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Posted

Definitely. My running theory was that it had something to do with either, timing or its connection to the worldspace of Skyrim, rather than say, being inside Whiterun or a locked door of the inner sanctum of some dungeons (two separate cells but both interiors). It doesn't seem to be timing, so I'd imagine it has something to do with locking doors that connect directly to Skyrim and not one of the sub-zones.

Posted
1 hour ago, Silvain said:

Updated my post with the new versions (https://www.loverslab.com/topic/149018-wartimes-a-daughters-tale-le-alternate-start-scenario/?do=findComment&comment=3463767).

 

As always use at your own risk and do some testing before comitting to a long running save. ^^

 

Thanks for doing these conversions! There is one .hkx that needs some love:

 

Warning: \character\behaviors\FNIS_SL_Survival_Behavior.hkx not Skyrim SE compatible

 

Posted (edited)
1 hour ago, fred200 said:

 

Thanks for doing these conversions! There is one .hkx that needs some love:

 

Warning: \character\behaviors\FNIS_SL_Survival_Behavior.hkx not Skyrim SE compatible

 

 

Huh weird. I "upgraded" to the new stable version of CAO but it seems like it doesn't like this specific file for some reason.

 

Edit: Should be fixed. At least my FNIS is not complaining anymore.

Edited by Silvain
Posted (edited)
1 hour ago, Silvain said:

 

Huh weird. I "upgraded" to the new stable version of CAO but it seems like it doesn't like this specific file for some reason.

 

Edit: Should be fixed. At least my FNIS is not complaining anymore.

 

CAO do not do Behavior files. You need Creative Kit with the proper animation tool to convert that.

 

 

Guide to Animation.hkx conversion for Skyrim Special Edition

Spoiler

1. You will need to download the Skyrim Special Edition Creation Kit which can be found on the Bethesda Launcher.

http://download.cdp.bethesda.net/BethesdaNetLauncher_Setup.exe

2. After starting it will unpack all the Creation Kit files and tools in your "Steam\steamapps\common\Skyrim Special Edition" folder.

3. Download your favorite Animation mod from Old Skyrim Nexus. 

4. Run this file through Nexus Mod Manager picking which Animations you want.

5. Now download the "converttoskyrimSE.bat" Batch file from the "Files" section.

6. Go to Skyrim Special Edition/Tools/HavokBehaviorPostProcess and copy the HavokBehaviorPostProcess.exe file and paste it to the folder Skyrim Special Editon/Data/Meshes/Actors/character/animations..Now drop "converttoskyrimse.bat" in the folder.


9. Click on "convertoskyrimse.bat" and wait for it to finish.

NOTE: You will need to do this with Male or Female folders as well as 1st Person Animations,Behaviors same process as above.

10. Profit!

FNIS is now available for Special Edition I have not tested it but in theory it should work.

UPDATE!!

THE NEW BATCH SHOULD NOT DELETE ANY OF YOUR HKX FILES AND YOU JUST NEED TO DROP HavokBehaviorPostProcess.exe and converttoskyrimse.bat IN YOUR ANIMATIONS FOLDER AND LET IT DO ITS THING.



I HOPE THIS HELPS AND MAY TALOS GUIDE YOU

 

 


For /R %%G in (*.HKX) do HavokBehaviorPostProcess.exe --platformamd64 "%%G" "%%G"

 

 

@Silvain

What version of CAO you are using?  On Nexus, the "Stable version - main file" is 5.3.9, but the change log has 5.3.11.   The 5.3.11 is in the old files section. I think somebody messed that up.   I used beta 6 and is not there yet, be careful with that one half converting stuff or doing permanent deletes during BSA packaging.

 

Also, thanks for donating your conversion work.  ?

 

Edited by safado
Posted (edited)
1 hour ago, safado said:

 

CAO do not do Behavior files. You need Creative Kit with the proper animation tool to convert that.

 

@Silvain

What version of CAO you are using?  On Nexus, the "Stable version - main file" is 5.3.9, but the change log has 5.3.11.   The 5.3.11 is in the old files section. I think somebody messed that up.   I used beta 6 and is not there yet, be careful with that one half converting stuff or doing permanent deletes during BSA packaging.

 

Also, thanks for donating your conversion work.  ?

 

 

Used the beta 6 for a while now and I switched because I didn't want to do manual behavior conversion anymore I think. Never encountered any real problems with it either besides with .bsa files.

 

So dunno if FNIS does not complain and it works ingame (haven't had any crashes or missing anims or anything like that if I remember correctly) I ain't complaining. I also never heard any kind of bug report of animations not starting or crashing the game when using the conversion.

Edited by Silvain
Posted
56 minutes ago, Silvain said:

 

Used the beta 6 for a while now and I switched because I didn't want to do manual behavior conversion anymore I think. Never encountered any real problems with it either besides with .bsa files.

 

So dunno if FNIS does not complain and it works ingame (haven't had any crashes or missing anims or anything like that if I remember correctly) I ain't complaining. I also never heard any kind of bug report of animations not starting or crashing the game when using the conversion.

 

Actually did not know CAO6beta did animation behaviors too.  It is mostly rework of mesh and texture conversion using GPU.  I will try current beta for only animation.

Thanks for the hints.

 

Posted
1 hour ago, Silvain said:

 

Used the beta 6 for a while now and I switched because I didn't want to do manual behavior conversion anymore I think. Never encountered any real problems with it either besides with .bsa files.

 

So dunno if FNIS does not complain and it works ingame (haven't had any crashes or missing anims or anything like that if I remember correctly) I ain't complaining. I also never heard any kind of bug report of animations not starting or crashing the game when using the conversion.

 

The bad .hkx was terminal...  All my NPCs were in T-pose.

My own conversion of that one file worked fine. No T-Pose.

Posted
8 hours ago, fred200 said:

 

The bad .hkx was terminal...  All my NPCs were in T-pose.

My own conversion of that one file worked fine. No T-Pose.

Yeah because I used the new stable version of Cao.  I switched back to the beta and that one does everything in one go.

So yeah the new conversion I uploaded yesterday should be working just fine. 

Posted
On 2/17/2022 at 7:21 PM, Monoman1 said:

Working? Want me to post it with the rest of the files?

Sorry was a bit busy, yes it works as far as I can tell. If you want to add it go right ahead

Posted
On 8/4/2021 at 11:33 AM, Silvain said:

I finally got this to load without crashing but now when I try to use this origin it just loads the default "I want to escape from this cell" on. It fades to black for a minute and then I wake up in he default abandoned prison cell. Other origins work fine, it's just this one.

 

Is there a newer version I should be using? Are there requirements other than SexLab and ZaZ I'm missing?

Posted (edited)
9 hours ago, angelhunter said:

I finally got this to load without crashing but now when I try to use this origin it just loads the default "I want to escape from this cell" on. It fades to black for a minute and then I wake up in he default abandoned prison cell. Other origins work fine, it's just this one.

 

Is there a newer version I should be using? Are there requirements other than SexLab and ZaZ I'm missing?

Most likely an installation or load order issue. 

Wartimes should go after alternate start in your load order. Loot won't do this because it's dumb and AS is not a master for WT. 

 

Also make sure your zaz is up to date. 

Edited by Monoman1
Posted

I was wondering if anyone has experienced the following issue in relation to devious device removal with version 10.0 of the mod. 

 

Basically father became angry and put some devices on me (piercings + collar). I then ask him if he will remove them. I have enough favor according to the dialog (21), but when selecting the dialog option he simply says: "That depends. Have you been a good girl?" and then... nothing. No favor subtraction. no device removal. Just nothing. And the dialog ends.

 

Am I missing something? Is there some underlying mechanic of what it means to be a "Good girl" or is this a bug or perhaps an issue with my setup?

 

NOTE: I am running on a fresh startup where only version 10.0 has been installed (so no updates).

Posted
11 minutes ago, leakim said:

I was wondering if anyone has experienced the following issue in relation to devious device removal with version 10.0 of the mod. 

 

Basically father became angry and put some devices on me (piercings + collar). I then ask him if he will remove them. I have enough favor according to the dialog (21), but when selecting the dialog option he simply says: "That depends. Have you been a good girl?" and then... nothing. No favor subtraction. no device removal. Just nothing. And the dialog ends.

 

Am I missing something? Is there some underlying mechanic of what it means to be a "Good girl" or is this a bug or perhaps an issue with my setup?

 

NOTE: I am running on a fresh startup where only version 10.0 has been installed (so no updates).

Certain devices father won't remove because it doesn't make much sense for him. But your character still has the devious keyword which is why the dialogue is available to begin with. 

Devices I can remember he won't remove:

Collar: SLS magic curse. 'Light' device anyway. 

arm & leg cuffs: backup SLS magic curse in case the collar is already a quest collar: also light devices. 

Piercings: Why would he? He obviously likes piercings. On you. 

 

Stuff he removes is stuff that either blocks access to critical equipment (bra/belt) or devices that are debilitating (gag, armbinders, etc). 

Posted
On 8/4/2021 at 5:33 AM, Silvain said:

 

Wartimes 10: Wartimes Tweak v10.0 (18-Feb-2022) SE.7z

SLS: Sexlab Survival 0.675 BETA (17-Feb-2022) SE fix.7z

 

Note: Dunno if there are new .json files that need converting for SE in new Wartimes version. Could someone do a quick test to see if everything works fine for those conversions? It's been a while so I don't know if I forgot something. Gonna leave the old versions up here till I get confirmation.

SLS gives me warnings about the hkx files being 32bit

Posted
11 hours ago, momentomori99 said:

SLS gives me warnings about the hkx files being 32bit

 

Do you have the "fix" version or the old one?

 

FNIS gives me no error with the version you quoted in your post.

Screenshot_92.png.5f3c3260c89a571ae3500ada8ff13a23.png

Posted (edited)

hm i have a new SE setup and i have some strange issues with the Home Cell.

Depending on the viewing angle there is a lot of red/green/black Flickering ongoing.

 

i only have Cathedreal weather as "Lighting mod". no enb etc.

 

Did someone already encountered this?

 

I attached an example. it goes away if i change the camera.

20220227032056_1.jpg

Edited by coffeeink
Posted
3 minutes ago, coffeeink said:

hm i have a new SE setup and i have some strange issues with the Home Cell.

Depending on the viewing angle there is a lot of red/green Flickering ongoing.

 

i only have Cathedreal weather as "Lighting mod". no enb etc.

 

Did someone already encountered this?

Doesn't sound familiar. Look in whiterun stables. The 2 are practically the same.

Posted (edited)
8 minutes ago, Monoman1 said:

Doesn't sound familiar. Look in whiterun stables. The 2 are practically the same.

ok i checked whiterun stables. Here the glitching doesn't appear.

I use the Setup itself now for 3 months and it was stable. just this this cell is making issues...

 

can't explain it.

i attached a screenshot of the issue.

 

 

i assume that  i had in my old setup with ENB (issue was not there ~ august last year) that some lightning fix mod was enabled which is not exisitng currently

Edited by coffeeink
Posted (edited)

 

@Monoman1

During the "Supply Run" quest/task first lewd run when "Father" remove clothing before kicking out of house, the "modesty" feature reequipped the clothes.

I think is the modesty feature, but I'm not sure.  Maybe doing the removal when the pc is out of the house could work.

 

Edited by safado
Posted (edited)
3 hours ago, coffeeink said:

ok i checked whiterun stables. Here the glitching doesn't appear.

I use the Setup itself now for 3 months and it was stable. just this this cell is making issues...

 

can't explain it.

i attached a screenshot of the issue.

 

 

i assume that  i had in my old setup with ENB (issue was not there ~ august last year) that some lightning fix mod was enabled which is not exisitng currently

 

Besides NPC faces, these meshes are the only ones that are added by Wartime:

  • AO_BBucket_Fill1.nif
  • AO_BBucket_Fill1_Stat.nif
  • AO_BBucket_Fill2.nif
  • AO_BBucket_Fill2_Stat.nif
  • BucketEmptyStatic.nif
  • carrot01.nif
  • carrot01.xml
  • carrot01GO.nif
  • Doll.nif
  • Doll_Stat.nif
  • flute01.nif
  • flute01GO.nif
  • flute02.nif
  • flute02GO.nif
  • mead01.nif
  • mead01GO.nif
  • mead02.nif
  • mead02GO.nif
  • Mirror.nif
  • PuddleSmallWhite.nif

Try, running Cathedral_Assets_Optimizer to process Wartime mod folder with mesh "Full optimization" enabled.  Disable all the BSA base options. Check the log for errors.

Deploy the mod folder with the changes and if the issue persist it is not a Wartime mesh issue. 

Do the original bed for the PC got replaced with the ZAZ torture bed with bedroll on top?  Maybe is a ZAZ mesh corruption.

 

Edited by safado
Posted
6 hours ago, coffeeink said:

ok i checked whiterun stables. Here the glitching doesn't appear.

I use the Setup itself now for 3 months and it was stable. just this this cell is making issues...

 

can't explain it.

i attached a screenshot of the issue.

 

 

i assume that  i had in my old setup with ENB (issue was not there ~ august last year) that some lightning fix mod was enabled which is not exisitng currently

Hmm. Never saw that before. Since it seems localised I'd guess its a mesh but difficult to say with the stretching. Can you console click, disable it to help identify it? Or try the CAO thing saf said. 

4 hours ago, safado said:

 

@Monoman1

During the "Supply Run" quest/task first lewd run when "Father" remove clothing before kicking out of house, the "modesty" feature reequipped the clothes.

I think is the modesty feature, but I'm not sure.  Maybe doing the removal when the pc is out of the house could work.

 

Thought I turned modesty off. Must be another function somewhere. Unfortunately my pc is out of commission atm. 

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