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puddles

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  1. @sunhawken Here's mine if it will help. SetBodyMess.ini
  2. Oddly enough, when I actually CHECKED the screenshots...they're just blank black images, but the mod date on them is from 2009 -- before I ever started working on the project, so it wasn't me who replaced them with black nothing. I HAD the ones you're talking about though. Just don't know why I can't find them. I...barely remember. I've been working on this on-and-off for over three years. It adds new groups, primarily. I've undone as many changes to existing factions as possible for compatibility. Adds...um...100+ different monsters and probably 200+ NPC enemies/passives via leveled list. There are a few barebone quests I haven't polished up/completed to look for. "One Day" I plan to completely overhaul it to remove all edits to the vanilla leveled list by adding to the lists via script when you start the game. This just involves a good ten or so hours of tedious script-editing I haven't felt like doing. Soon I hope I'll be getting back into Oblivion modding and I can try to answer your question a little better. I can personally say that this mod runs fine with MOO, because I have MOO in my LO with this along with 200+ other mods. So long as you patch the LvL with Wrye Bash, it should be compatible with X mod.
  3. Okay so I found the loading screens, but...I don't know which old esp had the loading screens referenced internally to make them work.
  4. My keyboard is currently malfunctioninng and it makes everything frustrating to work on, but gimme a bit. I think I still have them somewhere.
  5. So, I'm having a bizarre issue issue where a quest script in a mod I'm working on only fires off once. I setup printc to display a "Quest Active" at the start of each run of the script, and it just...only does it once. Anyone had similar issues before?
  6. Almost done with adding the "multiple choice" branches in the Panty Thief questline. This is going to need a lot of betatesting once I finish...XD
  7. @fejeena Just as an update, I am working on this: and on making penis bone'd skeletons and weighted penis meshes for the rest of the Creature Overhaul Workshop.
  8. I can try to excise the necessary parts. My Animal Compilation.esp is comprised of dozens of unpacked bsas and mods I couldn't possibly get all the permissions gathered up for. The gender differentiations are all just my work in Blender though, so no permission issues there. I'll try to box it all up.
  9. So you just need the OgreTrainer.nif's penis to be in roughly the same position as the Animated one?
  10. Attaching a cleaned-up OgreTrainer Mesh & Texture. The mesh reduced the poly count so it won't cause lag (old mesh would even make Nifskope stall), and the texture hides the seams around the thighs and upper arms...slightly. OgreTrainerFix.7z
  11. I actually have a modified LoversCreatures with a script that uses ToggleCreatureModel to swap between Flaccid / Erect whe starting sex. But, it only works because I have a gigantic personal animal compilation that adds the _flaccid.nif for most creatures...
  12. @fejeenaDo any Lovers mods make a basement in the Foc's'le?
  13. I have Emily's version somewhere in my Blockhead archive if you really want it, but it's still filled with bugs. No idea where the original Japanese parts are anymore, if they still exist at all.
  14. Yes I've added Elysium. I'm planning to move Lizardman into a hidden cave near the farm, to avoid him attacking passersby. The bed opposite to the church is going to go. Probably going to add a basement to the Flowing Bowl for them.
  15. Nope the script fires off once the quest begins and calls a Function to .additemns to a number of female women references in Anvil. The thieves will then stalk them at random. Once the quest ends, the Function is called one last time to removeitemns them. No changes to any vanilla NPCs in the esp.
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