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asdasfa

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  1. Also maybe try a different INI path other than Skyrim.esm, like "meshes\actors\character\BodyGenData\RaceMenuMorphsCBBE.esp". That's where I put mine. And make sure nothing's overriding that path and that's the only path where you have morphs and templates ini stored, like the case here. Edit: Looks like you found the problem.
  2. Yeah, I think I used CBBE HDT to build those nifs. Also, try reading around the Unofficial BodyGen docs page. Maybe start from scratch or probably some manual INI editing. Because you gotta make those morphs to apply somehow, otherwise I have no idea what's going on. Could be something specific to your setup.
  3. Huh, not sure what's wrong here... you must have missed something... Are they not morphed naked or with clothes on? Hey, try renaming your presets so that they don't have spaces. I have no idea if spaces are valid or not but try anyway and see if that makes a difference. Since your PC body morphs in showracemenu, your file paths must be in the right place. Have you tried disable and enable on an NPC? Also, you don't have to start a new game every time, just make a save somewhere, just make sure you use NetImmerse Override Cleaner on your skse co-save to ensure that you haven't morphed anyone.
  4. Updated Just a minor update. v1.0.2: Changed the font of all lists, tables and text areas to Consolas. Just to be consistent. Yup. You could assign a morph to just about everyone and there won't be any noticeable impact, maybe some "potential" stutters whenever the actors are loaded to be morphed, barely noticeable. FPS-wise, no impact at all.
  5. Updated v1.0.1: Fixed file choosers not opening when the last used directory becomes unavailable(deleted, renamed, moved, etc...).
  6. Version 1.0.2

    396 downloads

    jBS2BG - BodySlide to BodyGen Converter/Generator This is a rewrite of the original one that can be found here, rewritten in JavaFX to have better layout and functions. Credits to shoka for the original guide and converter. Requires Java 8 installed. If you don't know how to use BodyGen, check out the bottom of the description for a guide. Requirements: BodySlide - For creating XML presets. RaceMenu - BodyGen. TES5Edit - Optional, for retrieving a list of NPCs from different mods/masters. Description: This is a GUI program for generating RaceMenu BodyGen INIs from BodySlide XML presets. With this, you could just add your BodySlide presets and target NPCs through the user interface and generate the "templates.ini" and "morphs.ini" required for BodyGen instead of writing the INIs manually. BodyGen is a feature in RaceMenu for assigning different body morphs to every NPC in the game. Check out some documentation on BodyGen here. Important Note: Once a character is morphed in-game, reassigning a different preset to it by changing the "morphs.ini" will not work. To solve this, you need to clear your save's skse co-save file where the morphs are stored. You can use this tool for that: NetImmerse Override Cleaner Fallout 4 Support: I've been informed that it works with Fallout 4's LooksMenu BodyGen. Just modify the "settings.json" so that it looks like this: { "Defaults": { }, "Multipliers": { } } Changes from the old one: Now written in JavaFX instead of Swing, which allows awesome looks and styles. The old one was written on a whim which resulted in poor UI layout. This one's window is now resizeable. Confirmation prompts for some actions. The NPC list is now viewed in a table that is sortable and filterable. Some other improvements. Changelog: Screenshots: Features: Generate templates and morphs INI. Save and load your settings to and from a .jbs2bg file (json file) that can be shared to anyone since the data of the presets are stored in the file so the external XML and text files that were used are no longer required. "Edit SetSliders" allows you to set the weight or even set the range to which a SetSlider will randomize. Table views for NPCs are sortable and filterable for easier management. Guide: For this guide, I'll be using CBBE body as that is what I mainly use. Also, this guide will be assuming that you already have both BodySlide and RaceMenu installed and that you know how to use BodySlide.
  7. View File jBS2BG - BodySlide to BodyGen Converter/Generator This is a rewrite of the original one that can be found here, rewritten in JavaFX to have better layout and functions. Credits to shoka for the original guide and converter. Requires Java 8 installed. If you don't know how to use BodyGen, check out the bottom of the description for a guide. Requirements: BodySlide - For creating XML presets. RaceMenu - BodyGen. TES5Edit - Optional, for retrieving a list of NPCs from different mods/masters. Description: This is a GUI program for generating RaceMenu BodyGen INIs from BodySlide XML presets. With this, you could just add your BodySlide presets and target NPCs through the user interface and generate the "templates.ini" and "morphs.ini" required for BodyGen instead of writing the INIs manually. BodyGen is a feature in RaceMenu for assigning different body morphs to every NPC in the game. Check out some documentation on BodyGen here. Important Note: Once a character is morphed in-game, reassigning a different preset to it by changing the "morphs.ini" will not work. To solve this, you need to clear your save's skse co-save file where the morphs are stored. You can use this tool for that: NetImmerse Override Cleaner Fallout 4 Support: I've been informed that it works with Fallout 4's LooksMenu BodyGen. Just modify the "settings.json" so that it looks like this: { "Defaults": { }, "Multipliers": { } } Changes from the old one: Now written in JavaFX instead of Swing, which allows awesome looks and styles. The old one was written on a whim which resulted in poor UI layout. This one's window is now resizeable. Confirmation prompts for some actions. The NPC list is now viewed in a table that is sortable and filterable. Some other improvements. Changelog: Screenshots: Features: Generate templates and morphs INI. Save and load your settings to and from a .jbs2bg file (json file) that can be shared to anyone since the data of the presets are stored in the file so the external XML and text files that were used are no longer required. "Edit SetSliders" allows you to set the weight or even set the range to which a SetSlider will randomize. Table views for NPCs are sortable and filterable for easier management. Guide: For this guide, I'll be using CBBE body as that is what I mainly use. Also, this guide will be assuming that you already have both BodySlide and RaceMenu installed and that you know how to use BodySlide. Submitter asdasfa Submitted 12/29/2017 Category Other Requires Java 8, RaceMenu Special Edition Compatible Not Applicable
  8. Fixed. Although if you're using SOIntimacy, I think it has a version later than the one this configuration was made for that changed some variables. In which case you should consult SOIntimacy's page and configure the ini.
  9. See this post for information on lattices and conversion. It's basically a set of information saved into a file that is used as reference by the converter for converting/morphing one type of body mesh to another type.
  10. [Unofficial] BodyGen - docs

    Yup. In-game weight doesn't play along with BodyGen. What you can do using jBS2BG, is create separate presets for each level of weight you'd like to distribute, see post. So you just basically duplicate a preset, then adjust weight. For height and texture randomization, you can just keep using EBD.
  11. You might also want to look at RaceMenu's own BodyGen feature. More info here. An alternative but outdated way is using EveryBody's Different Redone's body mesh feature.
  12. Bumped into the same issue. Figured it out. It's the Blockhead version we're using, it is said in the OP that "Blockhead (ver 11.0.10 or later)" is required, thought it was some kind of typo, but nope, the Blockhead included in MESS is indeed, later than the one in Nexus. Should have emphasized that in the OP. So yeah... use the included Blockhead instead.
  13. [Unofficial] BodyGen - docs

    Hmm... Not sure why it wouldn't work for you. You sure your meshes support morphs? You might also try clearing your skse save file with NetImmerse Override Cleaner to make sure your actors are not morphed before, because that will prevent them from morphing.
  14. Sexout SleepingNecro 1.0.0

    Not easily. I didn't make any configurations so you will have to edit the mod's script through GECK. For the success rate, the script you would need to modify is "fnSOSNIsAttemptSuccess", and for detection, it would be "fnSOSNIsDetected". You'll see the line "SetFunctionValue bSuccess" in "fnSOSNIsAttemptSuccess", just change it to "SetFunctionValue 1" for always success. And "SetFunctionValue bDetected" in "fnSOSNIsDetected", just change it to "SetFunctionValue 0" to disable NPC detection check.
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