Desvati Posted November 24, 2021 Posted November 24, 2021 11 hours ago, Monoman1 said: Weird problem. Trying to create a door locking script for the main home door. But the inside door can not be locked. It can not be locked by script nor can it be locked by the console... If you lock it while inside it will remain unlocked. But if you go outside the door will be locked... I ran into this problem before while trying to lock you into the home at the start of the mod so that you'd read your diary and begin to go to get medicine for mother before unlocking it but I could never get the door to lock. IIRC even setting it as initially locked in the CK does not work... What's going on? My wild guess is some kind of faction/ownership thing... Not sure what the cause could be, but doesn't the house Molag Bal haunts in Markarth lock behind you during its quest? Maybe there's something in there that can illuminate the problem
Monoman1 Posted November 24, 2021 Posted November 24, 2021 11 hours ago, safado said: The issue is in the dialogue pchsWartimesDialTaskHorseB001T004 "(blush) Of course, Mister Skulvar." [DIAL:XX0AD170] with Skulvar response "Great! Just don't forget to clean yourself up before you report back to me." setting the global value of pchsTaskHorse [GLOB:XX0AD162] to 4 instead of 2 using script "pchsWartimesSt200GetTaskHorse4". Thanks. Changed to 2. 2 hours ago, Desvati said: Not sure what the cause could be, but doesn't the house Molag Bal haunts in Markarth lock behind you during its quest? Maybe there's something in there that can illuminate the problem Don't really have the time or inclination currently to battle yet more skyrim weirdness so I think I'll just leave it tbh.
Monoman1 Posted November 24, 2021 Posted November 24, 2021 Posted 9.2. Hopefully things are becoming a bit smoother and polished overall. Link in my sig as usual. Note there are changes to json files. Regarding the whole not removing plugs thing. There was a condition on the function start that bathing must be forbidden for it to check and remove plugs. I've commented out the condition so it should always apply and not just while bathing is forbidden. Not sure how it'll play if other mods plug/belt you. Lets see what happens... 2
Poodledee Posted November 24, 2021 Posted November 24, 2021 Out of curiosity does the pause for SD enslavement also work for other mods, such as POP?
Monoman1 Posted November 24, 2021 Posted November 24, 2021 21 minutes ago, Poodledee said: Out of curiosity does the pause for SD enslavement also work for other mods, such as POP? Nope. Forgot about pop.
Silvain Posted November 24, 2021 Posted November 24, 2021 (edited) Updated the conversion. As always in the linked post (https://www.loverslab.com/topic/149018-wartimes-a-daughters-tale-le-alternate-start-scenario/page/47/#comment-3463767) Quick question Monoman1: The changes to the .jsons don't need the PapUtil SE workaround that the YPS.jsons need, or do they? Edited November 24, 2021 by Silvain 3
Monoman1 Posted November 24, 2021 Posted November 24, 2021 15 minutes ago, Silvain said: Quick question Monoman1: The changes to the .jsons don't need the PapUtil SE workaround that the YPS.jsons need, or do they? Oh yeah. I forgot. There's 2 items in settings.json that will probably need the treatment (decimal to hex) devioussupplyrunhood supplyrunhood Down at the bottom. Top is the normal DD 'Mask of shame' Bottom is the Zaz hood: zbfHoodLight "zbf Hood Light" [ARMO:02005007]
Silvain Posted November 24, 2021 Posted November 24, 2021 (edited) So "devioussupplyrunhood" : "124571|Devious Devices - Expansion.esm", "supplyrunhood" : "20487|ZazAnimationPack.esm" Becomes "devioussupplyrunhood" : "0x1E69B|Devious Devices - Expansion.esm", "supplyrunhood" : "0x5007|ZazAnimationPack.esm" Right? It's been a while since I've done that. I do remember that for some reason the 0x was necessary. Here is the (hopefully correct) SE settings.json. I'll also repackage it, but for those who have already dowloaded it and just want to replace. Settings.json Edited November 24, 2021 by Silvain 1
Monoman1 Posted November 24, 2021 Posted November 24, 2021 4 minutes ago, Silvain said: Right? Yea. That looks right I think.
Silvain Posted November 24, 2021 Posted November 24, 2021 9 minutes ago, Monoman1 said: Yea. That looks right I think. Sweet, then everything should be working now for SE.
kapibar Posted November 25, 2021 Posted November 25, 2021 (edited) 23 hours ago, Monoman1 said: Posted 9.2. Don't know about other functionalities, but there's one bug to report so far: after the supply run father takes away custom hood. Don't know if the default one works as usual. Edited November 25, 2021 by kapibar
tinkerbelle Posted November 25, 2021 Posted November 25, 2021 22 hours ago, Silvain said: So "devioussupplyrunhood" : "124571|Devious Devices - Expansion.esm", "supplyrunhood" : "20487|ZazAnimationPack.esm" Becomes "devioussupplyrunhood" : "0x1E69B|Devious Devices - Expansion.esm", "supplyrunhood" : "0x5007|ZazAnimationPack.esm" Right? It's been a while since I've done that. I do remember that for some reason the 0x was necessary. Here is the (hopefully correct) SE settings.json. I'll also repackage it, but for those who have already dowloaded it and just want to replace. Settings.json 1.3 kB · 5 downloads Just so you know, starting a number with "0x" is a standard way to specify the number is in hexadecimal format. Other ways for other systems is to follow a number with 'h'. I forget what was used for octal numbering, not that it matters. 1
Silvain Posted November 26, 2021 Posted November 26, 2021 21 hours ago, tinkerbelle said: Just so you know, starting a number with "0x" is a standard way to specify the number is in hexadecimal format. Other ways for other systems is to follow a number with 'h'. I forget what was used for octal numbering, not that it matters. Ah good to know. Thanks.
kapibar Posted November 26, 2021 Posted November 26, 2021 On 11/25/2021 at 3:29 PM, kapibar said: Don't know about other functionalities, but there's one bug to report so far: after the supply run father takes away custom hood. Don't know if the default one works as usual. Strange fuckery. Reinstalled the update, started with the default hood. Did the run, hood removed as usual. Updated settings json (to the same one I used when I encountered the bug), manually added custom hood, did the run and it was removed without being taken away. So the bug is kinda(?) fixed.
Desvati Posted November 27, 2021 Posted November 27, 2021 On 11/24/2021 at 11:32 AM, Monoman1 said: Don't really have the time or inclination currently to battle yet more skyrim weirdness so I think I'll just leave it tbh. That's very fair, but I meant more looking at the quest in the CK to see if there's something it has set up that might help. Though, if the door locks once you leave, maybe it needs a cell reload?
oceanrelics Posted November 27, 2021 Posted November 27, 2021 I think there's a conflict with the modesty feature in 9.2 and a) the first time the naked supply run triggers (when your clothes are meant to be ripped off on your way out the door), I was left with my outfit on and locked out. and b) with Milk Addict's clothes sluttiness feature (it re-equipped it after asking me to rate the armor). Seems to be working well otherwise. Is it possible to extend it to the general Whiterun area, to prevent outfit changes out of the house? On another note, would it be possible to make the enable the Milk job separately from the pregnancy line?
ck2modfan Posted November 27, 2021 Posted November 27, 2021 11 hours ago, pornlover123456 said: On another note, would it be possible to make the enable the Milk job separately from the pregnancy line? Would like to see that as well. As long as PC is Milk Maid. Not sure how well it fits into story line but would be nice mechanic.
safado Posted November 28, 2021 Posted November 28, 2021 (edited) On 11/23/2021 at 4:33 PM, Monoman1 said: Weird problem. Trying to create a door locking script for the main home door. But the inside door can not be locked. It can not be locked by script nor can it be locked by the console... If you lock it while inside it will remain unlocked. But if you go outside the door will be locked... I ran into this problem before while trying to lock you into the home at the start of the mod so that you'd read your diary and begin to go to get medicine for mother before unlocking it but I could never get the door to lock. IIRC even setting it as initially locked in the CK does not work... What's going on? My wild guess is some kind of faction/ownership thing... You are probably right about the faction thing. Wartimes uses the faction "PlayerFaction" on the door while the DA10 quest do not use factions. The Daedric quest 10(DA10) House of Horrors abandoned house door do not have any faction assigned and instead use a key. Spoiler XLOC - Lock Data Level: Requires Key Key: MarkarthAbandonedHouseKey "Key to the Abandoned House" [KEYM:00065673] The Quest script (qf_da10_00022f08) fragment code to close it: Alias_MainDoor.GetRef().Lock() Spoiler ;BEGIN FRAGMENT Fragment_35 Function Fragment_35() ;BEGIN CODE ;Player enters the house with Tyranus inside ;Kick off house scene ;pHouseHauntingScene.Start() Alias_MainDoor.GetRef().Lock() ;remove Tyranus from his crime faction Alias_Tyranus.GetActorReference().SetCrimeFaction(None) Alias_Tyranus.TryToRemoveFromFaction(CrimeFactionReach) ;END CODE EndFunction ;END FRAGMENT Door unlocked fragment: Alias_MainDoor.GetReference().Lock(False) Spoiler ;BEGIN FRAGMENT Fragment_0 Function Fragment_0() ;BEGIN CODE SetObjectiveDisplayed(10, 1) Alias_Tyranus.TryToEvaluatePackage() ;Tyranus goes inside pHouseEntryScene.Start() ;Tyranus is no longer essential Alias_Tyranus.GetActorReference().GetActorBase().SetEssential(false) ;unlock the doors Alias_MainDoor.GetReference().Lock(False) Alias_Altar.GetReference().SetNoFavorAllowed() Alias_MaceofMolagBal.GetReference().SetNoFavorAllowed() Alias_RustyMaceTriggerREF.GetReference().SetNoFavorAllowed() ;END CODE EndFunction ;END FRAGMENT Spoiler ;BEGIN FRAGMENT Fragment_55 Function Fragment_55() ;BEGIN CODE ;Player agrees to help Molag Bal Alias_MaceofMolagBal.UnRegisterForUpdate() ;Reset location for proper display Location tempLoc = Alias_Dungeon.GetLocation() Alias_Dungeon.Clear() Alias_Dungeon.ForceLocationTo(tempLoc) SetObjectiveCompleted(20, 1) SetObjectiveDisplayed(30, 1) ;Molag Bal lets the player go Game.EnablePlayerControls() Alias_Altar.GetReference().PlayAnimation("Down") Alias_RustyMaceIntREF.TryToDisable() DA10HauntingController.SetStage(90) ;Unlock the doors Alias_MainDoor.GetReference().Lock(False) ;Disable static bed/ enable non static bed DA10NonStaticBedEnabler.enable() ;Move and enable Logrolf Alias_Logrolf.TryToMoveto(Alias_CaptiveMarker.GetRef()) Alias_Logrolf.TryToEnable() Alias_Logrolf.GetActorReference().PlaceatMe(BoundCaptiveMarker) Alias_Logrolf.GetActorReference().SetRestrained(1) Alias_MapMarker.GetReference().AddtoMap() Utility.Wait(2) Alias_Altar.GetReference().BlockActivation() Game.GetPlayer().PlayIdle(IdleCowerExit) ;END CODE EndFunction ;END FRAGMENT Quest controller script door Alias is forced filled by reference: Spoiler Alias #11 ALST - Reference Alias ID: 24 ALID - Alias Name: MainDoor ALFR - Forced Reference: MarkarthAbanonedHouseDoorREF [REFR:00018BF9] (places DweDoorSmall01Load "Door" [DOOR:00064092] in GRUP Cell Persistent Children of MarkarthAbandonedHouse "Abandoned House" [CELL:00018BE9]) Assign a "fake" and non-instanced key object but instead use script to manage the non-faction door. Hope this help you the next time you try. Edited November 28, 2021 by safado 1
safado Posted November 28, 2021 Posted November 28, 2021 (edited) 3 hours ago, ck2modfan said: Would like to see that as well. As long as PC is Milk Maid. Not sure how well it fits into story line but would be nice mechanic. @pornlover123456 Ingesting the MME "Lactacid" drug potion will make the PC a Milkmaid. I think also NPC but with the slot limiter based on the PC MME level. There's an issue depending on your mods where it will constitute a crime because by default is has skooma effects included. Can be turn off in MCM. When the NPC or PC is using the furniture by default will be forced feed lactacid if is low level MME milkmaid and become one if is not. If NPC, then a message will popup asking "permission" to make milkmaid but for PC is true by default unless changed in MCM. The mod is PC centric and expect him/her to be master of the milkmaids. A Wartime milkmaid sub quest is posible if the premise is making money selling milk as a side job between handjobs. Also, mixed with the slave is posible to forced them to be milkmaids and make more money including satisfying "father" milk request. ? I role play it as a money "cheat". If you have the caged "mother" you can force feed lactacid and make her participate on the money-making business of milking milk drinkers addicts out of their money (selling to merchants). ? Edited November 28, 2021 by safado
GeorgiaCav Posted November 28, 2021 Posted November 28, 2021 As much massaging as Father and pc get up to, are there any good massage animations hiding out in any SLAL packs anywhere? I've got 3jiou's Ero Massage from the SAP SLAL pack, but that's about it. I'd like something a little more appropriate for fully-clothed massaging.
Monoman1 Posted November 29, 2021 Posted November 29, 2021 On 11/27/2021 at 11:41 AM, pornlover123456 said: I think there's a conflict with the modesty feature in 9.2 and a) the first time the naked supply run triggers (when your clothes are meant to be ripped off on your way out the door), I was left with my outfit on and locked out. and b) with Milk Addict's clothes sluttiness feature (it re-equipped it after asking me to rate the armor). Seems to be working well otherwise. Is it possible to extend it to the general Whiterun area, to prevent outfit changes out of the house? On another note, would it be possible to make the enable the Milk job separately from the pregnancy line? Right. That's an oversight. For now you can do probably just do 'StopQuest pchsPlayerModestyQuest' before starting the run and do StartQuest after completing it. On 11/28/2021 at 1:54 AM, safado said: You are probably right about the faction thing. Wartimes uses the faction "PlayerFaction" on the door while the DA10 quest do not use factions. The Daedric quest 10(DA10) House of Horrors abandoned house door do not have any faction assigned and instead use a key. Tried changing the factions before but nothing changed. Also changed all the packages to not 'unlock doors' but nothing. I'd like to think I know a good bit about locking doors. I've done it a lot in SLS and even the cellar works ok for some reason. This is just going to be another one of these 'quirks' Skyrim has I think IMO. Next step might be to place OnLockStateChanged on the door and see if it even fires. 22 hours ago, GeorgiaCav said: As much massaging as Father and pc get up to, are there any good massage animations hiding out in any SLAL packs anywhere? I've got 3jiou's Ero Massage from the SAP SLAL pack, but that's about it. I'd like something a little more appropriate for fully-clothed massaging. Don't think I've ever seen one that worked well tbh. Usually they end up being hand job anims.
TarnisMartell Posted December 1, 2021 Posted December 1, 2021 (edited) I just came back to Skyrim after a few month of pause. And I tried this 9.2 Tweak for the first time. Compliments, it has a lot of improvements and (the mcm menu) gives us more controle over whats happening - it lifts the whole thing up to a new level. Still with the first try I had a huge bug. When father wanted to enslave his step daughter, he instantly left the cellar and nothing happend. the conversation then only happend upstairs as I went after him but it had no consequences. no collar given, no cloth removed (and still unremovable). The chatting options are there but nothing can actually be executed or started. Its just the talking but nothing ever happens. Im still very curious and I ll retry soon Edit : resolved by the cunning use of reinstall mod and all requirements 3 times. Edited December 8, 2021 by TarnisMartell
Monoman1 Posted December 1, 2021 Posted December 1, 2021 3 hours ago, TarnisMartell said: When father wanted to enslave his step daughter, he instantly left the cellar and nothing happend. Do you have SD or simple slavery installed? That's all that ending is - a hand off to one of those mods (I'm not sure which). If the mod is not installed then nothing will happen. The real substance of the mod is in indentured servitude. Which you get to by being respectful (and a bit dumb) at the beginning of the quest.
TarnisMartell Posted December 1, 2021 Posted December 1, 2021 26 minutes ago, Monoman1 said: Do you have SD or simple slavery installed? That's all that ending is - a hand off to one of those mods (I'm not sure which). If the mod is not installed then nothing will happen. The real substance of the mod is in indentured servitude. Which you get to by being respectful (and a bit dumb) at the beginning of the quest. yeah I know, simple slavery is installed and ready to go. I ve played the original several times and it always worked. the mod list has not been changed, I just added the tweak.
Monoman1 Posted December 1, 2021 Posted December 1, 2021 17 minutes ago, TarnisMartell said: yeah I know, simple slavery is installed and ready to go. I ve played the original several times and it always worked. the mod list has not been changed, I just added the tweak. And SD?
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