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Deviously Cursed Loot LE 9.0 (2021-03-09)


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Posted

There is no struggle system to prevent assault in DCL. When you're defeated it proceeds to SexLab immediately. But it does have an amazing post assault thing where you're transported to a safe place and have to break out of restraints through a little minigame. I love it!

 

It also doesn't have sexless robberies. I wish it was possible to get defeated and go through the post-assault scenarios in DCL without necessarily getting sexlabbed every time.

 

But the real dealbreaker (at least for me) in regards to DCL's surrender is the fact that if you get attacked by a creature while bound, it will immediately die. It's very immersion breaking and cheaty.

 

But I suspect Kimy will have reasons to remove it soon ^^

Posted

There is no struggle system to prevent assault in DCL. When you're defeated it proceeds to SexLab immediately. But it does have an amazing post assault thing where you're transported to a safe place and have to break out of restraints through a little minigame. I love it!

 

It also doesn't have sexless robberies. I wish it was possible to get defeated and go through the post-assault scenarios in DCL without necessarily getting sexlabbed every time.

 

But the real dealbreaker (at least for me) in regards to DCL's surrender is the fact that if you get attacked by a creature while bound, it will immediately die. It's very immersion breaking and cheaty.

 

But I suspect Kimy will have reasons to remove it soon ^^

 

The struggle thing will never happen, at least not like it's implemented in Defeat. I -hate- QTE events. I tend to swear like a sailor when I encounter them in games. :D

 

Robberies - will come with 5.5. Already tested and working.

 

Death on Arrival for animals is already gone in my dev build as well. Defeat by animals will be able to trigger any post-assault scene that's not a rape.

Posted

Feature Idea
How about some kind of "Devious Bet"? So someone approaches you and wants to bet with you: If you are able to survive with some Devious Devices put on for a certain time, your counterpart will remove them and reward you, with money, DD keys or a better-than-worn armor. Of course you loose when you "die", in that case you have to look how to get rid of the items and additionally the DCUR Surrender feature may bring some action :)

So the items should be only removable by everyone once you've died, before the death only the counterpart could do it. That just would need some fiddling with the chances to give an additional incentive for winning the bet. So maybe the counterpart is willing to remove the stuff 90% of the time and then removes anything, while others (after death) only will have a 30% chance per item, sth like that.

 

There also could be another feature, so if you win, you may put on some items on your counterpart yourself (if female) from your inventory. That would be nice for all people who switched on "Bondage Lover" as it's not that easy to get rid of the stuff actually, as you can't sell it easily.

 

And of course it's not said, that the counterpart really is promissory ... I mean how could you even hold on a coin purse with an armbinder equipped  :ph34r:

 

Some ideas for the background to put in: maybe some nobels of one of a jarl's court are bored, so they bet among themselves and you are just the executing element (what would be rewarded, maybe ^^). Or some merchant has a special promotion for the female customers: Every girl that wins the competition/bet will get an item for free (probably ^^). Or sth totally different :)

Posted

 

There is no struggle system to prevent assault in DCL. When you're defeated it proceeds to SexLab immediately. But it does have an amazing post assault thing where you're transported to a safe place and have to break out of restraints through a little minigame. I love it!

 

It also doesn't have sexless robberies. I wish it was possible to get defeated and go through the post-assault scenarios in DCL without necessarily getting sexlabbed every time.

 

But the real dealbreaker (at least for me) in regards to DCL's surrender is the fact that if you get attacked by a creature while bound, it will immediately die. It's very immersion breaking and cheaty.

 

But I suspect Kimy will have reasons to remove it soon ^^

 

The struggle thing will never happen, at least not like it's implemented in Defeat. I -hate- QTE events. I tend to swear like a sailor when I encounter them in games. :D

 

Robberies - will come with 5.5. Already tested and working.

 

Death on Arrival for animals is already gone in my dev build as well. Defeat by animals will be able to trigger any post-assault scene that's not a rape.

 

Cool ^^

 

So your mod will replace all of my actual mod ^^ (except special dungeon like slave of Tamriel)

Posted

 

There is no struggle system to prevent assault in DCL. When you're defeated it proceeds to SexLab immediately. But it does have an amazing post assault thing where you're transported to a safe place and have to break out of restraints through a little minigame. I love it!

 

It also doesn't have sexless robberies. I wish it was possible to get defeated and go through the post-assault scenarios in DCL without necessarily getting sexlabbed every time.

 

But the real dealbreaker (at least for me) in regards to DCL's surrender is the fact that if you get attacked by a creature while bound, it will immediately die. It's very immersion breaking and cheaty.

 

But I suspect Kimy will have reasons to remove it soon ^^

 

The struggle thing will never happen, at least not like it's implemented in Defeat. I -hate- QTE events. I tend to swear like a sailor when I encounter them in games. :D

 

Robberies - will come with 5.5. Already tested and working.

 

Death on Arrival for animals is already gone in my dev build as well. Defeat by animals will be able to trigger any post-assault scene that's not a rape.

 

Yay! I may finally be able to replace Death Alternative in my primary setup! I feel like it's too big and complex for the purpose it's supposed to serve.

 

Oh by the by while you're at it could you maybe also give us an option to not make player essential when surrender is enabled? I like surrender on disarm (which actually happens often with Requiem) but I don't want the immortality that comes with combat surrender. Not to mention, it seems to make player immune to fall damage and traps.

Posted

 

 

There is no struggle system to prevent assault in DCL. When you're defeated it proceeds to SexLab immediately. But it does have an amazing post assault thing where you're transported to a safe place and have to break out of restraints through a little minigame. I love it!

 

It also doesn't have sexless robberies. I wish it was possible to get defeated and go through the post-assault scenarios in DCL without necessarily getting sexlabbed every time.

 

But the real dealbreaker (at least for me) in regards to DCL's surrender is the fact that if you get attacked by a creature while bound, it will immediately die. It's very immersion breaking and cheaty.

 

But I suspect Kimy will have reasons to remove it soon ^^

 

The struggle thing will never happen, at least not like it's implemented in Defeat. I -hate- QTE events. I tend to swear like a sailor when I encounter them in games. :D

 

Robberies - will come with 5.5. Already tested and working.

 

Death on Arrival for animals is already gone in my dev build as well. Defeat by animals will be able to trigger any post-assault scene that's not a rape.

 

Yay! I may finally be able to replace Death Alternative! I feel like its too big and complex for the purpose it's supposed to serve.

 

Oh by the by while you're at it could you maybe also give us an option to not make player essential when surrender is enabled? It would be a small thing but help with compatibility a lot.

 

 

I created the feature to replace DA in the first place, so...

 

And I can't do that. The Essential flag is...well...essential for the feature to work. It would be hyper wonky without it at best. If I wanted the feature to be wonky, I'd use DA. :D

Posted

 

 

 

There is no struggle system to prevent assault in DCL. When you're defeated it proceeds to SexLab immediately. But it does have an amazing post assault thing where you're transported to a safe place and have to break out of restraints through a little minigame. I love it!

 

It also doesn't have sexless robberies. I wish it was possible to get defeated and go through the post-assault scenarios in DCL without necessarily getting sexlabbed every time.

 

But the real dealbreaker (at least for me) in regards to DCL's surrender is the fact that if you get attacked by a creature while bound, it will immediately die. It's very immersion breaking and cheaty.

 

But I suspect Kimy will have reasons to remove it soon ^^

 

The struggle thing will never happen, at least not like it's implemented in Defeat. I -hate- QTE events. I tend to swear like a sailor when I encounter them in games. :D

 

Robberies - will come with 5.5. Already tested and working.

 

Death on Arrival for animals is already gone in my dev build as well. Defeat by animals will be able to trigger any post-assault scene that's not a rape.

 

Yay! I may finally be able to replace Death Alternative! I feel like its too big and complex for the purpose it's supposed to serve.

 

Oh by the by while you're at it could you maybe also give us an option to not make player essential when surrender is enabled? It would be a small thing but help with compatibility a lot.

 

 

I created the feature to replace DA in the first place, so...

 

And I can't do that. The Essential flag is...well...essential for the feature to work. It would be hyper wonky without it at best. If I wanted the feature to be wonky, I'd use DA. :D

 

Sorry, I edited while you were responding. I added some rationalisation for my request.

 

What do you mean wonky? I'm quite sure the health threshold and surrender triggers would still work without the essential flag.  From a technical standpoint there is no reason they wouldn't.

 

I really just want surrender on disarm without the attached immortality :C

 

Edit: I was right. I just checked dcur_clocktickRefScript and (unless I missed something) I didn't see anything inside the surrender or OnHit events that would make the essential flag mandatory. I see no reason why it can't be optional.

Posted

 

 

 

 

There is no struggle system to prevent assault in DCL. When you're defeated it proceeds to SexLab immediately. But it does have an amazing post assault thing where you're transported to a safe place and have to break out of restraints through a little minigame. I love it!

 

It also doesn't have sexless robberies. I wish it was possible to get defeated and go through the post-assault scenarios in DCL without necessarily getting sexlabbed every time.

 

But the real dealbreaker (at least for me) in regards to DCL's surrender is the fact that if you get attacked by a creature while bound, it will immediately die. It's very immersion breaking and cheaty.

 

But I suspect Kimy will have reasons to remove it soon ^^

 

The struggle thing will never happen, at least not like it's implemented in Defeat. I -hate- QTE events. I tend to swear like a sailor when I encounter them in games. :D

 

Robberies - will come with 5.5. Already tested and working.

 

Death on Arrival for animals is already gone in my dev build as well. Defeat by animals will be able to trigger any post-assault scene that's not a rape.

 

Yay! I may finally be able to replace Death Alternative! I feel like its too big and complex for the purpose it's supposed to serve.

 

Oh by the by while you're at it could you maybe also give us an option to not make player essential when surrender is enabled? It would be a small thing but help with compatibility a lot.

 

 

I created the feature to replace DA in the first place, so...

 

And I can't do that. The Essential flag is...well...essential for the feature to work. It would be hyper wonky without it at best. If I wanted the feature to be wonky, I'd use DA. :D

 

Sorry, I edited while you were responding. I added some rationalisation for my request.

 

What do you mean wonky? I'm quite sure the health threshold and surrender triggers would still work without the essential flag.  From a technical standpoint there is no reason they wouldn't.

 

I really just want surrender on disarm without the attached immortality :C

 

Edit: I was right. I just checked dcur_clocktickRefScript and (unless I missed something) I didn't see anything inside the surrender or OnHit events that would make the essential flag mandatory. I see no reason why it can't be optional.

 

 

There is.

 

The threshold works nicely as long as the character takes small amounts of damage over time and the hit that brings her below the threshold doesn't kill her.

 

That's not always the case, though. If you set the threshold to 5% of your health, and then you get hit by a blow taking out MORE than your remaining health, you character dies. Right there. My code will be unable to catch that....unless the character is essential and can't really die. Which is what the flag is there for.

 

I seriously don't get why this is a problem, even. The entire idea of combat surrender is NOT to die and trigger one of the post-defeat scenarios instead. All the essential flag does is preventing the game from reloading the last save game upon death. I can't remotely imagine in what situation that would be a problem.

Posted

 

 

 

 

 

There is no struggle system to prevent assault in DCL. When you're defeated it proceeds to SexLab immediately. But it does have an amazing post assault thing where you're transported to a safe place and have to break out of restraints through a little minigame. I love it!

 

It also doesn't have sexless robberies. I wish it was possible to get defeated and go through the post-assault scenarios in DCL without necessarily getting sexlabbed every time.

 

But the real dealbreaker (at least for me) in regards to DCL's surrender is the fact that if you get attacked by a creature while bound, it will immediately die. It's very immersion breaking and cheaty.

 

But I suspect Kimy will have reasons to remove it soon ^^

 

The struggle thing will never happen, at least not like it's implemented in Defeat. I -hate- QTE events. I tend to swear like a sailor when I encounter them in games. :D

 

Robberies - will come with 5.5. Already tested and working.

 

Death on Arrival for animals is already gone in my dev build as well. Defeat by animals will be able to trigger any post-assault scene that's not a rape.

 

Yay! I may finally be able to replace Death Alternative! I feel like its too big and complex for the purpose it's supposed to serve.

 

Oh by the by while you're at it could you maybe also give us an option to not make player essential when surrender is enabled? It would be a small thing but help with compatibility a lot.

 

 

I created the feature to replace DA in the first place, so...

 

And I can't do that. The Essential flag is...well...essential for the feature to work. It would be hyper wonky without it at best. If I wanted the feature to be wonky, I'd use DA. :D

 

Sorry, I edited while you were responding. I added some rationalisation for my request.

 

What do you mean wonky? I'm quite sure the health threshold and surrender triggers would still work without the essential flag.  From a technical standpoint there is no reason they wouldn't.

 

I really just want surrender on disarm without the attached immortality :C

 

Edit: I was right. I just checked dcur_clocktickRefScript and (unless I missed something) I didn't see anything inside the surrender or OnHit events that would make the essential flag mandatory. I see no reason why it can't be optional.

 

 

There is.

 

The threshold works nicely as long as the character takes small amounts of damage over time and the hit that brings her below the threshold doesn't kill her.

 

That's not always the case, though. If you set the threshold to 5% of your health, and then you get hit by a blow taking out MORE than your remaining health, you character dies. Right there. My code will be unable to catch that....unless the character is essential and can't really die. Which is what the flag is there for.

 

I seriously don't get why this is a problem, even. The entire idea of combat surrender is NOT to die and trigger one of the post-defeat scenarios instead. All the essential flag does is preventing the game from reloading the last save game upon death. I can't remotely imagine in what situation that would be a problem.

 

 

You can simply add a condition to your surrender (and preferably also OnHit) that prevents anything from happening if player is dead. That way the game at least won't go bonkers on the off-chance that some function triggers post-mortem.

 

Also I told you right there why I'd like the essential thing to be optional. I would like to set it up in such a way that the only condition that triggers surrender is getting disarmed. Aside from that, the player would still be able to die.

 

To reiterate: I WANT to be able to die. There is no fun in being immortal.

 

I don't want it to replace death, simply offer a chance to avoid it under specific circumstances.

 

Please? DCL is all about options and I like that about it. I can confgure almost everything else the way I want, but this is one thing I can't because it comes as a bundle. I can't have surrender on disarm without immortality and that's sad because it is such a fun and logical concept that no other defeat mod has ever thought of.

 

And for all its faults, even Death Alternative allows to disable the essential flag. It's just a thing that player should have control over.

Posted

Kimy have you got any plans on following on the cursed collar quest? Cause I was thinking of something that would maybe be interesting and fitting (or as stand alone event)

 

Cursed self bondage (yeah the name needs work)

 

So the event triggers and you get equipped with cursed piercings and get a full set of cursed gear given to you (but not equipped just added to inventory) and a note that lets you know just what you're in for; namely the piercings will vibrate at maximum strength until you tie yourself up with 1 other devices at which point the piercings will stop. At random intervals (not sure of best time frame to balance it) they start back up again until you equip another item.

 

The note would also suggest trying the court wizards in each of the holds who may ask other things of you as payment such as fetch quests. You would end up having to travel all over skyrim against the clock as you get bound more and more tightly.

 

Seeing as you would be tying yourself up a smart player would put the less restrictive items on first; some items like chastity belt would also require the plugs in first (Max strength cursed ones of course).

 

If you get the info on where to remove the piercings you travel there to be greeted by none other than Sheogorath who laughs how he got you again. He would then remove the piercings and let you be on your way, with your reward and of course a parting gift of some kind.

 

My inspiration was after getting the self bondage feature magiced me up an armbinder I thought some sort of actual self bondage quest where you choose the bondage. Leon's quest and first cursed collar are both great but you don't have any choice over how you get bound.

 

I was also thinking of a reverse damsel in distress. How that starts in everything and you get free how about starting free and winding up in everything. Maybe a fail option for the quest that if you don't find your way to Sheogorath in time (namely if you equip everything before hand) it triggers the DiD quest itself as by that point you'll be locked up the same.

 

sorry for the long post

Guest Irinotecan
Posted

OK, maybe I'm being dense here, but when I get the slave chastity belt, how do I figure out who the 5 keyholders are??  I know it's not 5 regular keys, because I had >5 chastity and >5 restraint keys and I could not unlock it.  There is also no journal entry telling me where to go.  Do I really just have to talk to every citizen in Skyrim until I get a dialog option to ask about the key??

Posted

Will the combat surrender work if I set it to something really low like 1%, so that it only triggers if I'm really truly down and out? I've been wanting to rip Death Alternative out of my install for a long time now but Defeat's player victim option only really works well with it present.

Posted

Will the combat surrender work if I set it to something really low like 1%, so that it only triggers if I'm really truly down and out?

 

Yes, that should work.

 

Posted

OK, maybe I'm being dense here, but when I get the slave chastity belt, how do I figure out who the 5 keyholders are??  I know it's not 5 regular keys, because I had >5 chastity and >5 restraint keys and I could not unlock it.  There is also no journal entry telling me where to go.  Do I really just have to talk to every citizen in Skyrim until I get a dialog option to ask about the key??

 

You need Body Restraint keys, not the standard chastity/restraint keys. If you can't find any, see the Dollmaker in Dawnstar. She may be able to help you get some.

Posted

ZackReacher1278: You'll also need a Restraints key in inventory with the salve, weirdly bugged like that. Found the answer to that myself on some of the earlier pages by googling.

 

aliciabi: Slut collar is not the same as the Cursed Collar for the quest, there are a few types of collars that the mod can throw on you. You might want to check your weightings for the events to be sure the Cursed one is more than 0.

 

Kimy: Absolutely fantastic mod, though there seems to be some "bug" or a feature with the selfbondage that gets annoying (to me). Seems like 100% of the time when I have zero devices in inventory and equipped, and then either the selfbondage gastrap or the selfbondage event triggers, the character finds herself an armbinder to use. This happens even with armbinders disabled so it seems the selfbondages do not respect the choices on the Devices page. 

Not mentioning the magically appearing Armbinder, something to do with it starting with the letter 'a' maybe?

 

 

Thanks! Also, do you know how to get those three hardened keys for the strip tease collar?

Posted

 

ZackReacher1278: You'll also need a Restraints key in inventory with the salve, weirdly bugged like that. Found the answer to that myself on some of the earlier pages by googling.

 

aliciabi: Slut collar is not the same as the Cursed Collar for the quest, there are a few types of collars that the mod can throw on you. You might want to check your weightings for the events to be sure the Cursed one is more than 0.

 

Kimy: Absolutely fantastic mod, though there seems to be some "bug" or a feature with the selfbondage that gets annoying (to me). Seems like 100% of the time when I have zero devices in inventory and equipped, and then either the selfbondage gastrap or the selfbondage event triggers, the character finds herself an armbinder to use. This happens even with armbinders disabled so it seems the selfbondages do not respect the choices on the Devices page. 

Not mentioning the magically appearing Armbinder, something to do with it starting with the letter 'a' maybe?

 

 

Thanks! Also, do you know how to get those three hardened keys for the strip tease collar?

 

 

I don't think I've even heard of any "hardened" keys, someone more knowledgeable might have to chime in about that.

I think I got my striptease collars off by asking nicely from some of the blacksmiths ( and getting lucky in the dialog ).

Posted

Guys has anyone worked out how to remove the annoying corset bug, especially on followers?

 

That's not really a bug of DCUR than more of DDi. DCUR just has the problem that it tries to remove the corset too soon after the belt, but the actual bug which gives the need for some time in between, lies in the mechanic of the corset. And the mechanic is handled by DDi.

 

In the meantime, one solution would be to run the Safeword once after a device removal (or twice when you don't play/finish a quest) or to just use keys for removal if that's possible.

Posted

By the way, I think you should change order in which items get removed, for example when kind merchant removes your devices.

Corset should be removed before belt, now it gets re-equipped.

Posted

By the way, I think you should change order in which items get removed, for example when kind merchant removes your devices.

Corset should be removed before belt, now it gets re-equipped.

 

Gah, I thought I fixed that ages ago. :s

Posted

Hey Kimy,  (typing from my fone so sorry for typos)

 

A few things.. with rubber doll quest can you:

- fix the hood so the gag and non blindfold hood is the gas mask as used in other mods? Imo it looks a little better..

- said hood blind folds you if in 1st person view, when on a horse, and when you have been staggered/knocked over

- alter the scrips so when the collar feeds on arousal, a specific message is shown? "The rubber doll collar is feeding off your arousal and encases your body in sexy rubber, eating away your armour etc", "the rubber doll collar is feeding off your arousal and is turning your hardy boots in sexy but impractical high heels!" Etc?

 

Love your work!

Posted

 

 

ZackReacher1278: You'll also need a Restraints key in inventory with the salve, weirdly bugged like that. Found the answer to that myself on some of the earlier pages by googling.

 

aliciabi: Slut collar is not the same as the Cursed Collar for the quest, there are a few types of collars that the mod can throw on you. You might want to check your weightings for the events to be sure the Cursed one is more than 0.

 

Kimy: Absolutely fantastic mod, though there seems to be some "bug" or a feature with the selfbondage that gets annoying (to me). Seems like 100% of the time when I have zero devices in inventory and equipped, and then either the selfbondage gastrap or the selfbondage event triggers, the character finds herself an armbinder to use. This happens even with armbinders disabled so it seems the selfbondages do not respect the choices on the Devices page. 

Not mentioning the magically appearing Armbinder, something to do with it starting with the letter 'a' maybe?

 

 

Thanks! Also, do you know how to get those three hardened keys for the strip tease collar?

 

 

I don't think I've even heard of any "hardened" keys, someone more knowledgeable might have to chime in about that.

I think I got my striptease collars off by asking nicely from some of the blacksmiths ( and getting lucky in the dialog ).

 

Reread what it was asking for I need three Head keys, they are found on bandits.

Posted

Yeah, 352 clarified that typo, they are classified as rare drop keys on MCM which I think defaults to 2.5% drop rate (and not being the only type of rare key). So if you want the collar off with keys you uh, need luck and lots of it.

Posted

SendModEvent("dcur-triggercursedcollar")

will there be more commands like this ?

i kinda wanna change the mod event of simple slavery but there is no command to trigger slavecollar etc.

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