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Posted
6 minutes ago, LazyBoot said:

Did you reinstall DDi, and re-run fnis, after disabling the fomod-installer?

yes, i run a new save too

Posted
1 hour ago, LazyBoot said:

Please post your load-order then.

 



0  0     Skyrim.esm
  1  1     Update.esm
  2  2     Dawnguard.esm
  3  3     HearthFires.esm
  4  4     Dragonborn.esm
  5  5     Unofficial Skyrim Legendary Edition Patch.esp
  6  6     Schlongs of Skyrim - Core.esm
  7  7     ApachiiHair.esm
  8  8     ApachiiHairFemales.esm
  9  9     SGHairPackBase.esm
 10  a     SexLab.esm
 11  b     ZaZAnimationPack.esm
 12  c     SexLabAroused.esm
 13  d     Devious Devices - Assets.esm
 14  e     Devious Devices - Integration.esm
 15  f     Devious Devices - Expansion.esm
 16 10     BeeingFemale.esm
 17 11     CreatureFramework.esm
 18 12     hdtHighHeel.esm
 19 13     DeviousFramework.esm
 20 14     RaceCompatibility.esm
 21 15     EFFCore.esm
           Tiwa44_Minidresses_Dragonborn.esp
 22 16     SkyUI.esp
 23 17     iHUD.esp
 24 18     BodyChange.esp
 25 19     Verdant - A Skyrim Grass Plugin.esp
 26 1a     Vivid Landscapes.esp
 27 1b     Vivid Weathers.esp
 28 1c     Natural Lighting Vivid Atmospherics.esp
 29 1d     DawnofSkyrim-AllMajorCities.esp
 30 1e     dD - Enhanced Blood Main.esp
 31 1f     RaceMenu.esp
 32 20     RaceMenuPlugin.esp
 33 21     IcePenguinWorldMap.esp
 34 22     Vivid Weathers - Extended Snow.esp
 35 23     Vivid Weathers - Extended Rain.esp
 36 24     MikanEyes All in one.esp
 37 25     FNIS.esp
 38 26     SOSRaceMenu.esp
 39 27     XPMSE.esp
 40 28     Schlongs of Skyrim.esp
 41 29     SOS - Smurf Average Addon.esp
 42 2a     xazPrisonOverhaulPatched.esp
 43 2b     FNISSexyMove.esp
 44 2c     SexLabNudeCreatures.esp
 45 2d     SexLabNudeCreaturesDB.esp
 46 2e     SexLabNudeCreaturesDG.esp
 47 2f     Brows.esp
 48 30     SGHairPackAIO.esp
 49 31     KS Hairdo's.esp
 50 32     dD - Realistic Ragdoll Force - High.esp
 51 33     dD - Realistic Ragdoll Force - Medium.esp
 52 34     dD - Realistic Ragdoll Force - Realistic.esp
 53 35     dD - Realistic Ragdoll Force - Reduced.esp
 54 36     7Base Remodeled Armor - Replacer - Dawnguard.esp
 55 37     7Base Remodeled Armor - Replacer - Dragonborn.esp
 56 38     7Base Remodeled Armor - Replacer.esp
 57 39     [JH skyrim people 10 in one]-all sexy women npc.esp
 58 3a     EFFDialogue.esp
 59 3b     Breezehome_Fully_Upgradable.esp
 60 3c     BanneredMareExtension.esp
 61 3d     Captured Dreams.esp
 62 3e     SexLab-Stories.esp
 63 3f     FNISspells.esp
 64 40     HentaiCreatures.esp
 65 41     SMIM-Merged-All.esp
 66 42     SimpleSlavery.esp
 67 43     DeviousFollowers.esp
 68 44     KatarinaDCfollowerAIO.esp
 69 45     SexLab-StoriesDevious.esp
 70 46     ApachiiHelmetWigs.esp
 71 47     Solitude beheading fix.esp
 72 48     Dual Sheath Redux.esp
 73 49     UIExtensions.esp
 74 4a     AddItemMenu2.esp
 75 4b     beinz_plugin.esp
 76 4c     SexLabTools.esp
 77 4d     SLAnimLoader.esp
 78 4e     SLALAnimObj.esp
 79 4f     SexLab Extra Voices.esp
 80 50     SexLabDefeat.esp
 81 51     WetFunction.esp
 82 52     dcc-dm2.esp
 83 53     BeeingFemaleBasicAddOn.esp
 84 54     MoreNastyCritters.esp
 85 55     Populated Skyrim Prisons Cells.esp
 86 56     Tiwa44sMinidresses.esp
 87 57     Nocturnal.esp
 88 58     Onechanbara Kagura Set.esp
 89 59     DarkReplacer.esp
 90 5a     Forbidden Ebony Armor.esp
 91 5b     SantaRobes.esp
 92 5c     kaz doa_nyo_suit_1.esp
 93 5d     DfwSupport.esp
 94 5e     RaceCompatibilityUSKPOverride.esp
 95 5f     RRCAhriFollower.esp
 96 60     RRC_MarieRoseFollower.esp
 97 61     CanCho_merlinFollower.esp
 98 62     TheEyesOfBeauty.esp
 99 63     The Ningheim.esp
100 64     Lara Croft 2013.esp
101 65     SGEyebrows.esp
102 66     AK- Alternate Actors.esp
103 67     Follower Meiniang.esp
104 68     TMSG.esp
105 69     TMSG0Z.esp
106 6a     Ahri 7B Cleavage.esp
107 6b     RutahTattooPack.esp
108 6c     Facelight.esp
109 6d     Alternate Start - Live Another Life.esp
110 6e     ImmerSlave.esp
111 6f     Bashed Patch, 0.esp
112 70     Dual Sheath Redux Patch.esp
           CD - Female Embassy Guards.esp
           dD-Dragonborn-Dawnguard-EBT Patch.esp
           dD-Larger Splatter Size.esp
           HighResTexturePack01.esp
           HighResTexturePack02.esp
           HighResTexturePack03.esp
           I Love Cleavage 7B.esp
           ImmerSlave-DeviceCut.esp
           Sexy Armor Replacer Patch.esp
           Tiwa44_Minidresses.esp

 

Posted
18 hours ago, ragnam said:

OK I WAS RIGHT!!!!! with my issue there is a work around
Kimy, seems like your install places female animations as default if one is a male or female.


I play as a male, and all my old male saves with choice default and default result in my male character shuffling feet left or right or jumping like a fish out of water.
THAT WAS NOT COOL.
next test.....
re install DD 4.1 but choose CG option and bunny hop....
Result was my male character would bunny hop when walking left or right.....

MY work around test...
I went console command showracemenu, select my male as female, and in game the female worked perfectly as expected...
the I went back into racemenu and switched back to male and returned to game, 

and in game all my male default animations are correct!!!! I can jump normal walk sideways or run and jump and not have all those preset animations on my male character!!!!!!!

Hope that info helps you look into DDi 4.1 install for for if the user has a MALE player going on and not assume they are player a female off the bat!!

Now I don't have to restart a new game or others if they hit this issue too

That's interesting, I had a very similar problem. I think it may actually be the uninstallation of PCEA 2 on an existing save that causes the issue.

 

I also had PCEA 2 and removed it to make room for the extra DDi animations.

 

As a result, upon loading with my existing save, my female character was stuck in the waddling animation despite not having any bondage items. I fixed it by equipping then unequipping an item that changes the idle/walk/run animations (I think it was the rusty chains or pet suit... can't recall which). No issues with any subsequent saves. I put it down to the usual Skyrim gremlins with my install and didn't think much of it until I saw your post.

Posted

I am forced to revert back to 3.0 no matter how many animations I reduce. I reduce to less than 3.0 levels previous and still 4.1 will ctd on new game or saved selection. I am using MO1.  My machine is decent running 2 strix 970 cards in sli, with 32 gigs ram, 8 core processor so its not the machine.

Posted
3 hours ago, gheavy said:

That's interesting, I had a very similar problem. I think it may actually be the uninstallation of PCEA 2 on an existing save that causes the issue.

 

I also had PCEA 2 and removed it to make room for the extra DDi animations.

 

As a result, upon loading with my existing save, my female character was stuck in the waddling animation despite not having any bondage items. I fixed it by equipping then unequipping an item that changes the idle/walk/run animations (I think it was the rusty chains or pet suit... can't recall which). No issues with any subsequent saves. I put it down to the usual Skyrim gremlins with my install and didn't think much of it until I saw your post.

ok that might make sense to me too by uninstalling PCEA2 to make room for DD 4.1 . 
I just want to add that I fixed all my other previous saves even quicker,  just opening showracemenu and just by clicking done and returning to game clear my player character movement to normal. I did not even have to change sex back and forth.

 

3 hours ago, BigOnes69 said:

I am forced to revert back to 3.0 no matter how many animations I reduce. I reduce to less than 3.0 levels previous and still 4.1 will ctd on new game or saved selection. I am using MO1.  My machine is decent running 2 strix 970 cards in sli, with 32 gigs ram, 8 core processor so its not the machine.

were you able to atleast get ddi 4.0 working when it was out? in no, then you might have other mods which might be time to update those too? 
did loot or tesVedit ever give you any hints?

 

Posted
3 hours ago, BigOnes69 said:

I am forced to revert back to 3.0 no matter how many animations I reduce. I reduce to less than 3.0 levels previous and still 4.1 will ctd on new game or saved selection. I am using MO1.  My machine is decent running 2 strix 970 cards in sli, with 32 gigs ram, 8 core processor so its not the machine.

I'd take this to mean that the limit you are hitting is *not* primarily based on your run-of-the-mill animations, and instead is a different type of data hitting a similar limit.  In a different thread someone found removing a large scripted mod allowed them to load with 4.1, and that scripted mod did not have many animations of its own.

 

If you still want to try install 4.1 I'd recommend to start by uninstalling all of your SLAL packs, any alternate animation mods like PCEA2/FNIS Sexy Moves/ZAP 8+, and any very large mods you don't actually use that much.  Then install 4.1 and see if you can start a new game.  If yes, at that point I'd start putting back your favorite mods of the ones you had uninstalled until you start crashing again.  You may find that you can get a lot of your animations back in if your bottleneck was something not related to animations.

 

Also, if you are updating from 3.0 and want to continue your saved game you will want to at least do a good save cleaning - updating from 3.0 to 4.x is not officially supported.

Posted
8 minutes ago, ragnam said:

I just want to add that I fixed all my other previous saves even quicker,  just opening showracemenu and just by clicking done and returning to game clear my player character movement to normal. I did not even have to change sex back and forth.

It could be that doing that in showracemenu had a similar effect to equipping a DD item by resetting your character's animations to the proper set - and is easier to do than install a side mod like DD for Him just to equip a male player with a DD item to fix a PCEA2 bug.  Good thing to know if people have this issue in the future.

Posted
7 minutes ago, Reesewow said:

I'd take this to mean that the limit you are hitting is *not* primarily based on your run-of-the-mill animations, and instead is a different type of data hitting a similar limit.  In a different thread someone found removing a large scripted mod allowed them to load with 4.1, and that scripted mod did not have many animations of its own.

 

If you still want to try install 4.1 I'd recommend to start by uninstalling all of your SLAL packs, any alternate animation mods like PCEA2/FNIS Sexy Moves/ZAP 8+, and any very large mods you don't actually use that much.  Then install 4.1 and see if you can start a new game.  If yes, at that point I'd start putting back your favorite mods of the ones you had uninstalled until you start crashing again.  You may find that you can get a lot of your animations back in if your bottleneck was something not related to animations.

 

Also, if you are updating from 3.0 and want to continue your saved game you will want to at least do a good save cleaning - updating from 3.0 to 4.x is not officially supported.

I started with PCEA2, it had like 500+ alternate animations all on its own (was just enough room) , and I was able to leave all my slal in place. I got lucky. but if people dont even have PCEA2 installed, yeah they might have to start on the slals :(

Posted
33 minutes ago, ragnam said:

I started with PCEA2, it had like 500+ alternate animations all on its own (was just enough room) , and I was able to leave all my slal in place. I got lucky. but if people dont even have PCEA2 installed, yeah they might have to start on the slals :(

Another *huge* AA using mod that I bet a large portion of users don't even realize they have loaded is XPMSE's alternate animations - if default settings are used in the FOMOD installer XPMSE will install a large amount of alternate animations for the alternate weapon styles/holsters and those will be registered in FNIS even if you don't have the .esp active.

 

Simply re-installing XPMSE to the latest version and ensuring that I selected *none* to all animation and character creation selections made the following change to my FNIS animation counts:

 

WITH XPMSE animation files installed - 

 

mt_behavior usage: 70.8 %   ( 26 furniture, 32 offset, 0 chair, 107 alternate animations)
0_master usage: 20.3 %   ( 3 paired, 1 kill, 132 alternate animations)
Alternate Animation mods: 6 sets: 61 total groups: 309 added file slots: 2330 alternate files: 1251

 

 9291 animations for 45 mods successfully included (character)
 3909 animations for 14 mods and 43 creatures successfully included.

 

 

WITHOUT XPMSE animations installed - 

 

mt_behavior usage: 70.8 %   ( 26 furniture, 32 offset, 0 chair, 107 alternate animations)
0_master usage: 18.8 %   ( 3 paired, 1 kill, 54 alternate animations)
Alternate Animation mods: 5 sets: 45 total groups: 279 added file slots: 2160 alternate files: 1087

 

 9127 animations for 44 mods successfully included (character)
 3909 animations for 14 mods and 43 creatures successfully included.

 

So even as someone who's been playing modded Skyrim for a long time - I had mod data installed that I was 100% not using,  took up a significant portion of my AA "budget" and added 164 unused animations to my game files.

Posted
17 hours ago, ragnam said:

ok that might make sense to me too by uninstalling PCEA2 to make room for DD 4.1 . 
I just want to add that I fixed all my other previous saves even quicker,  just opening showracemenu and just by clicking done and returning to game clear my player character movement to normal. I did not even have to change sex back and forth.

 

were you able to atleast get ddi 4.0 working when it was out? in no, then you might have other mods which might be time to update those too? 
did loot or tesVedit ever give you any hints?

 

I did get 4.0 to work. For some reason after upgrading to 4.1 I could only revert to 3.0 to get it to work. I work on my installation through MO regular and watch my saves with save tool. I hardly ever have to clean my saves because they are already clean and have not had any problems until this.

Posted
17 hours ago, Reesewow said:

I'd take this to mean that the limit you are hitting is *not* primarily based on your run-of-the-mill animations, and instead is a different type of data hitting a similar limit.  In a different thread someone found removing a large scripted mod allowed them to load with 4.1, and that scripted mod did not have many animations of its own.

 

If you still want to try install 4.1 I'd recommend to start by uninstalling all of your SLAL packs, any alternate animation mods like PCEA2/FNIS Sexy Moves/ZAP 8+, and any very large mods you don't actually use that much.  Then install 4.1 and see if you can start a new game.  If yes, at that point I'd start putting back your favorite mods of the ones you had uninstalled until you start crashing again.  You may find that you can get a lot of your animations back in if your bottleneck was something not related to animations.

 

Also, if you are updating from 3.0 and want to continue your saved game you will want to at least do a good save cleaning - updating from 3.0 to 4.x is not officially supported.

You are probably right on some other mod but to find the culprit when the culprit is really DDI is frustrating. Devious followers wants you to upgrade to 4.1 so I thought I would to get the added features and try it out.

Posted
53 minutes ago, BigOnes69 said:

You are probably right on some other mod but to find the culprit when the culprit is really DDI is frustrating. Devious followers wants you to upgrade to 4.1 so I thought I would to get the added features and try it out.

I use NMM, but this is what I did
Do you have PCEA2 installed? I dumped mine.
and I uninstalled from all profiles any real old idle animations "sexy idle animations"  https://www.nexusmods.com/skyrim/mods/53396/? 
Keep and make sure all my common mads are updated like DD, TDF, PAHE, SL, HSH, my papyrus is pretty clean no hang ups.

Was was much closer to 9300 animations and 2200 animations, pcea2 made the most room for me.
this is only the snippet at the bottom of my FNIS results with DDi 4.1 install if it helps you shoot for numbers.

 

Alternate Animation mods: 6 sets: 60 total groups: 294 added file slots: 2189 alternate files: 1110


Create Creature Behaviors ...
Reading MoreNastyCritters V1.0 ...
Reading Anubs Creature V1.0 ...
Reading SexLabCreature V1.62 ...
Reading AnimationsByLeito_Creatures V1.0 ...
Reading K4Anims V?.? ...

 

 8965 animations for 49 mods successfully included (character)
 1612 animations for 5 mods and 38 creatures successfully included.

Posted
5 hours ago, ragnam said:

I use NMM, but this is what I did
Do you have PCEA2 installed? I dumped mine.
and I uninstalled from all profiles any real old idle animations "sexy idle animations"  https://www.nexusmods.com/skyrim/mods/53396/? 
Keep and make sure all my common mads are updated like DD, TDF, PAHE, SL, HSH, my papyrus is pretty clean no hang ups.

Was was much closer to 9300 animations and 2200 animations, pcea2 made the most room for me.
this is only the snippet at the bottom of my FNIS results with DDi 4.1 install if it helps you shoot for numbers.

 

Alternate Animation mods: 6 sets: 60 total groups: 294 added file slots: 2189 alternate files: 1110


Create Creature Behaviors ...
Reading MoreNastyCritters V1.0 ...
Reading Anubs Creature V1.0 ...
Reading SexLabCreature V1.62 ...
Reading AnimationsByLeito_Creatures V1.0 ...
Reading K4Anims V?.? ...

 

 8965 animations for 49 mods successfully included (character)
 1612 animations for 5 mods and 38 creatures successfully included.

I dumped PCEA2 also. I dumped k4 a long time ago his approach is to get money and that is not why I have been in gaming since the original DandD. I dumped Maria Eden, Horny Creatures, ITF, Several follower mods, and reduced XPMS skeleton to zero animations. That got me back to 4.0 now. I am really afraid of 4.1 I had all this with 4.0 previously and everything ran fine. There is something in 4.1 that is inflating the load on the system.

The biggest problem with Devious Devices is that they took the approach of lets enhance Devices at the expense of sex content rather than enhance sex content with Devices. They should have a selection of the type of Devices the player wants at install that way the people that want Sex content over devices can choose accordingly. Animation count and load on machine could also be reduced.

Posted
19 minutes ago, BigOnes69 said:

I dumped PCEA2 also. I dumped k4 a long time ago his approach is to get money and that is not why I have been in gaming since the original DandD. I dumped Maria Eden, Horny Creatures, ITF, Several follower mods, and reduced XPMS skeleton to zero animations. That got me back to 4.0 now. I am really afraid of 4.1 I had all this with 4.0 previously and everything ran fine. There is something in 4.1 that is inflating the load on the system.

The biggest problem with Devious Devices is that they took the approach of lets enhance Devices at the expense of sex content rather than enhance sex content with Devices. They should have a selection of the type of Devices the player wants at install that way the people that want Sex content over devices can choose accordingly. Animation count and load on machine could also be reduced.

so when you run fnis what are your overall counts?
Yeah I could see a module selection and build might be nicer, choose what you want and submit.
but I think atm most mods are done for a catch all for other intergrated mods and that nothing is left out.
Hopefully one day it can be split up some into styles of play?

 

 

Posted
10 minutes ago, ragnam said:

so when you run fnis what are your overall counts?
Yeah I could see a module selection and build might be nicer, choose what you want and submit.
but I think atm most mods are done for a catch all for other intergrated mods and that nothing is left out.
Hopefully one day it can be split up some into styles of play?

Unfortunately this approach really doesn't work well for Framework mods - if Devious Devices was a end-point mod that did not expect any mods to depend on it, it could possibly make some sense to break it up by device type and treat it like any other armor mod.  As a framework it doesn't make much sense to break it up since as long as modders want to use the cool new features of the latest update, users will be required to use the "full" version anyway as soon as just one of their mods that depends on the new features is updated.  DDI 4.1 for instance is already 100% "required" for my load order because one of my mods already updated to use it - Devious Followers.  Other mods I use have already mentioned they will update to DD 4.1 as well to use things like the pony play animations and new items.

 

"Lite" versions would probably see limited use and just take up a lot of the team's time for something that can be fixed by people simply running lighter load orders, or having a character dedicated to "Devious Devices" gameplay that only loads mods based on DD or mods that directly contribute to a DD playthrough.

 

I think the main purpose of DD is to act as a master framework for bondage mods.  People can totally also use it stand-alone to dress characters up and roleplay but that purpose is secondary to it being a solid framework.  It is worth noting that DDA is still usable as a stand-alone mod if people just wanted bondage equipment without any of the functionality from DDI, and in that way acts as a "light" bondage mod.  The problem is that as soon as you have one mod that requires DDI you probably just need the full framework.  Likely the same thing will happen when the furniture module is released, so people should be working now to figure out how to lighten their mod load if they intend to keep up with DD updates.

Posted
8 minutes ago, Reesewow said:

Unfortunately this approach really doesn't work well for Framework mods - if Devious Devices was a end-point mod that did not expect any mods to depend on it, it could possibly make some sense to break it up by device type and treat it like any other armor mod.  As a framework it doesn't make much sense to break it up since as long as modders want to use the cool new features of the latest update, users will be required to use the "full" version anyway as soon as just one of their mods that depends on the new features is updated.  DDI 4.1 for instance is already 100% "required" for my load order because one of my mods already updated to use it - Devious Followers.  Other mods I use have already mentioned they will update to DD 4.1 as well to use things like the pony play animations and new items.

 

"Lite" versions would probably see limited use and just take up a lot of the team's time for something that can be fixed by people simply running lighter load orders, or having a character dedicated to "Devious Devices" gameplay that only loads mods based on DD or mods that directly contribute to a DD playthrough.

 

I think the main purpose of DD is to act as a master framework for bondage mods.  People can totally also use it stand-alone to dress characters up and roleplay but that purpose is secondary to it being a solid framework.  It is worth noting that DDA is still usable as a stand-alone mod if people just wanted bondage equipment without any of the functionality from DDI, and in that way acts as a "light" bondage mod.  The problem is that as soon as you have one mod that requires DDI you probably just need the full framework.  Likely the same thing will happen when the furniture module is released, so people should be working now to figure out how to lighten their mod load if they intend to keep up with DD updates.

yeah same thing, I was just commenting on the previous poster as a vuage reply to his comments.

I just said it that atm "at the moment", it is covering everything as a catch all that nothing is left out. or as you say 'framework'.

but later in the future who knows what creative person or team might come up with ;)

 

I just curious more what his fnis counts are to maybe help him figure out how to help him get DDi 4.1 running 

Posted
On 9/28/2013 at 8:40 AM, Min said:

Q: Can I suggest new features?
A: Absolutely! We have implemented a lot of user-suggested features and will continue doing so. But please understand that we cannot implement them all and that some others we really just won't like enough.

 

Not sure whether this has been suggested before (>400 pages...) but: what about combining the two dress animation sets?

Was installing the updated version and was reminded that there are two very nice animations for the dresses;

small steps and bunny hopping but we have to choose one. 

As stated the latter is optimized for speed...so why not use the small steps for walking, running and the bunny hop for sprinting?

(Combination perhaps as a third option in the installer?)

 

Posted
On 6/16/2018 at 9:46 PM, trasberny said:

Here's a my version of 4.0 for anyone who lost theirs, while we wait for a fix with the new version.

 

Ignoring the fact that you're breaking the rules here by uploading the old version, what "fix" in particular are you waiting for?

Posted
5 hours ago, Reesewow said:

Unfortunately this approach really doesn't work well for Framework mods - if Devious Devices was a end-point mod that did not expect any mods to depend on it, it could possibly make some sense to break it up by device type and treat it like any other armor mod.  As a framework it doesn't make much sense to break it up since as long as modders want to use the cool new features of the latest update, users will be required to use the "full" version anyway as soon as just one of their mods that depends on the new features is updated.  DDI 4.1 for instance is already 100% "required" for my load order because one of my mods already updated to use it - Devious Followers.  Other mods I use have already mentioned they will update to DD 4.1 as well to use things like the pony play animations and new items.

 

"Lite" versions would probably see limited use and just take up a lot of the team's time for something that can be fixed by people simply running lighter load orders, or having a character dedicated to "Devious Devices" gameplay that only loads mods based on DD or mods that directly contribute to a DD playthrough.

 

I think the main purpose of DD is to act as a master framework for bondage mods.  People can totally also use it stand-alone to dress characters up and roleplay but that purpose is secondary to it being a solid framework.  It is worth noting that DDA is still usable as a stand-alone mod if people just wanted bondage equipment without any of the functionality from DDI, and in that way acts as a "light" bondage mod.  The problem is that as soon as you have one mod that requires DDI you probably just need the full framework.  Likely the same thing will happen when the furniture module is released, so people should be working now to figure out how to lighten their mod load if they intend to keep up with DD updates.

That is hogwash. A framework mod could allow different types of devices to work and others not according to preference of the players style. Take a look at all in one pussy and XPMS skeleton does this.. It does not need to be all or nothing. Some people dont like Chastity belts some dont like gags, some do not like armbinders. There are small programs that try to accomplish this. For them to be incorporated would not hurt the mod at all and it could be a way to reduce loads on animations.

Posted
9 minutes ago, BigOnes69 said:

That is hogwash. A framework mod could allow different types of devices to work and others not according to preference of the players style. Take a look at all in one pussy and XPMS skeleton does this.. It does not need to be all or nothing. Some people dont like Chastity belts some dont like gags, some do not like armbinders. There are small programs that try to accomplish this. For them to be incorporated would not hurt the mod at all and it could be a way to reduce loads on animations.

The difference is mods do not "rely" on All in One pussy or XPMSE's extra animations and holster positions - they are not framework mods in the way the DD mods are.  All in one Pussy is primarily for collisions and hdt ect and mods won't fail if you mix and match your body physics.  The only part of XPMSE that most mods depend on is the actual skeleton file - mods do not care how your character swings her 2 handed axe and so it is completely fine to not install all those extra features.

 

A better example of a framework IMO would be Sexlab itself - mods depend on the framework to do what they expect or they have problems.  For example, mods depend on Sexlab to be heavily scripted and send lots of mod events as to what is happening during a Sexlab scene - many mods use these events to trigger things.  When someone installs a mod like Sexlab Separate Orgasm that directly alters the "framework" by changing or removing these triggers (in this case the Orgasm event), many mods that rely on these features no longer function or behave strangely until a custom patch is installed. 

 

You could "break up" Sexlab into a dozen or so mini mods that each provide one major feature, but that hasn't happened likely because mods rely on those features being present, and because it would be a *massive* effort to pull apart the mod and have it still work no matter what "options" a user picked on install.  As most users would pick "all" anyway, that effort isn't likely to pay off in most cases.

 

For DD mods, it could be a nightmare to troubleshoot people's issues if say a quest involving a gag wasn't working, only to find out that when the user first installed DD they never installed "gags" as an optional install.  If your mod depends on adding a gag and working around that, the framework wouldn't seem reliable if you have to take into account that users may not have the options selected that you want to depend on.  People who help others troubleshoot problems have enough of a struggle simply getting people to understand they need to run Bodyslide to have items actually show up in game without having to deduce that they never installed a core feature a mod requires.

Posted
On 6/12/2018 at 6:14 PM, donkeywho said:

Forgive my potential irritation and cynicism, but welcome to last week, even allowing for variation in how you actually should read that AA row of text/numbers

 

EDIT:  On reflection, that was probably a bit harsh.  I prefer not to run off and delete stuff after having sinned - that's the coward's option - so please accept my apologies for having been a bit tetchy

 

 

oh no hard feeling about it, you didn't seem that harsh, and I hadn't read that post yet so that's interesting. sorry to keep beating a dead horse though but I'm gonna keep posting stuff relating to this.

Posted
On 6/11/2018 at 7:55 PM, ttpt said:

ok, I'm not super great at reading the FNIS logs so I'll just post a comparison between the stuff that works and the stuff that doesn't by changing only from DD40 to DD41 and nothing else

 

With DD4.0 this is the important stuff that I get

 

Reading DD V4.0.0  ( 0 furniture, 0 offset, 0 paired, 0 kill, 0 chair, 472 alternate animations) ...
Reading DD2 V4.0.0  ( 0 furniture, 0 offset, 0 paired, 0 kill, 0 chair, 330 alternate animations) ...

 

All Anim Lists scanned. Generating Behavior Files...
 1 GENDER modifications for Animations\male
 173 GENDER modifications for Animations\female
Alternate Animation mods: 14 sets: 76 total groups: 298 added file slots: 1801 alternate files: 1260

 

 10945 animations for 45 mods successfully included (character).
 3608 animations for 7 mods and 43 creatures successfully included..

With DD4.1

 

Reading DD V4.0.0  ( 0 furniture, 0 offset, 0 paired, 0 kill, 0 chair, 493 alternate animations) ...
Reading DD2 V4.0.0  ( 0 furniture, 0 offset, 0 paired, 0 kill, 0 chair, 330 alternate animations) ...
Reading DD3 V4.1.0  ( 0 furniture, 0 offset, 0 paired, 0 kill, 0 chair, 102 alternate animations) ...
 

All Anim Lists scanned. Generating Behavior Files...
 1 GENDER modifications for Animations\male
 173 GENDER modifications for Animations\female
Alternate Animation mods: 15 sets: 90 total groups: 396 added file slots: 2578 alternate files: 1383


 11162 animations for 46 mods successfully included (character).
 3608 animations for 7 mods and 43 creatures successfully included..

 

 

 

Which makes for a difference of yes 11162-10945=217 animations which seems correct. Alternate files seems to go from 1383-1260=160. One set added with DD3 which I suspect is what makes things go from 76+14=90. Total groups from 298 to 396. And the file slot change which goes from 1801 to 2578 which seems like the biggest spike and probably the culprit, but I don't really know for sure. Just tossing this out here in case it's helpful.

 

 

More like beating up some dead ponysuits in any case, I removed the entire *\meshes\actors\character\animations\DD3 folder so that FNIS is unable to add the new animations which are all labeled pon*.*. Ran FNIS and this are my new results

 


Reading DD V4.0.0  ( 0 furniture, 0 offset, 0 paired, 0 kill, 0 chair, 493 alternate animations) ...
Reading DD2 V4.0.0  ( 0 furniture, 0 offset, 0 paired, 0 kill, 0 chair, 330 alternate animations) ...

 

All Anim Lists scanned. Generating Behavior Files...
 1 GENDER modifications for Animations\male
 173 GENDER modifications for Animations\female
Alternate Animation mods: 14 sets: 76 total groups: 312 added file slots: 1912 alternate files: 1281

 11060 animations for 45 mods successfully included (character).
 3608 animations for 7 mods and 43 creatures successfully included..
 1 Warning(s).

 

 

DD3 is clearly missing since I removed that folder. Overall animations go up since regular DD added some files but the added file slots doesn't go up that dramatically.

 

By doing this it's still possible for me to run my game without having to remove anything else, with of course the BIG CAVEAT that the new ponysuits and any other newly added animation is most definitely non functional. This is a compromise I'm personally willing to live with and if you are having a similar issue and are willing to live with that then you can give this a go.

Posted
5 minutes ago, ttpt said:

oh no hard feeling about it, you didn't seem that harsh, and I hadn't read that post yet so that's interesting. sorry to keep beating a dead horse though but I'm gonna keep posting stuff relating to this.

 I think that that horse died some time ago, ignominiously flayed, until even the very bones were crying 'enough'

 

Now, if you have something that might resurrect it, constructively, in a way that put fresh new flesh on the cadaver and get it back on 4 legs, prancing about in pastures green, that would probably be gratefully received.... ?

Posted
1 minute ago, donkeywho said:

 I think that that horse died some time ago, ignominiously flayed, until even the very bones were crying 'enough'

 

Now, if you have something that might resurrect it, constructively, in a way that put fresh new flesh on the cadaver and get it back on 4 legs, prancing about in pastures green, that would probably be gratefully received.... ?

Oh! I see you got there first.  But somehow I have a feeling that any resurrection which leaves the horsie hobbling about on three legs doesn't quite cut it, does it? 

 

LOL

 

Just remember tho' that if you later install anything by way of new or updated mods that rely on those, the removed components and the 4th limb, being there, they'll fall at the first fence, unseating the rider and maybe killing the gee gee :P

 

 

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