milklover123 Posted December 13, 2021 Posted December 13, 2021 29 minutes ago, safado said: Wartimes do not need it, but some of your mods may need it. As long, you do not update to AE 1.6, install the Papyrus Extender SE version. If too late, then downgrade Skyrim AE(SE 1.6) to 1.5 using the Nexus downgrade mod, disable the new CC from Bethesda, and good luck with that. Address Library for SKSE Plugins (for SSE) Visual C++ Redistributables (2015/2017/2019) I'm using SE runtime 1.5.7, and I reinstalled the things you mentioned, still no joy Does mod require SD plus to run? I skipped it because I didn't want to bloat my game.
kapibar Posted December 14, 2021 Posted December 14, 2021 20 hours ago, enroger said: I'm using SE runtime 1.5.7, and I reinstalled the things you mentioned, still no joy Does mod require SD plus to run? I skipped it because I didn't want to bloat my game. I believe it'll run just fine. However, there are two scenarios that depend on SD, so they'll be unavailable, obviously.
milklover123 Posted December 15, 2021 Posted December 15, 2021 On 12/14/2021 at 2:55 AM, safado said: Wartimes do not need it, but some of your mods may need it. As long, you do not update to AE 1.6, install the Papyrus Extender SE version. If too late, then downgrade Skyrim AE(SE 1.6) to 1.5 using the Nexus downgrade mod, disable the new CC from Bethesda, and good luck with that. Address Library for SKSE Plugins (for SSE) Visual C++ Redistributables (2015/2017/2019) It works now, turns out I have to reinstall the mod with a clean save to clear the issue. Thanks for the help!
Samson Nite Posted December 15, 2021 Posted December 15, 2021 2 hours ago, enroger said: It works now, turns out I have to reinstall the mod with a clean save to clear the issue. Thanks for the help! I have the same problem with papyrusutil.dll update warning with new SL frame 1.63 install from 1.63 beta9. Can you tell me how you fix them ? Do you mean you start new game after install SF 1.63?
milklover123 Posted December 15, 2021 Posted December 15, 2021 1 hour ago, Samson Nite said: I have the same problem with papyrusutil.dll update warning with new SL frame 1.63 install from 1.63 beta9. Can you tell me how you fix them ? Do you mean you start new game after install SF 1.63? Yes, reinstall Sexlab 1.63 first, make sure you have a clean save file without Wartime (you can uninstall wartime and make a new save). Then install wartime and load the clean save, this fixed it for me.
Samson Nite Posted December 15, 2021 Posted December 15, 2021 3 minutes ago, enroger said: Yes, reinstall Sexlab 1.63 first, make sure you have a clean save file without Wartime (you can uninstall wartime and make a new save). Then install wartime and load the clean save, this fixed it for me. I did. I installed SF1.63 and opened the saved game before to start WT. And it still shows warning the papyrus......
Samson Nite Posted December 15, 2021 Posted December 15, 2021 O sorry. WT needs to be installed after SF 1.63 update ?
milklover123 Posted December 15, 2021 Posted December 15, 2021 7 minutes ago, Samson Nite said: O sorry. WT needs to be installed after SF 1.63 update ? Sorry, not sure what you refer to as SF 1.63, you mean Sexlab 1.63? Anyway, you just need to make sure you have the latest papyrusutil.dll and scripts, you can just copy the SKSE and Script folder from Sexlab 1.63 and overwrite everything. Then you need a clean save file, because a save file with wartime running without the latest papyrusutil is corrupted. Just save the game after uninstalling Wartime. Then reinstall wartime and load the clean save file.
safado Posted December 15, 2021 Posted December 15, 2021 12 hours ago, enroger said: Sorry, not sure what you refer to as SF 1.63, you mean Sexlab 1.63? Anyway, you just need to make sure you have the latest papyrusutil.dll and scripts, you can just copy the SKSE and Script folder from Sexlab 1.63 and overwrite everything. Then you need a clean save file, because a save file with wartime running without the latest papyrusutil is corrupted. Just save the game after uninstalling Wartime. Then reinstall wartime and load the clean save file. @Samson Nite @enroger Is always good to also review & clean the save with the last version of ReSaver. Orphans entries may persist during the save "clean" process and may corrupt the save after a while. Do it after creating a new save without the plugin you want "cleaned" out. You can also try the ReSaver purge "cleaning" method, but the global values may persist with that one. Fallrim Tools Spoiler ReSaver - the savefile cleaner ReSaver is a savefile editor, based loosely on the excellent user interface of SaveTool. It works with Skyrim Special Edition, Skyrim Legendary Edition, Skyrim Legendary Edition + Crash Fixes, and Fallout 4. There are already two Very Good savefile editors out there; Save Game Script Cleaner (aka SaveTool), and Savegame Script Scalpel. I use them both and they are fantastic. They do have their problems though. Script Scalpel has a difficult UI and is a bit slow. SaveTool has quite limited filtering options. And at the time I'm writing this, neither of them can load savefiles from Skyrim Special Edition or that use the new file format introduced in Crash Fixes 10. And they can't handle Fallout 4. ReSaver is intended to correct those problems while adding useful new features for cleaning saves. Features Reads and writes Skyrim SE, Skyrim LE, and Fallout 4 savefiles Reads and writes the new Crash Fixes savefile format Displays a TONS of useful information Edits script data Terminates threads (right-click on an ActiveScript and pick "Terminate") Mod Parsing Reads your ESM/ESP/PEX/BSA files looking for information that will help identify which parts of the savefile are the ones that you're looking. Just pick "Parse" from the File menu. Works best if you use Mod Organizer. Filtering Filter using regex (regular expressions) Filter by plugin (right-click on a plugin) Filter by mod (right-click on a plugin) Filter to show what would be deleted by each cleaning operation Cleaning Deletes unattached script instances (in the "Clean" menu) Deletes undefined elements (in the "Clean" menu) Cleans formlists Deletes plugin data Not yet implemented Exporting and importing savefile data Cleaning of Havok data Filtering scripts with invalid data Analyzing mods managed by Nexus Mod Manager or Wrye Bash ReSaver is quite stable and I use it myself. I have hundreds of mods, including dozens of major quest mods. I NEED a serious save editor. That's why I wrote one. I can't promise that it's perfect. It's possible that it will ruin your savefile, hard drive, childhood, and kidneys. In other words, there is no guarantee of fitness for any particular purpose, etc. But it's pretty good. Instructions See the Videos section on the Skyrim Special Edition page for more detailed instructions. Getting started: Unzip the FallrimTools archive somewhere. Double-click on ReSaver.exe. Choose your savefile. You should see a tree structure that has all of the save's script elements. The #1 thing that most people need is to remove script instances that are not attached to anything. Go to the "Clean" menu and select "Show Unattached Instances". This will filter the list and show only the script instances that aren't attached to anything. Go to the "Clean" menu and select "Remove Unattached Instances". Save to a new file. Load your savefile in Skyrim/Fallout and make sure it's working properly 1
Samson Nite Posted December 16, 2021 Posted December 16, 2021 Finally I nailed it! The issue for SL Framework 1.63 installation issue on Papyrus Utility 3.9 warning was actually the file in script "sslSystemConfig.pex" . I installed everything in SL 1.63 except this file. And there is no warning after installation. I kept old version of SL 1.63beta9 for this file. And before WT start, I just ran SL 1.63 regardless save game, old 1.63beta9 is gone now. So, it doesn't matter new game or save game. My only problem is whether this file "sslSystemConfig.pex" will cause any problem in the future to play game for WT or not. Can any body answer for this? Or any guideline or any solution to fix this file? Or Am I just stupid to blame this file ......
safado Posted December 16, 2021 Posted December 16, 2021 4 hours ago, Samson Nite said: Finally I nailed it! The issue for SL Framework 1.63 installation issue on Papyrus Utility 3.9 warning was actually the file in script "sslSystemConfig.pex" . I installed everything in SL 1.63 except this file. And there is no warning after installation. I kept old version of SL 1.63beta9 for this file. And before WT start, I just ran SL 1.63 regardless save game, old 1.63beta9 is gone now. So, it doesn't matter new game or save game. My only problem is whether this file "sslSystemConfig.pex" will cause any problem in the future to play game for WT or not. Can any body answer for this? Or any guideline or any solution to fix this file? Or Am I just stupid to blame this file ...... I do not understand your problem. You do not need to remove any files from Sexlab. If it is complaining about PapyrusUtil is because you overwrote with older version or incompatible PapyrusUtil.dll. Are you overwriting sexlab with another PapyrusUtil? What version? Sexlab 1.63 already has a PapyrusUtil newer than 3.9, but still report 3.9. If you install Papyrus utility 4.2 it will be incompatible because the DLL is for Skyrim 1.6.342 and SKSE 2.1.4+. This is from PapyrusUtil 4.0 change log, but PapyrusUtil in Sexlab 1.63 has the same functions added and still compatible with SKSE64 2.0.17 & SkyrimSE 1.5.97. Spoiler 4.0 AE - 11/19/2021 Updated for SKSE AE build 2.1.2 Added RemoveDupe(), GetDiff(), and GetMatching() functions to PapyrusUtil.psc Fixed JsonUtil returning wrong form value when the associated plugin is unloaded.
Samson Nite Posted December 16, 2021 Posted December 16, 2021 44 minutes ago, safado said: I do not understand your problem. You do not need to remove any files from Sexlab. If it is complaining about PapyrusUtil is because you overwrote with older version or incompatible PapyrusUtil.dll. Are you overwriting sexlab with another PapyrusUtil? What version? Sexlab 1.63 already has a PapyrusUtil newer than 3.9, but still report 3.9. If you install Papyrus utility 4.2 it will be incompatible because the DLL is for Skyrim 1.6.342 and SKSE 2.1.4+. This is from PapyrusUtil 4.0 change log, but PapyrusUtil in Sexlab 1.63 has the same functions added and still compatible with SKSE64 2.0.17 & SkyrimSE 1.5.97. Reveal hidden contents 4.0 AE - 11/19/2021 Updated for SKSE AE build 2.1.2 Added RemoveDupe(), GetDiff(), and GetMatching() functions to PapyrusUtil.psc Fixed JsonUtil returning wrong form value when the associated plugin is unloaded. I am using SKSE64 2.0.17 & SE 1.5.97. On top of that, I installed SL 1.63 (not beta9). After that, when I start the game, there is PapyrusUtil error saying you have outdated version than Papyrus 3.9, which is not true, as you said, SL 1.63 has already updated version of PapyrusUtil.dll. I hope you understand the situation now. This PapyrusUtil issue should not be happening in normal circumstances. I don't know why Ashal made this crappy issue. So many people are complaining about Papyrus error and not fixed yet.....
milklover123 Posted December 16, 2021 Posted December 16, 2021 I don't know if it is a bug or not, but when PC progress to 100 depravity & submission, the dialogue option "relieve tension" is no longer there, there is just this "Please rape me father" dialogue, it results in exactly one particular anal sex animation every time and PC takes a beating. Is there a way to avoid this and bring back the "relieve tension" dialogue? Also, when initiate sex with aldo, the animation is human/human sex animation, not canine animation.
kapibar Posted December 17, 2021 Posted December 17, 2021 (edited) 10 hours ago, enroger said: I don't know if it is a bug or not, but when PC progress to 100 depravity & submission, the dialogue option "relieve tension" is no longer there, there is just this "Please rape me father" dialogue This is not a bug, it's a deliberate change made by Monoman. (a strange one, honestly. It's hardly a rape if she asks for it) Although I never encountered the problem that you're describing (single animation). Maybe you don't have enough animations with specific keyword? Edited December 17, 2021 by kapibar
milklover123 Posted December 17, 2021 Posted December 17, 2021 6 hours ago, kapibar said: This is not a bug, it's a deliberate change made by Monoman. (a strange one, honestly. It's hardly a rape if she asks for it) Although I never encountered the problem that you're describing (single animation). Maybe you don't have enough animations with specific keyword? I see, I prefer the PC says "do whatever you want" and then father randomly choose normal stuff or rough stuff....
kapibar Posted December 17, 2021 Posted December 17, 2021 1 hour ago, enroger said: I see, I prefer the PC says "do whatever you want" and then father randomly choose normal stuff or rough stuff.... Well, she already says that in the tension dialogue. I think MM wanted to highlight the fact that PC is willing to participate in any debauchery. However the phrasing he has chosen is rather... self-contradictory.
safado Posted December 17, 2021 Posted December 17, 2021 (edited) On 12/16/2021 at 1:36 AM, Samson Nite said: I am using SKSE64 2.0.17 & SE 1.5.97. On top of that, I installed SL 1.63 (not beta9). After that, when I start the game, there is PapyrusUtil error saying you have outdated version than Papyrus 3.9, which is not true, as you said, SL 1.63 has already updated version of PapyrusUtil.dll. I hope you understand the situation now. This PapyrusUtil issue should not be happening in normal circumstances. I don't know why Ashal made this crappy issue. So many people are complaining about Papyrus error and not fixed yet..... I'm using SkyrimSE 1.5.97 and SKSE64 2.0.20. (you have older SKSE64) Sexlab 1.63Final(includes PapyrusUtil 3.9) deployed using mod manager VORTEX in a NTFS "hardlink" setup. The only way I could break PapyrusUtils 3.9 and get the "cry" messages from mods using it, like Sexlab, is by let it be overwritten by old mods or new PapyrusUtil4.x. In my mod load list, the mod Campfire and Simply knock have old copies of PapyrusUtil that are incompatible with current mods. PapyrusUtil4.x has a new DLL that needs SKSE64 2.1.x and will fail without it. SKSE64 2.1.x is for Skyrim SE 1.6.x, aka AE. There are no initialization issues with the PapyrusUtil3.9 copy from Sexlab 1.63Final. It reports as version 3.9 and everything that use it in my load list works. You and few others broke it with bad deployment practices and are complaining unnecessarily to Ashal about it. She is working on 4.x for AE and do not need to support already years old and tested code for 3.9. OsmelMC is working the Sexlab code. Edited December 17, 2021 by safado
Samson Nite Posted December 17, 2021 Posted December 17, 2021 5 hours ago, safado said: I'm using SkyrimSE 1.5.97 and SKSE64 2.0.20. (you have older SKSE64) Sexlab 1.63Final(includes PapyrusUtil 3.9) deployed using mod manager VORTEX in a NTFS "hardlink" setup. The only way I could break PapyrusUtils 3.9 and get the "cry" messages from mods using it, like Sexlab, is by let it be overwritten by old mods or new PapyrusUtil4.x. In my mod load list, the mod Campfire and Simply knock have old copies of PapyrusUtil that are incompatible with current mods. PapyrusUtil4.x has a new DLL that needs SKSE64 2.1.x and will fail without it. SKSE64 2.1.x is for Skyrim SE 1.6.x, aka AE. There are no initialization issues with the PapyrusUtil3.9 copy from Sexlab 1.63Final. It reports as version 3.9 and everything that use it in my load list works. You and few others broke it with bad deployment practices and are complaining unnecessarily to Ashal about it. She is working on 4.x for AE and do not need to support already years old and tested code for 3.9. OsmelMC is working the Sexlab code. My Skyrim SE1.5.97 game is not starting with SKSE64 2.0.20. Why is that? Game is not starting at all...... That is why I am still using SKSE64 2.0.17.
safado Posted December 18, 2021 Posted December 18, 2021 (edited) 9 hours ago, Samson Nite said: My Skyrim SE1.5.97 game is not starting with SKSE64 2.0.20. Why is that? Game is not starting at all...... That is why I am still using SKSE64 2.0.17. If your game is legal, then: (SKSE call Steam service for confirmation) Make sure you are using FNIS Behavior 7.6 SE XXL. Make sure you have the latest SSE Engine Fixes (skse64 plugin) Currently at version 5.8.3 for SkyrimSE 1.5. Review the skee64.log at "\Documents\My Games\Skyrim Special Edition\SKSE" for issues with DLL not loading or incompatible. Download SKSE 2.0.20 7Z archive and extract the files to desktop. The folder skse64_2_00_20 get created in desktop. Open skse64_2_00_20 Folder. Move the files to the game root folder, where SkyrimSE.exe, TESV.exe, and SkyrimSELauncher.exe are. Do not use a mod manager for installing SKSE. If you do not know where the game is, you can right-click SkyrimSE in Steam Library and select "Manage\Browse Local Files". (Do not press update) Spoiler After installing SKSE 2.0.20: If you start the game with SKSE_launcher, If the game CTD, review the skee64.log again at "\Documents\My Games\Skyrim Special Edition\SKSE" for issues with DLL not loading or incompatible. If you start the game with SKSE_launcher, and it reaches the Menu, close the game and make sure nothing overwrite Sexlab (in the mod manager). Start the game with SKSE_Launcher and if the complaints about Papyrus are gone, close it again and review the mods that overwrite Sexlab. Only let it get overwritten by ed86's SLSO and last OsmelMC's "SexLab Utility Plus v2021-11-27". (if using those mods). Nothing else overwrite Sexlab. Do not install SLSO or Sexlab Utility if you are not using them, make sure Sexlab works before trying something new. If you use Sexlab utility and SLSO, use version SLSO1.68, because SL utility is not properly compatible with newer SLSO. Note: I use Vortex and do not remember how to set the famous "Mod manager 2" to prioritize mod files overwrite. I imagine is by loading last in the mod files section, Sexlab 1.63 goes to bottom? I guess. In the case of SKSE script files, do not let anything overwrite. If you are using SL-Utility Plus for the first time in a game, you need to use the Sexlab MCM cleanup feature and when finish, do a save and reload. Re-install using Sexlab MCM install button after reload. Good luck. MO/MO2 PapyrusUtil possible solution by Monoman1: Spoiler Edited December 18, 2021 by safado mod manager 2 note 1
raeder87 Posted December 19, 2021 Posted December 19, 2021 (edited) Is there any way to remove the gag from Mother's mouth so she can speak again? That "mmfpfp" and others dont add anything interesting and new to the atmosphere. Im curious that there will more in this later or she is just a decor element in a cage? Edited December 19, 2021 by raeder87
kapibar Posted December 19, 2021 Posted December 19, 2021 (edited) 10 hours ago, raeder87 said: Is there any way to remove the gag from Mother's mouth so she can speak again? That "mmfpfp" and others dont add anything interesting and new to the atmosphere. Im curious that there will more in this later or she is just a decor element in a cage? The latter I suppose. Mother has no role after certain point. You could theoretically remove the gag via console command, but it would do you no good. She doesn't have anything interesting to say. Edited December 20, 2021 by kapibar
milklover123 Posted December 19, 2021 Posted December 19, 2021 I don't know if Monoman1 is still working on this, just a suggestion.... I think it would be in father's character to pimp out the PC, a scene could be like father invite strangers into the home and negotiate price with them then let them do PC, PC gets to keep a percentage. Or maybe some jobs where the father send PC to perform "Home delivery"... I know there're mods that handle prostitutions, but it would be great to have the father push/manipulate the PC into it.
safado Posted December 19, 2021 Posted December 19, 2021 (edited) 3 hours ago, raeder87 said: Is there any way to remove the gag from Mother's mouth so she can speak again? That "mmfpfp" and others dont add anything interesting and new to the atmosphere. Im curious that there will more in this later or she is just a decor element in a cage? Removing the gag may lead to a story path were “mother” derails “fathers” plans. If you are up to it, you can create your own add-on overriding patch and add the modification and the dialogues, if it is good for you then you may share with the community, if you want. Thank you for stepping forward, the community is counting on you, no pressure. ? ? Spoiler I'm joking, there's no content for "mother" at that stage, but other mods may add generic out of context dialogue. Edited December 19, 2021 by safado
Samson Nite Posted December 22, 2021 Posted December 22, 2021 Is there any way to unplug "meal anal plug" that is left after the party is over. I am wondering why anal or vaginal plug stay in PC body even after party is over. Is it bug or is used for other purpose?
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