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Deviously Cursed Loot LE 9.0 (2021-03-09)


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Posted

Hi,

Can you think to add a hotkey to enable or disable the nude female cover self animation ?

Because this animation is very interesting but in some case, it take the priority to other animations.

 

Thank you very much, your work is incredible.

Agreed, this feature would be nice. I like the feature (And the corresponding expressions), though it does tend to annihilate scenes from other mods if left enabled.

Posted

Just wanted to bring up again that the Rubber Collar can't be locked onto NPCs if you're wearing one yourself. Locking it onto an NPC also gives a blank confirmation box too, unlike things like the Heavy Collar.

Posted

Just wanted to bring up again that the Rubber Collar can't be locked onto NPCs if you're wearing one yourself. Locking it onto an NPC also gives a blank confirmation box too, unlike things like the Heavy Collar.

 

If it is a quest item it may not work properly on npc's.

Posted

 

Hi,

Can you think to add a hotkey to enable or disable the nude female cover self animation ?

Because this animation is very interesting but in some case, it take the priority to other animations.

 

Thank you very much, your work is incredible.

Agreed, this feature would be nice. I like the feature (And the corresponding expressions), though it does tend to annihilate scenes from other mods if left enabled.

 

 

There is an option in the MCM menu to disable the animation.

Posted

 

 

Hi,

Can you think to add a hotkey to enable or disable the nude female cover self animation ?

Because this animation is very interesting but in some case, it take the priority to other animations.

 

Thank you very much, your work is incredible.

Agreed, this feature would be nice. I like the feature (And the corresponding expressions), though it does tend to annihilate scenes from other mods if left enabled.

 

 

There is an option in the MCM menu to disable the animation.

 

 

Yes, but it's not immersive and very inconvenient to switch all the time into the MCM menu so actually, you activate this option or not.

You can't realy switch easily when it's needed, I think a hotkey would be very interesting for improve this (and add more of flexibility).

Posted

 

Just wanted to bring up again that the Rubber Collar can't be locked onto NPCs if you're wearing one yourself. Locking it onto an NPC also gives a blank confirmation box too, unlike things like the Heavy Collar.

 

If it is a quest item it may not work properly on npc's.

 

It's not, it's an otherwise normal item that can appear in the non-trapped loot tables, and is sold by the Dollmaker.

Posted

Hey guys, any clues as to the Bound Queen chastity items can be found?

 

They turn up in the ornate chests (the big ones). You can adjust the chance of a device appearing in the MCM and what level the character has to be before the quest starts

 

Posted

Drop useful key still doesn't work really well, i'm wearing a armbinder and a blindfold and i got a chastity  belt key by socialite 

 

It is not a 100% chance to get a fitting key, it's a "strong tendency".

Posted

Suggestion for a future update...

 

With all the coin purses lying around I would have thought any self respecting bandit might trap them as a lure for greedy adventurers. It would need to be in keeping (you can't hide an armbinder in a coin purse) but I would thought FlashBang would be absolutely perfect for it and immersive as well.

 

Perhaps the trigger chance could be doubled if the pc is stealing it from an NPC house.

Posted

 

 

 

Even the Piercing Removal Tool, does not properly remove piercings, it takes the physical item off, but still leaves the active magic affect.

 

 

 

Pretty sure this is intended. If you have a piercing in RL and remove it, your body will still be pierced even if you are currently not wearing the thing.

 

 

Think I might need to confirm this and if it is true time to start script editing, as I am pretty sure it should remove the affect as well.

 

After all from what I am aware of in real life, if you remove piercings the ermm, holes do heal over after time, though as I have not had any myself can not say for certain, though I am sure I heard a couple of the women I know saying that as they had not worn earrings for some time (years from what they seemed to be saying), they would need to get them re-pierced.

 

 

This is not an issue of DCL, but just the way the Devious Devices framework was designed.

 

If you want your piercings to heal up, you can try my mod, which allows piercing holes (including nipples etc.) to heal over time, as long as there is no piercing worn in the slot. The next update will also extend this feature to the DD piercing effects.

 

And by the way, DCL is really an awesome mod! :)

Posted

 

 

 

 

Even the Piercing Removal Tool, does not properly remove piercings, it takes the physical item off, but still leaves the active magic affect.

 

 

 

Pretty sure this is intended. If you have a piercing in RL and remove it, your body will still be pierced even if you are currently not wearing the thing.

 

 

Think I might need to confirm this and if it is true time to start script editing, as I am pretty sure it should remove the affect as well.

 

After all from what I am aware of in real life, if you remove piercings the ermm, holes do heal over after time, though as I have not had any myself can not say for certain, though I am sure I heard a couple of the women I know saying that as they had not worn earrings for some time (years from what they seemed to be saying), they would need to get them re-pierced.

 

 

This is not an issue of DCL, but just the way the Devious Devices framework was designed.

 

If you want your piercings to heal up, you can try my mod, which allows piercing holes (including nipples etc.) to heal over time, as long as there is no piercing worn in the slot. The next update will also extend this feature to the DD piercing effects.

 

And by the way, DCL is really an awesome mod! :)

 

 

Considering my load order is around 210-220 items I do not really want to add another mod to that list, so its time for me to get off my arse and dig into dd framework and start editing scripts so they do remove the magic affect, the constant arousal increase with sex lab aroused is a pain in the arse, especially when the piercings have been removed.

 

And you are of course right, DCL is a great mod, though to be honest its default settings are way too high, I normally end up wrapped up like a christmas present about half way through the first crypt looking for the dragonstone, that is if my constant collecting of alchemy items has not already done the same thing.

 

Edit, though to be honest I am trying to sort out why all clothes/armours and what not are showing invalid editor id, even on a new install, normally I would not care, but I am getting the odd comment of your naked, even when fully dressed which is kinda worrying.

 

Posted

 

 

 

 

 

Even the Piercing Removal Tool, does not properly remove piercings, it takes the physical item off, but still leaves the active magic affect.

 

 

 

Pretty sure this is intended. If you have a piercing in RL and remove it, your body will still be pierced even if you are currently not wearing the thing.

 

 

Think I might need to confirm this and if it is true time to start script editing, as I am pretty sure it should remove the affect as well.

 

After all from what I am aware of in real life, if you remove piercings the ermm, holes do heal over after time, though as I have not had any myself can not say for certain, though I am sure I heard a couple of the women I know saying that as they had not worn earrings for some time (years from what they seemed to be saying), they would need to get them re-pierced.

 

 

This is not an issue of DCL, but just the way the Devious Devices framework was designed.

 

If you want your piercings to heal up, you can try my mod, which allows piercing holes (including nipples etc.) to heal over time, as long as there is no piercing worn in the slot. The next update will also extend this feature to the DD piercing effects.

 

And by the way, DCL is really an awesome mod! :)

 

 

Considering my load order is around 210-220 items I do not really want to add another mod to that list, so its time for me to get off my arse and dig into dd framework and start editing scripts so they do remove the magic affect, the constant arousal increase with sex lab aroused is a pain in the arse, especially when the piercings have been removed.

 

The "Pierced" magical effect doesn't constantly raise arousal...

Posted

Can't install the mod. After putting it in the NMM folder with the rest of the mods, and restarting NMM, DCL does not show up.

 

That's not really a Cursed Loot problem, that's a NMM problem.  I personally use NMM and don't have any issues installing DCL.  Just make sure you are giving NMM enough time to actually work through the file, as the DCL file is much larger than a typical mod and can take quite a long time to actually be added to the mod list and be ready to install.

Posted

Suggestion for a future update...

 

With all the coin purses lying around I would have thought any self respecting bandit might trap them as a lure for greedy adventurers. It would need to be in keeping (you can't hide an armbinder in a coin purse) but I would thought FlashBang would be absolutely perfect for it and immersive as well.

 

Perhaps the trigger chance could be doubled if the pc is stealing it from an NPC house.

 

Nice idea.  Rynne seconds it.

 

Posted

 

Can't install the mod. After putting it in the NMM folder with the rest of the mods, and restarting NMM, DCL does not show up.

 

That's not really a Cursed Loot problem, that's a NMM problem.  I personally use NMM and don't have any issues installing DCL.  Just make sure you are giving NMM enough time to actually work through the file, as the DCL file is much larger than a typical mod and can take quite a long time to actually be added to the mod list and be ready to install.

 

Waited more than an hour, still nothing. I'm thinking it's the download from that site. I had no issues downloading this for my previous computer, before "mega" was introduced as part of the download.

Posted

 

 

Can't install the mod. After putting it in the NMM folder with the rest of the mods, and restarting NMM, DCL does not show up.

 

That's not really a Cursed Loot problem, that's a NMM problem.  I personally use NMM and don't have any issues installing DCL.  Just make sure you are giving NMM enough time to actually work through the file, as the DCL file is much larger than a typical mod and can take quite a long time to actually be added to the mod list and be ready to install.

 

Waited more than an hour, still nothing. I'm thinking it's the download from that site. I had no issues downloading this for my previous computer, before "mega" was introduced as part of the download.

 

 

Downloaded it from MEGA, works like a charm for me. Though I have to say I use MO.

 

Posted

 

 

 

Considering my load order is around 210-220 items I do not really want to add another mod to that list, so its time for me to get off my arse and dig into dd framework and start editing scripts so they do remove the magic affect, the constant arousal increase with sex lab aroused is a pain in the arse, especially when the piercings have been removed.

 

The "Pierced" magical effect doesn't constantly raise arousal...

 

 

The effects do nothing, except that they are there. The only place, where they make a difference (afaik), is in some CD quests.

To remove the effect you need but a simple command in the console.

 

 

Posted

 

 

 

 

Considering my load order is around 210-220 items I do not really want to add another mod to that list, so its time for me to get off my arse and dig into dd framework and start editing scripts so they do remove the magic affect, the constant arousal increase with sex lab aroused is a pain in the arse, especially when the piercings have been removed.

 

The "Pierced" magical effect doesn't constantly raise arousal...

 

 

The effects do nothing, except that they are there. The only place, where they make a difference (afaik), is in some CD quests.

To remove the effect you need but a simple command in the console.

 

 

 

 

I am aware they are supposed to do nothing, but for some reason on my set-up they constantly cause arousal to increase, which is damn annoying, and yes I am aware of the console command to remove the affects having used it quite a few times. Piercings for me tend to be one of the most common items I find, constantly removing them using the tools then having to use console/bat files to remove the affects in the spell area is a pain.

 

And in a world where I can go from almost dead to fully healed by just standing doing nothing for a bit of time, or even cast a couple of healing spells on myself or even use the base heal spell, there is not really any reason the magic affect for the should not be removed.

 

Even if you turn around and say its a magic curse, then the affect should be removed on using a shrine, the same way as when disease is removed on using one.  I am not sure off hand if there is a remove curse in the game, but if there is then that should also remove the magical affect.

 

After all the removal tool takes out the physical item, if the remaining affect is a left over curse you would expect the tool to be enchanted to remove that affect, after all there is no real reason to leave an active magic affect that does nothing still running, with the potential it could cause for later problems, it would be common sense in my personal opinion to remove that affect.

 

Of course we all have different opinions on what make sense in this sort of mod after all, or rather in the devious devices base, though I think this has gone on far enough and taken away from this mod too much, so I am not likely to respond to any more of this discussion unless its about DCL rather than the devious devices itself.

Posted

Actualy I try to use ;

- DCurse

- Defeat with device extension

- Maria Eden 2.0

- Simple Slavery

- Slave of Tamriel

- Prison overvault

- From The Deep

- Devious Helpless

 

I have some crash with my game and I think that not all this mod are compatible. So to keep protitution system, Helpless system and defeat system I think that I only keep :

 

- DCurse 

- Defeat with device extension

- Simple Slavery

- Slave of Tamriel

- Prison overvault

- From The Deep

 

This combinaison is good  or have some conflict ?

 

I have read in description that there is a little conflict with surrender option when using DCurse with Defeat. How can I configure corretly the 2 mod to not have CTD ?

 

In the same way, I would remove Deviously Helpless. I have read that there is a agression system when you where DD or be naked with DCurse mod.

 

For maria Eden I have lot of troubles to work it... 

 

Posted

DD Helpless is outdated in comparison to DCUR, use the Sex Attack option "Restrained" (analogous) of DCUR instead.

Apart from that, they should work well together, if you have all requirements. For Defeat and DCUR Sex Attack, you should EITHER use Defeat player plugin OR DCUR Sex Attack "Surrender" (analogous), NOT both at the same time. I'd recommend to remove the Device plugin of Defeat and deactivate its player plugin (NPCs still may work) as DCUR Sex Attack Surrender already has a built-in Device system.

At least for me it works fine like that, once I've got defeated by bandtis, used and bound (DCUR Surrender) and on my way back to a city (to find a blacksmith ^^) I saw a pack of wolves using a female hunter (Defeat NPC + MNC)

For Maria Eden I can't help you, as I don't use it, though generally spoken I just can recommend to double check that all requirements for it are installed and work properly prior to using a new mod and there are no reoprted conflicts with another mod you've already installed. Normally both can be found in the mod description.

 

Posted

DD Helpless is outdated in comparison to DCUR, use the Sex Attack option "Restrained" (analogous) of DCUR instead.

Apart from that, they should work well together, if you have all requirements. For Defeat and DCUR Sex Attack, you should EITHER use Defeat player plugin OR DCUR Sex Attack "Surrender" (analogous), NOT both at the same time. I'd recommend to remove the Device plugin of Defeat and deactivate its player plugin (NPCs still may work) as DCUR Sex Attack Surrender already has a built-in Device system.

At least for me it works fine like that, once I've got defeated by bandtis, used and bound (DCUR Surrender) and on my way back to a city (to find a blacksmith ^^) I saw a pack of wolves using a female hunter (Defeat NPC + MNC)

For Maria Eden I can't help you, as I don't use it, though generally spoken I just can recommend to double check that all requirements for it are installed and work properly prior to using a new mod and there are no reoprted conflicts with another mod you've already installed. Normally both can be found in the mod description.

 

Ok I see you use DCurse instead of Defeat to manage player defeat (0hit point or surrender) in combat. But do you have the resist system and the post-assault options of defeat for player ?

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