Desvati Posted February 19, 2022 Posted February 19, 2022 Definitely. My running theory was that it had something to do with either, timing or its connection to the worldspace of Skyrim, rather than say, being inside Whiterun or a locked door of the inner sanctum of some dungeons (two separate cells but both interiors). It doesn't seem to be timing, so I'd imagine it has something to do with locking doors that connect directly to Skyrim and not one of the sub-zones.
Silvain Posted February 19, 2022 Posted February 19, 2022 Updated my post with the new versions (https://www.loverslab.com/topic/149018-wartimes-a-daughters-tale-le-alternate-start-scenario/?do=findComment&comment=3463767). As always use at your own risk and do some testing before comitting to a long running save. ^^ 2
fred200 Posted February 19, 2022 Posted February 19, 2022 1 hour ago, Silvain said: Updated my post with the new versions (https://www.loverslab.com/topic/149018-wartimes-a-daughters-tale-le-alternate-start-scenario/?do=findComment&comment=3463767). As always use at your own risk and do some testing before comitting to a long running save. ^^ Thanks for doing these conversions! There is one .hkx that needs some love: Warning: \character\behaviors\FNIS_SL_Survival_Behavior.hkx not Skyrim SE compatible 1
Silvain Posted February 19, 2022 Posted February 19, 2022 (edited) 1 hour ago, fred200 said: Thanks for doing these conversions! There is one .hkx that needs some love: Warning: \character\behaviors\FNIS_SL_Survival_Behavior.hkx not Skyrim SE compatible Huh weird. I "upgraded" to the new stable version of CAO but it seems like it doesn't like this specific file for some reason. Edit: Should be fixed. At least my FNIS is not complaining anymore. Edited February 19, 2022 by Silvain
safado Posted February 19, 2022 Posted February 19, 2022 (edited) 1 hour ago, Silvain said: Huh weird. I "upgraded" to the new stable version of CAO but it seems like it doesn't like this specific file for some reason. Edit: Should be fixed. At least my FNIS is not complaining anymore. CAO do not do Behavior files. You need Creative Kit with the proper animation tool to convert that. Guide to Animation.hkx conversion for Skyrim Special Edition Spoiler 1. You will need to download the Skyrim Special Edition Creation Kit which can be found on the Bethesda Launcher. http://download.cdp.bethesda.net/BethesdaNetLauncher_Setup.exe 2. After starting it will unpack all the Creation Kit files and tools in your "Steam\steamapps\common\Skyrim Special Edition" folder. 3. Download your favorite Animation mod from Old Skyrim Nexus. 4. Run this file through Nexus Mod Manager picking which Animations you want. 5. Now download the "converttoskyrimSE.bat" Batch file from the "Files" section. 6. Go to Skyrim Special Edition/Tools/HavokBehaviorPostProcess and copy the HavokBehaviorPostProcess.exe file and paste it to the folder Skyrim Special Editon/Data/Meshes/Actors/character/animations..Now drop "converttoskyrimse.bat" in the folder. 9. Click on "convertoskyrimse.bat" and wait for it to finish. NOTE: You will need to do this with Male or Female folders as well as 1st Person Animations,Behaviors same process as above. 10. Profit! FNIS is now available for Special Edition I have not tested it but in theory it should work. UPDATE!! THE NEW BATCH SHOULD NOT DELETE ANY OF YOUR HKX FILES AND YOU JUST NEED TO DROP HavokBehaviorPostProcess.exe and converttoskyrimse.bat IN YOUR ANIMATIONS FOLDER AND LET IT DO ITS THING. I HOPE THIS HELPS AND MAY TALOS GUIDE YOU For /R %%G in (*.HKX) do HavokBehaviorPostProcess.exe --platformamd64 "%%G" "%%G" @Silvain What version of CAO you are using? On Nexus, the "Stable version - main file" is 5.3.9, but the change log has 5.3.11. The 5.3.11 is in the old files section. I think somebody messed that up. I used beta 6 and is not there yet, be careful with that one half converting stuff or doing permanent deletes during BSA packaging. Also, thanks for donating your conversion work. ? Edited February 19, 2022 by safado
Silvain Posted February 20, 2022 Posted February 20, 2022 (edited) 1 hour ago, safado said: CAO do not do Behavior files. You need Creative Kit with the proper animation tool to convert that. @Silvain What version of CAO you are using? On Nexus, the "Stable version - main file" is 5.3.9, but the change log has 5.3.11. The 5.3.11 is in the old files section. I think somebody messed that up. I used beta 6 and is not there yet, be careful with that one half converting stuff or doing permanent deletes during BSA packaging. Also, thanks for donating your conversion work. ? Used the beta 6 for a while now and I switched because I didn't want to do manual behavior conversion anymore I think. Never encountered any real problems with it either besides with .bsa files. So dunno if FNIS does not complain and it works ingame (haven't had any crashes or missing anims or anything like that if I remember correctly) I ain't complaining. I also never heard any kind of bug report of animations not starting or crashing the game when using the conversion. Edited February 20, 2022 by Silvain 1
safado Posted February 20, 2022 Posted February 20, 2022 56 minutes ago, Silvain said: Used the beta 6 for a while now and I switched because I didn't want to do manual behavior conversion anymore I think. Never encountered any real problems with it either besides with .bsa files. So dunno if FNIS does not complain and it works ingame (haven't had any crashes or missing anims or anything like that if I remember correctly) I ain't complaining. I also never heard any kind of bug report of animations not starting or crashing the game when using the conversion. Actually did not know CAO6beta did animation behaviors too. It is mostly rework of mesh and texture conversion using GPU. I will try current beta for only animation. Thanks for the hints. 1
fred200 Posted February 20, 2022 Posted February 20, 2022 1 hour ago, Silvain said: Used the beta 6 for a while now and I switched because I didn't want to do manual behavior conversion anymore I think. Never encountered any real problems with it either besides with .bsa files. So dunno if FNIS does not complain and it works ingame (haven't had any crashes or missing anims or anything like that if I remember correctly) I ain't complaining. I also never heard any kind of bug report of animations not starting or crashing the game when using the conversion. The bad .hkx was terminal... All my NPCs were in T-pose. My own conversion of that one file worked fine. No T-Pose.
Silvain Posted February 20, 2022 Posted February 20, 2022 8 hours ago, fred200 said: The bad .hkx was terminal... All my NPCs were in T-pose. My own conversion of that one file worked fine. No T-Pose. Yeah because I used the new stable version of Cao. I switched back to the beta and that one does everything in one go. So yeah the new conversion I uploaded yesterday should be working just fine. 1
SomeName_ Posted February 20, 2022 Posted February 20, 2022 On 2/17/2022 at 7:21 PM, Monoman1 said: Working? Want me to post it with the rest of the files? Sorry was a bit busy, yes it works as far as I can tell. If you want to add it go right ahead
Iroha Posted February 22, 2022 Posted February 22, 2022 (edited) Voice pack for wartimes tweak 10.0. pchsWartime[LE].rar bsa should be repacked if SE, or unpacked to loose files. Edited February 22, 2022 by Iroha 6
angelhunter Posted February 23, 2022 Posted February 23, 2022 On 8/4/2021 at 11:33 AM, Silvain said: Wartimes 10: Wartimes Tweak v10.0 (18-Feb-2022) SE.7z SLS: Sexlab Survival 0.675 BETA (17-Feb-2022) SE fix.7z I finally got this to load without crashing but now when I try to use this origin it just loads the default "I want to escape from this cell" on. It fades to black for a minute and then I wake up in he default abandoned prison cell. Other origins work fine, it's just this one. Is there a newer version I should be using? Are there requirements other than SexLab and ZaZ I'm missing?
Monoman1 Posted February 23, 2022 Posted February 23, 2022 (edited) 9 hours ago, angelhunter said: I finally got this to load without crashing but now when I try to use this origin it just loads the default "I want to escape from this cell" on. It fades to black for a minute and then I wake up in he default abandoned prison cell. Other origins work fine, it's just this one. Is there a newer version I should be using? Are there requirements other than SexLab and ZaZ I'm missing? Most likely an installation or load order issue. Wartimes should go after alternate start in your load order. Loot won't do this because it's dumb and AS is not a master for WT. Also make sure your zaz is up to date. Edited February 23, 2022 by Monoman1
leakim Posted February 23, 2022 Posted February 23, 2022 I was wondering if anyone has experienced the following issue in relation to devious device removal with version 10.0 of the mod. Basically father became angry and put some devices on me (piercings + collar). I then ask him if he will remove them. I have enough favor according to the dialog (21), but when selecting the dialog option he simply says: "That depends. Have you been a good girl?" and then... nothing. No favor subtraction. no device removal. Just nothing. And the dialog ends. Am I missing something? Is there some underlying mechanic of what it means to be a "Good girl" or is this a bug or perhaps an issue with my setup? NOTE: I am running on a fresh startup where only version 10.0 has been installed (so no updates).
Monoman1 Posted February 23, 2022 Posted February 23, 2022 11 minutes ago, leakim said: I was wondering if anyone has experienced the following issue in relation to devious device removal with version 10.0 of the mod. Basically father became angry and put some devices on me (piercings + collar). I then ask him if he will remove them. I have enough favor according to the dialog (21), but when selecting the dialog option he simply says: "That depends. Have you been a good girl?" and then... nothing. No favor subtraction. no device removal. Just nothing. And the dialog ends. Am I missing something? Is there some underlying mechanic of what it means to be a "Good girl" or is this a bug or perhaps an issue with my setup? NOTE: I am running on a fresh startup where only version 10.0 has been installed (so no updates). Certain devices father won't remove because it doesn't make much sense for him. But your character still has the devious keyword which is why the dialogue is available to begin with. Devices I can remember he won't remove: Collar: SLS magic curse. 'Light' device anyway. arm & leg cuffs: backup SLS magic curse in case the collar is already a quest collar: also light devices. Piercings: Why would he? He obviously likes piercings. On you. Stuff he removes is stuff that either blocks access to critical equipment (bra/belt) or devices that are debilitating (gag, armbinders, etc).
leakim Posted February 23, 2022 Posted February 23, 2022 Alright. Thank you. That explains it entirely. These were all "light" devices.
momentomori99 Posted February 26, 2022 Posted February 26, 2022 On 8/4/2021 at 5:33 AM, Silvain said: Wartimes 10: Wartimes Tweak v10.0 (18-Feb-2022) SE.7z SLS: Sexlab Survival 0.675 BETA (17-Feb-2022) SE fix.7z Note: Dunno if there are new .json files that need converting for SE in new Wartimes version. Could someone do a quick test to see if everything works fine for those conversions? It's been a while so I don't know if I forgot something. Gonna leave the old versions up here till I get confirmation. SLS gives me warnings about the hkx files being 32bit
Silvain Posted February 26, 2022 Posted February 26, 2022 11 hours ago, momentomori99 said: SLS gives me warnings about the hkx files being 32bit Do you have the "fix" version or the old one? FNIS gives me no error with the version you quoted in your post.
Silvain Posted February 26, 2022 Posted February 26, 2022 On 2/22/2022 at 1:58 PM, Iroha said: Voice pack for wartimes tweak 10.0. pchsWartime[LE].rar 192.09 MB · 63 downloads bsa should be repacked if SE, or unpacked to loose files. Added the repack to the conversion post. Thanks again for making this. 2
coffeeink Posted February 27, 2022 Posted February 27, 2022 (edited) hm i have a new SE setup and i have some strange issues with the Home Cell. Depending on the viewing angle there is a lot of red/green/black Flickering ongoing. i only have Cathedreal weather as "Lighting mod". no enb etc. Did someone already encountered this? I attached an example. it goes away if i change the camera. Edited February 27, 2022 by coffeeink
Monoman1 Posted February 27, 2022 Posted February 27, 2022 3 minutes ago, coffeeink said: hm i have a new SE setup and i have some strange issues with the Home Cell. Depending on the viewing angle there is a lot of red/green Flickering ongoing. i only have Cathedreal weather as "Lighting mod". no enb etc. Did someone already encountered this? Doesn't sound familiar. Look in whiterun stables. The 2 are practically the same.
coffeeink Posted February 27, 2022 Posted February 27, 2022 (edited) 8 minutes ago, Monoman1 said: Doesn't sound familiar. Look in whiterun stables. The 2 are practically the same. ok i checked whiterun stables. Here the glitching doesn't appear. I use the Setup itself now for 3 months and it was stable. just this this cell is making issues... can't explain it. i attached a screenshot of the issue. i assume that i had in my old setup with ENB (issue was not there ~ august last year) that some lightning fix mod was enabled which is not exisitng currently Edited February 27, 2022 by coffeeink
safado Posted February 27, 2022 Posted February 27, 2022 (edited) @Monoman1 During the "Supply Run" quest/task first lewd run when "Father" remove clothing before kicking out of house, the "modesty" feature reequipped the clothes. I think is the modesty feature, but I'm not sure. Maybe doing the removal when the pc is out of the house could work. Edited February 27, 2022 by safado
safado Posted February 27, 2022 Posted February 27, 2022 (edited) 3 hours ago, coffeeink said: ok i checked whiterun stables. Here the glitching doesn't appear. I use the Setup itself now for 3 months and it was stable. just this this cell is making issues... can't explain it. i attached a screenshot of the issue. i assume that i had in my old setup with ENB (issue was not there ~ august last year) that some lightning fix mod was enabled which is not exisitng currently Besides NPC faces, these meshes are the only ones that are added by Wartime: AO_BBucket_Fill1.nif AO_BBucket_Fill1_Stat.nif AO_BBucket_Fill2.nif AO_BBucket_Fill2_Stat.nif BucketEmptyStatic.nif carrot01.nif carrot01.xml carrot01GO.nif Doll.nif Doll_Stat.nif flute01.nif flute01GO.nif flute02.nif flute02GO.nif mead01.nif mead01GO.nif mead02.nif mead02GO.nif Mirror.nif PuddleSmallWhite.nif Try, running Cathedral_Assets_Optimizer to process Wartime mod folder with mesh "Full optimization" enabled. Disable all the BSA base options. Check the log for errors. Deploy the mod folder with the changes and if the issue persist it is not a Wartime mesh issue. Do the original bed for the PC got replaced with the ZAZ torture bed with bedroll on top? Maybe is a ZAZ mesh corruption. Edited February 27, 2022 by safado
Monoman1 Posted February 27, 2022 Posted February 27, 2022 6 hours ago, coffeeink said: ok i checked whiterun stables. Here the glitching doesn't appear. I use the Setup itself now for 3 months and it was stable. just this this cell is making issues... can't explain it. i attached a screenshot of the issue. i assume that i had in my old setup with ENB (issue was not there ~ august last year) that some lightning fix mod was enabled which is not exisitng currently Hmm. Never saw that before. Since it seems localised I'd guess its a mesh but difficult to say with the stretching. Can you console click, disable it to help identify it? Or try the CAO thing saf said. 4 hours ago, safado said: @Monoman1 During the "Supply Run" quest/task first lewd run when "Father" remove clothing before kicking out of house, the "modesty" feature reequipped the clothes. I think is the modesty feature, but I'm not sure. Maybe doing the removal when the pc is out of the house could work. Thought I turned modesty off. Must be another function somewhere. Unfortunately my pc is out of commission atm.
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