Lupine00 Posted June 17, 2021 Author Posted June 17, 2021 17 hours ago, shiagwen said: i want is to let him stay and a place and sandbox for a while The feature for doing that automatically in NFF works with DFC. So that's another way. As @Seeker999 observes, you might be able to get what you want via pausing too. That should work. If the dialog is still broken, let me know. It seems a long time since I wrote the AFT integration, and my recollection of it is scarce.
shiagwen Posted June 17, 2021 Posted June 17, 2021 1 hour ago, Lupine00 said: The feature for doing that automatically in NFF works with DFC. So that's another way. As @Seeker999 observes, you might be able to get what you want via pausing too. That should work. If the dialog is still broken, let me know. It seems a long time since I wrote the AFT integration, and my recollection of it is scarce. NFF ?
Solidsteak Posted June 17, 2021 Posted June 17, 2021 Hi i´ve been using this mod for while now but i´ve recently ran into the issue that upon agreeing to a deal my follower wont actually initiate the deal meaning no DD´S or Text prompt like "You need to offer sex once a day" but i get the debt reduction from the deal. The deal also wont be logged as active deal in the MCM. Its really annoying because some deals work some dont and others suddenly work again after refusing to activate multiple times before. I have no idea what is causing this. Maybe script overload? Mod conflict?
Herowynne Posted June 19, 2021 Posted June 19, 2021 On 6/17/2021 at 8:52 AM, shiagwen said: NFF ? NFF = Nether's Follower Framework, available on Nexus: SE version LE version I use NFF myself and highly recommend it. 1
Scrab Posted June 22, 2021 Posted June 22, 2021 About your documentation: _DMaster - 0xXX015712 - do not add anyone to this. Followers in this faction act as DFC masters, but in many cases a master also needs to be on the alias, so this is only useful in dialogs. Am I interpreting this correctly that if I have an Actor and want to know if this Actor is the current Devious Follower for the Player, I am checking for this Faction? (Im confused by the usage of plural here, I thought there can only be 1 Devious Follower)
Seeker999 Posted June 22, 2021 Posted June 22, 2021 2 hours ago, Scrab said: About your documentation: _DMaster - 0xXX015712 - do not add anyone to this. Followers in this faction act as DFC masters, but in many cases a master also needs to be on the alias, so this is only useful in dialogs. Am I interpreting this correctly that if I have an Actor and want to know if this Actor is the current Devious Follower for the Player, I am checking for this Faction? (Im confused by the usage of plural here, I thought there can only be 1 Devious Follower) Vanilla followers and, if I remember correctly, mod-added followers who use the vanilla Skyrim AI can be a DFC follower. It's generally not a good idea to add a different npc or non-Vanilla type follower as a potential DFC because something is likely to break. I don't use any follower frameworks so only have one vanilla follower at a time. I don't think that if you use a follower framework you can have more than 1 counted as a DFC at a time, but I'm not 100% sure. You might want to check out DFC's Notes for Modders, it might have the info you need. Or ask Lupine000 for the best way to identify the current/active Devious Follower. Back to work for me, heh heh heh.
danta Posted June 22, 2021 Posted June 22, 2021 So I have spank that ass installed . But the spanking deal is disabled in the mcm . Whats up ?
Scrab Posted June 22, 2021 Posted June 22, 2021 9 hours ago, Seeker999 said: Or ask Lupine000 for the best way to identify the current/active Devious Follower. Thats the intention behind my post. Just making sure that I understand things correctly
AnnaBellaMia Posted June 23, 2021 Posted June 23, 2021 11 hours ago, danta said: So I have spank that ass installed . But the spanking deal is disabled in the mcm . Whats up ? Iirc the spanking deal requires the spanking animation pack to be installed and loaded in your game. This is what the requirements tab says: Quote Install the DF Spank SLAL mini-pack if you want spanking support. You are not obliged to install it. It does not require Spank that Ass, that is optional (but preferred). If you use the SLAL mini-pack, you will need the SexLab Animation Loader 1.5+ https://www.loverslab.com/files/file/2488-sexlab-animation-loader/
valeforgery Posted June 24, 2021 Posted June 24, 2021 I'm using the SE version, but I think this will apply to the LE version as well. Stenvar doesn't get recruited or do anything at all when trying to hire him through dialogue, and I think the problem may be with his response dialogue. His reply - [INFO:D800E051] ('My blade is sharp and I thirst for battle. Onward!' in GRUP Topic Children of HirelingQuestTopic1 "Consider yourself hired. [<global=hirelinggold>]" [DIAL:000BCC84]) - has one script attached, the one with the HirelingRecognizeStenvar property. Other hirelings have one script with a HirelingRecognize[InsertNameHere] property, and they also have their own script fragment with an OnEnd flag. I've seen other comments mentioning problems with Stenvar's recruitment in the thread, so hopefully this can be helpful for troubleshooting.
Xuvish Posted June 24, 2021 Posted June 24, 2021 Suggestion. How about when we make a deal that if we don't like our followers deal, we can suggest an alternative deal. The follower would grant the request if willpower is >7 and still add debt because you did not comply to their original suggestion. This can be configured in the MCM menu.
Anunya Posted June 24, 2021 Posted June 24, 2021 (edited) @Lupine00 - I had an idea for (what I think would be) a very simple deal to implement: you're required to play the gambling game once a day. The gambling game is great, but personally I find it hard to justify using it too much except for pure RP reasons. But if you have a deal... well, then you should play it right? And from your follower's perspective it's a pretty great deal too since it will accelerate your slide into debt On top of that the "you're required to offer sex/ ask to be spanked once a day" deals are really satisfying IMO (for DFC values of satisfying), so more in that vein would be great. Anyways, just a suggestion for when you have the time and inclination Edited June 24, 2021 by Anunya
Lupine00 Posted June 24, 2021 Author Posted June 24, 2021 7 minutes ago, Anunya said: I had an idea for (what I think would be) a very simple deal to implement: you're required to play the gambling game once a day. Being required to play *some* game would be good as a deal. The gambling game itself I don't love too much because it uses message boxes. Another issue is that it's a bit harsh. You take a deal to remove debt, and gambling deal almost certainly adds lots of debt. So, I guess some would love that, and others would just reject it if they can, or possibly even disable it. Still, having really bad deals that you can reject makes willpower more important. So, there's that. 3 hours ago, Xuvish said: How about when we make a deal that if we don't like our followers deal, we can suggest an alternative deal. It's just a lotr of tedious dialog lines to make, unfortunately. So... I don't really want to. At least, not right now. It's a logical suggestion though. I have some vague idea of letting the PC suggest deals pro-actively at high-willpower, and there's a chance the follower agrees. That would only support a small subset of deals, so less tedious dialog creation in the CK. 1
Lupine00 Posted June 24, 2021 Author Posted June 24, 2021 On 6/22/2021 at 8:33 PM, Scrab said: Am I interpreting this correctly that if I have an Actor and want to know if this Actor is the current Devious Follower for the Player, I am checking for this Faction? (Im confused by the usage of plural here, I thought there can only be 1 Devious Follower) It's not 100% reliable, as it's possible for a follower to sometimes be in this, but not be the DF. Mainly with bad removals that people forced via their follower framework etc. But occasionally, odd things happen to the follower due to other mods. To know there's really an active DF involves checking the alias on the _DFlow main quest, and also checking that DF is not paused. Pause should remove the follower, but to be absolutely sure, I'd check it. Using the faction is sort of OK in most cases, but you should at least check the _DFLow quest stage and make sure it's >= 10. 1
bubba999 Posted June 24, 2021 Posted June 24, 2021 Ran into a small issue. Sometimes I'm looking for a particular deal to get into and I'll reload a save to get offered a different deal. It seems like loading a save no longer randomizes the deals. I tried 10 times in a row and got the same one. It used to mix them up. Alternatively, how about giving us a choice between three deals? "You can wear a collar, get naked in town or wear a plug in your ass. Pick!" 1
Anunya Posted June 25, 2021 Posted June 25, 2021 13 hours ago, Lupine00 said: Being required to play *some* game would be good as a deal. The gambling game itself I don't love too much because it uses message boxes. Another issue is that it's a bit harsh. You take a deal to remove debt, and gambling deal almost certainly adds lots of debt. So, I guess some would love that, and others would just reject it if they can, or possibly even disable it. Still, having really bad deals that you can reject makes willpower more important. So, there's that. Yeah that all makes sense. From my perspective it's that I know how bad an idea the gambling game is from the PC's perspective so I never really engage with it, but I love the thrill of the gamble (even if it's lop-sided). So being forced into works for me. You're right it's pretty harsh, but personally I disable/ enable things in the MCM throughout a playthrough depending on what's going on, so I have no issue disabling it if I think it's not appropriate for my game. But I see your points about the dialogue boxes. I can think of ways to troubleshoot both, but I think that's turning it into a bigger thing and I don't want to suggest things that get too much in the way of the roadmap
Gudulba Posted June 25, 2021 Posted June 25, 2021 I have accumulated a debt of over 130'000 (level 25) by ignoring my devious follower's deals and demands for quite some time now. Occasionally she removes my clothes (Nude deal) or top left shows something like "follower is angry" or she says something like "remember I need my share, too". But besides that, nothing happens. The dialogue options for asking for deals or devices are there. Shouldn't I be enslaved or sent to slavery or something with this huge debt? I also run Deviously Enslaved, Cursed Loot, Sanguine, Public Whore, Prison Overhaul and Simple Slavery among others. And Immersive Amazing Follower Tweaks (https://www.nexusmods.com/skyrimspecialedition/mods/14722). Is there any feasible way to troubleshoot this?
bubba999 Posted June 25, 2021 Posted June 25, 2021 Is the wheel action "beg for cock" supposed start a BJ scene? Because it doesn't seem to...
Krashark Posted June 25, 2021 Posted June 25, 2021 1 hour ago, Gudulba said: I have accumulated a debt of over 130'000 (level 25) by ignoring my devious follower's deals and demands for quite some time now. Occasionally she removes my clothes (Nude deal) or top left shows something like "follower is angry" or she says something like "remember I need my share, too". But besides that, nothing happens. The dialogue options for asking for deals or devices are there. Shouldn't I be enslaved or sent to slavery or something with this huge debt? Check your MCM rules and verify your enslavement weights. Seems like you have no enslavement outcome enabled, thus and your debt keep growing without being enslaved. 18 minutes ago, bubba999 said: Is the wheel action "beg for cock" supposed start a BJ scene? Because it doesn't seem to... Is there any "wheel menu" from this mod? I think it's from Survival, not DFC.
bubba999 Posted June 25, 2021 Posted June 25, 2021 10 minutes ago, Vaccinated Alligator said: Check your MCM rules and verify your enslavement weights. Seems like you have no enslavement outcome enabled, thus and your debt keep growing without being enslaved. Is there any "wheel menu" from this mod? I think it's from Survival, not DFC. Crap! Sorry. 1
nomkaz Posted June 25, 2021 Posted June 25, 2021 On 6/16/2021 at 11:02 AM, Lupine00 said: I deliberately block that action from AFT because it lets you do all kinds of nonsensical things with your DF. They need to follow you, or they just don't work. It's sort of the point of the AFT integration. If you want a non-DF to have that capability, you can set them ignored by DFC and they shouldn't get broken. If that isn't working I guess I could fix that. If you want to purposely break the AFT integration, then let AFT overwrite DFC both scripts and ESP. You may have some issues with recruitment and dismissal, but if you want to make your DF work how you want, you can probably work around that. I really dislike working on the follower integrations, due to the considerable difficulty of installing and testing them - and there are three - so I'm not going to mess with them unless I have to fix something important that wasn't intended. It works reasonably well with NFF. I can have my DF wait while I do a quest that must be done alone, then come back and it picks right up. (with added debt of course ;p )
Lupine00 Posted June 28, 2021 Author Posted June 28, 2021 On 6/25/2021 at 10:29 PM, Gudulba said: Shouldn't I be enslaved or sent to slavery or something with this huge debt? Ironically, (or not) if you can keep your willpower up high enough, then the follower simply cannot enslave you. They should take items from you to pay the debt though. It should be quite annoying. If that isn't happening, the reason that follower activities are blocked is likely another mod that is preventing the forcegreet from running. My guess is this is what has happened in your game. If DFC is working otherwise, it will be that. The DFC quest responsible for forcegreets is quite high priority, so it is uncommon for it to be blocked, but ... there are likely mods that can do it. Likely it will be something that modifies follower AI and sets the follower AI package.
Lupine00 Posted June 28, 2021 Author Posted June 28, 2021 (edited) On 6/25/2021 at 2:40 PM, Anunya said: From my perspective it's that I know how bad an idea the gambling game is from the PC's perspective so I never really engage with it, but I love the thrill of the gamble (even if it's lop-sided). So being forced into works for me. You're right it's pretty harsh, but personally I disable/ enable things in the MCM throughout a playthrough depending on what's going on, so I have no issue disabling it if I think it's not appropriate for my game. I'm thinking that a gambling game of some kind might be offered to resolve debt issues if you have high willpower. But losing... would get you deals, not take your cash. I appreciate the idea of making the gambling game compulsory in some cases, because I rarely use it either. It has some use when you need cash for licenses that you can't obtain by other means - like when you can't make any money because you have no licenses - but the license support has reduced that need too. I think the idea of forcing it through a deal would appeal to some players, so it's a good idea, but the game itself also wants some attention. I think the terms of the game (the cash values that are in it) should alter based on willpower, or similar. It might also make sense for the follower to demand you play, if you have low enough willpower, especially in cases where you have a lot of ready cash. Another use of it is to reduce boredom. It could even be a way to help reduce that accumulating payment rate modifier. There's probably a lot that could be done with gambling, but I think that most people want to see more special bondage games and the SE release as a supported thing ahead of anything else. I'm not doing anything on Skyrim right now, for reasons... but I hope to get back into things in a week or two. Edited June 28, 2021 by Lupine00 4
Anunya Posted June 28, 2021 Posted June 28, 2021 5 hours ago, Lupine00 said: There's probably a lot that could be done with gambling, but I think that most people want to see more special bondage games and the SE release as a supported thing ahead of anything else. Yeah probably. I'll occasionally post whatever random thoughts and ideas spring to mind, but obviously you decide what's the best use of your modding time. As always, take what's useful to you, leave the rest 5 hours ago, Lupine00 said: I'm not doing anything on Skyrim right now, for reasons... but I hope to get back into things in a week or two. Hope all is well
Gudulba Posted June 29, 2021 Posted June 29, 2021 20 hours ago, Lupine00 said: Ironically, (or not) if you can keep your willpower up high enough, then the follower simply cannot enslave you. They should take items from you to pay the debt though. It should be quite annoying. If that isn't happening, the reason that follower activities are blocked is likely another mod that is preventing the forcegreet from running. My guess is this is what has happened in your game. If DFC is working otherwise, it will be that. The DFC quest responsible for forcegreets is quite high priority, so it is uncommon for it to be blocked, but ... there are likely mods that can do it. Likely it will be something that modifies follower AI and sets the follower AI package. Indeed, willpower may have been high, but my devious follower (housecarl Lydia) never took any items from me. Is there any mod in my list which could prevent the forcegreet from running? 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