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Deviously Cursed Loot LE 9.0 (2021-03-09)


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Posted

Hi Kimy! Can you make a feature something like *defence* against sexual attacks? Like intimidation in Deviously Enslaved Continued.

Posted

I'm in bit of a conundrum and I can't quite explain it. When I use MO, DCL seems to work just fine, but I'm only capable of triggering traps and nothing else. However, with NMM everything seems to work as it should. I've tried both mod managers for a few hours and I can't pinpoint what's wrong... Anyone have any ideas? D:

Hm, depends on what 'nothing else' is. I know that many users using both NMM and MO had problems or made mistakes with FNIS installing/running through MO, could that be the problem? If your problems might be related with animations not properly installed/registered, you should watch one of the guides how to configure FNIS in MO. 

If you're missing dialogues or NPCs or something like that... not sure. Maybe you missed to install/activate some requirements, wrong load order, maybe any conflicts with other mods?

Posted

Heyho,

 

Feature Idea

Selling DD items to normal, vanilla merchants.

In detail, there may be a dialogue where you can try to persuade or intimidate merchants to buy DD items from you. I just don't want to run anymore either to the Puppetmaster or the CD shop every time when I'm encumbered.  :angel: 

Would be especially nice, if there were different chances of success for different types of merchants, eg Khajiit caravans and clothing stores have the highest chance, then fences and general goods stores, followed by non-related merchants.

If you have success, the normal trading UI pops up, it just shows your DD items in addition. If you fail, there is a nasty consequence, I trust your twisted, evil, devious mind for that, you nasty girl Kimy :P

 

TL;DR

Sth alike "Hello Belethor, I have something special I would Like to show you." - "Oh, that's some special tool. I'm sure I'll find prospected buyer, soon." OR "You dirty mind, do I look like some pervert? Better lock up that tongue, before you try the same elsewhere!"

Posted

 

Summary on the other notes:

I have a lot of the 'esp' files you mentioned disabled, but I wasn't aware that the "cloaks" files were overwritten by WAF - Remade. I will look into that to remove even more script clutter from my game.

 

Complete Crafting Overhaul Remade (CCOR), not Weapons and Armor Fixes Remade (WAFR).

Just making sure that you are looking the right file.

 

Hopefully you did get your problems fixed. smile.png

 

 

I found it and disabled those. I think I'm going to disable DCL in favor of some other mods, although it is a really full mod. It's nearly impossible to play actual skyrim with it installed.

 

Great work Kimy and thanks for the help Morferous!

Posted

Heyho,

 

Feature Idea

Selling DD items to normal, vanilla merchants.

In detail, there may be a dialogue where you can try to persuade or intimidate merchants to buy DD items from you. I just don't want to run anymore either to the Puppetmaster or the CD shop every time when I'm encumbered.  :angel:

Would be especially nice, if there were different chances of success for different types of merchants, eg Khajiit caravans and clothing stores have the highest chance, then fences and general goods stores, followed by non-related merchants.

If you have success, the normal trading UI pops up, it just shows your DD items in addition. If you fail, there is a nasty consequence, I trust your twisted, evil, devious mind for that, you nasty girl Kimy :P

 

TL;DR

Sth alike "Hello Belethor, I have something special I would Like to show you." - "Oh, that's some special tool. I'm sure I'll find prospected buyer, soon." OR "You dirty mind, do I look like some pervert? Better lock up that tongue, before you try the same elsewhere!"

 

All DD devices have the keyword VendorNoSale otherwise you could keep selling the devices that were equipped. There are a few ways around this though: 1- get the Thief perk that lets you sell stolen goods to anyone or 2- find a vendor that does not have that restriction (thieves and CD Master).

 

What Kimy would have to do is if you made the speech check then the perk would be added to the player and removed after exiting the dialogue but precautions would have to be taken that it does not interfere with those that already have the perk.

Posted

HEY. Xaz is back! Zaz Animation Pack has received an update. Supposedly he fixed animation scanning. Anyone know about compatibility with cursed loot?

 

I been meaning to ask this for a while too, but..

 

Can we get a mod that has the Mysogyny, and various types of sex attacks that doesn't require cursed loot? I love the myraid conditions under which people push you to the ground and hump you.

 

Naked, being too horny, not having weapons, the flavor messages, but if I want this mod just for the attacks I have to turn off so many other features and it takes quite a while.

Posted

HEY. Xaz is back! Zaz Animation Pack has received an update. Supposedly he fixed animation scanning. Anyone know about compatibility with cursed loot?

 

I been meaning to ask this for a while too, but..

 

Can we get a mod that has the Mysogyny, and various types of sex attacks that doesn't require cursed loot? I love the myraid conditions under which people push you to the ground and hump you.

 

Naked, being too horny, not having weapons, the flavor messages, but if I want this mod just for the attacks I have to turn off so many other features and it takes quite a while.

 

Cursed Loot never relied on the ZAP animation scanner as it always tried to pass valid animations to SexLab in the first place. So it's compatible by design. I cannot say for sure of the other new features in ZAP as I haven't tested it yet, but DCL should work just fine.

 

I am not going to break up Cursed Loot into sub-modules for any reason, I am afraid. Too much work and most people including myself prefer to have -less- mods in the load order instead of more.

Posted

Okay. c: Thanks anyways.

 

I suppose the scanner fucking up bound animations is more in the department of Devious Devices itself anyways. Thank you for your time, your mod is a lot of fun. <3

Posted

Okay. c: Thanks anyways.

 

I suppose the scanner fucking up bound animations is more in the department of Devious Devices itself anyways. Thank you for your time, your mod is a lot of fun. <3

The animation filter (Not scanner) being broken is due to our dependency on Zap's broken filter. You know that it is fixed (by Kimy) in the current 'development' branch, so I'm a little confused by this conversation..

Posted

 

 

 

 

 

 

 

 

3 no body will buy devious items, I have no drop enabled so they are kinda pulling up lol I don't want to disable it though as I find it incredibly immersive for a reluctant sub.


Only merchant I am aware of that will buy them is the one provided from The Art Of Magic mod, not sure if any vanilla game merchants will buy them though. Personally having the blacksmith buy them would work, even if it is just to scrap them down for raw materials, maybe allow the player to break them down at the smelter? Just make sure that equipped/quest items can not be broken down though.

Well, Captured Dreams is actually a store that sells and buys the devious stuff. It is included in my male game too, despite that I don't use any male items. I need to buy the stuff to my girls from somewhere, so I am ignoring those quests with my male character and getting in to lot of trouble in the store with my female character.

Lydia and Jordis are quite well behaving ladies in my game(s). smile.png


I thought all merchants were supposed to buy them. Guess I'll go check the CD thread and see why they aren't buying them either

 

 

I think that's only the case after you get the Merchant Speech perk.

 

 

 

 

This.  After gaining the merchant perk, you should be able to sell them to any vendor.

 

 

Ahh, right that explains a lot, I never put perks into speachcraft.
 

Posted

Hi! Maybe there is a bug in Leon's quest:

 

Need to find piercings, gloves and boots: found everything except boots - looked in every chest, wardrobe, sack, etc. 3 times - there is no boots. Where they should be? Or placed are random-generated?

Solution is to add obsidian slave boots by console.

 

Posted

I have a bit of an issue. I updated to 5.4 now, and all the rubbersuits have no texture. Just that same uniform light-blue colour. The hoods have the right colour, but the suits don't. 

Posted

 

Okay. c: Thanks anyways.

 

I suppose the scanner fucking up bound animations is more in the department of Devious Devices itself anyways. Thank you for your time, your mod is a lot of fun. <3

The animation filter (Not scanner) being broken is due to our dependency on Zap's broken filter. You know that it is fixed (by Kimy) in the current 'development' branch, so I'm a little confused by this conversation..

 

 

I know that it is fixed in the dev branch, I was merely speculating if Zap broken filter was fixed at Zap's end by Zap's update, that's all. :) I'm weird, I'm a compsci major so I was wondering if that got fixed as well.

Posted

I have honestly no clue if the ZAP filter is fixed. As I said, Cursed Loot never relied on it. A bondage mod should pass valid bound animations to SexLab in the first place, so that's what I did. :D

Posted

If you don't have this mod.. you need it!

It not only adds a great play time, making looting more exciting than.. kill bad guy / gal / thing and take stuff.. it adds a whole new element.  It works well with many other mods, and is just plain fun.

If you are like me, and are also looking to cut down some of your total mods but love what they do.. you need to look at all the areas this governs, making some not needed while using this one.  Which equals less script use. If your like a lot of us on a good but not Uber system.. that's important. :cool:

Posted

Hi! Maybe there is a bug in Leon's quest:

 

Need to find piercings, gloves and boots: found everything except boots - looked in every chest, wardrobe, sack, etc. 3 times - there is no boots. Where they should be? Or placed are random-generated?

Solution is to add obsidian slave boots by console.

 

 

It is not random.

The boots are just hidden really well.

Keep looking, they are definitely there.

Posted

 

 

 

 

 

3 no body will buy devious items, I have no drop enabled so they are kinda pulling up lol I don't want to disable it though as I find it incredibly immersive for a reluctant sub.

Only merchant I am aware of that will buy them is the one provided from The Art Of Magic mod, not sure if any vanilla game merchants will buy them though. Personally having the blacksmith buy them would work, even if it is just to scrap them down for raw materials, maybe allow the player to break them down at the smelter? Just make sure that equipped/quest items can not be broken down though.
Well, Captured Dreams is actually a store that sells and buys the devious stuff. It is included in my male game too, despite that I don't use any male items. I need to buy the stuff to my girls from somewhere, so I am ignoring those quests with my male character and getting in to lot of trouble in the store with my female character.

 

Lydia and Jordis are quite well behaving ladies in my game(s). smile.png

I thought all merchants were supposed to buy them. Guess I'll go check the CD thread and see why they aren't buying them either

I think that's only the case after you get the Merchant Speech perk.

This. After gaining the merchant perk, you should be able to sell them to any vendor.

Thanks for clearing that up

Posted

Is there an ini setting or something I can change that will let me unlock the MCM when wearing restraints? I'm trying to get the mod to play nice with others but I can't access the MCM and the debug stripping doesn't remove certain quest items.

Posted

Is there an ini setting or something I can change that will let me unlock the MCM when wearing restraints? I'm trying to get the mod to play nice with others but I can't access the MCM and the debug stripping doesn't remove certain quest items.

there is an option in the misc settings to unlock mcm while restrained

Posted

 

Is there an ini setting or something I can change that will let me unlock the MCM when wearing restraints? I'm trying to get the mod to play nice with others but I can't access the MCM and the debug stripping doesn't remove certain quest items.

there is an option in the misc settings to unlock mcm while restrained

 

First off, thanks a lot missed that somehow. Second, I need to be unrestrained in order to allow the MCM while restrained? 

Posted

 

 

Is there an ini setting or something I can change that will let me unlock the MCM when wearing restraints? I'm trying to get the mod to play nice with others but I can't access the MCM and the debug stripping doesn't remove certain quest items.

there is an option in the misc settings to unlock mcm while restrained

 

First off, thanks a lot missed that somehow. Second, I need to be unrestrained in order to allow the MCM while restrained? 

 

 

lol. yeah.. that's the catch 22. You need to do it before you get in a ' bind '.. But unless you went with all default settings at launch getting out of restraints early is just annoying.. not impossible.  Sux tho' if you wound up that way with no idea what was coming.. ( <<<< Learned that the hard way !! )   See if you can just work your way thru' the issue.. or last resort of course.. sigh... earlier save and set the toggle.. 

I also have standard only events set until level 5.. being totally tied up suddenly at level 1 is a bad start to your day... :cool:

Posted

Is there an ini setting or something I can change that will let me unlock the MCM when wearing restraints? I'm trying to get the mod to play nice with others but I can't access the MCM and the debug stripping doesn't remove certain quest items.

 

The safeword removes all quest items as well, as long as they were equipped by Cursed Loot. It does not quest items from other mods, e.g. Captured Dreams.

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