Nenez Posted June 15, 2018 Posted June 15, 2018 6 minutes ago, LazyBoot said: Did you reinstall DDi, and re-run fnis, after disabling the fomod-installer? yes, i run a new save too
LazyBoot Posted June 15, 2018 Posted June 15, 2018 13 minutes ago, Nenez said: yes, i run a new save too Please post your load-order then.
Nenez Posted June 15, 2018 Posted June 15, 2018 1 hour ago, LazyBoot said: Please post your load-order then. 0 0 Skyrim.esm 1 1 Update.esm 2 2 Dawnguard.esm 3 3 HearthFires.esm 4 4 Dragonborn.esm 5 5 Unofficial Skyrim Legendary Edition Patch.esp 6 6 Schlongs of Skyrim - Core.esm 7 7 ApachiiHair.esm 8 8 ApachiiHairFemales.esm 9 9 SGHairPackBase.esm 10 a SexLab.esm 11 b ZaZAnimationPack.esm 12 c SexLabAroused.esm 13 d Devious Devices - Assets.esm 14 e Devious Devices - Integration.esm 15 f Devious Devices - Expansion.esm 16 10 BeeingFemale.esm 17 11 CreatureFramework.esm 18 12 hdtHighHeel.esm 19 13 DeviousFramework.esm 20 14 RaceCompatibility.esm 21 15 EFFCore.esm Tiwa44_Minidresses_Dragonborn.esp 22 16 SkyUI.esp 23 17 iHUD.esp 24 18 BodyChange.esp 25 19 Verdant - A Skyrim Grass Plugin.esp 26 1a Vivid Landscapes.esp 27 1b Vivid Weathers.esp 28 1c Natural Lighting Vivid Atmospherics.esp 29 1d DawnofSkyrim-AllMajorCities.esp 30 1e dD - Enhanced Blood Main.esp 31 1f RaceMenu.esp 32 20 RaceMenuPlugin.esp 33 21 IcePenguinWorldMap.esp 34 22 Vivid Weathers - Extended Snow.esp 35 23 Vivid Weathers - Extended Rain.esp 36 24 MikanEyes All in one.esp 37 25 FNIS.esp 38 26 SOSRaceMenu.esp 39 27 XPMSE.esp 40 28 Schlongs of Skyrim.esp 41 29 SOS - Smurf Average Addon.esp 42 2a xazPrisonOverhaulPatched.esp 43 2b FNISSexyMove.esp 44 2c SexLabNudeCreatures.esp 45 2d SexLabNudeCreaturesDB.esp 46 2e SexLabNudeCreaturesDG.esp 47 2f Brows.esp 48 30 SGHairPackAIO.esp 49 31 KS Hairdo's.esp 50 32 dD - Realistic Ragdoll Force - High.esp 51 33 dD - Realistic Ragdoll Force - Medium.esp 52 34 dD - Realistic Ragdoll Force - Realistic.esp 53 35 dD - Realistic Ragdoll Force - Reduced.esp 54 36 7Base Remodeled Armor - Replacer - Dawnguard.esp 55 37 7Base Remodeled Armor - Replacer - Dragonborn.esp 56 38 7Base Remodeled Armor - Replacer.esp 57 39 [JH skyrim people 10 in one]-all sexy women npc.esp 58 3a EFFDialogue.esp 59 3b Breezehome_Fully_Upgradable.esp 60 3c BanneredMareExtension.esp 61 3d Captured Dreams.esp 62 3e SexLab-Stories.esp 63 3f FNISspells.esp 64 40 HentaiCreatures.esp 65 41 SMIM-Merged-All.esp 66 42 SimpleSlavery.esp 67 43 DeviousFollowers.esp 68 44 KatarinaDCfollowerAIO.esp 69 45 SexLab-StoriesDevious.esp 70 46 ApachiiHelmetWigs.esp 71 47 Solitude beheading fix.esp 72 48 Dual Sheath Redux.esp 73 49 UIExtensions.esp 74 4a AddItemMenu2.esp 75 4b beinz_plugin.esp 76 4c SexLabTools.esp 77 4d SLAnimLoader.esp 78 4e SLALAnimObj.esp 79 4f SexLab Extra Voices.esp 80 50 SexLabDefeat.esp 81 51 WetFunction.esp 82 52 dcc-dm2.esp 83 53 BeeingFemaleBasicAddOn.esp 84 54 MoreNastyCritters.esp 85 55 Populated Skyrim Prisons Cells.esp 86 56 Tiwa44sMinidresses.esp 87 57 Nocturnal.esp 88 58 Onechanbara Kagura Set.esp 89 59 DarkReplacer.esp 90 5a Forbidden Ebony Armor.esp 91 5b SantaRobes.esp 92 5c kaz doa_nyo_suit_1.esp 93 5d DfwSupport.esp 94 5e RaceCompatibilityUSKPOverride.esp 95 5f RRCAhriFollower.esp 96 60 RRC_MarieRoseFollower.esp 97 61 CanCho_merlinFollower.esp 98 62 TheEyesOfBeauty.esp 99 63 The Ningheim.esp 100 64 Lara Croft 2013.esp 101 65 SGEyebrows.esp 102 66 AK- Alternate Actors.esp 103 67 Follower Meiniang.esp 104 68 TMSG.esp 105 69 TMSG0Z.esp 106 6a Ahri 7B Cleavage.esp 107 6b RutahTattooPack.esp 108 6c Facelight.esp 109 6d Alternate Start - Live Another Life.esp 110 6e ImmerSlave.esp 111 6f Bashed Patch, 0.esp 112 70 Dual Sheath Redux Patch.esp CD - Female Embassy Guards.esp dD-Dragonborn-Dawnguard-EBT Patch.esp dD-Larger Splatter Size.esp HighResTexturePack01.esp HighResTexturePack02.esp HighResTexturePack03.esp I Love Cleavage 7B.esp ImmerSlave-DeviceCut.esp Sexy Armor Replacer Patch.esp Tiwa44_Minidresses.esp
gheavy Posted June 15, 2018 Posted June 15, 2018 18 hours ago, ragnam said: OK I WAS RIGHT!!!!! with my issue there is a work around Kimy, seems like your install places female animations as default if one is a male or female. I play as a male, and all my old male saves with choice default and default result in my male character shuffling feet left or right or jumping like a fish out of water. THAT WAS NOT COOL. next test..... re install DD 4.1 but choose CG option and bunny hop.... Result was my male character would bunny hop when walking left or right.....MY work around test... I went console command showracemenu, select my male as female, and in game the female worked perfectly as expected... the I went back into racemenu and switched back to male and returned to game, and in game all my male default animations are correct!!!! I can jump normal walk sideways or run and jump and not have all those preset animations on my male character!!!!!!! Hope that info helps you look into DDi 4.1 install for for if the user has a MALE player going on and not assume they are player a female off the bat!! Now I don't have to restart a new game or others if they hit this issue too That's interesting, I had a very similar problem. I think it may actually be the uninstallation of PCEA 2 on an existing save that causes the issue. I also had PCEA 2 and removed it to make room for the extra DDi animations. As a result, upon loading with my existing save, my female character was stuck in the waddling animation despite not having any bondage items. I fixed it by equipping then unequipping an item that changes the idle/walk/run animations (I think it was the rusty chains or pet suit... can't recall which). No issues with any subsequent saves. I put it down to the usual Skyrim gremlins with my install and didn't think much of it until I saw your post.
BigOnes69 Posted June 15, 2018 Posted June 15, 2018 I am forced to revert back to 3.0 no matter how many animations I reduce. I reduce to less than 3.0 levels previous and still 4.1 will ctd on new game or saved selection. I am using MO1. My machine is decent running 2 strix 970 cards in sli, with 32 gigs ram, 8 core processor so its not the machine. 1
ragnam Posted June 15, 2018 Posted June 15, 2018 3 hours ago, gheavy said: That's interesting, I had a very similar problem. I think it may actually be the uninstallation of PCEA 2 on an existing save that causes the issue. I also had PCEA 2 and removed it to make room for the extra DDi animations. As a result, upon loading with my existing save, my female character was stuck in the waddling animation despite not having any bondage items. I fixed it by equipping then unequipping an item that changes the idle/walk/run animations (I think it was the rusty chains or pet suit... can't recall which). No issues with any subsequent saves. I put it down to the usual Skyrim gremlins with my install and didn't think much of it until I saw your post. ok that might make sense to me too by uninstalling PCEA2 to make room for DD 4.1 . I just want to add that I fixed all my other previous saves even quicker, just opening showracemenu and just by clicking done and returning to game clear my player character movement to normal. I did not even have to change sex back and forth. 3 hours ago, BigOnes69 said: I am forced to revert back to 3.0 no matter how many animations I reduce. I reduce to less than 3.0 levels previous and still 4.1 will ctd on new game or saved selection. I am using MO1. My machine is decent running 2 strix 970 cards in sli, with 32 gigs ram, 8 core processor so its not the machine. were you able to atleast get ddi 4.0 working when it was out? in no, then you might have other mods which might be time to update those too? did loot or tesVedit ever give you any hints?
Reesewow Posted June 15, 2018 Posted June 15, 2018 3 hours ago, BigOnes69 said: I am forced to revert back to 3.0 no matter how many animations I reduce. I reduce to less than 3.0 levels previous and still 4.1 will ctd on new game or saved selection. I am using MO1. My machine is decent running 2 strix 970 cards in sli, with 32 gigs ram, 8 core processor so its not the machine. I'd take this to mean that the limit you are hitting is *not* primarily based on your run-of-the-mill animations, and instead is a different type of data hitting a similar limit. In a different thread someone found removing a large scripted mod allowed them to load with 4.1, and that scripted mod did not have many animations of its own. If you still want to try install 4.1 I'd recommend to start by uninstalling all of your SLAL packs, any alternate animation mods like PCEA2/FNIS Sexy Moves/ZAP 8+, and any very large mods you don't actually use that much. Then install 4.1 and see if you can start a new game. If yes, at that point I'd start putting back your favorite mods of the ones you had uninstalled until you start crashing again. You may find that you can get a lot of your animations back in if your bottleneck was something not related to animations. Also, if you are updating from 3.0 and want to continue your saved game you will want to at least do a good save cleaning - updating from 3.0 to 4.x is not officially supported.
Reesewow Posted June 15, 2018 Posted June 15, 2018 8 minutes ago, ragnam said: I just want to add that I fixed all my other previous saves even quicker, just opening showracemenu and just by clicking done and returning to game clear my player character movement to normal. I did not even have to change sex back and forth. It could be that doing that in showracemenu had a similar effect to equipping a DD item by resetting your character's animations to the proper set - and is easier to do than install a side mod like DD for Him just to equip a male player with a DD item to fix a PCEA2 bug. Good thing to know if people have this issue in the future. 1
ragnam Posted June 15, 2018 Posted June 15, 2018 7 minutes ago, Reesewow said: I'd take this to mean that the limit you are hitting is *not* primarily based on your run-of-the-mill animations, and instead is a different type of data hitting a similar limit. In a different thread someone found removing a large scripted mod allowed them to load with 4.1, and that scripted mod did not have many animations of its own. If you still want to try install 4.1 I'd recommend to start by uninstalling all of your SLAL packs, any alternate animation mods like PCEA2/FNIS Sexy Moves/ZAP 8+, and any very large mods you don't actually use that much. Then install 4.1 and see if you can start a new game. If yes, at that point I'd start putting back your favorite mods of the ones you had uninstalled until you start crashing again. You may find that you can get a lot of your animations back in if your bottleneck was something not related to animations. Also, if you are updating from 3.0 and want to continue your saved game you will want to at least do a good save cleaning - updating from 3.0 to 4.x is not officially supported. I started with PCEA2, it had like 500+ alternate animations all on its own (was just enough room) , and I was able to leave all my slal in place. I got lucky. but if people dont even have PCEA2 installed, yeah they might have to start on the slals
Reesewow Posted June 15, 2018 Posted June 15, 2018 33 minutes ago, ragnam said: I started with PCEA2, it had like 500+ alternate animations all on its own (was just enough room) , and I was able to leave all my slal in place. I got lucky. but if people dont even have PCEA2 installed, yeah they might have to start on the slals Another *huge* AA using mod that I bet a large portion of users don't even realize they have loaded is XPMSE's alternate animations - if default settings are used in the FOMOD installer XPMSE will install a large amount of alternate animations for the alternate weapon styles/holsters and those will be registered in FNIS even if you don't have the .esp active. Simply re-installing XPMSE to the latest version and ensuring that I selected *none* to all animation and character creation selections made the following change to my FNIS animation counts: WITH XPMSE animation files installed - mt_behavior usage: 70.8 % ( 26 furniture, 32 offset, 0 chair, 107 alternate animations) 0_master usage: 20.3 % ( 3 paired, 1 kill, 132 alternate animations) Alternate Animation mods: 6 sets: 61 total groups: 309 added file slots: 2330 alternate files: 1251 9291 animations for 45 mods successfully included (character) 3909 animations for 14 mods and 43 creatures successfully included. WITHOUT XPMSE animations installed - mt_behavior usage: 70.8 % ( 26 furniture, 32 offset, 0 chair, 107 alternate animations) 0_master usage: 18.8 % ( 3 paired, 1 kill, 54 alternate animations) Alternate Animation mods: 5 sets: 45 total groups: 279 added file slots: 2160 alternate files: 1087 9127 animations for 44 mods successfully included (character) 3909 animations for 14 mods and 43 creatures successfully included. So even as someone who's been playing modded Skyrim for a long time - I had mod data installed that I was 100% not using, took up a significant portion of my AA "budget" and added 164 unused animations to my game files. 4
BigOnes69 Posted June 16, 2018 Posted June 16, 2018 17 hours ago, ragnam said: ok that might make sense to me too by uninstalling PCEA2 to make room for DD 4.1 . I just want to add that I fixed all my other previous saves even quicker, just opening showracemenu and just by clicking done and returning to game clear my player character movement to normal. I did not even have to change sex back and forth. were you able to atleast get ddi 4.0 working when it was out? in no, then you might have other mods which might be time to update those too? did loot or tesVedit ever give you any hints? I did get 4.0 to work. For some reason after upgrading to 4.1 I could only revert to 3.0 to get it to work. I work on my installation through MO regular and watch my saves with save tool. I hardly ever have to clean my saves because they are already clean and have not had any problems until this.
BigOnes69 Posted June 16, 2018 Posted June 16, 2018 17 hours ago, Reesewow said: I'd take this to mean that the limit you are hitting is *not* primarily based on your run-of-the-mill animations, and instead is a different type of data hitting a similar limit. In a different thread someone found removing a large scripted mod allowed them to load with 4.1, and that scripted mod did not have many animations of its own. If you still want to try install 4.1 I'd recommend to start by uninstalling all of your SLAL packs, any alternate animation mods like PCEA2/FNIS Sexy Moves/ZAP 8+, and any very large mods you don't actually use that much. Then install 4.1 and see if you can start a new game. If yes, at that point I'd start putting back your favorite mods of the ones you had uninstalled until you start crashing again. You may find that you can get a lot of your animations back in if your bottleneck was something not related to animations. Also, if you are updating from 3.0 and want to continue your saved game you will want to at least do a good save cleaning - updating from 3.0 to 4.x is not officially supported. You are probably right on some other mod but to find the culprit when the culprit is really DDI is frustrating. Devious followers wants you to upgrade to 4.1 so I thought I would to get the added features and try it out.
ragnam Posted June 16, 2018 Posted June 16, 2018 53 minutes ago, BigOnes69 said: You are probably right on some other mod but to find the culprit when the culprit is really DDI is frustrating. Devious followers wants you to upgrade to 4.1 so I thought I would to get the added features and try it out. I use NMM, but this is what I did Do you have PCEA2 installed? I dumped mine. and I uninstalled from all profiles any real old idle animations "sexy idle animations" https://www.nexusmods.com/skyrim/mods/53396/? Keep and make sure all my common mads are updated like DD, TDF, PAHE, SL, HSH, my papyrus is pretty clean no hang ups. Was was much closer to 9300 animations and 2200 animations, pcea2 made the most room for me. this is only the snippet at the bottom of my FNIS results with DDi 4.1 install if it helps you shoot for numbers. Alternate Animation mods: 6 sets: 60 total groups: 294 added file slots: 2189 alternate files: 1110 Create Creature Behaviors ... Reading MoreNastyCritters V1.0 ... Reading Anubs Creature V1.0 ... Reading SexLabCreature V1.62 ... Reading AnimationsByLeito_Creatures V1.0 ... Reading K4Anims V?.? ... 8965 animations for 49 mods successfully included (character) 1612 animations for 5 mods and 38 creatures successfully included.
BigOnes69 Posted June 16, 2018 Posted June 16, 2018 5 hours ago, ragnam said: I use NMM, but this is what I did Do you have PCEA2 installed? I dumped mine. and I uninstalled from all profiles any real old idle animations "sexy idle animations" https://www.nexusmods.com/skyrim/mods/53396/? Keep and make sure all my common mads are updated like DD, TDF, PAHE, SL, HSH, my papyrus is pretty clean no hang ups. Was was much closer to 9300 animations and 2200 animations, pcea2 made the most room for me. this is only the snippet at the bottom of my FNIS results with DDi 4.1 install if it helps you shoot for numbers. Alternate Animation mods: 6 sets: 60 total groups: 294 added file slots: 2189 alternate files: 1110 Create Creature Behaviors ... Reading MoreNastyCritters V1.0 ... Reading Anubs Creature V1.0 ... Reading SexLabCreature V1.62 ... Reading AnimationsByLeito_Creatures V1.0 ... Reading K4Anims V?.? ... 8965 animations for 49 mods successfully included (character) 1612 animations for 5 mods and 38 creatures successfully included. I dumped PCEA2 also. I dumped k4 a long time ago his approach is to get money and that is not why I have been in gaming since the original DandD. I dumped Maria Eden, Horny Creatures, ITF, Several follower mods, and reduced XPMS skeleton to zero animations. That got me back to 4.0 now. I am really afraid of 4.1 I had all this with 4.0 previously and everything ran fine. There is something in 4.1 that is inflating the load on the system. The biggest problem with Devious Devices is that they took the approach of lets enhance Devices at the expense of sex content rather than enhance sex content with Devices. They should have a selection of the type of Devices the player wants at install that way the people that want Sex content over devices can choose accordingly. Animation count and load on machine could also be reduced.
ragnam Posted June 16, 2018 Posted June 16, 2018 19 minutes ago, BigOnes69 said: I dumped PCEA2 also. I dumped k4 a long time ago his approach is to get money and that is not why I have been in gaming since the original DandD. I dumped Maria Eden, Horny Creatures, ITF, Several follower mods, and reduced XPMS skeleton to zero animations. That got me back to 4.0 now. I am really afraid of 4.1 I had all this with 4.0 previously and everything ran fine. There is something in 4.1 that is inflating the load on the system. The biggest problem with Devious Devices is that they took the approach of lets enhance Devices at the expense of sex content rather than enhance sex content with Devices. They should have a selection of the type of Devices the player wants at install that way the people that want Sex content over devices can choose accordingly. Animation count and load on machine could also be reduced. so when you run fnis what are your overall counts? Yeah I could see a module selection and build might be nicer, choose what you want and submit. but I think atm most mods are done for a catch all for other intergrated mods and that nothing is left out. Hopefully one day it can be split up some into styles of play?
Reesewow Posted June 16, 2018 Posted June 16, 2018 10 minutes ago, ragnam said: so when you run fnis what are your overall counts? Yeah I could see a module selection and build might be nicer, choose what you want and submit. but I think atm most mods are done for a catch all for other intergrated mods and that nothing is left out. Hopefully one day it can be split up some into styles of play? Unfortunately this approach really doesn't work well for Framework mods - if Devious Devices was a end-point mod that did not expect any mods to depend on it, it could possibly make some sense to break it up by device type and treat it like any other armor mod. As a framework it doesn't make much sense to break it up since as long as modders want to use the cool new features of the latest update, users will be required to use the "full" version anyway as soon as just one of their mods that depends on the new features is updated. DDI 4.1 for instance is already 100% "required" for my load order because one of my mods already updated to use it - Devious Followers. Other mods I use have already mentioned they will update to DD 4.1 as well to use things like the pony play animations and new items. "Lite" versions would probably see limited use and just take up a lot of the team's time for something that can be fixed by people simply running lighter load orders, or having a character dedicated to "Devious Devices" gameplay that only loads mods based on DD or mods that directly contribute to a DD playthrough. I think the main purpose of DD is to act as a master framework for bondage mods. People can totally also use it stand-alone to dress characters up and roleplay but that purpose is secondary to it being a solid framework. It is worth noting that DDA is still usable as a stand-alone mod if people just wanted bondage equipment without any of the functionality from DDI, and in that way acts as a "light" bondage mod. The problem is that as soon as you have one mod that requires DDI you probably just need the full framework. Likely the same thing will happen when the furniture module is released, so people should be working now to figure out how to lighten their mod load if they intend to keep up with DD updates. 2
ragnam Posted June 16, 2018 Posted June 16, 2018 8 minutes ago, Reesewow said: Unfortunately this approach really doesn't work well for Framework mods - if Devious Devices was a end-point mod that did not expect any mods to depend on it, it could possibly make some sense to break it up by device type and treat it like any other armor mod. As a framework it doesn't make much sense to break it up since as long as modders want to use the cool new features of the latest update, users will be required to use the "full" version anyway as soon as just one of their mods that depends on the new features is updated. DDI 4.1 for instance is already 100% "required" for my load order because one of my mods already updated to use it - Devious Followers. Other mods I use have already mentioned they will update to DD 4.1 as well to use things like the pony play animations and new items. "Lite" versions would probably see limited use and just take up a lot of the team's time for something that can be fixed by people simply running lighter load orders, or having a character dedicated to "Devious Devices" gameplay that only loads mods based on DD or mods that directly contribute to a DD playthrough. I think the main purpose of DD is to act as a master framework for bondage mods. People can totally also use it stand-alone to dress characters up and roleplay but that purpose is secondary to it being a solid framework. It is worth noting that DDA is still usable as a stand-alone mod if people just wanted bondage equipment without any of the functionality from DDI, and in that way acts as a "light" bondage mod. The problem is that as soon as you have one mod that requires DDI you probably just need the full framework. Likely the same thing will happen when the furniture module is released, so people should be working now to figure out how to lighten their mod load if they intend to keep up with DD updates. yeah same thing, I was just commenting on the previous poster as a vuage reply to his comments. I just said it that atm "at the moment", it is covering everything as a catch all that nothing is left out. or as you say 'framework'. but later in the future who knows what creative person or team might come up with I just curious more what his fnis counts are to maybe help him figure out how to help him get DDi 4.1 running
MTB Posted June 16, 2018 Posted June 16, 2018 On 9/28/2013 at 8:40 AM, Min said: Q: Can I suggest new features? A: Absolutely! We have implemented a lot of user-suggested features and will continue doing so. But please understand that we cannot implement them all and that some others we really just won't like enough. Not sure whether this has been suggested before (>400 pages...) but: what about combining the two dress animation sets? Was installing the updated version and was reminded that there are two very nice animations for the dresses; small steps and bunny hopping but we have to choose one. As stated the latter is optimized for speed...so why not use the small steps for walking, running and the bunny hop for sprinting? (Combination perhaps as a third option in the installer?)
Supertin Posted June 16, 2018 Posted June 16, 2018 On 6/16/2018 at 9:46 PM, trasberny said: Here's a my version of 4.0 for anyone who lost theirs, while we wait for a fix with the new version. Ignoring the fact that you're breaking the rules here by uploading the old version, what "fix" in particular are you waiting for? 2
BigOnes69 Posted June 16, 2018 Posted June 16, 2018 5 hours ago, Reesewow said: Unfortunately this approach really doesn't work well for Framework mods - if Devious Devices was a end-point mod that did not expect any mods to depend on it, it could possibly make some sense to break it up by device type and treat it like any other armor mod. As a framework it doesn't make much sense to break it up since as long as modders want to use the cool new features of the latest update, users will be required to use the "full" version anyway as soon as just one of their mods that depends on the new features is updated. DDI 4.1 for instance is already 100% "required" for my load order because one of my mods already updated to use it - Devious Followers. Other mods I use have already mentioned they will update to DD 4.1 as well to use things like the pony play animations and new items. "Lite" versions would probably see limited use and just take up a lot of the team's time for something that can be fixed by people simply running lighter load orders, or having a character dedicated to "Devious Devices" gameplay that only loads mods based on DD or mods that directly contribute to a DD playthrough. I think the main purpose of DD is to act as a master framework for bondage mods. People can totally also use it stand-alone to dress characters up and roleplay but that purpose is secondary to it being a solid framework. It is worth noting that DDA is still usable as a stand-alone mod if people just wanted bondage equipment without any of the functionality from DDI, and in that way acts as a "light" bondage mod. The problem is that as soon as you have one mod that requires DDI you probably just need the full framework. Likely the same thing will happen when the furniture module is released, so people should be working now to figure out how to lighten their mod load if they intend to keep up with DD updates. That is hogwash. A framework mod could allow different types of devices to work and others not according to preference of the players style. Take a look at all in one pussy and XPMS skeleton does this.. It does not need to be all or nothing. Some people dont like Chastity belts some dont like gags, some do not like armbinders. There are small programs that try to accomplish this. For them to be incorporated would not hurt the mod at all and it could be a way to reduce loads on animations.
Reesewow Posted June 16, 2018 Posted June 16, 2018 9 minutes ago, BigOnes69 said: That is hogwash. A framework mod could allow different types of devices to work and others not according to preference of the players style. Take a look at all in one pussy and XPMS skeleton does this.. It does not need to be all or nothing. Some people dont like Chastity belts some dont like gags, some do not like armbinders. There are small programs that try to accomplish this. For them to be incorporated would not hurt the mod at all and it could be a way to reduce loads on animations. The difference is mods do not "rely" on All in One pussy or XPMSE's extra animations and holster positions - they are not framework mods in the way the DD mods are. All in one Pussy is primarily for collisions and hdt ect and mods won't fail if you mix and match your body physics. The only part of XPMSE that most mods depend on is the actual skeleton file - mods do not care how your character swings her 2 handed axe and so it is completely fine to not install all those extra features. A better example of a framework IMO would be Sexlab itself - mods depend on the framework to do what they expect or they have problems. For example, mods depend on Sexlab to be heavily scripted and send lots of mod events as to what is happening during a Sexlab scene - many mods use these events to trigger things. When someone installs a mod like Sexlab Separate Orgasm that directly alters the "framework" by changing or removing these triggers (in this case the Orgasm event), many mods that rely on these features no longer function or behave strangely until a custom patch is installed. You could "break up" Sexlab into a dozen or so mini mods that each provide one major feature, but that hasn't happened likely because mods rely on those features being present, and because it would be a *massive* effort to pull apart the mod and have it still work no matter what "options" a user picked on install. As most users would pick "all" anyway, that effort isn't likely to pay off in most cases. For DD mods, it could be a nightmare to troubleshoot people's issues if say a quest involving a gag wasn't working, only to find out that when the user first installed DD they never installed "gags" as an optional install. If your mod depends on adding a gag and working around that, the framework wouldn't seem reliable if you have to take into account that users may not have the options selected that you want to depend on. People who help others troubleshoot problems have enough of a struggle simply getting people to understand they need to run Bodyslide to have items actually show up in game without having to deduce that they never installed a core feature a mod requires. 3
ttpt Posted June 17, 2018 Posted June 17, 2018 On 6/12/2018 at 6:14 PM, donkeywho said: Forgive my potential irritation and cynicism, but welcome to last week, even allowing for variation in how you actually should read that AA row of text/numbers EDIT: On reflection, that was probably a bit harsh. I prefer not to run off and delete stuff after having sinned - that's the coward's option - so please accept my apologies for having been a bit tetchy oh no hard feeling about it, you didn't seem that harsh, and I hadn't read that post yet so that's interesting. sorry to keep beating a dead horse though but I'm gonna keep posting stuff relating to this.
ttpt Posted June 17, 2018 Posted June 17, 2018 On 6/11/2018 at 7:55 PM, ttpt said: ok, I'm not super great at reading the FNIS logs so I'll just post a comparison between the stuff that works and the stuff that doesn't by changing only from DD40 to DD41 and nothing else With DD4.0 this is the important stuff that I get Reading DD V4.0.0 ( 0 furniture, 0 offset, 0 paired, 0 kill, 0 chair, 472 alternate animations) ... Reading DD2 V4.0.0 ( 0 furniture, 0 offset, 0 paired, 0 kill, 0 chair, 330 alternate animations) ... All Anim Lists scanned. Generating Behavior Files... 1 GENDER modifications for Animations\male 173 GENDER modifications for Animations\female Alternate Animation mods: 14 sets: 76 total groups: 298 added file slots: 1801 alternate files: 1260 10945 animations for 45 mods successfully included (character). 3608 animations for 7 mods and 43 creatures successfully included.. With DD4.1 Reading DD V4.0.0 ( 0 furniture, 0 offset, 0 paired, 0 kill, 0 chair, 493 alternate animations) ... Reading DD2 V4.0.0 ( 0 furniture, 0 offset, 0 paired, 0 kill, 0 chair, 330 alternate animations) ... Reading DD3 V4.1.0 ( 0 furniture, 0 offset, 0 paired, 0 kill, 0 chair, 102 alternate animations) ... All Anim Lists scanned. Generating Behavior Files... 1 GENDER modifications for Animations\male 173 GENDER modifications for Animations\female Alternate Animation mods: 15 sets: 90 total groups: 396 added file slots: 2578 alternate files: 1383 11162 animations for 46 mods successfully included (character). 3608 animations for 7 mods and 43 creatures successfully included.. Which makes for a difference of yes 11162-10945=217 animations which seems correct. Alternate files seems to go from 1383-1260=160. One set added with DD3 which I suspect is what makes things go from 76+14=90. Total groups from 298 to 396. And the file slot change which goes from 1801 to 2578 which seems like the biggest spike and probably the culprit, but I don't really know for sure. Just tossing this out here in case it's helpful. More like beating up some dead ponysuits in any case, I removed the entire *\meshes\actors\character\animations\DD3 folder so that FNIS is unable to add the new animations which are all labeled pon*.*. Ran FNIS and this are my new results Reading DD V4.0.0 ( 0 furniture, 0 offset, 0 paired, 0 kill, 0 chair, 493 alternate animations) ... Reading DD2 V4.0.0 ( 0 furniture, 0 offset, 0 paired, 0 kill, 0 chair, 330 alternate animations) ... All Anim Lists scanned. Generating Behavior Files... 1 GENDER modifications for Animations\male 173 GENDER modifications for Animations\female Alternate Animation mods: 14 sets: 76 total groups: 312 added file slots: 1912 alternate files: 1281 11060 animations for 45 mods successfully included (character). 3608 animations for 7 mods and 43 creatures successfully included.. 1 Warning(s). DD3 is clearly missing since I removed that folder. Overall animations go up since regular DD added some files but the added file slots doesn't go up that dramatically. By doing this it's still possible for me to run my game without having to remove anything else, with of course the BIG CAVEAT that the new ponysuits and any other newly added animation is most definitely non functional. This is a compromise I'm personally willing to live with and if you are having a similar issue and are willing to live with that then you can give this a go. 2
DonQuiWho Posted June 17, 2018 Posted June 17, 2018 5 minutes ago, ttpt said: oh no hard feeling about it, you didn't seem that harsh, and I hadn't read that post yet so that's interesting. sorry to keep beating a dead horse though but I'm gonna keep posting stuff relating to this. I think that that horse died some time ago, ignominiously flayed, until even the very bones were crying 'enough' Now, if you have something that might resurrect it, constructively, in a way that put fresh new flesh on the cadaver and get it back on 4 legs, prancing about in pastures green, that would probably be gratefully received.... ?
DonQuiWho Posted June 17, 2018 Posted June 17, 2018 1 minute ago, donkeywho said: I think that that horse died some time ago, ignominiously flayed, until even the very bones were crying 'enough' Now, if you have something that might resurrect it, constructively, in a way that put fresh new flesh on the cadaver and get it back on 4 legs, prancing about in pastures green, that would probably be gratefully received.... ? Oh! I see you got there first. But somehow I have a feeling that any resurrection which leaves the horsie hobbling about on three legs doesn't quite cut it, does it? LOL Just remember tho' that if you later install anything by way of new or updated mods that rely on those, the removed components and the 4th limb, being there, they'll fall at the first fence, unseating the rider and maybe killing the gee gee 1
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