Deadly Kitten Posted June 12, 2018 Posted June 12, 2018 Can I get a link to the 4.0 version? Running FNIS with 4.1 loaded causes CTDs.
Kimy Posted June 12, 2018 Posted June 12, 2018 Just now, kingcupworld said: Can I get a link to the 4.0 version? Running FNIS with 4.1 loaded causes CTDs. We don't offer or support old versions. The reason why you're getting CTDs is 99.99% because you're running too many animations. You might need to cull a few SLAL packs.
Wyrade Posted June 13, 2018 Posted June 13, 2018 19 hours ago, galgat said: There is no Pretending, I fail to load DDI4.1 if I have more than 10400 animation files. I do load DDI4.0 with 11803 animations files. Have you actually tried this with no other mods than the bare minimum needed to test this? Or have you just dumped the DDI4.1 on a full loadorder and assumed the cause was SURELY DD4.1 as that was your last change?
RandomOne Posted June 13, 2018 Posted June 13, 2018 I'm glad I am not the only one who can't run 4.1, Also glad I keep old versions.
Nazzzgul666 Posted June 13, 2018 Posted June 13, 2018 Already mentioned it but in case it got burried: ddi 4.1Reading DD V4.0.0 ( 0 furniture, 0 offset, 0 paired, 0 kill, 0 chair, 493 alternate animations) ...Reading DD2 V4.0.0 ( 0 furniture, 0 offset, 0 paired, 0 kill, 0 chair, 330 alternate animations) ...Reading DD3 V4.1.0 ( 0 furniture, 0 offset, 0 paired, 0 kill, 0 chair, 102 alternate animations) ...Reading DDSL V4.0.0 ... Is this fourth list there on purpose or accidently? Since it's the only one with DD4.1 in title and Supertin mentioned the 42 AA sets from DD4.0 (i.e 3 files with 14 sets each) should be enough forever, that might explain an unexpected increase in counted animations i think. Or rather the occupied slots, while the animations are already there and therefore not increased. Since the general assumption is that it's connected with memory management, occupied (but not used) slots might explain the decrease of animations we can use. Maybe just a case of copy instead of rename or something? I'm just making wild guesses here, maybe i got something wrong in the hope somebody says "oh yes, that's it."
El_Duderino Posted June 13, 2018 Posted June 13, 2018 3 hours ago, Nazzzgul666 said: Reading DDSL V4.0.0 ... @Kimy or @Supertin please correct me if I'm wrong with this, but as far I'm aware the DDSL group adds the bound SL animations added by DD to go with the anim filter when certain devices are worn (which is why there won't be any AA's in it). 1 hour ago, kevanlol said: did they fix the pet outfit yet Please elaborate on that, as far as I know the pet suit is working just fine.
kevanlol Posted June 13, 2018 Posted June 13, 2018 6 minutes ago, El_Duderino said: Please elaborate on that, as far as I know the pet suit is working just fine. Animations dont work when I equip it, other people were reporting the same when 4.1 was released
Diziet Posted June 13, 2018 Posted June 13, 2018 5 minutes ago, kevanlol said: Animations dont work when I equip it, other people were reporting the same when 4.1 was released works fine for me...
Reesewow Posted June 13, 2018 Posted June 13, 2018 18 minutes ago, kevanlol said: Animations dont work when I equip it, other people were reporting the same when 4.1 was released At least one of the people reporting this problem found out they had never updated DDI to 4.1 and were still using 4.0, which is why the new items had no new animations attached. I'd check that first.
El_Duderino Posted June 13, 2018 Posted June 13, 2018 52 minutes ago, kevanlol said: Animations dont work when I equip it, other people were reporting the same when 4.1 was released Thanks, in this case I'd blame it on mod conflict or faulty/incomplete installation and not a bug. In addition to what @Reesewow said, check that no mod is overwriting any of DD's scripts. I only know of the SLIF-DD patch to do this, but there may be others. And just in case, did you re-run FNIS after installing DD 4.1?
JuliusXX Posted June 13, 2018 Posted June 13, 2018 I finally got this new version working without a CTD by reducing the animation count. I just noticed one weird thing, which may or may not be important and could help someone struggling with the animation count. So, after I removed some SLAL packs I got these values: 7412 animations for 33 mods successfully included (character) 3062 animations for 6 mods and 43 creatures successfully included. I was still getting a CTD so I decided to remove some other mods, which were mostly installed for testing with this new playthrough: - Night Mistress Mansion (W.I.P. so I decided to remove it for now just in case) - SexLab Tools (a leftover from an earlier game) - Deviously Enslaved Continued (script heavy and therefore a possible cause of CTDs in my case). After I removed these I got the following counts: 7190 animations for 31 mods successfully included (character) 3062 animations for 6 mods and 43 creatures successfully included. The animation count dropped by 222. The weird thing is, that I can only find 6 .hkx-files in these mods together.
Kimy Posted June 13, 2018 Posted June 13, 2018 7 hours ago, El_Duderino said: Thanks, in this case I'd blame it on mod conflict or faulty/incomplete installation and not a bug. In addition to what @Reesewow said, check that no mod is overwriting any of DD's scripts. I only know of the SLIF-DD patch to do this, but there may be others. And just in case, did you re-run FNIS after installing DD 4.1? Distributing altered DD framework resources is explicitly disallowed by our license. So far I didn't actively go after these mods, but people still shouldn't use them if they don't want to experience issues. DD and these unsanctioned patches (they are all unsanctioned, neither Min nor I ever allowed any mod to do that) are basically guaranteed to break each other every time DD updates. Which is the exact reason why we discourage doing that.
Piiska Posted June 13, 2018 Posted June 13, 2018 31 minutes ago, JuliusXX said: Spoiler I finally got this new version working without a CTD by reducing the animation count. I just noticed one weird thing, which may or may not be important and could help someone struggling with the animation count. So, after I removed some SLAL packs I got these values: 7412 animations for 33 mods successfully included (character) 3062 animations for 6 mods and 43 creatures successfully included. I was still getting a CTD so I decided to remove some other mods, which were mostly installed for testing with this new playthrough: - Night Mistress Mansion (W.I.P. so I decided to remove it for now just in case) - SexLab Tools (a leftover from an earlier game) - Deviously Enslaved Continued (script heavy and therefore a possible cause of CTDs in my case). After I removed these I got the following counts: 7190 animations for 31 mods successfully included (character) 3062 animations for 6 mods and 43 creatures successfully included. The animation count dropped by 222. The weird thing is, that I can only find 6 .hkx-files in these mods together. Interesting. I noticed the same thing about SexLab Tools but never tried to uninstall DEC! Maybe scripts also forces us to lower animation counts? The more scripts, the less animations we can use. This would explain why different people have different animation amounts they can run. Did 4.1 add a lot of scripts?
Reesewow Posted June 13, 2018 Posted June 13, 2018 3 minutes ago, Piiska said: Interesting. I noticed the same thing about SexLab Tools but never tried to uninstall DEC! Maybe it's scripts then that forces lower animation counts? The more scripts, the less animations we can use. It is probably an "all of the above" situation. Typically it seems to have been people updating large SLAL packs that have run into these issues lately, and those have no scripts to speak of. However, there was someone in the DCUL thread that sounded like they were having the overload CTD and were able to load by disabling Deviously Cursed Loot, which is a large scripted mod without many animations of its own. The animation numbers are just an easy marker for us to see and pretty easy to remove from a game without issue, so bringing that number down is the go-to suggestion. So if you are having issues and have a few large scripted mods loaded that you never use, it probably wouldn't hurt to try removing them... plus your papyrus engine would thank you anyway for not having heavily scripted mods running that you don't actually use.
Kimy Posted June 13, 2018 Posted June 13, 2018 7 hours ago, Piiska said: Did 4.1 add a lot of scripts? Nope.
Piiska Posted June 13, 2018 Posted June 13, 2018 1 minute ago, Kimy said: Nope. Alright, back to square one :<
SorenMM Posted June 13, 2018 Posted June 13, 2018 Hmm, okay, so I just updated to version 4.1 of Integration and Expansion and now I get a message when trying to load a save game, that there is missing content. I have the updates from may for DCL and DD Assets. I changed nothing else, and do not really run any other mods other than the requirements for DD. Does the new 4.1 require a fresh start, or did I do something wrong when installing? I ran FNIS and bodyslide.
Kimy Posted June 13, 2018 Posted June 13, 2018 7 hours ago, SorenMM said: Hmm, okay, so I just updated to version 4.1 of Integration and Expansion and now I get a message when trying to load a save game, that there is missing content. I have the updates from may for DCL and DD Assets. I changed nothing else, and do not really run any other mods other than the requirements for DD. Does the new 4.1 require a fresh start, or did I do something wrong when installing? I ran FNIS and bodyslide. Are you sure you activated ALL the mods you downloaded in your mod manager, and did not accidentally disable/delete any other? This message is caused by a mod being removed that used to be a part of your load order. 4.1 does not need a new game, if you're updating from 4.0.
SorenMM Posted June 13, 2018 Posted June 13, 2018 31 minutes ago, Kimy said: Are you sure you activated ALL the mods you downloaded in your mod manager, and did not accidentally disable/delete any other? This message is caused by a mod being removed that used to be a part of your load order. 4.1 does not need a new game, if you're updating from 4.0. I just double checked. I have activated all the mods and did not disable/delete anything else. The only thing that was removed were old versions of the 4 DD mods that were replaced with the new versions. As far as I can tell, I am not missing something that I had before.
kevanlol Posted June 13, 2018 Posted June 13, 2018 7 hours ago, El_Duderino said: Thanks, in this case I'd blame it on mod conflict or faulty/incomplete installation and not a bug. In addition to what @Reesewow said, check that no mod is overwriting any of DD's scripts. I only know of the SLIF-DD patch to do this, but there may be others. And just in case, did you re-run FNIS after installing DD 4.1? I figured it out, I installed ddx 4.1 but not ddi 4.1
LazyBoot Posted June 13, 2018 Posted June 13, 2018 27 minutes ago, SorenMM said: I just double checked. I have activated all the mods and did not disable/delete anything else. The only thing that was removed were old versions of the 4 DD mods that were replaced with the new versions. As far as I can tell, I am not missing something that I had before. What version of DD did you have before?
SorenMM Posted June 13, 2018 Posted June 13, 2018 5 minutes ago, LazyBoot said: What version of DD did you have before? I had 4.0 before i updated to 4.1
Pinute Posted June 13, 2018 Posted June 13, 2018 1 hour ago, SorenMM said: Hmm, okay, so I just updated to version 4.1 of Integration and Expansion and now I get a message when trying to load a save game, that there is missing content. I have the updates from may for DCL and DD Assets. I changed nothing else, and do not really run any other mods other than the requirements for DD. Does the new 4.1 require a fresh start, or did I do something wrong when installing? I ran FNIS and bodyslide. Kimy's right, so something is missing. Simplest way to find out is to run Tes5edit on your load order. It will tell you explicitly what esp is missing (although when I have that issue, skyrim tells me what's missing).
joemonco Posted June 13, 2018 Posted June 13, 2018 Is there any particular reason why Integration and Expansion aren't a single download?
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now