Monoman1 Posted April 22, 2022 Posted April 22, 2022 20 minutes ago, GreymaneLL said: Hi, glad to see most of the original requirements are gone in updated versions. I've played the original wartimes from 2020 for a little bit and had mixed feelings about it. While it was fun alterante start and introduction to the SL_modded game on paper, it quickly turned into a fetch quest sim that wouldn't let me play the actual Skyrim. I felt like I'm stuck in an area around whiterun and have to run back and forth through the same road for countless hours on end. Is it any different now? Does this mod allow a little bit of adventuring and killing some bandits between it's events? I.e. is there any ways/reasons to leave the house for 3 days without ruining the quest/roleplay to do vanilla quests and dungeons? Or this is a mod where you're supposed to play to the ending and then go out in the world? tl:dr; Should someone who wants to do vanilla quests use this mod? I'm the kind of person that doesn't like sex scene after sex scene so that should give you some indication. You can: Ask for time off in exchange for favour Assign PAH slaves to your tasks but this can present problems itself Lower timescale to increase the amount of real time between tasks allowing you to wander further. Or just take the hit to favour for failing the task. 2
kapibar Posted April 22, 2022 Posted April 22, 2022 20 minutes ago, GreymaneLL said: tl:dr; Should someone who wants to do vanilla quests use this mod? Both yes and no. For a starting mod, Wartimes is ridiculously extensive and its main goal is to take control over player's life. So it kinda collides with the adventurer's way of life. On the other hand, if you're not above breaking the RP, you can easily get out of it by killing father at any given time. It's not like any mod can actually hold you back when you want to do something. If you played the original WT and felt claustrophobic, then MM's version will make you absolutely panic. The world is even smaller now and the player's choices - much more limited. From what I gathered, it's not a mod for you if you want to be a powerful adventurer. 1
Balgin Posted April 22, 2022 Posted April 22, 2022 2 hours ago, Monoman1 said: I'd be happy enough to just get the swapping system working in the first place. You'll just have to cancel nazeems Mrs with the console Given how he's already trying to shag his daughter, having a second wife seems fairly tame in comparison.
Kryona Posted April 22, 2022 Posted April 22, 2022 16 hours ago, Monoman1 said: Should be fine as long as you haven't gone to naked already. I was still at Tavern clothes when i added more levels and had naked at max submission in the settings . Then i added 2 more outfits by equipping them and then making the new level through the debug just like i was supposed to, checked that both outfits showed up under the new levels and then changed naked back to end of outfit progression. For a good while nothing at all happened but now father is demanding the naked outfit instead of the next level. The 2 outfits i added were both mod clothes but they're just like any other vanilla outfit. Im far away from max submission so that cant be it.
audhol Posted April 23, 2022 Posted April 23, 2022 5 hours ago, Kryona said: I was still at Tavern clothes when i added more levels and had naked at max submission in the settings . Then i added 2 more outfits by equipping them and then making the new level through the debug just like i was supposed to, checked that both outfits showed up under the new levels and then changed naked back to end of outfit progression. For a good while nothing at all happened but now father is demanding the naked outfit instead of the next level. The 2 outfits i added were both mod clothes but they're just like any other vanilla outfit. Im far away from max submission so that cant be it. I think you have to click the option in the mcm to update the outfits json after adding items to it.
audhol Posted April 23, 2022 Posted April 23, 2022 15 hours ago, Monoman1 said: By default I think that's 24 hours which would actually be a bit on the slow side for its purpose. 16 hours ago, Balgin said: Not pushing my point just suggesting a way it could work, If fullness is a float value that ranges between 1 and 24 so after a registered orgasm event for a male npc the value is reset to 1 then each IGH as time since last orgasm its increased by 1 up to its max of 24 Father could have a RDR of between 1 and 6 added to his fulness value each IGH since his last orgasm. If 1 hour ticks after he has reached the max value of 24 he gets angry?
lcewolf Posted April 23, 2022 Posted April 23, 2022 (edited) On 4/22/2022 at 2:51 AM, Monoman1 said: Cellar is not done. I have an idea to eventually have the player sleep in a cell in the cellar. Probably after getting wrapped in Dds for the night. Your bed upstairs can then be your 'business bed'. I think you'll be asked to lock yourself in for the night and toss the key out through the bars for father to unlock you in the morning. There might be an unsecured grate on the wall of your cell connected to a dark pit, through which some unsavory types can crawl up and have their way with you at night (spiders/falmer/chaurus/draugr). The pit will probably lead out to the back of that Falmer dungeon East of whiterun. Pit is '1 way' - once you jump down there's no other way out but through. Still haven't figured out how escaping will 'fit' however. I don't know where you find all your inspiration but you seriously think outside de box! It's a compliment by the way I didn't see that one coming but it's a good thing! Edited April 23, 2022 by lcewolf 1
Kryona Posted April 24, 2022 Posted April 24, 2022 20 hours ago, audhol said: I think you have to click the option in the mcm to update the outfits json after adding items to it. Oh yeah im stupid, i totally missed that function. thanks 1
lorddenorstrus Posted April 24, 2022 Posted April 24, 2022 @Monoman1 Been busy af the last week but, I will add I'm using 10.3. Just caught up with the last 2 pages of posts.. I had no issues with the Supply Run or Tension dialogue. Everything seems to work fine, altho I will add I am not running all the optional addon mods. I chose to not use the Fashion mod or the Bathing one. and what not. Could it perhaps be script latency related since the other users might have a more ongoing scripts? I've had that before, to many mods doing on going things and suddenly some of them stop working.
Monoman1 Posted April 24, 2022 Posted April 24, 2022 4 hours ago, lorddenorstrus said: @Monoman1 Been busy af the last week but, I will add I'm using 10.3. Just caught up with the last 2 pages of posts.. I had no issues with the Supply Run or Tension dialogue. Everything seems to work fine, altho I will add I am not running all the optional addon mods. I chose to not use the Fashion mod or the Bathing one. and what not. Could it perhaps be script latency related since the other users might have a more ongoing scripts? I've had that before, to many mods doing on going things and suddenly some of them stop working. Good to know. People are very slow to come forward just to say "everything is working OK for me". Regarding script overload: its impossible to say but I wouldn't think so. The home is a very small cell with only 1/2 npcs usually. And the mechanisms in question are very simple and straight forward. If they're broken by script load then practically nothing should be working.
InzaneSpaceman Posted April 25, 2022 Posted April 25, 2022 Hi, someone can help me to install YPS correctly? Ive read many forums and downloaded too many files scattered around the nternet and I still can't get it to work properly
Balgin Posted April 25, 2022 Posted April 25, 2022 54 minutes ago, InzaneSpaceman said: Hi, someone can help me to install YPS correctly? Ive read many forums and downloaded too many files scattered around the nternet and I still can't get it to work properly Certainly. It's not like I obsessive check the YPS thread on a daily basis in case Emily comes back or anything. It's not as if I have a 52 Gb YPS backup archive folder containing most versions of the mod from version 1.3 onwards with all the required mods in that folder too either. What? Don't look at me like that! I also often check to see if Monoman's posted a new version of his YPS tweak as well. Probably far too often really. Which version of Skyrim are you using? LE,SE, or AE? For LE you'll want to do as follows: Go to the mod main page YPS main LE link There you'll want to download yps-ImmersiveFashion(6.2.1) and yps-Sound&TexturePack20200328 (required for all versions!).7z. YPS is based on CBBE. If you're using a UNP body instead then you'll also want to grab UNP patch for YPS Immersive Fashion.7z from the same page. I haven't used it myself so I'm not sure how it would factor in to the load order. You'll want to install the base mod before the sound and texture pack. YPS uses SKY UI but you'll also want to get hold of UI Extensions (Nexus Link) because I believe YPS might use it. Then again Wartales requires both SKy UI and UI Extensions among it's many requirements so you should hopefully have that anyway. Next you'll want to snag Monoman's YPS tweak that's available from his forum signature. There are two versions. If you're using a non beta version of wartimes (version 4.2 or earlier) then you'll be wanting yps-ImmersiveFashion Tweak BETA v1.7 (25-May-2020).7z. If you're using a more up to date version of Wartimes (10.3 or older but newer than 4.2) then you'll be wanting yps-ImmersiveFashion Tweak BETA v2.4 (29-Oct-2021).7z instead. Finally you'll probably want some jewellery mods. Optional install: Hidden deep within the many paged depths of the Hormones thread (I don't have an exact page) is a file for the Hormones mod by Aegis that also includes an optional install for YPS which makes the makeup more natural/subtle and also includes darker eyebrows. I'll upload the file for you here since it's so hard to find. 2) OPTIONAL - YPS More Natural Makeups.zip The install order is roughly in the order that I listed them, overwriting where instructed. So YPS main mod, YPS sound & texture pack, Monoman's mod tweak, then the makeup tweak but one of these can break toenail varnish so you might need to install the sound & texture pack after Monoman's mod tweak then you can install the optional yps makeup tweak from Aegis over the top of that (as it should only tweak face makeup anyway). If you're not sure which hair pack options you want when installing the core mod then you might want my hair pack files here which include all the default YPS ones, Din'ts hair packs 1,2 & dints KS hdt hairpack, Lovely Hairstyles CE, HHairstyles, MacKom's lore hairstyles, SC hairs and a placeholder file for Triss hairs (requires Triss race but currently all set to shoulder length to test if they would fit on other races - they do not). ypsFashionHairConfigFiles.zip You'll also want to add this KS hair config file as it's more up to date than the one in that zip file which somehow got overwritten by an older version by mistake. KS Hairdo's.esp.json If you're playing on SE or AE then you'll want to go to the YPS SE thread here but SE doesn't handle YPS as well as LE does. The SE installation order will be roughly similar to the LE version but check for SE versions of the mods. If you're using AE then I'm not sure that it supports YPS at all. I hope that's been very helpful. I would have tried to write a more detailed set of installation instructions but it's 6am and I've pulled an all nighter so I don't want to try writing out a more complicated set of instructions than this basic list of what to grab for now. 7
Monoman1 Posted April 25, 2022 Posted April 25, 2022 (edited) 2 hours ago, Balgin said: Certainly. Ever consider creating an all-in-one installer yourself? This is what I use: https://www.nexusmods.com/fallout4/mods/6821/ Edited April 25, 2022 by Monoman1
InzaneSpaceman Posted April 25, 2022 Posted April 25, 2022 3 hours ago, Balgin said: Certainly. It's not like I obsessive check the YPS thread on a daily basis in case Emily comes back or anything. It's not as if I have a 52 Gb YPS backup archive folder containing most versions of the mod from version 1.3 onwards with all the required mods in that folder too either. What? Don't look at me like that! I also often check to see if Monoman's posted a new version of his YPS tweak as well. Probably far too often really. Which version of Skyrim are you using? LE,SE, or AE? For LE you'll want to do as follows: Go to the mod main page YPS main LE link There you'll want to download yps-ImmersiveFashion(6.2.1) and yps-Sound&TexturePack20200328 (required for all versions!).7z. YPS is based on CBBE. If you're using a UNP body instead then you'll also want to grab UNP patch for YPS Immersive Fashion.7z from the same page. I haven't used it myself so I'm not sure how it would factor in to the load order. You'll want to install the base mod before the sound and texture pack. YPS uses SKY UI but you'll also want to get hold of UI Extensions (Nexus Link) because I believe YPS might use it. Then again Wartales requires both SKy UI and UI Extensions among it's many requirements so you should hopefully have that anyway. Next you'll want to snag Monoman's YPS tweak that's available from his forum signature. There are two versions. If you're using a non beta version of wartimes (version 4.2 or earlier) then you'll be wanting yps-ImmersiveFashion Tweak BETA v1.7 (25-May-2020).7z. If you're using a more up to date version of Wartimes (10.3 or older but newer than 4.2) then you'll be wanting yps-ImmersiveFashion Tweak BETA v2.4 (29-Oct-2021).7z instead. Finally you'll probably want some jewellery mods. Optional install: Hidden deep within the many paged depths of the Hormones thread (I don't have an exact page) is a file for the Hormones mod by Aegis that also includes an optional install for YPS which makes the makeup more natural/subtle and also includes darker eyebrows. I'll upload the file for you here since it's so hard to find. 2) OPTIONAL - YPS More Natural Makeups.zip 470.37 kB · 5 downloads The install order is roughly in the order that I listed them, overwriting where instructed. So YPS main mod, YPS sound & texture pack, Monoman's mod tweak, then the makeup tweak but one of these can break toenail varnish so you might need to install the sound & texture pack after Monoman's mod tweak then you can install the optional yps makeup tweak from Aegis over the top of that (as it should only tweak face makeup anyway). If you're not sure which hair pack options you want when installing the core mod then you might want my hair pack files here which include all the default YPS ones, Din'ts hair packs 1,2 & dints KS hdt hairpack, Lovely Hairstyles CE, HHairstyles, MacKom's lore hairstyles, SC hairs and a placeholder file for Triss hairs (requires Triss race but currently all set to shoulder length to test if they would fit on other races - they do not). ypsFashionHairConfigFiles.zip 22.66 kB · 5 downloads You'll also want to add this KS hair config file as it's more up to date than the one in that zip file which somehow got overwritten by an older version by mistake. KS Hairdo's.esp.json 14.18 kB · 3 downloads If you're playing on SE or AE then you'll want to go to the YPS SE thread here but SE doesn't handle YPS as well as LE does. The SE installation order will be roughly similar to the LE version but check for SE versions of the mods. If you're using AE then I'm not sure that it supports YPS at all. I hope that's been very helpful. I would have tried to write a more detailed set of installation instructions but it's 6am and I've pulled an all nighter so I don't want to try writing out a more complicated set of instructions than this basic list of what to grab for now. Damn I appreciate you made this work for me Thanks to this I found 2 problems: -If you're a controller user, you won't be able to select a haircut in the barbershop, since the last dialog is skipped for some reason... better use mouse & keyboard for this -I think Ks Hairdos SMP doesn't work And it's a shame, since I like to have physics in my PC's hair, at least it seems to work properly. Thank you
audhol Posted April 25, 2022 Posted April 25, 2022 1 hour ago, InzaneSpaceman said: -I think Ks Hairdos SMP doesn't work Here's my custom json for kssmp. Its from se but I think the names are the same. ypsCustomStyles.json 1
Balgin Posted April 25, 2022 Posted April 25, 2022 3 hours ago, Monoman1 said: Ever consider creating an all-in-one installer yourself? This is what I use: https://www.nexusmods.com/fallout4/mods/6821/ No I haven't. Perhaps I should look into learning how to do that. Also Monoman (that's you) seems to have taken over looking after YPS and having multiple people doing that might get confusing. Plus I've never attempted to create aj installer before. That, and I'm an old fashioned luddite who does manual installs (with backups and carefully managing stuff). Perhaps I'll look into how this should be done 'though. I think the latest version of YPS (6.2.1) does come with some kind of installer or installer options already. It's just that I install my mods in a different way because I like to know what files I'm putting where. I have some ideas for how YPS could progress but I don't have much experience modding Skyrim so I've held off making the attempt.
DisarmingSnail Posted April 25, 2022 Posted April 25, 2022 On 4/24/2022 at 6:58 PM, Monoman1 said: Good to know. People are very slow to come forward just to say "everything is working OK for me". Regarding script overload: its impossible to say but I wouldn't think so. The home is a very small cell with only 1/2 npcs usually. And the mechanisms in question are very simple and straight forward. If they're broken by script load then practically nothing should be working. Since we're on the topic, just wanted to let you know that your mods (Survival + Misc Tweaks) have always been stable for me but I'm on LE so I can't speak for SE users. But I can say that in my limited testing with SE, I did experience some quirks with Survival where guards and enforcers wouldn't force greet, etc but nothing game breaking. I'm planning to start a fresh run with SE soon with 10.3 so hopefully I can run some tests as well. 1
kapibar Posted April 25, 2022 Posted April 25, 2022 2 hours ago, Balgin said: Also Monoman (that's you) seems to have taken over looking after YPS MM, you poor bastard, it seems you've been democratically elected as a supervisor of yet another mod ?. If this continues, you will need to drastically reduce your sleep needs. 1
Monoman1 Posted April 25, 2022 Posted April 25, 2022 3 hours ago, Balgin said: Also Monoman (that's you) seems to have taken over looking after YPS 1 hour ago, kapibar said: MM, you poor bastard, it seems you've been democratically elected as a supervisor of yet another mod ?. If this continues, you will need to drastically reduce your sleep needs. Excuse me. I think I left the oven on... 4
kapibar Posted April 25, 2022 Posted April 25, 2022 2 hours ago, Monoman1 said: Excuse me. I think I left the oven on... Sooooo. You're planning to finish the sex change quest anytime soon...? ?
Balgin Posted April 25, 2022 Posted April 25, 2022 3 hours ago, kapibar said: Sooooo. You're planning to finish the sex change quest anytime soon...? ? I actually have some ideas for that but I don't want to publish them publicly just yet. I can Pm you some of them if you'd like.
kapibar Posted April 25, 2022 Posted April 25, 2022 27 minutes ago, Balgin said: I actually have some ideas for that but I don't want to publish them publicly just yet. I can Pm you some of them if you'd like. Sure, worst case scenario I'll add them to my head canon ?.
Balgin Posted April 25, 2022 Posted April 25, 2022 1 hour ago, kapibar said: Sure, worst case scenario I'll add them to my head canon ?. Okay. I'll do that in a bit but just remember that what you will see cannot be unseen. Also remember that it's baseless speculation with very little by the way of facts to back up the assertions I'm about to share with you so try not to take them too seriously.
Balgin Posted April 26, 2022 Posted April 26, 2022 2 hours ago, kapibar said: Sure, worst case scenario I'll add them to my head canon ?. There. Now that PM took a bloody long time to type. I think I got most of it in there. There's a lot of it (mostly theory stuff rather than mod development stuff) but if the theory ever turns out to be correct then the rest of it does relate to it rather significantly. Did I really spend something like 90-120 minutes writing that PM? Apparently I did. 1
Monoman1 Posted April 27, 2022 Posted April 27, 2022 (edited) Father's new meal system is shaping up well. He currently has 11 main meals, 7 sides, 9 deserts & 4 drinks to choose from. Each is individually random - He can choose any main with any side with any desert + drink. The house now has an oven. The number and complexity increases as the number of tasks you complete increases. It can be fairly challenging at the high end. I've never used CACO before and as much of a pain as it has been to provide compatibility with CACO due to extensive 'trickery' (tokenized items) and asymmetric recipes, I may add more recipes from CACO later. How it works: 1. Take Father's order as usual. 2. Collect ingredients from the pantry. Most is in the pantry, some is 'growing' in the bathroom. Honeycomb is outside in the bee hives. 3. Make the meal. Father will only ever ask for one of any item so if a recipe creates more than one item you should return the excess to 'storage' in the pantry (it's not yours). You can reuse items from the pantry storage should father request the same item again which will save you time. 4. For CACO users: WT will provide all the base ingredients you need. Often with CACO you need to craft an ingredient to then craft the meal. This is far too complex to track and these ingredients often have more than one way to be crafted. So you should have all the ingredients you need from the get-go to craft an item. Also you need to pay attention to what Father asks. Some meals have multiple ways to be made. Father will specify what he wants. There is one complexity everyone needs to be mindful of. In my dev profile I have a ridiculous amount of crafting mods installed because I have to: CCOR, CACO, iNeed, RND, ESD, campfires. So my crafting menu is a complete mess. But I'd suspect many people have some combination of those mods installed. They can each add their own recipes for the same thing. WT expects an item to be crafted with certain items. This can actually be configured via Cooking.json. But if you use the wrong recipe you may end up 'stealing' ingredients from Father... Now, I still need to do the detection and punishment for this stealing. Tis never ending... Supported mods are CACO, CCOR and vanilla. Support can be added for other mods via Cooking.json. Edited April 27, 2022 by Monoman1 7
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