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Posted (edited)
5 hours ago, Anunya said:

Another question: father said something like "you're a lucky girl, not everyone would have a fully equipped smithy at home" or some such. Was that a throw away line (or maybe foreshadowing, in which case no need to tell me any specifics :) ) - or is there actually some mission or task or object my character ought to interact with that I'm missing?

 

He literally put a forge in the cellar a day or two before he said that. I believe he also invites you to go down and look at it. There's a hidden trapdoor to the cellar under the bed he was shagging your mother in on the first day.

 

There's no objective 'though. He's just letting you know that it exists now.

Edited by Balgin
Posted
5 hours ago, Anunya said:

Another question: father said something like "you're a lucky girl, not everyone would have a fully equipped smithy at home" or some such. Was that a throw away line (or maybe foreshadowing, in which case no need to tell me any specifics :) ) - or is there actually some mission or task or object my character ought to interact with that I'm missing?

Party grants access to a smithy in the cellar. 

You need to do a party per week to keep access. 

Posted
2 hours ago, Balgin said:

 

He literally put a forge in the cellar a day or two before he said that. I believe he also invites you to go down and look at it. There's a hidden trapdoor to the cellar under the bed he was shagging your mother in on the first day.

 

There's no objective 'though. He's just letting you know that it exists now.

 

Ah thank you! I did suspect a trap door somewhere, but didn't think to look under the bed. Much obliged :)

Posted
5 hours ago, Anunya said:

 

Ah thank you! I did suspect a trap door somewhere, but didn't think to look under the bed. Much obliged :)

 

I mean, slightly less than half of it is under the bed. It's pretty visible if you look down.

 

That being said, coming back up the trapdoor from the cellar can be quite tricky. The stairs to it are angled so steeply that you can't actually go up and there's this sort of invisible wall effect about half way up because the ceiling's getting so low so you have to angle the camera really oddly and hope your character isn't too short (and wonder if it is possible to be too short to reach the trapdoor) before the tooltip finally appears and then you can leave.

 

You do need to be on the stairs to reach it 'though but not too far up.

Posted
10 minutes ago, Balgin said:

 

I mean, slightly less than half of it is under the bed. It's pretty visible if you look down.

 

I wasn't complaining :D

 

10 minutes ago, Balgin said:

 

That being said, coming back up the trapdoor from the cellar can be quite tricky. The stairs to it are angled so steeply that you can't actually go up and there's this sort of invisible wall effect about half way up because the ceiling's getting so low so you have to angle the camera really oddly and hope your character isn't too short (and wonder if it is possible to be too short to reach the trapdoor) before the tooltip finally appears and then you can leave.

 

You do need to be on the stairs to reach it 'though but not too far up.

 

My character is pretty short and I had no problem getting her out.

 

In any case... that cellar feels pretty oppressive. Wouldn't want to get locked down there... but that bundle of hay one can sleep on doesn't imply anything good. She better continue working hard to keep father happy. So far it's going pretty well... she's only had to apologize twice, and beaten her once. He's even gotten her some licenses. Of course that one time he made her run to town naked was pretty humiliating....

Posted
On 1/13/2022 at 9:38 AM, thomastm said:

What about the horse grooming quest? The only interaction I have with the horse is stealing. ?

There's no label.  Just target the outside horse in your cross hair and hit E like you'd use/grab etc anything else.  A pop up will occur.  Select the option (1 at first but it goes to 3 options)   Also your chat looked.. lagged.  If you click a response it should within a second or to bring up the next part.   

Posted
10 minutes ago, fred200 said:

I am just using the voice files unpacked. Loose; no BSA. Seems to work fine.

 

Yes, loose files work, but if the voice pack contains thousands of files, it will increase your game startup time.

 

Packing the voice files into a BSA will typically speed up your game startup time. The improvement is significant if you are using several voice packs.

Posted (edited)
5 hours ago, Herowynne said:

 

Yes, loose files work, but if the voice pack contains thousands of files, it will increase your game startup time.

 

Packing the voice files into a BSA will typically speed up your game startup time. The improvement is significant if you are using several voice packs.

The con of BSA is too many esp in the load order, I have 13 voice addon BSA esp already my load order and the BSA esp can't be merge ?

Edited by thomastm
Posted
1 hour ago, thomastm said:

The con of BSA is too many esp in the load order, I have 13 voice addon BSA esp already my load order and the BSA esp can't be merge ?

 

On SE, the empty ESP files for loading BSAs should be ESL-flagged, so they do not take up a regular plugin slot.

 

Yes, adding ESP files is an issue on LE. All things considered, loose files may be necessary on LE because of the plugin limit and the lack of ESL-flagging on LE.

Posted
8 hours ago, thomastm said:

The con of BSA is too many esp in the load order, I have 13 voice addon BSA esp already my load order and the BSA esp can't be merge ?

 

You can reduce usage of ESP plugin index slot and still load the BSA by identifying ESP without BSA and renaming your current voice BSA to the name of the ESP without BSA.  You can get rid of the old empty loader esp that is now orphan of BSA.

That will load the BSA and save ESP index assignment.   The virtual file system will find the voice files, even if loaded by a different ESP.

 

You need to make notes of the naming for future update of the BSA. 

That's for LE.

 

  SE can use the ESL flag and CAO 5.x automatically does it, but it can misname the esp and BSA if the folder name has especial symbols or numbers, always review the naming of CAO BSA/ESP combinations, it needs to be the same.  Also, SE can load multiple BSA with one ESP if the naming follow specific rules.

 

 

Posted (edited)
On 1/13/2022 at 5:41 PM, thomastm said:

No need esp?

no need. pchswartimes.esp will load bsa with corresponding name.

Also you can add bsa (to save esp slots) loading in skyrim.ini, but there is 255 character limit in sarchivelist string without patch.

Here is more accurate explanation.

Edited by Iroha
Posted
On 1/15/2022 at 11:17 AM, lorddenorstrus said:

There's no label.  Just target the outside horse in your cross hair and hit E like you'd use/grab etc anything else.  A pop up will occur.  Select the option (1 at first but it goes to 3 options)   Also your chat looked.. lagged.  If you click a response it should within a second or to bring up the next part.   

I have 3 options now, but how to get the horse cum? I pick 2 & 3 option which lead to sex for didn't get the horse cum.

Posted (edited)

Hey, using Wartimes 9.2 SE port with all latest beta mods.

Everything seems fine, the quests and the interactions work but almost all of the time, when sleeping inside "home", Skyrim freezes when rest is finished. 

Is it possible that for some reason there is a conflict between Wartimes and some other mod like Frostfall? Hard to take a screenshot in a frozen game, but it seems like the script already undressed my toon for "the dog drooled on the bed" event.

 

Mod order and Papyrus log attached. Anyone has ideas, perhaps? I am feeling a bit lost here, it feels like I covered all the obvious possible solutions. CrashLogger doesn't show any crashes happening.

 

The only thing I suspect is happening is the following entries in the Papyrus log (even though after shutting down SDPlus, the freezing continues) :

 

Spoiler

[01/23/2022 - 07:40:40PM] [_sdras_dreamer] Auto start?: 1.000000
[01/23/2022 - 07:40:40PM] [_sdras_dreamer] Is Night to remember completed?: FalsePapyrus.0.log
[01/23/2022 - 07:40:40PM] [_sdras_dreamer] Max chance on sleep: 100
[01/23/2022 - 07:40:40PM] [_sdras_dreamer] Sanguine Blessing: 0.000000
[01/23/2022 - 07:40:40PM] [_sdras_dreamer] Number times enslaved: 0
[01/23/2022 - 07:40:40PM] [_sdras_dreamer] iDaysSinceLastCheck: 0
[01/23/2022 - 07:40:40PM] [_sdras_dreamer]    Dreamworld auto start
[01/23/2022 - 07:40:40PM] [_sdras_dreamer]         OnSleep event failed

 

Is it possible Wartimes script that is supposed to apply cum after sleep has issue (or deadlocks?) with SDPlus event?

Alernatively, I looked on DoDrool() method - it looks like the game freezes before OnSleepStop() with DoDrool call gets executed - since I sometimes can see a naked toon but if it freezes I don't see the message box with the "Wow. I must have been drooling a lot last night"

plugins.txtPapyrus.0.log

Edited by m.skynet
Posted

When editing a json file to change items used, for example the supply hood being the mask of shame if using DD. How do you find the number that needs to be entered into the file?

Posted
10 hours ago, Poodledee said:

When editing a json file to change items used, for example the supply hood being the mask of shame if using DD. How do you find the number that needs to be entered into the file?


You want to read Monoman's manual:

  

On 5/22/2018 at 1:30 PM, Monoman1 said:

 

 

Getting A List of FormIds For Jsons

 

 

Required Tools:

1. TesEdit. 

2. Automation Tools - https://www.nexusmods.com/skyrim/mods/49373

2. Some way to edit an Excel file: MS Excel or Excel online etc.

4. Json Getter -> Json Getter.xlsx

 

Introduction:

This is a guide on how to get a list of FormIds to add to a Json file. For example for creating a BikiniArmor,json.

 

Procedure Summary:

1. Use Automation Tools to dump a list of formids in decimal. 

2. Copy into excel sheet. 

3. Create your json. 

 

1. Get A List Of FormIds in Decimal:

Open the mod you want to get the FormIds for in TesEdit. Select all the items you want to export. You can use click and shift + click to select a bunch of records at once. And use Ctrl + click to select/unselect individual records. When you're happy with your selection right click on any selected record and choose apply script. Select AT - Quick Display. A box will pop up. In the top box type 'FULL'. All caps, no quotes. Check the 'Export as csv' button. Press Ok. TesEdit will begin spitting out the information you need. 

 

If you're doing this to create a BikiniArmor.json then make sure it is ARMO records you are selecting. Not ARMA!

 

When it's finished navigate to your TesEdit folder '\TesEdit\Edit Scripts\'. Inside there will be a new file called 'exported.csv'. Open it in Excel. You should see something like this: 

  Reveal hidden contents

1.jpg.6fa6fba1b454d27e6dafa344778d0799.jpg

 

On the left is the record IDs but in decimal. On the right the armor name. This is your data.

 

2. Copy data into Json Getter:

Open 'Json Getter' excel sheet. You'll see something like this: 

  Reveal hidden contents

2.jpg.10bd81508d63ec7213b3f7bc35dd2f73.jpg

 

This is a blank json getter to help you quickly create json lines to go into your json file. Copy all your data (minus the headers) from 'exported.csv' into the json getter. It'll be a little messed up at this point because you still need to populate column C - The name of the mod. Once you do this the spreedsheet should auto populate column D with all the json lines you need. 

 

Column A = the decimal FormIds you copied in. 

Column B = The armor name you copied in. 

Column C = The name of the mod the armors come from. You should populate this with the name of the mod all the way down. (Copy and paste)

Column D = The line for your json file!

The rest of the columns are for internal calculations. 

 

You can use the little arrows at the top of the sheet to filter the sheet down to what you want. Text filter 'contains' will be most useful. For example: filter for 'Dwarven' and 'Tasset' should give you a list of all dwawrven bikini tassets on their own. 

 

Remember when creating the json that the last entry in the section must have no comma. 

 

Use an online json checker to check your file before using it in-game. A single mistake in the file makes the entire file unreadable! 

Json Checker - https://jsonlint.com/

 

 

Posted
On 1/23/2022 at 5:25 PM, m.skynet said:

Hey, using Wartimes 9.2 SE port with all latest beta mods.

Everything seems fine, the quests and the interactions work but almost all of the time, when sleeping inside "home", Skyrim freezes when rest is finished. 

Is it possible that for some reason there is a conflict between Wartimes and some other mod like Frostfall? Hard to take a screenshot in a frozen game, but it seems like the script already undressed my toon for "the dog drooled on the bed" event.

 

Mod order and Papyrus log attached. Anyone has ideas, perhaps? I am feeling a bit lost here, it feels like I covered all the obvious possible solutions. CrashLogger doesn't show any crashes happening.

 

The only thing I suspect is happening is the following entries in the Papyrus log (even though after shutting down SDPlus, the freezing continues) :

 

  Reveal hidden contents

[01/23/2022 - 07:40:40PM] [_sdras_dreamer] Auto start?: 1.000000
[01/23/2022 - 07:40:40PM] [_sdras_dreamer] Is Night to remember completed?: FalsePapyrus.0.log
[01/23/2022 - 07:40:40PM] [_sdras_dreamer] Max chance on sleep: 100
[01/23/2022 - 07:40:40PM] [_sdras_dreamer] Sanguine Blessing: 0.000000
[01/23/2022 - 07:40:40PM] [_sdras_dreamer] Number times enslaved: 0
[01/23/2022 - 07:40:40PM] [_sdras_dreamer] iDaysSinceLastCheck: 0
[01/23/2022 - 07:40:40PM] [_sdras_dreamer]    Dreamworld auto start
[01/23/2022 - 07:40:40PM] [_sdras_dreamer]         OnSleep event failed

 

Is it possible Wartimes script that is supposed to apply cum after sleep has issue (or deadlocks?) with SDPlus event?

Alernatively, I looked on DoDrool() method - it looks like the game freezes before OnSleepStop() with DoDrool call gets executed - since I sometimes can see a naked toon but if it freezes I don't see the message box with the "Wow. I must have been drooling a lot last night"

plugins.txt 4.95 kB · 0 downloads Papyrus.0.log 156.14 kB · 0 downloads

I have got the same problem, i got it "solved" by opening the game console while sleeping. This actually suppresses the freeze.

I always imagined a script overload on the OnSleepStop event or something like that. It may be only a problem to larger modlists.

Posted
On 1/24/2022 at 12:21 AM, Poodledee said:

When editing a json file to change items used, for example the supply hood being the mask of shame if using DD. How do you find the number that needs to be entered into the file?

Find it in TesEdit. Chop off the first two digits. Then...

LE: Convert it to decimal. 

SE: Leave it in hex and put a '0x' in front of it. 

 

On 1/23/2022 at 4:25 PM, m.skynet said:

Is it possible that for some reason there is a conflict between Wartimes and some other mod like Frostfall?

Not frostfall anyway. I use it. 

There's not much happening on sleep. 

1. In the early mod cum is added to your face. 

2. A sex scene has a random chance of starting. 

On 1/17/2022 at 12:08 AM, thomastm said:

I have 3 options now, but how to get the horse cum? I pick 2 & 3 option which lead to sex for didn't get the horse cum.

Bottles of cum are an SL survival thing and not limited to the wartimes horse. You get them by

1. Blowjob scenes and you have an empty cumtainer. (You can 'cheat' in non blowjob scenes by manually opening your mouth.)

2. Collect cum from your skin with an empty cumtainer using the wheel. (This is probably where I get most of mine)

3. Buy it from apothecaries. 

 

Posted (edited)
7 hours ago, Monoman1 said:

Not frostfall anyway. I use it. 

There's not much happening on sleep. 

1. In the early mod cum is added to your face. 

2. A sex scene has a random chance of starting. 

 

Thanks!

After trying a couple of things, I suspect either SDPlus with the DreamWorld or Sexlab Adventures (with it's various "surprises" it can add after sleep)

After disabling mods that look like they have some sort of cloaking spell (Sexlab Approach, SLHH, Sexlab Drunk), it seems like the probability of a freeze are greatly reduced.

What is interesting - any other bed (Kennel, Tavern, player home, etc) do not exhibit the same behavior, which leads me to think there is some combination of mods that makes this issue to manifest

 

  

9 hours ago, numen13 said:

I have got the same problem, i got it "solved" by opening the game console while sleeping. This actually suppresses the freeze.

I always imagined a script overload on the OnSleepStop event or something like that. It may be only a problem to larger modlists.

 

Awesome! I will try this too!

 

Edit: interestingly enough, opening a console during sleep works consistenly well. This is weird!

Edited by m.skynet
Posted
5 hours ago, m.skynet said:

 

(...) or Sexlab Adventures (with it's various "surprises" it can add after sleep)
 

Dude, SLA is beyond fucked when it comes to various conflicts and/or misbehavior. It sometimes launches even if it's disabled. If you're not too far in your gameplay, I'd suggest you drop this mod, it's not worth all the hassle.

Posted (edited)
On 1/25/2022 at 9:23 PM, kapibar said:

Dude, SLA is beyond fucked when it comes to various conflicts and/or misbehavior. It sometimes launches even if it's disabled. If you're not too far in your gameplay, I'd suggest you drop this mod, it's not worth all the hassle.

 

I did drop it in the end, thanks for this!

 

By the way, I encountered an issue that can be caused by NPC overhaul mods. If anything overwrites Tris who gives piercings, she will not do the piercing. In my case, the TUS patch did overwrite Tris and it broke the scripts, aparently.

 

Also, Punishing Lashes mod seems to be really immersive when it comes to injury from repeated whipping. Perhaps it can be integrated as a soft dependency? I think it would work well with "Father" whipping the player, both visually (the mod adds whip injuries as SlaveTats that fade only when whipping injury heals) and with health/ability loss (whipping can reduce health/magicka/stamina temporarily or permanently)

 

 

Edited by m.skynet

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