Monoman1 Posted January 8, 2022 Posted January 8, 2022 Just now, divinefire said: Ah ok, makes sense. I did restart and was fiddling with those two setting to get a good balance since I have other mods that play with alchemy. I was afraid it was something with those that was driving the success rate up.  You know you could do a similar random thing with drink since there is a few drinks that could spawn in the barrel. Trying to think of a skill to tie in with it but skyrim does not have a perception skill like the poor daughter grabbed the wrong bottle while thinking of something traumatic that happened that day lol. More interesting/fun mechanics for failing would be nice. Even it's as simple as a memory game. - Father asks for wine. Add wine and mead to barrel. Player returns with mead = fail. Though getting the various systems to play nice together could be a PITA. And I don't want to be giving the player lots of free food/drink either.  The party could also really use similar ways to fail.Â
lorddenorstrus Posted January 9, 2022 Posted January 9, 2022 I've so far only encountered one error I think. Randomly a Punishment pops up, even with health damage disabled (Beatins cause 0 damage and function properly) the pop up that says "you're thrown in the cellar" is causing an instant death that reloads an old save.  Not even TGM protects from it, or giving the player 10,000 HP. So it doesn't appear to be health damage just the event itself is causing "death?"
RinolaRaylo Posted January 9, 2022 Posted January 9, 2022 10 hours ago, Monoman1 said: More interesting/fun mechanics for failing would be nice. Even it's as simple as a memory game. - Father asks for wine. Add wine and mead to barrel. Player returns with mead = fail. Though getting the various systems to play nice together could be a PITA. And I don't want to be giving the player lots of free food/drink either.  The party could also really use similar ways to fail. Any chance there's a way it could lock the player out the second they pick up one of the drinks? Or instead of showing both in the barrel there's a static shelf with "bottles" that can't be moved, and the player has to click it and pick one out of like three options? "Bing me a mead, girl!" Dialogue box pops up at the shelf asking which drink father wanted. *Accidentally picks wine and can't put it back to grab something different.* "I'm sorry daddy, I couldn't find the mead, here's some wine." Father spanks the player and gains negative favor.
Monoman1 Posted January 9, 2022 Posted January 9, 2022 26 minutes ago, lorddenorstrus said: I've so far only encountered one error I think. Randomly a Punishment pops up, even with health damage disabled (Beatins cause 0 damage and function properly) the pop up that says "you're thrown in the cellar" is causing an instant death that reloads an old save.  Not even TGM protects from it, or giving the player 10,000 HP. So it doesn't appear to be health damage just the event itself is causing "death?" The problem is that there's no way to get what your base health is in skyrim (afaik). So whats happening is you have some health buffing item equipped. You get beat down to low health. Then you're thrown in the cellar and your stuff is removed. Including your health buff item. Your health drops below 0 and so you expire...  Take off health buffs before/during beatings.Â
Monoman1 Posted January 9, 2022 Posted January 9, 2022 24 minutes ago, RinolaRaylo said: Any chance there's a way it could lock the player out the second they pick up one of the drinks Mmm. Not really. I suspect you could just hit the 'take all' button and the scripts would have no time to react to stop it.
EyeOfHorusWriting Posted January 9, 2022 Posted January 9, 2022 I'm getting stuck for some reason. When I sell the trinkets, and go back to give father the gold, I get the box telling me I blacked out, and the whole house switches to the BDSM items, but nothing else happens. The quest says I was sold into slavery, but nothing else happens. Â I've played before, and got two different events, one where he stripped and whipped me, and one where I woke up in the cellar, but unfortunately, I did not have the nude mod properly enabled, so I restarted. However, now I'm stuck here. Any help?
Monoman1 Posted January 9, 2022 Posted January 9, 2022 11 minutes ago, EyeOfHorusWriting said: I'm getting stuck for some reason. When I sell the trinkets, and go back to give father the gold, I get the box telling me I blacked out, and the whole house switches to the BDSM items, but nothing else happens. The quest says I was sold into slavery, but nothing else happens.  I've played before, and got two different events, one where he stripped and whipped me, and one where I woke up in the cellar, but unfortunately, I did not have the nude mod properly enabled, so I restarted. However, now I'm stuck here. Any help?  You've reached a 'summary end' due to your dialogue choices. Basically a hand off to simple slavery. See below. On 1/5/2022 at 8:54 PM, Monoman1 said: SD and SS don't NEED to be installed but some of the outcomes will do nothing if they aren't installed. But these outcomes aren't the real substance of the mod anyway. The meat is in the indentured servitude part of the mod (which you get to by being respectful and naïve in the beginning Â
safado Posted January 9, 2022 Posted January 9, 2022 (edited) 2 hours ago, Monoman1 said: Mmm. Not really. I suspect you could just hit the 'take all' button and the scripts would have no time to react to stop it.  You could use a proxy ingestible item "Party drink" with a vanilla alcoholic effect in case the PC drink it.  Having that item will present a multiple choice during drink serving to the guests.  Dialogue choice like,"Here is your beer (beer brand?)", "Here is your wine", "Here is your mead" and so on. Snacks can also have a "Party snacks" proxy and receive the same features with choices. Wrong choice, do the things you want to add.  No need to be extra immersive.   If you know how, you could also random swap the position of the choice's lineup around every new dialogue instance.   Edited January 9, 2022 by safado
safado Posted January 9, 2022 Posted January 9, 2022 2 hours ago, Monoman1 said: The problem is that there's no way to get what your base health is in skyrim (afaik). So whats happening is you have some health buffing item equipped. You get beat down to low health. Then you're thrown in the cellar and your stuff is removed. Including your health buff item. Your health drops below 0 and so you expire...  Take off health buffs before/during beatings.  I always have my PC in essential mode because of issues like this. Â
thomastm Posted January 11, 2022 Posted January 11, 2022 On 7/11/2021 at 7:35 PM, Monoman1 said:  Sexlab Survival 0.674 BETA (27-Oct-2021).7z 67.56 MB · 546 downloads  This version can't purchase license?
Monoman1 Posted January 11, 2022 Posted January 11, 2022 3 minutes ago, thomastm said: This version can't purchase license? Nothing to do with sls. Its wartimes. Father is controlling your life. Get your licences through him. You can turn it off in the WT mcm. 1
thomastm Posted January 11, 2022 Posted January 11, 2022 (edited) 2 hours ago, Monoman1 said: Nothing to do with sls. Its wartimes. Father is controlling your life. Get your licences through him. You can turn it off in the WT mcm. How come there no dialogue to give the 10 beef stew to western watchtower food supplier guard? In mcm the guard cook quest is not active only party quest is active (what is that quest?) also YPS I have to turn on body & face hair right? If yes does it work with BHUNP Body and which mod do I need to download for hair, piercing, makeup & stockings/heels? Edited January 11, 2022 by thomastm
Monoman1 Posted January 11, 2022 Posted January 11, 2022 2 hours ago, thomastm said: How come there no dialogue to give the 10 beef stew to western watchtower food supplier guard Dunno. Haven't done that job in a while. Dont think I made much, if any, changes to it. Might have added a recipe to make 10x IIRC. Haven't heard any complaints about it though.  2 hours ago, thomastm said: yes does it work with BHUNP Body Dunno anything about bhunp I'm afraid. But yes head and body hair should be on. Dunno about hair tbh. Piercings, makeup and stocking come with the mod. Heels you have to get from other mods. Ethier HDT heels or better NiOverride heels. The heels father gives you will suffice if you can't be bothered. Â
lorddenorstrus Posted January 11, 2022 Posted January 11, 2022 37 minutes ago, Monoman1 said: Dunno. Haven't done that job in a while. Dont think I made much, if any, changes to it. Might have added a recipe to make 10x IIRC. Haven't heard any complaints about it though.  Dunno anything about bhunp I'm afraid. But yes head and body hair should be on. Dunno about hair tbh. Piercings, makeup and stocking come with the mod. Heels you have to get from other mods. Ethier HDT heels or better NiOverride heels. The heels father gives you will suffice if you can't be bothered.  The Guard Tower quest works fine I just did it with your most recent version. If anything is interfering it isn't an issue from the mod itself but a conflict. I assume from to much added NPC dialogue. Now I'm half brain dead and exhausted so the name of the mod is escaping me, but if I recall correctly there is a mod to deal with "to much dialogue" on NPCs because the vanilla system doesn't like extra dialogue. Or am I remembering wrong..Â
Anunya Posted January 12, 2022 Posted January 12, 2022 (edited) Playing through this right now and really enjoying it. Great work  One thing I've run into is I get given the key to Chillfurrow farm to go look after Jazeem who "needs a maid." But all that ever happens is Jazeem saying "you shouldn't be here."  Is there something to click on I'm missing? Some step I can take to force conversation options to show up? I've gone there a few times and so far nothing's come of it.  But great mod, really enjoying it!  (playing the SSE version, btw) (also cooking for the guards works fine for me) Edited January 12, 2022 by Anunya
safado Posted January 12, 2022 Posted January 12, 2022 (edited) 49 minutes ago, Anunya said: Playing through this right now and really enjoying it. Great work  One thing I've run into is I get given the key to Chillfurrow farm to go look after Jazeem who "needs a maid." But all that ever happens is Jazeem saying "you shouldn't be here."  Is there something to click on I'm missing? Some step I can take to force conversation options to show up? I've gone there a few times and so far nothing's come of it.  But great mod, really enjoying it!  (playing the SSE version, btw) (also cooking for the guards works fine for me)  One of your mods that loads after wartimes reverts the ownership of ChillfurrowFarm from Faction "ChillfurrowFarm " to NPC "Wilmuth". You can work it out by making the PC be a friend or allied of NPC "Wilmuth", making the PC own "ChillfurrowFarm", moving the Wartime plugin nearly the last slot in the load order. Wartime will override the original ownership with a compatible one. Recommended: create a patch that change the ownership of "ChillfurrowFarm [cell:00016204]" to faction "ChillfurrowFarmFaction [FACT:0010DE9D]", make sure the patch always loads at the end or is merged into the bash/smash files.  note: I think it was supposed to be part of "ChillfurrowFarmFaction" but the quest/lore for Nazeem and his farm got cutoff at last minutes(the Todd Howard way) and the ownership left to one of the farmworker NPC instead of the Nazeem clan.   PCHs created Jazeem to be Nazeem dad.  Edited January 12, 2022 by safado 2
Anunya Posted January 12, 2022 Posted January 12, 2022 Thanks @safado - each of those actions will require me to expand my Skyrim modding skills a little bit (other than moving Wartimes to the end, I suppose). I'll give it a go
Monoman1 Posted January 12, 2022 Posted January 12, 2022 Because I removed much of the hard deps loot can sort the mod anywhere. But WT is still technically an alternate start mod and should be loaded after all soft deps (IMO all mods should be loaded after their soft deps to be safe. Loot won't do this) including alternate start which should place WT almost last in your LO. 1
brewmasterhal Posted January 12, 2022 Posted January 12, 2022 Has there been any discussion about creating a task to increase the PC's breast size, the way Father implies in line 0e9e94 "I wonder how much bigger we could make those udders of yours. Maybe I'll talk to Belethor..."? Â Wouldn't need to be too complicated, just increasing the player's Weight by ~10 points.
Monoman1 Posted January 12, 2022 Posted January 12, 2022 6 minutes ago, brewmasterhal said: Has there been any discussion about creating a task to increase the PC's breast size, the way Father implies in line 0e9e94 "I wonder how much bigger we could make those udders of yours. Maybe I'll talk to Belethor..."? Â Wouldn't need to be too complicated, just increasing the player's Weight by ~10 points. MME kind of covers it i think...
Anunya Posted January 12, 2022 Posted January 12, 2022 Moved the .esp down close to the bottom and my PC is... happily (?) ... bathing old man Jazeem now. 1
thomastm Posted January 13, 2022 Posted January 13, 2022 (edited) On 1/12/2022 at 5:59 AM, lorddenorstrus said: The Guard Tower quest works fine I just did it with your most recent version. If anything is interfering it isn't an issue from the mod itself but a conflict. I assume from to much added NPC dialogue. Now I'm half brain dead and exhausted so the name of the mod is escaping me, but if I recall correctly there is a mod to deal with "to much dialogue" on NPCs because the vanilla system doesn't like extra dialogue. Or am I remembering wrong.. What about the horse grooming quest? The only interaction I have with the horse is stealing. ? 1846168710_ElderScrollsVSkyrim2022_01.13-22_50.17_01.mp4 Edited January 13, 2022 by thomastm
thomastm Posted January 13, 2022 Posted January 13, 2022 On 1/3/2022 at 11:12 PM, Iroha said: made voicepack for Wartimes Tweak 9.2 bsa made for LE version. Should be repacked if SE. No need esp?
Anunya Posted January 13, 2022 Posted January 13, 2022 (edited) I had a similar issue with the horse (it's the one outside the stable, btw) at first, but after a few tries at the conversation it worked. I don't know how or why, though.... Â Edit: having done it again, you have to click on the brown horse outside the stable. There's no tool tip or pop-up menu or anything like that, but you still have to click on it. Edited January 14, 2022 by Anunya
Anunya Posted January 14, 2022 Posted January 14, 2022 Another question: father said something like "you're a lucky girl, not everyone would have a fully equipped smithy at home" or some such. Was that a throw away line (or maybe foreshadowing, in which case no need to tell me any specifics ) - or is there actually some mission or task or object my character ought to interact with that I'm missing?
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