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Posted (edited)

Another post of Anunya going "you know what ELSE I think would be cool"?

 

Here's a gameplay experience I would like to have with DFC:

 

I would like to add a follower and not know if they're devious or not until after a little while of playing with them. Or maybe take on a follower (or two or however many), and have them not be devious until some sort of event creates a random chance that they turn devious.

 

Right now in DFC, you can enable/disable a potential follower as devious or not. It would be really cool if you could designate them as "maybe devious" and there'd be a random chance they'd turn devious in X days if they're still in your service/ an X% chance they'd turn devious checked each 24 hours.

 

I know it's pretty niche, I know that Lupine00 has limited time and probably has other priorities... so if it's not to be, no worries :)

 

... which that leads me to my next - more general - question: does anyone know of any mod or function where you can set a chance for a text string to be displayed on a daily basis? Because if I could set a 1 in 6 chance daily for the text string "It turns our your follower is devious..." then I could debug implement the change, which would still be superior to reying purely on RP.

Edited by Anunya
Posted (edited)
12 hours ago, Anunya said:

Another post of Anunya going "you know what ELSE I think would be cool"?

 

Here's a gameplay experience I would like to have with DFC:

 

I would like to add a follower and not know if they're devious or not until after a little while of playing with them. Or maybe take on a follower (or two or however many), and have them not be devious until some sort of event creates a random chance that they turn devious. (...)

Oh, I like the idea - that's something that bugged me right from the start, playing with DFC.

In combination with DFC Cursed Loot (or anything else that puts you in bondage gear) - a line from your follower "Oh, you're into bondage? Good to know, I have a surprise for you!"

 

Edited by CaptainJ03
Damn abbreviations. DFC in combination with DFC? *sigh*
Posted
9 hours ago, CaptainJ03 said:

In combination with DFC (or anything else that puts you in bondage gear) - a line from your follower "Oh, you're into bondage? Good to know, I have a surprise for you!"

 

DFC's Forced Start feature (which can be toggled on or off in the MCM) has a single condition - wearing a collar, low willpower, and being in a city. Then a guard accosts you, accuses you of being a slave, and follows you around until you recruit a devious follower.

 

Perhaps the idea from @CaptainJ03 could be implemented as additional conditions to trigger DFC's Forced Start.

Posted
9 minutes ago, Herowynne said:

 

DFC's Forced Start feature (which can be toggled on or off in the MCM) has a single condition - wearing a collar, low willpower, and being in a city. Then a guard accosts you, accuses you of being a slave, and follows you around until you recruit a devious follower.

 

Perhaps the idea from @CaptainJ03 could be implemented as additional conditions to trigger DFC's Forced Start.

I wouldn't call that my idea, it just came nicely along with @Anunya 's post.

I wasn't even thinking about a forced start, but more some in-game mechanics instead of the "klick me" start that a normal follower gets.

 

Thinking that forced start idea further, when you happen to have no follower, have low willpower and are wearing bondage stuff, then one of the hirelings (or Uthgerd, or Erik the Slayer...) would spot you and decide on their own, that you need a follower. One that takes care of the needs (and keys) of such a beautiful, helpless damsel. ?

Ooooh, I would like that!

Posted

BTW, I thought the devious follower wasn't supposed to activate until you hit [Click me!], but in a recent game I got "your follower has added some debt" after taking them on, but before clicking on [Click me!].

 

(SE version)

 

Not a big deal, I can manage. But in case it's a bug, here's a report :)

Posted

Oh my, I just had my first instance of keeping a Devious Follower up past their bedtime while they also got brought to zero health. That gets real expensive real quick ?

Posted

hello, I have a question, what are the conditions of my follower "catching" me from falling and giving me a choice to either fuck a horse or pay him ?

Posted (edited)
On 7/6/2021 at 4:59 PM, Herowynne said:

 

DFC's Forced Start feature (which can be toggled on or off in the MCM) has a single condition - wearing a collar, low willpower, and being in a city. Then a guard accosts you, accuses you of being a slave, and follows you around until you recruit a devious follower.

 

 


So just to be clear: Will the forced start feature work even if you're enslaved as Lola, assuming your mistress in that context is not a devious follower?

 

I was sort of contemplating a setup where I could in theory get enslaved by both mods at the same time, given a particularly unfortunate constellation of conditions occurring (DCF from forced start, Lola from Simple Slavery outcome), but I was wondering if Lola might potentially block the DCF forced start. No reason as such why it should, but mods don't always play nice with each other..

 

 

Edited by BYJE137
Posted
3 hours ago, BYJE137 said:


So just to be clear: Will the forced start feature work even if you're enslaved as Lola, assuming your mistress in that context is not a devious follower?

 

I was sort of contemplating a setup where I could in theory get enslaved by both mods at the same time, given a particularly unfortunate constellation of conditions occurring (DCF from forced start, Lola from Simple Slavery outcome), but I was wondering if Lola might potentially block the DCF forced start. No reason as such why it should, but mods don't always play nice with each other.

This should work, as I never had any problems (apart from missing immersion) using both mods. You can even set the MCM of SLtR so that it's quite heavy on your willpower, so that the forced start is more likely to trigger.

You can either have two mistresses, or have one follower do both jobs simultaneously.

If for some reason the forced start doesn't work, post your preliminaries here - Lupine and Hexbolt are talking again, so there's a good chance that the issue would get solved.

Posted
10 hours ago, CaptainJ03 said:

This should work, as I never had any problems (apart from missing immersion) using both mods. You can even set the MCM of SLtR so that it's quite heavy on your willpower, so that the forced start is more likely to trigger.

You can either have two mistresses, or have one follower do both jobs simultaneously.

If for some reason the forced start doesn't work, post your preliminaries here - Lupine and Hexbolt are talking again, so there's a good chance that the issue would get solved.


If playing with both mods, which mod is supposed to come first in the load order? I'm starting to go into trouble-shooting mode as the setup does not seem to work as planned.

 

I tested out a setting where I'd started Lola enslavement and then got low willpower and wore a collar in a city (Whiterun) - which seems it should be enough to trigger the forced start. Waited for multiple hours, walked around with nobody bothering me, left the city and came back again - no forced start. Tried suspending events from Lola and dismissing follower, also didn't work (she said she'd head back home, but then kept following me - probably because I still had weeks left of my term.. ?). Tried adding heavier restraints as well, also seemingly didn't work.

Playing on SE. DCF is higher in the load order than SLtR. Forced start has in the past been working just fine in contexts where I did not already have a follower.

Posted
27 minutes ago, BYJE137 said:

If playing with both mods, which mod is supposed to come first in the load order?

Load order doesn't matter.  The mods interact through mod events.  Lupine00 might be able to tell you what conditions would prevent the DF forced start.

Posted
3 hours ago, BYJE137 said:

If playing with both mods, which mod is supposed to come first in the load order? I'm starting to go into trouble-shooting mode as the setup does not seem to work as planned.

So, as Hexbolt said, LO between the both mods don't matter - but as it's written on the front page:

"Make sure that DFC is after USLEEP and your follower framework (if you have one) in Load Order and, if using MO, in MO left-pane."

 

My Load Order is

0...90 (everything else)

91 nwsFollowerFramework

92 DeviousFollowers

Posted
2 hours ago, CaptainJ03 said:

So, as Hexbolt said, LO between the both mods don't matter - but as it's written on the front page:

"Make sure that DFC is after USLEEP and your follower framework (if you have one) in Load Order and, if using MO, in MO left-pane."

 

My Load Order is

0...90 (everything else)

91 nwsFollowerFramework

92 DeviousFollowers

So it was a load order problem, but related to the follower framework. Started new game, moved the follower framework to come first. Now forced start seems to work exactly as desired. Thanks!

Posted

I'm getting a very annoying issue: the mod works just fine, except once I went in gold control mode, the prompt to pay my follower disappeared.

I don't use any follower frameworks, and DF has the highest priority in left pane and right pane of MO2.

I can talk about deals and gold, but I just can't pay my follower at all despite him and the notifications asking me to do so.

Posted
2 hours ago, decaluka said:

I'm getting a very annoying issue: the mod works just fine, except once I went in gold control mode, the prompt to pay my follower disappeared.

Yo, what do you expect? It's like having an account with your bank: You don't have to visit them in person and pay the monthly fee in small coins - they just take it and you're fucked.

Posted (edited)

Bug report:

 

Gold control often sets the daily AgreedGold value far too high after resting, up to three times the value set in the MCM. This is because in _DFGoldConQScript.psc, line 317, the random function that rolls three times is using goldRange instead of rollMax, which was clearly the intended variable. I switched the variables, recompiled and tested, and using rollMax instead works correctly.

Edited by anyway ayway
Posted
1 hour ago, decaluka said:

@CaptainJ03 so at that point what are you expected to do, handle it until they give you back control?

(I'm just asking because I don't know this mod well at all)

I you are in Gold Control mode, you aren't expected to do anything more than bow your head and accept it. Slaves need no money.

If you need to pay for SL Survival licences, your follower can manage that.

If you still want/need to buy a house, you could console-add that money, pretending your Mistress buys the house - or get out of Gold Control.

 

To get out of gold control, you need to have enough money (that's set in the MCM) and have some luck. I'd guess that willpower will help too, but I don't know the mechanics behind that, as I'm only a user, no modder.

Posted (edited)
12 hours ago, decaluka said:

@CaptainJ03 so at that point what are you expected to do, handle it until they give you back control?

(I'm just asking because I don't know this mod well at all)

 

Basically what happens is that your folllower automatically makes sure you always have a certain amount of money in hand (randomly determined, configured in the MCM), no matter how much you spend. Whenever you're below the threshold, they give you more money and add a corresponding amount of debt (and when you're above, they take money and add credit/ subtract debt).

 

The idea is to make it easier for you to lose track and accidentally accumulate more debt than you normally would, triggering additional deals and other high debt consequences.

 

It can actually be really handy, as you can "borrow" money super easily and interest free, but if you mess up (or someone steals your gold, for example), then you slide down into DF debt nice and quick.

Edited by Anunya
Posted
On 7/3/2021 at 6:51 PM, Lupine00 said:

That sounds like the deal broke mid-assignment.

 

Can you reproduce it on a new game?

I finally got around to making a new character from scratch and yeah I encountered the same problem.

 

I also had problems adding Sven as my follower in the new game. He would follow me, but I could not dismiss him (even though he wasnt devious yet) and there were no dialogue options to force start it. I had to go to Extensive Follower Framework to force recruit him after hiring him, and then use the debug menu in DF to add the option manually. Hopefully this doesnt lead to any problems later?

Posted

Here's a thing that happened:

 

Running around near Morthal and find Meeko (a dog). I can, it appears, turn him into a follower. That's great.

 

When I check the dog in the general settings in DFC, it says "NPC Cannot Follow". But I can add Meeko via a set of dialogue choices, at which point the dog is added as my devious follower. It's pretty funny, but I don't think my game is ready for negotiating deals with and paying gold to a dog.

 

Don't know if it's an easy fix, a conflict of mods, or as designed but I thought I'd mention it.

Posted
On 7/6/2021 at 3:48 PM, CaptainJ03 said:

Oh, I like the idea - that's something that bugged me right from the start, playing with DFC.

Yeah. I had that feeling too. So long ago I forgot about it.

I think there is a way to do it.

I just need time to do anything. It's end of Q2 craziness in the real-world, so I'm totally busy with that right now.

Posted
4 hours ago, Anunya said:

Don't know if it's an easy fix, a conflict of mods, or as designed but I thought I'd mention it.

I guess that the dialogs alter the factions on Meeko.

The fix is to exclude Meeko using the console.

You can addfac them to the ignore faction.

Posted
On 7/15/2021 at 5:12 PM, Crota said:

I also had problems adding Sven as my follower in the new game. He would follow me, but I could not dismiss him (even though he wasnt devious yet) and there were no dialogue options to force start it. I had to go to Extensive Follower Framework to force recruit him after hiring him, and then use the debug menu in DF to add the option manually. Hopefully this doesnt lead to any problems later?

It sounds like you have an installation issue with EFF, which should interoprate OK with DFC.

I'd need to reproduce it locally.

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