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Deviously Cursed Loot LE 9.0 (2021-03-09)


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Posted

Very "interesting" mod. Takes a little to adjust to my own tastes, but ah, the prices you pay for bondage. Just a slight problem, i get caught by the trap, stripped and put to one knee. While that works properly, it either takes a really long to equip items, or its not equipping any. It also doesn't work with followers such as inigo, sophia, and vilja, any chance you can implement it?

Posted

 I may have stumbled onto something, I am not quite sure.

 

Gallows Rock.

 

With DCL activated, when I enter this Dungeon, after pulling the chain to open the access to go down stairs. At the bottom of the stairs when i turn left it is  Total Graphics melt down. I turn back to the right, and all gets back normal, but every time I turn right it goes wack_O.

 

  I hate to say it is this mod, but it appears that way. I run dual radeon cards just to make that known.

 

I started turning off mods, looking for the culprit one at a time. and after each turn off, i would enter the game, and go back to Gallows Rock, and check if problem was gone.

 

  The problem only disappeared when I turned off DCL.  I am not saying DCL caused it, but for me it seems to be the one that did it.

 

I am looking to try and find if it could be something else. But have not found any other viable Problem causer yet.

 

   EDIT>>> I decided to check if Maybe was Save corruption, and re installed DCL re ran FNIS, and when back to an early clean save. Problem gone Now.

 

  Sorry for the accusation. It did clear up when I turned DCL off, but I am guessing it may have been a corrupt save. [[[ Sarcastic remark! "That Never happens in Skyrim, where save games are always stable" ]]]

Posted

Anyone else get a CTD after sex attacks being triggered? Doesn't happen every time but seems to happen rather frequently nonetheless.

 

FPS is stable around 50-60.

 

No missing dependencies.

 

LOOT has already gone through and done it's business.

 

No random CTD's, only happens right when stripping sequence starts. 

 

Had a similar issue, if the CTD is happening about 1 second after a sex attack/sex, and your char is bound, it could be because its trying to force bound animations?

 

There is an option in sex lab itself i think to turn forced animations off

Posted

The striptease collar will not leave your neck unless yiou have the correct number of the correct keys.   The message you get when you try to remove it contains a typo. 

 

 

You need three head restraint keys

 

If you don't mind my asking what is the item ID for the key in question? (Oh and I did try to find it on my own but the consul confused me)

Guest mrKenshi
Posted

Is there a chance that there's going to be some kind of sequel to the Queen Sarah's quest, since there are so many golden things in the new version of ZaZ Animation pack?..

Posted

Is there a chance that there's going to be some kind of sequel to the Queen Sarah's quest, since there are so many golden things in the new version of ZaZ Animation pack?..

 

Funny that you would ask. I just finished expanding that quest. :D

It also doesn't work with followers such as inigo, sophia, and vilja, any chance you can implement it?

 

It used to support these followers but I had to temporarily disable that feature because it caused issues. It will eventually be back.

 

 

 

I've found a few issues with the new version, though, the major one being the tentacle parasite. I was excited about this new, estrus-y cursed loot consequence, but in testing discovered as soon as it is equipped, my character's breasts swell hugely out of proportion.

 

 

You need to run bodyslide which will fit the parasite to your body settings

 

 

Actually Ive never figured this out... some very specific info would be helpful. Ive seen yotube videos showing people having body slide working with racemenu but I cant seem to get it to work. Maybe I downloaded the wrong things, or maybe I missed an option or something somewhere, or maybe I didnt do an important step. But how do you "run bodyslide which will fit the parasite to your body settings"  ? Like, how exactly? >.> I can only get body slide to work outside the game, and that is a bunch of hit and miss until ya get something kinda close that kinda fits.

 

 

You need to install the "Morphs" when installing Bodyslide if you want to use the sliders in Racemenu. Personally I just build my bodies from Bodyslide, though.

Posted

 

Is there a chance that there's going to be some kind of sequel to the Queen Sarah's quest, since there are so many golden things in the new version of ZaZ Animation pack?..

 

Funny that you would ask. I just finished expanding that quest. :D

 

I asked a similar question regarding the cursed collar quest a while back and made a possible suggestion

 

 

 

Kimy have you got any plans on following on the cursed collar quest? Cause I was thinking of something that would maybe be interesting and fitting (or as stand alone event)

 

Cursed self bondage (yeah the name needs work)

 

So the event triggers and you get equipped with cursed piercings and get a full set of cursed gear given to you (but not equipped just added to inventory) and a note that lets you know just what you're in for; namely the piercings will vibrate at maximum strength until you tie yourself up with 1 other devices at which point the piercings will stop. At random intervals (not sure of best time frame to balance it) they start back up again until you equip another item.

 

The note would also suggest trying the court wizards in each of the holds who may ask other things of you as payment such as fetch quests. You would end up having to travel all over skyrim against the clock as you get bound more and more tightly.

 

Seeing as you would be tying yourself up a smart player would put the less restrictive items on first; some items like chastity belt would also require the plugs in first (Max strength cursed ones of course).

 

If you get the info on where to remove the piercings you travel there to be greeted by none other than Sheogorath who laughs how he got you again. He would then remove the piercings and let you be on your way, with your reward and of course a parting gift of some kind.

 

My inspiration was after getting the self bondage feature magiced me up an armbinder I thought some sort of actual self bondage quest where you choose the bondage. Leon's quest and first cursed collar are both great but you don't have any choice over how you get bound.

 

I was also thinking of a reverse damsel in distress. How that starts in everything and you get free how about starting free and winding up in everything. Maybe a fail option for the quest that if you don't find your way to Sheogorath in time (namely if you equip everything before hand) it triggers the DiD quest itself as by that point you'll be locked up the same.

 

Even without my own suggestion I would be mighty curious as to if you have plans on expanding the cursed aspect of cursed loot

Posted

 

 

Is there a chance that there's going to be some kind of sequel to the Queen Sarah's quest, since there are so many golden things in the new version of ZaZ Animation pack?..

 

Funny that you would ask. I just finished expanding that quest. :D

 

I asked a similar question regarding the cursed collar quest a while back and made a possible suggestion

 

 

 

Kimy have you got any plans on following on the cursed collar quest? Cause I was thinking of something that would maybe be interesting and fitting (or as stand alone event)

 

Cursed self bondage (yeah the name needs work)

 

So the event triggers and you get equipped with cursed piercings and get a full set of cursed gear given to you (but not equipped just added to inventory) and a note that lets you know just what you're in for; namely the piercings will vibrate at maximum strength until you tie yourself up with 1 other devices at which point the piercings will stop. At random intervals (not sure of best time frame to balance it) they start back up again until you equip another item.

 

The note would also suggest trying the court wizards in each of the holds who may ask other things of you as payment such as fetch quests. You would end up having to travel all over skyrim against the clock as you get bound more and more tightly.

 

Seeing as you would be tying yourself up a smart player would put the less restrictive items on first; some items like chastity belt would also require the plugs in first (Max strength cursed ones of course).

 

If you get the info on where to remove the piercings you travel there to be greeted by none other than Sheogorath who laughs how he got you again. He would then remove the piercings and let you be on your way, with your reward and of course a parting gift of some kind.

 

My inspiration was after getting the self bondage feature magiced me up an armbinder I thought some sort of actual self bondage quest where you choose the bondage. Leon's quest and first cursed collar are both great but you don't have any choice over how you get bound.

 

I was also thinking of a reverse damsel in distress. How that starts in everything and you get free how about starting free and winding up in everything. Maybe a fail option for the quest that if you don't find your way to Sheogorath in time (namely if you equip everything before hand) it triggers the DiD quest itself as by that point you'll be locked up the same.

 

Even without my own suggestion I would be mighty curious as to if you have plans on expanding the cursed aspect of cursed loot

 

 

Gameplay-wisely, that would not be too different from the existing Cursed Collar quest (you also have to put the devices on yourself in it and you gradually get bound tighter, too). As for the Cursed Collar quest itself, I -currently- have no plans to expand it, as it feels just right and balanced to me. The Bound Queen quest ended waaaay too abruptly and I felt that there still was potential in it to make it better and more interesting. So I did. :)

 

Posted

 

 

 

Gameplay-wisely, that would not be too different from the existing Cursed Collar quest (you also have to put the devices on yourself in it and you gradually get bound tighter, too). As for the Cursed Collar quest itself, I -currently- have no plans to expand it, as it feels just right and balanced to me. The Bound Queen quest ended waaaay too abruptly and I felt that there still was potential in it to make it better and more interesting. So I did. :)

 

 

 

 

O.o First good actual news i have seen on the 1st of April

Posted

 

 

 

 

I've found a few issues with the new version, though, the major one being the tentacle parasite. I was excited about this new, estrus-y cursed loot consequence, but in testing discovered as soon as it is equipped, my character's breasts swell hugely out of proportion.

 

 

You need to run bodyslide which will fit the parasite to your body settings

 

 

Actually Ive never figured this out... some very specific info would be helpful. Ive seen yotube videos showing people having body slide working with racemenu but I cant seem to get it to work. Maybe I downloaded the wrong things, or maybe I missed an option or something somewhere, or maybe I didnt do an important step. But how do you "run bodyslide which will fit the parasite to your body settings"  ? Like, how exactly? >.> I can only get body slide to work outside the game, and that is a bunch of hit and miss until ya get something kinda close that kinda fits.

 

 

You need to install the "Morphs" when installing Bodyslide if you want to use the sliders in Racemenu. Personally I just build my bodies from Bodyslide, though.

 

 

Same here, I've never used the Racemenu sliders. I just use the HDT body and CBBE Slim and batch build everything, it's never given me any problems at all.

Posted

I'd like to report a mild incompatibility, just so you can put it on the download page.

 

http://www.nexusmods.com/skyrim/mods/64769 this mod, and http://www.nexusmods.com/skyrim/mods/71829/? this mod are the two versions of Real Flying from Skyrim Nexus.

 

The 'cover' animation from being nude makes you drop out of flight and plummet like a stone, because the flying animation stops. This can be fatal. Obviously you can turn off cover animations to fix this, but users can be very oblivious sometimes and not figure things out.

 

Just trying to be helpful. <3

Posted

I'd like to report a mild incompatibility, just so you can put it on the download page.

 

http://www.nexusmods.com/skyrim/mods/64769 this mod, and http://www.nexusmods.com/skyrim/mods/71829/? this mod are the two versions of Real Flying from Skyrim Nexus.

 

The 'cover' animation from being nude makes you drop out of flight and plummet like a stone, because the flying animation stops. This can be fatal. Obviously you can turn off cover animations to fix this, but users can be very oblivious sometimes and not figure things out.

 

Just trying to be helpful. <3

 

Ok, I will put in in the ReadMe. Thanks! :)

Posted

 

Gameplay-wisely, that would not be too different from the existing Cursed Collar quest (you also have to put the devices on yourself in it and you gradually get bound tighter, too). As for the Cursed Collar quest itself, I -currently- have no plans to expand it, as it feels just right and balanced to me. The Bound Queen quest ended waaaay too abruptly and I felt that there still was potential in it to make it better and more interesting. So I did. :)

 

 

 

My intention was more along the lines of actually having to choose which devices you would put on rather than the set order of the current quest. With both cursed collar and leons quest you progressively get bound tighter but no actual control over it as they both go in a set order of devices.

 

And maybe expand upon is the wrong phrasing; I wasn't implying changing the quest as it stands now; I was meaning do you have any intention of creating a sequel to the cursed collar. Leaving the current version as is but having a part 2 at some point?

 

I recognize that the mod has become so much bigger than when the first quest was introduced but it just seems a shame that the only major 'cursed' aspect of cursed loot is a single quest line.

 

As an aside; with skyrim mods been less and less frequent nowadays thank you for continuing work on cursed loot and for creating such a good mod in the first place

Posted

 

 

I've found a few issues with the new version, though, the major one being the tentacle parasite. I was excited about this new, estrus-y cursed loot consequence, but in testing discovered as soon as it is equipped, my character's breasts swell hugely out of proportion.

 

 

You need to run bodyslide which will fit the parasite to your body settings

 

 

Ok, doing a bit of research into bodyslide and what Kimy lists in the required/suggested mods for cursed loot, I'm really confused by all of this bodyslide stuff. 

1. Kimy says to use either CBBE or UUNP bodies, so that they are compatible with body slide. I currently have dimonized UNP, with physics and all the mods required for physics to work (xp32, HDT physics extension, and UNP HDT-PE BBP TBBP). If I install UUNP, what else do I need for physics, and will my current armors for regular UNP (with physics) work, or do I need to find new armor? I also read somewhere that with UUNP I have to fix clipping and sizing for every armor... is this true?

2. What is this http://www.loverslab.com/topic/51563-the-devious-corner/ for, exactly? It fixes clipping and body re-sizing I see (like the tentacle parasite causes) but is it a different type of bodyslide? It requires bodyslide from nexus mods to work. Will installing this require me to get new armors?

3. If I do get bodyslide, etc, installed and working, can someone help me or direct me to a guide on how to use it? It looks rather confusing.

Posted

UUNP and UNP are NOT the same thing. You actually do not need to install a separate body mod as the body will be generated by Bodyslide. UUNP is supporting physics out of the box, just make sure to build the "UUNP Special" body.

Posted

Ok, doing a bit of research into bodyslide and what Kimy lists in the required/suggested mods for cursed loot, I'm really confused by all of this bodyslide stuff. 

1. Kimy says to use either CBBE or UUNP bodies, so that they are compatible with body slide. I currently have dimonized UNP, with physics and all the mods required for physics to work (xp32, HDT physics extension, and UNP HDT-PE BBP TBBP). If I install UUNP, what else do I need for physics, and will my current armors for regular UNP (with physics) work, or do I need to find new armor? I also read somewhere that with UUNP I have to fix clipping and sizing for every armor... is this true?

2. What is this http://www.loverslab.com/topic/51563-the-devious-corner/ for, exactly? It fixes clipping and body re-sizing I see (like the tentacle parasite causes) but is it a different type of bodyslide? It requires bodyslide from nexus mods to work. Will installing this require me to get new armors?

3. If I do get bodyslide, etc, installed and working, can someone help me or direct me to a guide on how to use it? It looks rather confusing.

1) Dimonized UNP (aka UNP) =/= Unified UNP (aka UUNP). You safely may (and should) uninstall Dimonized UNP, because it's not needed and redundant. Uninstall it to avoid any possible trouble and install BodySlide instead.

Then use Groovtama's XPMSE instead of xp32 XMPS (uninstall xp32) and let XPMSE overwrite ANYTHING else (install it the very last)

2) The Devious Corner is an addon for BodySlide, a so called SliderSet. It will tell the tool which armors to take (namely the Devious Devices) and where to alter those when moving the BodySlide sliders. It's needed to enable BodySlide changes for all Devious Devices and no, you don't need new armors as long as the ones you already have work with UNP (though you may see some reshaping when equipping an unaltered UNP armor)

3) Here's a YouTube video tutorial about how to build an HDT enabled Unified UNP body with BodySlide. Here are some others.

 

Oh, and you still will need textures for your body as BodySlide only creates meshes (roughly said, XPMSE is the skeleton, the mesh is the flesh and the textures the skin, you'll need all three). You will find many different texture sets on the Nexus, any texture that works with UNP (yes, single "U" this time) is fine.

Posted

I'd like to report a mild incompatibility, just so you can put it on the download page.

 

http://www.nexusmods.com/skyrim/mods/64769 this mod, and http://www.nexusmods.com/skyrim/mods/71829/? this mod are the two versions of Real Flying from Skyrim Nexus.

 

The 'cover' animation from being nude makes you drop out of flight and plummet like a stone, because the flying animation stops. This can be fatal. Obviously you can turn off cover animations to fix this, but users can be very oblivious sometimes and not figure things out.

 

Just trying to be helpful. <3

 

So you become the Dragonbomb?  

 

LMAO

 

Posted

Just wanted to say, i have the problem with enemies become esential. Not entirely sure if it's really cursed Loot, i believe i saw that Kimy answering to that once, but i couldn't find it again on the last few pages.

However, usually i used disable to make them go away, this time that didn't do anything. But 'Markfordelete' prevented that damn bandit from getting up again, although he's not dead but paralyzed. I'll attach 2 logs with disable working and the one not working, maybe it helps to find the error.

disable works: Papyrus.0 (4).log
Not working: Papyrus.0.log
 
 
 

I'd like to report a mild incompatibility, just so you can put it on the download page.

 

http://www.nexusmods.com/skyrim/mods/64769 this mod, and http://www.nexusmods.com/skyrim/mods/71829/? this mod are the two versions of Real Flying from Skyrim Nexus.

 

The 'cover' animation from being nude makes you drop out of flight and plummet like a stone, because the flying animation stops. This can be fatal. Obviously you can turn off cover animations to fix this, but users can be very oblivious sometimes and not figure things out.

 

Just trying to be helpful. <3

Definitly the most funny and immersive incompatibility i've ever heard of, made me laugh :)

Posted

 

Just wanted to say, i have the problem with enemies become esential. Not entirely sure if it's really cursed Loot, i believe i saw that Kimy answering to that once, but i couldn't find it again on the last few pages.

 

It's been fixed in the next version :)

 

Just use "mark for delete" and save/reload to get of them permanently for now.

 

Posted

Hey i was wondering if there is somewhere i could see that patchnotes for v5.3? last time i installed the mod was 5.2 and just updated to 5.4. Would like to know what was added in 5.3 so. The patchnotes on the post is just for 5.4 so.

Look for the message Kimy posted when she released 5.3 and it should have the list of changes.

Posted

 

Ok, doing a bit of research into bodyslide and what Kimy lists in the required/suggested mods for cursed loot, I'm really confused by all of this bodyslide stuff. 

1. Kimy says to use either CBBE or UUNP bodies, so that they are compatible with body slide. I currently have dimonized UNP, with physics and all the mods required for physics to work (xp32, HDT physics extension, and UNP HDT-PE BBP TBBP). If I install UUNP, what else do I need for physics, and will my current armors for regular UNP (with physics) work, or do I need to find new armor? I also read somewhere that with UUNP I have to fix clipping and sizing for every armor... is this true?

2. What is this http://www.loverslab.com/topic/51563-the-devious-corner/ for, exactly? It fixes clipping and body re-sizing I see (like the tentacle parasite causes) but is it a different type of bodyslide? It requires bodyslide from nexus mods to work. Will installing this require me to get new armors?

3. If I do get bodyslide, etc, installed and working, can someone help me or direct me to a guide on how to use it? It looks rather confusing.

1) Dimonized UNP (aka UNP) =/= Unified UNP (aka UUNP). You safely may (and should) uninstall Dimonized UNP, because it's not needed and redundant. Uninstall it to avoid any possible trouble and install BodySlide instead.

Then use Groovtama's XPMSE instead of xp32 XMPS (uninstall xp32) and let XPMSE overwrite ANYTHING else (install it the very last)

2) The Devious Corner is an addon for BodySlide, a so called SliderSet. It will tell the tool which armors to take (namely the Devious Devices) and where to alter those when moving the BodySlide sliders. It's needed to enable BodySlide changes for all Devious Devices and no, you don't need new armors as long as the ones you already have work with UNP (though you may see some reshaping when equipping an unaltered UNP armor)

3) Here's a YouTube video tutorial about how to build an HDT enabled Unified UNP body with BodySlide. Here are some others.

 

Oh, and you still will need textures for your body as BodySlide only creates meshes (roughly said, XPMSE is the skeleton, the mesh is the flesh and the textures the skin, you'll need all three). You will find many different texture sets on the Nexus, any texture that works with UNP (yes, single "U" this time) is fine.

 

Thanks for all the help, I think *fingers crossed* I have everything working and such. Funny to think I did all this for tentacles... xD not really but you get the point. I wish there were more armors for UUNP, though. Obviously with this mod I won't be wearing armor all the time, but would be great to have some choices in armors to use :) If I had any modding/graphic design capabilities at all, I would just do it myself... but oh well. Again, thanks for all your help guys :)

 

Oh and Kimy, another bug I found is that when your character has her hands tied but the cover animation is turned on, it prioritizes the cover animation and shows her arms attempting to cover rather than being bound.

Posted

Hey i was wondering if there is somewhere i could see that patchnotes for v5.3? last time i installed the mod was 5.2 and just updated to 5.4. Would like to know what was added in 5.3 so. The patchnotes on the post is just for 5.4 so.

 

All patch notes dating back to 1.1 are in the ReadMe. I know...nobody ever reads a Readme.

 

 

 

Ok, doing a bit of research into bodyslide and what Kimy lists in the required/suggested mods for cursed loot, I'm really confused by all of this bodyslide stuff. 

1. Kimy says to use either CBBE or UUNP bodies, so that they are compatible with body slide. I currently have dimonized UNP, with physics and all the mods required for physics to work (xp32, HDT physics extension, and UNP HDT-PE BBP TBBP). If I install UUNP, what else do I need for physics, and will my current armors for regular UNP (with physics) work, or do I need to find new armor? I also read somewhere that with UUNP I have to fix clipping and sizing for every armor... is this true?

2. What is this http://www.loverslab.com/topic/51563-the-devious-corner/ for, exactly? It fixes clipping and body re-sizing I see (like the tentacle parasite causes) but is it a different type of bodyslide? It requires bodyslide from nexus mods to work. Will installing this require me to get new armors?

3. If I do get bodyslide, etc, installed and working, can someone help me or direct me to a guide on how to use it? It looks rather confusing.

1) Dimonized UNP (aka UNP) =/= Unified UNP (aka UUNP). You safely may (and should) uninstall Dimonized UNP, because it's not needed and redundant. Uninstall it to avoid any possible trouble and install BodySlide instead.

Then use Groovtama's XPMSE instead of xp32 XMPS (uninstall xp32) and let XPMSE overwrite ANYTHING else (install it the very last)

2) The Devious Corner is an addon for BodySlide, a so called SliderSet. It will tell the tool which armors to take (namely the Devious Devices) and where to alter those when moving the BodySlide sliders. It's needed to enable BodySlide changes for all Devious Devices and no, you don't need new armors as long as the ones you already have work with UNP (though you may see some reshaping when equipping an unaltered UNP armor)

3) Here's a YouTube video tutorial about how to build an HDT enabled Unified UNP body with BodySlide. Here are some others.

 

Oh, and you still will need textures for your body as BodySlide only creates meshes (roughly said, XPMSE is the skeleton, the mesh is the flesh and the textures the skin, you'll need all three). You will find many different texture sets on the Nexus, any texture that works with UNP (yes, single "U" this time) is fine.

 

Thanks for all the help, I think *fingers crossed* I have everything working and such. Funny to think I did all this for tentacles... xD not really but you get the point. I wish there were more armors for UUNP, though. Obviously with this mod I won't be wearing armor all the time, but would be great to have some choices in armors to use :) If I had any modding/graphic design capabilities at all, I would just do it myself... but oh well. Again, thanks for all your help guys :)

 

Oh and Kimy, another bug I found is that when your character has her hands tied but the cover animation is turned on, it prioritizes the cover animation and shows her arms attempting to cover rather than being bound.

 

 

There are lots of UUNP armors available. Check this thread: http://www.loverslab.com/topic/55151-bodyslide-armor-and-clothes-list-v3/

 

The cover animation doesn't trigger when the character is wearing a DD restraint. Absolutely not. oO

Posted

 

...

The cover animation doesn't trigger when the character is wearing a DD restraint. Absolutely not. oO

 

 

That reminds me, the cover animation should also be excluded when in the WeaponDrawn state. Covering with a weapon drawn causes problems (for me at least), that require re-equipping the weapon before you can use it again. The character gets stuck in a non-drawn idle state, but with the weapon still in hand and the ready weapon key does nothing until the weapon is unequipped.

Posted

 

Hey i was wondering if there is somewhere i could see that patchnotes for v5.3? last time i installed the mod was 5.2 and just updated to 5.4. Would like to know what was added in 5.3 so. The patchnotes on the post is just for 5.4 so.

 

All patch notes dating back to 1.1 are in the ReadMe. I know...nobody ever reads a Readme.

 

You should label it "Secrets - do not read - not meant for your eyes" ... this would work wonders. ;)

 

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