Popular Post anghelos92 Posted October 24, 2018 Popular Post Posted October 24, 2018 M.C.G. (Extended Social Interactions) View File Magno CUM Gaudio 1.11.09 (Extended Social Interactions) A lightweight modification that covers all the basics to reasonably sexualize your Skyrim Check it also for Fallout 4, HERE. MOD GUIDE: HERE MOD FAQs: HERE WHAT IS THIS MOD? This is a jack of all trades kind of mod regarding sex and it was inspired by the mod Sexlab Submit by DKATRYL, it is coded for Skyrim Legendary Edtion (Oldrim) only. Its purpose is to cover as much features as possible regarding sex but in a coherent, consistent and balanced way, the goal is to give a simple all purpose mod for sex to use as a "dressing" for your vanilla gameplay. Due to its vanilla friendly and completely modular and customizable nature it can be paired well with many other mods, but excel when used as the only main sexual mod. The primary focus of MCG is to expand the social interactions of the player with neutral, friendly and also enemy actors. With MCG you can expect a solid, fair gameplay and finally pretend to live the world, socially interact with the NPCs, make friends and lovers, stop in taverns and flirt, date people, fear harassment, prostitute, trade in slaves and much, much more... SUMMARY OF FEATURES Spoiler Romance, date and build relationships with NPCs, including non unique npcs; NPCs will approach the player to flirt, ask a date, ask for sex, ask for money, harass, relax and much more based on player stats and situations; Marry (and divorce!) any npc in the game, including non unique npcs, not only the few ones valid in vanilla; Player Infidelty tracked, if you are seen by your lovers or spouses doing sex your relation will be damaged; Public sex crime system: you can be fined and arrested for public sex; Vanilla Philosophy: more integrated with vanilla as possible, with focus on gameplay and balance rather than realism; Knock out people and rape, rob or enslave them, but be cautious knocking a non hostile actor is a crime (if you are seen); Prostitute yourself and earn money based on your sexual experience with the race you have sex with; Take sexual wear and experience debuffs and effects like slower speed and less carry weight if you're teared apart from sex. You take less wear based on your sexual experience; Sexual need level, "LUST", that provides buffs and debuffs. It grows over time and it grows faster the more deviated your MOOD is (i.e. if you make a lot of aggressive sex or submissive sex); Have almost any NPC, including animals, as followers after enslaving or recruiting them; (full potential and animal enslaving only with EFF) Keep track of your sexual statistics in MCM, and see how them influence the player effects; Widgets to control your lust and wear levels in HUD, also in float numbers if you are a precision nazi; (Credits to BEAMERMIASMA) Vanilla disease chance from non protected sex or Wear level too high; Condoms are equippable by male and female players alike. When you have them equipped you don't have any chance to take a sexual disease or to impregnate or be impregnated; (Pregnancy prevention only with Hentai Pregnancy mod) Pacify enemies as a non combat solution surrending to an enemy while your health is still > 50%; A system of preferred sexual race, with different perks for different races (i.e. if your favorite race is imperials you gain damage bonus against them); Recruit people with money or when reaching a certain rank in faction (i.e. winning in solitude in CW quests for stormcloacks); (Full potential unlocked with EFF) Start sex animation with SEXLAB and be able to have great control on what animation you want, i.e. before starting you can choose the type of animation (vaginal, oral etc...), the role of the player (giver, receiver) and also you can delay the animation to find a private spot before doing it; Player DEATH ALTERNATIVE features, including player Defeated and raped, player surrender, player respawn, DAYMOYL scenarios integration and Simple Slavery integration; (only with DAYMOYL installed) Slavery system with the ability to sell slaves to some "fences merchants" for a profit; Sell slaves as hostile prisoners to Guards, Thalmors, Vigilants and Dawnguards (i.e sell enslaved undeads to vigilants and dawnguards) You can play an HiLo Dice game (Sort of) with random npcs for sex, caps or stripping rewards! (Inspired by taver games for skyrim) You can have your companion rape your submitted or enslaved npcs; Compatibility with ALL SEXLAB LOADED races and animations; Compatibility and intergation with SIMPLE SLAVERY Mod; Compatibility with almost any mods due to the customizable and modular nature of MCG you can easily disable and adapt MCG systems that can interfere with other mods ; And probably much more i just forgot because this mod is massive! REQUIREMENTS: Requirements for mods listed here are implicit, read their mod page description to know how to properly install them. All Skyrim Official DLCs for Skyrim 32bit (aka "Oldrim)" or Legendary Edition; Skyrim 32bit Script Extender (SKSE): http://skse.silverlock.org/; SKYUI: Here; For Skyrim 32 bit; Sexlab: HERE; For Skyrim 32 bit; OPTIONAL REQUIREMENTS FOR ADDITIONAL FEATURES: These mods are not required to be installed, but MCG is integrated with some of their functionalities, so you can expand MCG potential with these: Sexlab Hentai Pregnancy: New LE edition: (HERE), or Original Edition: (HERE); Other pregnancy mods are not protected by MCG Condoms to avoid unwanted pregnancy; Death Alternative (DAYMOYL): (HERE) If You don't have this installed all player defeated features will be disabled; Extended Follower Framework aka EFF: (HERE); If You don't have this installed the hire/recruit/taming as followers features of MCG are limited to vanilla Companion system; Disciplinary Switch 2.0 Enterprise Edition by Giamel: (HERE) for MCG v 1.11.02 or Disciplinary Switch by Giamel: (HERE) for all the other versions; For increasing slave submission without cooldown, and in an immersive way! Simple Slavery Plus: (HERE); If you have this mod you can be sent as slave to auction after being raped defeated. Note that this integration is still a WIP; The Npc initiative system (NPC on Player approach mechanic) can recognize effects and situations from the following mods, so you may install also some of these for additional features, but they are not required, it's your choice: Spoiler MODS INTEGRATED WITH THE MCG NPC INITIATIVE (APPROACH) SYSTEM: Death Alternative; Simple Slavery Plus: HERE and its requirement ZAZ Animations; Sexlab Skooma Whore: HERE; Devious Devices Assets: HERE; Realistic Needs and Diseases 2.0: Here; Sexlab Aroused: Here; INSTALLATION: Make sure all the requirements are installed correctly with all their dependencies, so I suggest to read the instruction of each mod in the requirements carefully; WARNING: Do not install any of the (optional) patches if you have mods that depends on the originals or if you don't like the changes that those patches do, see below in the suggested mods paragraph for more info. WARNING: Do not install this mod for Skyrim Special Edition, it is not coded for it, it will not work with it properly and I do not authorize you to use it with SE. If you do that and you use this mod support topic because the mod will not work for you I will report you to moderators for spam/off topic. MCG IS ONLY FOR THE LEGENDARY EDITION WARNING: Do not unpack the .bsa archive of this mod. You can use this mod only as I distribute it, that is packed in a .bsa. If you unpack the .bsa and you use this mod support topic because the mod will not work for you I will report you to moderators for spam/off topic. The only file you need to download is M.C.G. Skyrim 1.11.09. Install it with a Mod manager or manually extract the content of the "Main Files" folder in the .rar into your Skyrim Data folder; The first time you load your save or make a new game with this mod make sure you add a keybind in mcm for the MCG general key, then SAVE THE GAME AND RELOAD, you can start using the mod from this point. Read the mod guide, this is a vast mod with many features that require understanding: HERE! Read also the mod Faqs: HERE! Optional: [Only if you have DAYMOYL installed]: Make sure your Death Alternative mod is running and you do "Register Quest" in DA MCM. If you use the "player defeated" feature of MCG make sure you uncheck all the other options in "death events" of DA except M.C.G. event. [Only if you have EFF installed]: Make sure your EFF mod is working, and be aware that with MCG the EFF outfit plugin is forced disabled; LOAD ORDER: Any multiple follower framework ".esp" must be put AFTER MagnoCumGaudio.esp, this include EFFDialogue.esp; Any Spouse - marriage mod must be putted AFTER MagnoCumGaudio.esp; If you don't have any multiple follower framework you may want to put MagnoCumGaudio.esp AFTER Inconsequential NPCs if you use it. If you have mods that change the guards dialogues when they arrest you, you should put MagnoCumGaudio.esp after those mods. SUGGESTED MODS: These mod are not required and they are entirely optional, these are just my personal recommendation: Sexlab Sex Tools: (HERE); For nice control of the running sex scene! Sexlab Skooma Whore: (HERE); For being drugged when you are raped or when you prostitute yourself! The optional patch for more features available in the download section that does the following on the original skooma whore mod: All skoomawhore actors, like prostitutes and addicts give you a chance of 33% to take a sexual disease (above the maximum 32% you can choose in MCG MCM); All vanilla potions that restore Health, Stamina and Magicka potions will not heal instantly but over time, this gives brews from Skooma Whore more value...and a reason to use them instead of the vanilla ones...of course brews are addictive... Having this installed will unlock the equipping of skooma during dacing in a date; When you propose to relax and share a drug with an npc, all Skooma Whore drugs can be picked by the system, without this Skooma Whore patch, instead, only the Vanilla Skooma can be used; Realistic Needs and Diseases 2.0: (HERE) The optional patch for more features available in the download section that does the following on the original RDN2.0 mod: Inebriation visual effects eliminated; Inebriation buffs changed: Dizzy: +20 Speech (good for the flirting and romancing of MCG) Drunk: +6 unarmed damage, +50 armor rating while original debuffs still applies; Wasted: +18 unarmed damage, +180 armor rating while original strong debuffs still applies; Children and Soulgems 1.5 Hentai Pregnancy Plugin: (HERE) Only if you also use Hentai Pregnancy Mod; The optional patch available in download section to allow children to born only if one of the parents is the player, this will prevent cluttering of towns with children from npc-npc sex if you use a mod like SEXLAB RANDOM SEX. HOW TO UPDATE THE MOD: To Update the mod from versions higher than 1.7.0 it is not required to do any special procedure, just unistall the old version and install the new version using the mod manager. If you update from a version lower than 1.7.0 you may need to use the "Restart the Mod" button in the debug page after installing the new version. After an update it is good custom to wait some seconds after loading a save to let scripts settle, especially MCM ones, then make a new save and load that new save; KNOW BUGS and INCOMPATIBLE MODS: Find an updated list in the FAQS MOD STATUS: The mod is officially finished feature wise. Nothing else is planned to be added in the future. Support for bug fixing will continue if needed and if bugs are worth fixing. At the current time I have thoroughly tested this mod in my personal gameplay and fixed all I found but this doesn't mean that this mod will run perfect for all configurations out there since mods for Skyrim are counted by the thousands and frankly I cannot make this compatible with all of them, so stick with the instructions, always read everything in the mod guide and the faqs and other materials I have provided you in the long period I developed this mod. Do not ask for Special Edition conversions please, that won't happen. CREDITS: BETHESDA CREW; For stealing my time. THE AUTHOR OF SKSE; Because some mods will just be impossible to code without it; ASHAL: Because of the best sexual framework ever seen on this planet! nKALEX: for unethical deeds EE (WIP)! DOCTASAX: for sexout spunk! DKATRYL: for sexlab submit! ODESSA: for sexout wear and tear! BEAMERMIASMA: for Sexlab SLEN and Sexlab Aroused Monitor Widget! GUFFEL: for Sexlab Skooma Whore; GIAMEL AND BUSH_CONNOISSEUR: for the invaluable support during all the development of this mod, thank you! LEGAL: Any modifications , distribution and rights of this mod are reserved and possible only in the LOVERSLAB SITE under my specific account "Anghelos92" or under my explicit consent. CONVERSIONS of this mod for SKYRIM Special Edition are not allowed nor authorized. DISCLAIMER: I do not condone any form of violence or sexual abuse in real life. The content of this mod is purely fictional as the game "TES V: Skyrim" which modifies. The file here presented is allowed to being downloaded only by people with the legal age of their country of origin and capable of discerning fiction (as this game and this mod) from reality. CHANGELOG Spoiler V 1.11.09: - 2020/04/25 Fixed: blacklisted some mod actions and features when the player is currently in Werewolf beast form or Vampire Lord form; Fixed: added some more checks to prevent a recently submitted npc to approach the player using the npc initiative system; Other minor fixes not worth mentioning; V 1.11.02: - 2020/03/01 Fixed: now the combat submit, silent submit, submitted and slave activation options are available only if the "Submission of NPCs" setting is enabled in MCM. (Default is ON); V 1.11.01: - 2020/02/06 Fixed: extra dialogue check for the NPC Initiative system to abort the scenario with a simple dialogue line if the player or the approacher chosen by the system is currently involved in a sexlab animation. Note that this is a redundant check because the system already check for the "Sexlab active" keyword on both player and npcs before starting a scenario but it has been noted that in some very rare situations a sex scene from a third party mod could start just after the Initiative system did its checks before starting the scenario. With this extra check now on the force greet if the player or the npc has that sexlab keyword instead of saying "maybe you can help me" which is the forcegreet of every initiative scenario it will say "Hey, watch it!" and abort the scenario. V 1.11.0: - 2020/02/05 LAST FEATURES UPDATE Fixed: saving data of actors currently involved in sex with player now more reliable for some particular infamy and infidelty processes; Fixed: if the defeat sequence of MCG starts while you are involved in a sex scene now the sexlab thread will abort and end to prevent some unwanted situations; Fixed: now when a guard arrests you while you are involved in a sexual act the sex will stop. Note that this edits some vanilla guards dialogues and may conflicts with mods that edits the same scripts attached to those dialogues. Changed: now when guards try to arrest you while you are having sex, the sexlab thread (the animation) will be aborted. Changed: now version 1.11.00 and onwards will support the Giamel Disciplinary switch 2.0 enterprise edition for Oldrim and will not integrate with the older edition. Added: Now the infamy system for public sex has been revisited to give more customization options, crimes are now divided into minor and major. Minor crimes consists nnly on a bounty you can customize. Major crimes will also alarm nearby guards if you are reported in addition to the bounty and that means that they will try to arrest you and demand immediate justice. -You can customize the bounty for being seen doing a couple sex; -You can customize the bounty for being seen doing a masturbation; -You can customize the bounty for being seen raping a raised zombie, this is a major crime and substitute the previous assault like crime in other versions for when doing the same thing; -You can customize the bounty for being seen doing an orgy; -You can customize the bounty for being seen fucking a creature, this is a major crime; -You can customize the bounty for being seen raping a submitted npc, this is a major crime. (Raping slaves don't count for this); -You can customize the bounty for being seen fucking an npc you drugged sharing a skooma with them. This is not the last update in general, bug fixing support will continue, of course only for Oldrim. V 1.10.0: - 2020/01/29 update to legal policies Nothing has changed for the mod but from now on source code will not be distributed and permission to modify and distribute this mod is no more given except under my explicit consent. Check HERE for the full changelog. Submitter anghelos92 Submitted 10/25/2018 Category Dialog Sex Requires -Reading carefully the instructions; OLDRIM only; Special Edition Compatible No 39
anghelos92 Posted October 24, 2018 Author Posted October 24, 2018 UPDATED 25 April 2020 Full changelog Spoiler V 1.11.09: - 2020/04/25 Fixed: blacklisted some mod actions and features when the player is currently in Werewolf beast form or Vampire Lord form; Fixed: added some more checks to prevent a recently submitted npc to approach the player using the npc initiative system; Other minor fixes not worth mentioning; V 1.11.02: - 2020/03/01 Fixed: now the combat submit, silent submit, submitted and slave activation options are available only if the "Submission of NPCs" setting is enabled in MCM. (Default is ON); V 1.11.01: - 2020/02/06 Fixed: extra dialogue check for the NPC Initiative system to abort the scenario with a simple dialogue line if the player or the approacher chosen by the system is currently involved in a sexlab animation. Note that this is a redundant check because the system already check for the "Sexlab active" keyword on both player and npcs before starting a scenario but it has been noted that in some very rare situations a sex scene from a third party mod could start just after the Initiative system did its checks before starting the scenario. With this extra check now on the force greet if the player or the npc has that sexlab keyword instead of saying "maybe you can help me" which is the forcegreet of every initiative scenario it will say "Hey, watch it!" and abort the scenario. V 1.11.0: - 2020/02/05 LAST FEATURES UPDATE Fixed: saving data of actors currently involved in sex with player now more reliable for some particular infamy and infidelty processes; Fixed: if the defeat sequence of MCG starts while you are involved in a sex scene now the sexlab thread will abort and end to prevent some unwanted situations; Fixed: now when a guard arrests you while you are involved in a sexual act the sex will stop. Note that this edits some vanilla guards dialogues and may conflicts with mods that edits the same scripts attached to those dialogues. Changed: now when guards try to arrest you while you are having sex, the sexlab thread (the animation) will be aborted. Changed: now version 1.11.00 and onwards will support the Giamel Disciplinary switch 2.0 enterprise edition for Oldrim and will not integrate with the older edition. Added: Now the infamy system for public sex has been revisited to give more customization options, crimes are now divided into minor and major. Minor crimes consists nnly on a bounty you can customize. Major crimes will also alarm nearby guards if you are reported in addition to the bounty and that means that they will try to arrest you and demand immediate justice. -You can customize the bounty for being seen doing a couple sex; -You can customize the bounty for being seen doing a masturbation; -You can customize the bounty for being seen raping a raised zombie, this is a major crime and substitute the previous assault like crime in other versions for when doing the same thing; -You can customize the bounty for being seen doing an orgy; -You can customize the bounty for being seen fucking a creature, this is a major crime; -You can customize the bounty for being seen raping a submitted npc, this is a major crime. (Raping slaves don't count for this); -You can customize the bounty for being seen fucking an npc you drugged sharing a skooma with them. This is not the last update in general, bug fixing support will continue, of course only for Oldrim. V 1.10.0: - 2019/11/10 Fixed: A critical bug in the Sexlab End animation Event Receiver that made possible some calculations on the player when sex not involving the player was ending! Now It is fixed, calculations on player are done only when the sex strictly involves the player! Fixed: made the player rape defeat scene more immersive, with some random comments if defeated by NPCs but not animals; Fixed: a bug that prevented MCG dialogue with NPCs that were previously not talking to you because you submitted or had a negative relation level with them; Added: New rapist distribution toggle for the player defeat feature. Now if that option is enabled the system will try to make all the available rapist in the area rape all the available current following companions. If Rapists or companions are in excess number they will masturbate instead. If the option is disabled, the system will instead focus on the player and one companion only, trying to make 2 threesomes for the player and the other companion if enough hostiles are present. Added: New MCM option in the Wear settings page, if enabled when player Arousal Level (From SexLab Aroused) or Lust level (from MCG) is higher than 50, the wear you take from sexual intercourses are much lower, from 2x lower when arousal is 50 up to 4x lower when arousal is 100. This because hugh arousal generally induces a better lubrification of intimate parts... Added: a new setting dialogue in the "Tool" Topic branch to let player blacklist individual npcs from partecipating in the MCG Initiative System, i.e. if you don't want to be approached by specific npcs anymore you can use this dialogue; Added: a new cheat MCM option that enable a new Cheat dialogue branch for slaves and normal npcs, cheat dialogues include the option to set a new personality if possible and to maximize relation or submission level of that actor; Added: a new experimental system that you can enable in the debug page of MCM to limit sexual options according to your sexual preferences, i.e. if you set it to etero only, all the scenario where the npcs approach the player or generally when the player has no control of the scene will lead to sex only if they respect the player sexual preference. Note that this doesn't necessarily include the scenario where the player is approaching instead of being approached. V 1.9.0: - 2019/10/18 - Major Fixed: deleted extra redundant conditions on Crime, Infamy and NPC initiative cloak spells and related, between the magic effect proper and the spell; Fixed: ModLevel and ModLevelSlave functions to modify NPC relationship Level and Submission Level now are more reliable when used with negative values as they converts sexagesimals into decimals before doing calculus and then back into sexagesimal again; Fixed: when in a date, if the relationship goes negative because of too many wrong approaches, the date ends instead of being potentially stuck with that actor until the normal end of the time at disposal; Fixed: made HiLo dice games chances a little easier on player, now the system take into account a minimum of "experience" for the player that is equivalent to at least 30 pickpocket skill; Fixed: now current active followers can report you using the Infidelty system...so if you have your wife as active follower with you and you do sex with another actor this time she will divorce from you, they still don't report you using the infamy system (bounties for public sex); Fixed: submitted npcs are excluded from the initiative system more reliably, before they could start an approach scenario; Fixed: now Sexual Wear added for sexual acts can only decrease to a maximum of 85% of the final value, after all coefficients, even if your sexual experience is very very high. (Before after a sexual experience level of 210 with a race you would not receive any wear at all); Fixed: added extra checks for the Infamy - Infidelty systems and the NPC Initiative System, to pause and not work when the player is currently unable to move or fight, this should add compatibility with many other mods that add player defeat mechanics, though I must say that these new checks are largely untested and Creation Kit says that the function to check if the player has movement available is unreliable, so report your findings; Fixed: no more purple aura effect on NPCs when submitted, this should increase immersion; Fixed: The dialogues in the NPC caps asking, and NPC asking for sex scenarios of the NPC Initiative System had the dialogues of the relative dice games broken, now they are fixed; Fixed: minor other fixes not worth mentioning; Added: New button in the Slave and Submitted NPCs activation submenus to make one of your current followers fuck them, a sort of "Sexual Gift" by you to your companions, doing this will increase relationship level with your companion if unique NPC or will give you a chance of make your companion a lover if non unique npc; Added: more options for the conversations topic branch available for most of unique and non unique npcs, there you can choose to share many things with npcs or propose some quick actions: You can share bread, this increase relationship with unique npcs and give you a chance of make non unique npcs lovers. It also gives you a temporary bonus; You can share Skooma or any Skooma Whore Drug if you have my patch for it, available in the donwload section. This will give you a probabiltiy to have consensual sex with the npc, if the consensual sex chance will not be in your favor you will have the opportunity to take advantage of the drug reduced consciousness of the npc, doing so will decrease relationship level or give you temporary malus. Having consensual sex or refusing to take advantage will increase relationship instead; You can barter with any non unique npcs. This will open a trade menu, generally the npcs have little gold and few stuff to barter, I liked this option to increase a little of immersion, I liked the idea of having the opportunity to trade stuff with random travelers during my trips; Added: Now even during a date you can be approached but only by the dating actor and only for the new relax scenario. (Before when you were in a date the NPC Initiative system was paused). Added: New NPC Initiative scenario, called "Relax Scenario". Now the NPCs can approach you to ask if you want to take a break and relax, you will have these options: Refuse: Doing so can damage relationship and could also lead to harassment depending on your settings and situation/statistics; Turn this into a date: You can instead propose to turn this approach into a date. (Not valid for Lovers and for dating actor) Turn this into sex if the approaching npc is one of your lovers; Make a sexual proposal based on your mood: You can try to flirt using your current speech level to turn this into consensual sex. (not valid for lovers and requires a Normal Mood. If you fail the refuse choice effect apply) You can directly pay for sex and turn this into aggressive sex. (not valid for lovers, requires an Aggressive Mood and can be used also with unique npc, a difference with the pay for sex dialogue in the "Quick Sex" topic branch that you normally can use; You can ask to have submissive sex. (Not valid for lovers, and requires a submissive Mood). You can turn ask your lover to cook something for you in change of sex. (Valid only if the approaching actor is a lover) Accept to relax with the approaching actor, who will randomly choose an activity based on what you have enabled in the "Relax Scenario" settings in MCM, this will increase relation with unique npcs and gives you a temporary bonus with non unique npcs: NPC share bread, you eat some bread together as a snack break; Npc can propose a Strip or Slap HiLo dice game, if you loose you will be forced to stay naked for 30 seconds with some controls disabled! Npc can propose you to barter stuff, this is only valid for non unique npcs; Npc can propose you to share an Ale, this can lead to consensual sex, if this happens you will be forced to have sex on the spot...because of...you know alcohol, but you will be exempt from infidelty and Infamy system for this act, because of gameplay reaasons; NPC can propose you to share a Skooma, this can lead to submissive se,x if this happens you will be forced to have sex on the spot...because of...you know Drugs, but you will be exempt from infidelty and Infamy system for this act, because of gameplay reaasons; V 1.8.0: - 2019/10/01 Fixed: minor fixes not worth mentioning; Fixed: better recognizing of current player companions for some MCG systems; Added: MCM slider setting in the Player Victim menu to set the number of turns the player is raped by enemies when defeated and raped; Added: a new button in the activation menu of slaves and submitted npcs to "Gift to companion", if you press it, MCG will create a list of your current followers up to 9 and then you can choose to which companion offer the targeted actor, then they will have sex; Added: a new dialogue in the NPC Initiative prostitution scenario, when approached by clients and you have a companion you can offer your companion in your place, earnings are the same as if you would directly prostitute yourself. Be aware that offer your spouse or official lover will deteriorate your relationship; Added: Now you can [Have a generic conversation] with non unique npcs, this topic requires only that the actor is not in cooldown and have a 50% chance to lead to the "new conversation topics"; Added: the [have spicy conversation], [have romantic conversation], and [have friendly conversation] now have a 50% chance to lead to the "new conversation topics"; Added: new conversation topics, which are: Propose a Strip or slap dice game: if you win your opponent will undress for 30 seconds...if you loose you will receive a slap in the face! Try to kiss: propose a quick kiss; Share Booze: if you have alcohol among ale, nord mead, wine or alto wine you can choose which one you want to share (you need at least 2 items) then you two will consume it and you will receive a 10 minutes +10 speech boost and you have a percent chance based on your speech to get laid! (Chance is your speech / 10) All these proposal have a 50% chance of being accepted by the interlocutor, if they don't accept they enter in cooldown. Each one of these could increase your relation points according to the interlocutor personality, if they are unique npcs. For non unique npcs instead using these options have a chance based on player speech to impress the interlocutor to the point that they fall in love with you. V 1.7.11: 2019/09/20 Fixed: A bug that sometimes was preventing the quest "AnghelosOrgyFinder" to shut down during some particular DAYMOYL defeat outcomes, when that was happening the system that allowed for Orgies or Threesomes in the MCG mod was stuck, now it is fixed and won't happen again but if you find that system is already stuck in your case you can fix it by using once the "Abort Sex" button in the MCG Options Menu (long press MCG HotKey). If you want to check if your orgy finder is stuck you can run the command "sqv AnghelosOrgyFinder", if it returns "Running" while you are not in sex or planning a sex scene then your system is currently stuck. V 1.7.10: Fixed: Pause the initiative system for 10 seconds when you submit someone. This *should* prevent getting approached by the one you submit but be aware that this new fail safe will not pause an initiative scenario if one is already running; Added: A new button in the MCG Options Menu to let you abort the planned sex, this is meant to be used in those situations where someone is following you for sex but he/she doesn't have the dialogue to start the sex because currently involved in a quest and thus you were previosly stuck with that actor following you for ever: Spoiler Changed: Greatly reduced (about 80%) the offset for the preferred sexual race requirement. Now at the start of the game the total offset is 26, this means that if you fuck about 27 people of the same race without fucking other races or masturbating that race will become your preferred race, if in the mean time you fuck also other races or masturbate the required fucks will be greater. I remind you the formula to have a preferred race is that the number of sexual intercourses with a race must be higher than half of the sum of sexual intercourses with all races including masturbations; Changed: doubled the radius of AI following Package, this should reduce the "personal space invasion" annoying behaviour of slaves and dating npcs; V 1.7.9: Fixed: The prostitution Orgies are now correctly handled by the Orgy Finder Quest by storing the original client in an alias before searching for additional clients nearby, before the original client was not stored and the Orgy Finder could have picked the original client as an additional client and thus breaking the system and making the player prostitution ending only in a couple sex instead of a possible orgy V 1.7.8: Fixed: The NPC Initiative System (Approach) will not do calculations in the following cases: If player is sneaking; If player is bleeding out; If player is unconscious; If player is trespassing; If subject is sleeping; If subject is bleeding out; if subject is unconscious; Note that all the blocks and checks of the NPC Initiative system are taken into account BEFORE the system pick someone, but if the system has already picked someone the system will not stop itself, i.e. if you are not sneaking and an npc starts a scenario at that point doesn't matter if you start sneaking. Fixed: the player cannot kiss the dating actor at the end of the date if the player is trespassing, in that case can only say goodbye, so always check your remaining dating time in the active magic effect to know how much time you have left before the date ends. (You can always end a date when you want using the appropriate dialogue in the "Hey do you have a moment" topic branch; Added: An MCM slider to set the percent of total gold robbed from player at the end of a Harassment drugged rape, now you are robbed of gold always if no scenario happens; Added: In addition to being robbed of gold if no scenario happens as a result of a post harassment drugged rape, the harasser will receive a boost to damage (300%) , resistance (500%) and speed (200%) for 10 minutes or until you leave the cell, to make more difficult take immediate revenge on the harasser after being drugged raped; Added: Now when the player prostitute themself and the client wants an orgy, instead of starting it immediately, the client will ask the permission to the player, who at that point can accept or refuse. If the player refuse, the transaction is aborted and the client will leave...(I imagine pissed off ?) V 1.7.6: Fixed: When using the apothecaries MCG dialogue to cure your mood and Wear conditions now the WEAR widget is updated correctly; Fixed: Adjusted the message menu when selecting the player role on some animation to be more intellegible and true to the intended design; Fixed: During the Refused State you can't be approached by lovers; Fixed: a propriety not filled in the Initiative Main Script (The currentFollowerFaction); Added: New craftable, the Wear Emollient, this new potion is craftable in cooking pots using potions of cure disease and cure poisons, blue mountain flowers and garlic. When used they reduce the CURRENT player wear level by 40% (So they are more effective the higher the wear), you can use only one each 5 real time minutes or you will waste it. It can be useful for the most active among you. V 1.7.5: Fixed: The refused effect on player now stops only consensual approach scenarios but allow the player to be harassed if conditions are met; Fixed: Married actors can only approach the player starting the Lover scenario now, this to prevent unwanted behaviour; Fixed: the refuse option dialogue in the player prostitution approach scenario has now the mood requirement properly set. (You can't refuse if your mood is submissive) Fixed: The npc initiative system is paused now if the player is riding an horse or flying a dragon; Fixed: Now npcs with the hostility effect (npcs you treated badly using MCG) will not start any approach scenario with the player (for immersion purposes.) Changed: Increased the cooldown to have the ability to block the stalker assault again to 30 seconds (was 20)...it's more difficult to stop stalkers now; Changed: Made stalkers faster, it is more difficult to run from them now; Added: MCM option to allow or not guards to be picked for the approach scenarios; Added: MCM option to choose if you want only unique npcs or only NON unique npcs or both to be picked by the NPC initiative system; V 1.7.3: Fixed: Made harassment run answer more intellegible; Fixed: Differentiate Lovers and Married npcs from npcs with high relation level, they have two different dialogues; Fixed: Npcs with high relation level ( >= 3,0 ) now have only a 50% chance to start a lover scenario, to reserve this scenario more for actual lovers and married npcs and also to let those other npcs to have the flirting/asking scenarios even after reaching the relation level of 3,0 and higher; Fixed: In the asking scenarios where Npcs ask you for money, when you accept the request you are now properly prompted if you want to accept a kiss as reward from the npc, there are no consequences if you refuse; Other minor things; V 1.7.2: Fixed: Slaves reequip their bindings after being undressed; Fixed: Enforced a more strict block on children, before it was used only the ischild flag check but now MCG will also check for races to avoid Children being picked in unwanted dialogues, and this should help with compatibility with mods like immersive children. Note: I can guarantee that vanilla children are exempt from any MCG dialogue and mechanic but if you use a mod that change vanilla children, or add custom races for children i cannot guarantee that they will be blocked, besides with Loverslab mods it is not advisable to use mods like immersive children because majority of modders still use only the isChild conditional flag; Added: Now Aroused Redux mod integration is available as a condition for the harassament scenario, i.e in MCM you can set an NPC Arousal Threshold above which they will become valid for starting an harassment scenario; Added: More polite ways to decline in approach scenarios, only for immersion purposes; Added: MCM toggle to let current active followers partecipate into the NPC initiative system, active followers will never start a bad outcome scenario like harassment; Added: Now the lover scenario supports also npcs with a relationship status >= 3,0 V 1.7.0: Fixed: a bug that was interrupting the player prostitution transaction; Fixed: a bug introduced in 1.6.0 that did not let the player end the date with a kiss (bad condition on player controls); Fixed: some minor bugs in MCM; Fixed: some minor bug about the public sex crime system; Fixed: If your married actor reach a negative relationship level he/she may divorce from you now; Fixed: If the player is defeated and you have Simple Slavery Plus installed it won't be send to auction if it is already enslaved; Added: an MCM slider to let the player fine tune the cost to repair the relation with an NPC if it was damaged; Added: an MCM toggle to let the player clean dead bodies from the game, this use the function setcritical stage and it's very safe to use instead of the disable one, to "clean a dead body" you must sneak activate a corpse and the option to clean it will appear; Added: More options to control what happens after the player has been defeated raped; Added: You can now play a sort of HiLO dice game with Npcs, the stake for the game will depend on how much gold the npc has in its inventory, for a minimum of 10 gold. Playing this minigame will increase your pickpocket skill; Added: new root dialogues for commanded actors, dating, slaves and married actors to force them to equip things you give them, including dresses and to generally manage their inventory. About the equipping keep in mind that there is an unresolvable annoying know bug about this: When you force them equip something, the first time you fast travel they reequip back their standard outfit, if you force them equip your things a second time then they will not reequip their standard outfit again...go figure! Added: a dialogue for NPCs slaves to allow them to sandbox around; Added: an NPC on player approach system, that basically let the NPCs do on player the same things that the player can do to the NPcs with this mod, for more informations about this new system read the mod guide; Added more integration with Simple Slavery, especially with the new NPC approach System; Added integration with ZAZ and Devious Devices, they are recognized for NPC approach scenario chances, and Through Simple Slavery they can be added to the player; Many other small things... V 1.6.0: Fixed: a bug with the Public Sex Crime that made some actors hostile; Fixed: Now when the dating time ends you will not be able to kiss your dating actor if you are in combat, riding a dragon or a horse and generally when you are in a bad situation so calculate your timings well (You can see how much time remains until the end of the date in your activ magic effect menu, also you can always end the date when you want by using the appropriate topic); Fixed: Now if you do sex with an actor when you are currently in a date with another actor, your date will end badly; Fixed: A small bug about the apothecaries mood and wear healing; Fixed: When the player is prostituting himself/herself and the client decide to do an orgy, the player is exempt from the Public Sex Crime System because the sex will happen in situ without the player having the choice to choose a more private place; Fixed: some minor grammar typos; Added: MCM toggle to let player decide to clone Unique actors on enslavement (was previously known as "Giamel Request"); Added: MCM Slider to fine tune the cost to hire a non unique npc prostitute; Added: MCM Slider to fine tune the player prostitution earning based on his/her sex experience; Added: [TEXTREPLACEMENT] Now in the relative dialogues the prompt will display the values you set for: (So you'll know those value before selecting the topic) apothecaries costs; prostitute hire cost; Potential player Prostitution earning; Changed: Now the slave submission level has more uses: You can't hire as follower with gold a slave if he/she has less than 1,0 submission level; You can't force a slave to dance for you or sing for you if he/she has less than 1,0 submission level; Now you can have consensual sex with a slave if they have at least a submission level of 3,0 (They also need to not be in cooldown and you not be in refused effect); Added: New Slider for after rape scenario chance, this means that now after being defeat raped there is a chance that a DA blackout scenario will happen; Added: New slider for a chance that, instead of a DA scenario after the player being raped, Simple Slavery will send the player to auction as a slave (THIS REQUIRES SIMPLE SLAVERY AND ALL ITS REQUIREMENTS TO BE INSTALLED OR MCG WILL MAKE A DA SCENARIO HAPPEN INSTEAD); Added: Many MCM cheats toggles (disabled by default) so the users can treat this mod as a CASUAL SEX MOD if they want. V 1.5.41: Fixed: a bug with setting the respawn point; Added: a notification when moving the respawn point to let the player know; Changed: Reduced the size of the MagnoCumGaudio.bsa archive by eliminating the source code packed inside, source code is available separately in the downloadable file "Source"; V 1.5.40: Fixed: a bug that prevented so give an amulet as a gift to dating actor if you had more than one in your inventory. (Thanks to Zelurker); Fixed: a bug that made possible for the player to gift an amulet and then remove it from the dating actor inventory and then gift it again for endless increase in relationship points. Now the amulet that the dating actor will take will be a non playable version that you can't take away (and you can't even see in their inventory), so you should now be able to gift an amulet only one time per actor; (Thanks Zelurker); Fixed: Just saying goodbye to unique actors at the end of the date was not increasing the relationship to 10 as it did with non unique actors, now this is fixed; Fixed: A minor bug with the ending of the date with non unique actors; Added: a new ingredient called "Nice Flowers" you can craft it in cooking pots using the 3 mountain flowers, a dragon tongue and a nightshade flower. When you have this ingredient in your inventory you can gift it to a dating actor for a small random increase in relationship points. When the dating actor receives this gift he/she also enters cooldown, so calculate your timings; Fixed: a bug in the public sexual crime system that prevented your married actor to divorce from you if he/she see you betraying him/her; Fixed: a bug that made the mod consider solo masturbations of the player valid to be reported as a betrayal to married actor and lovers, now if you masturbate in front of lovers or anywhere else you'll not experience a damage in your relationships but you'll still experience bounties for public sex (if done in public and seen) Fixed: Other minor bugs not worth mentioning; V 1.5.30: Fixed: a bug with orgies and current vanilla followers; Fixed: a bug that let you make a married npc your official lover. (Sorry you will no more be able to marry a woman or a man already married with another npc); Rebalanced: Now Default value for Lust Rate is 0.075 per 15 in game minutes. (was 0.105, about 33% less); Changed: Now you are not able to buy condoms, slave chains and drugged wraps from general merchants buy/sell menu. [This is only for new games, saves with previous versions of MCG will not be affected]; Added: Now condoms are in inventories of common citizens, usually 2 condoms; Added: Now Innkeepers and certain merchants will sell you condoms for 10 gold each. You can buy them using a dialogue in fixed amounts: 1 - 5 - 20 - 200; Added: Now you can buy slave chains and drugged wraps only from Fence Merchants (you know who they are), see some wikia for the list, the same people you can sell slaves to, price is 20 gold for each slave chain and 40 gold for each drugged wrap. You can buy them using a dialogue in fixed amounts: 4-16-40; V 1.5.21: Fixed: a minor bug with orgies; Fixed: now you should be able to ask for sex to your dating actor, provided you have the right amount of relationship points and the actor is not in cooldown status, (before you could ask for sex in romance topics only when you were not currently in a date with that actor); V 1.5.20: Fixed: Ghosts cannot be enslaved anymore; Fixed: Silent Submit activation option available only if the player is sneaking; Rebalanced: Right Kissing at the end of dating now gives +0,15 relation points; Rebalanced: Now just saying goodbye at the end of dating gives you + 0,10 relation points; Rebalanced: Now forced equipping of skooma during dancing in your dating is enabled only if you have the SkoomaWhore patch provided as optional download in the download section; Added: Now you can gift an amulet to your dating actor, you must have at least one of the following in your inventory and the person you are dating must be of compatible personality and he/she must not already wear one of the following amulets: Amulet of Dibella: for spicy personality Amulet of Mara: for romantic personality Amulet of Kynareth: for friendly personality Gifting the amulet make the dating actor equip the amulet and he/she will kiss you and your relationship points will raise by a random number between 1,2 and 2,4; V 1.5.10a: Fixed: Now a fade to black screen should correctly apply for when you enslave non unique npc (for the cloning to take place out of player sight, so for "immersion"); Satisfied a little request of a friend V 1.5.10: Fixed: Dialogue to repay NPC if you submitted it while it was non hostile, now not available for slaves; Fixed: Enslaving system now has a cloning mechanic implemented for non unique NPCs, note that this mechanic is NOT in place for unique NPCs. You will note that enslaving leveled actors or non unique npcs you will have a fade from white screen while the actor is cloned be aware that enslaving a leveled actor will also reset it's current inventory once and only once. This will kill the leveled actor letting you to clear the zone while having a copy of the target as your slave; Fixed: The cloning system for leveled enslaved actors has also fixed the bug of having some non unique actors enslaved reset their appearance or sex, not they should mantain their sex and appearance once enslaved; Fixed: blacklist surrender button to not work with already dead enemies; Added: Activation option to REHIRE dismissed animals/creatures companions that were recruited as follower by MCG; [Only for those who use EFF]; Minor Fixes; V 1.5.8: Fixed: Some behaviours of slaves when waiting; Fixed: Showing Name of public sex whitness, calling actor and aggressor that is going to rape the player. Again...now it should be more precise even with non unique npcs; Fixed: Now you cannot enslave massive units like dragons...trust me it's for your own good! You can still submit and rape them... Fixed: Now when you recruit as follower an enemy after enslavement it should remain non hostile after dismissing and you should be able to recruit him/her/it again using MCG Tool dialogue "Follow me at once"; Fixed: Changed "masturbation" tag with "solo" tag to support extra masturbation animations; Fixed: Silent submitting an actor that sleeps or that is sit now should work without animation glitches; V 1.5.7: Fixed: Some MCM toggles were not updating in MCM, now they do; Fixed: Showing Name of public sex whitness, calling actor and aggressor that is going to rape the player. Now they should show their name or at least the name of the race they belongs to; Added: Now when you COMBAT SUBMIT a non hostile UNIQUE NPC he/she will refuse to have MCG dialogues with you so you will not be able to date him/her. You can remove this "hostility" if you pay them 1000 gold to apologize for your action or, if they are your slaves, by reaching max submission level of 4,61. This system doesn't include hostile actors at the moment of the submitting because they were already hostile against you. Non unique npcs have a different system that only store this information for 24 in game hours or until cell resets. V 1.5.5a: Fixed: Only zombies raised by the player can be necro sex; Fixed: Now you can manually surrender using the MCG Key even without DAYMOYL and with the Player defeat feature disabled. The Player defeated feature of MCG still requires DAYMOYL if you want to use it; V 1.5.5: Fixed: Involving of Player Companion during player defeated scenes; Added: Implemented Orgies when you surrender to hostile enemies NPCs; Added: New dialogue during the pacification time after player raped or player surrender in which you can ask a pacified enemy to extend your "grace" period offering your body (surrendering again. After sex your pacification timer will reset and you will have 2x the pacification time; Added patch for the Children and Soulgems 1.5 Plugin for Hentai Pregnancy, for those who use that plugin with Hentai Pregnancy, is entirely optional and make the following change on the original children + soulgem 1.5 PLUGIN: Allows pregnancies to give birth to a children or soulgem ONLY if one of the parents is the player, so only player - Npc children will born, this will allow the game to be more stable and you won't have cities cluttered with all those children born from npc-npc sex especially if you use a mod like SEXLAB RANDOM SEX, which i love and personally use in my LO. V 1.5.1a: Added: Possibility to blacklist actors and slaves from lovers request, this because when a slave reached the maximum submission level it would spam you with lover request if you continue to submit it, now you can blacklist individual slaves from requesting it if you plan to mantain that actor your slave and continue to torture it instead of adding it as a lover or as a follower. To remove an actor from Lovers Requests Blacklist you point at it and while your weapons are sheated you press the MCG Key; V 1.5.1: Fixed: Raping of NPC slaves or submitted from menu! The function to check if it was a valid sexlab Race did not included NPCs (Doh!); Fixed: Info message shows if you try to surrender to not a valid sexlab race to let you know; V 1.5.0: Fixed: Releasing of following slaves; Fixed: Disease chance for married or lover actors to not be set to 0% Fixed: Player defeat rape can't start if the player has chosen to surrender; Fixed: Player surrender will not happen if the player is sent to bleedout just before the sex scene, the player defeat scenario will happen instead; Fixed: some non livings creatures like ghost not recognized in that category; Other minor fixes; Rebalanced: non unique npcs dating now starts from 0,0 relationship points (instead of 0,20 of unique npcs) Rebalanced: Lovers aliases are no more protected, but if killed you will receive a message about the killer...so you will know who to blame! Rebalanced: to surrender you need at least 50% health now (was 25%) Added: Info buttons for submitted actors to let you have informations if it's worth to enslave an actor before doing so; Added: Selling slaves to fences merchants will send them in cooldown so you can sell one slave at time now; Added NEW PRISONERS BOUNTY SYSTEM, now you can "sell" or better say "hand over" your "prisoners" (slaves) to some categories of npcs if some conditions are satisfied, reward for doing so in about 1/5 of selling the slave to fence merchants, but it's easier, no cooldowns and good for roleplay: TO GUARDS: you can receive a reward for actors that are hostile to that guard, like bandits etc, in addition Guards within stormcloack territory will also accept thalmor actors. Guards may or may not also accept enemy actors of the civil war quest (i.e. you should be able to hand over rikke to stormcloacks holds guards); TO VIGILANTS and DAWNGUARDS: you can receive a reward for actors in the undead category, like vampires; TO THALMORS: you can receive a reward for actors sided with the stormcloacks; Fixed: Now selling a slave or a prisoner will transfer all the items they are currently transporting to player inventory before being taken into custody so you will not loose anything, especially quest related items; Rebalanced: Info topic in NPCs tools dialogues will now always show even if the actor is in cooldown, but if the actor is in cooldown it will only show partial informations; Added: New dialogues for slaves NPCs to Put/Remove slave rags; Added: FULL SUPPORT TO ALL LOADED SEXLAB RACES; SKOOMAWHORE PATCH V1.1 CHANGELOG: Brews are now more powerful; Vanilla H/M/S potions gives their effects in 3 seconds now (was 7) so more useful and lowered price to be more consistent; Generally slight reduction of drugs cost to be more consistent with vanilla; NEW RND2.0 PATCH V1.0: It's very similar to the original mod but changes few things, this patch like the skoomawhore patch is entirely optional and can be installed only if you don't have any other RND2.0 patch; It eliminate any Inebriation Visual Effect; It gives the Inebriation SYstem a purpose for MCG: DiZZY: +20 Speech, very useful for flirting and romancing; DRUNK: +6 unarmed damage, +50 armor rating, the original mod debuffs still applies; WASTED: +18 unarmed damage, +180 armor rating, the original mod strong debuffs still applies; V 1.4.2 REBALANCES: Rebalanced: Relationship increase in now roughly 2x times easier, see the updated guide for changes; Rebalanced: Innkeepers and bards actions during date now cost 100 gold (was 50) Rebalanced: Now dancing during date make you consume 1 skooma (was 1 moon sugar)..."good" if you have skoomawhore ^^ Rebalanced: Now the Refused effect malus is -10 speech (was -15) Rebalanced: Now to surrender you don't need to sneak anymore, just use the MCG Key while your weapons are sheathed and your health is at least 25% pointing an enemy to surrender to it. V 1.4.1: Fixed: minor bug about sexual crime during foreplay animations; Added: Now skoomawhore actors do not report you for sexual crime (If you have the optional skoomawhore patch installed); Added: Now if you are DIRECTLY seen by your official lover (unique) or official lover (non unique) cheating while they are not your followers you broke up with them; Minor fixes. V 1.4.0a: Fixed: marriage divorce system [Beware if you use mods that modify the vanilla marriage quest this system may not work!]; Fixed: Followers dialogue system if you are not using EFF; Fixed: Dialogues are more consistent; Fixed: MCM is more consistent; Fixed some animations; Fixed name of some spells; Fixed a lots of minor things too much to list here! Changed: Installation suggested load order, see the instructions; Added the giamel mod to the suggested; Added: Information if the actor is in cooldown state or in a refused state upon using the "hey!..."dialogue; Rebalanced: Base chance of prostitution success without any speechcraft perks is now at least 15% (was 0%); Rebalanced: On go eating, dancing or drinking with your friend during a date now gives you items to be more realistic, (i.e. if you go drink your player consume an Alto Wine); Rebalanced: Necroing a zombie is now an assault crime (so you want to rape them away from any respectful citizens); Added: You can now add an enslaved animal as your SEX PET is its submission level is high enough. With your sex pet you are able to summon it whenever you want and you are able to select the type of sex, as a result of this with other enslaved animals you are not able to choose the type of sex anymore, as it would always be a "rape" an aggressive type; Expanded: The MCG more options menu now includes an archive of your slaves, and the names of your last lovers etc with the ability to teleport them to you if still in those role (the archive update only when those roles are replaced, they do not update i.e. if the slave is released); Added a submission system for slaves, now upon enslaving someone the slave receive a random personality among 3, if you use the right approach for the right personality you increase their submission level until you reach submission 4,0 in which case you can add that slave as follower for free, or if you reach the maximum 4,61 in which case you can make that slave your lover. Personality A: increase raping the slave; +0,20 submission +cooldown; Personality B: increase giving bread to the slave; +0,20 submission +cooldown; Personality C : increase hitting the slave with your bare hands; +0,20 submission +cooldown; In addition to this if you use giamel mod using the disciplinary switch on a slave increase the submission by 0,01 per hit; Rebalanced: Increased dramatically the number of condoms, drugged wraps and slave chains that general vendors have in stock when they have them; Rebalanced: Lowered the price of condoms, drugged wraps and slave chains and made the recipe easier and with more variants; Probably more things I don't remember... V 1.2.10: Fixed: recording of killing during dating, now the calculations and impact on relationship points is done at the end of the dating; Fixed: Correct recognize of vampires as "No Soul" category now; Added: New activation Option to rape a zombie you raised with one of the "rise zombie type" of vanilla skyrim spells, that sex counts as aggressive and since according to vanilla skyrim raised zombies (not thralls) are alive for only 60 seconds your sexual animations may end abruptly if the raped zombie turn to ashes due to his/her time in this world finished! Be aware that fucking a zombie gives you an hardcoded 40% chance to take a disease, if you have the diseases from sex system activated in mcm and you are not wearing a condom; Added: Now the tool dialogue to cure wear and mood with apothecaries will also cure diseases now as you would ingest a "cure disease potion"; Added a confirmation message before masturbating if you pressed your MCG General Key while having your bare hands drawn; REBALANCED: Now during dating there are no malus for wrong killing of animals, creatures or undead if not corresponding personality, i.e. before it was that personality A would only like the killing of undead and if you killed an animal you would loose 1 point of relationship, now this is no more, only bonuses for right killing but no maluses; Creatures killed during dating if personality of your friend is C now is +6 relationship points (was 1); Undeads killed during dating if personality of your friend is A now is +3 relationship points (was 1); Cooldown state of npcs duration lowered to 15 real time minutes (was 24); Refused state of player duration lowered to 6 real time minutes (was 9); V 1.2.3 small fixes: Fixed non npcs saying post sex comments; Fixed recipe for drugged wrap not including all the two possible alto wine; Using "docombatapplyspell()" instead of "addspell()" now for applying diseases, this should give some races and vampires and werewolves immunity, but need more testing on this; V 1.2.2: Fixed Mod not properly starting up without DAYMOYL, EFF or Hentai Pregnancy, now it should work perfectly without those mods installed; V 1.2.1: Fixed Dead actors picked by the actor picker system (AKA "OrgyFinderQuest") of MCG in case of player defeat, thank you Ashra XIII For reporting this; Added extra checks to prevent dead actors and children involvement in the mechanics of this mod; Added a patch for skooma whore (it can be downloaded as a separate file) this patch can be installed only if you don't have other patches or dependent mods from the original Skooma Whore mod (here) All credits for Skooma Whore mod go to @Guffel; With this patch the following happens: Add a keyword to all skoomawhore actors, like prostitutes and addicts, so that if you do sex with them my mod MCG recognize it and gives you a chance of 33% to take a sexual disease (above the maximum 32% you can choose in MCG MCM); Make all vanilla potions that restore Health, Stamina and Magicka potions that do not heal instantly but over time, this gives brews from Skooma Whore more value...and a reason to use them instead of the vanilla ones...of course brews are addictive... V 1.2.0: Removed dependencies with EFF thanks to a new research I did on potential of Skyrim Papyrus, without EFF however you cannot recruit/hire as followers actors with MCG using a multiple follower framework. So EFF or stick with vanilla follower system; Implemented a maintenance function for future use and for recognizing if eff is installed to unlock full potential; Fixed some people to be recruitable with money V 1.1.0: Fixed installation problem with scripts, now Data is packed in .bsa files Loose source files, scripts and interface are available to be downloaded as a separate file in case you want to do changes of your own in CK; Now DAYMOYL is no more a dependency, if you don't use it make sure you disable the "Player as Victim" Feature in MCG MCM menu; Now Hentai Pregnancy is no more a dependency, if you have a different pregnancy mod than hentai be aware that MCG condoms don't protect from unwanted pregnancies from mods different from Hentai; V 1.0.0: Initial release; 7
Popular Post anghelos92 Posted October 24, 2018 Author Popular Post Posted October 24, 2018 UPDATED 17 JUNE 2019 --->M.C.G. GUIDE 1/3: Here M.C.G. GUIDE 2/3: Here M.C.G. GUIDE 3/3: Here CHAPTER 1 "SOCIAL INTERACTIONS" Please apologize my bad english and I hope you appreciate the guide, I tried to cover all aspects of the mod, but given the sheer vastity of it I am sure some minor quirk or mechanic could have been skipped, so in that case you'll need to discovery every aspect of this mod playing. But at least I can give you a quite specific, general overview of the mechanics. INTRODUCTION Spoiler This mod has a goal in mind: to add sexual mechanics that are universal, that have a purpose other that just see sex, that are balanced gameplay-wise and difficulty-wise. This is not a mod that adds tailored quests, story driven situations and elaborate dialogues for individual actors, if you want a mod like that you're better going for Sexlab Amorous Adventures, which, by the way, is perfectly compatible with this mod and I personally use in my LO. This said let's go learn the mechanics about relationships, prostitution and flirt first, which are the most complicated and then we'll see the part about slaves and sexual needs, but keep this in mind for the moment: the mod is built around a mechanic, the LUST, which is your need to have sex and It inexorably grows over time, the rest of the mod is built on ways to satify this need. (You can disable this need and use sexlab aroused instead, if you don't use any sex need mods then this become only roleplay without actual reason). The first ways to satisfy your sexual need are prostitution, flirt and actual relationship. All these first three ways are started by the dialogue "Hey! Do you have a moment?" which is available for any NPC actor that is not a slave, an enemy or a child. The moment you select that dialogue some things are calculated each time: "Random Resistance": is a random number from 1 to 100, a sort of rolled dice; "Prostitution Power": is a perk derived stat number from 15 to 105; "Charm Power": is a complex derived stat number, the actual range will be explained later; "Dating Power": is a speech derived stat number from 0 to 100; All these stats are calculated with the following algorithm and formulas: The last one is very simple: Dating Power = Player speech skill, so a player with speech 50 has 50 Dating Power The previous 2 are more complicated and all start with this: X = 1 . For each of these following perks in the speech tree you add 0.1 to X: Allure Dibella Perk Mara Perk Haggling00 Haggling20 Master Trader Bribery Fence Merchant (note about perks: if you have a mod that modify vanilla perks you should check for the new names of the perks with those mods, i.e. I use Ordinator in my LO and Allure is called "kinship" in ordinator, is up to you to find how the mod you use changed vanilla perks) At this point the value for X is in a range from 1.0 to 1.9 depending on the perks you have, from this you can already calculate the Prostitution Power = ((X - 1) * 100) +15 With the X you then proceed to calculate the charm power: You add 0.1 to the X for each of these quests completed: Alduin Questline Thieves Questline College Questline Brotherhood Questline Companions Questline At this point the value for the X is in a range from 1.0 to 2.4 depending on the perks and questlines you have You add or subtract the following values to the X depending on the actor you are talking with: Married actor: -0.8 Courting actor: -0.6 Actor in guard duty: -0.4 Same sex actor: -0.2 Different race actor: -0.1 Actor of a Hold you are Thane of: +0.1 You calculate a new value "Illusion Bonus" if the actor has one of the following magic effect active on him/her: Calm: Illusion Bonus = 5 Pacify: Illusion Bonus = 10 Vampire mesmerize = 15 Harmony = 20 none of the previous = 0 Whit all this now you are finally able to calculate the charm power: Charm Power = ((Player Speech Skill / 2) * X) + Illusion Bonus If you talk with actors that have a good disposition (Vanilla AV relationship rank, you can check about this on skyrim wikias) with you, but you have very low charm power, the mod force the charm power to the following values to be more consistent with the game: Disposition 1 "Friends" : setted to 15 if your charm power is lower; Disposition 2 "Confidant" : setted to 20 if your charm power is lower; Disposition 3 "Ally" : setted to 20 if your charm power is lower; Disposition 4 "Lover" : setted to 33 if your charm power is lower; "Husband/Spouse" : setted to 50 if your charm power is lower; You then use those powers and if they are higher than the random resistance that is a random number from 1 to 100 each time rolled, you succeed in the dialogue: Prostitute yourself (Submissive sex type for player) = Use Prostitution Power If Random resistance < Prostitution Power, you will have a new client to prostitute to, earning of prostitution in gold is 25 + Sexual experience with that race. You can see your sexual experience with each race in your MCG MCM control page. If the client brings friends for an orgy you receive +30 gold for each more actor involved up to 60 (foursomes), after sex the client enter in cooldown; If Random resistance > Prostitution Power the actor enter in cooldown; Flirt (Normal Sex Type for player)= Use Charm Power If Random resistance < Charm Power, you will have the ability to fuck that person, after sex that person will enter in cooldown; If Random resistance > Charm Power, that actor will enter cooldown, and in addition you will enter in a refused state that prevents you to flirt, prostitute, pay for sex and date anyone for 6 real time minutes; Pay to have sex (Aggressive sex type for player) works differently and has only 2 requirements: (eaasiest quick sex option) You need 200 gold to pay for the prostitute; You can only ask to pay for sex to NON UNIQUE actors; Prostitute yourself and paying for sex have an hardcoded 33% disease chance from sex (this is more than the 32% max you can set in mcm for the normal disease chance, of course this is calculated only if you have the feature for sexual diseases enabled and you don't wear a condom). COOLDOWN: Is a state in which an actor doesn't accept any sexual related or dating request, it lasts 15 real time minutes or until you reset the cell they are (i.e by fast travelling); REFUSED: Is a state in which the player is not able to have a successful sex related or dating related action, it lasts 6 real time minutes. The Dating Power is used for just inviting someone to a date, if you succeed you are in a date with that actor, if you fail that actor enters cooldown; Nice you reached this point without falling asleep... now before continuing to the Dating mechanic explanation let me remember you something: when i built this mod dialogues I chose to use general npcs voiced dialogues for npcs answers because I think voiced dialogues, even general and sometimes not perfectly tailored for the situation, are better than completely silent dialogues for immersion. This said I hope that the general voiced answers from npcs are pretty understandable for the situation, and if you find that the npc is refusing to talk with you, even for simple things like having a conversation it may be because that actor is in the cooldown state or you are in the refused state, we talked about before. The cooldown and refused states have been introduced in the mod to avoid exploiting the same actor, giving a sense of difficulty and to give perking in the speech tree a purpose. RELATIONSHIPS SYSTEM Spoiler Prostituting yourself, flirting and paying for sex are part of the "Quick sex options system" that we have talked about before, Dating and relationship dialogues are part of a different, more complicated system, let's see what it's about... Fundamentally, due to game engine limitations, we must divide between Unique (persistent, named actors) from Non Unique actors. We'll talk about non unique actors later, now we focus on unique actors. This mod gives to each unique actor a random personality among 3 , we'll call them "A", "B" and "C", this personality is different each new game for each character but remain the same during the same game, so i.e. in you gameplay Lydia may have personality A but if you start a complete new game the mod may assign her the personality C for that new game. [Technically the personality is assigned on a unique npc the first time you use the "Hey!..." topic dialogue] Each personality react differently to various approach, if you use the right approach for a personality you earn Relationship points with that actor, if you use a wrong approach you loose points. Relationship points Relationship point is a level of your relationship with an actor, it's composed by 2 parts: Relationship status, a number from -1 to 4 and Relationship Level, a number from 0 to 60 Relationship level is just the sexagesimal part of the relationship status, pratically Relationship points is a number system in base-60 instead of base-10. What this mean? It means that i.e. you have a relationship points of 3,50 and you add 0,11 relationship points you then will have 4,01 relationship points. ------------------------------------------------------------------------------------------------------------------------------------------------------------------- Why all this complicated system? Spoiler Because Skyrim Creation Kit is less powerful than Fallout4 CK, in particular you can't add custom actor values in Skyrim, this means you basically have only three ways to store information in skyrim: Global values, this is ok for the player, but since globals are unique you can't use the for NPCs; External Mods, I may have add a dependency for an external mod that save data on an external file instead of the skyrim savegame, not what i want and, according to the intense hate of the user community for hard dependencies, it wasn't the wish of users either; Use Faction Ranks of a custom faction, this is the system that is used by Sexlab Aroused and that I adapted for my needs, but since faction ranks can only reliably store a number between 0 and 127 this is enough for Sexlab Aroused that only needs to store an arousal level for each npc between 0 and 100, but it wasn't enough for my relationship points since the range was too little, so i had to make a system based on the combination of 2 custom factions for a max range of (127x127=) 16,129. Ehy! don't worry I only use a range between 0 and 301 but using a numberation in base-60. ------------------------------------------------------------------------------------------------------------------------------------------------------------------- How to increase relationship points with an npc? The easiest way is using the "romance topics" and using the "Try to start a conversation topic", then you can choose one type of conversation among three: "spicy", "sentimental" and "friendly", each personality (we talked about personalities just 2 paragraphs before) has a preferred conversation, i.e. Personality A likes to do "spicy" conversations. If you succeed in choosing the right approach your relationship points will increase with that actor according to this formula: relationship points gained = (Player Speech Skill / 10) + 4. Instead if you choose the wrong conversation approach you will always loose 5 relationship points. After the conversation (successful or not) that actor enters cooldown. Dating: Instead of increasing your relationship points with an actor having a conversation you may want to do a more direct approach, in that case you may want to invite to a date that actor, you can do this by selecting the "Romance" Dialogues and then the dialogue to invite to pass some time together. The chance of the actor accepting your invitation is based on your speech skill (your Dating Power). Once you are in a date, that actor will follow you for more than an hour (REAL TIME), you can see how much time do you have left by checking in the active magic effects menu of your character. During this time you will have new options and new dialogues to try to impress your friend... Innkeepers dialogues (only once per dating) ["I reserved a table for two" topic]: Order something to eat (100 gold), if right approach will add +20 relationship points, else -10. Order something to drink (100 gold), if right approach will add +20 relationship points, else -10. Bards dialogues (only once per dating) Dance with your friend (100 gold), if right approach will add +20 relationship points, else -10. New "Romance" topics when talking with your friend, (only once per dating), you can tell a story to your friend: Tell about your journeys, if right approach will add (Number of locations discovered at that time/ 5) relationship points, else it will subtract that amount divided by 2. Tell about your completed quests, if right approach will add (Number of quests completed at that time/ 5) relationship points, else it will subtract that amount divided by 2. Tell about words of power discovered, if right approach will add (Number of words of power learned at that time) relationship points, else it will subtract that amount divided by 2. Registering the killing of particular creatures: killing animals (not monsters), will add +2 relationship point for each animal you kill while you are in the dating if right approach, no maluses if not right approaches killing creatures (like dragons, spiders, monsters), will add +10 relationship point for each creature you kill while you are in the dating if right approach, no maluses if not right approaches killing undeads (draugr, vampires...), will add +5 relationship point for each undead you kill while you are in the dating if right approach, no maluses if not right approaches Kiss of goodbye, at the end of the dating (both if you manually end it or if the time of dating runs out) you have the opportunity to kiss or not your friend: Kiss passionately, will add +15 relationship points if right approach or -5 if wrong; Kiss romantic, will add +15 relationship points if right approach or -5 if wrong; Let the other actor Kiss you, will add +15 relationship points if right approach or -5 if wrong; Just say goodbye!: will add +10 relationship points Gifting a dating actor with a divine amulet: if your friend doesn't wear one of the following amulets and you have the compatible amulet for the right personality you are talking to you can gift the amulet for a big increase in relationship points and...a kiss Amulet of Dibella: for spicy personality (A) Amulet of Mara: for romantic personality (B) Amulet of Kynareth: for friendly personality (C) Gifting a dating actor with Nice Flowers, that you can craft using the mountain flowers, a dragon tongue and a nightshade in a cooking pot. This gift is accepted by all the 3 personalities but will give only a little random increase in relationship points, and also the actor will enter in cooldown after receiveing them. It's up to you to find the correct approaches for each personality, you can have some hints using the tool dialogue "i am interested in your stories..." but be aware that the actor will not talk about himself/herself if it's in cooldown. Here a little spoiler to help you figuring all out [MAY BE A SPOILER FOR SOME OF YOU THAT LIKE THINGS HARDCORE]: Spoiler Personality A likes only: Spicy talking; Dancing; When you tell them about Words of Power; If you kiss them passionately; If you go together killing undeads; Dibella Amulets; Personality B likes only: Sentimental talking; eating together; When you tell them about your journeys; if you romantic kiss them; If you go together hunting animals (not monsters); Mara Amulets; Personality C likes only: Friendly talking; drinking together; When you tell them about your completed quests; If you let them kiss you; If you go together hunting creatures (monsters, spiders, dragons etc...) Kynareth Amulets; What Happens if my relationship points with an npcs go so down to become negative? The result of this will make that actor unfriendly, this means that he/she will not be available for any dialogue from this mod anymore, so with her/him you will not be able to see the "Hey! do you have a moment?" topic with all that means. In addition to that the Disposition of that actor will be set to -1, so they will comment negatively when you are nearby if they are unique npcs. Reasons to use the relationship system instead of the quick sex. Since dating progression and flirting chances seems to have lots of requirements in common at this point you may be wandering why should you use Dating instead of a quick flirt, well flirting is a one time success, if you are able to successfully fuck someone after a flirt, next time it's possible that you will fail (unless you are a very advanced character with maxed quests and skills), building relationships instead will give you the security of success. (i.e. if you work Birna increasing your relationship points with her, you will arrive at a point that her will give you her pussy when you request it :P) but not every sexual actions is available from the beginning, let's see what relationship points level unlocks: Relationship points < 1,0: You can't have any sexual related interaction with this actor...yet. Relationship points > 1,0 and < 2,0: You can only kiss this actor (kissing doesn't reduce lust and doesn't give wear, it's for immersion purposes; Relationship points > 2,0 and < 3,0: You can have foreplay animations with this actor (incomplete sex); Relationship points > 3,0 and < 4,0: You can have vaginal sex (full sex starts from here) with this actor; Relationship points > 4,0: You can have also anal, rough and orgy sex with this actor, and in addition this actor can be recruited as follower if it was not a vanilla follower now; Relationship points = 4,61(max): You can also marry this actor (by giving her/him the role of official lover (unique), if it was not included in the vanilla marriable actors list;, with all the benefits that a married actor gives you (her/his house become yours, she/he can cook meals for you, he/she can set shop for you etc...) DIFFERENCES WITH NON UNIQUE NPCS: Non unique npcs are actors in game that are not persistent, it means that they may despawn at some point, so it's useless to store a relationship level on them. Because of this, a different mechanic, similar to dating is in place for them: you may invite them on a date as you would do with unique actors but you must be so good to impress them during the date to raise the relationship points from 0,0 to at least 1,0 in the same dating. If you fail that actor will simply erase all the progresses done in relationship, if you succeed you will have the opportunity to tag that actor as you official lover non unique. If you tag it so, that actor will become persistent (filling an alias) so it will not despawn even if it's a non unique actor, and will become eligible to be married! Yes you can marry a random bandit with this system! Also official lover non unique will have all the sexual actions available as an unique actor with relationship points maxed at 4,61 would do. MARRIAGE AND DIVORCE: Vanilla skyrim let you marry npcs from a limited list (you can find it HERE) and also you have no way to divorce from your married npc unless you are able to kill your husband/spouse in some way; With this mod, you will have the opportunity to marry any npc in the world, even non unique ones, and also divorce at any time to be able to marry someone else when you want. How do you make any npc marriable? To do so that npc must be your OFFICIAL LOVER or your OFFICIAL LOVER (non unique), for unique npcs this means you must raise your relationship points to the max (4,61), for non unique it means that you must raise your relationship points at least to 1,0 in a single dating, we've talked about that system in the previous paragraphs. Once you have an official lover you just need to follow the vanilla marriage system and wear an Amulet of Mara, at that point next time you talk with your lover you will see the vanilla dialogue to arrange a wedding, from this point the system is no different from the vanilla marriage system and wedding. How do I divorce? You simply talk with you spouse/husband and you will see a new dialogue topic "divorce topic" in which you can tell your married npc that you want to break up. If you break up that actor will hate you, your relationship points will be setted to negative and you will not be able to have MCG dialogues with him/her anymore. Also after 24 in game hours you will be able to marry any other npc following the procedure we described before. Infidelty divorce: In MCG there is a system about infidelty and crime for public sex, if you have it enabled and you are seen directly by your spouse/husband while you do sex with another actor, your married npc will automatically divorce from you, with all the consequences of that act. Also if you do sex in public and someone see you there is a chance (you can set it in mcm) that actor will report your misconduct to your married npc. Also official lovers if they see you doing sex with different actors will abandon the status of official lover and will hate you. NPC APPROACH SYSTEM (aka Npc Initiative System) Spoiler In the introduction and the relationship system paragraphs we discussed about the social mechanics but when we did that we assumed that the player always takes the initiative, in fact it was always the player that would start the dialogue and propose a flirt, a prostitution transaction, a dating to the other actor. This was true until the MCG version 1.7.0, and indeed until that version we could assume that this mod was more geared towards male players rather than female players. The NPC Initiative system has been introduced in the 1.7.10 version and it's here to level the playing field. Now the mod is equally geared towards male and female players. TECHNICAL INFO: Spoiler How do you activate the system? Once you have the version 1.7.10 and higher installed in the MCM of the mod you will see the page called "Npc Initiative System" with the button to start the system, once the system is running you can only stop it using a button in the MCG Options Menu that you can visualize by long pressing the MCG Main Hotkey while you have the weapons sheathed. How this system work? When this system is running all the NPCs that are in a 15 meters (48 feet) radius from the Player undergo some calculation checks to see if they are valid for the NPC approach scenarios on player. Once an actor has been calculated there are 180 seconds of cooldown for that actor, i.e. that actor can only undergo calculations once every 180 seconds to avoid calculations spam and conserve processing power. System Pausing: The NPC initiative System even if enabled and running will pause itself during some specific situations, to avoid as much as possible conflicts and bugs with the game, as all the MCG mod it has been coded to blend with the vanilla experience and balance as much as possible. A list of situations that pause the system: If the player is involved in a sexlab sexual activity; If an NPC Initiative Scenario is already happening; If you have someone that is following you because you are searching a more private place for sex (i.e. you have a "following for sex" actor following you, If you are currently in a date; If you are chased by an harasser, stalker (One of the harassment scenario bad endings); If you are in a refused state; If you are in combat; If you have been defeated and a rape - surrender scenario is happening; Npcs excluded from the system: Some Npcs will not undergo the system calculations and so will not be valid to start an approach scenario if they fall under one of the following conditions: No children allowed (of course); Only NPCs allowed, (this means no beasts or creatures partecipate in the initiative system(; If they are in a cooldown state (temporary); If they have already undergone calculations (temporary cooldown of 180 seconds); No MCG slaves can start an initiative scenario; No actors already involved in a sexlab sexual activity can start an initiative scenario; No hostile actors will start an initiative scenario; If an actor is in combat it will not undergo calculations; The npc approach system consists of basically 4 scenarios, each of which may have subscenarios with different outcomes. Two scenarios, the lover and harassment scenario are condition based, it means that they will have priority if their relative conditions and cooldown allows that, and the other two scenarios, the flirting and the asking scenarios are chance based, it means that they COULD run if their conditions and cooldowns allow that but more importantly if the player have enough influence, passive power to make those scenario happen. In the introduction paragraph we talked about the dating power, the prostitution power and the flirting power, they are used if you actively try to flirt, prostitute or propose a date to other actors and they determine your chance of success in doing that. Those power are also used in the NPC initiative system but they are by default weaker because they are divided by a divisor you can specify in MCM, because this system works as you were passively flirting, trying to prostitute and proposing a date to actors near you, so from now on regarding the NPC Initiative system we talk of a passive flirting power, passive dating power and passive prostitution power. Is worth noting that the scenarios are choosen respecting a sort of priority system on top of a random system: the random system is given by the fact that calcultions are done on NPCs near you, so the nearest npcs normally always are calculated first and this influence the outcome because i.e. you could have your lover at 15 meters and an other actor at 5, generally is always the actor at 5 meters that are calculated first, so the lover scenario could be discarded. The priority system consists on a sort of hierarchy of scenarios, this means that if all scenarios are valid to be executed on a specific actor, some scenarios are chosen first: i.e if your lover is the nearest actor and the lover scenario is available but the player is also valid for harassment, flirting and asking scenarios the lover scenario will have priority.The order of priority is as follow: Lover scenario Harassment scenario Equally Flirting and asking scenarios The flirting and asking scenarios are mutually exclusive so in MCM there is a chance you can set to determine the chance of each of them to happen instead of the other. Lover scenario: This take place when a married actor, an official lover or an actor with a relationship level of 3,0 or higher is chosen by the system, they ask you to have sex together and at that point you have 4 options: Accept; Accept if they cook something for you: You'll have submissive sex but you will receive an homecooked meal; Refuse but give a gift of 100 gold; Simply refuse: There is 1% chance that your relations will be damaged and if married this could lead to divorce; Flirting scenario: This take place when your flirting power is high enough to charm other people around you, when an actor is charmed, he/she will propose to have sex with you, and at that point you have 4 options: Accept and have consensual normal sex; Tell them to slow down and invite you on a date first; This will start a date between you two and also the charmed actor will "pay for the expenses" giving you 100 gold, this to simulate "the other actor offering you the dinner" ? (100 gold is just the price for paying to drink/eat or dance during a date, see the relation system paragraph.) Refuse but give a kiss; This will start a kissing animation between you two and your refusal will have no other negative effect; Simply refuse: This will damage the relationship point by -0,10 with unique actors and there is 1% chance that your relations will be really damaged to the point of them interrupting any relation with you (at least until you repay them back to restore the relation); Dating scenario: This take place when your dating power is high enough to capture the interest other people around you, when an actor is interested, he/she will propose you to a date, and at that point you have 4 options: Accept and start the date; Tell them the you accept only if they offer to pay for the expenses; Depending on your speech skill, if your "convincing" level is low the actor will simply change their mind and abort the invitation, else if high enough this will start a date between you two and also the interested actor will "pay for the expenses" giving you 100 gold, this to simulate "the other actor offering you the dinner" ? (100 gold is just the price for paying to drink/eat or dance during a date, see the relation system paragraph.) Refuse but give a hug; This will start a hugging animation between you two and your refusal will have no other negative effect; Simply refuse: This will damage the relationship point by -0,10 with unique actors and there is 1% chance that your relations will be really damaged to the point of them interrupting any relation with you (at least until you repay them back to restore the relation); Caps Asking: This take place when a non unique actor approaches you asking for some caps: Accept and give caps; You receive the beggar gift and you can accept a kiss form this actor if you want; Tell them that you want sex in exchange; You can have aggressive (Dominant) sex with them as you would have paying a prostitute for sex; Propose to solve the question by betting in a dice game; This will start an HiLo Dice game, based on the result it will be: Player Win: You can have aggressive (Dominant) sex with them as you would have paying a prostitute for sex but without paying; Draw: You can have aggressive (Dominant) sex with them as you would have paying a prostitute for sex; Player Loose: You will have to pay the gold asked; Simply refuse: This has a chance of turning this scenario into an harassment scenario. The chance is normally low (5%) but with the Dangerous Nights option can be up to 50%. Sex Asking: This take place when your prostitution power is high enough to "solicit" actors nearby. They will approach you willing to pay for sex with you, the price is based on your sexual experience: Accept and have submissive sex; Propose a threesome with your companion; You can include your current companion in the transaction for an additional 100 gold;; Propose to solve the question by betting in a dice game; This will start an HiLo Dice game, based on the result it will be: Player Win: You will receive the gold without having to do sex; Draw: You will have submissive sex and be payed for that; Player Loose: You will have submissive sex without being payed for that; Simply refuse: This has a chance of turning this scenario into an harassment scenario. The chance is normally low (5%) but with the Dangerous Nights option can be up to 50%.. Harassment scenario: This takes place when some conditions you can choose in MCM are met, i.e. you can choose that when the player is naked the npcs around will start an Harassment scenario. There are many hardcoded conditions and checks to make this scenario more immersive as possible, i.e. actors considered friends (vanilla relationship rank of 1 and higher) will not start this etc... Basically the npc that start this scenario try to force the player to have sex, and you have some options: Yeld and be raped; Give some money; Offer your companion; This could damage your relations with the companion you offer; RUN. Run outcome harassment subscenario: Spoiler If you choose to run from your harasser a timer of 60 seconds will start, during this time the aggressor will try to reach you, if they come too cloose they will drug and rape you. After the rape a post defeat scenario could happen like Death Alternative, simple slavery or being robbed. While the aggressor will pursue you, you can defend yourself blocking with a weapon or shield, doing so while the aggressor is very near will knock it down giving you precious seconds to run. you can also ask your current companions or guards to help you, but you must be fast because the aggressor will drug you if it's too close. If you enter combat with the aggressor you may end being recognized as the aggressor so try to not respond starting a combat, so you will prove that you are the victim to the wicked Skyrim justice system. Post harassment drugged scenario: This take place if after an harassment you ended being drugged and raped. After the event you may be robbed of only caps (in MCM there is a slider to set the percent of caps stolen) or a simple slavery /DAYMOYL scenario will happen if you have them. Also note that the harasser will have the "Ego Emboldened Effect" which will increase their attack, speed and resistances in case you are impulsive and want to take immediate revenge on them! This will increase game difficulty and avoid player exploitations. 24
anghelos92 Posted October 24, 2018 Author Posted October 24, 2018 UPDATED 17 JUNE 2019 M.C.G. GUIDE 1/3: Here ---->M.C.G. GUIDE 2/3: Here M.C.G. GUIDE 3/3: Here CHAPTER 2 "COMMAND AND CONTROL" INTRODUCTION With this mod the player can be both an aggressor and a victim, depending on the situations and player choices. The player aggressor part is a vast system that embraces submission, people traffic, multiple followers system and sex. The player Victim part instead is a mechanic that let the player surrender to enemies to escape defeat or as a non combat solution to most vanilla Skyrim encounters, or let the player experience some death alternative scenarios like player being enslaved (if you have the simple slavery framework), player being raped and player that instead of die will survive and experience Death Alternative mod scenarios. PLAYER AGGRESSOR AND SUBMISSION OF NPCS Spoiler PLAYER AGGRESSOR: The player can force other Npcs to do some things if you are able to SUBMIT your target. Submission is a state in which an actor will cower from combat and will avoid hostile actions against the player, they will be completely harmless and immobile in fear and you can choose their fate. A submitted actor is higlighted by a visual effect similar to the Fear spell. Submitting an actor that is neutral to the player is considered a crime if witnessed (If other actor of the same faction detect the player while he/she is submitting a non hostile actor) and they will respond trying to help the victim by entering combat with the player. You have essentially 2 ways of submitting an actor: COMBAT SUBMIT: In the MCG MCM you can toggle this feature and you can set an health percent threshold below which you can activate an actor to combat submit it. To activate an actor you just need to use your "activation" key of skyrim (default is E) when the health of your target is before that threshold. When you do that a menu will appear and you will have the opportunity to combat submit the target. Actors already in bleedout or running in fear can also be submitted using this method without the need that their health is below the threeshold: SiLENT SUBMIT: silent submission requires that you have in your inventory drugged wraps, that you can craft in the cooking pot using various ingredients and a skooma or buy from FENCE merchants, and that you activate your target while it doesn't detect you, you need to sneak . Be aware that submitting a non hostile target is an "assault crime" and if nearby neutral actors detect you while you submit a non hostile actor ( the window lasts 1.5 seconds) they may turn hostile towards you and put a bounty on you (default skyrim bounty for assault is 40 gold). For gameplay reasons some actors cannot be submitted, this include: Vanilla companions Children (of course) already enslaved npcs (because they already are submitted) Generally actors that are in a MCG relation status role, like your official lover etc. ACTOR SUBMITTED OPTIONS: Once you have submitted an actor you will see that it has a glowing red aura like when you use the FEAR effect, if the actor is also compatible with the animation you will see that it enters the bleedout animation, If you do nothing a submitted actor will exit submission after 180 seconds or if you fast travel or go too far from it. If you activate a submitted actor you will see various options to interact with it, the options are Exit: You can just leave the actor in the submitted state, they will recover after 3 minutes or if you leave the area; Inventory: You can take anything from their inventory; Kill: You can kill the submitted actor. You can also do this manually but with this button you can also kill Essential actors; Revive: You can instantly revive them and they will leave the submitted state, they may resume combat against you; Rape: You can Rape them on the spot; Enslave: You can enslave them, provided you have at least one Enslavement chains in your inventory. Undress: You can force them to be naked; Info: A message with some useful info about the actor you submitted will appear, this could be useful to evaluate if they are worth to be enslaved and other things. When you submit an actor, that actor will remember this. If they leave the submission state they will not let you have normal MCG Dialogues with them, but you can restore the relation to normal by paying an amount of caps you can set in MCM. ENSLAVEMENT SYSTEM Spoiler ACTOR ENSLAVING: As you noticed, one of the options for submitted actors is to enslave that actor, that option will be available only if you have at least one Enslave Equipment in your inventory, you can craft these in the forge or buy them from FENCE merchants. The enslavement will cost 1 Enslave chains. When you enslave an actor there is a process called "Cloning" that take place, essentially the actor you enslave is killed and disintegrated (it will vanish from the game) and a new actor with the same face and same statistics will appear in its place. This system is not enabled for Unique Actors but you may enable it in MCM. The advantage of this system is that you can clear a location or completing a quest that require you to kill an actor while at the same time enslaving it. There is a know bug about cloning that cannot be resolved but it is just aestetic: after cloning the newly cloned actor may not have the same inventory of the original one; ACTOR ENSLAVED OPTIONS: Once you have enslaved an actor you can activate them to see the new "Slave options" menu. From there a new submenu will appear letting you doiung any of the following options: Command: You can give commands to your slave like it was a vanilla companion, you can exit this mode as you would in vanilla; Info: A message will appear with useful information about your slave; Inventory: You can manage the inventory of your slave; Release: you can free your slave, doing so could make the actor hostile to you again if you didn't assign it to one of your workshops before; Follow/Wait: You can order up to 4 slave to follow you, only the slaves that are currently following you can be sold to some merchants and some factions guards for a profit; Kill: You can kill even essential actors with this button; Recruit with gold: Every slave has a price in gold depending on its level. If you pay you can make it one of your follower (More about the follower system later in the guide) Give Food: You can give your slave some food to replenish their health and if right personality to improve their submission (More on the submission Level of slaves later in the guide) Undress: You can force the slave to be naked with this button; Rape: You can rape the slave on the spot; Tag For Orgy: You can tag this actor to partecipate in the orgy you are preparing; Recruit by submission: The same as recruit with gold but instead of using gold this require that the slave reached the maximum submission level of 4 NPCs (Humanoid playable races) have in addition a dialogue started from the topic "Hey Slave..." with other additional options: Force them to dance for you; Give them food via dialogue; Forcing to rape via dialogue; Gag/Ungag like Ulfric in the prologue: Equip some slave clothes for free: SLAVE SUBMISSION LEVEL: This is a level stored for each slave that works like the relation points explained in the Chapter 1 of this guide; Each Slave has a personality among three, that we will call A B and C for convenience and that exactly mirror the relationship personalities. You can break their resistance and increase their submission by doing the appropriate action for their personality: Some slaves react positively if you take care of them giving them food; Some slaves are bent if you rape them; Some Slaves are broken if you hit them with your fists; All the slaves react when you hit them with the disciplinary switch (if you have that mod by Giamel) Note that every action if appropriate increase their submission by 20 points but then they enter cooldown and you can't increase it while they are in that state, unless you are using the disciplinary baton that only increase the submission by 1 point per hit but be careful not ending killing your slave while punishing it. The submission level has some purposes: When it reaches the level of 4,0 and higher you can recruit that slave as a trusted companion for free; When it reaches the level of 4,61 you can make that actor your official lover (Stockholm syndrome anyone?) When it reaches the level of 4,61 and that actor is an animal or creature you can make it your sex pet. When it reaches the level of 2,0 and that actor is human or ghoul you can make them dance for you using a MCG dialogue When it reaches the level of 3,0 and that actor is human or ghoul you can have consensual sex with that actor (Factors like cooldowns and refused state and infamy apply in this case) When it reaches the level of 1,0 you can recruit that slave as companion paying some gold; MULTIPLE FOLLOWERS SYSTEM Spoiler As you know for Skyrim there are many mods that allows you to have all the vanilla companions following you at the same time, generally they're indicated as MULTIPLE FOLLOWERS FRAMEWORKs, when i had to choose among them the one to integrate into my mod I searched hard to find the most powerful and open for modders, so my choice was EFF, in my opinion the best framework for modders even if it has its own flaws that I correct with MCG. So if you're used to that Multiple framework be aware that with MCG some mechanics and especially some plugins like the EFF outfit plugin are disabled with MCG to prevent major bugs. On the contrary if you are not used with that framework and you are using another be aware that the full potential of MCG recruiting system is unlocked only with EFF, any other multiple Follower Framework are not supported because thet are not powerful enough for what I had in mind. About this never ask in support topic or you'll be banned I've warned you ?. So if you haven't EFF all the following is not possible, or at least is limited to only one actor if you don't have a vanilla companion with you already. RECRUITING PEOPLE AS FOLLOWERS: Virtually any Npc can be made a player companion with this system, and yes this include animals, creatures, bandits, random people etc... To recruit an npc as companion you have different options: You can recruit a slave if submission is at least 1,0 and paying a sum of caps necessary for its training; You can recruit a slave directly if submission is at least 4,0; You can recruit any actor belonging to a faction you are the boss (or quite) of, you can do that by using the appropriate MCG Dialogue in the "tool" branch. This means that i.e. when you win the Civil war for the imperials you can order any imperial soldier to become a "companion" and follow your command. You can recruit any non unique actor by "hiring" them as mercenary paying a sum of gold, using the appropriate MCG Dialogue in the "tool" branch. You can recruit as companion any actor that has at least 4,0 relationship points; You can recruit as companion your married actor; YOUR PERSONAL ARMY: Basically with this mod you can have a sort of personal army at your command, but there are some limitations and some rules on how much of them you can have: When you dismiss an MCG Follower they will abandon their duty to you and you cannot simply recall into service, they must be rehired, this is not a problem for some categories (i.e. if you win the Civil war for the imperials you can always recruit imperial soldiers back, but it can be a problem for actors recruited as mercenary because you need to pay again to recruit them back) To handle them you basically use EFF Systems so you should research more on that mod to properly handle them. PLAYER VICTIM: This is intended as a light version of Sexlab Defeat and all the options here require you to have the DEATH ALTERNATIVE Mod to be installed or they won't work even if you have activated the player defeat feature in MCM. The only exception is the player surrender feature that works with native mod systems; You can Surrender to hostile actors, to surrender you must use the MCG MAIN Hotkey on the actor you want to surrender to and you must have at least more than 50% of your total health. When you surrender you will be forced to do sex with the hostile actor but then you will enjoy a period of pacification, any actor in the area will be pacified for the amount of time you set in MCM, this period can be interrupted by using violence against any actor and can be instead extended by using the MCG Option Hotkey again on any pacified actor during this time. Extending the pacification time will grant you 2x the pacification time at the end of the rape; You cannot be killed, instead of being killed you will instead enter a Knocked Out state, and based on the settings you set in your DA mod there are some scenarios that may happen You can be robbed and raped, then allowed to escape in a small time window, you can recover then your stuff from the rapist that robbed you in a second time; You can be raped and then you can be sold as slave (If you have the simple slavery mod): You can be raped or not and then blackout, at this point a scenario from DA mod will happen: You can be left for dead and you will respawn to the spawn point you can set using the MCG Main Hotkey ("Move respawn Point"), in this case you can also be robbed but this time your stuff is gone. The respawn system is an emulation of the Fallout 76 respawn, if you ever played that game. Note that the respawn is available as a death scenario of DA. Remember again: for all the player defeat features you need the DA mod and you need to activate and assign an higher priority for the MCG scenarios in death and bleedout sections of DA. If you blackout or respawn and you have problems like a permanent blackscreen or player that doesn't respond to commands then go to the DA mod utility/Debug sections and use the utility buttons there like "Reset Blackscreen" or "Reset player status". 14
anghelos92 Posted October 24, 2018 Author Posted October 24, 2018 UPDATED 17 JUNE 2019 M.C.G. GUIDE 1/3: Here M.C.G. GUIDE 2/3: Here ---->M.C.G. GUIDE 3/3: Here CHAPTER 3 "SPECIFIC MECHANICS" This mod has many statistics, attributes and mechanics, the biggest two mechanics have been treated in the previous 2 chapter, now let's see the other major system: LUST AND MOOD SYSTEMS: Spoiler [] Lust System Every 15 in game minutes your inner sexual desire grows. That is your current lust level, which goes from 0 to 100 and is divided in 5 stages, with corresponding buffs or debuffs depending on the Lust Level: 0 - 9.99 Euphoric : +5% Magica Rate and Skill Increase 10- 19.99 Satisfied : Nothing, no bonus nor malus; 20- 39.99 Distracted: -5% Skill increase and -5% armor rating, +5% spell cost and P.A. stamina cost, Speechcraft -10; 40- 59.99 Aroused: -25% Skill increase and -10% armor rating, +10% spell cost and P.A. stamina cost, Speechcraft -20; 60- 79.99 In Need of sex: -50% Skill increase and -20% armor rating, +20% spell cost and P.A. stamina cost, Speechcraft -40; 80- 99 Loosing Control: -75% Skill increase and -40% armor rating, +40% spell cost and P.A. stamina cost, Speechcraft -80; 100 Addicted: -100% Skill increase and -60% armor rating, +60% spell cost and P.A. stamina cost, Speechcraft -160; [] Mood System The Mood is the result of your Sexual Type preferences, in fact there are 3 types of sex considered in the mod: SUBMISSIVE: when the player is the "victim", this happens when the player must satisfy the other actor so you'll have this type of sex when the player prostitute himself, when he/she is raped, defeated or generally using his/her body to obtain something; NORMAL (Romantic): This is the typical consensual sex; AGGRESSIVE: This happens when the player have the aggressive role, whenever he/she force to sex the other actor, this happens in certain relationships, when the player wants sex from an enslaved npc, when he/she rape or drug actors and so on... Every Sexual Act will be added to the corresponding number of Sex Type, so at the end of each sexual act the Player's Mood will be determined by the following formula: MOOD: (Aggressive/Normal) - (Submissive/Normal) By this mathematical formula every normal sex act has the power to maintain the Mood close to 0, while every aggressive or Submissive sex act will bring the mood away from 0. An equal number of aggressive and submissive sex will mantain the equilibrium. AT THE BEGINNING OF THE GAME THE VALUES ARE: 0 submissives, 10 normal and 0 aggressive, this to avoid division by 0 and to give the player a buffer before enter in perversion or addiction according to the Mood formula: Mood >= + 1.0: AGGRESSIVE MOOD - 1.0 < Mood < + 1.0: NORMAL MOOD Mood <= - 1.0: SUBMISSIVE MOOD The lust grows at the same small rate at first (about 0.075 per 15 in game minutes...so you need about 13 in game days to have your need of sex full normally but this rate is influenced by the Mood System and can dynamically increase (if you enable the option in MCM) the further you are from mood 0 or Normal. So the more deviated you are the faster your need for sex will grow. If the mood is enabled it will influence not only the Lust Growing Rate but also some dialogues will not be available depending on the current player Mood, i.e. if a player is very submissive it cannot pay other npcs to have sex etc. Also If the Orgasms System is enabled the current player mood will influence the effect that the player will receive on orgasm: [] ORGASMS: After a sexual Act the player is given an Orgasm, there are two types of them: Good Orgasm: they reset the LUST level of the player to 0 (zero) and, depending from the current Player MOOD they give a bonus for 300 seconds: +20% attack damage if MOOD AGGRESSIVE; +20% better selling or buyng prices if MOOD NORMAL; +20% Stealth capabilities if MOOD SUBMISSIVE; Bad Orgasm: They DO NOT RESET the LUST level of the player, which remain the same as before the sexual act and they give malus that lasts for 300 seconds: -20% attack damage if MOOD AGGRESSIVE; -20% better selling or buyng prices if MOOD NORMAL; -20% Stealth capabilities if MOOD SUBMISSIVE; [] RACIAL PREFERENCES: When the player starts the game, he/she is open minded about sex without bonus or malus, but when you fuck a specific race for more than the half of all the sexual acts combined, including masturbation, the mod starts some calculations, and after each sex it will calculate the preferred sexual race. To PREFER A SEXUAL RACE, the number of people fucked from that race must be bigger than the half of the total number of people fucked in general. If no race satisfy this condition then you'll remain open minded. When a race is preferred only the sexual acts with that race will give GOOD ORGASMS, all the others will give BAD ORGASMS. The point of having a preferred sexual race is that you will have combat bonus with them, as follow: Playable races: +10% damage against them, i.e. if you fuck most of the time Altmers they will become your preferred sexual race and so you receive a bonus attack against them; NO LIVING: +20% damage against automatons, undead, ghosts etc... ANIMALS: +20% against animals and creatures; MASTURBATIONS: (Incomplete sex) : no bonuses. AFTER SEX CONSEQUENCES: Spoiler [] Wear System So...you wanna fuck all Whiterun in a day right? Wrong...If Sex acts reset your lust level, they also increase your wear level which is a value that goes from 0 to 100 and is divided in 5 stages: 0 - 24.99 Normal: it's all ok! 25-44.99 Discomfort: you suffer -20 Carry Weight, -5% attack damage, -10% sneak capabilities -10% health regen and speed, Sneak Skill -10 45-64.99 Pain: you suffer -40 Carry Weight, -10% attack damage, -10% health regen and speed, Sneak Skill -20 65-84.99 Severe Pain: you suffer -80 Carry Weight, -30% attack damage, -25% health regen and speed, Sneak Skill -40 85-100 Wasted: you suffer -160 Carry Weight, -50% attack damage, -50% health regen and speed, Sneak Skill -80 In addition to the previous maluses reaching certain wear values will make you suffer the following effect: Wear >= 50, as long you have a wear level over 50 you have a chance of taking a disease from wear level (if diseases from wear level is enabled), the bigger your wear level the higher the chance. The wear you take after a sex act is influenced by the following: RACE : Having fun with humans is one thing...with Dragons is a different thing...Racial values give the base wear. Regarding playable races like altmers, imperials etc they all share a common base wear value but it is then multiplied by a specific hardcoded coefficient for each particular race, i.e. the base wear is defaulted at 10.0 for every npc race but orsmers have a coefficient of 1.3 and bosmers of 0.8 so the orsimers will give more wear than bosmers: Argonians: x1.3; Altmers: x1.0; Bretons: x0.9; Bosmers: x0.8; Dunmers: x0.9; Imperials: x1.0; Khajiits: x1.1; Nords: x1.1; Red Guards: x1.2; Orsimers: x1.3; RANDOM COEFFICIENT : A random small coefficient is multiplied to the base wear for a bit of randomness, we are not all the same after all, SEX TYPE: as I have already mentioned submissive sex give x2 the base wear, normal x1, and aggressive x1.5 SEX EXPERIENCE: The more sex you have with a race, the more experienced with that race you become, the less wear you receive after sex with that race. (after 200 sex acts with a race you become immune to wear with that race. The same Sex experience is also used for the calculus of prostitution earnings when you sell your body to that specific race! THREESOME: Threesomes give 1.5x the Wear after all the previous calculations Your Wear Level will heal with time at the following rate or by paying a apothecary 1000 caps( apothecaries also normalise your mood) - 0.27 every in game 15 minutes when you are awake. 3x the previous value every in game quarter hours sleeping. You can customize everything about Wear and Tear System in the MCM menu, in the "Wear System" page. [] DISEASES: This mod let you buy or craft MCG Condoms for protection against diseases as they are equippable by Males and Females alike. After a sex act involving the player there is a check if you wear the condom. If you wear the condom nothing happens more than the normal. If you are not wearing any condoms, there is a chance of getting a disease than you can customize in MCM. In MCM the max chance of taking a sexual disease is 32% Some situations are hardcoded to give a chance higher than the max, i.e. prostitution and making sex with some creatures and mutants. Some actors don't give any chance of taking sexual diseases if they are in some specific roles, like if they are your official lover. Kissing, Hugging and masturbations if started by this mod are exempted from STDs. The diseases you can take are from the vanilla skyrim; [] Sex Infidelty and Public Sex Crime System For the entire time you are involved in a sexual activity you are vulnerable to prying eyes, if they acquire line of sight upon you, you may suffer some consequences: If you are directly seen by your lover, you loose the married status or the romanced status with that actor; If you are seen doing public sex by actors that have at least a relationship level of 1,0 with you you suffer a damage in relations If you are seen by other actors and you are married there is a chance (that you can set in MCM) that they report your misconduct to your lover; If you are seen by other actors doing public sex there is a chance (that you can set in MCM) that this will irritate them and they will report your misconduit to authorities and you will receive a crime bounty in that Hold, the bounty in gold is costumizable in MCM and it is considered a non violent crime so Guards will not come arrest you immediately; Of course there are exceptions to the actors that spy on you, i.e. MCG followers, children, enemies, actors you are doing sex with, and some other will not spy on you. The purpose of this system is to encourage the player to have sex in private, while at the same time giving consistence and real consequences if the player choose to be an exhibitionist. Notes about the infidelty and Public sex Crime system: Publicly masturbating will not be calculated for the infidelty but WILL BE for the Public sex Crime Bounty; Kissing started by MCG will not be calculated for infidelty nor for the Public sex Crime Bounty; Fucking a zombie (Necro Sex, i.e if you fuck a raised or reanimated corpse) is considered a Violent Crime and actors that see you will not put a bounty on you for non violent crime but instead will put a bounty on you as you assaulted them so guards may react immediately and attack you. OTHER MINOR MECHANICS: Spoiler Clean Dead Bodies: If you have the relative option enabled in MCM, when you're sneaking you have a new activation option to use on corpse: "Clean Body", using this will remove the corpse from the game, you can roleplay this as a sort of "bury dead" feature, but the main purpose is to let you clean your settlements from corpses if they start stocking up due to attacks. Note: this feature don't use any disable() and mark for delete function, instead it uses the setcriticalstage function so you can be sure it will not break your game and especially it will not remove actors spawn points from the game. Dice Game: If you start an MCG Dialogue with some people, under the "Hey, do you have a moment?" topic and the "tool" topic you will see the opportunity to start a dice game, if the actor is not in cooldown. The amount of caps required to play depends on the amount of money that the actor you are talking with have, the minimum is 10 caps anyway. If you have the caps and the actor is not in cooldown the game commence: There are 3 turns for you and the opponent. each turn a first value is rolled, being used 2 dices the value can be in the range 2 - 12, you must then say if the next launch of the turn will have a lower or higher value. if it's the same value you loose the turn, if you predict wrongly you loose. After you it's the turn of your opponent and you are notified if it loose or win. This repeat for 3 turns, to win you must win more turns than your opponent. The higher the player luck the higher the chances for the opponent to loose. 13
anghelos92 Posted October 24, 2018 Author Posted October 24, 2018 UPDATED 17 JUNE 2019 Frequently Asked Questions Oh my I don't understand a fuck of this mod??? Read the guide, guide 2, guide 3. I know it's long and boring but it's worth it to understand the idea behind this mod. I don't understand anything of this mod, mechanics are too complicated, I don't like it or it's not compatible with my favourite mod:, i don't want to read the guide: Just Unistall MCG and don't use it anymore, there is no need to bitching or insulting me about this in the support topic, wasting my time, thank you. The mod guide is a wall I can't read it, too boring: It's up to you to read or not, but if you ask something about the mod that is already covered in the guide I will just ignore you. My advice: If you can't read the guide I suggest to unistall the mod. Can you change this <insert mod mechanic>? No. Can you change the dependency to Death Alternative mod or EEF? No. Those requirements are optional for additional MCG feaures, you don't want to use them? Then live with limited MCG functionalities or not install the mod at all. COMPLAINING, SUGGESTING, EVEN JUST SPEAKING ABOUT MCG MODS DEPENDENCIES WILL RESULT IN A PERMA BAN FROM THIS MOD SUPPORT TOPIC! YOU'VE BEEN WARNED. THIS MODERATOR POST CONFIRM THIS. Can you add this <insert fantastic idea you had>? No, I don't have time and because I am pissed off with this community I don't provide source code to let you make any modifications anymore. Is MCG compatible with <insert your favorite mod>? Yes as long it's not in the incompatible list at the end of this post. (The list is updated as soon as an incompatibility is reported. If you find any, report in the support topic.), and make sure you read the part about unsupported mods further below in this same post; I don't see the option to enslave people? You must have in your inventory "slave chains" which are craftable in a forge or buyable from Fence merchants via dialogue; You must assign a key in the mcm of this mod, you find it in the "control page" of MCG mcm, the key is not directly related to the enslavement but without assign a key to this mod not all the features are enabled. This mod adds craftables? Yes it does, it adds 4 craftables. You can also buy the first 3 from innkeepers, and general merchants and these are: Condoms [craft in tanning rack] (equippable by male and females player alike, they deny stds and pregnancies (pregnancies only with Hentai Pregnancy Mod) Slave Chains [craft in forge] (you must have them in your inventory to be able to enslave someone) Drugged Wrap [craft in cooking pot] , if you have them in your inventory you are able to silent knock down actors by activating your victim if they don't detect you. (If you have the master sneak perk, you don't need drugged wraps anymore...because you are a fucking ninja in that case. Nice Flowers [craft in cooking pot] , if you have them in your inventory you can gift them to your currently dating actor. Craft them using the mountain flowers, a dragon tongue and a nightshade. When i enslave an enemy he doesn't submit instantly? Yes the moment you try to enslave an enemy, it may try for one last hit against you to prevent enslavement, but then after the chains will be placed it will become your slave, a totally meek slave With this mod and EFF installed I can't use the OUTFIT PLUGIN of EFF and outfits are not saved for follwoers! Yes the change outfit feature of EFF is nice but can lead to game break because it uses a function called SetOutfit() which works on actorbases that are the "templates" of the actors instead of their actual references in game, what this means? It means that the change is permanent and that if you have a non unique npc follower (like a bandit) and you change his outfit all the bandits in game will be naked on spawn! This is a common bug I see in a lot of mods and I cannot let this happen in MCG so i forced a disable for that EFF feature, don't use the Outfit PLUGIN of EFF. If you want to use it uninstall MCG. How to submit and enslave? -To submit: Reduce the actor you want to submit into bleedout or make sure it has less than the % of health you set in MCM, the activate it (default skyrim button E); -To silent submit: You must have drugged wraps in inventory and not be detected by your victim, then activate it (default skyrim button E); -To Enslave: You must have slave chains in your inventory and activate (default skyrim button E) a submitted actor; I have a slave, but some people attack them even if they are peaceful and unharmful? Some people are very hostile to some faction and this cannot be changed, i.e. in Whiterun there are 4-5 people that are really hostile to bandits, they will attack your enslaved bandits on sight so be careful even if your slaves are currently tied, they will have nothing against you but they may want your slaves dead no matter what. When I use the MCG Dialogue to make an actor equip something the first time I fast travel or change cell that actor reequips the standard outfit? There is an unresolvable annoying know bug about this: When you force them equip something, the first time you fast travel they reequip back their standard outfit, if you force them equip your things a second time then they will not reequip their standard outfit again...go figure! What's the use of MCG KEY: Essentially it's used for masturbating, set your respawn point, teleport some actors if you lost them and surrending, we divide into 2 scenario weapons drawn and weapons sheathed: With weapons drawn: If you hold and release the key you will equip your bare hands If you hold and release the key while your bare hands are equipped, you can masturbate; With weapons sheathed: If you hold and release the key you will enter a menu in which you can teleport actors (that have a MCG role) or set your respawn point if you use the Player Defeated features; If you single press the key pointing a neutral actor (you must be near to it) you can make that actor follow you for few seconds, press again to dismiss, it's a sort of "calling to you" people...to lure them somewhere.... If you single press the key pointing an hostile actor (you must be near to it) you can surrender to it (You must have at least 25% of your health) If you single press the key pointing an actor blacklisted from lovers requests you remove it from the blacklist; The Player raped feature doesn't work: First of all make sure you have DAYMOYL installed and working because the player defeated (raped) feature works only with that mod installed, then when you start a new game with MCG and DAYMOYL or you load MCG for the first time in a save where there is already DAYMOYL installed you must enter the DAYMOYL MCM and do "REGISTER QUESTS" to let DAYMOYL pull the MCG event, then you want to go to the "On Bleedout Events" and "On Death Events" and change the priority to your taste, I suggest to uncheck the other Death events and leave only the MCG one; I see in mcm that i can have up to 40 slaves but only up to 4 follow me? Yes you can have 40 slaves at time but you can bring a max numer of 4 slaves at time with you, and by this i mean that when you activate a slave and use the follow/wait button or dialogue that slave will be added to your current slave following list, you can identify your following slave by the fact that they change their name in "following slave 1" etc... to free a following slave slot just use the follow/wait button on a following slave so you can order to follow to another slave that was waiting. Only currently following slaves are valid to be sold to fences merchant or to guards, vigilants and thalmor if compatible. Is MCG a script Heavy mod? No. Let me explain: We need to differentiate between big mods with lots of scripts and mods with a lot of active scripts. A mod can have a thousands of scripts and be very lightweight if its scripts are not being executed, while a mod with a single script could cripple your entire game if it has a script that is running constantly on runtime update. MCG has a lot of scripts but for the 90% of time they are not being executed. The MCG scripts are generally being executed at the end of a sexual animation when Sexlab inform the mod of what happened, or during and right at the end of MCG dialogues, the rest of the time they do not use processing power and when they are executed generally they finish the calculations fast (generally they are not long functions). Also MCG heavely relies on Vanilla systems to apply effects, in fact almost none of MCG effects like Lust and Wear are script based but they are Spell based which are much more fast and light on resources than scripts. The only MCG system that use actively Resources is the NPC Initiative System but also in that case you should not have problems, as a rule of Thumb i dare to say: If you are able to run mods like Sexlab Aroused or Enhanced Blood, that both use a cloak to dinamically attach script to npcs like the MCG Initiative System, you could run MCG ten times more (for a question of active range of the cloack script spell in question)! For this same reason you must not worry of disabling MCG features to save you processing power. (Of course you can disable them if you don't like them.) KNOW BUGS: Dialogues not appearing: Sometimes for reasons I don't know the dialogues may not load on a new game, to resolve this you must assign the MCG hotkey in its MCM, then you must save the game and reload that save, from that point the dialogues should appear. Enslaved non unique npcs may change appearence and sex if you are jailed: This is a vanilla mechanic that sometimes resets non unique actors like randoms bandits appearence), so this cannot be solved. [FIXED IN 1.5.10 but during enslavement non unique npc reset their inventory] Changing outfit using MCG dialogues is reverted back: There is an unresolvable annoying know bug about this: When you force them equip something, the first time you fast travel they reequip back their standard outfit, if you force them equip your things a second time then they will not reequip their standard outfit again...go figure! UNSUPPORTED MODS: If you follow carefully the installation instructions this mod is compatible with almost every other mods, only few "incompatible situations" may be, but even in that case you can use this mod, just the related features are disabled, i am talking about: Mods that modify the vanilla marriage system: If you use this type of mods with MCG be aware that the divorce and infidelty system of MCG will not be functional, but the rest of MCG will function as usual without problem; Multiple followers framework differently than EFF: If you use a different multiple follower framework than EFF the "recruit as companions" dialogues and options of MCG will stick to the vanilla system and will not be integrated with your M.F. Framework and in addition you will not have the dialogues to dismiss and to trade with your MCG followers. If you use the vanilla system without M.F. Frameworks you will have the normal follwers dialogues but you will be limited only to 1 follower at time. So use EFF if you want the full system or I advice to ignore the recruit as follower feature of MCG. Inconsequential NPCs: [I personally use this mod in my LO] This mod adds some recruitable and hireable followers, based on the load order you will give precedence to this or to MCG, if you put MCG lower that I.npcs you may not be able to recruit I.npcs , if you put MCG higher then you will not have followers dialogues with MCG followers. If you use EFF then there is no incompatibilities. For your reference i am posting MY LOAD ORDER that i personally use to play skyrim 32bit: Spoiler GameMode=Skyrim Skyrim.esm=1 Update.esm=1 Dawnguard.esm=1 HearthFires.esm=1 Lanterns Of Skyrim - All In One - Main.esm=1 Dragonborn.esm=1 Unofficial Skyrim Legendary Edition Patch.esp=1 Skyrim Project Optimization - No Homes - Full Version.esm=1 SexLab.esm=1 HentaiPregnancy.esm=1 Children+SoulGems.esm=1 Campfire.esm=1 ClimatesOfTamriel.esm=1 EFFCore.esm=1 daymoyl.esm=1 TravellersOfSkyrim.esm=1 SkyUI.esp=1 AMatterOfTime.esp=1 AHZmoreHUD.esp=1 dD - Realistic Ragdoll Force - Realistic.esp=1 FNIS.esp=1 NusbieVoices.esp=1 SC07SexLabRandomAttack.esp=1 RaceMenu.esp=1 RaceMenuPlugin.esp=1 Lanterns Of Skyrim - All In One - Climates of Tamriel - lvl-4.esp=1 ClimatesOfTamriel-Dungeons-Hazardous.esp=1 ClimatesOfTamriel-Interiors-Cold.esp=1 ClimatesOfTamriel-Nights-Level-2.esp=1 ClimatesOfTamriel-Dawnguard-Patch.esp=1 ClimatesOfTamriel-Dragonborn-Patch.esp=1 RealisticHumanoidMovementSpeed.esp=1 SexLab_Solutions.esp=1 RealisticNeedsandDiseases.esp=1 RND_AnimalLoot.esp=1 Ordinator - Perks of Skyrim.esp=1 SexLabSkoomaWhore.esp=1 Disciplinary-Switch.esp=1MagnoCumGaudio.esp=1Inconsequential NPCs.esp=1( I put Inconsequential lower than MCG because I use EFF, you may want this higher instead if you want MCG follwers features and don't use EFF). CFTO.esp=1 TavernGames.esp=1 Cloaks.esp=1 Immersive Horses.esp=1 Immersive Patrols II.esp=1 Frostfall.esp=1 Cloaks - Dawnguard.esp=1 ConditionalFastTravel.esp=1 ReadingTakesTime.esp=1 WerewolfMastery.esp=1 Perk Points at Skill Levels 50-75-100.esp=1 Thief skills rebalance for Ordinator.esp=1 Modern Brawl Bug Fix.esp=1 USLEEP werewolf fix.esp=1 GSR_WW_Meter.esp=1 SexLab-AmorousAdventures.esp=1 SexLabTools.esp=1 FNISspells.esp=1 Prison.esp=1 daymoyl_DawnguardAddon.esp=1 Cloaks - USLEEP Patch.esp=1 Lanterns Of Skyrim - AIO - Dawnguard.esp=1 Children+SoulGemsDragonborn.esp=1 Tundra Defense.esp=1 VampireLordFlys.esp=1 Summermyst - Enchantments of Skyrim.esp=1 TravellersOfSkyrim - Vanilla.esp=1 TravellersOfSkyrim - Dragonborn Addon.esp=1 Mighty Beasts - Werewolf.esp=1 Sacrosanct - Vampires of Skyrim.esp=1 Apocalypse - The Spell Package.esp=1 Apocalypse - Ordinator Compatibility Patch.esp=1 Schlongs of Skyrim - Light.esp=1 dD - Enhanced Blood Main LITE.esp=1 bigger blood splatters.esp=1 UIExtensions.esp=1EFFDialogue.esp=1 (If your M.F. Framework has an .esp you must put it lower than MCG) Immersive Horses - Hearthfire Patch.esp=1 Immersive Horses - Vanilla.esp=1 LIST OF MODS NOT COMPATIBLE : DisplayEnemyLevel: widgets of mcg will not be correctly displayed with this mod; 16
kataura Posted October 24, 2018 Posted October 24, 2018 Oh my god, this looks good, can't wait to try it out. Must have been a lot of hard work, good job! But I hope EFF is not a hard requirement, I stopped using it because the followers constantly push you around and I feel I like Immersive AFT more at the moment.
tuxagent7 Posted October 24, 2018 Posted October 24, 2018 The only follower framework that works well in my setup is Nether Follower Framework For pregnancy i like Fertility mode from Narue And i dont use Death Alternative, i use the mark of arkay Too bad for me, the mod seemed really fun to use 3
NNS10 Posted October 24, 2018 Posted October 24, 2018 43 minutes ago, anghelos92 said: Take sexual wear (with debuffs) from sex. You take less wear based on your sexual experience with the race you fuck with; Do you group all the humanoids together in that? Seems like it would be immersive to treat Imperial, Nord. Breton, and maybe the mer races as one group for experience for wear.
anghelos92 Posted October 24, 2018 Author Posted October 24, 2018 5 minutes ago, nanashi50 said: Do you group all the humanoids together in that? Seems like it would be immersive to treat Imperial, Nord. Breton, and maybe the mer races as one group for experience for wear. All humanoids (playable races) are treated as one in MCM setting (default is 10 base wear) BUT the value is multiplied by a little hidden coefficient, range is 0.8 -1.3 because let's face it an orsimer will fuck you harder than a bosmer... To this you then must multiply the coefficient for type of sex and the coefficient if it's an orgy and then subtract the sexual experience bonus. Sexual experience is unique for each race so fucking lots of orsimers eill not grant you experiences with bosmer... In the guide i will show all the matematical formulas...trust me they are crazy especially for wear diseases! 4
AndragonFirefly Posted October 25, 2018 Posted October 25, 2018 Cool looking mod. I don't like mods that have so many hard dependencies though. It probably works awesome for you though. There are many mods out there that have soft requirements and are only necessary if you want a specific feature to work. Some are togglable features in MCM. Maybe in the future this could be something that is incorporated so that many others could use the mod. That would be cool. 3
OH1972 Posted October 25, 2018 Posted October 25, 2018 Support for other pregnancy mods would be nice indeed. 2
anghelos92 Posted October 25, 2018 Author Posted October 25, 2018 5 minutes ago, OH1972 said: Support for other pregnancy mods would be nice indeed. This could be done, if I will receive enough support to justify the time ? however to do so the other pregnancy mods must have already a condom in their mod or the possibility to change the pregnancy chance in mcm 3
thesteve812 Posted October 25, 2018 Posted October 25, 2018 Thanks for sharing. I was looking for something new and here you are. 1
anghelos92 Posted October 25, 2018 Author Posted October 25, 2018 Just now, thesteve812 said: Thanks for sharing. I was looking for something new and here you are. Thank you this is the kind of comments that make me want improve more the mod 2
Ashra XIII Posted October 25, 2018 Posted October 25, 2018 Wow this came out of nowhere! Maybe because I wasn't paying attention though. ? I am blown away and definitely will try this mod immediately! Like others, I'm a little leery about all the hard requirements, but I've been through Skyrim enough times that I find occasionally changing things up to be refreshing. I'll try to give it a good run-through and report back.
Whizkid Posted October 25, 2018 Posted October 25, 2018 hmm death alternative, sigh... save game break gonna after XX hrs... 2
anghelos92 Posted October 25, 2018 Author Posted October 25, 2018 GUYS DO NOT COMPLAIN ABOUT REQUIREMENT ANYMORE or i will report to moderators, my mod is free and open source no one is forcing you to download this and you have not pay anything for this. Learn how to script and make all the changes you want...this support topic is only for real bugs and the mod itself. Don't make me repeat myself ? 3
anghelos92 Posted October 25, 2018 Author Posted October 25, 2018 5 hours ago, Ashra XIII said: Wow this came out of nowhere! Maybe because I wasn't paying attention though. ? I am blown away and definitely will try this mod immediately! Like others, I'm a little leery about all the hard requirements, but I've been through Skyrim enough times that I find occasionally changing things up to be refreshing. I'll try to give it a good run-through and report back. Thank you for the kind words sometimes changing is good to have a proper perspective of mods, i.e.i used AFT for years to then discover that EFF was a superior framework, I was a user of being female mod but then i discovered that hentai pregnancy (original edition) is more stable, simpler and without crashes. Changing is good to make up your opinion of things 2
YFeyn Posted October 25, 2018 Posted October 25, 2018 Looks like a massive mod, definately going to try it out, but one question, are there also wear and tear textures or just debuffs?
anghelos92 Posted October 25, 2018 Author Posted October 25, 2018 10 minutes ago, YFeyn said: Looks like a massive mod, definately going to try it out, but one question, are there also wear and tear textures or just debuffs? just debuffs, but in case you find a mod that gives you a better wear and tear system you can just disable MCG wear and tear system in MCM and use the other mod instead. MCG is going for semplicity and gameplay first, then immersion, then realism. 5
siderr Posted October 25, 2018 Posted October 25, 2018 This mods looks massive and cool! Do you have any plans for SL Aroused integration/compatibility? 1
Wormlisk Posted October 25, 2018 Posted October 25, 2018 It's too difficult to raise relationship points, let alone seduce NPCs. Apparently one night stands are alright with them, but having civil conversations are a no no.
anghelos92 Posted October 25, 2018 Author Posted October 25, 2018 45 minutes ago, Wormlisk said: It's too difficult to raise relationship points, let alone seduce NPCs. Apparently one night stands are alright with them, but having civil conversations are a no no. How did you end up with a "one night stands"...you need to choose the right conversation for that type of personality. This is not an easy mod, an high level player is capable to raise to maximum the relationship in 1-2 dating if done well. Wait for the guide to learn how to proper use the mod.
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