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Posted
On 6/25/2021 at 10:29 PM, Gudulba said:

Shouldn't I be enslaved or sent to slavery or something with this huge debt?

Ironically, (or not) if you can keep your willpower up high enough, then the follower simply cannot enslave you.

 

They should take items from you to pay the debt though. It should be quite annoying.

 

If that isn't happening, the reason that follower activities are blocked is likely another mod that is preventing the forcegreet from running.

My guess is this is what has happened in your game.

If DFC is working otherwise, it will be that.

 

The DFC quest responsible for forcegreets is quite high priority, so it is uncommon for it to be blocked, but ... there are likely mods that can do it.

Likely it will be something that modifies follower AI and sets the follower AI package.

Posted (edited)
On 6/25/2021 at 2:40 PM, Anunya said:

From my perspective it's that I know how bad an idea the gambling game is from the PC's perspective so I never really engage with it, but I love the thrill of the gamble (even if it's lop-sided). So being forced into works for me. You're right it's pretty harsh, but personally I disable/ enable things in the MCM throughout a playthrough depending on what's going on, so I have no issue disabling it if I think it's not appropriate for my game.

I'm thinking that a gambling game of some kind might be offered to resolve debt issues if you have high willpower.

 

But losing... would get you deals, not take your cash.

 

 

I appreciate the idea of making the gambling game compulsory in some cases, because I rarely use it either. It has some use when you need cash for licenses that you can't obtain by other means - like when you can't make any money because you have no licenses - but the license support has reduced that need too.

 

I think the idea of forcing it through a deal would appeal to some players, so it's a good idea, but the game itself also wants some attention.

I think the terms of the game (the cash values that are in it) should alter based on willpower, or similar.

 

It might also make sense for the follower to demand you play, if you have low enough willpower, especially in cases where you have a lot of ready cash.

 

Another use of it is to reduce boredom.

It could even be a way to help reduce that accumulating payment rate modifier.

 

There's probably a lot that could be done with gambling, but I think that most people want to see more special bondage games and the SE release as a supported thing ahead of anything else.

 

I'm not doing anything on Skyrim right now, for reasons... but I hope to get back into things in a week or two.

Edited by Lupine00
Posted
5 hours ago, Lupine00 said:

There's probably a lot that could be done with gambling, but I think that most people want to see more special bondage games and the SE release as a supported thing ahead of anything else.

 

Yeah probably. I'll occasionally post whatever random thoughts and ideas spring to mind, but obviously you decide what's the best use of your modding time. As always, take what's useful to you, leave the rest :)

 

5 hours ago, Lupine00 said:

I'm not doing anything on Skyrim right now, for reasons... but I hope to get back into things in a week or two.

 

Hope all is well :)

Posted
20 hours ago, Lupine00 said:

Ironically, (or not) if you can keep your willpower up high enough, then the follower simply cannot enslave you.

 

They should take items from you to pay the debt though. It should be quite annoying.

 

If that isn't happening, the reason that follower activities are blocked is likely another mod that is preventing the forcegreet from running.

My guess is this is what has happened in your game.

If DFC is working otherwise, it will be that.

 

The DFC quest responsible for forcegreets is quite high priority, so it is uncommon for it to be blocked, but ... there are likely mods that can do it.

Likely it will be something that modifies follower AI and sets the follower AI package.

Indeed, willpower may have been high, but my devious follower (housecarl Lydia) never took any items from me.

 

Is there any mod in my list which could prevent the forcegreet from running?

Spoiler

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Posted
3 hours ago, Gudulba said:

Is there any mod in my list which could prevent the forcegreet from running?

Nothing obvious, but you're in SE, so there could be some issue just from that.

There are a number of mods there I haven't used, and others that I can't remember details of.

 

Sofia won't work with DFC, but you say your DF is Lydia, so Sofia should be fine.

RDO may causes issues, if it loads after DFC.

I've used it without problems myself, but I hear reports.

 

Reviewing the logic, you should see at least "We need to talk..."

If you've never seen that, it's definitely a forcegreet not triggering.

 

This could be because the DF is not in the master alias, but if that's so, almost everything should be broken.

It won't fire if you're in the heavy bondage chains from "endless" mode.

It won't fire if you're stuck in a scene - you should be alerted to this, as it was the most common cause of problems.

It will only fire if you're in a habitation with an inn - or in a dwelling - so if you never go to civilization, it won't fire.

If won't fire if your follower is not in the master faction.

Try the repair follower option in the MCM.

 

Some values to check:

Spoiler

getstage _DFlow

show _DflowDebt

show _DFlowEnslaveDebt

show GameDaysPassed

 

sqv _DFlow

look for ... DebtPunTimer_var

 

sqv _DTick

look for Suspend_var

 

Report the results. Might help diagnose the issue, or at least confirm it's just quest priority.

 

 

Posted
On 6/29/2021 at 12:49 PM, Lupine00 said:

Nothing obvious, but you're in SE, so there could be some issue just from that.

There are a number of mods there I haven't used, and others that I can't remember details of.

 

Sofia won't work with DFC, but you say your DF is Lydia, so Sofia should be fine.

RDO may causes issues, if it loads after DFC.

I've used it without problems myself, but I hear reports.

 

Reviewing the logic, you should see at least "We need to talk..."

If you've never seen that, it's definitely a forcegreet not triggering.

 

This could be because the DF is not in the master alias, but if that's so, almost everything should be broken.

It won't fire if you're in the heavy bondage chains from "endless" mode.

It won't fire if you're stuck in a scene - you should be alerted to this, as it was the most common cause of problems.

It will only fire if you're in a habitation with an inn - or in a dwelling - so if you never go to civilization, it won't fire.

If won't fire if your follower is not in the master faction.

Try the repair follower option in the MCM.

 

Some values to check:

  Hide contents

getstage _DFlow

show _DflowDebt

show _DFlowEnslaveDebt

show GameDaysPassed

 

sqv _DFlow

look for ... DebtPunTimer_var

 

sqv _DTick

look for Suspend_var

 

Report the results. Might help diagnose the issue, or at least confirm it's just quest priority.

 

 

Thank you very much for taking the time to look into this. Much appreciated!

 

In the meantime I have also noticed that Lydia lost the dialogue options from iAFT and "lost" her horse, which at one point were both working perfectly fine. My troubleshooting with moving around mods and changing settings may have "damaged" her beyond repair... I think it is best I ditched her as DF and look for another one. Are there any recommendations regarding a "good" devious follower? Preferably female ?

Posted (edited)
3 hours ago, Gudulba said:

Are there any recommendations regarding a "good" devious follower? Preferably female ?

 

Only you can truly choose which NPCs would be appropriate for your playthrough, based on your own role-playing perspective.

 

Here are some ideas...

 

Jenassa is a mercenary. It is easy to imagine why a mercenary might want to take advantage of an adventurer and try to get as much gold from them as possible.

 

Uthgerd is a very strong and dominant Nord woman, as she describes herself. It is easy to imagine how she might want to dominate someone else. If you brawled with her and embarrassed her, she might want to get back at you by humiliating you.

 

Edited by Herowynne
Posted
13 hours ago, Herowynne said:

 

Only you can truly choose which NPCs would be appropriate for your playthrough, based on your own role-playing perspective.

 

Here are some ideas...

 

Jenassa is a mercenary. It is easy to imagine why a mercenary might want to take advantage of an adventurer and try to get as much gold from them as possible.

 

Uthgerd is a very strong and dominant Nord woman, as she describes herself. It is easy to imagine how she might want to dominate someone else. If you brawled with her and embarrassed her, she might want to get back at you by humiliating you.

 

Ok, thank you for your input!

Posted

Can I get some information on how the block on dismissal of regular non-devious followers while having a DF is set up? (I'm on SE.) At the moment, the only way I can dismiss a non-devious follower is to dismiss my devious follower first, wait for the next follower to become devious, and then dismiss them and re-hire the original DF that I want to keep. If I have multiple non-devious followers, I have to dismiss all my followers one by one if the one I want to get rid of is at the end of the list, and wait for each one to become devious as I go. Pausing DFC through the debug menu still doesn't allow me to dismiss non-devious followers. The only one I was able to dismiss was a follower from a quest mod who had her own unique dismissal topic rather than the standard one.

 

Is it possible to make it so that using the "[Clear debt - follower will be dismissable]" option on my DF will let me dismiss other followers as well? Is that supposed to be the case now and something's not working in my setup? As I mentioned, I'm on SE, and I'm also using Nether's Follower Framework. I've tried dismissing followers from the base game as well as mod-added followers, and any that use the usual vanilla dismissal topic will say their "cool, I'm going home" line and then keep following me, with the same "It's time to part ways" dialogue option still selectable in their menu. I haven't tried moving followers around in the NFF slot list (so, putting the follower I want to dismiss at the top of the list, dismissing my DF, letting the follower I want to dismiss become devious, re-hiring the DF, moving them up in the list, then dismissing the unwanted follower) but while that might work, it's still a lot of futzing around and I haven't had time to check it yet.

 

It would also be nice to be able to dismiss non-devious followers while still in debt, maybe by having to make another deal with the DF (because "if I'm going to be doing the work of two people, you've got to make it worth my while" or something along those lines), but my main concern is whether I can dismiss non-DFs at all without having to cycle through followers.

Posted
6 hours ago, valeforgery said:

 At the moment, the only way I can dismiss a non-devious follower is to dismiss my devious follower first, wait for the next follower to become devious, and then dismiss them and re-hire the original DF that I want to keep.

(...)

I'm also using Nether's Follower Framework. I've tried dismissing followers ...

I don't know the reason behind the non-ability to dismiss other followers, but that's no fault of your game, it's annoying but intended.

With NFF you can use the "purge follower" in the MCMs System page

 

Spoiler

ScreenShot26691.jpg.c8470b51b5e036b3bf08f2e5b58fe0f8.jpg

 

Posted
2 hours ago, CaptainJ03 said:

I don't know the reason behind the non-ability to dismiss other followers, but that's no fault of your game, it's annoying but intended.

With NFF you can use the "purge follower" in the MCMs System page

 

  Hide contents

ScreenShot26691.jpg.c8470b51b5e036b3bf08f2e5b58fe0f8.jpg

 

Thank you!

Posted

hey, lupine. love this, as always. :)

 

any chance you could toss in a toggle to make the devious followers killable? works well with Sexlab Survival if my escort dies on me and i end up in a civilized area without him. especially if i'm low on cash and can't afford to hire another.

Posted

I've used the mod forever but only recently tried out playing with the gold control option enabled. So a question regarding gold control: Are you supposed to get released from gold control once you obtain the required credit as specified in the MCM and you've slept and the follower evaluates, or might you be kept in gold control even though you have the required credit and you've just slept (for a sufficient amount of time)? Is there randomness involved as well, so that you might be kept in gold control even though you have the required credit?

 

I just woke up after sleeping, I have a credit of 3k and in the MCM the credit required to leave is 800. The follower refuses to stop controlling my gold. Should I be worried about something having gone wrong, or is this normal behavior on the part of the mod?

Posted
1 hour ago, BYJE137 said:

gold control

I just woke up after sleeping, I have a credit of 3k and in the MCM the credit required to leave is 800. The follower refuses to stop controlling my gold. Should I be worried about something having gone wrong, or is this normal behavior on the part of the mod?

You've done nothing wrong, otherr than being silly enough allowing your follower to control your gold. What were you thinking?!?

Your follower likes to control you, and even if you meet the requirements to get released, they might say "no!" because they can.

Posted

Might be a problem specific for me.

 

Whenever I get a few deals and it starts with nipple piercings and then the follower asks you to wear one on your pussy to have a matching set or whatever they never give me the vaginal piercing and do not add upgrade the deal list. Also, every time I try to ask for a new deal from that point they are stuck asking about the vaginal piercing one still.

Posted
On 7/3/2021 at 6:50 AM, jfraser said:

any chance you could toss in a toggle to make the devious followers killable? works well with Sexlab Survival if my escort dies on me and i end up in a civilized area without him. especially if i'm low on cash and can't afford to hire another.

It would be difficult at this point, as it comes from the _DFMaster alias.

 

Lozeak was asked to do this many times, and felt that it made things way too easy. You could get out of debt simply by getting your follower killed.

 

I think the debt could live on, even if the follower is dead.

 

I can see a way to implement this without having to rewrite half the mod to do it, but it would still be a fair bit of effort, and likely introduce a bunch of new bugs before it got worked out... Because it would involve activities related to hiring and dismissing of the DF, which is a difficult and somewhat brittle area, not least because of the support for multiple follower frameworks.

 

I guess if I was ever making a DFC successor, I'd support it, but for now, it's just a lot of trouble.

 

One way a mod that really wants to make DFs killable could work is to patch the DFC alias so it's not Essential.

Then, it's up to people if they want to put in that patch, and it's not my problem.

Posted
8 hours ago, Crota said:

Whenever I get a few deals and it starts with nipple piercings and then the follower asks you to wear one on your pussy to have a matching set or whatever they never give me the vaginal piercing and do not add upgrade the deal list. Also, every time I try to ask for a new deal from that point they are stuck asking about the vaginal piercing one still.

That sounds like the deal broke mid-assignment.

 

Can you reproduce it on a new game?

Posted
10 hours ago, Anunya said:

Yeah, there's an X percentage chance that they'll say no (though I think you can turn it off in the MCM).

It's related to your willpower.

Posted
On 7/2/2021 at 9:06 AM, valeforgery said:

It would also be nice to be able to dismiss non-devious followers while still in debt, maybe by having to make another deal with the DF (because "if I'm going to be doing the work of two people, you've got to make it worth my while" or something along those lines), but my main concern is whether I can dismiss non-DFs at all without having to cycle through followers.

They should be dismissible if explicitly excluded from DFC.

If they are eligible to be a DF, then they shouldn't be dismissible.

 

While I would like to do a lot more to support a group of followers, with all the follower integrations, it's probably too much pain.

Posted
17 hours ago, CaptainJ03 said:

You've done nothing wrong, otherr than being silly enough allowing your follower to control your gold. What were you thinking?!?

Your follower likes to control you, and even if you meet the requirements to get released, they might say "no!" because they can.


 

14 hours ago, Anunya said:

Yeah, there's an X percentage chance that they'll say no (though I think you can turn it off in the MCM).

 

 

3 hours ago, Lupine00 said:

It's related to your willpower.


Thanks. I sort of assumed it wasn't just an unconditional auto-release because it would be very much in the spirit of the mod to perhaps add a requirement or some randomness as well, but I just wanted to make sure I didn't have a borked save. And the gold control feature is actually really cool.

Posted
5 hours ago, Lupine00 said:

While I would like to do a lot more to support a group of followers, with all the follower integrations, it's probably too much pain.

Yes, that would be very nice. I've said before that I'd love to have some real interaction between my Devious Follower and Lola's Mistress. Or something wiht either the whore or the slut deal, that your DF is aware of the arousal of your other follower(s) and asks you to service them.

But as I'm no modder I cannot imagine how much work that would be.

 

A nice detail that I've noticed: I was asked to wear a clitoral piercing, and my DF was aware that I was wearing a chstity belt at that time and suspended that rule until I got rid of the belt. The punishment came instantly afterwards, because in the meantime I had forgotten about that deal.

Posted (edited)
19 hours ago, Crota said:

Might be a problem specific for me.

 

Whenever I get a few deals and it starts with nipple piercings and then the follower asks you to wear one on your pussy to have a matching set or whatever they never give me the vaginal piercing and do not add upgrade the deal list. Also, every time I try to ask for a new deal from that point they are stuck asking about the vaginal piercing one still.

You can try what I did. Go back a couple pages to my post with a new Device Settings .json. I get the piercings and the deal progresses and is counted properly in my game.

 

EDIT: Forgot to suggest saving before replacing the .json, quit game, load after replacing, make another save. If you run into problems you might need to clear your debt by paying off your follower or using the debug menu option. It's always a good idea to save before making changes, the rest is probably just overkill on my part. :)

Edited by Seeker999
quick suggestion
Posted (edited)

Quick question please.

 

In my current playthrough my character was enslaved from Simple Slavery directly without having had any other DF first.  At present the only dialogues the master will give are "What Rules" and "What should I be wearing" - previously when enslaved I seem to remember also having the "I'd like to pay you dialogue" but this isn't available so I'm not sure how any debt could be paid and slavery ended.

 

Is this by design or is something broken in my game?

 

 <Edit> So by messing around with gold I can see that you now get a dialogue to buy out for the whole amount so I assume this is a new way of doing things ?

 

One other question though - I'm, using SLS  and  don't have any licences - slavery seems to block the start Licence help dialogue is there any work around for this? 

Edited by Bane Master
Posted
2 hours ago, Bane Master said:

One other question though - I'm, using SLS  and  don't have any licences - slavery seems to block the start Licence help dialogue is there any work around for this? 

 

If you are in Gold Control, you can check the MCM box for Forced License management.

 

If you are not in Gold Control, you need to have willpower >= 5 in order to get the dialogue to ask your follower to manage licenses.

 

The workaround when you are not in Gold Control, and you have low willpower, is to use the console to temporarily raise your willpower, ask your follower to manage licenses, and then use the console to lower your willpower back to what it was.

 

set _DWill to 6

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