Jump to content

Recommended Posts

Posted

Yes I did mean to say between 15 and 10 for the timescale. Anyway thanks to @kapibar and @safado for the suggestions. I never thought of doing tasks to make a buffer before starting the timers, non amputator mode its the first few days that are the hardest but with the rising cost when using amputator and now that theres a 2k gold requirment to get ma back I find it hard without cheating.

             

Definately next playthrough I'll try an auto harvest mod and work on alchemy.

 

I did try using lauras bondage shop to get the locked in gold but father doesnt recognise the belt and the ummm interesting DD anim filter causes the wrong scenes to play when belted so you lose favour.

 

I also use whorecraft to level up using sex which later on gives a perk to recieve gold after any sex event. 

 

Agreed that trying to schedule things is a good idea I did notice that the house often seems to get dirty just before 11p.m. forcing me to clean before bedtime. I'm sure monoman snuck in a sneaky line of code somewhere to make that happen!

Posted (edited)
2 hours ago, audhol said:

Yes I did mean to say between 15 and 10 for the timescale. Anyway thanks to @kapibar and @safado for the suggestions. I never thought of doing tasks to make a buffer before starting the timers, non amputator mode its the first few days that are the hardest but with the rising cost when using amputator and now that theres a 2k gold requirment to get ma back I find it hard without cheating.

I think you have the wrong idea.

 

Wartimes was designed and is being developed to make your life as a character miserable. You are supposed to struggle with money, do morally unacceptable things to get the gold. There's no scenario in which you win and everyone lives happily ever after. You either walk away with your dignity intact and mother dies, or fail and mother dies, or live as a slave and let mother die, or you're thrown out of the house and mother lives with the man that violated and degraded you.

 

You don't win. You don't succeed. You are a slave and the world is designed to make you struggle. There is no comfortable version of Wartimes where your freedom is limited, but overall you're happy. This is not a Mary Sue Dragonborn story, but a story of a broken, failing girl. So if mother dies because you failed to get the money - that's fine! It's within design and expectations. You shouldn't look at other players and their growing wealth. Most of us use a ton of mods doing different things, so we can actually abuse the game heavily. If you have Laura's Shop - I could give you a recipe for unlimited gold. But I won't do it, because it would devastate the immersion. Wartimes is actually one of if not the most well designed mods on LL - it takes some of the best parts of other mods and uses them in a way that is believable, grim and fits in with the atmosphere of the game. Just let it do its thing and don't think about it too much. Enjoy the humiliation and hopelessness.

Edited by kapibar
Posted
1 hour ago, kapibar said:

I think you have the wrong idea.

 

Wartimes was designed and is being developed to make your life as a character miserable. You are supposed to struggle with money, do morally unacceptable things to get the gold. There's no scenario in which you win and everyone lives happily ever after. You either walk away with your dignity intact and mother dies, or fail and mother dies, or live as a slave and let mother die, or you're thrown out of the house and mother lives with the man that violated and degraded you.

 

You don't win. You don't succeed. You are a slave and the world is designed to make you struggle. There is no comfortable version of Wartimes where your freedom is limited, but overall you're happy. This is not a Mary Sue Dragonborn story, but a story of a broken, failing girl. So if mother dies because you failed to get the money - that's fine! It's within design and expectations. You shouldn't look at other players and their growing wealth. Most of us use a ton of mods doing different things, so we can actually abuse the game heavily. If you have Laura's Shop - I could give you a recipe for unlimited gold. But I won't do it, because it would devastate the immersion. Wartimes is actually one of if not the most well designed mods on LL - it takes some of the best parts of other mods and uses them in a way that is believable, grim and fits in with the atmosphere of the game. Just let it do its thing and don't think about it too much. Enjoy the humiliation and hopelessness.

Yeah I get all of that, but my origional point was that I don't understand how playing wartimes as it is at the moment leaves the character with any spare gold so I don't get why there needs to be further things that take money off the p.c. Would'nt it just be easier for father to controll the playes gold like DFC and leave just enough to buy makeup? Mothers soup could have a favour cost instead of gold cost.

 

I do agree that both pchs and monoman have done a fantastic job intergrating other mods and building an atmosphere of hopelessness thats unmatched in its immersivness.

Posted (edited)
12 minutes ago, audhol said:

Would'nt it just be easier for father to controll the playes gold like DFC and leave just enough to buy makeup? Mothers soup could have a favour cost instead of gold cost.

Easier? Maybe. But not really. Income can be diversified. Favours cannot. You can get the gold anywhere, but favours are only granted by father. If anything, such mechanism would be even more restrictive. Plus it would undermine mod's narrative. The whole situation comes from father's alleged lack of funds. If he suddenly starts to pay for mother's health - it makes him an obvious liar and partially derails his entire plan.

Btw.: The easiest solution of money problem is stealing. It's easy, defined by game mechanics and a lot more rational than fucking everyone like a cheap whore.

Edited by kapibar
Posted
38 minutes ago, kapibar said:

Btw.: The easiest solution of money problem is stealing. It's easy, defined by game mechanics and a lot more rational than fucking everyone like a cheap whore.

Lol I tried that but being a cheap whore doesnt get assasins sent after you for stealing, the only npc that tried to help was sir gerald from the watchtower, the other guards ran away but despite him having no weapons he tried to onepunchman all the assailants.

Posted
14 minutes ago, audhol said:

Lol I tried that but being a cheap whore doesnt get assasins sent after you for stealing, the only npc that tried to help was sir gerald from the watchtower, the other guards ran away but despite him having no weapons he tried to onepunchman all the assailants.

Pro tip - run to Brumbar. The hounds attack hired thugs. Also - you said it yourself - you have shitload of additional NPCs. Steal, don't kill. You can also safely pickpocket the guards, they don't send thugs.

Posted
22 minutes ago, Monoman1 said:

image.jpeg

 

;)

 

This is a list of all the hard links and direct script references to Father actor. 

Mother is the same. 

And in idiot's language...?

Posted (edited)
31 minutes ago, kapibar said:

And in idiot's language...?

 

Spoiler

image.jpeg

 

Still have to build a swapping system into the menu, bug fix, add safe guards etc.

If anyone has some custom father's (or mothers) they'd like to add to the mod, now would be the time...

Edited by Monoman1
Posted

Just to be clear, would the new fathers and mothers be a copy of the existing npc or would they be that npc, taken away from their usual role and transplanted into the mod? Let's say, for example, I wanted to have Ysolda as my mother. Would there still be an identical Ysolda walking around Whiterun, visiting the market, taking her daily walks up to Dragonsreach, asking people to get her a mammoth's tusk etc? Or would Ysolda be removed from the world and my mother would become an Ysolda lookalike called Mother?

 

If the npc is transplanted instead of copied that means we might want to limit who is available as a parent. I don't mean you want to limit it. Just that you might want to warn the player that setting an npc as their parent could break a quest line or render a shop without a merchant so the player ought to think carefully before they choose wisely.

Posted
36 minutes ago, Balgin said:

for example, I wanted to have Ysolda

That would be a bad start - barely born and already stuffed with skooma to stop you from crying at night xD.

Posted
1 hour ago, Balgin said:

Just to be clear, would the new fathers and mothers be a copy of the existing npc or would they be that npc, taken away from their usual role and transplanted into the mod? Let's say, for example, I wanted to have Ysolda as my mother. Would there still be an identical Ysolda walking around Whiterun, visiting the market, taking her daily walks up to Dragonsreach, asking people to get her a mammoth's tusk etc? Or would Ysolda be removed from the world and my mother would become an Ysolda lookalike called Mother?

 

If the npc is transplanted instead of copied that means we might want to limit who is available as a parent. I don't mean you want to limit it. Just that you might want to warn the player that setting an npc as their parent could break a quest line or render a shop without a merchant so the player ought to think carefully before they choose wisely.

Yea I've been thinking about this a bit. There's pros/cons to both. I'm leaning towards proving the user with the option to clone or not. And just provide some info. But just to say straight away that the main purpose is to use a custom father/mother contained within WTs itself, not really to take over existing npcs but it seems certainly possible. 

 

 

 

Posted
15 minutes ago, Monoman1 said:

Yea I've been thinking about this a bit. There's pros/cons to both. I'm leaning towards proving the user with the option to clone or not. And just provide some info. But just to say straight away that the main purpose is to use a custom father/mother contained within WTs itself, not really to take over existing npcs but it seems certainly possible.

It didn't occured to me earlier, but maybe you're overcomplicating things. I have a mod NPCVisualTransfer, maybe you're not familiar with it. What it does is allow you to copy appearance of basically any NPC and overwrite this data over another NPC. It works like a charm as long as weight of copied and pasted NPC match. The only downside is that every clone is one additional esp, so basically it requires merging. But you're doing all this work, when users can do the job themselves, with no need of putting you to work.

Posted
26 minutes ago, Monoman1 said:

Yea I've been thinking about this a bit. There's pros/cons to both. I'm leaning towards proving the user with the option to clone or not. And just provide some info. But just to say straight away that the main purpose is to use a custom father/mother contained within WTs itself, not really to take over existing npcs but it seems certainly possible. 

 

 

 

 

That's a great relief. No breaking the main storyline by having Jarl Balgruuf as your father or anything.

Posted
45 minutes ago, kapibar said:

It didn't occured to me earlier, but maybe you're overcomplicating things. I have a mod NPCVisualTransfer, maybe you're not familiar with it. What it does is allow you to copy appearance of basically any NPC and overwrite this data over another NPC. It works like a charm as long as weight of copied and pasted NPC match. The only downside is that every clone is one additional esp, so basically it requires merging. But you're doing all this work, when users can do the job themselves, with no need of putting you to work.

Meh. I am committed now. Itd be just as much work to roll back as I would to finish up. + it'll be nice to be able to change on the fly in game without messing around in editors. 

 

Unfortunately, I have discovered hundreds more references to the base actors that need to be redirected to allow voice overs for other voice types to work. 

Posted
42 minutes ago, Monoman1 said:

Does anyone use the direct keys for tray/pot/poses?

Thinking of removing them - clean up the menu, free up variables. 

I do. I bind tray and pot to K and L key. It is really convenient for the party event. Except the pose one.

Posted
4 hours ago, Monoman1 said:

Does anyone use the direct keys for tray/pot/poses?

Thinking of removing them - clean up the menu, free up variables. 

Tray and pot - yes. Poses via menu.

Posted
5 hours ago, Monoman1 said:

Does anyone use the direct keys for tray/pot/poses?

nah I also select through the wheel.

Posted (edited)

Question;

What is considered "Untidy" and what can I do to prevent Favour loss?
I thought it was just the 2 dirt spots that spawn every so often. 
Already tried to put back all the objects on their place without accidentally stealing the items. 
(Father already send Hired thugs at PC earlier for picking up an item by accident)
 

Spoiler

image.png.ebfa2797f3505cad496e0cc03cb30acb.png


As for Tray/Pot/Poses;
I use Tray/Pot with Key shortcuts, and don't use Poses at all (didn't know it could be accessed through wheel).

Edited by Straze
Posted
13 minutes ago, Straze said:

Question;

What is considered "Untidy" and what can I do to prevent Favour loss?

When father is drunk, he stumbles and makes a mess around himself. You may have noticed "record clutter" message when the game is started - I guess this is the point when the mod records the default position of stuff in the house. When father messes the place up - you activate wheel menu, select misc.-> tidy-> tidy room. It takes an hour to clean up.

Posted
7 hours ago, Monoman1 said:

Does anyone use the direct keys for tray/pot/poses?

Thinking of removing them - clean up the menu, free up variables. 

 

Keys for Tray/Pot and poses through the wheel. But I wouldn't mind doing everything through the wheel.

Posted
7 hours ago, Monoman1 said:

Does anyone use the direct keys for tray/pot/poses?

Thinking of removing them - clean up the menu, free up variables. 

Used to but just use the wheel now to save on hotkey space.

Posted (edited)
2 hours ago, Desvati said:

Used to but just use the wheel now to save on hotkey space.

Me too

I'll leave the keys alone so. 

3 hours ago, Straze said:

Question;

What is considered "Untidy" and what can I do to prevent Favour loss?
I thought it was just the 2 dirt spots that spawn every so often. 
Already tried to put back all the objects on their place without accidentally stealing the items. 
(Father already send Hired thugs at PC earlier for picking up an item by accident)
 

  Reveal hidden contents


As for Tray/Pot/Poses;
I use Tray/Pot with Key shortcuts, and don't use Poses at all (didn't know it could be accessed through wheel).

What kapibar said. 

Or you can use tidy mode which saves you game time but requires you to find the messy items. 

 

Had to lol at the thugs though. Very funny.

Seems they're giving everyone trouble. Think I'm really going to have to modify them in sls. 

 

Edit: BTW -86 favour. Thats crazy. I would leave max favour loss at default tbh or lower it a little anyway  unless you're a total masochist ?

Edited by Monoman1
Posted (edited)
1 hour ago, Monoman1 said:

Edit: BTW -86 favour. Thats crazy. I would leave max favour loss at default tbh or lower it a little anyway  unless you're a total masochist ?

I'm gonna bet nothing was done to the max favour setting. Told you - 10.3 is bugged. I have exactly the same issue. One mistake, minus ludicrous number.

 

 

1 hour ago, Monoman1 said:

Had to lol at the thugs though. Very funny.

Seems they're giving everyone trouble. Think I'm really going to have to modify them in sls.

You know, I'm one of those people that are getting fucked up the most by thugs, because I play characters with zero combat capabilities. And they're actually pretty entertaining to be honest. I have to strategize on how to get rid of those assholes. Usually I lure them into the giant camp and let them get fucked up. It's pretty rewarding that they're dead and I haven't even lifted a finger. And I also set speed debuff for women really high, so running away is not a walk in the park. What I'm trying to say is that they're not by any means an invincible threat, so I don't think they should be drastically changed.

Edited by kapibar

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...