Monoman1 Posted April 22, 2022 Posted April 22, 2022 11 minutes ago, kapibar said: This is a privileged talk! Just because you don't experience some crippling disabilities doesn't mean they do not exist! Be better xD. Not really. Making changes without knowing the cause is like operating on a patient without knowing the cause. Should I cut open their heart or their foot? 13 minutes ago, kapibar said: Only you know what changes have been made between 10.0 (which works) and 10.3. Well thats just another part of the problem. I don't see anything connected to the systems you mention. Compare the dialogue topic for tense sex approach via tesedit for 10.0 and 10.3. I'd bet my hat they're identical... which only adds to the mystery. 1
Monoman1 Posted April 22, 2022 Posted April 22, 2022 12 minutes ago, audhol said: Also was wondering if you had any plans to integrate the new sence features of SLS? Like you might not get the warning that father is tense and you have to sense when hes aroused and full to avoid him attacking you? Could work the same for that mangy mutt, if you keep him satisfied he wont pounce on you? Fullness might also affect the ability to fill the cumtainers, less than 50% might make it not possible to collect cum whereas at 100% you get an XL version. As always I'm not asking for anything, just some ideas. Cant really because sls is not a hard dep. + his arousal won't change if he's not loaded.
kapibar Posted April 22, 2022 Posted April 22, 2022 42 minutes ago, Monoman1 said: Not really. Making changes without knowing the cause is like operating on a patient without knowing the cause. Should I cut open their heart or their foot? I'm just messing with you, man. I know troubleshooting blind is a guessing game. 44 minutes ago, Monoman1 said: Compare the dialogue topic for tense sex approach via tesedit for 10.0 and 10.3. I'd bet my hat they're identical... which only adds to the mystery. Sure as shit they are, I don't even need to do a check. The problem is it doesn't run properly. 36 minutes ago, Monoman1 said: Try regenerating the seq file maybe Try whatnow?
Monoman1 Posted April 22, 2022 Posted April 22, 2022 29 minutes ago, kapibar said: Try whatnow? Open tesedit and load wartime. Wait for it to finish loading. Right click on wartime.esp > other > rebuild seq file I'm working from memory here so it may not be accurate wording. Dont know exactly what the seq file is but any unexplained dialogue weirdness over the years has often been fixed by regenerating the file. 1
audhol Posted April 22, 2022 Posted April 22, 2022 2 hours ago, Monoman1 said: Cant really because sls is not a hard dep. + his arousal won't change if he's not loaded. Fair enough, I just assumed SLS was a hard requirment. Whatever, your ideas for new content sound great and I look forward to trying them out whenever its ready.
Monoman1 Posted April 22, 2022 Posted April 22, 2022 1 minute ago, audhol said: Fair enough, I just assumed SLS was a hard requirment. Whatever, your ideas for new content sound great and I look forward to trying them out whenever its ready. Your idea has grown on me a bit more but I still see trouble 1. Need to fork the expectation between those with sls and those without. 2. Need to fork when in house and not in house 3. Arousal is weird in my experience and isn't all that predictable to me. Sometimes characters never get aroused, sometimes they're always aroused...
audhol Posted April 22, 2022 Posted April 22, 2022 24 minutes ago, Monoman1 said: Your idea has grown on me a bit more but I still see trouble 1. Need to fork the expectation between those with sls and those without. 2. Need to fork when in house and not in house 3. Arousal is weird in my experience and isn't all that predictable to me. Sometimes characters never get aroused, sometimes they're always aroused... 1. I would guess that 99.9% of wartimes tweak users use SLS too would'nt you think? 2. and 3. what if you used the cum fullness value instead of arousal? I don't really understand how you track that but maybe father and the mangy mutt could have a variable refill rate so you have to keep an eye on it meaning spending too long away from the house risks 1 of them uhh overflowing? 1
Balgin Posted April 22, 2022 Posted April 22, 2022 (edited) 1 hour ago, audhol said: 1. I would guess that 99.9% of wartimes tweak users use SLS too would'nt you think? Actually I only started using SLS because of Wartimes so that the daughter could get her hair cut during angry sex so that the father would disapprove of her more often (thus raising the difficulty to make it more challenging). I also use it for dismemberment because of the mother tie in. I don't use all the other SLS features on regular runs 'though. Also when I initially read Monoman's idea for replacing the father with other npc's I immediately heard Nazeem's "Do you get to the Cloud District very often? Oh, what am I saying, of course you don't." in my head. I think I was trying to imagine which npc would make the most offensive unbearable stepfather and he just jumped right into my mind. Nazeem already has a wife 'though. Would that make the mother a dirty affair he has on the side? Perhaps he'd be a really oppressive landlord abusing an impoverished single mother and her daughter. Edited April 22, 2022 by Balgin
Monoman1 Posted April 22, 2022 Posted April 22, 2022 2 hours ago, audhol said: would guess that 99.9% of wartimes tweak users use SLS too would'nt you think? Cant make that assumption. + That 0.1% will be very vocal in their opposition in my experience. 2 hours ago, audhol said: what if you used the cum fullness value instead of arousal? By default I think that's 24 hours which would actually be a bit on the slow side for its purpose. 38 minutes ago, Balgin said: Would that make the mother a dirty affair he has on the side? Perhaps he'd be a really oppressive landlord abusing an impoverished single mother and her daughter. I'd be happy enough to just get the swapping system working in the first place. You'll just have to cancel nazeems Mrs with the console Would be a nice extra though.
kapibar Posted April 22, 2022 Posted April 22, 2022 (edited) 27 minutes ago, Monoman1 said: Would be a nice extra though. Speaking of extras... Could you be persuaded into letting us in on the secret and givinge us an approximate release date for the update? Puh-retty please ?. Edited April 22, 2022 by kapibar
Monoman1 Posted April 22, 2022 Posted April 22, 2022 7 minutes ago, kapibar said: Speaking of extras... Could you be persuaded into letting us in on the secret and givinge us an approximate release date for the update? Puh-retty please ?. Afraid its a secret even for me - I just don't know. Since the next version will need a new game, now is a good time to do all the things that would require a new game at the same time. This means that at a minimum all the cell edits would need to be finished - home and cellar. And the swapping system would have to be done. But some things you can't do before the other. For example I can't finalise the cellar until I figure out a system for your cellar bedroom. In any case, we're talking weeks if not months... 2
kapibar Posted April 22, 2022 Posted April 22, 2022 6 minutes ago, Monoman1 said: In any case, we're talking weeks if not months... I was afraid you'd say something along those lines. Well, nothing for it, then. Might as well do some other stupid shit in the meantime!
Abbendis Posted April 22, 2022 Posted April 22, 2022 Hi, glad to see most of the original requirements are gone in updated versions. I've played the original wartimes from 2020 for a little bit and had mixed feelings about it. While it was fun alterante start and introduction to the SL_modded game on paper, it quickly turned into a fetch quest sim that wouldn't let me play the actual Skyrim. I felt like I'm stuck in an area around whiterun and have to run back and forth through the same road for countless hours on end. Is it any different now? Does this mod allow a little bit of adventuring and killing some bandits between it's events? I.e. is there any ways/reasons to leave the house for 3 days without ruining the quest/roleplay to do vanilla quests and dungeons? Or this is a mod where you're supposed to play to the ending and then go out in the world? tl:dr; Should someone who wants to do vanilla quests use this mod?
Konlu Posted April 22, 2022 Posted April 22, 2022 16 minutes ago, GreymaneLL said: Hi, glad to see most of the original requirements are gone in updated versions. I've played the original wartimes from 2020 for a little bit and had mixed feelings about it. While it was fun alterante start and introduction to the SL_modded game on paper, it quickly turned into a fetch quest sim that wouldn't let me play the actual Skyrim. I felt like I'm stuck in an area around whiterun and have to run back and forth through the same road for countless hours on end. Is it any different now? Does this mod allow a little bit of adventuring and killing some bandits between it's events? I.e. is there any ways/reasons to leave the house for 3 days without ruining the quest/roleplay to do vanilla quests and dungeons? Or this is a mod where you're supposed to play to the ending and then go out in the world? tl:dr; Should someone who wants to do vanilla quests use this mod? The mod has functionality to ask for "time off", as in trade in some amount of favor for 1-7 days (if I remember correctly). So can use that to go out and do other stuff. The fantasy of the mod does however is to be helpless / dependent (to me at least), though the roleplay of going out to become strong also has appeal. 2
Monoman1 Posted April 22, 2022 Posted April 22, 2022 20 minutes ago, GreymaneLL said: Hi, glad to see most of the original requirements are gone in updated versions. I've played the original wartimes from 2020 for a little bit and had mixed feelings about it. While it was fun alterante start and introduction to the SL_modded game on paper, it quickly turned into a fetch quest sim that wouldn't let me play the actual Skyrim. I felt like I'm stuck in an area around whiterun and have to run back and forth through the same road for countless hours on end. Is it any different now? Does this mod allow a little bit of adventuring and killing some bandits between it's events? I.e. is there any ways/reasons to leave the house for 3 days without ruining the quest/roleplay to do vanilla quests and dungeons? Or this is a mod where you're supposed to play to the ending and then go out in the world? tl:dr; Should someone who wants to do vanilla quests use this mod? I'm the kind of person that doesn't like sex scene after sex scene so that should give you some indication. You can: Ask for time off in exchange for favour Assign PAH slaves to your tasks but this can present problems itself Lower timescale to increase the amount of real time between tasks allowing you to wander further. Or just take the hit to favour for failing the task. 2
kapibar Posted April 22, 2022 Posted April 22, 2022 20 minutes ago, GreymaneLL said: tl:dr; Should someone who wants to do vanilla quests use this mod? Both yes and no. For a starting mod, Wartimes is ridiculously extensive and its main goal is to take control over player's life. So it kinda collides with the adventurer's way of life. On the other hand, if you're not above breaking the RP, you can easily get out of it by killing father at any given time. It's not like any mod can actually hold you back when you want to do something. If you played the original WT and felt claustrophobic, then MM's version will make you absolutely panic. The world is even smaller now and the player's choices - much more limited. From what I gathered, it's not a mod for you if you want to be a powerful adventurer. 1
Balgin Posted April 22, 2022 Posted April 22, 2022 2 hours ago, Monoman1 said: I'd be happy enough to just get the swapping system working in the first place. You'll just have to cancel nazeems Mrs with the console Given how he's already trying to shag his daughter, having a second wife seems fairly tame in comparison.
Kryona Posted April 22, 2022 Posted April 22, 2022 16 hours ago, Monoman1 said: Should be fine as long as you haven't gone to naked already. I was still at Tavern clothes when i added more levels and had naked at max submission in the settings . Then i added 2 more outfits by equipping them and then making the new level through the debug just like i was supposed to, checked that both outfits showed up under the new levels and then changed naked back to end of outfit progression. For a good while nothing at all happened but now father is demanding the naked outfit instead of the next level. The 2 outfits i added were both mod clothes but they're just like any other vanilla outfit. Im far away from max submission so that cant be it.
audhol Posted April 23, 2022 Posted April 23, 2022 5 hours ago, Kryona said: I was still at Tavern clothes when i added more levels and had naked at max submission in the settings . Then i added 2 more outfits by equipping them and then making the new level through the debug just like i was supposed to, checked that both outfits showed up under the new levels and then changed naked back to end of outfit progression. For a good while nothing at all happened but now father is demanding the naked outfit instead of the next level. The 2 outfits i added were both mod clothes but they're just like any other vanilla outfit. Im far away from max submission so that cant be it. I think you have to click the option in the mcm to update the outfits json after adding items to it.
audhol Posted April 23, 2022 Posted April 23, 2022 15 hours ago, Monoman1 said: By default I think that's 24 hours which would actually be a bit on the slow side for its purpose. 16 hours ago, Balgin said: Not pushing my point just suggesting a way it could work, If fullness is a float value that ranges between 1 and 24 so after a registered orgasm event for a male npc the value is reset to 1 then each IGH as time since last orgasm its increased by 1 up to its max of 24 Father could have a RDR of between 1 and 6 added to his fulness value each IGH since his last orgasm. If 1 hour ticks after he has reached the max value of 24 he gets angry?
lcewolf Posted April 23, 2022 Posted April 23, 2022 (edited) On 4/22/2022 at 2:51 AM, Monoman1 said: Cellar is not done. I have an idea to eventually have the player sleep in a cell in the cellar. Probably after getting wrapped in Dds for the night. Your bed upstairs can then be your 'business bed'. I think you'll be asked to lock yourself in for the night and toss the key out through the bars for father to unlock you in the morning. There might be an unsecured grate on the wall of your cell connected to a dark pit, through which some unsavory types can crawl up and have their way with you at night (spiders/falmer/chaurus/draugr). The pit will probably lead out to the back of that Falmer dungeon East of whiterun. Pit is '1 way' - once you jump down there's no other way out but through. Still haven't figured out how escaping will 'fit' however. I don't know where you find all your inspiration but you seriously think outside de box! It's a compliment by the way I didn't see that one coming but it's a good thing! Edited April 23, 2022 by lcewolf 1
Kryona Posted April 24, 2022 Posted April 24, 2022 20 hours ago, audhol said: I think you have to click the option in the mcm to update the outfits json after adding items to it. Oh yeah im stupid, i totally missed that function. thanks 1
lorddenorstrus Posted April 24, 2022 Posted April 24, 2022 @Monoman1 Been busy af the last week but, I will add I'm using 10.3. Just caught up with the last 2 pages of posts.. I had no issues with the Supply Run or Tension dialogue. Everything seems to work fine, altho I will add I am not running all the optional addon mods. I chose to not use the Fashion mod or the Bathing one. and what not. Could it perhaps be script latency related since the other users might have a more ongoing scripts? I've had that before, to many mods doing on going things and suddenly some of them stop working.
Monoman1 Posted April 24, 2022 Posted April 24, 2022 4 hours ago, lorddenorstrus said: @Monoman1 Been busy af the last week but, I will add I'm using 10.3. Just caught up with the last 2 pages of posts.. I had no issues with the Supply Run or Tension dialogue. Everything seems to work fine, altho I will add I am not running all the optional addon mods. I chose to not use the Fashion mod or the Bathing one. and what not. Could it perhaps be script latency related since the other users might have a more ongoing scripts? I've had that before, to many mods doing on going things and suddenly some of them stop working. Good to know. People are very slow to come forward just to say "everything is working OK for me". Regarding script overload: its impossible to say but I wouldn't think so. The home is a very small cell with only 1/2 npcs usually. And the mechanisms in question are very simple and straight forward. If they're broken by script load then practically nothing should be working.
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