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Posted
2 hours ago, thomastm said:

How come there no dialogue to give the 10 beef stew to western watchtower food supplier guard

Dunno. Haven't done that job in a while. Dont think I made much, if any, changes to it. Might have added a recipe to make 10x IIRC. Haven't heard any complaints about it though. 

 

2 hours ago, thomastm said:

yes does it work with BHUNP Body

Dunno anything about bhunp I'm afraid. But yes head and body hair should be on. Dunno about hair tbh. Piercings, makeup and stocking come with the mod. Heels you have to get from other mods. Ethier HDT heels or better NiOverride heels. The heels father gives you will suffice if you can't be bothered. 

 

Posted
37 minutes ago, Monoman1 said:

Dunno. Haven't done that job in a while. Dont think I made much, if any, changes to it. Might have added a recipe to make 10x IIRC. Haven't heard any complaints about it though. 

 

Dunno anything about bhunp I'm afraid. But yes head and body hair should be on. Dunno about hair tbh. Piercings, makeup and stocking come with the mod. Heels you have to get from other mods. Ethier HDT heels or better NiOverride heels. The heels father gives you will suffice if you can't be bothered. 

 

The Guard Tower quest works fine I just did it with your most recent version.  If anything is interfering it isn't an issue from the mod itself but a conflict.  I assume from to much added NPC dialogue.  Now I'm half brain dead and exhausted so the name of the mod is escaping me, but if I recall correctly there is a mod to deal with "to much dialogue" on NPCs because the vanilla system doesn't like extra dialogue.  Or am I remembering wrong.. 

Posted (edited)

Playing through this right now and really enjoying it. Great work :)

 

One thing I've run into is I get given the key to Chillfurrow farm to go look after Jazeem who "needs a maid." But all that ever happens is Jazeem saying "you shouldn't be here."

 

Is there something to click on I'm missing? Some step I can take to force conversation options to show up? I've gone there a few times and so far nothing's come of it.

 

But great mod, really enjoying it!

 

(playing the SSE version, btw)

(also cooking for the guards works fine for me)

Edited by Anunya
Posted (edited)
49 minutes ago, Anunya said:

Playing through this right now and really enjoying it. Great work :)

 

One thing I've run into is I get given the key to Chillfurrow farm to go look after Jazeem who "needs a maid." But all that ever happens is Jazeem saying "you shouldn't be here."

 

Is there something to click on I'm missing? Some step I can take to force conversation options to show up? I've gone there a few times and so far nothing's come of it.

 

But great mod, really enjoying it!

 

(playing the SSE version, btw)

(also cooking for the guards works fine for me)

 

One of your mods that loads after wartimes reverts the ownership of ChillfurrowFarm from Faction "ChillfurrowFarm " to NPC "Wilmuth". 

  • You can work it out by making the PC be a friend or allied of NPC "Wilmuth", 
  • making the PC own "ChillfurrowFarm",
  • moving the Wartime plugin nearly the last slot in the load order.  Wartime will override the original ownership with a compatible one.
  • Recommended: create a patch that change the ownership of "ChillfurrowFarm [cell:00016204]" to faction "ChillfurrowFarmFaction [FACT:0010DE9D]", make sure the patch always loads at the end or is merged into the bash/smash files.

 

note: I think it was supposed to be part of "ChillfurrowFarmFaction" but the quest/lore for Nazeem and his farm got cutoff at last minutes(the Todd Howard way) and the ownership left to one of the farmworker NPC instead of the Nazeem clan.    PCHs created Jazeem to be Nazeem dad.

 

Edited by safado
Posted

Thanks @safado - each of those actions will require me to expand my Skyrim modding skills a little bit (other than moving Wartimes to the end, I suppose). I'll give it a go :)

Posted

Because I removed much of the hard deps loot can sort the mod anywhere. But WT is still technically an alternate start mod and should be loaded after all soft deps (IMO all mods should be loaded after their soft deps to be safe. Loot won't do this) including alternate start which should place WT almost last in your LO. 

Posted

Has there been any discussion about creating a task to increase the PC's breast size, the way Father implies in line 0e9e94 "I wonder how much bigger we could make those udders of yours. Maybe I'll talk to Belethor..."?

 

Wouldn't need to be too complicated, just increasing the player's Weight by ~10 points.

Posted
6 minutes ago, brewmasterhal said:

Has there been any discussion about creating a task to increase the PC's breast size, the way Father implies in line 0e9e94 "I wonder how much bigger we could make those udders of yours. Maybe I'll talk to Belethor..."?

 

Wouldn't need to be too complicated, just increasing the player's Weight by ~10 points.

MME kind of covers it i think...

Posted (edited)
On 1/12/2022 at 5:59 AM, lorddenorstrus said:

The Guard Tower quest works fine I just did it with your most recent version.  If anything is interfering it isn't an issue from the mod itself but a conflict.  I assume from to much added NPC dialogue.  Now I'm half brain dead and exhausted so the name of the mod is escaping me, but if I recall correctly there is a mod to deal with "to much dialogue" on NPCs because the vanilla system doesn't like extra dialogue.  Or am I remembering wrong.. 

What about the horse grooming quest? The only interaction I have with the horse is stealing. ?

Edited by thomastm
Posted (edited)

I had a similar issue with the horse (it's the one outside the stable, btw) at first, but after a few tries at the conversation it worked. I don't know how or why, though....

 

Edit: having done it again, you have to click on the brown horse outside the stable. There's no tool tip or pop-up menu or anything like that, but you still have to click on it.

Edited by Anunya
Posted

Another question: father said something like "you're a lucky girl, not everyone would have a fully equipped smithy at home" or some such. Was that a throw away line (or maybe foreshadowing, in which case no need to tell me any specifics :) ) - or is there actually some mission or task or object my character ought to interact with that I'm missing?

Posted (edited)
5 hours ago, Anunya said:

Another question: father said something like "you're a lucky girl, not everyone would have a fully equipped smithy at home" or some such. Was that a throw away line (or maybe foreshadowing, in which case no need to tell me any specifics :) ) - or is there actually some mission or task or object my character ought to interact with that I'm missing?

 

He literally put a forge in the cellar a day or two before he said that. I believe he also invites you to go down and look at it. There's a hidden trapdoor to the cellar under the bed he was shagging your mother in on the first day.

 

There's no objective 'though. He's just letting you know that it exists now.

Edited by Balgin
Posted
5 hours ago, Anunya said:

Another question: father said something like "you're a lucky girl, not everyone would have a fully equipped smithy at home" or some such. Was that a throw away line (or maybe foreshadowing, in which case no need to tell me any specifics :) ) - or is there actually some mission or task or object my character ought to interact with that I'm missing?

Party grants access to a smithy in the cellar. 

You need to do a party per week to keep access. 

Posted
2 hours ago, Balgin said:

 

He literally put a forge in the cellar a day or two before he said that. I believe he also invites you to go down and look at it. There's a hidden trapdoor to the cellar under the bed he was shagging your mother in on the first day.

 

There's no objective 'though. He's just letting you know that it exists now.

 

Ah thank you! I did suspect a trap door somewhere, but didn't think to look under the bed. Much obliged :)

Posted
5 hours ago, Anunya said:

 

Ah thank you! I did suspect a trap door somewhere, but didn't think to look under the bed. Much obliged :)

 

I mean, slightly less than half of it is under the bed. It's pretty visible if you look down.

 

That being said, coming back up the trapdoor from the cellar can be quite tricky. The stairs to it are angled so steeply that you can't actually go up and there's this sort of invisible wall effect about half way up because the ceiling's getting so low so you have to angle the camera really oddly and hope your character isn't too short (and wonder if it is possible to be too short to reach the trapdoor) before the tooltip finally appears and then you can leave.

 

You do need to be on the stairs to reach it 'though but not too far up.

Posted
10 minutes ago, Balgin said:

 

I mean, slightly less than half of it is under the bed. It's pretty visible if you look down.

 

I wasn't complaining :D

 

10 minutes ago, Balgin said:

 

That being said, coming back up the trapdoor from the cellar can be quite tricky. The stairs to it are angled so steeply that you can't actually go up and there's this sort of invisible wall effect about half way up because the ceiling's getting so low so you have to angle the camera really oddly and hope your character isn't too short (and wonder if it is possible to be too short to reach the trapdoor) before the tooltip finally appears and then you can leave.

 

You do need to be on the stairs to reach it 'though but not too far up.

 

My character is pretty short and I had no problem getting her out.

 

In any case... that cellar feels pretty oppressive. Wouldn't want to get locked down there... but that bundle of hay one can sleep on doesn't imply anything good. She better continue working hard to keep father happy. So far it's going pretty well... she's only had to apologize twice, and beaten her once. He's even gotten her some licenses. Of course that one time he made her run to town naked was pretty humiliating....

Posted
On 1/13/2022 at 9:38 AM, thomastm said:

What about the horse grooming quest? The only interaction I have with the horse is stealing. ?

There's no label.  Just target the outside horse in your cross hair and hit E like you'd use/grab etc anything else.  A pop up will occur.  Select the option (1 at first but it goes to 3 options)   Also your chat looked.. lagged.  If you click a response it should within a second or to bring up the next part.   

Posted
10 minutes ago, fred200 said:

I am just using the voice files unpacked. Loose; no BSA. Seems to work fine.

 

Yes, loose files work, but if the voice pack contains thousands of files, it will increase your game startup time.

 

Packing the voice files into a BSA will typically speed up your game startup time. The improvement is significant if you are using several voice packs.

Posted (edited)
5 hours ago, Herowynne said:

 

Yes, loose files work, but if the voice pack contains thousands of files, it will increase your game startup time.

 

Packing the voice files into a BSA will typically speed up your game startup time. The improvement is significant if you are using several voice packs.

The con of BSA is too many esp in the load order, I have 13 voice addon BSA esp already my load order and the BSA esp can't be merge ?

Edited by thomastm
Posted
1 hour ago, thomastm said:

The con of BSA is too many esp in the load order, I have 13 voice addon BSA esp already my load order and the BSA esp can't be merge ?

 

On SE, the empty ESP files for loading BSAs should be ESL-flagged, so they do not take up a regular plugin slot.

 

Yes, adding ESP files is an issue on LE. All things considered, loose files may be necessary on LE because of the plugin limit and the lack of ESL-flagging on LE.

Posted
8 hours ago, thomastm said:

The con of BSA is too many esp in the load order, I have 13 voice addon BSA esp already my load order and the BSA esp can't be merge ?

 

You can reduce usage of ESP plugin index slot and still load the BSA by identifying ESP without BSA and renaming your current voice BSA to the name of the ESP without BSA.  You can get rid of the old empty loader esp that is now orphan of BSA.

That will load the BSA and save ESP index assignment.   The virtual file system will find the voice files, even if loaded by a different ESP.

 

You need to make notes of the naming for future update of the BSA. 

That's for LE.

 

  SE can use the ESL flag and CAO 5.x automatically does it, but it can misname the esp and BSA if the folder name has especial symbols or numbers, always review the naming of CAO BSA/ESP combinations, it needs to be the same.  Also, SE can load multiple BSA with one ESP if the naming follow specific rules.

 

 

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