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Deviously Cursed Loot LE 9.0 (2021-03-09)


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Posted

@Kimy

 

I mentioned this upstream, but it may have been missed in the general melee.  If I'm being thick, and the answer is already stated somewhere else, could you please point me to where 

 

This is driving me nuts.  If, as in my attached screenshot, I HAVEN'T ticked the 'Hardcore' post rape option, what is supposed to happen? 

 

Are none of the possible outcomes listed below that supposed to occur?

 

As you can see, I have unticked 'hardcore', but just left the default chance values for the listed options, eg 100 for robbery etc. 

 

The rape event happened OK, the PC was bound up, with then up popped a big message saying 'They Stole My Stuff' (or similar).  I wasn't expecting that to be a valid progression

Not only that, but my PC then got ported to the wilderness NE of Riften, with a big message saying that the 'Bondage Adventure' had also started.  I thought

that I having deselected 'hardcore' options, that would NOT happen

 

Are we supposed to set the 'hardcore' option chances to 0 as well, to avoid their occurring?   If it's that simple, just shoot me, as the pain will go away quickly

 

 

96253082_TESV2019-03-2800-17-16-19.jpg.c9543036a5c41427965877866e55ab56.jpg

 

1346754471_TESV2019-03-2800-15-56-08.jpg.e626288cc43328839d6096ce1aab5fc1.jpg

 

1276515892_TESV2019-03-2800-16-33-84.jpg.c2f17536f9776b7ea8d65bedfbb052cd.jpg

 

 

 

My follower then also got ported to where the PC was.  (FWIW, She had a black face after transfer)  And up poppeed this message.  Is that from DCL saying something like 'Watch out! everyting might kick off again!'?

 

1735566844_TESV2019-03-2800-21-01-77.jpg.981200ca46a43805ba5f26a12510cbd2.jpg

 

But she wouldn't follow my PC after that point.  Nor would she converse, even if I set the 'gagtalk' options to 100% DCL + 100% success. 

 

 

 

416501546_TESV2019-03-2800-18-54-23.jpg.ac863134c60d7c3533a2b94a21738dc4.jpg

 

 

So I took the PC into, through and then out of Riften, and back to the follower, whose complexion at that point was back to normal.  I tried 'Fix Followers', and while the Follower turned up in the MCM, the gagtalk option again failed to draw out any intelligible response.  It still got as far as shown above, but stops then.  (I tried the wholly DD option too, with the same result)

 

Anyway, FWIW, I attach a log of that last game, just in case there's anything stands out

 

Papyrus.0.log

 

Also, here's a log of a game that started from the same geographical point, with a minor diff in AFT settings, where something went seriously wrong, and the PC ended up, in the middle of combat, trying to mine an ore vein, and then, so help me, got totally stuck in an animation where she was appearing to work at a forge, beating on a piece of red hot iron or steel with a hammer.  Nothing seemed to want to stop that at all LOL (I tried a reload at line 1698 but on the restart, my follower had a black face for some reason, so I killed the game then) 

 

Papyrus.1.log

 

There does seem to be something a bit odd about follower handling, so I hope these are of some help to you

 

Regards etc

Posted
19 minutes ago, donkeywho said:

@Kimy

 

I mentioned this upstream, but it may have been missed in the general melee.  If I'm being thick, and the answer is already stated somewhere else, could you please point me to where 

 

This is driving me nuts.  If, as in my attached screenshot, I HAVEN'T ticked the 'Hardcore' post rape option, what is supposed to happen? 

 

Are none of the possible outcomes listed below that supposed to occur?

 

As you can see, I have unticked 'hardcore', but just left the default chance values for the listed options, eg 100 for robbery etc. 

 

The rape event happened OK, the PC was bound up, with then up popped a big message saying 'They Stole My Stuff' (or similar).  I wasn't expecting that to be a valid progression

Not only that, but my PC then got ported to the wilderness NE of Riften, with a big message saying that the 'Bondage Adventure' had also started.  I thought

that I having deselected 'hardcore' options, that would NOT happen

 

Are we supposed to set the 'hardcore' option chances to 0 as well, to avoid their occurring?   If it's that simple, just shoot me, as the pain will go away quickly

 

If the player and NPC are both gagged dialogue is impossible you will just Mmph! at each other.

The hardcore option when active would keep the player where they were after the rape, unless one of the events that teleports you happens, and yes if you want none of the post rape events to trigger you have to turn all of them off, if you want nothing to happen and your character to remain where they were you have to turn everything except hardcore off.

Posted
23 minutes ago, donkeywho said:

@Kimy

 

I mentioned this upstream, but it may have been missed in the general melee.  If I'm being thick, and the answer is already stated somewhere else, could you please point me to where 

 

This is driving me nuts.  If, as in my attached screenshot, I HAVEN'T ticked the 'Hardcore' post rape option, what is supposed to happen? 

 

Are none of the possible outcomes listed below that supposed to occur?

 

As you can see, I have unticked 'hardcore', but just left the default chance values for the listed options, eg 100 for robbery etc. 

 

The rape event happened OK, the PC was bound up, with then up popped a big message saying 'They Stole My Stuff' (or similar).  I wasn't expecting that to be a valid progression

Not only that, but my PC then got ported to the wilderness NE of Riften, with a big message saying that the 'Bondage Adventure' had also started.  I thought

that I having deselected 'hardcore' options, that would NOT happen

 

Are we supposed to set the 'hardcore' option chances to 0 as well, to avoid their occurring?   If it's that simple, just shoot me, as the pain will go away quickly

 

 

96253082_TESV2019-03-2800-17-16-19.jpg.c9543036a5c41427965877866e55ab56.jpg

 

1346754471_TESV2019-03-2800-15-56-08.jpg.e626288cc43328839d6096ce1aab5fc1.jpg

 

1276515892_TESV2019-03-2800-16-33-84.jpg.c2f17536f9776b7ea8d65bedfbb052cd.jpg

 

 

 

My follower then also got ported to where the PC was.  (FWIW, She had a black face after transfer)  And up poppeed this message.  Is that from DCL saying something like 'Watch out! everyting might kick off again!'?

 

1735566844_TESV2019-03-2800-21-01-77.jpg.981200ca46a43805ba5f26a12510cbd2.jpg

 

But she wouldn't follow my PC after that point.  Nor would she converse, even if I set the 'gagtalk' options to 100% DCL + 100% success. 

 

 

 

416501546_TESV2019-03-2800-18-54-23.jpg.ac863134c60d7c3533a2b94a21738dc4.jpg

 

 

So I took the PC into, through and then out of Riften, and back to the follower, whose complexion at that point was back to normal.  I tried 'Fix Followers', and while the Follower turned up in the MCM, the gagtalk option again failed to draw out any intelligible response.  It still got as far as shown above, but stops then.  (I tried the wholly DD option too, with the same result)

 

Anyway, FWIW, I attach a log of that last game, just in case there's anything stands out

 

Papyrus.0.log 322.23 kB · 0 downloads

 

Also, here's a log of a game that started from the same geographical point, with a minor diff in AFT settings, where something went seriously wrong, and the PC ended up, in the middle of combat, trying to mine an ore vein, and then, so help me, got totally stuck in an animation where she was appearing to work at a forge, beating on a piece of red hot iron or steel with a hammer.  Nothing seemed to want to stop that at all LOL (I tried a reload at line 1698 but on the restart, my follower had a black face for some reason, so I killed the game then) 

 

Papyrus.1.log 203.76 kB · 0 downloads

 

There does seem to be something a bit odd about follower handling, so I hope these are of some help to you

 

Regards etc

Hey someone else will have to answer about the hardcore options and all that , but I did want to say I had trouble with AFT and followers stop following me so I looked for alternatives and so far EFF has been working . Also if I read that right you got stuck in an animation , not exactly the same but Iif I get stuck with no control I hold the N key for 5 seconds or so to trigger a masturbation event and either let it play or skip through and so far after that my control has always come back to me.

 

EDIT- usually I have to have to do the masturbate event due to getting stuck enchanting.

Posted
1 hour ago, chuBBies1 said:

Not sure if it's just me, but I'm trying to go for an unarmed playthrough and the combat surrender is activating anytime I take damage. I went ahead and turned off the triggers for the surrender, including being unarmed, but it doesn't seem to be working. I may just be overlooking something so any input would be appreciated :) 

The rape triggers are only for neutral NPCs.  Force surrendering when unarmed is part of the complex surrender mechanic and will happen even if complex surrender chance is zero.  It's kind of weird because you're not considered unarmed for armbinder combat.  There was a toggle that would disable surrender on disarm back in DLC 6 (removed when 7 introduced complex surrender I think).  I asked @Kimy if she could bring the toggle back a few months ago.  Never got a response.  It's probably pretty low on her to-do list so I wouldn't expect a solution anytime soon

Posted
46 minutes ago, kaldwin said:

The rape triggers are only for neutral NPCs.  Force surrendering when unarmed is part of the complex surrender mechanic and will happen even if complex surrender chance is zero.  It's kind of weird because you're not considered unarmed for armbinder combat.  There was a toggle that would disable surrender on disarm back in DLC 6 (removed when 7 introduced complex surrender I think).  I asked @Kimy if she could bring the toggle back a few months ago.  Never got a response.  It's probably pretty low on her to-do list so I wouldn't expect a solution anytime soon

Okay, that makes sense. I know Kimy has a lot of work regarding maintaining these mods, so I don’t really mind if this is doesn’t get fixed anytime soon.

Posted
6 hours ago, donkeywho said:

This is driving me nuts.  If, as in my attached screenshot, I HAVEN'T ticked the 'Hardcore' post rape option, what is supposed to happen? 

 

Are none of the possible outcomes listed below that supposed to occur?

 

As you can see, I have unticked 'hardcore', but just left the default chance values for the listed options, eg 100 for robbery etc. 

 

The rape event happened OK, the PC was bound up, with then up popped a big message saying 'They Stole My Stuff' (or similar).  I wasn't expecting that to be a valid progression

Not only that, but my PC then got ported to the wilderness NE of Riften, with a big message saying that the 'Bondage Adventure' had also started.  I thought

that I having deselected 'hardcore' options, that would NOT happen

 

Are we supposed to set the 'hardcore' option chances to 0 as well, to avoid their occurring?   If it's that simple, just shoot me, as the pain will go away quickly

 

My follower then also got ported to where the PC was.  (FWIW, She had a black face after transfer)  And up poppeed this message.  Is that from DCL saying something like 'Watch out! everyting might kick off again!'?

The "Hardcore" tick only affects what happens in the "Heal" scenario, as said in the tooltip.

 

Robbery is a chance, not weight. Chance can occur alongside all the other scenarios, the weights will compete with eachother. If you have robbery 100 it will happen every time you get defeated, and then some of the outcomes too. You have 10 set to bondage adventure so it is a valid outcome.

 

Follower wasn't previously supposed to come with player on bondage adventure. That's either changed in 8.0, or your mod-made follower has a script that does that sort of things? Even some "multiple followers" mod may affect how they behave.

Posted

@donkeywho Excuse me but i will write here my two pennys here about my problems with follower - but its not related to Deviously Cursed Loot at all. I have some follower mods like Aurlyn Dawnstone, Sofia funny fully voiced follower, Vilja in Skyrim, Misty Skye... Even had Recorder Follower but had to uninstall it (had problems with Recorder when reaching 252 lvl).

Basically follower mods for managing more than one follower are managed somewhat different than normal follower game handles them (i think thats done by separate factions). I'm talking here about Amazing Follower Tweaks (AFT), Ultimate Follower Overhaul (UFO), or even Enhanced Follower Framework (EFF). To my understanding and what i have read about above managers (AFT, UFO, EFF) best at the beginnig of game or meeting any follower is actually to dismiss them by normal, standard game dialogue and than manage them by for ex. AFT mod options.

Problems with followers could appear when you didn't dismiss them, installed AFT mod by having already any follower in your team and tried to manage follower by AFT (there was even warning at nexusmods site of AFT about this). I have had this situation when follower did not wanted to listen to me at all! For example - when dismissing Recorder - she sad OK but she stayed in place and didn't moved... Same was for Aurlyn Dawnstone.

Sadly i stopped using AFT, UFO or EFF once and for all. That was only one effective solution for me. From that day - i had no problems with dismissing, joining and managing followers in game. And also becouse my save was broken by AFT and even after uninstalling AFT from Mod Organizer - my followers didn't listen to - i made a new game from scratch.

Thats that. I will never use any of above follower managers again.

Also to my understanding AFT is a mod from time when follower mods were not as advanced as todays mods. And installing follower mod which was using vanilla faction follower would prevent you from joining additional normal follower like Lydia (due to Skyrims vanilla follower limit). Looking at nexus site of AFT modpage saying: "Last Updated 15 August 2013 7:03AM" i'm pretty sure that AFT is much outdated for todays day and compatibility issues are gonna also kick in.

If you have abovementioned problem - try installing Vilja in Skyrim. You can assign any follower to follow Vilja instead of you. And Vilja will follow you offcourse (magic chain reaction!). ?

Posted
On 3/27/2019 at 6:49 PM, Zaflis said:

Another papyrus log... When you have yoke and no chastity devices of any kind, rape doesn't start from the dialog about "Can you unlock me?". I started the game today because i did so many changes to load order. (It's actually something i kind of enjoy, trying different LAL starts. The MCM hassle is the only downside.)

  Reveal hidden contents


[03/27/2019 - 06:34:29PM] ERROR: Cannot cast from None to sslBaseAnimation[]
stack:
	[zadQuest (0900F624)].zadbq00.SelectValidDDAnimations() - "zadBQ00.psc" Line 539
	[zadQuest (0900F624)].zadlibs.SelectValidDDAnimations() - "zadLibs.psc" Line 705
	[dcur_mainlib (4A024495)].dcur_library.SexWithPlayer() - "dcur_library.psc" Line 5096
	[topic info 4A061AC7 on quest dcur_curseddialogue (4A018CE7)].dcur_bondageadventure_rape.Fragment_1() - "dcur_bondageadventure_rape.psc" Line 9

 

More info on this, i think this only happens when the "Force lesbian animations" are toggled on in the Rape tab and when npc is female. I was getting tired of strap-on animations all the time. There are others registered to SL. And even that checked it should fallback to strap-ons if none were found.

 

The yoke there is not relevant propably, just the "i'm just going to have fun with you". It worked today when it wasn't toggled off.

Posted

Thanks to all those who made helpful suggestions as to why Combat Rape seemed to be squiff with followers, in particular Zaflis, who pointed out that I had been misreading the purpose of the 'Hardcore' tickbox.  I had always assumed that the various MCM sections were related to things that were dependent on prior selections, or that there were interdependencies, rather than some of them being, as it now seems, independent of each other.  We live and learn ... ?

 

@Kimy

 

Given the AFT comments, I went back to just the 'Rape' options, no Combat Rape valid, as I had never seemed to have any real probs with this in prior versions.  Set up for 1 option being sufficient to initiate, on every hour @ 100% chance, with min 1 max 3 either sex baddies 

 

Played a long game, multiple encounters, with one restart.  Log attached Papyrus.0.log

 

At first glance everything DCL starts OK.  The follower gets tied up, the PC gets assaulted, and on subsequent assaults, often the follower too.  As an aside, in general, the follower assault finishes well after those on the PC

 

However, sometimes the follower, if not assaulted, is left tied and no longer registering as a follower.  Fix followers in debug seems to sort that, and a Scan for followers fixes any 'non registration' in the Follower MCM

 

2 points seem to arise that might be worth a look (of course, they might always not be, but ho hum ?)

 

1 - the log sometimes shows 1 follower being freed but at other points 0  egs:

 

  C:\Users\User\Documents\My Games\Skyrim\Logs\190322 Matched Pairs\190328 later Papyrus Only\Papyrus.0.log (5 hits)
    Line 1148: [03/28/2019 - 04:27:43PM] [DCUR] - Freeing 0 Followers
    Line 1786: [03/28/2019 - 04:37:09PM] [DCUR] - Freeing -1 Followers
    Line 2265: [03/28/2019 - 04:46:09PM] [DCUR] - Freeing -1 Followers
    Line 4032: [03/28/2019 - 05:10:31PM] [DCUR] - Freeing 0 Followers
    Line 5422: [03/28/2019 - 05:56:20PM] [DCUR] - Freeing 0 Followers

 

2 - the log seems to imply that the follower should be equipped post assault with restraints, but that seems to fail

 

    Line 3876: [03/28/2019 - 05:10:13PM] SEXLAB - ActorAlias[Nives]  - Resetting!

    Line 4032: [03/28/2019 - 05:10:31PM] [DCUR] - Freeing 0 Followers
    Line 4042: [03/28/2019 - 05:10:33PM] [Zad]: OnEquipped(Nives: Iron Collar (Nipple Chain))
    Line 4046: [03/28/2019 - 05:10:33PM] [Zad]: Sending device event DeviceEquippedNipple Chain Collar(Nives:0)
    Line 4048: [03/28/2019 - 05:10:33PM] [Zad]: Syncing for actor Nives.

 

Lines 4037 - 4093

 

[03/28/2019 - 05:10:31PM] [Zad]: UpdateControls()
[03/28/2019 - 05:10:32PM] [CF][Framework] Didn't activate actor ["Horse" [Actor < (21930037)>]]; already has effect
[03/28/2019 - 05:10:32PM] [CF][Framework] Didn't activate actor ["Horse" [Actor < (21930034)>]]; already has effect
[03/28/2019 - 05:10:32PM] [CF][Framework] Didn't activate actor ["wolf" [lvlpredatorscript < (0008493C)>]]; already has effect
[03/28/2019 - 05:10:33PM] [Zad]: OnContainerChanged()
[03/28/2019 - 05:10:33PM] [Zad]: OnEquipped(Nives: Iron Collar (Nipple Chain))
[03/28/2019 - 05:10:33PM] [Zad]: No menus are open. Equipping silently.
[03/28/2019 - 05:10:33PM] [Zad]: No menus are open. Equipping silently.
[03/28/2019 - 05:10:33PM] [Zad]: Avoiding FTM duplication bug (Nipple Chain + Collar).
[03/28/2019 - 05:10:33PM] [Zad]: Sending device event DeviceEquippedNipple Chain Collar(Nives:0)
[03/28/2019 - 05:10:33PM] [Zad]: ReEquipExistingDevices() is working:1
[03/28/2019 - 05:10:33PM] [Zad]: Syncing for actor Nives.
[03/28/2019 - 05:10:33PM] [Zad]: SyncInventory(): Npc is equipping Nipple Chain Collar.
[03/28/2019 - 05:10:33PM] [Zad]: SyncInventory(): Equipping Nipple Chain Collar.
[03/28/2019 - 05:10:33PM] [Zad]: RepopulateNpcs()
[03/28/2019 - 05:10:33PM] [Zad]: Waiting, since NPC Events is currently processing.
[03/28/2019 - 05:10:35PM] Error: Cannot add None to a container
stack:
    [ (C2005E45)].Actor.AddItem() - "<native>" Line ?
    [dcur_mainlib (B3024495)].dcur_library.dcur_equiprandombra() - "dcur_library.psc" Line 887
    [dcur_mainlib (B3024495)].dcur_library.dcur_EquipRandomItem() - "dcur_library.psc" Line 3004
    [dcur_mainlib (B3024495)].dcur_library.itemequip() - "dcur_library.psc" Line 3517
    [dcur_mainlib (B3024495)].dcur_library.FreeFollowers() - "dcur_library.psc" Line 5798
    [dcur_mainlib (B3024495)].dcur_library.cleanupgangbang() - "dcur_library.psc" Line 5904
    [dcur_mainlib (B3024495)].dcur_library.end_sexwithplayer() - "dcur_library.psc" Line 4946
[03/28/2019 - 05:10:35PM] Error: None is not a valid inventory item
stack:
    [ (C2005E45)].Actor.GetItemCount() - "<native>" Line ?
    [zadQuest (1700F624)].zadlibs.WearingConflictingDevice() - "zadLibs.psc" Line 1553
    [zadQuest (1700F624)].zadlibs.equipDevice() - "zadLibs.psc" Line 526
    [dcur_mainlib (B3024495)].dcur_library.dcur_equiprandombra() - "dcur_library.psc" Line 889
    [dcur_mainlib (B3024495)].dcur_library.dcur_EquipRandomItem() - "dcur_library.psc" Line 3004
    [dcur_mainlib (B3024495)].dcur_library.itemequip() - "dcur_library.psc" Line 3517
    [dcur_mainlib (B3024495)].dcur_library.FreeFollowers() - "dcur_library.psc" Line 5798
    [dcur_mainlib (B3024495)].dcur_library.cleanupgangbang() - "dcur_library.psc" Line 5904
    [dcur_mainlib (B3024495)].dcur_library.end_sexwithplayer() - "dcur_library.psc" Line 4946
[03/28/2019 - 05:10:35PM] Error: None is not a valid inventory item
stack:
    [ (C2005E45)].Actor.GetItemCount() - "<native>" Line ?
    [zadQuest (1700F624)].zadlibs.equipDevice() - "zadLibs.psc" Line 533
    [dcur_mainlib (B3024495)].dcur_library.dcur_equiprandombra() - "dcur_library.psc" Line 889
    [dcur_mainlib (B3024495)].dcur_library.dcur_EquipRandomItem() - "dcur_library.psc" Line 3004
    [dcur_mainlib (B3024495)].dcur_library.itemequip() - "dcur_library.psc" Line 3517
    [dcur_mainlib (B3024495)].dcur_library.FreeFollowers() - "dcur_library.psc" Line 5798
    [dcur_mainlib (B3024495)].dcur_library.cleanupgangbang() - "dcur_library.psc" Line 5904
    [dcur_mainlib (B3024495)].dcur_library.end_sexwithplayer() - "dcur_library.psc" Line 4946
[03/28/2019 - 05:10:35PM] Error: Cannot add None to a container
stack:
    [ (C2005E45)].Actor.AddItem() - "<native>" Line ?
    [zadQuest (1700F624)].zadlibs.equipDevice() - "zadLibs.psc" Line 534
    [dcur_mainlib (B3024495)].dcur_library.dcur_equiprandombra() - "dcur_library.psc" Line 889
    [dcur_mainlib (B3024495)].dcur_library.dcur_EquipRandomItem() - "dcur_library.psc" Line 3004
    [dcur_mainlib (B3024495)].dcur_library.itemequip() - "dcur_library.psc" Line 3517
    [dcur_mainlib (B3024495)].dcur_library.FreeFollowers() - "dcur_library.psc" Line 5798
    [dcur_mainlib (B3024495)].dcur_library.cleanupgangbang() - "dcur_library.psc" Line 5904
    [dcur_mainlib (B3024495)].dcur_library.end_sexwithplayer() - "dcur_library.psc" Line 4946
    Line 4093: [03/28/2019 - 05:10:36PM] [DCUR] - Enraged: Nives

 

Is there anything here that points to why I might be having this happen, please?

 

Posted

I've done some searching, but I haven't really found an answer to this question:
Is there a way to sate your RND needs while in Dagonar?

The waterbowl doesn't seem to affect dehydration, and my character is constantly gagged which means all food is removed from her inventory.

Posted

@Pantheress Realistic Needs and Diseases? I remember reading about it but not sure where at LL forum. One guy suggested to stop/bypass of using RND mod for times when character is gagged or just remove gag if possible.

Also there are some mods to allow you to use magic when wearing mittens but not in armbinder or yokee, and some mods to use "tit magic"... errrm... Magic Nipple it was! xD

Posted
30 minutes ago, Pantheress said:

I've done some searching, but I haven't really found an answer to this question:
Is there a way to sate your RND needs while in Dagonar?

The waterbowl doesn't seem to affect dehydration, and my character is constantly gagged which means all food is removed from her inventory.

Kimy has stated they she is working on improving support for needs mods in the prison IIRC. I haven't tried out the prison myself but you are supposed to get one meal a day currently.

Posted

As for food and gags, I think you can eat food straight out of a container to bypass all food in your inventory being hidden, doesn't help if there are no containers with food in.

Another option for a mod to feed the player is to force equip food or drinks.

Posted
3 minutes ago, Tenri said:

Kimy has stated they she is working on improving support for needs mods in the prison IIRC. I haven't tried out the prison myself but you are supposed to get one meal a day currently.

Ah, cool.

I've only been at the prison for 15 hours or so, so maybe I just haven't reach the meal break yet.

I was able to find some comments from Kimy about using RND, but they were, like, from 2014, so I thought compatibility would have been implemented by now. :D

Posted

If you play with Realistic Needs, you can disable the dying option. You'll just be debuffed but you can survive as long as it takes. And there are some foods spread between kitchen and the hallway containers, just i don't think they will respawn while you're there.

Posted

@Kimy

Prison boots lock -65% speed. (compared to the usual DD boots -20%)
So.

Apropos or Sexlab Wear and Tear after repeated rape of the guards decrease player speed 30-40%.
FillHerUp decrease player speed.
SoulGemOven and other pregnancy mods also slow down.
Milk Mod is decreased speed.
Hunger and thirst is decreased speed.

As a result, the player cannot move. ? Maybe for compatibility use only forced walk or coefficient speed from MCM DD Hobble skirt?

Just about -40% allow me not to freeze in place and do not turn off mods.

 

@Pantheress

Add for prison stew default skyrim keyword VendorItemFood [KYWD:0008CDEA]

I did it and now iNeed understands stew as food, and possibly it will help for RND too. Now death from hunger does not threaten, although you can still die of thirst because prison water is used for cooking, but can drop water in double or delete from recipe and drink.

Posted
On 3/27/2019 at 2:22 PM, Sternum said:

2 secs looking at your screenshoot and I read "Player is not vulnerable to rape". So good luck trying to trigger a rape event.

 

Tip: go to the rape settings and look at the requeriments to trigger rape events, then change them to something easy to acomplish (like 1 setting required, this one being naked or unarmed, then sleep with no items equipped and test).

I don't think the "rape when sleeping" depends on the conditions set for random rape to occur, since it has separate settings. Anyway, I tried changing it to a vulnerable state by decreasing the condition to 1, and for some reason I had to wait until 8 in the morning before it changed(started from 1 am). Then I tried sleeping a few times, but only the random rape was triggered, which is different from the "you are dragged out of bed by strong hands" event. So something is wrong in my game, or there has been a change to it that I'm not aware of, but I understand if there are more serious issues than this to look into.

Posted

I noticed a strange behavior with the Slave Rubber Suit gloves. I was fooling around with the link gloves feature, and noticed that if the gloves get linked together by an NPC (and thus replaced by "rubber gloves (locked)"), they can be removed with a single standard restraints key. Doing so removes the gloves completely, meaning that you no longer need to find 4 hand restraints keys to remove the slave rubber gloves.

 

I forgot to check whether it does the same thing if I link the gloves together myself. Probably does?

 

Edit: while I'm thinking of it, there was one other glove bug I noticed while doing the "Damsel in distress" quest. Having an NPC help remove a restraint apparently just breaks the quest. I asked an NPC for help in Markarth right near the start of the quest while her hands were still bound behind her back. She removed the gloves, and that took them all the way down to bare skin, but the Damsel in Distress quest still wanted me to work on unbinding her arms.

Posted

Well...

 

I take a week off and miss all the "fun".

 

Kimy's promise to completely restore PoP inter-operation if Inte says that DDe and PoP work with DD4 seems like a huge positive move.

 

It would feel better if there was a bit less anger. A modder with the power and platform of Kimy declaring war on a little fish like @MaikCG doesn't have the best "optics" as they like to say in the news these days. It's one thing to disagree with him, and another to make a well reasoned argument against some of his implications. It's another entirely to declare some kind of code war on him, in a way that seems designed to intimidate and silence. I guess it's still a whole lot better than the Nexus, where he'd simply be banned and all his posts deleted in an instant, if even the poster of some cheesecake follower mod felt offended by him.

 

 

I really don't care what "license" DCL has, as long as we all understand both the rules and the intent.

Kimy can do what she likes with it. DCL is 100% Kimy work.

 

For the most part, her DCL decisions don't cause problems with other mods, because the options to disable its features in a modular way are so rich.

That modular nature of it is one of its best parts. I can use DCL with DiD if I want.

 

OK... Not right now, because DiD interacts weirdly with arrests and guard defeat at the moment, but I'm guessing that either DCL or DiD will fix that eventually.

Nobody is saying this was a deliberate move to block use of DiD :) I'm not sure Kimy even knows DiD exists.

 

However...

 

Removing the source from DCL will only hurt DCL, as it's mainly used by people who are trying to resolve their own DCL issues, or suggesting fixes to DCL issues for everyone.

If I want to recompile DCL for myself, I can do it easily enough, source or no source. I don't really have time to mess about with DCL any longer now, and as versions are coming out so fast, it's not even worthwhile. So it doesn't make a difference to me for a lot of reasons.

 

 

The point that only a tiny number of people have been posting on this issue is important.

 

I believe I've said myself that it shouldn't matter to Kimy what people say on this forum, because it has no bearing on her actual user-base. To drive DCL development policies, licensing, or anything else, based on it probably makes no sense at all. However, the corollary of this is that there really isn't any useful feedback on what the majority of her users would most like to see. It probably doesn't matter. She's pleased herself up until now and that seems to have worked out pretty well for her, so like as not, that feedback would be valueless anyway.

 

I guess the flip-side of this is that it's hard to believe that more than a tiny percentage of the PoP/DDe downloaders even noticed the note about being untested against DD4, and if they did, very few would have read much into it. He could literally have written "PoP makes DCL catch on fire and burn down your computer" and only about three people would have noticed and posted about it.

 

 

DD however, is a different issue. I fail to see a sinister plot by a secretive cabal to "steal" it for the community. Oddly enough, I'm not plotting the Russian revolution. Rather, I'm making the same point Inte made, which I think was quite reasonable.

 

Min did not block future development of DD when he left.

There's a long history of leaving things open enough that they don't tombstone in the event of somebody critical walking away.

 

 

And for the record... Let's get this 100% clear... Absolutely crystal clear.

 

I have zero percent interest in leading, or even taking part in the slightest way in a DD community project. I had a chunk of time I offered to DD. Nearly a year ago now, I think. I was offering to perform some small, well-bounded task, and nothing more. I knew even then that I don't have time for any major project.

 

Now, I don't have any time, and if I had time, there are other things I think I'd rather do. I'm way more interested in SLD, maybe making a little patch for Pet Project, and then getting back to my quest and skooma/prostitution mods.

 

Kimy could say to me, right here, "do you want to take over DD", and my answer is "NO. Not ever."

 

I can go further. I will never, ever, contribute a major patch, or hold any meaningful role relating to DD, or make any claim to any part of the DD-specific IP.

 

Is that clear enough?

 

And in so far as I appear to hedge there, it's only that I leave open the possibility of offering small patches or fixes to Kimy, to do with as she chooses - though I may not even do that.

 

Kimy, if you think I have some plot to seize control of DD, or even more ludicrously, support Inte in such a plot, you are dead wrong. Just simply dead wrong.

And I'm guessing, but I'm pretty sure that Inte has no such plan either.

 

 

I have scant interest in DD development at all. DD is already written, it's being used. It's enough for the life that Skyrim has left in it. Personally, I can live with it as it is. I'm not in love with the difficulty system, but I've got used to it now, and don't think it's that big a deal.

Posted
14 hours ago, MaikCG said:

@Kimy

Prison boots lock -65% speed. (compared to the usual DD boots -20%)
So.

Apropos or Sexlab Wear and Tear after repeated rape of the guards decrease player speed 30-40%.
FillHerUp decrease player speed.
SoulGemOven and other pregnancy mods also slow down.
Milk Mod is decreased speed.
Hunger and thirst is decreased speed.

As a result, the player cannot move. ? Maybe for compatibility use only forced walk or coefficient speed from MCM DD Hobble skirt?

Just about -40% allow me not to freeze in place and do not turn off mods.

 

This is a common problem, stacking debuffs have always been an issue with DD and other bondage stuff.  It's a pretty un-fun debuff and definitely the most punishing of all of the possible debuffs, yet nearly every kink mod has it while neglecting everything else.  It pretty much just stops you from playing Skyrim at all!

 

The way I have dealt with it in the past is to use a mod called Skytweak. It's basically just a cheat console, but it can be used to adjust things to make your game playable again.  Honestly it's just a must have mod in any load order for balancing your game as you like.

 

https://www.nexusmods.com/skyrim/mods/33395

 

Now there is also Sexlab disparity.  It's a new mod that is supposed to manage all of your debuffs and keep your game playable.  I haven't tested it myself yet though, I think it works by letting you set maximums to your debuffs.  It also lets you manage your body morphs.

 

https://www.loverslab.com/files/file/7589-sexlab-disparity/

Posted
1 hour ago, Darkwing241 said:

This is a common problem, stacking debuffs have always been an issue with DD and other bondage stuff.  It's a pretty un-fun debuff and definitely the most punishing of all of the possible debuffs, yet nearly every kink mod has it while neglecting everything else.  It pretty much just stops you from playing Skyrim at all!

There's something glitchy in how how Skyrim handles the speed mult. Below a certain point you can't move, even though you should be able to move slowly.

 

Also, most mods do not add the speed debuff as a spell effect, they directly modify the AV. This leads to mods fighting each other, or multi-stacking on the AV.

 

e.g.

Mod X changes the AV to 50%, and stores its idea of the "base" (100%).

Mod Y sees the 50% and decides that is the "base".

Mod Y wants to debuff you by 25%, so you end up at 25% move.

Mod X removes its debuff and restores its base of 100%.

Mod Y thinks you gained a huge move buff, and responds accordingly OR mod Y just blindly resets move to 25%. Either way, it's working with false information and the outcome is not what was intended.

 

And then you have mod Z, which tries to ensure a "min speed" of 40%, and keeps setting it to that if it's less.

 

 

An even worse fight occurs with attack speed (see SLD forum).

 

DD handles quite a few obscure bugs with move speed, but its speed AV handling is a bit brutal, and makes some fairly entitled assumptions about whether other mods are changing the speed.

 

As I semi-joked on the SLD forum, we need a mod like SLIF to manage move and attack speed changes in a single place.

 

It would be a very small mod :)

 

It could reasonably have been an extension to DD or something, so DD could then expose a way for other mods to set a desired min and max speed and DD could arbitrate.

People might see that as a power grab, so maybe not a good idea.

 

I could put it in SLD, conveniently exposed as a global, but it would be moot, as hardly anyone uses SLD, so probably not the best place.

I do intend to add optional "min speed" support though.

SLD as is, does not try to ensure a min speed, and the buff/debuff limits it applies are only for things that SLD applies itself.

However, it applies its speed changes as a spell effect, allowing Skyrim to handle the stacking more cleanly than just setting the AV.

The goal of SLD was not to keep your game playable, but to let you make it unplayable the way you personally prefer :) 

 

 

If you don't like being nailed to the floor, just set the AV value manually, or use a mod that ensures a minimum speed - there are several already. SkyTweak was already mentioned.

Posted

Alright so I'm sure that someone else has said these things before (I'm not reading through 40 pages since the last major update), but I recently swapped over to oldrim for a modded playthrough with everything actually working correctly (man I didn't even realize how much stuff didn't get ported to SSE correctly) and have some feedback on crime stuff.

 

1. The entire mode probably should have a toggle. For someone like me who wants a BDSM flair on top of a standard playthrough, the crime aspect being forced upon me with quite literally no way to get rid of it has ... problems with some styles of gameplay. This isn't even mentioning the issue with a dragon attacking and killing you in town and yet you for some reason get sent to jail instead (more on this later).

2. If a full toggle isn't an option, is it possible to do something along the lines of what the original dialogue is, where you get to bribe or persuade instead of going to jail? It feels too extreme at the moment with no way of tuning it down - something that is possible with every other large component of the mod.

3. Randomize aspects of the prison. I got sent to prison for dying to a dragon (more on that later) for 7+1 days and every day was exactly the same. No difference between the days makes for a rather boring experience after it happens once.

4. If it isn't a bug that dying to a dragon in town with 0 bounty on my head (with combat surrender enabled, if that makes a difference) causes you to get sent to prison, I will have questions regarding the thought process behind that. I am not sure whether it is dying to anything in town or specifically a dragon (I'd imagine it is dying to anything, I just haven't been in a situation in which I've fought very many vampires or anything yet), but dragons tend to be the most dangerous thing that shows up in towns, especially if you're legendary-ing skills.

 

Don't get me wrong, I love this mod and I love 7 of the 8 major patches that have come along (and think they've been fantastically done). Crime is a very well put together portion of the mod, it just is one that I have played once and have no interest in playing again in its current iteration, and yet for some reason that isn't something I can avoid.

Posted

With regard to the prison experience...

 

The problem with leaving the room I had also applied to the trapdoor not being unlocked.

I removed some more mods and started yet another game, and it worked.

 

I was able to finish the prison sentence.

 

 

 

There are a few small speed bumps that caused me some momentary worry that things were broken. They turned out to be nothing, or very minor, but some things did make me nervous at the time.

 

  • The cooking task is more confusing than it need be, because of numerous food items in the kitchen that are not quest items.
  • You can pick up the "other" breads, and they don't work. Sometimes a barrel even randomly introduces a cabbage.
  • After prison was done, I still had the empty water bottle.
  • When playing the dress-up game, the outfits set seemed often to be exactly what I was already wearing, so a bit disappointing.
  • Basically, the only outfit that got set that was different was the sleeping attire.
  • The guard alludes to how the gag is only removed to eat, but the gag is removed when various NPCs demand oral sex - or appears to be. This could be a stripping issue.
  • The prisoner made items task is confused slightly by all the items on the table, which you can pick up and put in the chest. At first, it seems that this is what is desired, actually nothing to do with the task.
  • At the end of the sentence, I got a message saying my sentence was extended one day because the Warden thought I was hot. Immediately after that I was told I was released on parole.
  • There's a noticeable crack/seam in the mine where you can see out of the world.
  • Would be nice if the basement trapdoor was mentioned in dialog and quest journal.
    (I might add I had no trouble finding it, because I'm used to how Kimy builds things. It's not her first ninja trapdoor. Others may not be so familiar).
    It's less puzzling/confusing than Schroedinger's Lockbox in the Chloe quest, which appears due to quantum teleportation, only after you've talked to Chloe.

 

 

Overall, the prison is good fun, but would soon become repetitive.

That's not bad in itself, but it hints at things you don't necessarily experience.

You're left wanting more events, more dialogs, more tasks, more abuse, more punishments, and more outfits.

 

 

I think there is more in there that I haven't seen yet. I need to get a long sentence so there's some motivation to escape. In my other plays I got longer stays, but in the one that worked I only got two days. I don't really know why, as I was incarcerated by intentionally punching a guard in all cases.

 

 

I definitely appreciate the great entertainment and new content in the prison, but as always with DCL ... want more ...

It is overall, much too delicious to be satisfied with the size of the existing dish.

 

  • More abuse from guards - they should have more things they can say.
  • Even more abuse from guards - if you talk to them when you shouldn't there should be chance of punishment.
  • A side task with the Warden where you are her pet for the day, and the entire day is just sex with the warden and playing fetch with the warden, then if you were good she feeds you (well) and if you weren't, she doesn't feed you at all, and you starve.
  • Punishments for talking to prisoners.
  • Punishments for being slow at tasks, which get more likely as your stay goes on.
  • More arbitrary unfairness, so you can be made to fail and punished for it.
  • A punishment meal that you also have to make, but with less lovely ingredients.
  • More tasks. Perhaps there are more tasks I haven't seen yet?
  • It seems that working the anvil, working the grindstone, mining ore, cooking guard meals, washing guard clothes, polishing prisoner restraints, and being used as a display object are all tempting options. Some of these may be in there already?
  • Possible life sentence, so you must escape (already in?)
  • Recognition of repeat offenders, with some appropriate dialog, and maybe the odd harsher event, or some other Easter egg or extra content.
  • A slightly more polished needs-mod integration, that includes disease detection and handling. Disease is quite likely in the prison.
  • NPCs around the world that can comment on your prison history, and possibly threaten you with a return there if you're a past inmate.
  • A sense of whether individual guards and functionaries like or dislike you.
  • A way to resist the male sex acts - at a price.
  • Recognition of your sentence length in more dialogs.

 

It's may be that CD is the inspiration for some of this, but the CD versions of the tasks are a bit less simplistic, with goals you can sometimes fail, and punishments at stake. That is something that CD continues to have that pretty much no other mod does. Even Slaverun really only has it for arena combat.

 

I'm curious whether Kimy will do more on the prison, or head in a new direction now.

 

There is always a trade-off with mod-work, even when the creator is as prolific as Kimy. No matter what she'd like to do, she can only do a limited amount. Of course I understand that, I've been scheduling this sort of thing for many years. Given the recent animosities, she might not feel inclined to do anything for a while! I'd understand that too.

Posted
1 hour ago, Lupine00 said:

There's something glitchy in how how Skyrim handles the speed mult. Below a certain point you can't move, even though you should be able to move slowly.

 

You can actually move no matter how low the AV is set. There's just an odd 3rd person perspective problem that prevents the player from moving that doesn't exist in 1st person. You can test it by doing the following:

 

1. Bind a key to the auto-walk function in settings.

2. Set the speedmult value to something absurdly low.

3. Enter 1st person, engage auto-walk.

4. Switch to 3rd person. Your character should now be walking and will look totally ridiculous while doing it.

 

This works for me 100% of the time even in a vanilla build, so there were clearly some shenanigans involved with getting 3rd person working when the game was made. That wouldn't be at all surprising since vanilla FO4 has some pretty glaring inconsistencies in character movement between 1st and 3rd person.

Posted
35 minutes ago, SkyAddiction said:

3. Enter 1st person, engage auto-walk.

I wouldn't have noticed this, because I use IFPV, which is always third-person.

 

 

I suspect the true cause is code that wasn't intended for the player, that tries to prevent playing animations that look ridiculous on NPCs that level-designers set to silly AV values in the CK. They assumed the PC would never have those low AV values, so it was a non-issue for the player. And in vanilla, they'd be right.

 

It could also have been put in to support some ice spell that never made release, that no NPC would ever cast.

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