Kimy Posted March 30, 2019 Author Posted March 30, 2019 19 hours ago, MaikCG said: @Kimy Prison boots lock -65% speed. (compared to the usual DD boots -20%) So. Apropos or Sexlab Wear and Tear after repeated rape of the guards decrease player speed 30-40%. FillHerUp decrease player speed. SoulGemOven and other pregnancy mods also slow down. Milk Mod is decreased speed. Hunger and thirst is decreased speed. I will take care of needs mods in the next patch. Whenever that will happen, because I am still not a happy Kimy right now. If any other mod messes with players in a PRISON (and that's the only scenario where the prison boots will get used), I am not sure that's my problem, really. Lately, there seems to be a tendency of playing literally every incompatibility issue into my end of the court and expect me to create workarounds for it. But honestly, no. I still don't feel compelled to accommodate really EVERY other mod in the universe. Sometimes I will just lean back and say "I get that, but I don't care." That's one of these times. 1
Kimy Posted March 30, 2019 Author Posted March 30, 2019 5 hours ago, Lupine00 said: Kimy's promise to completely restore PoP inter-operation if Inte says that DDe and PoP work with DD4 seems like a huge positive move. And I meant it. Did anyone else notice how Inte went completely silent since I mentioned that? So funny! 5 hours ago, Lupine00 said: It would feel better if there was a bit less anger. I am human. I have feelings. I have no idea what people think I am? An artificial entity collecting social media followers to bolster her personal power trip? 5 hours ago, Lupine00 said: A modder with the power and platform of Kimy declaring war on a little fish like @MaikCG doesn't have the best "optics" as they like to say in the news these days. It's one thing to disagree with him, and another to make a well reasoned argument against some of his implications. It's another entirely to declare some kind of code war on him, in a way that seems designed to intimidate and silence. I guess it's still a whole lot better than the Nexus, where he'd simply be banned and all his posts deleted in an instant, if even the poster of some cheesecake follower mod felt offended by him. I believe in free speech. It goes both ways, though. You can speak your mind, but so will I. 5 hours ago, Lupine00 said: I'm not sure Kimy even knows DiD exists. She does. She just never used it, or even downloaded it. That mod is an alternative to (parts of) my own. Which is fine. But I don't use mods that aren't compatible to my own. 5 hours ago, Lupine00 said: Removing the source from DCL will only hurt DCL, To be blunt: I received 3-4 code patches in ~5 years of developing DCL. If you think that I will hurt myself by no longer supplying source code, you're gravely mistaken. I supply source code because I believe in open source, not because I expect any returns from it. 5 hours ago, Lupine00 said: DD however, is a different issue. I fail to see a sinister plot by a secretive cabal to "steal" it for the community. Oh, believe me, such attempts have been made already. Humans wouldn't be humans if they didn't turn really anything into Game of Thrones. 5 hours ago, Lupine00 said: Min did not block future development of DD when he left. There's a long history of leaving things open enough that they don't tombstone in the event of somebody critical walking away. Not sure where the idea came from that I will walk away from DD development. I have no such plans, no matter how much certain people hope for that. 3
twsnider1138 Posted March 30, 2019 Posted March 30, 2019 @Kimy: I wanted to bring a couple glitches with the Dagonar Prison section to your attention. The first one happened on my second trip to jail. The first work day, I spoke with the Supervisor after the cell opened. After he had his sex scene and put me in new chains so I could go down to the mines, I suddenly couldn’t move. I could move the camera around, talk to the guard, and thankfully get to the pause menu. However nothing else would work for some reason. The second seems to be an issue with combat surrender accidentally triggering an arrest into the prison. In my particular case the Silver Hand beat me unconscious and it said I had committed a serious crime. Somebody else previously mentioned having the same issues with dragons. I’m going to try to duplicate the second one with combat surrender off and then Vanilla Prisons on to see if I can narrow things down. As always, I love your work and really appreciate the time you put in.
Exirn Posted March 30, 2019 Posted March 30, 2019 When I get a bounty, the guards put away their weapons during the arrest scene, but pull the weapons out right after and proceed to attack me. I don't have any other prison mods. Anyone else have this problem?
Texmarker Posted March 30, 2019 Posted March 30, 2019 2 hours ago, Kimy said: I will take care of needs mods in the next patch. Whenever that will happen, because I am still not a happy Kimy right now. If any other mod messes with players in a PRISON (and that's the only scenario where the prison boots will get used), I am not sure that's my problem, really. Lately, there seems to be a tendency of playing literally every incompatibility issue into my end of the court and expect me to create workarounds for it. But honestly, no. I still don't feel compelled to accommodate really EVERY other mod in the universe. Sometimes I will just lean back and say "I get that, but I don't care." That's one of these times. You are doing the right thing here. The nicer and more accomodating someone is, the more others will demand of said person. They come to expect you doing it all the time and then they get irritated if you are just a little bit less helpfull. Communicating firm boundaries will make people respect you more than being helpfull all the time.
twsnider1138 Posted March 30, 2019 Posted March 30, 2019 1 hour ago, twsnider1138 said: The second seems to be an issue with combat surrender accidentally triggering an arrest into the prison. In my particular case the Silver Hand beat me unconscious and it said I had committed a serious crime. Somebody else previously mentioned having the same issues with dragons. I’m going to try to duplicate the second one with combat surrender off and then Vanilla Prisons on to see if I can narrow things down. As always, I love your work and really appreciate the time you put in. Ok so the issue appears to be with Combat Surrender. If I turn it off, the baddies just kill me however if I have it on, even with Vanilla Prisons checked, a combat surrender will force Dagonar prison on Me. It seems to be related to the character as no matter how many new saves I make, it will happen again. However if I start a new game, I appear to be in the clear for now.
ForestElf Posted March 30, 2019 Posted March 30, 2019 I usually login just to annoy mod developers with improper bug reports (without debugging information), but since i was part of those who supported the idea of integrating prison system in CL, i guess it's only fair, just for once, to log in, only to say to @Kimy, "thank you very much". I also read the entire issue arisen with POP and aside the personal feelings, i think the proposal to add a compatibility when POP is certified for DD4, is reasonable. I would also like to express my admiration to Kimy, for even having the patience to reply to the poster (the name of which i don't remember), who "demanded" explanation about why he needs new savegame. I am not some Skyrim guru (i can Bodyslide and that's about it. I don't even know how to use TesVedit), but i have read a lot about Skyrim in the past, in the Nexus forum, including the text that was posted as reply, where "clean savegame doesn't exist in Skyrim" and i have no doubt that if modders were confident that no new game is needed, they would be more than happy to say so, instead of disappointing their mod users. I was betting between me and myself, that you wouldn't reply at all, i was surprised that you did. Hats off. In case someone thinks i am Kimy's "lackey" or anything, i am not, i am the occasional whiner that comes in to complain about a bug without papyrus log, for which i am usually ignored by Kimy, which i understand perfectly, since it's against her rules. And here comes the bottom line for me: There are hundreds of unsupported mods in Nexus or supported ones that clash with other mods. The modders, aren't paid workers of the community. They just do something for themselves and share it with others. There are dozens of mods, that can clash, do clash and the modder either doesn't exist anymore or doesn't care or doesn't even know how to patch. There are dozens of mods, that do the same thing and usually they just don't cooperate with other mods that do the same function. Nobody can force someone to alter his mod to acomodate a mod with the same function. If he does, fine, but for example, does anyone go to Ordinator and asks to make it work together with SPERG? They are both perk mods, so nobody would ask such a thing. It's not an obligation of Kimy to make her mod work with POP, from the moment that POP is a mod that is covered in her own. It's something that can do as a favour. At the same way, nobody can prevent someone else, to make his own "loot" mod and nobody can pretend to make it compatible with Kimy's CL mod. Modding is about having choices. More often than not, mods that cover the same function are mutually exclusive. I also play with iNeed, but even if you don't eat anything, you don't die (unless in the slighly older version that i use). You get debuffs, but nothing lethal and you can temporarily even disable hunger. So i don't see anything catastrophic here, even without the patch. I also usually play with "Crime overhaul" mod. Of course, it's incompatible with POP or with the new prison system in CL. I never even bothered to ask neither Inte nor Kimy to make them somewhat compatible, because they cover the same function. I choose one and play. That's good enough. Sorry for the long post. I don't mean to sound ungrateful to Inte either, as i am grateful for having options. On the other hand, in the past, i 've had more troubles when running both CL and POP than when running CL alone. So less mods = more stability for me and so i am glad i have more options for a prison system. So, once more, for once, i can come here to post other than to complain about a bug and i thought it was a good opportunity to say "thank you Kimy" and also "thank you, Inte", because at the end of the day, you are doing us all a favour and whatever one is willing to offer freely, is only a gain for us, final users. P.S: I haven't tried the new prison system, since i have started a game without CL, playing with Frostfall, but when i start a game with CL, i am glad to know that now i have a prison system alternative. 1
DonQuiWho Posted March 30, 2019 Posted March 30, 2019 6 minutes ago, twsnider1138 said: Ok so the issue appears to be with Combat Surrender. If I turn it off, the baddies just kill me however if I have it on, even with Vanilla Prisons checked, a combat surrender will force Dagonar prison on Me. It seems to be related to the character as no matter how many new saves I make, it will happen again. However if I start a new game, I appear to be in the clear for now. I think there's a post up thread where Kimy said that going to Prison on Combat Defeat was unintended, and would be fixed in a future update
kaldwin Posted March 30, 2019 Posted March 30, 2019 @Kimy something for you to consider when you work on prison compatibility with realistic needs mods: When the guards decide to not give you any duties and leave you in your cell for the day, they need to at least let you out for food
Darkpig Posted March 30, 2019 Posted March 30, 2019 2 hours ago, Exirn said: When I get a bounty, the guards put away their weapons during the arrest scene, but pull the weapons out right after and proceed to attack me. I don't have any other prison mods. Anyone else have this problem? Sex scenes make guards go on the offensive on my game.
t.ara Posted March 30, 2019 Posted March 30, 2019 On 26. März 2019 at 10:18 AM, Laura 'Lokomootje' said: I don't know why Kimy didn't make the prison system optional. I would have done it differently. But Kimy is completely within her right to do what she wants. It doesn't matter what people think, the mod creator always has all the power over their own mod. Both @Inte and @Kimy have a point. But this feud between you two has gotten personal and nasty. Nothing good will come from it like this. It's best to let this be for a while, so you can come together when you don't want to strangle eachother anymore. This has been going on for too long now, please leave this be. Neither of you is going to change their mind and it's only going to get nastier. here´s the reason: summed info: DD to POP relation (inte´s version, same circumstance like for the original version) this discussion is totally obsolete as long that mod (POP) is in dependence of zap at first glance would have POP to kill the dependency from zap (some few furnitures are used there, i guess-maybe also the zap-mechanic) (the upper scenario is probably more hard to do, instead to write an entirely new mod) as soon DD has it´s own furnitures, the prison-stuff will become "better" WHY does nobody of you spend this info into this thread ??? kimy will never link to a mod which depends on zap, in the past DD switched ZAP off - which has been a very well descision the overall problem between inte and kimy increased during the past while DD was cut off zap and not only inte has been left alone with this happening and not every mod-author is willing to update her/his mod to DD ´s latest version DD is of course being always directed to work with mainly DCL keeping this in mind you should be able to understand better both modder´s opinion within their different interests
Brumka1 Posted March 30, 2019 Posted March 30, 2019 Hi, I have a problem. During the first scene in prison, Mod defines my attack on the guards. Looks like some kind of cloak effect mod that runs during sex. Can someone help?Thanks 1
Zaflis Posted March 30, 2019 Posted March 30, 2019 4 hours ago, Exirn said: When I get a bounty, the guards put away their weapons during the arrest scene, but pull the weapons out right after and proceed to attack me. I don't have any other prison mods. Anyone else have this problem? Spoken of a few times before. You need to wait for guard dialogs to time out on their own. If you click to skip their last chat line, they will become aggressive. And i do use DiD with DCL. I don't see them all that incompatible and it plays out nicely. IMO its combat surrender is better than DCL's though.
Lupine00 Posted March 30, 2019 Posted March 30, 2019 4 hours ago, Kimy said: Not sure where the idea came from that I will walk away from DD development. I have no such plans, no matter how much certain people hope for that. If I have any reason to believe it's possible, it's because you yourself have said in the past that the circumstances that allow you to spend a significant amount of time on Skyrim are not necessarily permanent, and that at some point they may change. Maybe I read too much into that, but from my experience working full-time at a regular tech company, they pretty much want your soul, never mind all your time. Games companies are even worse I've only been able to waste the time I have on Skyrim over the last couple of years due to an unreasonably convenient situation, but that's over for me. Probably, there's going to be a whole lot less of me on here in future. Of course that doesn't mean I'm walking away, but I don't have two major mods to look after either. My LL responsibilities are modest. But I have enough introspection to realise that less involvement may lead to me losing interest completely down the track. Even our esteemed CPU is scaling back his involvement here and there. As for plots to "steal" DD - I've never even heard of them. This is a Game of Thrones story that I haven't read. 4 hours ago, Kimy said: To be blunt: I received 3-4 code patches in ~5 years of developing DCL. If you think that I will hurt myself by no longer supplying source code, you're gravely mistaken. I supply source code because I believe in open source, not because I expect any returns from it. The number of times people have posted code snippets, bug fixes, or short-term fixes is far more than that. More than that were posted for XDFF alone. Maybe those posts don't benefit you, but they benefit some minority of DCL users who read the forum, and by implication, DCL.
Lupine00 Posted March 30, 2019 Posted March 30, 2019 Another little problem with Dragonar - already reported I believe, but it happens easily for me, so I guess you can call this a confirmation: When performing the clothes display task, it's not uncommon for chastity items to be fitted then not removed. This will break your Dragonar experience, and you won't discover it until you wake up the next morning and the guard's attempt to satisfy his morning urges using you as a sex-toy fails. His dialog will not advance beyond an infinite loop of him saying he's going to sexinate you. Something else that struck me. A couple of people asked for the daily routine to vary occasionally, or be less predictable. I think I know why... It's the dialogue from the guards: because they explain to you what you must do, in the same way, every single day, no matter how long you've been in the prison, it creates the suggestion that at some point they are going to give different instructions (though they never do). It is the words of the guards that keep making you think something is going to be different this time. Similarly, the way you can never talk to the other prisoners feels like a giant Chekov's gun, (that never goes off) suggesting that at some point you are going to have a really important conversation with a prisoner. There is opportunity - for example, when you're all eating in the kitchen, gags are removed from the prisoners there. It would be a great time to put in a situation where you can possibly learn something useful, or possibly get into big trouble. Speaking of gags ... there's a glitch in the dialog when you aren't wearing the gag (for meals), in that you still get gagged dialog with guards.
Richard1234 Posted March 30, 2019 Posted March 30, 2019 Hi Kimy. I played through the prison quest twice now and it's great. Well done. Just to give some feedback on how I played and what I encountered, don't know if this is of any use to you. Spoiler alert (if anyone already played through the prison and would like to help, then please take a look ) Spoiler I have the sex option turned off in the prison. Thank you for adding the option. Both times I was in there for around 4 days. Both times I managed to get a bunch of things for escaping: - the knife wedged in the loose stones in my cell - crowbar - nail However, both times I couldn't use that knife. I tried using it when I had access to my cell: during the cleaning task and at night. It said that I shouldn't use it, because it would alert the guards, and that I should try it later. Maybe I haven't been in the right circumstances yet to use the knife, because I was only in there for 4 days? Or does it have something to do with me having the sex option turned off? After 4 days I was released. - first time that I was released my speed mult was stuck, set to 65.00. This happened after I was released from the restraints, before I got my stuff back from the chest. - the second time that I was released (fully different playthrough) the speed mult was correctly set to 100. I don't use any other mods that affect speed mult. About the rubber doll quest: - The first time it works good. I only played through expanding to the catsuit and starting from there I got arousal down and managed to get everything off. - The second time that I get the collar it doesn't expand to the catsuit or go away. I tried waiting, but nothing happens. In the attachment I added a papyrus log of me starting up the game, getting the collar and waiting for 24 hours. There's a bunch of errors in there, not sure if they're causing problems. Also added a papyrus log of just starting up the game and waiting for 24 hours without having the rubber doll collar, to see the difference. To me it looks like the difference between the two logs is about the the sex scene that happened after waiting and don't relate to the doll collar not expanding or ending. With doll collar: Spoiler [03/30/2019 - 02:40:25PM] Papyrus log opened (PC) [03/30/2019 - 02:40:25PM] Function GetEffectMagnitudes in the empty state on type Ingredient does not exist. Function will not be flagged as callable from tasklets. [03/30/2019 - 02:40:25PM] Update budget: 1.200000ms (Extra tasklet budget: 1.200000ms, Load screen budget: 500.000000ms) [03/30/2019 - 02:40:25PM] Memory page: 128 (min) 512 (max) 76800 (max total) [03/30/2019 - 02:40:28PM] Cannot open store for class "ZazOnTriggerEnterBindingsTMG", missing file? [03/30/2019 - 02:40:34PM] Error: Element of property RiftenCells on script dcur_supplyquestscript attached to dcur_supplyQuest (2F0E756E) cannot be bound because <NULL form> (00042242) is not the right type [03/30/2019 - 02:40:34PM] Error: Element of property RiftenCells on script dcur_supplyquestscript attached to dcur_supplyQuest (2F0E756E) cannot be bound because <NULL form> (00042249) is not the right type [03/30/2019 - 02:40:34PM] Error: Element of property RiftenCells on script dcur_supplyquestscript attached to dcur_supplyQuest (2F0E756E) cannot be bound because <NULL form> (00042245) is not the right type [03/30/2019 - 02:40:34PM] Error: Element of property RiftenCells on script dcur_supplyquestscript attached to dcur_supplyQuest (2F0E756E) cannot be bound because <NULL form> (00042244) is not the right type [03/30/2019 - 02:40:34PM] Error: Element of property RiftenCells on script dcur_supplyquestscript attached to dcur_supplyQuest (2F0E756E) cannot be bound because <NULL form> (00042247) is not the right type [03/30/2019 - 02:40:34PM] VM is freezing... [03/30/2019 - 02:40:34PM] VM is frozen [03/30/2019 - 02:40:34PM] Reverting game... [03/30/2019 - 02:40:35PM] Error: Element of property RiftenCells on script dcur_supplyquestscript attached to dcur_supplyQuest (2F0E756E) cannot be bound because <NULL form> (00042242) is not the right type [03/30/2019 - 02:40:35PM] Error: Element of property RiftenCells on script dcur_supplyquestscript attached to dcur_supplyQuest (2F0E756E) cannot be bound because <NULL form> (00042249) is not the right type [03/30/2019 - 02:40:35PM] Error: Element of property RiftenCells on script dcur_supplyquestscript attached to dcur_supplyQuest (2F0E756E) cannot be bound because <NULL form> (00042245) is not the right type [03/30/2019 - 02:40:35PM] Error: Element of property RiftenCells on script dcur_supplyquestscript attached to dcur_supplyQuest (2F0E756E) cannot be bound because <NULL form> (00042244) is not the right type [03/30/2019 - 02:40:35PM] Error: Element of property RiftenCells on script dcur_supplyquestscript attached to dcur_supplyQuest (2F0E756E) cannot be bound because <NULL form> (00042247) is not the right type [03/30/2019 - 02:40:44PM] Loading game... [03/30/2019 - 02:40:45PM] VM is thawing... [03/30/2019 - 02:40:45PM] Error: Cannot call GetActorBase() on a None object, aborting function call stack: [gagsizeplugin (31000800)].gagsizeracemenuplugin.OnReceiveTargetActor() - "RaceMenuBase.psc" Line ? [gagsizeplugin (31000800)].racemenubase.OnStartup() - "RaceMenuBase.psc" Line ? [gagsizeplugin (31000800)].gagsizeracemenuplugin.OnStartup() - "gagsizeracemenuplugin.psc" Line ? [gagsizeplugin (31000800)].gagsizeracemenuplugin.OnGameReload() - "RaceMenuBase.psc" Line ? [alias Player on quest gagsizeplugin (31000800)].RaceMenuLoad.OnPlayerLoadGame() - "RaceMenuLoad.psc" Line ? [03/30/2019 - 02:41:53PM] Error: Type mismatch for argument 1. Type mismatch for argument 2. Type mismatch for argument 3. stack: <empty stack> [03/30/2019 - 02:41:53PM] Error: Unable to call Delete - no native object bound to the script object, or object is of incorrect type stack: [Item 8 in container (00000014)].zadHiderScript.Delete() - "<native>" Line ? [Item 8 in container (00000014)].zadHiderScript.OnContainerChanged() - "zadHiderScript.psc" Line ? [03/30/2019 - 02:43:57PM] Error: Type mismatch for argument 1. Type mismatch for argument 2. Type mismatch for argument 3. stack: <empty stack> [03/30/2019 - 02:43:57PM] warning: Property idles on script zadArmbinderEffect attached to Active effect 2 on (00000014) cannot be initialized because the script no longer contains that property [03/30/2019 - 02:43:57PM] Error: Type mismatch for argument 1. Type mismatch for argument 2. Type mismatch for argument 3. stack: <empty stack> [03/30/2019 - 02:43:58PM] Error: Type mismatch for argument 1. Type mismatch for argument 2. Type mismatch for argument 3. stack: <empty stack> [03/30/2019 - 02:43:58PM] Error: Cannot cast from None to sslBaseAnimation[] stack: [zadQuest (1000F624)].zadbq00.SelectValidDDAnimations() - "zadBQ00.psc" Line ? [zadQuest (1000F624)].zadlibs.SelectValidDDAnimations() - "zadLibs.psc" Line ? [dcur_mainlib (2F024495)].dcur_library.SexWithPlayer() - "dcur_library.psc" Line ? [dcur_mainlib (2F024495)].dcur_library.rapeher() - "dcur_library.psc" Line ? [dcur_mainlib (2F024495)].dcur_library.gangbang() - "dcur_library.psc" Line ? [dcur_clocktick (2F04F16F)].dcur_clocktickscript.FireSexAttack() - "dcur_clocktickScript.psc" Line ? [dcur_clocktick (2F04F16F)].dcur_clocktickscript.SexAttacks() - "dcur_clocktickScript.psc" Line ? [dcur_clocktick (2F04F16F)].dcur_clocktickscript.clocktickshort() - "dcur_clocktickScript.psc" Line ? [dcur_clocktick (2F04F16F)].dcur_clocktickscript.OnUpdate() - "dcur_clocktickScript.psc" Line ? [03/30/2019 - 02:44:29PM] VM is freezing... [03/30/2019 - 02:44:29PM] VM is frozen Without doll collar: Spoiler [03/30/2019 - 02:52:08PM] Papyrus log opened (PC) [03/30/2019 - 02:52:08PM] Function GetEffectMagnitudes in the empty state on type Ingredient does not exist. Function will not be flagged as callable from tasklets. [03/30/2019 - 02:52:08PM] Update budget: 1.200000ms (Extra tasklet budget: 1.200000ms, Load screen budget: 500.000000ms) [03/30/2019 - 02:52:08PM] Memory page: 128 (min) 512 (max) 76800 (max total) [03/30/2019 - 02:52:10PM] Cannot open store for class "ZazOnTriggerEnterBindingsTMG", missing file? [03/30/2019 - 02:52:17PM] Error: Element of property RiftenCells on script dcur_supplyquestscript attached to dcur_supplyQuest (2F0E756E) cannot be bound because <NULL form> (00042242) is not the right type [03/30/2019 - 02:52:17PM] Error: Element of property RiftenCells on script dcur_supplyquestscript attached to dcur_supplyQuest (2F0E756E) cannot be bound because <NULL form> (00042249) is not the right type [03/30/2019 - 02:52:17PM] Error: Element of property RiftenCells on script dcur_supplyquestscript attached to dcur_supplyQuest (2F0E756E) cannot be bound because <NULL form> (00042245) is not the right type [03/30/2019 - 02:52:17PM] Error: Element of property RiftenCells on script dcur_supplyquestscript attached to dcur_supplyQuest (2F0E756E) cannot be bound because <NULL form> (00042244) is not the right type [03/30/2019 - 02:52:17PM] Error: Element of property RiftenCells on script dcur_supplyquestscript attached to dcur_supplyQuest (2F0E756E) cannot be bound because <NULL form> (00042247) is not the right type [03/30/2019 - 02:52:18PM] VM is freezing... [03/30/2019 - 02:52:18PM] VM is frozen [03/30/2019 - 02:52:18PM] Reverting game... [03/30/2019 - 02:52:18PM] Error: Element of property RiftenCells on script dcur_supplyquestscript attached to dcur_supplyQuest (2F0E756E) cannot be bound because <NULL form> (00042242) is not the right type [03/30/2019 - 02:52:18PM] Error: Element of property RiftenCells on script dcur_supplyquestscript attached to dcur_supplyQuest (2F0E756E) cannot be bound because <NULL form> (00042249) is not the right type [03/30/2019 - 02:52:18PM] Error: Element of property RiftenCells on script dcur_supplyquestscript attached to dcur_supplyQuest (2F0E756E) cannot be bound because <NULL form> (00042245) is not the right type [03/30/2019 - 02:52:18PM] Error: Element of property RiftenCells on script dcur_supplyquestscript attached to dcur_supplyQuest (2F0E756E) cannot be bound because <NULL form> (00042244) is not the right type [03/30/2019 - 02:52:18PM] Error: Element of property RiftenCells on script dcur_supplyquestscript attached to dcur_supplyQuest (2F0E756E) cannot be bound because <NULL form> (00042247) is not the right type [03/30/2019 - 02:52:27PM] Loading game... [03/30/2019 - 02:52:28PM] VM is thawing... [03/30/2019 - 02:52:28PM] Error: Cannot call GetActorBase() on a None object, aborting function call stack: [gagsizeplugin (31000800)].gagsizeracemenuplugin.OnReceiveTargetActor() - "RaceMenuBase.psc" Line ? [gagsizeplugin (31000800)].racemenubase.OnStartup() - "RaceMenuBase.psc" Line ? [gagsizeplugin (31000800)].gagsizeracemenuplugin.OnStartup() - "gagsizeracemenuplugin.psc" Line ? [gagsizeplugin (31000800)].gagsizeracemenuplugin.OnGameReload() - "RaceMenuBase.psc" Line ? [alias Player on quest gagsizeplugin (31000800)].RaceMenuLoad.OnPlayerLoadGame() - "RaceMenuLoad.psc" Line ? [03/30/2019 - 02:52:30PM] Error: Unable to call Delete - no native object bound to the script object, or object is of incorrect type stack: [Item 1 in container (00000014)].zadHiderScript.Delete() - "<native>" Line ? [Item 1 in container (00000014)].zadHiderScript.OnContainerChanged() - "zadHiderScript.psc" Line ? [03/30/2019 - 02:53:37PM] VM is freezing... [03/30/2019 - 02:53:37PM] VM is frozen Anyway, thank you for the new version. I love playing it
Rogwar002 Posted March 30, 2019 Posted March 30, 2019 On 3/28/2019 at 12:13 PM, piotsze said: AFT is a mod from time when follower mods were not as advanced as todays mods Try Immersive Amazing Follower Tweak. Seems reliable to me. It is based on AFT version 1.66. 1
Mr Technician Posted March 30, 2019 Posted March 30, 2019 10 minutes ago, Rogwar002 said: Try Immersive Amazing Follower Tweak. Seems reliable to me. It is based on AFT version 1.66. Thanks! ?
pedal92 Posted March 30, 2019 Posted March 30, 2019 9 hours ago, Kimy said: I will take care of needs mods in the next patch. Whenever that will happen, because I am still not a happy Kimy right now. Wow! So all of us who use and love your mod and never complain, get to do without and get punished (so to speak) because a handful of people on this thread and other threads, cause you grief. Kimy I love your work and think you are an amazing modder, and I feel sorry for you, that you have to deal with these kinds of things, but please remember there are a majority of us who love your work just the way it is as you give it to us, and who are now being punished with the few who don't. Please don't forget about us, the silent majority. 1
Kimy Posted March 30, 2019 Author Posted March 30, 2019 1 hour ago, pedal92 said: Wow! So all of us who use and love your mod and never complain, get to do without and get punished (so to speak) because a handful of people on this thread and other threads, cause you grief. Kimy I love your work and think you are an amazing modder, and I feel sorry for you, that you have to deal with these kinds of things, but please remember there are a majority of us who love your work just the way it is as you give it to us, and who are now being punished with the few who don't. Please don't forget about us, the silent majority. It's not intentional, but like most creative people, I can't work on my creations when I am not in the mood. I had CK opened 2-3 times last week, and couldn't get a single line of code written because my heart wasn't there. 3
Darkwing241 Posted March 30, 2019 Posted March 30, 2019 6 hours ago, Lupine00 said: It's the dialogue from the guards: because they explain to you what you must do, in the same way, every single day, no matter how long you've been in the prison, it creates the suggestion that at some point they are going to give different instructions (though they never do). 6 hours ago, Lupine00 said: Similarly, the way you can never talk to the other prisoners feels like a giant Chekov's gun, (that never goes off) suggesting that at some point you are going to have a really important conversation with a prisoner. These are super true. Definitely what was going on in the back of my mind
Lowezar Posted March 30, 2019 Posted March 30, 2019 13 hours ago, Exirn said: When I get a bounty, the guards put away their weapons during the arrest scene, but pull the weapons out right after and proceed to attack me. I don't have any other prison mods. Anyone else have this problem? Don't rush to close the dialogue, let them finish their last phrase and let the dialogue UI disappear on its own. Pro tip: it's "safety and stability 101" for ANY mod.
favbotvIalpha Posted March 31, 2019 Posted March 31, 2019 Cool mod, but sadly 8.0 creates some trouble :S Attackers can strip belts try to go for it but then never go to work. Has someone or even Kimy a link for a 7.x version ready?
Lupine00 Posted March 31, 2019 Posted March 31, 2019 6 hours ago, Lowezar said: Don't rush to close the dialogue, let them finish their last phrase and let the dialogue UI disappear on its own. Pro tip: it's "safety and stability 101" for ANY mod. With Dragonar, this is pushed to the limit though. You need to wait until the dialog's time out of their own accord, you cannot terminate any dialogs by clicking through them. I believe this is partly because of the strategy used to implement the special version of "You're gagged, so you can't talk" mechanic, that Kimy also used in the later parts of the Chloe questline. It's partly a Skyrim glitch, where dialog end scripts aren't being run, when perhaps they should, and partially an approach that makes that much more apparent to the user than most normal uses of dialog end scripts. Typically, it's safer to trigger on the dialog start, but presumably, that was not an option, or posed some other danger in this case. Probably, as this is entangled with a large number of dialogs, it's not going to change, but it does make Dragonar feel a bit like a Delzaron mod, where you have to remember to save before every interaction, and treat every activation or dialog choice with extreme care and patience, lest you end up blocked. Usually, Kimy code feels very reliable and robust. Kenjoka was always very good about producing a list of setstage numbers for Slaverun, that you could use to fix anything, and that might be helpful for Dragonar too. I suspect that even if the problem were mitigated, it's just pushing Skyrim a bit too hard, and will always be somewhat brittle. However, if I had a choice, I'd prefer more dialog variations rather than improved responsiveness. Because you go through the exact same dialogs day after day, it starts to feel a bit strange. Adding a bunch of variations, and awareness of how long you've been there, or how many times, would add a ton of replayability without any significant code or design changes. 1
Lupine00 Posted March 31, 2019 Posted March 31, 2019 I might be being a bit slow, but does anyone know where to find the crowbar? I found it.
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