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Deviously Cursed Loot LE 9.0 (2021-03-09)


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Posted

If I wanted to try swapping some of the existing dances for others, would it work if I just dropped in the appropriately renamed animation files (+running FNIS)?

Posted

So during the Bound Queen Quest the button in the blue palace doesn't do anything. The quest updates but I don't see or hear a hidden room or passage opening anywhere.

Tried it a few times by now. I also tried using the tcl consolecommand but I still can't find that room when walking through walls.

Posted

Anyone else get a CTD after sex attacks being triggered? Doesn't happen every time but seems to happen rather frequently nonetheless.

 

FPS is stable around 50-60.

 

No missing dependencies.

 

LOOT has already gone through and done it's business.

 

No random CTD's, only happens right when stripping sequence starts. 

Posted

So during the Bound Queen Quest the button in the blue palace doesn't do anything. The quest updates but I don't see or hear a hidden room or passage opening anywhere.

Tried it a few times by now. I also tried using the tcl consolecommand but I still can't find that room when walking through walls.

 

Look on the floor right next to the button.

Posted

 

So during the Bound Queen Quest the button in the blue palace doesn't do anything. The quest updates but I don't see or hear a hidden room or passage opening anywhere.

Tried it a few times by now. I also tried using the tcl consolecommand but I still can't find that room when walking through walls.

 

Look on the floor right next to the button.

 

Oooooh. A nother mod placed a big kind of laundry bucket on it and I didn't see the trapdoor underneath without a torch in my inventory.

Thanks to you I could find it nevertheless, thank you very much x)

Posted

 

 

So during the Bound Queen Quest the button in the blue palace doesn't do anything. The quest updates but I don't see or hear a hidden room or passage opening anywhere.

Tried it a few times by now. I also tried using the tcl consolecommand but I still can't find that room when walking through walls.

 

Look on the floor right next to the button.

 

Oooooh. A nother mod placed a big kind of laundry bucket on it and I didn't see the trapdoor underneath without a torch in my inventory.

Thanks to you I could find it nevertheless, thank you very much x)

 

 

Yikes, which mod is that?

 

Posted

 I have been wondering, I read so many Horror stories in this thread about the children mods, [ causing the mod not to run ] I wanted to try some of them like this one, which looked nice, " RS Children Overhaul" and a few others like it, but Am afraid to try them because of all the threads I see where any one running any Child modification mod at all seems to be disowned by this mod.

 

   I am just unsure, just what is okay to use, and what is not. I have avoided any mod that even looks like it might do something with children to be safe, but was curious as to if, any mod that affects children would suddenly make this mod not work ? And how to tell if it will affect your mod or not.

 

[[[ Papyrus is such a beastly chore for me to understand, mainly because of it's separation of the scripting from the CS. Which cause's the object, or cast problems to just overwhelm me.

  

   Papyrus is great for those that mostly just script, but terrible for those un professional programmer Modders like myself that, build large areas to explore as well as large story line and dialogue, creating extensive items, and armor, and weapons, and NPC's, there homes, and Packages as well as script.

 

[ Finding text is terrible if it is stuck in the script you won't, or I have found not good way to search through the entire mod, and find all events that use a certain word, phrase, or script function]  If it happens in script your out of luck on that..

 

   I have three mods started, but to many papyrus inconsistency's have just stalled me out on them. But also to be fair my problems with Mum, and dad stall a lot of my ability to mod.  ]]]

 

   Anyway i was wondering about what was okay in the children usable Mods. I saw that there were a lot of very well thought out mods that did nothing bad with children, but have been afraid to try them.

Posted

I've got the Tentacle Parasite event set to 0, but it keeps showing up. I did the debug thing to get rid of it, but then the very next container had another one.

Posted

I been having trouble getting the Estrus event to trigger when i have Estrus Charus install with Cursed loot. Does the Estrus event form plants count as an aggressive or consent event in the eye of sexlab? 

Posted

 

I have been wondering, I read so many Horror stories in this thread about the children mods, [ causing the mod not to run ] I wanted to try some of them like this one, which looked nice, " RS Children Overhaul" and a few others like it, but Am afraid to try them because of all the threads I see where any one running any Child modification mod at all seems to be disowned by this mod.

 

   I am just unsure, just what is okay to use, and what is not. I have avoided any mod that even looks like it might do something with children to be safe, but was curious as to if, any mod that affects children would suddenly make this mod not work ? And how to tell if it will affect your mod or not.

 

[[[ Papyrus is such a beastly chore for me to understand, mainly because of it's separation of the scripting from the CS. Which cause's the object, or cast problems to just overwhelm me.

  

   Papyrus is great for those that mostly just script, but terrible for those un professional programmer Modders like myself that, build large areas to explore as well as large story line and dialogue, creating extensive items, and armor, and weapons, and NPC's, there homes, and Packages as well as script.

 

[ Finding text is terrible if it is stuck in the script you won't, or I have found not good way to search through the entire mod, and find all events that use a certain word, phrase, or script function]  If it happens in script your out of luck on that..

 

   I have three mods started, but to many papyrus inconsistency's have just stalled me out on them. But also to be fair my problems with Mum, and dad stall a lot of my ability to mod.  ]]]

 

   Anyway i was wondering about what was okay in the children usable Mods. I saw that there were a lot of very well thought out mods that did nothing bad with children, but have been afraid to try them.

 

 

I've been using RS children as a child replacer for ages and have no problems running cursed loot. I assume the specific problem would be if using the optional "play as a child" part of the mod. Child replacers only shouldn't cause a issue. Play as a child mods presumably do.

Posted

Kimy: The Devices MCM page limitations seem to have some weirdness overall, seems like maybe the checkboxes aren't working correctly. After I got tired of the armbinders from the selfbondage, I disabled the selfbondage events and kept armbinders off yet a "standard items event" managed to eventually throw an armbinder on me. 

Have also set hoods off from the checkbox, yet those too seem to turn up occasionally with the standard items event. 

 

Though with the latest armbinder I had literally looted the last piece of queen sarah's set a bit earlier and got a standard event from a corpse which gave me a corset (which of course overwrote Sarah's golden chastity belt model, a shame) and an armbinder.

Posted

I really hope *this* is the mod that does the below, or I'm boned:

 

Another  mod lets player(Peaches) drink Semen to keep her strength up, but lately every time she does drink it, suddenly she becomes irresistible to herself and begins to masturbate.

The NPC standing nearby might then want sex.

 In that situation I spacebar like crazy to get through the self-stimulation act before the NPC has her way.

 

   I've searched all the MCM menus and I cannot find the one that makes a PC irresistible if semen is on her body, just the "vulnerable" one, which I have unchecked.

 

I hope some nice person will point me in the right direction to disable this irresistible feature.

Posted

Kimy: The Devices MCM page limitations seem to have some weirdness overall, seems like maybe the checkboxes aren't working correctly. After I got tired of the armbinders from the selfbondage, I disabled the selfbondage events and kept armbinders off yet a "standard items event" managed to eventually throw an armbinder on me. 

Have also set hoods off from the checkbox, yet those too seem to turn up occasionally with the standard items event. 

 

Though with the latest armbinder I had literally looted the last piece of queen sarah's set a bit earlier and got a standard event from a corpse which gave me a corset (which of course overwrote Sarah's golden chastity belt model, a shame) and an armbinder.

 

Selfbondage will respect your MCM settings with the next release.

 

I really hope *this* is the mod that does the below, or I'm boned:

 

Another  mod lets player(Peaches) drink Semen to keep her strength up, but lately every time she does drink it, suddenly she becomes irresistible to herself and begins to masturbate.

The NPC standing nearby might then want sex.

 In that situation I spacebar like crazy to get through the self-stimulation act before the NPC has her way.

 

   I've searched all the MCM menus and I cannot find the one that makes a PC irresistible if semen is on her body, just the "vulnerable" one, which I have unchecked.

 

I hope some nice person will point me in the right direction to disable this irresistible feature.

 

Uncontrollable Lust is indeed a Cursed Loot feature. Disable it in MCM with a toggle of the same name.  :)

 

 

 

I have been wondering, I read so many Horror stories in this thread about the children mods, [ causing the mod not to run ] I wanted to try some of them like this one, which looked nice, " RS Children Overhaul" and a few others like it, but Am afraid to try them because of all the threads I see where any one running any Child modification mod at all seems to be disowned by this mod.

 

   I am just unsure, just what is okay to use, and what is not. I have avoided any mod that even looks like it might do something with children to be safe, but was curious as to if, any mod that affects children would suddenly make this mod not work ? And how to tell if it will affect your mod or not.

 

[[[ Papyrus is such a beastly chore for me to understand, mainly because of it's separation of the scripting from the CS. Which cause's the object, or cast problems to just overwhelm me.

  

   Papyrus is great for those that mostly just script, but terrible for those un professional programmer Modders like myself that, build large areas to explore as well as large story line and dialogue, creating extensive items, and armor, and weapons, and NPC's, there homes, and Packages as well as script.

 

[ Finding text is terrible if it is stuck in the script you won't, or I have found not good way to search through the entire mod, and find all events that use a certain word, phrase, or script function]  If it happens in script your out of luck on that..

 

   I have three mods started, but to many papyrus inconsistency's have just stalled me out on them. But also to be fair my problems with Mum, and dad stall a lot of my ability to mod.  ]]]

 

   Anyway i was wondering about what was okay in the children usable Mods. I saw that there were a lot of very well thought out mods that did nothing bad with children, but have been afraid to try them.

 

 

I've been using RS children as a child replacer for ages and have no problems running cursed loot. I assume the specific problem would be if using the optional "play as a child" part of the mod. Child replacers only shouldn't cause a issue. Play as a child mods presumably do.

 

 

^ This

Posted

I'm guessing the "Can I ask you something?" "You're smoking hot, blablabla" small reward, medium reward, large reward thing is from DCL right?

 

Where the bloody hell is this thing hidden in the mcm?

I swear, I'm either blind or it's not showing up, but I wanna change it so that conversation option doesn't show up so much anymore.

Posted

Now I do want to ask: What's that thingy with the baits, that were mentioned in a patch note?

I don't know if it was the latest patch or a little bit earlier, though I never seem to really got the idea of this feature o.O As I not really have the feeling of finding better or more loot or sth.

 

Though if it's a script that just adds loot randomly into normally empty loot crates, I could imagine why I didn't feel anything, I use an Auto Looter and iActivate to supress the empty tag xD

Posted

Now I do want to ask: What's that thingy with the baits, that were mentioned in a patch note?

I don't know if it was the latest patch or a little bit earlier, though I never seem to really got the idea of this feature o.O As I not really have the feeling of finding better or more loot or sth.

 

Though if it's a script that just adds loot randomly into normally empty loot crates, I could imagine why I didn't feel anything, I use an Auto Looter and iActivate to supress the empty tag xD

 

The "bait" is a chance to find some additional valuables in the chest when a cursed trap is actually triggered.

 

In that case it is assumed that whoever put the trap there left a "bait" for you to make you open it. In the end it's meant as an additional incentive for the player to keep opening the chests despite all the goodies I hid in them! :D

Posted

 

 

I have been wondering, I read so many Horror stories in this thread about the children mods, [ causing the mod not to run ] I wanted to try some of them like this one, which looked nice, " RS Children Overhaul" and a few others like it, but Am afraid to try them because of all the threads I see where any one running any Child modification mod at all seems to be disowned by this mod.

 

   I am just unsure, just what is okay to use, and what is not. I have avoided any mod that even looks like it might do something with children to be safe, but was curious as to if, any mod that affects children would suddenly make this mod not work ? And how to tell if it will affect your mod or not.

 

[[[ Papyrus is such a beastly chore for me to understand, mainly because of it's separation of the scripting from the CS. Which cause's the object, or cast problems to just overwhelm me.

  

   Papyrus is great for those that mostly just script, but terrible for those un professional programmer Modders like myself that, build large areas to explore as well as large story line and dialogue, creating extensive items, and armor, and weapons, and NPC's, there homes, and Packages as well as script.

 

[ Finding text is terrible if it is stuck in the script you won't, or I have found not good way to search through the entire mod, and find all events that use a certain word, phrase, or script function]  If it happens in script your out of luck on that..

 

   I have three mods started, but to many papyrus inconsistency's have just stalled me out on them. But also to be fair my problems with Mum, and dad stall a lot of my ability to mod.  ]]]

 

   Anyway i was wondering about what was okay in the children usable Mods. I saw that there were a lot of very well thought out mods that did nothing bad with children, but have been afraid to try them.

 

 

I've been using RS children as a child replacer for ages and have no problems running cursed loot. I assume the specific problem would be if using the optional "play as a child" part of the mod. Child replacers only shouldn't cause a issue. Play as a child mods presumably do.

 

Any mod that turns OFF the Child flags for the NPCs (playable children, children as followers, a few behavior change mods, or killable children mods) or their races would be a problem, those that merely replace the potato heads with something more resembling a human will be ok as long as the author didn't mess with the child flags.

 

It's not hard to check using TESVEDIT to make sure you don't have a problem mod installed since you can examine the records for a few of the children and their races to ensure the flags haven't been changed.

Posted

 

 

 

I have been wondering, I read so many Horror stories in this thread about the children mods, [ causing the mod not to run ] I wanted to try some of them like this one, which looked nice, " RS Children Overhaul" and a few others like it, but Am afraid to try them because of all the threads I see where any one running any Child modification mod at all seems to be disowned by this mod.

 

   I am just unsure, just what is okay to use, and what is not. I have avoided any mod that even looks like it might do something with children to be safe, but was curious as to if, any mod that affects children would suddenly make this mod not work ? And how to tell if it will affect your mod or not.

 

[[[ Papyrus is such a beastly chore for me to understand, mainly because of it's separation of the scripting from the CS. Which cause's the object, or cast problems to just overwhelm me.

  

   Papyrus is great for those that mostly just script, but terrible for those un professional programmer Modders like myself that, build large areas to explore as well as large story line and dialogue, creating extensive items, and armor, and weapons, and NPC's, there homes, and Packages as well as script.

 

[ Finding text is terrible if it is stuck in the script you won't, or I have found not good way to search through the entire mod, and find all events that use a certain word, phrase, or script function]  If it happens in script your out of luck on that..

 

   I have three mods started, but to many papyrus inconsistency's have just stalled me out on them. But also to be fair my problems with Mum, and dad stall a lot of my ability to mod.  ]]]

 

   Anyway i was wondering about what was okay in the children usable Mods. I saw that there were a lot of very well thought out mods that did nothing bad with children, but have been afraid to try them.

 

 

I've been using RS children as a child replacer for ages and have no problems running cursed loot. I assume the specific problem would be if using the optional "play as a child" part of the mod. Child replacers only shouldn't cause a issue. Play as a child mods presumably do.

 

Any mod that turns OFF the Child flags for the NPCs (playable children, children as followers, a few behavior change mods, or killable children mods) or their races would be a problem, those that merely replace the potato heads with something more resembling a human will be ok as long as the author didn't mess with the child flags.

 

It's not hard to check using TESVEDIT to make sure you don't have a problem mod installed since you can examine the records for a few of the children and their races to ensure the flags haven't been changed.

 

 

  I appreciate the info, I think i will just avoid them all together. I just saw a few of them as more immersive, but don't need the hassle, or have the time to trial and error much right now.

 

   Probably better for me to just ignore them for now.

 

 

Posted

Hey guys! Been playing with this mod for a few weeks now, love the challenge and spontaneity that it brings to the game. (Yes, I was in the middle of that quest line, but now I have to go on a bondage adventure :P)

 

I've found a few issues with the new version, though, the major one being the tentacle parasite. I was excited about this new, estrus-y cursed loot consequence, but in testing discovered as soon as it is equipped, my character's breasts swell hugely out of proportion. I know there have been a couple other comments on this, but I was just really disappointed to find that I couldn't keep her regular proportions... it also disfigured the breasts a bit, the nipple coloring on the skin wasn't lined up with the nipple shape at all. Needless to say, I have the tentacle parasite set to 0 :/

 

Edit: Also, there seems to be an issue with the horny buffs and death alternative (your money or your life). When I have horny buffs enabled and my character gets to low health, she drops into the "bleedout" phase every few seconds, despite being out of combat. This is remedied by healing up a bit, or waiting an hour... I just have them turned off right now. I also have sexlab defeat installed, not sure if that's relevant. 

 

My second issue isn't so much an issue with the mod itself, but rather a lack of, shall we say, documentation on it. I would really, REALLY, appreciate some sort of guide for this mod, one that covers everything from what the MCM settings do to a full walkthrough of the dominant follower quest. My current issue that I just ran into is that I was locked into a slave belt, slave collar, slave gag, and shock boots. (I don't have an issue with this challenge, and don't want to safeword/cheat my way out). I really have no idea what sort of keys I need to get out of the slave items (I know the slave collar comes off with time and sex acts) or where to find these keys. If someone could please help me with instructions of what keys, etc, I need, that would be great. :) And Kimy, if you would consider making a guide for this I'm sure it would be greatly appreciated. The community can even help create the quest guides, I'm sure! 

Posted

My second issue isn't so much an issue with the mod itself, but rather a lack of, shall we say, documentation on it. I would really, REALLY, appreciate some sort of guide for this mod, one that covers everything from what the MCM settings do to a full walkthrough of the dominant follower quest. My current issue that I just ran into is that I was locked into a slave belt, slave collar, slave gag, and shock boots. (I don't have an issue with this challenge, and don't want to safeword/cheat my way out). I really have no idea what sort of keys I need to get out of the slave items (I know the slave collar comes off with time and sex acts) or where to find these keys. If someone could please help me with instructions of what keys, etc, I need, that would be great. :) And Kimy, if you would consider making a guide for this I'm sure it would be greatly appreciated. The community can even help create the quest guides, I'm sure! 

Like a DCL wiki :P

Posted

 

I've found a few issues with the new version, though, the major one being the tentacle parasite. I was excited about this new, estrus-y cursed loot consequence, but in testing discovered as soon as it is equipped, my character's breasts swell hugely out of proportion.

 

 

You need to run bodyslide which will fit the parasite to your body settings

 

Posted

 

 

I've found a few issues with the new version, though, the major one being the tentacle parasite. I was excited about this new, estrus-y cursed loot consequence, but in testing discovered as soon as it is equipped, my character's breasts swell hugely out of proportion.

 

 

You need to run bodyslide which will fit the parasite to your body settings

 

 

Actually Ive never figured this out... some very specific info would be helpful. Ive seen yotube videos showing people having body slide working with racemenu but I cant seem to get it to work. Maybe I downloaded the wrong things, or maybe I missed an option or something somewhere, or maybe I didnt do an important step. But how do you "run bodyslide which will fit the parasite to your body settings"  ? Like, how exactly? >.> I can only get body slide to work outside the game, and that is a bunch of hit and miss until ya get something kinda close that kinda fits.

Posted

 

 

 

 

I have been wondering, I read so many Horror stories in this thread about the children mods, [ causing the mod not to run ] I wanted to try some of them like this one, which looked nice, " RS Children Overhaul" and a few others like it, but Am afraid to try them because of all the threads I see where any one running any Child modification mod at all seems to be disowned by this mod.

 

   I am just unsure, just what is okay to use, and what is not. I have avoided any mod that even looks like it might do something with children to be safe, but was curious as to if, any mod that affects children would suddenly make this mod not work ? And how to tell if it will affect your mod or not.

 

[[[ Papyrus is such a beastly chore for me to understand, mainly because of it's separation of the scripting from the CS. Which cause's the object, or cast problems to just overwhelm me.

  

   Papyrus is great for those that mostly just script, but terrible for those un professional programmer Modders like myself that, build large areas to explore as well as large story line and dialogue, creating extensive items, and armor, and weapons, and NPC's, there homes, and Packages as well as script.

 

[ Finding text is terrible if it is stuck in the script you won't, or I have found not good way to search through the entire mod, and find all events that use a certain word, phrase, or script function]  If it happens in script your out of luck on that..

 

   I have three mods started, but to many papyrus inconsistency's have just stalled me out on them. But also to be fair my problems with Mum, and dad stall a lot of my ability to mod.  ]]]

 

   Anyway i was wondering about what was okay in the children usable Mods. I saw that there were a lot of very well thought out mods that did nothing bad with children, but have been afraid to try them.

 

 

I've been using RS children as a child replacer for ages and have no problems running cursed loot. I assume the specific problem would be if using the optional "play as a child" part of the mod. Child replacers only shouldn't cause a issue. Play as a child mods presumably do.

 

Any mod that turns OFF the Child flags for the NPCs (playable children, children as followers, a few behavior change mods, or killable children mods) or their races would be a problem, those that merely replace the potato heads with something more resembling a human will be ok as long as the author didn't mess with the child flags.

 

It's not hard to check using TESVEDIT to make sure you don't have a problem mod installed since you can examine the records for a few of the children and their races to ensure the flags haven't been changed.

 

 

  I appreciate the info, I think i will just avoid them all together. I just saw a few of them as more immersive, but don't need the hassle, or have the time to trial and error much right now.

 

   Probably better for me to just ignore them for now.

 

 

 

 

Your solution is what merManc said.

 

 

Posted

 

 

 

So during the Bound Queen Quest the button in the blue palace doesn't do anything. The quest updates but I don't see or hear a hidden room or passage opening anywhere.

Tried it a few times by now. I also tried using the tcl consolecommand but I still can't find that room when walking through walls.

 

Look on the floor right next to the button.

 

Oooooh. A nother mod placed a big kind of laundry bucket on it and I didn't see the trapdoor underneath without a torch in my inventory.

Thanks to you I could find it nevertheless, thank you very much x)

 

 

Yikes, which mod is that?

 

 

 

That would be Immersive Laundry. One of those Mods I have only installed because it just looks nice, like more Trees in the Holds and stuff.

Worry not, the door is still visible if you don't play the Game as dark as I do.

 

But if you want to check it out, here it is:

http://www.nexusmods.com/skyrim/mods/58084/?

 

 

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