Jump to content

Deviously Cursed Loot LE 9.0 (2021-03-09)


Recommended Posts

Posted

idea

 

bandits bitch

 

when a cursed trap triggers you black out and arrive at a bandit camp bound in devices and then raped after the raping they then knock the player out and transport her to somewhere on the map with a note saying we stashed your gear at ???? the player has to go get the gear back from some dungeon in the chest at the very end

 

Posted

Bug report.

 

I went through the Damsel In Distress quest, and I encountered this glitch with the Iron Cuffs (They go on your wrists, alongside the rubber gloves). I was unable to get a menu that would enable you to get them off, even with the keys in hand.

I clicked on them and all I got was "You cannot unequip this item."

I had to use the safeword to cancel the quest, which I was finding quite enjoyable.

Posted

I can't seem to get the cursed collar quest to start. I've been locked in the slut collar twice now, but it didn't trigger any quest. Is there a specific quest trigger?

Posted

i dont know but im glad you mentioned the cursed collar quest i forgot i had a bug with it i got to the part where i have to stick the plugs in and then belt on for some reason the plugs slide out while im in inventory screen i put the plugs in then go to the belt and it says that it wont equip without the plugs in even though i stuck them in

 

maybe a trigger so once the plugs and in inventory itll auto equip them when you put the belt on

Posted

ZackReacher1278: You'll also need a Restraints key in inventory with the salve, weirdly bugged like that. Found the answer to that myself on some of the earlier pages by googling.

 

aliciabi: Slut collar is not the same as the Cursed Collar for the quest, there are a few types of collars that the mod can throw on you. You might want to check your weightings for the events to be sure the Cursed one is more than 0.

 

Kimy: Absolutely fantastic mod, though there seems to be some "bug" or a feature with the selfbondage that gets annoying (to me). Seems like 100% of the time when I have zero devices in inventory and equipped, and then either the selfbondage gastrap or the selfbondage event triggers, the character finds herself an armbinder to use. This happens even with armbinders disabled so it seems the selfbondages do not respect the choices on the Devices page. 

Not mentioning the magically appearing Armbinder, something to do with it starting with the letter 'a' maybe?

Posted

1.the rape of rubber doll doesn't work for me , i can talk and walk in front of any NPC without being raped.

which makes the quest much harder XDDD, how should it suppose to be?

(i disabled rubber suit in MCM, maybe i need enable it to get effect?)

 

2.How does slut collar work? does it only count vaginal sex or all sex animation? 

Posted

 

Kimy: Absolutely fantastic mod, though there seems to be some "bug" or a feature with the selfbondage that gets annoying (to me). Seems like 100% of the time when I have zero devices in inventory and equipped, and then either the selfbondage gastrap or the selfbondage event triggers, the character finds herself an armbinder to use. This happens even with armbinders disabled so it seems the selfbondages do not respect the choices on the Devices page. 

Not mentioning the magically appearing Armbinder, something to do with it starting with the letter 'a' maybe?

 

That's working as intended, but you have a point in stating that it should respect the MCM setting. I will change that so she will conjure up an armbinder only if you allowed them.

Posted

Bug report.

 

I went through the Damsel In Distress quest, and I encountered this glitch with the Iron Cuffs (They go on your wrists, alongside the rubber gloves). I was unable to get a menu that would enable you to get them off, even with the keys in hand.

 

I clicked on them and all I got was "You cannot unequip this item."

 

I had to use the safeword to cancel the quest, which I was finding quite enjoyable.

 

It's an old bug. The cuffs only bring up the escape menu if you have Hardcore mode enabled and press tab.

 

Once you free your hands, you can turn hardcore off again.

Posted

I think mcm settings should overite all the events. I realy dont want to see any armbinders or yokes in my game. They narrow the possible animations list form hundreds to 1 extremly bad animation. Tho clients still like to lock me up in them sometimes. Also question about prostitution. It seems it uses only animatiions with "oral" tag. Yet the dialog do not reflect that. Player can as for "shag" and client can reply with something like "your pussy was the best", yet the animation is always blowjob. Also with the way that animation tags work there are animations involving full penetration and still having oral tag due 1 stage of blowjob. So in the end we get realy incosistant animation list to choose from that does not rly make alot of sense. Can i ask that you consider removing the oral tag limitaion Kimy?

Posted

Was also thinking, any chance to have rubber collar "classes".

 

Like the pink trap stays same, you just become a rubber doll that is free for everyone to fuck.

 

Maybe a black collar trap that traps you in full black rubber and marks you as a doll that loves some tough love and it would make it so everyone will be free to spank you everytime.

 

And then maybe add a white doll purity trap that marks you as a doll that's supposed to be pure (or transparent suit maybe, I know the catsuit mod has a white one if need the textures)? One that prevents anything being done to you, but keeps you at 100 arousal at all times and in order to get rid of it you have to do some deliveries for dollmaker maybe? :P

Posted

I think mcm settings should overite all the events. I realy dont want to see any armbinders or yokes in my game. They narrow the possible animations list form hundreds to 1 extremly bad animation. Tho clients still like to lock me up in them sometimes. Also question about prostitution. It seems it uses only animatiions with "oral" tag. Yet the dialog do not reflect that. Player can as for "shag" and client can reply with something like "your pussy was the best", yet the animation is always blowjob. Also with the way that animation tags work there are animations involving full penetration and still having oral tag due 1 stage of blowjob. So in the end we get realy incosistant animation list to choose from that does not rly make alot of sense. Can i ask that you consider removing the oral tag limitaion Kimy?

 

I try to make my features respect the MCM settings as far as I can, but for the more complicated quests that would be flat out infeasible to do, e.g. Damsel in Distress or The Bound Queen. If you really don't ever want certain restraints to appear, you will have to disable these quests (which you can)

 

Errrm, and the solicitation feature defaulting to oral sex was unintended. Funny, I can't remember it ever being reported, but it was a bug. Obvious one players didn't mind a lot. Anyway, it's gone. :D

Posted

Would you be willing to add Devious Devices - Equip mod support where DCL will add D.D. Equip's inox, golden, falmar, and wood devices and plug to DLC list that the trap can put on the player and followers if you have D.D. Equip in your load order?

Posted

Would you be willing to add Devious Devices - Equip mod support where DCL will add D.D. Equip's inox, golden, falmar, and wood devices and plug to DLC list that the trap can put on the player and followers if you have D.D. Equip in your load order?

 

So long as the devices have had tags registered for them in Integration then DCUR will use them in traps. I have had my new colors of devices in Captured Dreams get put on my character. The hard part for Kimy would be to add the different variations to the preferences of device colors/finishes.

Posted

 

Would you be willing to add Devious Devices - Equip mod support where DCL will add D.D. Equip's inox, golden, falmar, and wood devices and plug to DLC list that the trap can put on the player and followers if you have D.D. Equip in your load order?

 

So long as the devices have had tags registered for them in Integration then DCUR will use them in traps. I have had my new colors of devices in Captured Dreams get put on my character. The hard part for Kimy would be to add the different variations to the preferences of device colors/finishes.

 

 

That's actually not the case. Cursed Loot makes no use of the DDI tag system and never will. I wouldn't gain anything from using it, as my item selector is so complex that I'd basically have to formulate a tag lookup that would return exactly one item anyway. Can as well pick the item directly from the library then and save time. Not even mentioning that the tag system can't handle custom items, which are the vast majority of all items in DCL's library. And last but not least this way I have better control over what items are getting used.

Posted

 

 

Would you be willing to add Devious Devices - Equip mod support where DCL will add D.D. Equip's inox, golden, falmar, and wood devices and plug to DLC list that the trap can put on the player and followers if you have D.D. Equip in your load order?

 

So long as the devices have had tags registered for them in Integration then DCUR will use them in traps. I have had my new colors of devices in Captured Dreams get put on my character. The hard part for Kimy would be to add the different variations to the preferences of device colors/finishes.

 

 

That's actually not the case. Cursed Loot makes no use of the DDI tag system and never will. I wouldn't gain anything from using it, as my item selector is so complex that I'd basically have to formulate a tag lookup that would return exactly one item anyway. Can as well pick the item directly from the library then and save time. Not even mentioning that the tag system can't handle custom items, which are the vast majority of all items in DCL's library. And last but not least this way I have better control over what items are getting used.

 

 

For your custom items it would not work anyways, the tag system can't be used for items with the blockgeneric keyword on them but for standard items it isn't too complex. I have 2 versions of a function for adding standard devices via tags, all I have to do is tell it what type of device and if there are any additional specifics to look for. I just have other functions that decide what types of devices to use and this equips them.

 

This one will get the desired device but does not take into consideration the player's preferences (I have a different function for that).

 

 

Function AddStandardDevice(string type, string typemodifier = "", string color = "", string suptag = "")
	; This does not take into account the player's preference on items or materials
	; type is what sort of item
	; type modifier is for specifics such as open for open belt or posture for posture collar
	; color includes finish type for leather or ebonite items
	string searchtag
	string fullsearchtag
	debug.notification("Equip " + type)
	If Type == "belt"
		if typemodifier == "Harness"
			RI_DevKeyword = libs.zad_deviousharness
			searchtag = "harness, belt"
			suptag = "blocking"
		else
			RI_DevKeyword = libs.zad_deviousbelt
			searchtag = "belt"
		endif
	elseif Type == "Harness"
		RI_DevKeyword = libs.zad_deviousharness
		searchtag = "harness"
		suptag = "blocking"
	if RI_DevKeyword == libs.zad_deviousharness && playerref.wornhaskeyword(libs.zad_deviousCollar)
		RI_DevKeyword = libs.zad_deviousbelt
		searchtag = "belt"
	endif
	elseif Type == "Collar"
		RI_DevKeyword = libs.zad_deviousCollar
		searchtag = "collar"
	elseif Type == "Vagplug"
		if CDxCL.virginstatus == 1
			return
		endif
		RI_DevKeyword = libs.zad_deviousplugvaginal
		searchtag = "vaginal, plug"
	elseif Type == "AnalPlug"
		RI_DevKeyword = libs.zad_DeviousPlugAnal
		searchtag = "anal, plug"
	elseif Type == "ArmCuff"
		RI_DevKeyword = libs.zad_deviousArmcuffs
		searchtag = "cuffs, arms"
	elseif Type == "LegCuff"
		RI_DevKeyword = libs.zad_deviousLegcuffs
		searchtag = "cuffs, legs"
	elseif Type == "bra"
		RI_DevKeyword = libs.zad_deviousbra
		searchtag = "bra"
	elseif Type == "gag"
		RI_DevKeyword = libs.zad_deviousGAG
		searchtag = "gag"
	elseif Type == "blindfold"
		RI_DevKeyword = libs.zad_deviousblindfold
		searchtag = "blindfold"
	elseif Type == "hood"
		RI_DevKeyword = libs.zad_devioushood
		searchtag = "hood"
	elseif Type == "arms"
		if typemodifier == "yoke"
			RI_DevKeyword = libs.zad_deviousYoke
			searchtag = "yoke"
		else
			RI_DevKeyword = libs.zad_deviousArmbinder
			searchtag = "armbinder"
		endif
	elseif Type == "gloves"
		RI_DevKeyword = libs.zad_deviousGloves
		searchtag = "gloves"
	elseif Type == "corset"
		RI_DevKeyword = libs.zad_deviousCorset
		searchtag = "corset"
	elseif Type == "boots"
		RI_DevKeyword = libs.zad_deviousBoots
		searchtag = "boots"
	elseif Type == "suit"
		RI_DevKeyword = libs.zad_deviousSuit
		searchtag = "suit"
	elseif Type == "vagpierce"
		RI_DevKeyword = libs.zad_DeviousPiercingsVaginal
		searchtag = "vaginal, piercing"
	elseif Type == "NipPierce"
		RI_DevKeyword = libs.zad_DeviousPiercingsNipple
		searchtag = "nipple, piercing"
	endif

	if playerref.wornhaskeyword(RI_DevKeyword)
		return
	endif
	
	fullsearchtag = searchtag + typemodifier + color

	RI_WornDev = libs.GetDeviceByTags(RI_DevKeyword, fullsearchtag, tagsToSuppress = suptag) as armor
	RI_RenderDev = libs.getrendereddevice(RI_WornDev) as armor
	libs.equipdevice(playerref, RI_WornDev, RI_RenderDev, RI_DevKeyword, false, true)
Endfunction

 

 

 

I went with the tags as with v4 I will have 5 custom colors of metal items which added to all the variations of items in the Expansion.

Posted

 

 

 

Would you be willing to add Devious Devices - Equip mod support where DCL will add D.D. Equip's inox, golden, falmar, and wood devices and plug to DLC list that the trap can put on the player and followers if you have D.D. Equip in your load order?

 

So long as the devices have had tags registered for them in Integration then DCUR will use them in traps. I have had my new colors of devices in Captured Dreams get put on my character. The hard part for Kimy would be to add the different variations to the preferences of device colors/finishes.

 

 

That's actually not the case. Cursed Loot makes no use of the DDI tag system and never will. I wouldn't gain anything from using it, as my item selector is so complex that I'd basically have to formulate a tag lookup that would return exactly one item anyway. Can as well pick the item directly from the library then and save time. Not even mentioning that the tag system can't handle custom items, which are the vast majority of all items in DCL's library. And last but not least this way I have better control over what items are getting used.

 

 

For your custom items it would not work anyways, the tag system can't be used for items with the blockgeneric keyword on them but for standard items it isn't too complex.

 

Yes, but since I have to keep an item selector around for handling custom/quest items anyway, using the tag system would end up in me adding a second code path for...no good reason. If you have to keep a selector around anyway, you might just let it handle the generic items, too. :D

 

The tag system is superior only if you are mostly/only handling generic items in a random fashion, really.

Posted

 

Bug report.

 

I went through the Damsel In Distress quest, and I encountered this glitch with the Iron Cuffs (They go on your wrists, alongside the rubber gloves). I was unable to get a menu that would enable you to get them off, even with the keys in hand.

 

I clicked on them and all I got was "You cannot unequip this item."

 

I had to use the safeword to cancel the quest, which I was finding quite enjoyable.

 

It's an old bug. The cuffs only bring up the escape menu if you have Hardcore mode enabled and press tab.

 

Once you free your hands, you can turn hardcore off again.

 

 

I didn't use hardcore, so the menu never showed... except once in a tavern, and that was when I entered the cell.

 

If it's an old bug, then why's it still happening in 5.4? Strange.

 

Posted

 

 

Bug report.

 

I went through the Damsel In Distress quest, and I encountered this glitch with the Iron Cuffs (They go on your wrists, alongside the rubber gloves). I was unable to get a menu that would enable you to get them off, even with the keys in hand.

 

I clicked on them and all I got was "You cannot unequip this item."

 

I had to use the safeword to cancel the quest, which I was finding quite enjoyable.

 

It's an old bug. The cuffs only bring up the escape menu if you have Hardcore mode enabled and press tab.

 

Once you free your hands, you can turn hardcore off again.

 

 

I didn't use hardcore, so the menu never showed... except once in a tavern, and that was when I entered the cell.

 

If it's an old bug, then why's it still happening in 5.4? Strange.

 

 

Umm... I thought it was fixed at some point? But I may be confusing it with other stuf. There's a lot of DD related things happening right now, I'm starting to lose track of which mod does what ^^

 

But even if it's not fixed, you can still bypass it by turning Hardcore on. This will allow you to access the escape menu. Once you're free of the shackles you can turn it off again.

Posted

To be honest, I can't even remember this bug ever been reported to me. oO

 

Aaaaanyway, I think it will fix itself. Not because I believe in magical self-fixing bugs (I wish!), but because I had to overhaul these items for the next release.

Posted

Just want to say I have had a very pleasant time with this mod and there's still at least 70% of the content left to explore. Kimy, you rock :)

 

 

(addendum)

My experiences of the combat surrender option. 

Maybe I will tweak my settings but it's weird that the surrender can trigger when I get hit by an arrow from far away. (Also when a Dragon flying far away uses this shock effect thing.. but I'm using Elemental Dragons so this might not be entirely relevant..)

Posted

Hi,

Can you think to add a hotkey to enable or disable the nude female cover self animation ?

Because this animation is very interesting but in some case, it take the priority to other animations.

 

Thank you very much, your work is incredible.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...