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About This File

From the great minds that brought you Lovers Creatures, the New and Improved Animations Project and ShadowRunners\WappyOnes RaperS comes a breakthrough of ominous proportions:

 

Lovers Creatures 2.0

 

From the dark, dank and smoke filled laboratories deep inside the catacombs of Lovers Lab and Wolflore comes a most heinous and troubling development.

A revision to plugins that you all know and love! The horror, the gall, the abomination that is lovers creatures 2.0 arrises.

Feast to the fullest and suck from its marrow........

 

 

 

 

 

Question: Ok, ok, enough sappy nonsense! What the heck is lovers creatures 2.0 and why the hell should I install it?

Answer: Well, if you have been lucky enough to catch glimpses of the Infamous Donkey's videos, you would have noticed that he figured out a way to enable creatures to switch positions during sex. Something that many folks desired, but no one other than the great Donkey himself had any idea how to make happen. Recently Donkey (who has retired from modding) contacted me over at Wolflore and asked me if I would be interested in taking the scripting work he had done and implement it into the lovers plugins. Since I have made it abuntantly clear to all, that I am scripting stupid, he suggested that I contact the very capable WappyOne to help out. WappyOne did far more than help! He took the project on his shoulders and completed it far sooner than I ever thought possible.

 

 

Here are the changes from 1.4.1 Revised to the Lovers Creatures 2.0:

1. Pose switching is available with the grab key for creatures with multiple animations.

2. General cleanup/removal of unneeded files.

3. Disabling or adjusting how often a specific animation shows is possible by editing Data\ini\xLoversCreature.ini

4. New slots have been built into the Idleanims esp file so that new creature animations can be added easily. Hopefully I and other animators from the Lovers Animations Workshop can put together a few new animations to fill these spots in the not too distant future... :P

 

 

 

NOTE: To be able to use the grab key to cycle animations you MUST upgrade to Lovers with PK rev96v2!!!!

 

 

Installation Instructions

=========================

1. Extract the 1 file to a temporary location.

2. Examine the folder structure and make corrections where necessary.

3. Copy files to (install folder)\Oblivion\Data\

4. Start OBMM or Wyre Bash and place a checkmark beside the .esp and .esm files to enable them.

 

 

In this revised version all fixes and patches are already applied.

You need not download any other files besides the LAPF.

 

 

I can't thank both Donkey or WappyOne enough for all the hard work that they put into making this plugin a reality. Cheers to both of you!

Thanks,

-Gregathit

 

 

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Optional MotionNT Installation Instructions

===========================================

1. Install Lovers Creatures 2.0 first.

2. Extract LoversMotionNT files into (install folder)\Oblivion\Data\

3. Copy files from \Data\ini\LoversCreaturesExtraIni\MotionNT to \Data\ini, overwriting the MotionNT .ini files (this will enable pose switching for the NT files).

4. Note: the esp from MotionNT is not needed so you can leave it disabled or delete it.

 

======================================================================================================

 

Credits:

Unknown Japanese Modders

Donkey

WappyOne

 

 

Several of you have asked about the ini file and weights so here is a breakdown from WappyOne on the grimy details:

On 2/25/2013 at 4:10 PM, WappyOne said:

I'll use a line from my .ini to explain:

set xLoversCreatureQuest.CreatureDogposes to sv_Construct "207=200,1101=0,1102=100,1103=100,1104=75,1105=0,1106=25,1107=20,1108=15,1109=25,1110=150,1111=10"

 

The total weights from all animations add up to 720.

 

Animation 207 will play with chance of 200/720 (~28%)

Animation 1101 will never be chosen

Animation 1102 will play with chance of 100/720 (~14%)

Animation 1103 will play with chance of 100/720 (~14%)

Animation 1104 will play with chance of 75/720 (~10%)

Animation 1105 will never be chosen

Animation 1106 will play with chance of 25/720 (~3.5%)

Animation 1107 will play with chance of 20/720 (~3%)

Animation 1108 will play with chance of 15/720 (~2%)

Animation 1109 will play with chance of 25/720 (~3.5%)

Animation 1110 will play with chance of 150/720 (~21%)

Animation 1111 will play with chance of 10/720 (~1.5%)

 

It isn't necessary to worry about the chances like that, the easiest way to think of is the weights as relative numbers. Animation 207 will occur twice as often as #1102 (Weight 200 vs 100) and ten times as often as #1107 (200 vs 20).

 

So why do this when you can use the grab key? Can't use the grab key when your faithful Collie is raping your arena opponent now can you? ;)

 

NOTE: I have put up a dog texture patch but that is only needed for those who have already downloaded Lovers Creatures 2.0 prior to 2-27-2013. Those installing after that will not need it as it has been added to the main file now. If your dogs willies are not show up just install the patch. :)

 

Another patch (same note as above on installing) I had the wrong animations for the tentacle monster so she wasn't working correctly.


What's New in Version Beta 1.2a

Released

  • 1.0 - Initial Release
  • 1.1 - Added missing dog textures
  • 1.2 - Added correct animations for Tentacle monster.
  • 1.2a - Combined into one file


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