InzaneSpaceman Posted April 25, 2022 Posted April 25, 2022 Hi, someone can help me to install YPS correctly? Ive read many forums and downloaded too many files scattered around the nternet and I still can't get it to work properly
Balgin Posted April 25, 2022 Posted April 25, 2022 54 minutes ago, InzaneSpaceman said: Hi, someone can help me to install YPS correctly? Ive read many forums and downloaded too many files scattered around the nternet and I still can't get it to work properly Certainly. It's not like I obsessive check the YPS thread on a daily basis in case Emily comes back or anything. It's not as if I have a 52 Gb YPS backup archive folder containing most versions of the mod from version 1.3 onwards with all the required mods in that folder too either. What? Don't look at me like that! I also often check to see if Monoman's posted a new version of his YPS tweak as well. Probably far too often really. Which version of Skyrim are you using? LE,SE, or AE? For LE you'll want to do as follows: Go to the mod main page YPS main LE link There you'll want to download yps-ImmersiveFashion(6.2.1) and yps-Sound&TexturePack20200328 (required for all versions!).7z. YPS is based on CBBE. If you're using a UNP body instead then you'll also want to grab UNP patch for YPS Immersive Fashion.7z from the same page. I haven't used it myself so I'm not sure how it would factor in to the load order. You'll want to install the base mod before the sound and texture pack. YPS uses SKY UI but you'll also want to get hold of UI Extensions (Nexus Link) because I believe YPS might use it. Then again Wartales requires both SKy UI and UI Extensions among it's many requirements so you should hopefully have that anyway. Next you'll want to snag Monoman's YPS tweak that's available from his forum signature. There are two versions. If you're using a non beta version of wartimes (version 4.2 or earlier) then you'll be wanting yps-ImmersiveFashion Tweak BETA v1.7 (25-May-2020).7z. If you're using a more up to date version of Wartimes (10.3 or older but newer than 4.2) then you'll be wanting yps-ImmersiveFashion Tweak BETA v2.4 (29-Oct-2021).7z instead. Finally you'll probably want some jewellery mods. Optional install: Hidden deep within the many paged depths of the Hormones thread (I don't have an exact page) is a file for the Hormones mod by Aegis that also includes an optional install for YPS which makes the makeup more natural/subtle and also includes darker eyebrows. I'll upload the file for you here since it's so hard to find. 2) OPTIONAL - YPS More Natural Makeups.zip The install order is roughly in the order that I listed them, overwriting where instructed. So YPS main mod, YPS sound & texture pack, Monoman's mod tweak, then the makeup tweak but one of these can break toenail varnish so you might need to install the sound & texture pack after Monoman's mod tweak then you can install the optional yps makeup tweak from Aegis over the top of that (as it should only tweak face makeup anyway). If you're not sure which hair pack options you want when installing the core mod then you might want my hair pack files here which include all the default YPS ones, Din'ts hair packs 1,2 & dints KS hdt hairpack, Lovely Hairstyles CE, HHairstyles, MacKom's lore hairstyles, SC hairs and a placeholder file for Triss hairs (requires Triss race but currently all set to shoulder length to test if they would fit on other races - they do not). ypsFashionHairConfigFiles.zip You'll also want to add this KS hair config file as it's more up to date than the one in that zip file which somehow got overwritten by an older version by mistake. KS Hairdo's.esp.json If you're playing on SE or AE then you'll want to go to the YPS SE thread here but SE doesn't handle YPS as well as LE does. The SE installation order will be roughly similar to the LE version but check for SE versions of the mods. If you're using AE then I'm not sure that it supports YPS at all. I hope that's been very helpful. I would have tried to write a more detailed set of installation instructions but it's 6am and I've pulled an all nighter so I don't want to try writing out a more complicated set of instructions than this basic list of what to grab for now. 7
Monoman1 Posted April 25, 2022 Posted April 25, 2022 (edited) 2 hours ago, Balgin said: Certainly. Ever consider creating an all-in-one installer yourself? This is what I use: https://www.nexusmods.com/fallout4/mods/6821/ Edited April 25, 2022 by Monoman1
InzaneSpaceman Posted April 25, 2022 Posted April 25, 2022 3 hours ago, Balgin said: Certainly. It's not like I obsessive check the YPS thread on a daily basis in case Emily comes back or anything. It's not as if I have a 52 Gb YPS backup archive folder containing most versions of the mod from version 1.3 onwards with all the required mods in that folder too either. What? Don't look at me like that! I also often check to see if Monoman's posted a new version of his YPS tweak as well. Probably far too often really. Which version of Skyrim are you using? LE,SE, or AE? For LE you'll want to do as follows: Go to the mod main page YPS main LE link There you'll want to download yps-ImmersiveFashion(6.2.1) and yps-Sound&TexturePack20200328 (required for all versions!).7z. YPS is based on CBBE. If you're using a UNP body instead then you'll also want to grab UNP patch for YPS Immersive Fashion.7z from the same page. I haven't used it myself so I'm not sure how it would factor in to the load order. You'll want to install the base mod before the sound and texture pack. YPS uses SKY UI but you'll also want to get hold of UI Extensions (Nexus Link) because I believe YPS might use it. Then again Wartales requires both SKy UI and UI Extensions among it's many requirements so you should hopefully have that anyway. Next you'll want to snag Monoman's YPS tweak that's available from his forum signature. There are two versions. If you're using a non beta version of wartimes (version 4.2 or earlier) then you'll be wanting yps-ImmersiveFashion Tweak BETA v1.7 (25-May-2020).7z. If you're using a more up to date version of Wartimes (10.3 or older but newer than 4.2) then you'll be wanting yps-ImmersiveFashion Tweak BETA v2.4 (29-Oct-2021).7z instead. Finally you'll probably want some jewellery mods. Optional install: Hidden deep within the many paged depths of the Hormones thread (I don't have an exact page) is a file for the Hormones mod by Aegis that also includes an optional install for YPS which makes the makeup more natural/subtle and also includes darker eyebrows. I'll upload the file for you here since it's so hard to find. 2) OPTIONAL - YPS More Natural Makeups.zip 470.37 kB · 5 downloads The install order is roughly in the order that I listed them, overwriting where instructed. So YPS main mod, YPS sound & texture pack, Monoman's mod tweak, then the makeup tweak but one of these can break toenail varnish so you might need to install the sound & texture pack after Monoman's mod tweak then you can install the optional yps makeup tweak from Aegis over the top of that (as it should only tweak face makeup anyway). If you're not sure which hair pack options you want when installing the core mod then you might want my hair pack files here which include all the default YPS ones, Din'ts hair packs 1,2 & dints KS hdt hairpack, Lovely Hairstyles CE, HHairstyles, MacKom's lore hairstyles, SC hairs and a placeholder file for Triss hairs (requires Triss race but currently all set to shoulder length to test if they would fit on other races - they do not). ypsFashionHairConfigFiles.zip 22.66 kB · 5 downloads You'll also want to add this KS hair config file as it's more up to date than the one in that zip file which somehow got overwritten by an older version by mistake. KS Hairdo's.esp.json 14.18 kB · 3 downloads If you're playing on SE or AE then you'll want to go to the YPS SE thread here but SE doesn't handle YPS as well as LE does. The SE installation order will be roughly similar to the LE version but check for SE versions of the mods. If you're using AE then I'm not sure that it supports YPS at all. I hope that's been very helpful. I would have tried to write a more detailed set of installation instructions but it's 6am and I've pulled an all nighter so I don't want to try writing out a more complicated set of instructions than this basic list of what to grab for now. Damn I appreciate you made this work for me Thanks to this I found 2 problems: -If you're a controller user, you won't be able to select a haircut in the barbershop, since the last dialog is skipped for some reason... better use mouse & keyboard for this -I think Ks Hairdos SMP doesn't work And it's a shame, since I like to have physics in my PC's hair, at least it seems to work properly. Thank you
audhol Posted April 25, 2022 Posted April 25, 2022 1 hour ago, InzaneSpaceman said: -I think Ks Hairdos SMP doesn't work Here's my custom json for kssmp. Its from se but I think the names are the same. ypsCustomStyles.json 1
Balgin Posted April 25, 2022 Posted April 25, 2022 3 hours ago, Monoman1 said: Ever consider creating an all-in-one installer yourself? This is what I use: https://www.nexusmods.com/fallout4/mods/6821/ No I haven't. Perhaps I should look into learning how to do that. Also Monoman (that's you) seems to have taken over looking after YPS and having multiple people doing that might get confusing. Plus I've never attempted to create aj installer before. That, and I'm an old fashioned luddite who does manual installs (with backups and carefully managing stuff). Perhaps I'll look into how this should be done 'though. I think the latest version of YPS (6.2.1) does come with some kind of installer or installer options already. It's just that I install my mods in a different way because I like to know what files I'm putting where. I have some ideas for how YPS could progress but I don't have much experience modding Skyrim so I've held off making the attempt.
DisarmingSnail Posted April 25, 2022 Posted April 25, 2022 On 4/24/2022 at 6:58 PM, Monoman1 said: Good to know. People are very slow to come forward just to say "everything is working OK for me". Regarding script overload: its impossible to say but I wouldn't think so. The home is a very small cell with only 1/2 npcs usually. And the mechanisms in question are very simple and straight forward. If they're broken by script load then practically nothing should be working. Since we're on the topic, just wanted to let you know that your mods (Survival + Misc Tweaks) have always been stable for me but I'm on LE so I can't speak for SE users. But I can say that in my limited testing with SE, I did experience some quirks with Survival where guards and enforcers wouldn't force greet, etc but nothing game breaking. I'm planning to start a fresh run with SE soon with 10.3 so hopefully I can run some tests as well. 1
kapibar Posted April 25, 2022 Posted April 25, 2022 2 hours ago, Balgin said: Also Monoman (that's you) seems to have taken over looking after YPS MM, you poor bastard, it seems you've been democratically elected as a supervisor of yet another mod ?. If this continues, you will need to drastically reduce your sleep needs. 1
Monoman1 Posted April 25, 2022 Posted April 25, 2022 3 hours ago, Balgin said: Also Monoman (that's you) seems to have taken over looking after YPS 1 hour ago, kapibar said: MM, you poor bastard, it seems you've been democratically elected as a supervisor of yet another mod ?. If this continues, you will need to drastically reduce your sleep needs. Excuse me. I think I left the oven on... 4
kapibar Posted April 25, 2022 Posted April 25, 2022 2 hours ago, Monoman1 said: Excuse me. I think I left the oven on... Sooooo. You're planning to finish the sex change quest anytime soon...? ?
Balgin Posted April 25, 2022 Posted April 25, 2022 3 hours ago, kapibar said: Sooooo. You're planning to finish the sex change quest anytime soon...? ? I actually have some ideas for that but I don't want to publish them publicly just yet. I can Pm you some of them if you'd like.
kapibar Posted April 25, 2022 Posted April 25, 2022 27 minutes ago, Balgin said: I actually have some ideas for that but I don't want to publish them publicly just yet. I can Pm you some of them if you'd like. Sure, worst case scenario I'll add them to my head canon ?.
Balgin Posted April 25, 2022 Posted April 25, 2022 1 hour ago, kapibar said: Sure, worst case scenario I'll add them to my head canon ?. Okay. I'll do that in a bit but just remember that what you will see cannot be unseen. Also remember that it's baseless speculation with very little by the way of facts to back up the assertions I'm about to share with you so try not to take them too seriously.
Balgin Posted April 26, 2022 Posted April 26, 2022 2 hours ago, kapibar said: Sure, worst case scenario I'll add them to my head canon ?. There. Now that PM took a bloody long time to type. I think I got most of it in there. There's a lot of it (mostly theory stuff rather than mod development stuff) but if the theory ever turns out to be correct then the rest of it does relate to it rather significantly. Did I really spend something like 90-120 minutes writing that PM? Apparently I did. 1
Monoman1 Posted April 27, 2022 Posted April 27, 2022 (edited) Father's new meal system is shaping up well. He currently has 11 main meals, 7 sides, 9 deserts & 4 drinks to choose from. Each is individually random - He can choose any main with any side with any desert + drink. The house now has an oven. The number and complexity increases as the number of tasks you complete increases. It can be fairly challenging at the high end. I've never used CACO before and as much of a pain as it has been to provide compatibility with CACO due to extensive 'trickery' (tokenized items) and asymmetric recipes, I may add more recipes from CACO later. How it works: 1. Take Father's order as usual. 2. Collect ingredients from the pantry. Most is in the pantry, some is 'growing' in the bathroom. Honeycomb is outside in the bee hives. 3. Make the meal. Father will only ever ask for one of any item so if a recipe creates more than one item you should return the excess to 'storage' in the pantry (it's not yours). You can reuse items from the pantry storage should father request the same item again which will save you time. 4. For CACO users: WT will provide all the base ingredients you need. Often with CACO you need to craft an ingredient to then craft the meal. This is far too complex to track and these ingredients often have more than one way to be crafted. So you should have all the ingredients you need from the get-go to craft an item. Also you need to pay attention to what Father asks. Some meals have multiple ways to be made. Father will specify what he wants. There is one complexity everyone needs to be mindful of. In my dev profile I have a ridiculous amount of crafting mods installed because I have to: CCOR, CACO, iNeed, RND, ESD, campfires. So my crafting menu is a complete mess. But I'd suspect many people have some combination of those mods installed. They can each add their own recipes for the same thing. WT expects an item to be crafted with certain items. This can actually be configured via Cooking.json. But if you use the wrong recipe you may end up 'stealing' ingredients from Father... Now, I still need to do the detection and punishment for this stealing. Tis never ending... Supported mods are CACO, CCOR and vanilla. Support can be added for other mods via Cooking.json. Edited April 27, 2022 by Monoman1 7
divinefire Posted April 27, 2022 Posted April 27, 2022 Thats just awesome. I had always looked/hoped for a tavern wench mod where you worked as a job in a skyrim tavern but this is probably the closest to what I visioned except your serving father/party at home instead. Look forward to playing with it when you get it finished.
Monoman1 Posted April 27, 2022 Posted April 27, 2022 Spoiler Better exposed player bedroom ? Can anyone think of a better door? One with more... transparency? (It will need to 'fit' too, which can be the hardest part) 34 minutes ago, divinefire said: Thats just awesome. I had always looked/hoped for a tavern wench mod where you worked as a job in a skyrim tavern but this is probably the closest to what I visioned except your serving father/party at home instead. Look forward to playing with it when you get it finished. Yes. Seems almost a shame to limit it to the home cell... Who knows. Maybe Father's eventual aim is to turn the home into a tavern/brothel... 3
manafalls Posted April 27, 2022 Posted April 27, 2022 3 minutes ago, Monoman1 said: Hide contents Better exposed player bedroom ? Can anyone think of a better door? One with more... transparency? (It will need to 'fit' too, which can be the hardest part) Yes. Seems almost a shame to limit it to the home cell... Who knows. Maybe Father's eventual aim is to turn the home into a tavern/brothel... Sheer curtain. (as an example, Lucky Skeever, one of my fav house mods, use these wonderfully). I love the new interior!
Monoman1 Posted April 27, 2022 Posted April 27, 2022 (edited) 35 minutes ago, manafalls said: Sheer curtain. (as an example, Lucky Skeever, one of my fav house mods, use these wonderfully). I love the new interior! I'd really prefer a vanilla asset so that I don't have to go looking for permissions. Maybe a banner that you just walk through that doesn't really cover much of the door opening...? That curtain does look pretty appropriate though Edited April 27, 2022 by Monoman1
Desvati Posted April 27, 2022 Posted April 27, 2022 1 hour ago, Monoman1 said: Better exposed player bedroom ? Can anyone think of a better door? One with more... transparency? (It will need to 'fit' too, which can be the hardest part) Looks awesome! I know the New Gnisis in Windhelm is full of tattered/torn up banners, maybe one of those could be repurposed as a doorway covering. 1 hour ago, Monoman1 said: Yes. Seems almost a shame to limit it to the home cell... Who knows. Maybe Father's eventual aim is to turn the home into a tavern/brothel... Could be it starts as a job for the player in The Bannered Mare or The Drunken Huntsman, and as depravity/submission increases, Father could come up with the brothel idea both to further limit the player's access to the outside world and to benefit himself more (instead of helping other businesses profit).
Monoman1 Posted April 27, 2022 Posted April 27, 2022 23 minutes ago, Desvati said: Looks awesome! I know the New Gnisis in Windhelm is full of tattered/torn up banners, maybe one of those could be repurposed as a doorway covering. I've messaged the author manafalls mentioned above. See if he's willing to share the transparent curtain. We'll see. Banners got a little motion to it though which is nice. Whereas the curtain is very see-through but completely static. Ah. Can't have it all I suppose. 26 minutes ago, Desvati said: Could be it starts as a job for the player in The Bannered Mare or The Drunken Huntsman, and as depravity/submission increases, Father could come up with the brothel idea both to further limit the player's access to the outside world and to benefit himself more (instead of helping other businesses profit). Ah I dunno. Repurposing the system to work in any cell would take a lot more work. Maybe I'll eventually add something like it to SLS. Would be appropriate there.
Desvati Posted April 27, 2022 Posted April 27, 2022 22 minutes ago, Monoman1 said: I've messaged the author manafalls mentioned above. See if he's willing to share the transparent curtain. We'll see. Banners got a little motion to it though which is nice. Whereas the curtain is very see-through but completely static. Ah. Can't have it all I suppose. We could try throwing their textures on the New Gnisis banners if they say yes, see how well they play together. Alternatively, as a separate mesh item (so as not to afflict all banners), could alter the alpha in the .nif of the banner to make it transparent. 22 minutes ago, Monoman1 said: Ah I dunno. Repurposing the system to work in any cell would take a lot more work. Maybe I'll eventually add something like it to SLS. Would be appropriate there. That is very fair! Part of me's largely just pondering integrating Wartimes' mechanics and tasks with Whiterun as a whole, it'd be fun to see more uses for your reputation in the city (and especially more chances to lose and find new consequences) as well as tasks there. The base handful are very underwhelming compared to the meat of the mod (now) and stuff like the Supply Run and Belethor are fantastic touches. Then again, I have been meaning to ask about potential ideas for Aldo, having him largely just sit in a corner until his sex tasks come up is a little saddening, and besides him leaving cum on you at the start, Father doesn't seem to utilise him too much in the PC's gradual fall. And now I'm rambling...
Monoman1 Posted April 27, 2022 Posted April 27, 2022 10 minutes ago, Desvati said: We could try throwing their textures on the New Gnisis banners if they say yes, see how well they play together. Alternatively, as a separate mesh item (so as not to afflict all banners), could alter the alpha in the .nif of the banner to make it transparent. Got permission there. Tried to shoehorn the curtain mesh into a moving banner but ended up just mangling the mesh. I'm just not very good or patient when it comes to meshes. Revised exposed bedroom... Spoiler 16 minutes ago, Desvati said: Then again, I have been meaning to ask about potential ideas for Aldo, I have none I'm afraid. Someone mentioned having to 'walk' him for a while but it's more of a chore than anything. 17 minutes ago, Desvati said: besides him leaving cum on you at the start, Interesting. My intention was that actually it was father sneaking into your room at night and jacking off all over your face. The PC explains it away as being 'the dog drooling all over her'. It's a precursor to tense sex. Whatever works though Also, I'm having yet another problem maybe someone knows something about. I've placed a bee spawner at the bee hives outside but no bees spawn. It's a direct copy of the spawner in the trees a little to the north east. That one gets bees but mine doesn't. Any idea? My critterspawn script is from USLEEP. The only time I've seen bees at it was when I set speedmult 300, ran away from it and then ran back fast. I could see them being disabled quickly as I returned... I've tried lowering fMaxPlayerDistance 3
tinkerbelle Posted April 27, 2022 Posted April 27, 2022 2 hours ago, Monoman1 said: Got permission there. Tried to shoehorn the curtain mesh into a moving banner but ended up just mangling the mesh. I'm just not very good or patient when it comes to meshes. Revised exposed bedroom... Reveal hidden contents I have none I'm afraid. Someone mentioned having to 'walk' him for a while but it's more of a chore than anything. Interesting. My intention was that actually it was father sneaking into your room at night and jacking off all over your face. The PC explains it away as being 'the dog drooling all over her'. It's a precursor to tense sex. Whatever works though Also, I'm having yet another problem maybe someone knows something about. I've placed a bee spawner at the bee hives outside but no bees spawn. It's a direct copy of the spawner in the trees a little to the north east. That one gets bees but mine doesn't. Any idea? My critterspawn script is from USLEEP. The only time I've seen bees at it was when I set speedmult 300, ran away from it and then ran back fast. I could see them being disabled quickly as I returned... I've tried lowering fMaxPlayerDistance For the bees, my copy of the farm just outside of Rorikstead has some bee hives. Not just a thing hanging on a tree, but pieces of furniture with bees and such. It might be a mod (I'll check later, but if they are vanilla, maybe those will work better for you.
Smutt11 Posted April 27, 2022 Posted April 27, 2022 being female somehow cause my game to crash plan on fixing that but in a mean time will mod compatible with ferility mode?
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