Monoman1 Posted May 1, 2022 Posted May 1, 2022 Does anyone use the direct keys for tray/pot/poses? Thinking of removing them - clean up the menu, free up variables.
neneXgod Posted May 1, 2022 Posted May 1, 2022 42 minutes ago, Monoman1 said: Does anyone use the direct keys for tray/pot/poses? Thinking of removing them - clean up the menu, free up variables. I do. I bind tray and pot to K and L key. It is really convenient for the party event. Except the pose one. 2
kapibar Posted May 1, 2022 Posted May 1, 2022 4 hours ago, Monoman1 said: Does anyone use the direct keys for tray/pot/poses? Thinking of removing them - clean up the menu, free up variables. Tray and pot - yes. Poses via menu.
audhol Posted May 1, 2022 Posted May 1, 2022 5 hours ago, Monoman1 said: Does anyone use the direct keys for tray/pot/poses? nah I also select through the wheel.
Straze Posted May 1, 2022 Posted May 1, 2022 (edited) Question; What is considered "Untidy" and what can I do to prevent Favour loss? I thought it was just the 2 dirt spots that spawn every so often. Already tried to put back all the objects on their place without accidentally stealing the items. (Father already send Hired thugs at PC earlier for picking up an item by accident) Spoiler As for Tray/Pot/Poses; I use Tray/Pot with Key shortcuts, and don't use Poses at all (didn't know it could be accessed through wheel). Edited May 1, 2022 by Straze
kapibar Posted May 1, 2022 Posted May 1, 2022 13 minutes ago, Straze said: Question; What is considered "Untidy" and what can I do to prevent Favour loss? When father is drunk, he stumbles and makes a mess around himself. You may have noticed "record clutter" message when the game is started - I guess this is the point when the mod records the default position of stuff in the house. When father messes the place up - you activate wheel menu, select misc.-> tidy-> tidy room. It takes an hour to clean up. 1
Silvain Posted May 1, 2022 Posted May 1, 2022 7 hours ago, Monoman1 said: Does anyone use the direct keys for tray/pot/poses? Thinking of removing them - clean up the menu, free up variables. Keys for Tray/Pot and poses through the wheel. But I wouldn't mind doing everything through the wheel.
Desvati Posted May 1, 2022 Posted May 1, 2022 7 hours ago, Monoman1 said: Does anyone use the direct keys for tray/pot/poses? Thinking of removing them - clean up the menu, free up variables. Used to but just use the wheel now to save on hotkey space.
Monoman1 Posted May 1, 2022 Posted May 1, 2022 (edited) 2 hours ago, Desvati said: Used to but just use the wheel now to save on hotkey space. Me too I'll leave the keys alone so. 3 hours ago, Straze said: Question; What is considered "Untidy" and what can I do to prevent Favour loss? I thought it was just the 2 dirt spots that spawn every so often. Already tried to put back all the objects on their place without accidentally stealing the items. (Father already send Hired thugs at PC earlier for picking up an item by accident) Reveal hidden contents As for Tray/Pot/Poses; I use Tray/Pot with Key shortcuts, and don't use Poses at all (didn't know it could be accessed through wheel). What kapibar said. Or you can use tidy mode which saves you game time but requires you to find the messy items. Had to lol at the thugs though. Very funny. Seems they're giving everyone trouble. Think I'm really going to have to modify them in sls. Edit: BTW -86 favour. Thats crazy. I would leave max favour loss at default tbh or lower it a little anyway unless you're a total masochist ? Edited May 1, 2022 by Monoman1
kapibar Posted May 1, 2022 Posted May 1, 2022 (edited) 1 hour ago, Monoman1 said: Edit: BTW -86 favour. Thats crazy. I would leave max favour loss at default tbh or lower it a little anyway unless you're a total masochist ? I'm gonna bet nothing was done to the max favour setting. Told you - 10.3 is bugged. I have exactly the same issue. One mistake, minus ludicrous number. 1 hour ago, Monoman1 said: Had to lol at the thugs though. Very funny. Seems they're giving everyone trouble. Think I'm really going to have to modify them in sls. You know, I'm one of those people that are getting fucked up the most by thugs, because I play characters with zero combat capabilities. And they're actually pretty entertaining to be honest. I have to strategize on how to get rid of those assholes. Usually I lure them into the giant camp and let them get fucked up. It's pretty rewarding that they're dead and I haven't even lifted a finger. And I also set speed debuff for women really high, so running away is not a walk in the park. What I'm trying to say is that they're not by any means an invincible threat, so I don't think they should be drastically changed. Edited May 1, 2022 by kapibar
Monoman1 Posted May 1, 2022 Posted May 1, 2022 (edited) 32 minutes ago, kapibar said: Told you - 10.3 is bugged. Don't mean to be a dick but this is less than useful to me. 10.0 vs 10.4+ comparison of the favour script. They are identical = zero changes... Did you ever provide me with a log of this? Edited May 1, 2022 by Monoman1
Straze Posted May 1, 2022 Posted May 1, 2022 1 hour ago, Monoman1 said: Edit: BTW -86 favour. Thats crazy. I would leave max favour loss at default tbh or lower it a little anyway unless you're a total masochist ? Not sure what is default, but it's at -100(default?) at "Max Tasks" (whenever that may be). Spoiler
Monoman1 Posted May 1, 2022 Posted May 1, 2022 (edited) 20 minutes ago, Straze said: Not sure what is default, but it's at -100(default?) at "Max Tasks" (whenever that may be). Set 'Favour Loss Max' to 10 and set 'Tasks Until Max Loss' to 100 I think there's a mix-up in the import settings function in the mcm script. That would explain things. I never use import. But I have to say... guys... really...? Ye never checked the menu? Not once? If that's the bug ye've been having then it's pretty much been in plain sight from the beginning. On full display in the mcm... At least it can be put to bed. Edited May 1, 2022 by Monoman1 1
kapibar Posted May 1, 2022 Posted May 1, 2022 40 minutes ago, Monoman1 said: Don't mean to be a dick but this is less than useful to me. 10.0 vs 10.4+ comparison of the favour script. They are identical = zero changes... Did you ever provide me with a log of this? Did not. Tell me how to do it and I'll do it. And you're not dick-ish. Stating the fact. If anything, after re-reading my comment I may have sounded like an entitled asshole, for which I'm sorry. 2 minutes ago, Monoman1 said: I think there's a mix-up in the import settings function in the mcm script. That would explain things. I never use import. Hmm. That would make sense. I do use import. Every single time.
Straze Posted May 1, 2022 Posted May 1, 2022 (edited) 10 minutes ago, Monoman1 said: Set 'Favour Loss Max' to 10 and set 'Tasks Until Max Loss' to 100 I think there's a mix-up in the import settings function in the mcm script. That would explain things. I never use import. But I have to say... guys... really...? Ye never checked the menu? Not once? If that's the bug ye've been having then it's pretty much been in plain sight from the beginning. On full display in the mcm... ? Can’t speak for others nor the “bug”, but mine is just unchanged (or messed up). Just haven’t failed many tasks yet to bother looking into it. Only started recently. edit: did use “import” from earlier playthrough tests for my new modlist. Edited May 1, 2022 by Straze
Monoman1 Posted May 1, 2022 Posted May 1, 2022 11 minutes ago, kapibar said: Hmm. That would make sense. I do use import. Every single time. Yea I think that's it. The save settings was mixed up. My eyes tend to glaze over doing mcm scripts - tediously boring. At least that's that. Still doesn't explain the dialogue issues you were having. Did you try rebuilding the SEQ file with TesEdit? 10 minutes ago, Straze said: Only started recently. Sorry. Did not mean you. It's been an ongoing bug for some people.
kapibar Posted May 1, 2022 Posted May 1, 2022 2 minutes ago, Monoman1 said: Yea I think that's it. The save settings was mixed up. My eyes tend to glaze over doing mcm scripts - tediously boring. At least that's that. Still doesn't explain the dialogue issues you were having. Did you try rebuilding the SEQ file with TesEdit? I did. Don't know if it helped though. I have a starting point on 10.0 from which I upgrade. Guess we'll see when you release this new and upgraded version, forcing me to create new save ?.
audhol Posted May 1, 2022 Posted May 1, 2022 Just to give my thoughts on this subject I do remember the mcm being a bit of a tricky beast, some things have to be done before the timers fire up and changing them afterwards has no effect whilst other parts can only be adjusted after the timers have fired. I also remember having occasions of early game favour loss in the 80's and having to roll back to a previous save before the timers started to make adjustments. I understand that any mod is doing stuff that the game engine wasn't designed to handle and that wartimes is quite a complicated animal pulling references from umpteen other mods so I don't want this to sound like a critique in any way just that to get it to work right the user has to get to know how things have too be done, its like a fine wine, if you yank out the cork and pour it straight into a half pint glass its gonna taste like shit.
Monoman1 Posted May 1, 2022 Posted May 1, 2022 1 hour ago, audhol said: Just to give my thoughts on this subject I do remember the mcm being a bit of a tricky beast, some things have to be done before the timers fire up and changing them afterwards has no effect whilst other parts can only be adjusted after the timers have fired. I also remember having occasions of early game favour loss in the 80's and having to roll back to a previous save before the timers started to make adjustments. I understand that any mod is doing stuff that the game engine wasn't designed to handle and that wartimes is quite a complicated animal pulling references from umpteen other mods so I don't want this to sound like a critique in any way just that to get it to work right the user has to get to know how things have too be done, its like a fine wine, if you yank out the cork and pour it straight into a half pint glass its gonna taste like shit. Feel free to report issues with the mcm script. The mcm script is usually the biggest script in a mod. Its also the most boring. And all the settings I use are defaults - so I don't often change settings. I'm aware the sos setting is a bit flakey - works while he's naked but seems dodgy outside of that. I think its a case of im not familiar intimately with the how, or more importantly, the when things are done. Also certain script action dont progress while in the menu (starting a quest for eg). I go through a lot of pain in sls menu to delay actions like this but its a total PITA. Not sure i want to go to that trouble.
audhol Posted May 1, 2022 Posted May 1, 2022 22 minutes ago, Monoman1 said: Feel free to report issues with the mcm script. The mcm script is usually the biggest script in a mod. Its also the most boring. And all the settings I use are defaults - so I don't often change settings. well like I said its not really issues but I noticed that things like required cumtainers, sex progression (times before next advancment, advance % chance etc) and required p.c. orgasms seem to be baked into the save once the timers have fired up and changing these settings in the mcm seem to have no effect. For me its no problem because I know now thats how it works and that it has to be set up for that playthrough before starting. Also don't forget I play with mine or silvains se conversion so its possible that the mcm does'nt work the same, I dont have the knowledge to comment on that. BTW if its any consalation to your woes with caco ive spent the last 10 days trying to balance 52 smp bones on the skirt for my latest costume.
Straze Posted May 2, 2022 Posted May 2, 2022 Ok, after struggling to get the required payment on time. I did some research and noticed that certain acts should reward 90 gold. so far I only gotten 70gold even tho I get +2 Depravity which would mean it was the “Sexual Advanced” option. Basically 2 acts give same amount of gold, just different stat bonuses. Is this a feature because the PC need to be at a certain stage in order to be rewarded 90gold or a bug?
Monoman1 Posted May 2, 2022 Posted May 2, 2022 11 minutes ago, Straze said: Ok, after struggling to get the required payment on time. I did some research and noticed that certain acts should reward 90 gold. so far I only gotten 70gold even tho I get +2 Depravity which would mean it was the “Sexual Advanced” option. Basically 2 acts give same amount of gold, just different stat bonuses. Is this a feature because the PC need to be at a certain stage in order to be rewarded 90gold or a bug? I haven't paid much attention to the side tasks (brumbar/skulvar/tower guard) - don't normally do them I still try to scavenge/steal/clear dungeons if I can.
kapibar Posted May 2, 2022 Posted May 2, 2022 8 hours ago, Monoman1 said: I haven't paid much attention to the side tasks (brumbar/skulvar/tower guard) - don't normally do them Which explains why these tasks have not been touched by a firm tweaking hand and haven't changed since you took over.
Desvati Posted May 2, 2022 Posted May 2, 2022 1 hour ago, kapibar said: Which explains why these tasks have not been touched by a firm tweaking hand and haven't changed since you took over. Well, not entirely true, Mono did fix the issues with both the horse and the hound tasks.
Monoman1 Posted May 2, 2022 Posted May 2, 2022 I feel they don't... 'fit' in their current structure. It's in the right direction I think. There's an interesting dilemma there. 'Spend' 3 hours walking the dogs. Or spend a couple of minutes getting fucked leaving you time to do other things. But being able to whore yourself/perform public bestiality without having hit some serious milestones is a bit odd. Ofc there's the argument to just roleplay it but then the fact that it has no side effects is also a bit odd... 3
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