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Posted
7 minutes ago, donttouchmethere said:

same here!

Guess Integration should win?

Which files are we talking about? Maybe I had a red wine moment there.... :S

Posted
26 minutes ago, Kimy said:

Which files are we talking about? Maybe I had a red wine moment there.... :S

<FNIS_DD_Behavior.hkx> is included in DDi and DDX

 

(both files in DDi/DDx 00 Core folder)

 

 

dd.jpg.892d7152eb821fd6748e1e8516613b63.jpg

 

EDIT:

Red Wine Moments can be pretty cool sometimes ??

Posted
1 hour ago, Kimy said:

Ok, that was a red-wine moment, for sure.

 

When overwriting this, let the NEWER version of the file win!

323292804_DDi4.3Behavior.jpg.ae82451151965876deb7e8012e7a436c.jpg2123529791_DDx4.3Behavior.jpg.30e0756d969c3046da87970f1f349fcb.jpg

DDi 4.3                                                         DDx 4.3

 

=> means DDx 4.3 is the newer version (2019)

⚠️DDx should overwrite DDi

 

(now I have to fix that on my installation ?)

 

EDIT:

after reinstalling I can confirm that this is the only file that needs to be overwritten (UUNP, Feuertin)

Posted
9 minutes ago, Code Serpent said:

Damn, I just started a new playthrough yesterday, and I somehow missed the update.

That sucks! I logged in and saw it right before I started a new playthrough. Lucky me...provided I didn`t just jinx myself and something major doesn`t get uploaded tomorrow.

Posted

sorry for my poor english first.

Does anyone knows how to activates the 4 new sex animations for petsuit?

I tryed sl animation loader,but it's nothing new in the mcm menu.also i can't find anything new in sexlab mcm menu.

so sad.

Posted
3 hours ago, mizuho18 said:

Does anyone knows how to activates the 4 new sex animations for petsuit?

I tryed sl animation loader,but it's nothing new in the mcm menu.also i can't find anything new in sexlab mcm menu.

Generate FNIS and check there's no errors/warnings. Then ingame go sexlab MCM and rebuild all animations, there should be an option that does all that once you close MCM.

Posted
13 hours ago, Kimy said:

Which files are we talking about? Maybe I had a red wine moment there.... :S

I have red rum moments too.

Posted

Hey i don't use MEGA often but now every time i go to it the screen fades a little and grey dot will appear in the middle of the screen and i can't do anything. Does anyone know what that means?

Posted
18 hours ago, Viri1 said:

1) The "Extreme" gags are part of the new ones, right? While I can see and use them, they appear with distorted colors. I built them in Bodyslide, so it's not the standard forgetfulness. Not sure what I missed, I did everything I typically do with mods, and I checked for updates on all requirements.

gag_bug.jpg.4ede801fcb4170611eff9ba7ae136cf5.jpg

This is caused by SkyrimPrefs.ini. Set [Display] section iTexMipMapSkip = 0 to fix it. Or set to 1 to see it bugged/"colorful"... I tried both ways just now on the release build.

The issue has something to do with as option hints, mipmaps of the texture files.

 

Btw that gag is the only one for me that goes a little bit through the mouth. The extreme panel gags may also show a little bit of lower lip through it. That's also not an issue with other older panel gags.

 

16 hours ago, Kimy said:

Not sure? No issues with these items have been reported to be in all the months they have been in the development build.

I did ;)

 

And he: https://www.loverslab.com/topic/69936-devious-devices-framework-developmentbeta/page/116/?tab=comments#comment-2701016

Posted
4 hours ago, Zaflis said:

Generate FNIS and check there's no errors/warnings. Then ingame go sexlab MCM and rebuild all animations, there should be an option that does all that once you close MCM.

Thanks,but its not worl。?

Posted

So this is the first build the pet suit is working for me. Its pretty exciting!

 

I might've found some things that might've been overlooked. Or it might just be my setup.

While in the pet suit I hold down N (the default Sexlab masturbate) it gives me an error, it can't find a file to play. Also trying to masturbate in armbinders are playing the yoke animation.

 

I wasn't sure to post this here or in the expansion thread ><.

 

Also does anyone have any tips on how to make armbinders more robust for followers in combat? They still wield and swing there weapons! Yokes seem pretty sturdy though.

 

Anyhows thanks!

Posted
22 hours ago, Kimy said:

The other rope items have been in DD for a while and are still in there. I did not remove anything.

Never mind, I was being an idiot. Found the "Rope Armbinder" that actually looks like a rope tie and not the armbinder device with rope texture.

6 hours ago, Zaflis said:

gag_bug.jpg.4ede801fcb4170611eff9ba7ae136cf5.jpg

This is caused by SkyrimPrefs.ini. Set [Display] section iTexMipMapSkip = 0 to fix it. Or set to 1 to see it bugged/"colorful"... I tried both ways just now on the release build.

The issue has something to do with as option hints, mipmaps of the texture files.

 

Btw that gag is the only one for me that goes a little bit through the mouth. The extreme panel gags may also show a little bit of lower lip through it. That's also not an issue with other older panel gags.

 

I did ;)

 

And he: https://www.loverslab.com/topic/69936-devious-devices-framework-developmentbeta/page/116/?tab=comments#comment-2701016

This fixed it! Thanks!

Posted

Hi, 

 

After messing around with slaverun and devious devices for a while i mostly got it working.

Everything shows up visible and the animations for devices start out normally. but after 10-15 seconds the arms pop out of the armbinder with no hands, and the hobble animation stops and its just a restricted walk (which seems to have shorter steps). 

When i jump it still recognized that the hobble dress and armbinders are on but after the jump the animations will stop again.

 

I included the plugins list for the other addons if that helps in any way. I've run bodyslide and FNIS more times than i can remember so that shouldn't be the issue.

 

If anyone has any idea what could be causing this any help would be appreciated. 

 

TL;DR Animations for armbinder/hobbledress work for 10-15 seconds and then just stop. halp.

plugins.txt

Posted
13 minutes ago, Nagganawt said:

TL;DR Animations for armbinder/hobbledress work for 10-15 seconds and then just stop. halp.

You may be using another mod that tries to run FNIS AA (Alternate Animations) on the player char, overriding the ones from DD. i've seen FNIS Sexy Moves do that when I tried it a longer time ago, but also have a look at XPMSE (look for the weapon style options from the MCM, switch them off if you're currently using them) - also note that XPMSE.esp isn't needed for the skeleton itself to function, only for the advanced features like weapon scaling/styles. There are many mods in your LO that I don't know, so maybe some other mod could be interfering.

Posted
33 minutes ago, El_Duderino said:

also note that XPMSE.esp isn't needed for the skeleton itself to function, only for the advanced features like weapon scaling/styles.

Note #2 on that, if you don't use XPMSE.esp you will need to download realistic ragdolls and forces mod. XPMSE otherwise includes that same functionality.

Posted

Thanks for the help El_Duderino and Zaflis, gonna mess with those a bit more and see if i can find some alternate animations that are hiding in a different mod.

Posted

Got a question regarding the Bound Combat system.

 

The perks we gain as we wear the wrist device, are they permanent? As in, character wears armbinder for, I dunno, a day, gets some notifications about getting used to them. Then removes it. Then puts it back on. Does the progress start over, or does it carry over? Since it's based on perks, I am hoping they are cumulative. 

 

Also, how do we check the perks out in console? Just "help bound" or is are there other keywords?

 

Thank you.

 

(trying to explore how viable and hilarious a "bound almost the entire time or the whole actual time" playthrough is, kicks are funny)

Posted

Hi! I am having some problems with devious devices and captured dreams mods. First - captured dreams is crashy as heck. Seriously, it takes me like five loads to try and get into the shop - and my game is pretty damn stable everywhere else which is the first time i've been able to say that since I started modding it. Secondly, for some reason the CD - unsure about DD but would assume the same problem - devices clip through my character's body or don't fit to it right. I'm using the standard UNP model with TBBP patch that adds the belly node. I've loaded bodyslide, no dice. Nothing fits. I had to remove the body that came with DD as it messed up my textures, is there any way I can make the CD and DD items fit UNP? CD items don't seem to obey the edits I make to the DD items in bodyslide. Thanks in advance!
Items that I've edited seem to show correctly on all characters except the PC. I don't know where to *get* DD items but assume they're much the same as the CD ones so the problem is probably universal... CD thread is closed or I'd post there

Posted
19 hours ago, Zaflis said:

This is caused by SkyrimPrefs.ini. Set [Display] section iTexMipMapSkip = 0 to fix it. Or set to 1 to see it bugged/"colorful"... I tried both ways just now on the release build.

The issue has something to do with as option hints, mipmaps of the texture files.

This defaults to 0 anyway.

 

From STEP

iTexMipMapSkip sets the texture quality (determined by the number of mipmaps to skip). It is recommended to be set to 0 to preserve full texture fidelity.

 

Default is 0. Low quality is 2. Medium quality is 1. High quality is 0. Low preset is 1. Medium, High, and Ultra presets are 0. Recommended is 0.

 

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