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Deviously Cursed Loot LE 9.0 (2021-03-09)


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3 no body will buy devious items, I have no drop enabled so they are kinda pulling up lol I don't want to disable it though as I find it incredibly immersive for a reluctant sub.

Only merchant I am aware of that will buy them is the one provided from The Art Of Magic mod, not sure if any vanilla game merchants will buy them though. Personally having the blacksmith buy them would work, even if it is just to scrap them down for raw materials, maybe allow the player to break them down at the smelter? Just make sure that equipped/quest items can not be broken down though.
Well, Captured Dreams is actually a store that sells and buys the devious stuff. It is included in my male game too, despite that I don't use any male items. I need to buy the stuff to my girls from somewhere, so I am ignoring those quests with my male character and getting in to lot of trouble in the store with my female character.

 

Lydia and Jordis are quite well behaving ladies in my game(s). smile.png

I thought all merchants were supposed to buy them. Guess I'll go check the CD thread and see why they aren't buying them either

I think that's only the case after you get the Merchant Speech perk.

This. After gaining the merchant perk, you should be able to sell them to any vendor.

Thanks for clearing that up

 

There is another house mod, called Refuge of Old, it has two merchants in there & the second merchant, the one deeper inside the place will buy devious devices.  http://www.nexusmods.com/skyrim/mods/54881/?

Posted

I've had two different items that, according to their description, use standard keys that then didn't unlock/allow picking because they were supposedly high-security equipped via Cursed Loot. Anyone ever had a similar issue?

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Is there an ini setting or something I can change that will let me unlock the MCM when wearing restraints? I'm trying to get the mod to play nice with others but I can't access the MCM and the debug stripping doesn't remove certain quest items.

 

The safeword removes all quest items as well, as long as they were equipped by Cursed Loot. It does not quest items from other mods, e.g. Captured Dreams.

 

 

My experience is that the safeword does work, although not perfectly. First thing (at least for me) is that it is slow. Try using the safeword and then go drink a coffee or something. Just don't get impatient and avoid changing cells. If that doesn't do it, try the safeword again. I had that once or twice where the first use removed some items and then did nothing (no unequipping sounds) for a minute or two. When I used it again, it removed the rest. Lastly, it seems to have problems with piercings in general and the obsidian piercings especially. Never removed these for med. Although, piercings don't lock the MCM I think.

Posted

 

 

Is there an ini setting or something I can change that will let me unlock the MCM when wearing restraints? I'm trying to get the mod to play nice with others but I can't access the MCM and the debug stripping doesn't remove certain quest items.

 

The safeword removes all quest items as well, as long as they were equipped by Cursed Loot. It does not quest items from other mods, e.g. Captured Dreams.

 

 

My experience is that the safeword does work, although not perfectly. First thing (at least for me) is that it is slow. Try using the safeword and then go drink a coffee or something. Just don't get impatient and avoid changing cells. If that doesn't do it, try the safeword again. I had that once or twice where the first use removed some items and then did nothing (no unequipping sounds) for a minute or two. When I used it again, it removed the rest. Lastly, it seems to have problems with piercings in general and the obsidian piercings especially. Never removed these for med. Although, piercings don't lock the MCM I think.

 

 

Even the Piercing Removal Tool, does not properly remove piercings, it takes the physical item off, but still leaves the active magic affect.

 

Posted

 

Even the Piercing Removal Tool, does not properly remove piercings, it takes the physical item off, but still leaves the active magic affect.

 

 

 

Pretty sure this is intended. If you have a piercing in RL and remove it, your body will still be pierced even if you are currently not wearing the thing.

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Even the Piercing Removal Tool, does not properly remove piercings, it takes the physical item off, but still leaves the active magic affect.

 

 

 

Pretty sure this is intended. If you have a piercing in RL and remove it, your body will still be pierced even if you are currently not wearing the thing.

 

 

Think I might need to confirm this and if it is true time to start script editing, as I am pretty sure it should remove the affect as well.

 

After all from what I am aware of in real life, if you remove piercings the ermm, holes do heal over after time, though as I have not had any myself can not say for certain, though I am sure I heard a couple of the women I know saying that as they had not worn earrings for some time (years from what they seemed to be saying), they would need to get them re-pierced.

Posted

Bug Report
For the "Devious Adventure" quest my girl got equipped a corset and a belt (together with other stuff), which properly merged into the belted corset. Though when I arrived back at the quest offerer, she couldn't remove the corset and belt. Any other stuff got properly removed, but the belt, corset and because of that the plugs stayed in place. Additionally after I spoke to her, there suddenly were TWO corsets of the same kind in my inventory!

Also it seems like the offerer tried to remove nipple piercings before a chastity bra, because the bra was gone but the piercings still were in place.

Sadly I don't have a script log for that :/

 

Maybe a solution could be to very first check for chastity belts and bras, because I can't think of an item blocking their removal. So first the belt, then the bra, while the bra gets unequipped a corset would have time to transform back to its unbelted state, and the rest should be no problem ;)

Posted

I have still the disposition bug with Lea

 

Everything works fine for the first day or so then whatever i do she is not happy (dialogue are you happy today etc etc) despite i got onscreen messages she is happy :/

 

This is the 3rd brand new game i tested and Always get the same outcome.

It works good until i get 2 DAILY disposition increase or something like that.

Posted

Bug Report

For the "Devious Adventure" quest my girl got equipped a corset and a belt (together with other stuff), which properly merged into the belted corset. Though when I arrived back at the quest offerer, she couldn't remove the corset and belt. Any other stuff got properly removed, but the belt, corset and because of that the plugs stayed in place. Additionally after I spoke to her, there suddenly were TWO corsets of the same kind in my inventory!

Also it seems like the offerer tried to remove nipple piercings before a chastity bra, because the bra was gone but the piercings still were in place.

Sadly I don't have a script log for that :/

 

Maybe a solution could be to very first check for chastity belts and bras, because I can't think of an item blocking their removal. So first the belt, then the bra, while the bra gets unequipped a corset would have time to transform back to its unbelted state, and the rest should be no problem ;)

 

Order in adding and removing items is everything, if it is off then an item may not be equipped/unequipped properly. I spent a while on figuring out the best order for their use, especially on the corsets and belts. If they are equipped/unequipped too closely together they can have issues in properly combining / separating.

Posted

 

 

Even the Piercing Removal Tool, does not properly remove piercings, it takes the physical item off, but still leaves the active magic affect.

 

Pretty sure this is intended. If you have a piercing in RL and remove it, your body will still be pierced even if you are currently not wearing the thing.

This is correct, it is working as intended. The remaining magical effect is meant to be "One more reminder" of indignation suffered. It has no real gameplay impact.

Posted

Small request.

 

The foxgirlsclub from nexus has a really nice collar with it, leather collar with a short chain hanging from it, could be a nice addition to have a dcl locking version off, or use in one of the events!

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Small thing I noticed while checking out "The Bound Queen" quest, at this part, it refers to Solitude as "Soliture", not sure if that's intentional or not, or if it's even worth fixing, just thought I'd mention it.

 

Vrevsku.png

 

Posted

post-34262-0-92717200-1458887420_thumb.jpg

Still in predicament of DID. Full set restraint with all that shiny stuff. Love the quest  :P

 

But i have to admit, felt a bit "unrewarded" after removing all the restraint. Not talking about gold or something, perhaps some/random devices can be kept instead vanishing after unlocking them.

 

Any plan for adding more DID cage location ? 2 more spot would be great Kimy.

 

Is it me or key for chastity/piercing removal tool are always come last ? would it be possible to get it earlier/random while PC in full set restraint state.

 

And i was just playing SR3, having fun doing that ridiculous challenge called "Streaking". Wonder if that can be made into a quest in DCL :D    

 

 

Posted

Leah and Leon in the Bannered Mare:

  Leah seems to only want sex, and Player ("Peaches") fully clothed in some tight rubber suit.

Since it's a game I thought thirty repetitions was too much and I reloaded just before Peaches met her.

"Are you happy"

"yes, good girl"

"may I offer my body?"

"Yes, I'm in the mood"

And this went on and on (and on)

Oh, Peaches begged to be whipped but eventually that dialogue disappeared.

What is the point of escaping, it defeats the purpose of the mod (Being a good girl).

  I wrung out all the good immersiveness by obediently putting on the chastity belt after every act,

but the gag was a bit much (for such a good slave).

Sell her, send her somewhere, I don't know....The game has to end sometime, dontcha know.

Or is it my fate to steal her key/break the collar and forever be branded as disobedient?

Heavy guilt.

Posted

Recently I took the thieves guild quest "Loud and Clear". Breaking into "Goldenglow Estate", the thief just had to loot some random chest (instead of only going for the quest target). Suddenly the ground moved, tentacles emerged (EstrusChaurus integration) and had their way with the thief, the guards noticed the sounds, watched, took advantage of the droopy thief themselves and she ended up enslaved by the mercenaries (SDplus I guess).  Such a damn efficient alarm system :)

 

Some little(?) requests for the Mod: Currently sex-attacks can happen with 5 configurable "attack types" (if nude, restrained, unarmed, aroused or surrendering). Would it be possible, to make them a little more configurable? In the current state of the game it happens quite often and under circumstances that don't feel that sensible. What about a slider "Neutrals/Friendlies require at least x conditions". Setting x to 2, the player character would be fair game, if "unarmed and aroused", but left alone, if only one of them applies. Or what about something that makes this a bit more "level-aware"? Not sure if this would work with Skyrim's leveling NPCs at all, but what about friendly/neutral NPCs below the characters level, need one more condition than usual? This would (hopefully) reduce the attacks of totally random peasants and make the surrender of the Dragonborn seem somewhat less inept.

 

Last, but not least, what about tying "Males demand Sex" into the sex attacks? That is, that these demands don't happen at a flat random chance, but that the chance is checked, if the "sex-attack" conditions apply, or say that the chance modified by the sex-attack-types (no condition applies? chance*0.5, one condition applies? chance*1, two conditions apply? chance*1.5 ...).

Posted

Hi guys.

 

I would like to ask about compatibility between chaurus impregnation and arousal/cum inflation body changes. For example 6x belly from one mod looks nice, but from both on 6x looks like 36x. Like she should give birth to an elephant.

Should I use some compatibility framework like C.A.N.S.

Posted

Hi guys.

 

I would like to ask about compatibility between chaurus impregnation and arousal/cum inflation body changes. For example 6x belly from one mod looks nice, but from both on 6x looks like 36x. Like she should give birth to an elephant.

 

Should I use some compatibility framework like C.A.N.S.

 

Pretty sure the latest version of estrus, uses nio for body scaling, though it might be worth checking you niooveride.ini to see what the setting is, I think it defaults to cumulative rather than max.

Posted

I'd just like to mention again that I updated to this current version, from version 5.2 and now all the Rubber suits are textureless. They're just that smooth shiny light blue, without any texture applied to them. 

I did do just a regular old uninstall+reinstall in NMM, not a cleaning procedure, but the mod does work, the textures are just missing. 

The rubber hoods' textures work though.

 

At first i thought it was an issue that it overwrote something from the More Shiny Catsuits mod (Like the original mod, but more colours and H/L versions) but i re-installed it and the textures were still bork.

 

EDIT: I think I found the answer. I checked in the texture folder, and in the mxw catsuits folder it ONLY installed the "pink.dds" texture. I had to copy over everything else from the 2048 texture folder in the actual 7zip file. I suspect it is because i have another "mxw catsuit" folder because of the "More Shiny Catsuits" mod, so NMM got a bit scrambled and ended up not installing the textures.

 

RE-EDIT: Yep, that fixed it. The Zipsuit is still a clippy mess though. Never been able to fix that, ever since I started CBBE.

Posted

 

 

Pretty sure the latest version of estrus, uses nio for body scaling, though it might be worth checking you niooveride.ini to see what the setting is, I think it defaults to cumulative rather than max.

 

 

Thanks fot tip.

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