AnubiSs2167 Posted March 21, 2016 Posted March 21, 2016 The above happened to me few times with combat surrender ON and on multiple and single enemies alike. Strangly i managed to kill buged npc after engaging in a scene with him using matchmaker. Don't realy see a conection with dcur but eveything is possible in skyrim modding
anubis Posted March 21, 2016 Posted March 21, 2016 Major Bug - Combat Surrender Kimy I'll get you some logs if you need them them but it is a reproducible bug which you can test for yourself very easily. I'm sorry but to explain isn't straight forward so I hope this is clear. I only noticed it because of losing to some Bandits and then again later with some Ice Wolves, I thought it was just a Skyrim glitch at first Basically if you are using Defeat with Combat Surrender unchecked the following will occur from DCUR v5.1: If its a single opponent then no problem Where there are multiple opponents then the last one one becomes immortal and cannot be killed, even the "Kill" command using console will not kill it and the only way to remove it is either "Disable" or "Mark for Delete". Testing regime using a new game: 1/ DCUR not installed - Defeat/DA work normally all enemies are killable after a rape 2/ DCUR v4.8 installed - Defeat/DA work normally all enemies are killable after a rape 3/ DCUR v5.1/v5.4 installed - Defeat/DA last enemy cannot be killed The bug only occurs with multiple opponents, single opponents work normally which is why I've never noticed it before. It seems to make one of the enemies essential. Behaviour: Enemy behaves normally initially, however once defeated it just stands there and appears friendly. Checking console it has negative health points. If you then attack it not much happens at first, it then turns hostile and has full health again. Once defeated the same thing happens again. Tested on both human and animal. I initially assumed it was a DA error however if DCUR is not present it doesn't happen. DCUR v4.8 works correctly so it's something that's crept in the v5+ series Yes, i can confirm this issue. Though it not happen often (rarely i would say) on my end. But i cant confirm if this was from DCUR, think it was glitch from Defeat. DCUR 5.1 with surrender unchecked Defeat 5.1 Not using DA Was happen with Scavenger (single actor) few weeks ago. The man just wont drop dead and keep on attacking while PC on KO state. Went back to earlier save but still having the same result. Was happen also with multiple actor on 2 man outside uttering hills cave, the last actor become invincible for unknown reason and if i remember this was something to do with kill move scene that didn't executed perfectly resulting the opponent was set to essential. Quit and restart the game somehow fixed them tho, since revert to earlier save wont help.
chipstick Posted March 21, 2016 Posted March 21, 2016 Major Bug - Combat Surrender Kimy I'll get you some logs if you need them them but it is a reproducible bug which you can test for yourself very easily. I'm sorry but to explain isn't straight forward so I hope this is clear. I only noticed it because of losing to some Bandits and then again later with some Ice Wolves, I thought it was just a Skyrim glitch at first Basically if you are using Defeat with Combat Surrender unchecked the following will occur from DCUR v5.1: If its a single opponent then no problem Where there are multiple opponents then the last one one becomes immortal and cannot be killed, even the "Kill" command using console will not kill it and the only way to remove it is either "Disable" or "Mark for Delete". Testing regime using a new game: 1/ DCUR not installed - Defeat/DA work normally all enemies are killable after a rape 2/ DCUR v4.8 installed - Defeat/DA work normally all enemies are killable after a rape 3/ DCUR v5.1/v5.4 installed - Defeat/DA last enemy cannot be killed The bug only occurs with multiple opponents, single opponents work normally which is why I've never noticed it before. It seems to make one of the enemies essential. Behaviour: Enemy behaves normally initially, however once defeated it just stands there and appears friendly. Checking console it has negative health points. If you then attack it not much happens at first, it then turns hostile and has full health again. Once defeated the same thing happens again. Tested on both human and animal. I initially assumed it was a DA error however if DCUR is not present it doesn't happen. DCUR v4.8 works correctly so it's something that's crept in the v5+ series I had this issue too, but didn't realise it might be connected to DCUR. For me, it would also occur for single enemies. I'd usually get the affected enemy to lose their immunity by: 1) getting a dcur-initiated sex encounter with the enemy to trigger (e.g prox rape previously would trigger for hostile enemies who hadn't aggro'd your character - e.g. if they hadn't detected you yet - this has probably changed with 5.3 or 5.4 as Kimy added code for sneaking, I believe) 2) initiating a sex animation with other npcs close by (I'd toggle the affected enemy's AI off, get a sex animation happening CLOSEBY the affected foe, then toggle the AI of the enemy back on during the sex encounter - the previously immune enemy would just drop dead immediately) 3) Sometimes if I just left the enemy alone for awhile, he/she would lose his immunity. The above steps were sometimes unreliable, but worked often enough. I posted once about it on defeat's thread back some months ago. Mysteriously, the problem resolved itself for me a month or so ago - unsure what happened, but Defeat now works perfectly, no unkillable foes. I wish I knew what caused it to resolve itself. I know this isn't much help, but just letting you know I'd observed it too, and some of the workarounds I used.
swords and sandals Posted March 21, 2016 Posted March 21, 2016 Was trying out the mod and had picked up a few devices from cases that didn't equip to me because of low arousal.. BUT.. now I am not allowed to remove these devices from my inventory.. I don't want these things stacking up in my inventory.. How do I get rid of these? There is an option in the MCM called, I think, Bondage Lover which prevents you from dropping any devices you're carrying. They can be placed into a container in any house you own, or sold to any merchant that buys devices, but can't be dropped. Finding devices that don't equip is a feature and not related to arousal. Again, it can be switched off in the MCM, though I forget where it is or what it's called.
Damoriva Posted March 21, 2016 Posted March 21, 2016 How do I get the DCL gag talk to actually fire? I've set the chance for it to 100% and even equipped a gag from DCL, but I'm only getting the hideously annoying DDi gag talk.
badbat111 Posted March 21, 2016 Posted March 21, 2016 have you tryed get stripped ? in the walkthrough the player is tied to a single bed which gave me a idea for a event could be called bed bound in mcm when the player triggers a trap and bed bound is selected they wake up at a inn tied to the bed with devices on the player gets a pop up saying to struggle like on the one you get put in the cage forgot that quest line name once the player finnishes struggling with a pop up saying no use or something like that the bar keeper will come in saying whats that noise find the player like that then the player has a chat option 1 option is begging to be untied from the bed the other option would be a nasty comment type of thing if the nasty comment type of thing is picked say like (what do you think im doing moron) the inn keeper will decide to rape the player then decide to let people use the player for a fee after the event ends she is untied but she keeps the devices on and has to remove them herself if she asks to be untied there could be a chance % in mcm menu to have the inn keeper rape the player or unties them if they untie the player without raping they could give a small ammount of coins or something with a cheeky comment saying cant handle your drinks or something like that
darkfender666 Posted March 21, 2016 Posted March 21, 2016 i have a problem with leah. Started a brand new game to test it: Was enslaved via simple slavery... After some days i finally get some relationship points and manage to get armbinder removed from leah but at this point any Sexlab animation ends up making my character uncapable of getting back in fight position (the same bug happened with older estrus versions). Even if i end slavery i still cannot enter fighting stance. the strange thing is it happens only with leah and any other mod triggering sexlab in any way doesn t cause any problem. i have latest Sexlab but didn t update zaz to yesterday version yet try restoring it via the zaz mcm player control center Had the same bug, but ending slavery would restore controlls, zaz did work for restoring controlls when playing with slavery, but it would be dissabled every 10 - 20 - 30 secs. When I checked my papyrus log, there would allways be a dissable controlls call sent with every check dcur did. Never did find a solution. Think the last version i tryed was 5.3. Then my computer died , but the logs are posted here in this thread some time back. yep thank i am starting to think its a feature ..... Doesn t make much sense since its not included in rules etc but zaz fixes until the next SL scene that makes me thing its one of the quest equipped items
Morferous Posted March 21, 2016 Posted March 21, 2016 Summary on the other notes: I have a lot of the 'esp' files you mentioned disabled, but I wasn't aware that the "cloaks" files were overwritten by WAF - Remade. I will look into that to remove even more script clutter from my game. Complete Crafting Overhaul Remade (CCOR), not Weapons and Armor Fixes Remade (WAFR). Just making sure that you are looking the right file. Hopefully you did get your problems fixed.
Kimy Posted March 21, 2016 Author Posted March 21, 2016 Major Bug - Combat Surrender Kimy I'll get you some logs if you need them them but it is a reproducible bug which you can test for yourself very easily. I'm sorry but to explain isn't straight forward so I hope this is clear. I only noticed it because of losing to some Bandits and then again later with some Ice Wolves, I thought it was just a Skyrim glitch at first Basically if you are using Defeat with Combat Surrender unchecked the following will occur from DCUR v5.1: If its a single opponent then no problem Where there are multiple opponents then the last one one becomes immortal and cannot be killed, even the "Kill" command using console will not kill it and the only way to remove it is either "Disable" or "Mark for Delete". Testing regime using a new game: 1/ DCUR not installed - Defeat/DA work normally all enemies are killable after a rape 2/ DCUR v4.8 installed - Defeat/DA work normally all enemies are killable after a rape 3/ DCUR v5.1/v5.4 installed - Defeat/DA last enemy cannot be killed The bug only occurs with multiple opponents, single opponents work normally which is why I've never noticed it before. It seems to make one of the enemies essential. Behaviour: Enemy behaves normally initially, however once defeated it just stands there and appears friendly. Checking console it has negative health points. If you then attack it not much happens at first, it then turns hostile and has full health again. Once defeated the same thing happens again. Tested on both human and animal. I initially assumed it was a DA error however if DCUR is not present it doesn't happen. DCUR v4.8 works correctly so it's something that's crept in the v5+ series If this is a issue originating in DCL, it will be the strangest bug ever found in the mod. Because there is not ONE instance in all of DCL where actors other than the player or quest NPCs are getting made Essential. The pacification is done via a Faction that doesn't make the enemies unkillable.The surrender code itself cannot ever execute with Combat Surrender disabled. The only exception is you manually hitting the surrender hot key. That one currently doesn't check if the entire feature is disabled (just fixed that!). So I would be really curious to see a log. oO And just to make sure, you guys experience that issue on a NEW game as well?
chipstick Posted March 21, 2016 Posted March 21, 2016 If this is a issue originating in DCL, it will be the strangest bug ever found in the mod. Because there is not ONE instance in all of DCL where actors other than the player or quest NPCs are getting made Essential. The pacification is done via a Faction that doesn't make the enemies unkillable.The surrender code itself cannot ever execute with Combat Surrender disabled. The only exception is you manually hitting the surrender hot key. That one currently doesn't check if the entire feature is disabled (just fixed that!). So I would be really curious to see a log. oO And just to make sure, you guys experience that issue on a NEW game as well? I experienced it on a new game myself. As mentioned, it was very odd behaviour, and for my current game at least - has mysteriously and completely resolved itself. (Would you happen to have identified the issue thats causing DHLP-suspend to permanently flag NPCS as involved in scenes, even when they arent? Sorry to double back onto this - just wondering if I should wait for a fix or attempt to hack another of your scripts - which I'd normally prefer not to do. Game on hold for the moment)
devilhunter89 Posted March 21, 2016 Posted March 21, 2016 Ok let me start by saying, you are evil and mean! Moving on. I updated to the new version on a fresh Skyrim install. Loving it so far, but a few items of note. 1 playing the Leon quest every time I load a save the obsidian catsuit turns white and loses all details (zippers seems) UN equipping and equipping restores the texture but it goes away again on the next save load. 2 after Leon removed arm binder I can function,access inventory but not draw weapons. Is this a bug or a feature? 3 no body will buy devious items, I have no drop enabled so they are kinda pulling up lol I don't want to disable it though as I find it incredibly immersive for a reluctant sub.
Varithina Posted March 21, 2016 Posted March 21, 2016 Ok let me start by saying, you are evil and mean! Moving on. I updated to the new version on a fresh Skyrim install. Loving it so far, but a few items of note. 1 playing the Leon quest every time I load a save the obsidian catsuit turns white and loses all details (zippers seems) UN equipping and equipping restores the texture but it goes away again on the next save load. 2 after Leon removed arm binder I can function,access inventory but not draw weapons. Is this a bug or a feature? 3 no body will buy devious items, I have no drop enabled so they are kinda pulling up lol I don't want to disable it though as I find it incredibly immersive for a reluctant sub. Only merchant I am aware of that will buy them is the one provided from The Art Of Magic mod, not sure if any vanilla game merchants will buy them though. Personally having the blacksmith buy them would work, even if it is just to scrap them down for raw materials, maybe allow the player to break them down at the smelter? Just make sure that equipped/quest items can not be broken down though.
Morferous Posted March 21, 2016 Posted March 21, 2016 3 no body will buy devious items, I have no drop enabled so they are kinda pulling up lol I don't want to disable it though as I find it incredibly immersive for a reluctant sub. Only merchant I am aware of that will buy them is the one provided from The Art Of Magic mod, not sure if any vanilla game merchants will buy them though. Personally having the blacksmith buy them would work, even if it is just to scrap them down for raw materials, maybe allow the player to break them down at the smelter? Just make sure that equipped/quest items can not be broken down though. Well, Captured Dreams is actually a store that sells and buys the devious stuff. It is included in my male game too, despite that I don't use any male items. I need to buy the stuff to my girls from somewhere, so I am ignoring those quests with my male character and getting in to lot of trouble in the store with my female character. Lydia and Jordis are quite well behaving ladies in my game(s).
Rynnes Master Posted March 21, 2016 Posted March 21, 2016 .... If this is a issue originating in DCL, it will be the strangest bug ever found in the mod. Because there is not ONE instance in all of DCL where actors other than the player or quest NPCs are getting made Essential. The pacification is done via a Faction that doesn't make the enemies unkillable.The surrender code itself cannot ever execute with Combat Surrender disabled. The only exception is you manually hitting the surrender hot key. That one currently doesn't check if the entire feature is disabled (just fixed that!). So I would be really curious to see a log. oO And just to make sure, you guys experience that issue on a NEW game as well? My experience was *not* a new game (updated to 5.4 from 5.3 during this playthrough). The occurrence is very rare (i think it only happened twice to me) and I didn't give it a thought until I read Storm's message and realized "hey, that's what happened to me, too!". Sorry, no logs. Unlikely to get one, either since I don't normally play with logging enabled.
Kimy Posted March 21, 2016 Author Posted March 21, 2016 Tbh, if an issue cannot be reliably reproduced, it will be very hard to fix even IF DCL is the root cause of the issue and not just a catalyst.
thenintendobox Posted March 21, 2016 Posted March 21, 2016 i remember having the issue too, but after a bit the enemy would die
Nazzzgul666 Posted March 21, 2016 Posted March 21, 2016 i have a problem with leah. Started a brand new game to test it: Was enslaved via simple slavery... After some days i finally get some relationship points and manage to get armbinder removed from leah but at this point any Sexlab animation ends up making my character uncapable of getting back in fight position (the same bug happened with older estrus versions). Even if i end slavery i still cannot enter fighting stance. the strange thing is it happens only with leah and any other mod triggering sexlab in any way doesn t cause any problem. i have latest Sexlab but didn t update zaz to yesterday version yet try restoring it via the zaz mcm player control center Had the same bug, but ending slavery would restore controlls, zaz did work for restoring controlls when playing with slavery, but it would be dissabled every 10 - 20 - 30 secs. When I checked my papyrus log, there would allways be a dissable controlls call sent with every check dcur did. Never did find a solution. Think the last version i tryed was 5.3. Then my computer died , but the logs are posted here in this thread some time back. yep thank i am starting to think its a feature ..... Doesn t make much sense since its not included in rules etc but zaz fixes until the next SL scene that makes me thing its one of the quest equipped items It's not a problem of DCUL, not exakctly sure what else, though. I think it's a problem when sexlab trigger + weapon equipped + scriptlag maybe, i had this problem without DCUL installed, once with SD+ and once after Defeat event. What fixed it for me was: equip a weapon. If it's already, unequip before and equip it again. I think magic doesn't work, so you need something to put in your hands. I had this issue too, but didn't realise it might be connected to DCUR. For me, it would also occur for single enemies. I'd usually get the affected enemy to lose their immunity by: 1) getting a dcur-initiated sex encounter with the enemy to trigger (e.g prox rape previously would trigger for hostile enemies who hadn't aggro'd your character - e.g. if they hadn't detected you yet - this has probably changed with 5.3 or 5.4 as Kimy added code for sneaking, I believe) 2) initiating a sex animation with other npcs close by (I'd toggle the affected enemy's AI off, get a sex animation happening CLOSEBY the affected foe, then toggle the AI of the enemy back on during the sex encounter - the previously immune enemy would just drop dead immediately) 3) Sometimes if I just left the enemy alone for awhile, he/she would lose his immunity. The above steps were sometimes unreliable, but worked often enough. I posted once about it on defeat's thread back some months ago. Mysteriously, the problem resolved itself for me a month or so ago - unsure what happened, but Defeat now works perfectly, no unkillable foes. I wish I knew what caused it to resolve itself. I know this isn't much help, but just letting you know I'd observed it too, and some of the workarounds I used. Call it a feature "Prude NPCs can get in rage and are essential until they see/participate in a sex scene, then they will die immediatly" To be more serious: Goubo reported there is a bug in Defeat that starts a script sometimes twice, and i had bug a with Defeat where my follower was supposed to get raped, but nothing happens. If it occurs with DCUL only (i didn't see it), it might be a very strange combination of things going wrong... but i'm not sure that Kimy could find the bug in her code. Does maybe vanilla set something like essential if an animation gets stuck? Or something like: SKYRIM: 'Hey, NPC, you're dead. Play the ragdoll animation' NPC: 'Sure, i'll just finish that other animation' 3 hours later... NPC: 'argh' *ragdoll*
Slorm Posted March 21, 2016 Posted March 21, 2016 Major Bug - Combat Surrender Kimy I'll get you some logs if you need them them but it is a reproducible bug which you can test for yourself very easily. I'm sorry but to explain isn't straight forward so I hope this is clear. I only noticed it because of losing to some Bandits and then again later with some Ice Wolves, I thought it was just a Skyrim glitch at first Basically if you are using Defeat with Combat Surrender unchecked the following will occur from DCUR v5.1: If its a single opponent then no problem Where there are multiple opponents then the last one one becomes immortal and cannot be killed, even the "Kill" command using console will not kill it and the only way to remove it is either "Disable" or "Mark for Delete". Testing regime using a new game: 1/ DCUR not installed - Defeat/DA work normally all enemies are killable after a rape 2/ DCUR v4.8 installed - Defeat/DA work normally all enemies are killable after a rape 3/ DCUR v5.1/v5.4 installed - Defeat/DA last enemy cannot be killed The bug only occurs with multiple opponents, single opponents work normally which is why I've never noticed it before. It seems to make one of the enemies essential. Behaviour: Enemy behaves normally initially, however once defeated it just stands there and appears friendly. Checking console it has negative health points. If you then attack it not much happens at first, it then turns hostile and has full health again. Once defeated the same thing happens again. Tested on both human and animal. I initially assumed it was a DA error however if DCUR is not present it doesn't happen. DCUR v4.8 works correctly so it's something that's crept in the v5+ series If this is a issue originating in DCL, it will be the strangest bug ever found in the mod. Because there is not ONE instance in all of DCL where actors other than the player or quest NPCs are getting made Essential. The pacification is done via a Faction that doesn't make the enemies unkillable.The surrender code itself cannot ever execute with Combat Surrender disabled. The only exception is you manually hitting the surrender hot key. That one currently doesn't check if the entire feature is disabled (just fixed that!). So I would be really curious to see a log. oO And just to make sure, you guys experience that issue on a NEW game as well? Testing Methodology: 1/ New game created in start cell, no version of DCL installed 2/ Character introduced into world (LAL) 3/ Character moved to cell whiterunexterior01 and moved out of range of any guards 4/ Character equipped with leather armour, steel sword and healing potions 5/ Save test taken 6/ DCL v4.8 installed and saved as testv48 7/ Console opened "player.placeatme 39CF4 2" 8/ Defeat scene plays out 9/ Character escapes and returns and kills both bandits Here is log DCL_V4_8_Papyrus.0.log 10/ test loaded (step 5) DCL v5.4 installed and saved as testv54 11/ Console opened "player.placeatme 39CF4 2" 12/ Defeat scene plays out 13/ Character escapes and returns. 14 Character can kill one bandit but the other is essential and cannot be killed having minus health points. Here is log DCL_V5_4_Papyrus.0.log I have kept both test setups so if you really need it I can FRAPS it so you can see what is happening For background, I rarely change mods nowadays, the only ones that have changed recently are DCL upgrades (v5.1 to v5.4), POP upgrades 8a, College Days Winterhold (clean version from nexus) and one addition which was Apropos EDIT: Load order in case it's useful: Skyrim.esm Update.esm Dawnguard.esm HearthFires.esm Dragonborn.esm Unofficial Skyrim Legendary Edition Patch.esp ZaZAnimationPack.esm SexLab.esm SexLabAroused.esm Devious Devices - Assets.esm Devious Devices - Integration.esm daymoyl.esm Devious Devices - Expansion.esm BeeingFemale.esm TouringCarriages.esp SkyUI.esp dD - Realistic Ragdoll Force - Realistic.esp Difficulty x1 Player Standard HP to PC.esp Brawl Bugs CE.esp RaceMenuMorphsCBBE.esp CalienteVanillaArmorTweaks.esp Immersive Sounds - Magic.esp 3DNPC.esp LADL - No Starting Spells.esp RaceMenu.esp RaceMenuPlugin.esp RealisticNeedsandDiseases.esp SleepTight.esp Slower Skill Learning.esp SplashofRain.esp The Dance of Death - Ultimate Edition.esp TimingIsEverything.esp TradeBarter.esp UnreadBooksGlow.esp OCR-Fixes.esp SexLabSquirt.esp sexlab_WearAndTear.esp xazPrisonOverhaul.esp xazPrisonOverhaul - Patch.esp Captured Dreams.esp SexLabNudeCreatures.esp SexLabNudeCreaturesDB.esp SexLabNudeCreaturesDG.esp EstrusChaurus.esp BeeingFemaleBasicAddOn.esp SkyrimBound.esp Bathing in Skyrim - Main.esp Deviously Cursed Loot.esp PrivateNeeds.esp Purewaters.esp ShowersInInns.esp R18pn - lingerie Set.esp PrivateNeeds-RND.esp PrivateNeeds-Sexlab.esp Bathing in Skyrim - Water for Pure Waters (Legendary).esp RND_PureWaters-Patch.esp RND_Dawnguard-Patch.esp RND_Dragonborn-Patch.esp SexLab Sound FX Replacer.esp SerialStrip.esp SerialStripper.esp Apropos.esp Devious Devices - Equip.esp DeviouslyHelpless.esp RND_USKP-Patch.esp CollegeDaysWinterhold.esp RND_HearthFires-Patch.esp Devious Deviants.esp SexLabDefeat.esp Devious Cidhna.esp private_nokillblur_test.esp mslDeviousCaptures.esp Alternate Start - Live Another Life.esp The real problem isn't cleaning up, but when a Robbed event occurs in Defeat and it happens to be the invincible bandit, then the pc cannot get their gear back. On a separate note, if you could get a similar Robbed event into DCL it would be great, I could finally get rid of DA and would no longer need Defeat as I only use the "player as victim" so saving two mod slots as well.
Kimy Posted March 21, 2016 Author Posted March 21, 2016 @Slorm: All right, can you test with this fix installed and tell me if the problem is gone? I can't test it myself because I don't have either DA or Defeat in my load order. DCL Defeat Fix.7z
Slorm Posted March 21, 2016 Posted March 21, 2016 @Slorm: All right, can you test with this fix installed and tell me if the problem is gone? I can't test it myself because I don't have either DA or Defeat in my load order. DCL Defeat Fix.7z Afraid not, one is still unkillable (see screenshot). I'm off to bed now, work in the morning (I'm in the UK) catch up tomorrow
xuoyuen Posted March 21, 2016 Posted March 21, 2016 I'm in bit of a conundrum and I can't quite explain it. When I use MO, DCL seems to work just fine, but I'm only capable of triggering traps and nothing else. However, with NMM everything seems to work as it should. I've tried both mod managers for a few hours and I can't pinpoint what's wrong... Anyone have any ideas? D:
devilhunter89 Posted March 22, 2016 Posted March 22, 2016 3 no body will buy devious items, I have no drop enabled so they are kinda pulling up lol I don't want to disable it though as I find it incredibly immersive for a reluctant sub. Only merchant I am aware of that will buy them is the one provided from The Art Of Magic mod, not sure if any vanilla game merchants will buy them though. Personally having the blacksmith buy them would work, even if it is just to scrap them down for raw materials, maybe allow the player to break them down at the smelter? Just make sure that equipped/quest items can not be broken down though. Well, Captured Dreams is actually a store that sells and buys the devious stuff. It is included in my male game too, despite that I don't use any male items. I need to buy the stuff to my girls from somewhere, so I am ignoring those quests with my male character and getting in to lot of trouble in the store with my female character. Lydia and Jordis are quite well behaving ladies in my game(s). I thought all merchants were supposed to buy them. Guess I'll go check the CD thread and see why they aren't buying them either
Slagblah Posted March 22, 2016 Posted March 22, 2016 3 no body will buy devious items, I have no drop enabled so they are kinda pulling up lol I don't want to disable it though as I find it incredibly immersive for a reluctant sub. Only merchant I am aware of that will buy them is the one provided from The Art Of Magic mod, not sure if any vanilla game merchants will buy them though. Personally having the blacksmith buy them would work, even if it is just to scrap them down for raw materials, maybe allow the player to break them down at the smelter? Just make sure that equipped/quest items can not be broken down though. Well, Captured Dreams is actually a store that sells and buys the devious stuff. It is included in my male game too, despite that I don't use any male items. I need to buy the stuff to my girls from somewhere, so I am ignoring those quests with my male character and getting in to lot of trouble in the store with my female character. Lydia and Jordis are quite well behaving ladies in my game(s). I thought all merchants were supposed to buy them. Guess I'll go check the CD thread and see why they aren't buying them either I think that's only the case after you get the Merchant Speech perk.
sfeile Posted March 22, 2016 Posted March 22, 2016 3 no body will buy devious items, I have no drop enabled so they are kinda pulling up lol I don't want to disable it though as I find it incredibly immersive for a reluctant sub. Only merchant I am aware of that will buy them is the one provided from The Art Of Magic mod, not sure if any vanilla game merchants will buy them though. Personally having the blacksmith buy them would work, even if it is just to scrap them down for raw materials, maybe allow the player to break them down at the smelter? Just make sure that equipped/quest items can not be broken down though. Well, Captured Dreams is actually a store that sells and buys the devious stuff. It is included in my male game too, despite that I don't use any male items. I need to buy the stuff to my girls from somewhere, so I am ignoring those quests with my male character and getting in to lot of trouble in the store with my female character. Lydia and Jordis are quite well behaving ladies in my game(s). I thought all merchants were supposed to buy them. Guess I'll go check the CD thread and see why they aren't buying them either I think that's only the case after you get the Merchant Speech perk. This. After gaining the merchant perk, you should be able to sell them to any vendor.
TnTTnT Posted March 22, 2016 Posted March 22, 2016 One quick question, Sex attack seem to strip victim from all their equipments. Is it possible to set DCL to obey Sexlab strip setting instead of strip everything?
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