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Deviously Cursed Loot LE 9.0 (2021-03-09)


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Posted

 

Ok, doing a bit of research into bodyslide and what Kimy lists in the required/suggested mods for cursed loot, I'm really confused by all of this bodyslide stuff. 

1. Kimy says to use either CBBE or UUNP bodies, so that they are compatible with body slide. I currently have dimonized UNP, with physics and all the mods required for physics to work (xp32, HDT physics extension, and UNP HDT-PE BBP TBBP). If I install UUNP, what else do I need for physics, and will my current armors for regular UNP (with physics) work, or do I need to find new armor? I also read somewhere that with UUNP I have to fix clipping and sizing for every armor... is this true?

2. What is this http://www.loverslab.com/topic/51563-the-devious-corner/ for, exactly? It fixes clipping and body re-sizing I see (like the tentacle parasite causes) but is it a different type of bodyslide? It requires bodyslide from nexus mods to work. Will installing this require me to get new armors?

3. If I do get bodyslide, etc, installed and working, can someone help me or direct me to a guide on how to use it? It looks rather confusing.

1) Dimonized UNP (aka UNP) =/= Unified UNP (aka UUNP). You safely may (and should) uninstall Dimonized UNP, because it's not needed and redundant. Uninstall it to avoid any possible trouble and install BodySlide instead.

Then use Groovtama's XPMSE instead of xp32 XMPS (uninstall xp32) and let XPMSE overwrite ANYTHING else (install it the very last)

2) The Devious Corner is an addon for BodySlide, a so called SliderSet. It will tell the tool which armors to take (namely the Devious Devices) and where to alter those when moving the BodySlide sliders. It's needed to enable BodySlide changes for all Devious Devices and no, you don't need new armors as long as the ones you already have work with UNP (though you may see some reshaping when equipping an unaltered UNP armor)

3) Here's a YouTube video tutorial about how to build an HDT enabled Unified UNP body with BodySlide. Here are some others.

 

Oh, and you still will need textures for your body as BodySlide only creates meshes (roughly said, XPMSE is the skeleton, the mesh is the flesh and the textures the skin, you'll need all three). You will find many different texture sets on the Nexus, any texture that works with UNP (yes, single "U" this time) is fine.

 

 

MisterX,  your explanation of using Bodyslide with UUNP is very helpful.  Thanks for taking the time to explain it.

 

Can you elaborate by describing the difference(s) between UNP HDT and UNP Special in BodySlide?  I personally use UNP HDT, Kimy earlier suggested always use UNP Special.  I've no idea what Special is.

Posted

Question, I disabled cover animation via MCM, but my character still covers herself. Is there a console command to disable this?

 

Posted

 

MisterX,  your explanation of using Bodyslide with UUNP is very helpful.  Thanks for taking the time to explain it.

 

Can you elaborate by describing the difference(s) between UNP HDT and UNP Special in BodySlide?  I personally use UNP HDT, Kimy earlier suggested always use UNP Special.  I've no idea what Special is.

 

 

UUNP Special also supports a vagina.

 

Advantage: You can have HDT collision of vagina with hands and schlong (and basically anthing) so a realisticly stretching penetrated pussy

Disadvantage: You need specially altered body textures that support the genital area, UUNP HDT also works fine with any UNP compatible texture, and you'll need additional HDT tweaking to get your vagina to actually react.

Posted

 

 

[...] and no, you don't need new armors as long as the ones you already have work with UNP (though you may see some reshaping when equipping an unaltered UNP armor)

 

[...] I wish there were more armors for UUNP, though. ...]

 

Like I said, all armors that worked with UNP also work with UUNP. They just stay in their normal UNP shape if you don't have sliders for them, so you may see some breast shrinking and other minor issues, but no really wird texture glitches or anthing (try to wear a CBBE armor with an UNP body as comparison :D )

The sliders for UUNP just are needed to change the shape of the armor to the one you've built within bodyslide, to have a consistent body shape throughout all your installed armors and avoid minor issues like clipping when wearing pieces of different armors at the same time.

Posted

Small suggestion: Can you expand the export settings feature to enable naming of your settings like in Inte's prison overhaul patches? This would be very useful because you could then save your normal settings and settings while in control of other mods like SD+ slavery, Slaverun reloaded, Devious Cidnha quests, Wolfclub etc..

 

Posted

a question if anyone happens to know...

During the leah enslavement how can i make her giving "(i know you want me bound etc etc,..) something to do" she always says "no, not now"

Posted

TFW you picking a shitton of herbs, only to remember the slave belt doesn't use the primary/secondary/tertiary key drops anymore ....

 

Well at least I got more then enough body restraint keys to use now :P

Posted

I'm having some issues with devious device colors, mostly the rubber stuff. It is this neon light blue instead of the intended color. I tried uninstalling cursed loot and reinstalling it but that did not fix it. This is happening to ALL of the rubber except for the pink and black hood. I purchased one of every item in the dollmaker's show to double check. What do I need to do to fix that?

Posted

When i'm doing the Leon quest whenever i get to the point where i need to put my gear in the chest and put on the corset i get a "Lookupdevicetype invalid keyword" Error and i cant open the gate.

 

I also tested a bit with tcl out of the gate and i can get to the point where i need to put on the other pieces of devices, then the quest wont proceed no new marker or anything.

 

 

*Edit* Nvm fixed it with a clean save

Posted

After equipping all of Queen Sarah's items during the Bound Queen quest, and subsequently completing the quest, I am no longer getting Cursed Loot events from bodies, chests, doors, plants, etc. I turned on verbose debug messages and any time it doesn't say "No cursed items here" (or whatever the message is) and would otherwise trigger an event, it instead says "Player is in a safe location or swimming" and that the event won't trigger.

 

I rather suspect that the "safe location or swimming" thing is an intentional effect to prevent further events during the Bound Queen quest or something like that, and somehow failed to terminate after the quest was finished.

 

In any case, how do I fix this? I have already tried turning Cursed Loot off and back on again (via "Shut down all functions" and disabling and re-enabling "Cursed loot events" in the debug menu) and that has not helped.

Posted

I think that the option "cover meself then nude" is in conflict with restrain hand back. I have see that issus in the zbftestzone. When I use wrist cuff or armbriger, the PC don't stay long time with hand back. 

Posted

I think that the option "cover meself then nude" is in conflict with restrain hand back. I have see that issus in the zbftestzone. When I use wrist cuff or armbriger, the PC don't stay long time with hand back. 

 

The cover animation does NOT trigger when DD restraints are worn. It will certainly break the ZAP restraints pose. I never added a check for them. Tbh, the ZAP restraints are really more for demonstration purposes. Their bound animation will be broken by a lot of things and they don't lock on your character. If the ZAP restraints would have the same features as DD, there would have been no need for DD. :D

Posted

 

I think that the option "cover meself then nude" is in conflict with restrain hand back. I have see that issus in the zbftestzone. When I use wrist cuff or armbriger, the PC don't stay long time with hand back.

The cover animation does NOT trigger when DD restraints are worn. It will certainly break the ZAP restraints pose. I never added a check for them. Tbh, the ZAP restraints are really more for demonstration purposes. Their bound animation will be broken by a lot of things and they don't lock on your character. If the ZAP restraints would have the same features as DD, there would have been no need for DD. :D

OK. But lot of mod use zaz stuff ? Like prison over vault. DD stuff has no cuff right ? Just armbriger?

Posted

 

 

I think that the option "cover meself then nude" is in conflict with restrain hand back. I have see that issus in the zbftestzone. When I use wrist cuff or armbriger, the PC don't stay long time with hand back.

The cover animation does NOT trigger when DD restraints are worn. It will certainly break the ZAP restraints pose. I never added a check for them. Tbh, the ZAP restraints are really more for demonstration purposes. Their bound animation will be broken by a lot of things and they don't lock on your character. If the ZAP restraints would have the same features as DD, there would have been no need for DD. :D

OK. But lot of mod use zaz stuff ? Like prison over vault. DD stuff has no cuff right ? Just armbriger?

 

 

Cursed Loot has a DD version of the ZAP shackles. yes.

Posted

 

I think that the option "cover meself then nude" is in conflict with restrain hand back. I have see that issus in the zbftestzone. When I use wrist cuff or armbriger, the PC don't stay long time with hand back. 

 

The cover animation does NOT trigger when DD restraints are worn. It will certainly break the ZAP restraints pose. I never added a check for them. Tbh, the ZAP restraints are really more for demonstration purposes. Their bound animation will be broken by a lot of things and they don't lock on your character. If the ZAP restraints would have the same features as DD, there would have been no need for DD. :D

 

 

 

I would like to understang something. Zaz is required for Cursed Loot, but the mod don't use the Zaz stuff (as you say you use DD stuff). So all zaz stuff are override by something (like DD stuff) or you use it for specific script ?

 

I m lost with the relation betwen DD and Zaz. When you go to zbftest zone there are some chest and one for zaz stuff and one for DD stuff.

 

It's because I have DDa that I can see the DD stuff ? And if yes there are a specifique load order ? Maybe my .esm is in a wrong order (maybe it's because I can see the meshe and texture of the black cuff....)

Posted

In the same way then I equipment my pc with zbf DD Wrist Armbinder I have the same issue with cover animation. It s mean that all stuff in zbftestzone area is not DD stuff (some stuff have DD prefixe)?

Posted

 

 

I think that the option "cover meself then nude" is in conflict with restrain hand back. I have see that issus in the zbftestzone. When I use wrist cuff or armbriger, the PC don't stay long time with hand back. 

 

The cover animation does NOT trigger when DD restraints are worn. It will certainly break the ZAP restraints pose. I never added a check for them. Tbh, the ZAP restraints are really more for demonstration purposes. Their bound animation will be broken by a lot of things and they don't lock on your character. If the ZAP restraints would have the same features as DD, there would have been no need for DD. :D

 

 

 

I would like to understang something. Zaz is required for Cursed Loot, but the mod don't use the Zaz stuff (as you say you use DD stuff). So all zaz stuff are override by something (like DD stuff) or you use it for specific script ?

 

I m lost with the relation betwen DD and Zaz. When you go to zbftest zone there are some chest and one for zaz stuff and one for DD stuff.

 

It's because I have DDa that I can see the DD stuff ? And if yes there are a specifique load order ? Maybe my .esm is in a wrong order (maybe it's because I can see the meshe and texture of the black cuff....)

 

 

DD's dependency on ZAP comes down mostly to behind the scenes stuff. ZAP is required because DD uses its animations, API functions, certain keywords and other things. As a user, you don't notice any of those things (unless they break) but from a modding point of view, ZAP allows multiple bondage mods to work in a relatively standardised environment.

Posted

 

 

 

DD's dependency on ZAP comes down mostly to behind the scenes stuff. ZAP is required because DD uses its animations, API functions, certain keywords and other things. As a user, you don't notice any of those things (unless they break) but from a modding point of view, ZAP allows multiple bondage mods to work in a relatively standardised environment.

 

 

Ok I have a best point of view with your explaination. But if I understand for the problem of cover when nude, if I use a mod like Prison overvault that use simple cuff (not the armbinder of DD) I will always have the issus (except if I disable the option), because there is just the armbinder with DD to restrain hand (I believe) ?

Posted

I've never used the cover thing but from what I remember the conditions on it aren't very strict. It's very likely to break all sorts of stuff. Applying refreshing offsets to player outside of specific, sterile and tightly controlled environments is generally a bad idea.

 

But it's not really just DCL. You'd have the same issues with any other mod that offers the same functionality.

Posted

 

MisterX,  your explanation of using Bodyslide with UUNP is very helpful.  Thanks for taking the time to explain it.

 

 

Can you elaborate by describing the difference(s) between UNP HDT and UNP Special in BodySlide?  I personally use UNP HDT, Kimy earlier suggested always use UNP Special.  I've no idea what Special is.

 

UNP special is essentially the same thing as UNP HDT, however it adds physics to the vagina--it opens and closes when touched. Other than that I believe they are the same... but since Kimy said to always use UNP special I assume there's a reason for it with this mod, so I would suggest using it for that reason (the HDT vagina is a cool feature anyway). :)

Posted

I crash when i get the parasite attack. I will get a papyrus if possible but the truth is that the parasite attack happens so rare so... I just post this now so if its a known thing with an easy fix :-)

Posted

 

 

MisterX,  your explanation of using Bodyslide with UUNP is very helpful.  Thanks for taking the time to explain it.

 

 

Can you elaborate by describing the difference(s) between UNP HDT and UNP Special in BodySlide?  I personally use UNP HDT, Kimy earlier suggested always use UNP Special.  I've no idea what Special is.

 

UNP special is essentially the same thing as UNP HDT, however it adds physics to the vagina--it opens and closes when touched. Other than that I believe they are the same... but since Kimy said to always use UNP special I assume there's a reason for it with this mod, so I would suggest using it for that reason (the HDT vagina is a cool feature anyway). :)

 

Does this exist for CBBE as well? And if so, where?

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