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Posted
8 hours ago, Sierrok said:

Thanks for the direction to the updates, just checking one last thing, is the bathroom/pantry still in the works, or finished? I'm excited to see it develop :)

It's not finished yet. Pro-tip - v10.3 has some unresolved issues (at least for me and some other users), so if you want to enjoy this mod - it would be best if you start your game with 10.0 and upgrade after an in-game week or so.

Posted
45 minutes ago, kapibar said:

It's not finished yet. Pro-tip - v10.3 has some unresolved issues (at least for me and some other users), so if you want to enjoy this mod - it would be best if you start your game with 10.0 and upgrade after an in-game week or so.

What issues are those again? They're unlikely to have changed next version...

(I'm not convinced they are issues)

Posted
4 hours ago, Kryona said:

Is it only possible to add more outfit levels before you start the mod? Because a while ago i added 2 more levels of outfits through the debug wheel in game in a save where the mod has been active already and although it appeared to work fine, the outfit progression still goes tavern clothes -> naked instead of tavern clothes -> level 2 -> level 3 -> naked. The outfits i added were never requested even after like an ingame week or two since i added them.

Should be fine as long as you haven't gone to naked already. 

Posted (edited)
18 minutes ago, Monoman1 said:

What issues are those again? They're unlikely to have changed next version...

(I'm not convinced they are issues)

The tension dialogue doesn't trigger (like at all), the supply quest does not progress and pretty much the rest of the depravity related content is unavailable. The supply quest doesn't launch properly, it just appears as a quest, without any dialogue. Also there is a problem with negative favour calculation which goes to absurd numbers (a single failed task, -79 favour).

So yeah, something's definitely off with 10.3. And I'm quite sure those qualify as issues as downgrading -> upgrading mid-game solved them.

Edited by kapibar
Posted
9 hours ago, Sierrok said:

Thanks for the direction to the updates, just checking one last thing, is the bathroom/pantry still in the works, or finished? I'm excited to see it develop :)

Structurally, I think the house remodel is more or less done. May need to add/remove/move furniture. 

The pantry is mostly done though CACO is complicating things immensely...

 

Cellar is not done. I have an idea to eventually have the player sleep in a cell in the cellar. Probably after getting wrapped in Dds for the night. Your bed upstairs can then be your 'business bed'. I think you'll be asked to lock yourself in for the night and toss the key out through the bars for father to unlock you in the morning. 

 

There might be an unsecured grate on the wall of your cell connected to a dark pit, through which some unsavory types can crawl up and have their way with you at night (spiders/falmer/chaurus/draugr). The pit will probably lead out to the back of that Falmer dungeon East of whiterun. Pit is '1 way' - once you jump down there's no other way out but through. Still haven't figured out how escaping will 'fit' however. 

Posted
7 minutes ago, kapibar said:

The tension dialogue doesn't trigger (like at all), the supply quest does not progress and pretty much the rest of the depravity related content is unavailable. The supply quest doesn't launch properly, it just appears as a quest, without any dialogue. Also there is a problem with negative favour calculation which goes to absurd numbers (a single failed task, -79 favour).

So yeah, something's definitely off with 10.3. And I'm quite sure those qualify as issues as downgrading -> upgrading mid-game solved them.

I couldn't replicate these when I tried. 

Posted
8 minutes ago, Monoman1 said:

There might be an unsecured grate on the wall of your cell connected to a dark pit, through which some unsavory types can crawl up and have their way with you at night (spiders/falmer/chaurus/draugr).

Will there be some content for those of us who are not fans of interspecies relations? Bandits maybe?

 

9 minutes ago, Monoman1 said:

I couldn't replicate these when I tried. 

Well, you'll have to take user's word for it then ?.

Posted
2 minutes ago, kapibar said:

Well, you'll have to take user's word for it then

Difficult to fix issues that don't happen. ?

anything I do could make things worse. 

Posted
4 minutes ago, Monoman1 said:

Difficult to fix issues that don't happen. ?

This is a privileged talk! Just because you don't experience some crippling disabilities doesn't mean they do not exist! Be better xD.
 

8 minutes ago, Monoman1 said:

anything I do could make things worse. 

Honestly, I don't know how to help you. Only you know what changes have been made between 10.0 (which works) and 10.3.

Posted
37 minutes ago, Monoman1 said:

Cellar is not done. I have an idea to eventually have the player sleep in a cell in the cellar. Probably after getting wrapped in Dds for the night. Your bed upstairs can then be your 'business bed'. I think you'll be asked to lock yourself in for the night and toss the key out through the bars for father to unlock you in the morning. 

 

Seems like our poor P.C. is gonna be in for an even rougher "ride" than before.? Might it be something the user will need to turn off the sleep bonus/malus in SLS to avoid getting a negative sleep bonus?

 

Also was wondering if you had any plans to integrate the new sence features of SLS? Like you might not get the warning that father is tense and you have to sense when hes aroused and full to avoid him attacking you? Could work the same for that mangy mutt, if you keep him satisfied he wont pounce on you? Fullness might also affect the ability to fill the cumtainers, less than 50% might make it not possible to collect cum whereas at 100% you get an XL version. As always I'm not asking for anything, just some ideas.

Posted
11 minutes ago, kapibar said:

This is a privileged talk! Just because you don't experience some crippling disabilities doesn't mean they do not exist! Be better xD.

Not really. Making changes without knowing the cause is like operating on a patient without knowing the cause. Should I cut open their heart or their foot? 

13 minutes ago, kapibar said:

Only you know what changes have been made between 10.0 (which works) and 10.3.

Well thats just another part of the problem. I don't see anything connected to the systems you mention. 

Compare the dialogue topic for tense sex approach via tesedit for 10.0 and 10.3. I'd bet my hat they're identical... which only adds to the mystery. 

Posted
12 minutes ago, audhol said:

Also was wondering if you had any plans to integrate the new sence features of SLS? Like you might not get the warning that father is tense and you have to sense when hes aroused and full to avoid him attacking you? Could work the same for that mangy mutt, if you keep him satisfied he wont pounce on you? Fullness might also affect the ability to fill the cumtainers, less than 50% might make it not possible to collect cum whereas at 100% you get an XL version. As always I'm not asking for anything, just some ideas.

Cant really because sls is not a hard dep. 

+ his arousal won't change if he's not loaded. 

Posted
42 minutes ago, Monoman1 said:

Not really. Making changes without knowing the cause is like operating on a patient without knowing the cause. Should I cut open their heart or their foot?

I'm just messing with you, man. I know troubleshooting blind is a guessing game.

 

44 minutes ago, Monoman1 said:

Compare the dialogue topic for tense sex approach via tesedit for 10.0 and 10.3. I'd bet my hat they're identical... which only adds to the mystery. 

Sure as shit they are, I don't even need to do a check. The problem is it doesn't run properly.

 

36 minutes ago, Monoman1 said:

Try regenerating the seq file maybe

Try whatnow?

Posted
29 minutes ago, kapibar said:

Try whatnow?

Open tesedit and load wartime. Wait for it to finish loading. Right click on wartime.esp > other > rebuild seq file

I'm working from memory here so it may not be accurate wording. 

Dont know exactly what the seq file is but any unexplained dialogue weirdness over the years has often been fixed by regenerating the file.  

Posted
2 hours ago, Monoman1 said:

Cant really because sls is not a hard dep. 

+ his arousal won't change if he's not loaded. 

Fair enough, I just assumed SLS was a hard requirment. Whatever, your ideas for new content sound great and I look forward to trying them out whenever its ready.

Posted
1 minute ago, audhol said:

Fair enough, I just assumed SLS was a hard requirment. Whatever, your ideas for new content sound great and I look forward to trying them out whenever its ready.

Your idea has grown on me a bit more but I still see trouble

1. Need to fork the expectation between those with sls and those without.

2. Need to fork when in house and not in house

3. Arousal is weird in my experience and isn't all that predictable to me. Sometimes characters never get aroused, sometimes they're always aroused...

Posted
24 minutes ago, Monoman1 said:

Your idea has grown on me a bit more but I still see trouble

1. Need to fork the expectation between those with sls and those without.

2. Need to fork when in house and not in house

3. Arousal is weird in my experience and isn't all that predictable to me. Sometimes characters never get aroused, sometimes they're always aroused...

1. I would guess that 99.9% of wartimes tweak users use SLS too would'nt you think?

2. and 3. what if you used the cum fullness value instead of arousal? I don't really understand how you track that but maybe father and the mangy mutt could have a variable refill rate so you have to keep an eye on it meaning spending too long away from the house risks 1 of them uhh overflowing?

Posted (edited)
1 hour ago, audhol said:

1. I would guess that 99.9% of wartimes tweak users use SLS too would'nt you think?

 

Actually I only started using SLS because of Wartimes so that the daughter could get her hair cut during angry sex so that the father would disapprove of her more often (thus raising the difficulty to make it more challenging). I also use it for dismemberment because of the mother tie in. I don't use all the other SLS features on regular runs 'though.

 

Also when I initially read Monoman's idea for replacing the father with other npc's I immediately heard Nazeem's "Do you get to the Cloud District very often? Oh, what am I saying, of course you don't." in my head. I think I was trying to imagine which npc would make the most offensive unbearable stepfather and he just jumped right into my mind. Nazeem already has a wife 'though. Would that make the mother a dirty affair he has on the side? Perhaps he'd be a really oppressive landlord abusing an impoverished single mother and her daughter.

Edited by Balgin
Posted
2 hours ago, audhol said:

would guess that 99.9% of wartimes tweak users use SLS too would'nt you think?

Cant make that assumption. + That 0.1% will be very vocal in their opposition in my experience. 

2 hours ago, audhol said:

what if you used the cum fullness value instead of arousal?

By default I think that's 24 hours which would actually be a bit on the slow side for its purpose. 

38 minutes ago, Balgin said:

Would that make the mother a dirty affair he has on the side? Perhaps he'd be a really oppressive landlord abusing an impoverished single mother and her daughter.

I'd be happy enough to just get the swapping system working in the first place. You'll just have to cancel nazeems Mrs with the console ;)

 

Would be a nice extra though. 

Posted (edited)
27 minutes ago, Monoman1 said:

Would be a nice extra though. 

Speaking of extras... Could you be persuaded into letting us in on the secret and givinge us an approximate release date for the update? Puh-retty please ?.

Edited by kapibar
Posted
7 minutes ago, kapibar said:

Speaking of extras... Could you be persuaded into letting us in on the secret and givinge us an approximate release date for the update? Puh-retty please ?.

Afraid its a secret even for me - I just don't know. 

 

Since the next version will need a new game, now is a good time to do all the things that would require a new game at the same time. This means that at a minimum all the cell edits would need to be finished - home and cellar. And the swapping system would have to be done. But some things you can't do before the other. For example I can't finalise the cellar until I figure out a system for your cellar bedroom. 

 

In any case, we're talking weeks if not months...

Posted
6 minutes ago, Monoman1 said:

In any case, we're talking weeks if not months...

I was afraid you'd say something along those lines. Well, nothing for it, then. Might as well do some other stupid shit in the meantime!

Posted

Hi, glad to see most of the original requirements are gone in updated versions.

I've played the original wartimes from 2020 for a little bit and had mixed feelings about it. While it was fun alterante start and introduction to the SL_modded game on paper, it quickly turned into a fetch quest sim that wouldn't let me play the actual Skyrim. I felt like I'm stuck in an area around whiterun and have to run back and forth through the same road for countless hours on end.

Is it any different now? Does this mod allow a little bit of adventuring and killing some bandits between it's events? I.e. is there any ways/reasons to leave the house for 3 days without ruining the quest/roleplay to do vanilla quests and dungeons? Or this is a mod where you're supposed to play to the ending and then go out in the world?

 

tl:dr; Should someone who wants to do vanilla quests use this mod?

Posted
16 minutes ago, GreymaneLL said:

Hi, glad to see most of the original requirements are gone in updated versions.

I've played the original wartimes from 2020 for a little bit and had mixed feelings about it. While it was fun alterante start and introduction to the SL_modded game on paper, it quickly turned into a fetch quest sim that wouldn't let me play the actual Skyrim. I felt like I'm stuck in an area around whiterun and have to run back and forth through the same road for countless hours on end.

Is it any different now? Does this mod allow a little bit of adventuring and killing some bandits between it's events? I.e. is there any ways/reasons to leave the house for 3 days without ruining the quest/roleplay to do vanilla quests and dungeons? Or this is a mod where you're supposed to play to the ending and then go out in the world?

 

tl:dr; Should someone who wants to do vanilla quests use this mod?

The mod has functionality to ask for "time off", as in trade in some amount of favor for 1-7 days (if I remember correctly). So can use that to go out and do other stuff. The fantasy of the mod does however is to be helpless / dependent (to me at least), though the roleplay of going out to become strong also has appeal.

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