Monoman1 Posted May 1, 2022 Posted May 1, 2022 (edited) 32 minutes ago, kapibar said: Told you - 10.3 is bugged. Don't mean to be a dick but this is less than useful to me. 10.0 vs 10.4+ comparison of the favour script. They are identical = zero changes... Did you ever provide me with a log of this? Edited May 1, 2022 by Monoman1
Straze Posted May 1, 2022 Posted May 1, 2022 1 hour ago, Monoman1 said: Edit: BTW -86 favour. Thats crazy. I would leave max favour loss at default tbh or lower it a little anyway unless you're a total masochist ? Not sure what is default, but it's at -100(default?) at "Max Tasks" (whenever that may be). Spoiler
Monoman1 Posted May 1, 2022 Posted May 1, 2022 (edited) 20 minutes ago, Straze said: Not sure what is default, but it's at -100(default?) at "Max Tasks" (whenever that may be). Set 'Favour Loss Max' to 10 and set 'Tasks Until Max Loss' to 100 I think there's a mix-up in the import settings function in the mcm script. That would explain things. I never use import. But I have to say... guys... really...? Ye never checked the menu? Not once? If that's the bug ye've been having then it's pretty much been in plain sight from the beginning. On full display in the mcm... At least it can be put to bed. Edited May 1, 2022 by Monoman1 1
kapibar Posted May 1, 2022 Posted May 1, 2022 40 minutes ago, Monoman1 said: Don't mean to be a dick but this is less than useful to me. 10.0 vs 10.4+ comparison of the favour script. They are identical = zero changes... Did you ever provide me with a log of this? Did not. Tell me how to do it and I'll do it. And you're not dick-ish. Stating the fact. If anything, after re-reading my comment I may have sounded like an entitled asshole, for which I'm sorry. 2 minutes ago, Monoman1 said: I think there's a mix-up in the import settings function in the mcm script. That would explain things. I never use import. Hmm. That would make sense. I do use import. Every single time.
Straze Posted May 1, 2022 Posted May 1, 2022 (edited) 10 minutes ago, Monoman1 said: Set 'Favour Loss Max' to 10 and set 'Tasks Until Max Loss' to 100 I think there's a mix-up in the import settings function in the mcm script. That would explain things. I never use import. But I have to say... guys... really...? Ye never checked the menu? Not once? If that's the bug ye've been having then it's pretty much been in plain sight from the beginning. On full display in the mcm... ? Can’t speak for others nor the “bug”, but mine is just unchanged (or messed up). Just haven’t failed many tasks yet to bother looking into it. Only started recently. edit: did use “import” from earlier playthrough tests for my new modlist. Edited May 1, 2022 by Straze
Monoman1 Posted May 1, 2022 Posted May 1, 2022 11 minutes ago, kapibar said: Hmm. That would make sense. I do use import. Every single time. Yea I think that's it. The save settings was mixed up. My eyes tend to glaze over doing mcm scripts - tediously boring. At least that's that. Still doesn't explain the dialogue issues you were having. Did you try rebuilding the SEQ file with TesEdit? 10 minutes ago, Straze said: Only started recently. Sorry. Did not mean you. It's been an ongoing bug for some people.
kapibar Posted May 1, 2022 Posted May 1, 2022 2 minutes ago, Monoman1 said: Yea I think that's it. The save settings was mixed up. My eyes tend to glaze over doing mcm scripts - tediously boring. At least that's that. Still doesn't explain the dialogue issues you were having. Did you try rebuilding the SEQ file with TesEdit? I did. Don't know if it helped though. I have a starting point on 10.0 from which I upgrade. Guess we'll see when you release this new and upgraded version, forcing me to create new save ?.
audhol Posted May 1, 2022 Posted May 1, 2022 Just to give my thoughts on this subject I do remember the mcm being a bit of a tricky beast, some things have to be done before the timers fire up and changing them afterwards has no effect whilst other parts can only be adjusted after the timers have fired. I also remember having occasions of early game favour loss in the 80's and having to roll back to a previous save before the timers started to make adjustments. I understand that any mod is doing stuff that the game engine wasn't designed to handle and that wartimes is quite a complicated animal pulling references from umpteen other mods so I don't want this to sound like a critique in any way just that to get it to work right the user has to get to know how things have too be done, its like a fine wine, if you yank out the cork and pour it straight into a half pint glass its gonna taste like shit.
Monoman1 Posted May 1, 2022 Posted May 1, 2022 1 hour ago, audhol said: Just to give my thoughts on this subject I do remember the mcm being a bit of a tricky beast, some things have to be done before the timers fire up and changing them afterwards has no effect whilst other parts can only be adjusted after the timers have fired. I also remember having occasions of early game favour loss in the 80's and having to roll back to a previous save before the timers started to make adjustments. I understand that any mod is doing stuff that the game engine wasn't designed to handle and that wartimes is quite a complicated animal pulling references from umpteen other mods so I don't want this to sound like a critique in any way just that to get it to work right the user has to get to know how things have too be done, its like a fine wine, if you yank out the cork and pour it straight into a half pint glass its gonna taste like shit. Feel free to report issues with the mcm script. The mcm script is usually the biggest script in a mod. Its also the most boring. And all the settings I use are defaults - so I don't often change settings. I'm aware the sos setting is a bit flakey - works while he's naked but seems dodgy outside of that. I think its a case of im not familiar intimately with the how, or more importantly, the when things are done. Also certain script action dont progress while in the menu (starting a quest for eg). I go through a lot of pain in sls menu to delay actions like this but its a total PITA. Not sure i want to go to that trouble.
audhol Posted May 1, 2022 Posted May 1, 2022 22 minutes ago, Monoman1 said: Feel free to report issues with the mcm script. The mcm script is usually the biggest script in a mod. Its also the most boring. And all the settings I use are defaults - so I don't often change settings. well like I said its not really issues but I noticed that things like required cumtainers, sex progression (times before next advancment, advance % chance etc) and required p.c. orgasms seem to be baked into the save once the timers have fired up and changing these settings in the mcm seem to have no effect. For me its no problem because I know now thats how it works and that it has to be set up for that playthrough before starting. Also don't forget I play with mine or silvains se conversion so its possible that the mcm does'nt work the same, I dont have the knowledge to comment on that. BTW if its any consalation to your woes with caco ive spent the last 10 days trying to balance 52 smp bones on the skirt for my latest costume.
Straze Posted May 2, 2022 Posted May 2, 2022 Ok, after struggling to get the required payment on time. I did some research and noticed that certain acts should reward 90 gold. so far I only gotten 70gold even tho I get +2 Depravity which would mean it was the “Sexual Advanced” option. Basically 2 acts give same amount of gold, just different stat bonuses. Is this a feature because the PC need to be at a certain stage in order to be rewarded 90gold or a bug?
Monoman1 Posted May 2, 2022 Posted May 2, 2022 11 minutes ago, Straze said: Ok, after struggling to get the required payment on time. I did some research and noticed that certain acts should reward 90 gold. so far I only gotten 70gold even tho I get +2 Depravity which would mean it was the “Sexual Advanced” option. Basically 2 acts give same amount of gold, just different stat bonuses. Is this a feature because the PC need to be at a certain stage in order to be rewarded 90gold or a bug? I haven't paid much attention to the side tasks (brumbar/skulvar/tower guard) - don't normally do them I still try to scavenge/steal/clear dungeons if I can.
kapibar Posted May 2, 2022 Posted May 2, 2022 8 hours ago, Monoman1 said: I haven't paid much attention to the side tasks (brumbar/skulvar/tower guard) - don't normally do them Which explains why these tasks have not been touched by a firm tweaking hand and haven't changed since you took over.
Desvati Posted May 2, 2022 Posted May 2, 2022 1 hour ago, kapibar said: Which explains why these tasks have not been touched by a firm tweaking hand and haven't changed since you took over. Well, not entirely true, Mono did fix the issues with both the horse and the hound tasks.
Monoman1 Posted May 2, 2022 Posted May 2, 2022 I feel they don't... 'fit' in their current structure. It's in the right direction I think. There's an interesting dilemma there. 'Spend' 3 hours walking the dogs. Or spend a couple of minutes getting fucked leaving you time to do other things. But being able to whore yourself/perform public bestiality without having hit some serious milestones is a bit odd. Ofc there's the argument to just roleplay it but then the fact that it has no side effects is also a bit odd... 3
Monoman1 Posted May 2, 2022 Posted May 2, 2022 (edited) Your long lost twin sister... Copied looks, hair colour, weight, height, race. Needs racemenu though. Customizable name, hair, voice type. This is only toying with the beginning of an idea. Proof of concept type thing. Nothing concrete. Edited May 2, 2022 by Monoman1 6
kapibar Posted May 2, 2022 Posted May 2, 2022 5 hours ago, Desvati said: Well, not entirely true, Mono did fix the issues with both the horse and the hound tasks. Yes, and if I recall correctly also fixed the problem with entering Chillfurrow Farm. But these were only fixes, not tweaks. Not exactly comparable with the gameplay overhaul he did. 5 hours ago, Monoman1 said: I feel they don't... 'fit' in their current structure. I have to agree. But they force player to leave the house every now and then, also give a small cash boost, which is necessary in the beginning. And the mod would be quite empty without them. 4 hours ago, Monoman1 said: Proof of concept type thing. Nothing concrete. Concrete or not, I do like where this is going.
Desvati Posted May 2, 2022 Posted May 2, 2022 6 hours ago, Monoman1 said: I feel they don't... 'fit' in their current structure. It's in the right direction I think. There's an interesting dilemma there. 'Spend' 3 hours walking the dogs. Or spend a couple of minutes getting fucked leaving you time to do other things. But being able to whore yourself/perform public bestiality without having hit some serious milestones is a bit odd. Ofc there's the argument to just roleplay it but then the fact that it has no side effects is also a bit odd... I definitely think they have a place, but need some reworking. As it currently stands the cost to effort (30/60/90 gold vs. 3 hours of time) makes it almost always a trap, and the trigger for getting the lewd options is really easy to hit making it show up almost immediately. It would be cool to see them get a bit more depth and nuance, or different options. There's also the immediate hit to immersion when you meet Nazeem's father and he's... Jazeem. 5 hours ago, Monoman1 said: Your long lost twin sister... Copied looks, hair colour, weight, height, race. Needs racemenu though. Customizable name, hair, voice type. This is only toying with the beginning of an idea. Proof of concept type thing. Nothing concrete. Oh ho, what's the idea?
ucglow Posted May 2, 2022 Posted May 2, 2022 5 hours ago, Monoman1 said: Your long lost twin sister... Copied looks, hair colour, weight, height, race. Needs racemenu though. Customizable name, hair, voice type. This is only toying with the beginning of an idea. Proof of concept type thing. Nothing concrete. My god MAN! Make this concrete.
Monoman1 Posted May 2, 2022 Posted May 2, 2022 (edited) 2 hours ago, Desvati said: Oh ho, what's the idea? Well the general idea is that she was given up at birth. Probably giving a hand around honorhall now that she's grown up. Once the PC has been broken in sufficiently, father reveals to the PC that she has a twin/sister and sends her to retrieve her either via deception or force (abduct) abduct plot - incapacitate while vulnerable. Restraints + hood. return to honorhall posing as her "im leaving and going to hammerfell", so nobody comes looking for her. This doesn't work for non twin though. Deceit - mothers sick, need help etc. Could play along until she walks in on you fucking father in his room late at night. After which would ofc be hard training, which might be your job partly at least. Sister may plead for release but the PC is too broken/smitten to have a sister to give in to her - "you belong here with me. And father" Submissive twin sluts is surely an exotic commodity many would pay well for and would obviously be much more valuable to father than just one. Father might expect the two of you to dress identically. Would be nice to include makeup/stocking in that but don't think yps does npcs so it'd have to be faked. Maybe the PC gets a little jealous her sister is now his focus and getting all of fathers "attention" You might have to do everything together - bathe/sleep etc. Someone wanted an option to bathe others for BiS tweak. This might be a good time to try to do that. Would badly need an animation though. No bathing except at home. And you're not allowed to bath yourself. Your sister must bath you. And vice versa. Maybe there's a semi happy ending where you escape with her and she ends up being you're follower/lover Just spitballing here. Edited May 2, 2022 by Monoman1 8
Straze Posted May 2, 2022 Posted May 2, 2022 1 hour ago, Desvati said: I definitely think they have a place, but need some reworking. As it currently stands the cost to effort (30/60/90 gold vs. 3 hours of time) makes it almost always a trap, and the trigger for getting the lewd options is really easy to hit making it show up almost immediately. It would be cool to see them get a bit more depth and nuance, or different options. I agree, rework + the requirements to unlock the bonus tier for bonus gold could be later. P.s. you are getting 90 gold reward? Cuz I dunno if there is something I can adjust in SSEedit to get more gold.
kapibar Posted May 2, 2022 Posted May 2, 2022 7 minutes ago, Monoman1 said: ubmissive twin sluts is surely an exotic commodity many would pay well Alright... How much do you want? ?
fred200 Posted May 2, 2022 Posted May 2, 2022 One more upvote for Sisters. My favorite part of Slaverun was always sucking the family members in.
kinkeag Posted May 2, 2022 Posted May 2, 2022 2 hours ago, Monoman1 said: Well the general idea is that she was given up at birth. Probably giving a hand around honorhall now that she's grown up. Once the PC has been broken in sufficiently, father reveals to the PC that she has a twin/sister and sends her to retrieve her either via deception or force (abduct) abduct plot - incapacitate while vulnerable. Restraints + hood. return to honorhall posing as her "im leaving and going to hammerfell", so nobody comes looking for her. This doesn't work for non twin though. Deceit - mothers sick, need help etc. Could play along until she walks in on you fucking father in his room late at night. After which would ofc be hard training, which might be your job partly at least. Sister may plead for release but the PC is too broken/smitten to have a sister to give in to her - "you belong here with me. And father" Submissive twin sluts is surely an exotic commodity many would pay well for and would obviously be much more valuable to father than just one. Father might expect the two of you to dress identically. Would be nice to include makeup/stocking in that but don't think yps does npcs so it'd have to be faked. Maybe the PC gets a little jealous her sister is now his focus and getting all of fathers "attention" You might have to do everything together - bathe/sleep etc. Someone wanted an option to bathe others for BiS tweak. This might be a good time to try to do that. Would badly need an animation though. No bathing except at home. And you're not allowed to bath yourself. Your sister must bath you. And vice versa. Maybe there's a semi happy ending where you escape with her and she ends up being you're follower/lover Just spitballing here. This all sounds fantastic, can't wait, however, I know absolutely nothing about making mods but this does seem like another massive undertaking, would hate for you to get burned out with like, feature creep. ¯\_(" 3)_/¯
audhol Posted May 3, 2022 Posted May 3, 2022 10 hours ago, Monoman1 said: Submissive twin sluts is surely an exotic commodity many would pay well for and would obviously be much more valuable to father than just one. I mean whilst you at it you might as well make them triplets, Father could train each one to be a speciality whore like the three wise monkeys.????
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