so dont click the yoke in your inv or it will auto reequip. Also dont remove it from your invertory in any way before you get the message that the timer is out, or else once the timer does go out your game might crush. 1
itami_no_hana Posted April 1, 2019 Posted April 1, 2019 2 hours ago, thedarkone1234 said: For some reason the time locked yoke and belt arent like the slut or slave collars. They count actual active game time, which means sleeping 24 hours equals standing idle 25 seconds and nothing more. Time spent on any menu doesnt count either. But luckily for you, there is another (possibly unintended) way to remove that yoke. Ask a vendor to help you with your restraints and it will be removed too. However, a warning: the timer still keeps ticking normally so dont click the yoke in your inv or it will auto reequip. Also dont remove it from your invertory in any way before you get the message that the timer is out, or else once the timer does go out your game might crush. Thank you, you are a lifesaver! Will try the vendor trick. BTW do you know the actual timer time? Is it random or fixed? Is there a way to see how much left?
Lupine00 Posted April 1, 2019 Posted April 1, 2019 2 hours ago, thedarkone1234 said: Ask a vendor to help you with your restraints and it will be removed too. Or, alternatively, you may find yourself in even more bondage, with a promise of release if you travel to some far-away location. Try not to be eaten by wolves or trolls, or captured by bandits. I always thought that the "active time only" items of DCL should have had a toggle for that feature. While it gives the items some teeth, that kind of time-loss doesn't suit everyone's play-style. 2
itami_no_hana Posted April 1, 2019 Posted April 1, 2019 1 minute ago, Lupine00 said: I always thought that the "active time only" items of DCL should have had a toggle for that feature. While it gives the items some teeth, that kind of time-loss doesn't suit everyone's play-style. You are right. While time-locked belt doesn't much affect the gameplay, the yoke restricts you from fighting and casting for some good time, without anything you can do to escape. 4 minutes ago, Lupine00 said: Or, alternatively, you may find yourself in even more bondage, with a promise of release if you travel to some far-away location. Try not to be eaten by wolves or trolls, or captured by bandits. Shopping quest, bondage adventure or courier in chains - does any of this help with timed yoke?
Lupine00 Posted April 1, 2019 Posted April 1, 2019 1 hour ago, glebbus13 said: Shopping quest, bondage adventure or courier in chains - does any of this help with timed yoke? The latter two certainly help with other yokes. I strongly suspect they can fire on timed yoke too. Whether they remove it cleanly ... I suspect the provisos that apply to them being removed immediately also apply in this case. I've found LBA and CiC to be a bit fragile, and often had to FREE ME!!! after completing them to clean things up anyway. Shopping Quest has never really worked right for me, so I don't know what the outcome is. 1
restrict Posted April 1, 2019 Posted April 1, 2019 21 hours ago, shadow866 said: You could always try the skse mod called Enchantment Reload Fix Thanks, I'll try it...:)
itami_no_hana Posted April 1, 2019 Posted April 1, 2019 Has anyone managed to do the prison escape quest? Is it fully functional right now?
Zaflis Posted April 1, 2019 Posted April 1, 2019 38 minutes ago, glebbus13 said: Has anyone managed to do the prison escape quest? Is it fully functional right now? I don't know, but Spoiler I think the quest should be in right state (60 or 61) for escape after you go in your cell for night sleep. Assuming you have knife placed at the loose rocks. I never got it to work though. 1
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