MisterHEX Posted January 2, 2025 Posted January 2, 2025 On 12/23/2024 at 11:52 PM, CrouchingStand said: I think you can do as many as you desire, ultimately. Set it up in game once on a "wartimes run" by the debug menu is the easiest way I found, just make sure to give later outfits heels, or take in account things like stockings/collar blocking things as found sometimes it didn't like it, and sometimes did allow fathers requests to overwrite what was in the json file. I finally figured out what and how you meant it should be done. I felt so stupid that I didn't understand it until now, but I just couldn't get the right menu to appear the first few times I tried... because I used the wrong menu button. Thank you very much for the help.
TheMaze. Posted January 5, 2025 Posted January 5, 2025 Hey all. I'm looking for some testplayers for my specific addon. I have just come to a point, where most stuff should work and the initial story is done. This will be buggy, hence testplayers. I have already fixed quite a few issues, but I can't code, write and test all the options at the same time. If anyone is interested, send me a message. Prefered personal. Afterwards I'll send them a discord link.
MisterHEX Posted February 10, 2025 Posted February 10, 2025 This is my little collection of ideas for this mod. I know I haven't played through it completely yet, but I've gotten quite far, and I have to say—I did not expect that ending when you actually save your mother. Brilliant, but also a bit sad that the story seems to end there. That being said, these are my suggestions for how to give this fantastic mod some new life, if there are people out there smart and willing enough to make it happen (I hope). I know most people use SE, but personally, I only have LE, so I'm basing this on what I know and the mods I have available for it. Idea 1: Cows I use Realistic Needs and Diseases to add more depth to my gameplay. One of the features of that mod is that you can milk cows, and I think that would be a great addition to this mod as well. It would make sense to have it as a daily chore—spending two hours milking the cows. Maybe our father can't pay us for it, but since we live on a farm, it would feel natural to do. Perhaps after milking the cows 10 times, he could say he has a gift for us—this could trigger the earring quest or unlock the next outfit. Maybe he even comes to tuck us into bed the next day, but in a creepy way. Another alternative is that it simply grants 5 favor points, though I personally find that a bit boring, even if it might be easier to implement. Idea 2: Rabbits and Soil As mentioned, we live on a farm, but it doesn’t always feel very farm-like. So how about adding the option to buy rabbits and have small soil plots (similar to Hearthfire) where we can plant carrots? We could then feed the rabbits with the harvested carrots, and after being fed a certain number of times (for example, 5 carrots), they would take three days to breed and produce a baby rabbit. At that point, we would be notified that we can take the baby rabbit to Whiterun and sell it to "Anoriath" for 20 gold. It wouldn’t be game-breaking, but it would serve as a small extra way to earn money. Idea 3 Childhood Friend Amanda I would like for the player to have a childhood friend—let’s call her "Amanda" as an example. The first time we leave the house, she greets us, allowing us to explain what’s happening and where we are headed. She was originally planning to visit but decides to wait for another day instead. After our mother is sent to Cyrodiil, a mission log could appear, prompting us to tell "Amanda" what happened. She would try to comfort us. When we change into a new outfit for the first time, she comments that it’s not quite our usual style, but she thinks it’s good that we are trying new things. She should also visit us and ask how things are going—both with our mother and at home. The player could respond in different ways, such as: "I’m fine." (Implying that we don't want to talk about it; no consequences.) "I miss my mother, but my father keeps me busy with other things." (Hinting that something is going on with the father. He will comment on this later but won’t punish us, only warning us to be careful about what we say to Amanda.) "Father has become really strict, and he’s the one who made me wear this outfit." (Amanda will try to help us, but the father will be disappointed in what we said, resulting in -2 favors.) (If we go beyond the base setting with two outfit changes and then nudity, I have additional more outfit.) After the second outfit change, she will comment that this really isn’t our style. If the hair has also been changed, she will mention it as well—perhaps saying that it doesn’t suit us, that it looks quite nice, or even that she feels it makes us look a bit cheap (slutty). After the furniture has been replaced, she will visit again and ask what’s going on. The player can respond with, "It was Dad who decided to remodel." She will then comment something like, "How can you afford that?" and "Have you been forced to use them?" Where I imagine the player can respond: (1a) "No, not yet, but I fear it will happen." (1b) "No, not yet, but I'm looking forward to it." The last option triggers +2 services with father. (1c) "No, of course not, father would never do something like that. (1d) "Yes, just once, but it was my own fault." +2 services from father. Father will then interrupt the conversation and say that there are a lot of chores that need to be done, so it would be best if "Amanda" goes home now unless she wants to help milk the cows and do the other tasks that need attention. After she has left, he will tell us that he doesn't like her attitude, so if she is to visit again, there will be strict demands placed on her (with the possibility that she could become an additional member of the household). She will undergo two outfit changes, the first being a low-cut one. The second could be humiliating. Maybe it will cost the player services to ensure she still has clothes. Or that he doesn't punish her, but punishes us instead when she doesn't prepare the food properly, etc. To bring her into the household, she would first need to be persuaded. It could be that Father asks us to deliver fake documents to "Proventus Avenicci," which would cause "Amanda" to lose her home and be forced to live with us. Her parents would be sent to prison, and a few days later, we would learn that it's a larger case and they need to go to "Solitude" for the proper trial. My idea is that each time we speak with her, she could give us a little gold as help. The first time, perhaps it’s 5 gold, which we can either give to Father or keep for ourselves to help our mother. The second time, and afterwards, it could be 10 gold. I imagine she could have a small house next to the Honeybrew Meadery. Until she becomes part of the household, she will help with the chores—sweeping the floor, cooking meals (possibly for us as well), and maybe taking the dog for a walk. I'm not sure if she should just do this on her own, or if you should ask her to do it. Perhaps you could assign her up to two fixed chores per day, such as chopping firewood and stacking it, or taking the dog for a walk (so he gets some fresh air and doesn’t jump you from the morning). Idea 4) Humiliation a) Urinate I think it a fitting humiliation for the player when they go into town to gather resources later on, with a chance of blackmail by "Belethor" is a great idea. Here’s a bit of extra content: If the player has a certain negative amount of services (punishment), the father will ask them to lie on the floor so he can urinate on them (perhaps there could be an option to skip this, as not everyone may enjoy such content). Later on, this could become part of the party. After 8 servings or similar, there’s a chance one of the guests will say "tell your father that you'd like to be "praised" (or the center of attention)", and there will be a collective urination on the player. Yes, the player will definitely need a bath afterward. b) Elixir Another punishment is when he becomes so angry at you that he says, "If you're going to act like a baby, you might as well become a baby." He then gives you a pacifier and a diaper and asks you to go to "Farengar" to collect a special delivery. These elixirs are a mix of various types; Some of which cause harm to the player (e.g., -30% health, stamina, or magicka) for a duration of 1 day. But there are also some that make the player more aroused for a duration of 1 day. Some that make the player stronger (+10 stamina, magicka, or health, or something else that makes sense for this setting, +2% gold (Sale of goods)), some that are permanent (this is the reason why you'd want to drink them). Some that double milk production (if you're the milking maiden at the time) Works immediately. Some that remove hunger, thirst, and tiredness (for those using the eating and sleeping mod) Works immediately. And one that causes spontaneous orgasms at random intervals, lasting for 1 day. There’s also one that makes you become addicted to cum, with an immediate effect, and another one that might do the opposite (if you use Sexlab Survival or Cum Addiction Begging Addon"They really work as good ones to have for this game. (The only downside is that father demands money or something else to get what you want. But it's good that there's a dog, though it's annoying that it's still happy afterward and therefore gets two happy company that day.)"). This could also turn into a resource hunt, and occasionally, father asks you to take a random elixir (all the bottles look the same). The player has three options (left, middle, and right), and each option has a percentage chance of what it might be. If the player refuses to take a bottle, father will of course, get angry and take away -10 services as usual. Idea 5) Blackmail (requires "devious device" and "milk economy") As mentioned, I'm on board with the idea of blackmailing the player, but I think it could be a bit more extra. Here's a suggestion for that. Perhaps we could have bought a goat through a mission, maybe from "Lemkil" in "Rorikstead" (make it sound like we profit from having the goat, so it makes sense to want to save it). However, now the goat has been stolen, and we receive a letter informing us that we need to deliver it to Father. The letter says, "If you want your goat back, you'll need to pay a hefty price. I know you don't have much money, but there are other ways to pay. Send your daughter to Riften, and I'll find her there." All tasks are put on hold for the time being. In Riften, we meet one of these people from the Thieves Guild: Cynric Endell, Thrynn, or Rune. He will want us to do some things before we can get the goat back: If we have any weapons or armor on us, he will take them and give us a necklace that prevents us from using magic, just to ensure we won't try to deceive or attack him without warning. The first task: simple – we need to steal 12 leather strips from the blacksmith's home (make this easy to execute). The second task: we need to buy some soap from "The Pawned Prawn" and sell our shoes. Third task: He now wants us to steal a butt plug from "Haelga's Bunkhouse." Fourth task: We need to order some shoes (thinking something like very high stilettos, ballet flats, or perhaps horse boots). Fifth task: We need to go out and bathe, cleaning ourselves completely, but he will take all our clothes "to ensure they don’t get wet." It might be worth considering adding a sexual act here before the bath, but that wasn't exactly my first thought, But it would make a little sense. Sixth task: After the bath, he will now bind the player in ropes (hence the leather strips he asked for, thinking something like a rope crotch, rope harness arms, rope harness). We’ll be given the buttplug and the new shoes from the blacksmith, so now we are completely helpless. He’ll laugh at us for all the small tasks we’ve completed, and for being dumb enough not to realize where this was leading. He will then ask us to drink something. This is lactose, which turns us into a milkmaid (I like mods that force it on you, though I believe it’s part of the game to become one after giving birth, though I haven't gotten to that part yet; I think it wouldn't hurt to introduce it this way). He’ll send us back home to our father, who has meanwhile gotten the goat back. When he sees our outfit, he will comment that he likes it but is too tired to help us out of it right now, as he has so many tasks to handle on his own. He’ll say he can help us tomorrow morning (possibly at 6 AM when the player is freed), and now it also requires the player to ask for new clothes, just to get more use out of them. It could also be that we never get the goat back, but a few days later, we find out that this was just the beginning. Now we need to deliver 10 buckets of milk to Riften (maybe within 5 days), as well as 200 gold. This will make our father question whether it's even worth it, but he agrees to it. Again, we’ll receive some simple tasks from time to time. Task (Just some loose ideas): Deliver more gold or milk. Such as having sex with a guard, but some thieves try to get us out of prison. The goal is to hold him off for as long as possible (if we use the separate orgasm, he might get angry that he couldn’t finish and might assault us instead). Having sex with a skeever. Spoiling a wedding by performing a striptease/dance naked in the middle of the temple (thieves can steal the bride while this is happening, providing more blackmail material). Helping thieves smuggle a large load of contraband into the city by distracting the guards at the main entrance, screaming for help—who wouldn’t help a stunning woman in distress? Maybe kneel down and suck as part of the act, again to give the thieves more time to work. Another thing) I personally use the "slap that ass" mod, it’s nice that father comes and gives me a slap from time to time, but it's irritating that he thinks I bumped into him, which then gives me -10 service. Is there a way to address this part!? I’ve reduced the frequency of the events so it doesn’t happen as often, but they still have to occur, and then the problem comes back. The mod just makes perfect sense to have for this setu 2
MisterHEX Posted February 12, 2025 Posted February 12, 2025 On 3/7/2023 at 2:18 AM, Monoman1 said: I'm not a big fan of 'wet play'. Definitely not a fan of scat. But the element of control does interest me... some. Like say if father denied the PC permission to pee and later the PC couldn't help but pee herself (preferably somewhere public). But I've no idea how I'd enforce that or even if it could be done. I know this is a late reply, or whatever we should call it, but I just came across the comment and didn't see anyone else mentioning it. Maybe this mod can help. It seems simple from a gameplay perspective, so it might just need to be incorporated. I really hope this mod doesn’t end up abandoned—I think it’s a really great story
Neko-Barbare Posted February 16, 2025 Posted February 16, 2025 Quick Question I don't know if it has been adress already or not but how do you throw party when you have access to the forge in the cellar ? When I ask for tasks to father he doesn't give any quest related to that. Did I miss something ?
TheMaze. Posted February 19, 2025 Posted February 19, 2025 On 2/16/2025 at 1:15 AM, Neko-Barbare said: Quick Question I don't know if it has been adress already or not but how do you throw party when you have access to the forge in the cellar ? When I ask for tasks to father he doesn't give any quest related to that. Did I miss something ? The party is on a cooldown, days wise, a few days need to pass before the option gets readded to the random forcegreets or when asking to throw a new one.
sarahdaniels13 Posted February 28, 2025 Posted February 28, 2025 Can someone let me know what is the latest setup for this mod or the best options for LE. I only use this edition but with all the tweaks and updated house mods and new SE version being worked on I've lost track of which is the latest and most up to date version of the mod. If there are any additional tweaks to just the house or anything like that for this mod that should be used I'd love to know what you all are doing. I really appreciate it thanks...I'm getting ready to start a new character playthrough and I love this mod as a jumping off opening to the whole game....Thanks all
qqqqqqqqqqqqq Posted April 18, 2025 Posted April 18, 2025 On 2/28/2025 at 8:04 PM, sarahdaniels13 said: Can someone let me know what is the latest setup for this mod or the best options for LE. I only use this edition but with all the tweaks and updated house mods and new SE version being worked on I've lost track of which is the latest and most up to date version of the mod. If there are any additional tweaks to just the house or anything like that for this mod that should be used I'd love to know what you all are doing. I really appreciate it thanks...I'm getting ready to start a new character playthrough and I love this mod as a jumping off opening to the whole game....Thanks all 2 months too late but adle's version is the latest one with all the requirements listed
Balgin Posted April 19, 2025 Posted April 19, 2025 2 hours ago, qqqqqqqqqqqqq said: 2 months too late but adle's version is the latest one with all the requirements listed Sarahdaniels was asking about an LE set up. Adle's is SE and later.
safado Posted April 19, 2025 Posted April 19, 2025 (edited) On 2/28/2025 at 12:04 PM, sarahdaniels13 said: Can someone let me know what is the latest setup for this mod or the best options for LE. I only use this edition but with all the tweaks and updated house mods and new SE version being worked on I've lost track of which is the latest and most up to date version of the mod. If there are any additional tweaks to just the house or anything like that for this mod that should be used I'd love to know what you all are doing. I really appreciate it thanks...I'm getting ready to start a new character playthrough and I love this mod as a jumping off opening to the whole game....Thanks all Monoman1's Wartime Tweak 10.3 LE. Load mod last in load order. Light mods could roll back Nazeem ChillfurrowFarm (ChillfurrowFarmFaction [FACT:0010DE9D]) ownership to NPC instead of farm faction. Work around, use cheat to become friend of "Wilmuth" [NPC_:0009CCD9]. If not friend, you will be kicked out of house where Wartime assigned Nazeem father (elder help task). If a friend, you can be allowed to sleep there (on floor) during "kick out of house story". Simply knock could also help if door locked (flavor). Necessary one of the following conflict resolution strategies\tools, merger-patch, or bash-path, or smash-patch to integrate conflicting merchant inventory containers. Without it, many of the mod's necessary asset will not be offered by merchants, can be only obtained by cheats (some by workbench). Synthesis + leveledlistresolver, works too. "leveledlistresolver" can be obtained by Synthesis internal Git browser name search. Spoiler Remember that is about role-playing, so you need to set up the game to fit the scenario and simulate the pc attitude. The mods will not stop you from cheating or find work around limitations. Unless you add a third party mod that does it and do not break anything else. "Lite" Load recommendations: Spoiler requirement: zaz animation pack 8+, has the dance assets. Will CTD without dance assets. UIextensions: now needed for hotkeys and proper init. Enable the hotkey to make it easy to access a specialized interaction menu. Can only be called after mother is gone and Pc do a deal with father (submissive\corruption story). SL Survival 0.685 (in monomans1 mods dump blog); recommend disabling tollgate and license system, while learning it features, or it becomes frustrating. Monomans1 expanded corruption story loop requires it. It hotkeys menu provides many interactions and a misc debug with options that help correct issues with heavy modded Skyrim. Requires: Nexus Simply Knock Spoiler Got kicked out of your home? Don't have a tent? You've run out of Monster (aka skooma)? You're tired and it's getting late & cold? No problem! Ask one of your fellow townfolk if you can stay the night. But can they trust that your not faking just get inside and rob them blind or worse? Or, more importantly, can you trust them...? Your character is made to strip and wear an armbinder if she wants to get in from the cold. Once inside the door is locked and 'requires a key'. Ie you can't leave without talking to your 'host'. Right now it just adds a little bit of flavor to the standard simply knock scenario. Has good potential though. I already have a scene where you wake up in a MME bound milk pump but took it out because it's not finished and I'm not sure where to go with it yet. To use the bed roll, drop it from your inventory and drag it to where you want it. When happy, sneak and activate it to turn it into a sleeping spot. When you want to leave talk to your 'host' and they will untie you and unlock the door. At that point they may decide to keep you (Sanguines Debauchery) or sell you (Simple Slavery) or just let you leave. Chances are configurable in the Mcm. It is used like a framework: provides cum addiction and enables Father corruption request about gathering cum. Many of it feature synergize and add flavor to Wartime story. You can add mods like Skyrim Sewers or Undergrounds to provide alternate route to evade tolls (if enabled) License Enforcer inventory audit may glitch. Recommend disabling license, while learning other features. Enabling licenses later could be used as a role-play that simulate towns behaving like Slaverun, but without that kind of heavy mod and it bugs. optional Immersive Hair Growth and Styling (YPS Devious & Immersive Fashion) : conflict with original DD interaction, recommend leaving DD interaction disabled (default). YPS enables more content. Kind of heavy mod, you need to complete hair setup and enable piecing monitoring. Father: may request makeup, hairstyle, hair color, nails, stockings, etc. I think latest still works, 6.2.3 or newer already incorporated Monomans YPS tweaks. No need patching. Spoiler v.6.2.3 - new "sound & texture pack" (optional download), including optional eyeshadows and lipstick by Aegis (the old Sound&TexturePack still works without issues) - increased max values of AddictionIncreaseSpeed and AddictionDecreaseSpeed in MCM, to increase flexibility - updated hair configuration data for dint999 HairPacks 1&2, Triss Merigold, MacKom, KS Hairdo (thanks to Balgin) - included all script tweaks and fixes by Momoman’s Tweak v1.3 (though no update of the forms: no new potions etc.) - lots of tools for modders (query makeup status/addiction levels/pubic hair stage/piercing stages/worn piercing names, enable or disable armpit/pubic hair growth, set length of armpit/pubic hair, set fashion addiction level, wear/remove/lock nylons) Thanks to Monoman, Balgin and Aegis for their work. Careful with horses or carriage mods: the story line with YPS, needs to interact with carriage and mods with heavy handed modifications could break the story flow and the mod. Optional: each mod enables one extra feature, extra mod maybe too cumbersome for just one extra Wartime feature. In memory limited SkyrimLe, choose wisely. Original Wartimes Slavery endings need SD+ and\or Simple Slavery (properly setup). Still is optional, but without it when the story ends in slavery, the main quest closes and the Pc has to continue normal Skyrim. With the slave mod, Wartimes completes and PC get handed to SD+ with a master attached or Simple Slavery auction. optional sexlab QOL: OsmelMC Mod Tweaks SexLab Utility Plus: Integrates latest features and expand any version of Sexlab 1.6x (including SkyrimLE). Some optional features require Nexus powerofthree's Papyrus Extender. SLU includes interface for any SLAR, SLSO, and SL Cum Overlays extended. Do not allow override, unless is SLU patch. Spoiler Mod Description: The main intention is Fix small issues left behind in "SexLab Framework v1.62" like the Actor Alignment, and put together other's fixes and patches make by different Authors on few Mod's already existing. This mod also: Include optional filters to correct animations to be compatible with "ZaZAnimationPack" and "Devious Devices - Assets" devices, solving the compatibility problem between ZaZ and DDI; enterally compatible with the ZaZ and DDI animation system and work better together improve the response time but not required. Include option to allow Actors to find a hidden place to have sex. Enhance the SortActors functions to sort the actors or creatures positions based on the current animation positions. Can handle Futa actors and Futa tagged animations filtering the animations and placing the Futa actors on the correct actor position. Include optional filters to correct animations gender positions and prevent Male x Male Vaginal. Include option to strip chance % for each individual items on "Strip Editor" (bigger the % value --> bigger the chance of get striped) Include Animation Cache and others changes taken from the SexLab AE 1.64. Increase the max animations count for the "Extra" version to 1250. thanks to Swe-DivX (For more capacity check his mod) Include option to incorporate furniture detection like chair or torture devices on "Extra" version. To prevent animation out of context and actor find the close match furniture to use as reference point. to start the animation (recommended remove furniture animation objects files from animations or install animations without the Furniture objects to prevent furniture clipping) optional , pregnancy story route: beingfemale or fertility mode. Request by chance to be impregnated at heavy corruption, do not add optional mods if used only for this. Preg mods are kind of heavy on tracking code and is not worth it foroo one feature. optional cum collection and tracking: Fillherup Baka + SLS + Sexlab Cum Overlays Extended: Synergy during cum collection. Fillherup vaginal cum drain will activate sexlab vag cum layer tracking used by SLS. Making it easier to collect using SLS cumtainers. Given or available to buy only if proper bash\merge patch was created. Sexlab Cum Overlays Extended: Will provide the option to extend cum on body beyond 120 seconds. Monomans original lost but community version available. Do not know if new version compatible with SkyrimLE. Maybe SLACS - SexLab Advanced Cum Stages works as a replacer. It uses different texture collections. Do not know. Is all optional anyway. Spoiler Spoiler SCOE ponzy\scrab modified edition Hard: Racemenu PapyrusUtil (latest for your version of Skyrim SE or AE) Sexlab Recommended: Bathing in Skyrim and Monoman1's BiS Tweaked OR Dirt and Blood: you'll need Dirt and Blood and Cum or either the original or Baka patch courtesy of @nb097 SCOE Texture Set - SLACS Plus 4K v1.7z 6.97 MB · 13,730 downloads SCOE Texture Set - SLACS Retexture 2K v1.7z 1014.9 kB · 1,088 downloads Monomans Tweaks optional : Bathing in Skyrim + Bathing in Skyrim Tweaked: recommend reducing rate of dirtiness father may prohibit bathing. optional : Amputator Framework Tweaked v1.6 (no need for original amputator) enable option to pay for mother return, but there are consequences for mother simulated with this mod. SLS will use it for battle consequences of heavy\critical hits, maybe difficult to adapt to it effect. Recommend disabling SLS amputations and trauma during Wartime story. It effects can get in the way of necessary interactions. optional Rape Tattoos Tweaked (no need for original), it is better with Fade Tattoos "tweaked", for timed tattoo ink fade. if detected, it enables the option to be tattooed for favors (look at it like it is father's "currency"). Recommend modifying RACEMENU\NIO config to expand maximum face (6), body(13), hand(4), and feets(4) tattoo\overlays. Your choice, but if a mod like BAC is in your mod list, then follow that mod recommendation because it is dependent heavy of overlays. Edited April 19, 2025 by safado 1
Balgin Posted April 19, 2025 Posted April 19, 2025 5 hours ago, safado said: Monoman1's Wartime Tweak 10.3 LE. Load mod last in load order. Light mods could roll back Nazeem ChillfurrowFarm (ChillfurrowFarmFaction [FACT:0010DE9D]) ownership to NPC instead of farm faction. Work around, use cheat to become friend of "Wilmuth" [NPC_:0009CCD9]. If not friend, you will be kicked out of house where Wartime assigned Nazeem father (elder help task). If a friend, you can be allowed to sleep there (on floor) during "kick out of house story". Simply knock could also help if door locked (flavor). Necessary one of the following conflict resolution strategies\tools, merger-patch, or bash-path, or smash-patch to integrate conflicting merchant inventory containers. Without it, many of the mod's necessary asset will not be offered by merchants, can be only obtained by cheats (some by workbench). Synthesis + leveledlistresolver, works too. "leveledlistresolver" can be obtained by Synthesis internal Git browser name search. Reveal hidden contents Remember that is about role-playing, so you need to set up the game to fit the scenario and simulate the pc attitude. The mods will not stop you from cheating or find work around limitations. Unless you add a third party mod that does it and do not break anything else. "Lite" Load recommendations: Reveal hidden contents requirement: zaz animation pack 8+, has the dance assets. Will CTD without dance assets. UIextensions: now needed for hotkeys and proper init. Enable the hotkey to make it easy to access a specialized interaction menu. Can only be called after mother is gone and Pc do a deal with father (submissive\corruption story). SL Survival 0.685 (in monomans1 mods dump blog); recommend disabling tollgate and license system, while learning it features, or it becomes frustrating. Monomans1 expanded corruption story loop requires it. It hotkeys menu provides many interactions and a misc debug with options that help correct issues with heavy modded Skyrim. Requires: Nexus Simply Knock Reveal hidden contents Got kicked out of your home? Don't have a tent? You've run out of Monster (aka skooma)? You're tired and it's getting late & cold? No problem! Ask one of your fellow townfolk if you can stay the night. But can they trust that your not faking just get inside and rob them blind or worse? Or, more importantly, can you trust them...? Your character is made to strip and wear an armbinder if she wants to get in from the cold. Once inside the door is locked and 'requires a key'. Ie you can't leave without talking to your 'host'. Right now it just adds a little bit of flavor to the standard simply knock scenario. Has good potential though. I already have a scene where you wake up in a MME bound milk pump but took it out because it's not finished and I'm not sure where to go with it yet. To use the bed roll, drop it from your inventory and drag it to where you want it. When happy, sneak and activate it to turn it into a sleeping spot. When you want to leave talk to your 'host' and they will untie you and unlock the door. At that point they may decide to keep you (Sanguines Debauchery) or sell you (Simple Slavery) or just let you leave. Chances are configurable in the Mcm. It is used like a framework: provides cum addiction and enables Father corruption request about gathering cum. Many of it feature synergize and add flavor to Wartime story. You can add mods like Skyrim Sewers or Undergrounds to provide alternate route to evade tolls (if enabled) License Enforcer inventory audit may glitch. Recommend disabling license, while learning other features. Enabling licenses later could be used as a role-play that simulate towns behaving like Slaverun, but without that kind of heavy mod and it bugs. optional Immersive Hair Growth and Styling (YPS Devious & Immersive Fashion) : conflict with original DD interaction, recommend leaving DD interaction disabled (default). YPS enables more content. Kind of heavy mod, you need to complete hair setup and enable piecing monitoring. Father: may request makeup, hairstyle, hair color, nails, stockings, etc. I think latest still works, 6.2.3 or newer already incorporated Monomans YPS tweaks. No need patching. Reveal hidden contents v.6.2.3 - new "sound & texture pack" (optional download), including optional eyeshadows and lipstick by Aegis (the old Sound&TexturePack still works without issues) - increased max values of AddictionIncreaseSpeed and AddictionDecreaseSpeed in MCM, to increase flexibility - updated hair configuration data for dint999 HairPacks 1&2, Triss Merigold, MacKom, KS Hairdo (thanks to Balgin) - included all script tweaks and fixes by Momoman’s Tweak v1.3 (though no update of the forms: no new potions etc.) - lots of tools for modders (query makeup status/addiction levels/pubic hair stage/piercing stages/worn piercing names, enable or disable armpit/pubic hair growth, set length of armpit/pubic hair, set fashion addiction level, wear/remove/lock nylons) Thanks to Monoman, Balgin and Aegis for their work. Careful with horses or carriage mods: the story line with YPS, needs to interact with carriage and mods with heavy handed modifications could break the story flow and the mod. Optional: each mod enables one extra feature, extra mod maybe too cumbersome for just one extra Wartime feature. In memory limited SkyrimLe, choose wisely. Original Wartimes Slavery endings need SD+ and\or Simple Slavery (properly setup). Still is optional, but without it when the story ends in slavery, the main quest closes and the Pc has to continue normal Skyrim. With the slave mod, Wartimes completes and PC get handed to SD+ with a master attached or Simple Slavery auction. optional sexlab QOL: OsmelMC Mod Tweaks SexLab Utility Plus: Integrates latest features and expand any version of Sexlab 1.6x (including SkyrimLE). Some optional features require Nexus powerofthree's Papyrus Extender. SLU includes interface for any SLAR, SLSO, and SL Cum Overlays extended. Do not allow override, unless is SLU patch. Reveal hidden contents Mod Description: The main intention is Fix small issues left behind in "SexLab Framework v1.62" like the Actor Alignment, and put together other's fixes and patches make by different Authors on few Mod's already existing. This mod also: Include optional filters to correct animations to be compatible with "ZaZAnimationPack" and "Devious Devices - Assets" devices, solving the compatibility problem between ZaZ and DDI; enterally compatible with the ZaZ and DDI animation system and work better together improve the response time but not required. Include option to allow Actors to find a hidden place to have sex. Enhance the SortActors functions to sort the actors or creatures positions based on the current animation positions. Can handle Futa actors and Futa tagged animations filtering the animations and placing the Futa actors on the correct actor position. Include optional filters to correct animations gender positions and prevent Male x Male Vaginal. Include option to strip chance % for each individual items on "Strip Editor" (bigger the % value --> bigger the chance of get striped) Include Animation Cache and others changes taken from the SexLab AE 1.64. Increase the max animations count for the "Extra" version to 1250. thanks to Swe-DivX (For more capacity check his mod) Include option to incorporate furniture detection like chair or torture devices on "Extra" version. To prevent animation out of context and actor find the close match furniture to use as reference point. to start the animation (recommended remove furniture animation objects files from animations or install animations without the Furniture objects to prevent furniture clipping) optional , pregnancy story route: beingfemale or fertility mode. Request by chance to be impregnated at heavy corruption, do not add optional mods if used only for this. Preg mods are kind of heavy on tracking code and is not worth it foroo one feature. optional cum collection and tracking: Fillherup Baka + SLS + Sexlab Cum Overlays Extended: Synergy during cum collection. Fillherup vaginal cum drain will activate sexlab vag cum layer tracking used by SLS. Making it easier to collect using SLS cumtainers. Given or available to buy only if proper bash\merge patch was created. Sexlab Cum Overlays Extended: Will provide the option to extend cum on body beyond 120 seconds. Monomans original lost but community version available. Do not know if new version compatible with SkyrimLE. Maybe SLACS - SexLab Advanced Cum Stages works as a replacer. It uses different texture collections. Do not know. Is all optional anyway. Reveal hidden contents Reveal hidden contents SCOE ponzy\scrab modified edition Hard: Racemenu PapyrusUtil (latest for your version of Skyrim SE or AE) Sexlab Recommended: Bathing in Skyrim and Monoman1's BiS Tweaked OR Dirt and Blood: you'll need Dirt and Blood and Cum or either the original or Baka patch courtesy of @nb097 SCOE Texture Set - SLACS Plus 4K v1.7z 6.97 MB · 13,730 downloads SCOE Texture Set - SLACS Retexture 2K v1.7z 1014.9 kB · 1,088 downloads Monomans Tweaks optional : Bathing in Skyrim + Bathing in Skyrim Tweaked: recommend reducing rate of dirtiness father may prohibit bathing. optional : Amputator Framework Tweaked v1.6 (no need for original amputator) enable option to pay for mother return, but there are consequences for mother simulated with this mod. SLS will use it for battle consequences of heavy\critical hits, maybe difficult to adapt to it effect. Recommend disabling SLS amputations and trauma during Wartime story. It effects can get in the way of necessary interactions. optional Rape Tattoos Tweaked (no need for original), it is better with Fade Tattoos "tweaked", for timed tattoo ink fade. if detected, it enables the option to be tattooed for favors (look at it like it is father's "currency"). Recommend modifying RACEMENU\NIO config to expand maximum face (6), body(13), hand(4), and feets(4) tattoo\overlays. Your choice, but if a mod like BAC is in your mod list, then follow that mod recommendation because it is dependent heavy of overlays. Remember to go back 1 or 2 version of YPS so as to avoid the one where physical starting piercings were introduced instead of tattoos because some of them conflict and make the piercing side quest impossible as they constantly unequip each other. Optimal full/heavy load order notes. Quote Hard Core Requirements SexLab, Dawnguard, HearthFires, Dragonborn, ZazAnimationPack, Alternate Start, Amputator, SD+, Simple Slavery, I'll take the Display Model (dcc-dm2), SD Cages, Devious Devices Expansion, SkyUI, Beeing Female SD Cages requires Sd Patches, Sd Patches requires Skyrim Utility Mod, Skyrim Utility Mod requires UI Extensions (UIE)* (also used for YPS) recommended load order SUM SDc SD+ SDP If cages are not appearing and the game hard crashes to desktop when trying to collect party supplies it's an outdated Zaz issue. Make sure to get the most up to date version of Zaz Animation Pack. Removed Display Model as a hard dependency. Removed SD cages as a master. Made Amputator framework a soft dependency. UI extension is sort of required now. YPS - version 1.5 to about version 6.7 (or 6.something earlier than 7). Mods to add/remove to enable or disable wartimes. dcc-dm2 pchsWartimes sanguinesdebauchery SD addons SD Cages SD Patches 1
safado Posted April 19, 2025 Posted April 19, 2025 (edited) 8 hours ago, Balgin said: Remember to go back 1 or 2 version of YPS so as to avoid the one where physical starting piercings were introduced instead of tattoos because some of them conflict and make the piercing side quest impossible as they constantly unequip each other. Optimal full/heavy load order notes. @BalginThat requirement list is for an older version of Wartimes Tweaks that was very close to the original, not for 10.x. YPS issue with new type of asset is a big bummer from that mod author. I still have older version, if I decide to use Wartimes again. Spoiler Maybe new community version get that fix, after 5 more years. 😝 That version first bug is that Father has a mansion made of recycled wood from victims' homes and wears poor farmer clothes. The exterior is latrine size and the interior compete with the Jarl cattle. 🤪 Nazeem going to get jealous. 😁 @sarahdaniels13 My two cents about old requirement list. Spoiler The requirements in front page are for the original version, Wartime Tweak 10.x refactored the mod to remove most of the requirements and make them optional. Only 100% requirement for Wartime Tweak 10.x is Sexlab, ZAZ Animation Pack 8 (8+ is recommended). Do not use older ZAP 7 or newer ZAP 9. UI-Extensions is now a requirement. Startup code looks for it, but is not master bound to the mod. NO CTD, just MCM is likely to fail. It is good to have, anyway. Alternate start is optional. There's a manual start if using a different start mod or if Alternate start code glitch like in the new community version that is bugged. SD+ is optional; SUM + SDc + SDP are SD+ requirements or add-ons. SD+ is optional for the two original enslavement story branches quest completion offload. NO SD+ = no enslavement end. Simple Slavery is optional. It triggers with a chance limit during kick-out of home stages. I think it is a higher chance the second time. It also used if Father get very upset, kind of ultimate home kick out scene, I think it will end main Wartimes quest too. DCC-DM2 is not required for anything. The only animation used in Wartime Story Quest 1 was a copy from ZAZ. The quest that required it the most was disabled because PCHs did not finish it to a workable state. It was about being enslaved to a mage and being used for soulgem factory, using DCC mods. Technically, it was Wartimes Story 2. It was near Riften, the location start was on top of a fort full of bandit that killed the family living there, the Skyrim quest for the fort was triggered by a member of the family asking for help with a crew in camp nearby. Wartime quest 2 extended the fort with a nonsense layout on top of it, good that it got removed. The bandits use to aggro and mess the thing up, because it was an alpha test for assets layout and new villain NPC, not near complete on anything. Maybe if it was completed, a story branch where Father sell PC to mage could have happened to extend the main story. Including Skyrim DLC as requirements was because the mod is not legacy Skyrim compatible. Needs Skyrim Legendary at least. Actually do not know why, it is not obvious that it needs the DLCs, maybe it was because of the other requirement of the original. SD CAGES is not required, is an add-on for SD+. Was required by the original Wartimes, it uses ZAZ assets, its requirement was a mistake of the original mod, likely to not conflict with SD CAGES cell changes. Devious Devices is optional. Enabling DD quest in the MCM will enable the original use for it, like forced to use slave boots, but conflict with the newer tweak's optional story expansion using YPS fashion stuff and has more content. Also, DD could enable other mods monitoring it to behave in a way that conflict with Wartime quest goals, example loading DD-helpless and alowing it mess with the PC breaking story flow and likely blocking interaction. Beeing Female optional. Fertility mode was added as an option in Wartime Tweak, it should not corrupt a save like non-patched Beeing Female use to do. Amputator is optional. It was required by the original Wartimes. If included, the dialogue option to pay Father for early "saving mother" becomes available. Using the option, start the task of feeding mother while doing everything else too. YPS versions maybe an issue. I have not tested with the newer version. Author QA is a little off and the mod has an unnecessary complex design. Last version I tested was 6.5.4.2, @Balgin suggestion of using a version between 6.3 and 6.7 is prudent. Sadly, they are not available in YPS download list. Edited April 19, 2025 by safado 1
Balgin Posted April 19, 2025 Posted April 19, 2025 YPS version 6.5.6 introduced the piercing changes that break this mod. Version 6.5.5 should be fine to use.
asdfa94 Posted June 3, 2025 Posted June 3, 2025 Heya! I have an issue where if I start either of the getting mother back conversations the dialogue randomly exits and I can't progress that way. Probably caused by a conflict or something, but does anyone know the quest ID and stage to skip that conversation?
Monoman1 Posted June 4, 2025 Posted June 4, 2025 On 6/3/2025 at 1:17 PM, asdfa94 said: Heya! I have an issue where if I start either of the getting mother back conversations the dialogue randomly exits and I can't progress that way. Probably caused by a conflict or something, but does anyone know the quest ID and stage to skip that conversation? That outcome requires amputator framework tweak https://www.loverslab.com/blogs/entry/20178-tweaks/ 1
asdfa94 Posted June 5, 2025 Posted June 5, 2025 14 hours ago, Monoman1 said: That outcome requires amputator framework tweak https://www.loverslab.com/blogs/entry/20178-tweaks/ Ahhh, thank you! I thought it was a bug because but now that you mention it it only stopped working when I actually had the gold....silly me.
emily1673 Posted June 12, 2025 Posted June 12, 2025 On 4/19/2025 at 10:54 PM, safado said: @BalginThat requirement list is for an older version of Wartimes Tweaks that was very close to the original, not for 10.x. YPS issue with new type of asset is a big bummer from that mod author. I still have older version, if I decide to use Wartimes again. On 4/19/2025 at 11:29 PM, Balgin said: YPS version 6.5.6 introduced the piercing changes that break this mod. Version 6.5.5 should be fine to use. There is a possible workaround for the newest YPS versions: Delete the piercings from the json configuration file. But if needed, I still have all the old YPS files and can provide them if needed. 1
Paradox_of_Theseus Posted June 23, 2025 Posted June 23, 2025 On 6/12/2025 at 2:00 PM, emily1673 said: There is a possible workaround for the newest YPS versions: Delete the piercings from the json configuration file. But if needed, I still have all the old YPS files and can provide them if needed. Good Evening! I recently ran into an issue with the Wartimes mod concerning the Piercing Tasks and made a post about it over on the SE Support side of things. Basically the first round of piercings worked fine (facial and ear piercings), but the second round (Navel and Nipples) were not detected. I've been fiddling with different things this tonight to try and circumvent it, but I may be tilting at windmills. Is there any way to circumvent the issue with Console Commands, or is modifying the JSON File the best bet? If its the latter, can you help me with what I need to do? Thanks!
Monoman1 Posted June 23, 2025 Posted June 23, 2025 6 hours ago, Paradox_of_Theseus said: Good Evening! I recently ran into an issue with the Wartimes mod concerning the Piercing Tasks and made a post about it over on the SE Support side of things. Basically the first round of piercings worked fine (facial and ear piercings), but the second round (Navel and Nipples) were not detected. I've been fiddling with different things this tonight to try and circumvent it, but I may be tilting at windmills. Is there any way to circumvent the issue with Console Commands, or is modifying the JSON File the best bet? If its the latter, can you help me with what I need to do? Thanks! Might have 'piercing monitor' disabled in immersive fashion. Also not sure it works out of the box with the newest YPS. See above.
Balgin Posted June 23, 2025 Posted June 23, 2025 (edited) 10 hours ago, Paradox_of_Theseus said: Good Evening! I recently ran into an issue with the Wartimes mod concerning the Piercing Tasks and made a post about it over on the SE Support side of things. Basically the first round of piercings worked fine (facial and ear piercings), but the second round (Navel and Nipples) were not detected. I've been fiddling with different things this tonight to try and circumvent it, but I may be tilting at windmills. Is there any way to circumvent the issue with Console Commands, or is modifying the JSON File the best bet? If its the latter, can you help me with what I need to do? Thanks! As Emily and myself noted. Quote YPS version 6.5.6 introduced the piercing changes that break this mod. Version 6.5.5 should be fine to use. Quote There is a possible workaround for the newest YPS versions: Delete the piercings from the json configuration file. Edited June 23, 2025 by Balgin
Paradox_of_Theseus Posted June 23, 2025 Posted June 23, 2025 4 hours ago, Monoman1 said: Might have 'piercing monitor' disabled in immersive fashion. Also not sure it works out of the box with the newest YPS. See above. That is an excellent point. In fact I checked and I did have that disabled. I have since enabled it and tried to go back to Solitude and "re-do" the Piercing event (sorry I think I said it was the Second event, but after finding and checking the Piercing.JSON it looks like its the Third). But unfortunately re-doing the Piercing event did not cause a different outcome. Also to note, Slave Tats has 3 sections on the Body part marked off for External Use. I am thinking those are related to this mod controlling the Piercings on Nipple, Navel, and probably Clitoris. Would there be a way to manipulate those marked off sections (they are greyed out and can not be interacted with through the MCM)?
Paradox_of_Theseus Posted June 23, 2025 Posted June 23, 2025 34 minutes ago, Balgin said: As Emily and myself noted. Thanks Balgin. I am on YPS 6.9.1. I just recently installed Skyrim again after about a 5 year break and got the recent versions of everything. That is a shame that the 6.5.6 version broke it. I definitely value YPS over Wartimes, so it looks like I will need to use the Piercing.JSON option.
Monoman1 Posted June 23, 2025 Posted June 23, 2025 4 hours ago, Paradox_of_Theseus said: That is an excellent point. In fact I checked and I did have that disabled. I have since enabled it and tried to go back to Solitude and "re-do" the Piercing event (sorry I think I said it was the Second event, but after finding and checking the Piercing.JSON it looks like its the Third). But unfortunately re-doing the Piercing event did not cause a different outcome. Also to note, Slave Tats has 3 sections on the Body part marked off for External Use. I am thinking those are related to this mod controlling the Piercings on Nipple, Navel, and probably Clitoris. Would there be a way to manipulate those marked off sections (they are greyed out and can not be interacted with through the MCM)? Have you got spare (empty) overlay slots? (Showracemenu)
Paradox_of_Theseus Posted June 25, 2025 Posted June 25, 2025 On 6/23/2025 at 5:11 PM, Monoman1 said: Have you got spare (empty) overlay slots? (Showracemenu) I did increase the Overlays, and I have several mods that are modifying those Overlays such as Apropos for after-effects, YPS, Spank that Ass, and Wounds. However, I don't believe I was over the limit at the time (I definitely am not currently).
safado Posted June 26, 2025 Posted June 26, 2025 On 6/24/2025 at 10:39 PM, Paradox_of_Theseus said: I did increase the Overlays, and I have several mods that are modifying those Overlays such as Apropos for after-effects, YPS, Spank that Ass, and Wounds. However, I don't believe I was over the limit at the time (I definitely am not currently). I’m far from my rig, but I think there’s an option that locks SlavTats in YPS. Check YPS MCM and disable that feature, it is likely that what is already locked will stay like that unless is refreshed. You may need to force a refresh using YPS debug features.
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