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Lovers Prima Books Series 1
By LongDukDong
For adventurers that are tired, stuck, and generally having a bad time because they cannot figure out how to finish the quest given to them. Look no further. The good folks at Condom House Publishing have released five new tomes which can aid those heroes and heroines in distress.
* How to be a Lovers Bitch
* Book of the Shadow Brotherhood
* Guide to the Crowning Isles
* Guide to the Underground Slave Port
* How to Handle Being a Slave
(ie Guide books for Lovers Bitch, Dark Bloodlines, Crowning Isles, Bravil Underground and Player Slave Encounters)
These fine books have wonderful illustrations from the talented artists at Hentai Foundry, and are available at the following book stores: The First Edition, Mach-Na's Books, Renoit's Books and Southern Books.
Be ready though. These books are spoilers, and have plenty of information about the adventures they follow.
Not required to have any of the adventures they describe. They do not require any mod except for Oblivion itself.
Editor's notice:
Some mods were designed whilst using the Modular Beautiful People (or MBP) mod. The guidebooks written for two of these mods sadly notes that the MBP has a severe conflict with the more-recent Unofficial Knights of the Nine patch; said patch contained within the Unofficial Oblivion DLC Patches collection at Nexus Mods. When using the two combined, Oblivion will actually 'freeze'. Unless a fix is crafted to let MBP and the UOP Knights Patch work in tandem, it is recommended to deactivate the UOP Knights patch whilst playing these mods.
3250 downloads
Updated
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DMRA Manga Body
By WillhelmBell
I really liked the body from SetBody, so I recompiled vanilla outfits for it.
What is the difference between this body and the regular DMRA? This body has more natural breasts and more graceful hips in my opinion.
I have customized almost all of vanilla clothes to fit this body. If the mod is liked by the public, I plan to customized on armor
CREDITS FROM ORIGINAL MOD:
DMRA BBB Complete Clothing and Armor Replacer
Setbody
Vanilla Armor and Clothes Replacer - DMRA Seamless - A Little Sexy
538 downloads
Submitted
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Diablo Elf 6-in-1 (OMOD) - Re-Upload
By LongDukDong
INTRODUCTION:
This is a Re-Upload of Diablo Elf 6-in-1 which used to be at Nexus Mods. now no longer there as both the original post and its later successor have been deleted.
* https://www.nexusmods.com/oblivion/mods/43117
* https://www.nexusmods.com/oblivion/mods/43379
PRESENTATION:
What is presented is a re-Upload of the second OMOD version uploaded by whitelilyx to Nexus Mods (July 18, 2017), this copy having been downloaded in 2018.
The uploaded OMOD is (obviously) in the file entitled: Diablo Elf 6 in 1.zip
FOR FURTHER INFORMATION, READ THE BOTTOM OF THE POST!!!
Original Post by tijana2608 for the 2012 uploaded OMOD as follows:
No changes were made to the OMOD file. Other than perhaps a slight name change to the OMOD file itself, no other changes were made. None of the contents had been altered as far as I can remember (it has been 8 years minimum).
FURTHER INFORMATION:
By the mod's initial design, the starting player is assumed female, and the mod also pre-defines the player as one of the Diablo Elves rather than the classic Male Imperial archetype (Bendu Olo). Described as a mod that had issues that needed cleaning, @fejeena took it upon himself to examine and repair some issues encountered, including the removal that predefined the NPC as a female Diablo Elf when entering the Character Creation screen. This, he performed on October 31, 2020 as shown (HERE).
The esp file he uploaded can be found within this page's download as the Alternate esp.zip file.
OPTIONAL 2012 VERSION:
2023 - February - Posted by @fejeena
Nexus Mod's 43117 Originally uploaded by tijana2608 (4shared Link)
SUPPLEMENTAL CONTENT:
2013 September - Alternate textures supplied by @Poontank :
DiabloElf Choco alternate textures (no tattoos) DiabloElf Choco alternate textures (with tattoos) The MegaNZ link suggested no longer available
2013 February - Uploaded by Guest
2023 February - Rediscovered by @fejeena:
FF Custom Skins 2.4
2011 October - Posted by @Sizustar
PYFFIed Mesh and High-rez oily texture for MBP+Xeo Formerly LoversLab thread 2460 (Broken after software change)
Not necessarily Diablo Elf - but like-texture related
Again, this is a Re-Upload. No existing version of Diablo Elf 6-in-1 exists on Nexus Mods, both versions having been deleted.
245 downloads
Submitted
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Vacant Houses - Children of Cyrodiil (Emma) Patch
By LongDukDong
INTRODUCTION:
The "Children of Cyrodiil" mod by Emma adds new NPCs into the cities and towns of Tamriel. And along with that, the mod supports these NPCs with beds in which to sleep within the houses. In some cases, these are owned beds, with these unable to be used by the player's followers if any.
But by design, this patch allows the furniture and other available items added by "Children of Cyrodiil" to become the player's property if it is within any house purchased with the use of Vacant Houses.
It is an Add-On for Vacant Houses: (LINK HERE)
And is a patch to allow use of Children of Cyrodiil v 1.1: (LINK HERE)
OBSE REQUIREMENTS AND RECOMMENDATIONS:
This add-on and its master requires the use of OBSE version 16 at the very least, this as the mod uses IsPersistent and IsFormValid checks, and more. But for the music fix option built into the the master, you will need OBSE version 21 with its SetCellMusicType command. The plug-in will close down unless OBSE version 16 is not found.
REQUIREMENT AND MOD ORDER:
This mod is a patch to permit both VacantHouses and Children of Cyrodiil to work together. As such, this mod must be placed below/after both to allow the two to work properly. If the Vacant Houses - Settlements mod is in play, this patch should be placed after the Settlements mod as well.
133 downloads
Submitted
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Vacant Houses - Settlements
By LongDukDong
INTRODUCTION:
The first supplemental of the series, Vacant Houses Settlements is a plug-in that allows you to acquire even more properties within the Cyrodiil Province. However, the properties are a handful of small manor houses, various inns, and those found within small villages,
As a supplemental mod for Vacant Houses, you're still required to have purchased a default player home before engaging with the rest of the houses. But now, you may purchase properties away from the walled cities.
It is an Add-On for Vacant Houses: (LINK HERE)
OBSE REQUIREMENTS AND RECOMMENDATIONS:
This add-on and its master requires the use of OBSE version 16 at the very least, this as the mod uses IsPersistent and IsFormValid checks, and more. But for the music fix option built into the the master, you will need OBSE version 21 with its SetCellMusicType command. The plug-in will close down unless OBSE version 16 is not found.
REQUIREMENT AND MOD ORDER:
This script requires the Shivering Isle and Knights of the Nine DLC, and 'does' require the Unofficial Oblivion Patch. Because both this and the master file (Vacant Houses) must account for changes made by Knights of the Nine, it needs to be placed below/after the Knights.esp file in mod order. The plug-in will close down if the UOP is not found. And this supplement/addon must go below Vacant Houses itself.
180 downloads
Updated
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TAMAGO / HIYOKO MASTER SET
By LongDukDong
Tamago / Hiyoko Master Set
by Japanese Modder
Hakumen Oshite Mairu
uploaded and edited by LongDukDong
A reproduction and child raising simulation package. Apart from its link to
the Lovers with PK system to begin the reproductive process, this system
does not contain commands, methods or actions which to control NPCs
in an adult sexual nature.
Now easy to find in the Download section, the latest versions of the minimum required files for the Tamago Hiyoko system, some files now updated to work with LoversCreatures 2.5 and Tamago Fertility Clinic v 2.1 Dukky.
DOWNLOAD INSTRUCTIONS:
Download the main .zip file. Within the Master Set zip file, there are four .zip archive files based on their individual mods.
What does the package entail?
TAMAGO CLUB
v1.2 - LDD Edit version
TamagoClub is a reproduction and fertility cycle simulator, allowing males to produce sperm and females to undergo menstrual cycles and become pregnant. And thanks to an extensive (and now cleanly rewritten) INI file, you can set options that control character pregnancy cycles, inventory messages and timing.
Objects key to reproduction will be available and seen in your inventory, and the player can control realism settings thanks to a spell (or Lesser Power). But unlike the original, you can now decrease realism factors just as much as you can increase them.
As always, female characters are gifted with a womb based on game settings. And while creatures can be gifted with a womb based on the TamagoClub's INI file, this new revision by LongDukDong recognizes female creatures from LoversCreature 2.5 and applies wombs to them just the same.
Unlike versions earlier to Revision 4.4, Tamagoclub can now block or prevent the reproductive systems of actors that are either dead, undead or have stock 'vanilla' vampirism. This can prevent the production/release of sperm at the end of coitus and the release of eggs during the ovulation phase. Such options are also built within TamagoClub's INI file. Please note that it is solely based on vanilla vampirism as it doesn't account for outside mods.
*As a note, this still doesn't change how TamagoClub handles the differences between Persistent (static) characters and Random (dynamic) characters. While regular female characters may carry pregnancy to full term while the player is away, the system's cleaning function may 'reap' and reset such content. Of course, this is based on the configured cleaning function which is currently set at the highest level to keep savegame files the smallest.
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HIYOKOCLUB
v1.20 - LDD Edit version
HiyokoClub is a progeny production simulator, allowing females to give birth to children created by the TamagoClub Master. While TamagoClub controls the mechanics of reproduction in Oblivion, it is this system which supports the creation of actual child characters based on the genetic information from the parents. However, it does require genetic generator mods for the final product to be borne (supplied in the package).
While the TamagoClub mod handles the mechanics of reproduction, HiyokoClub runs checks when a child is to be borne into the world. This option is controlled by the HiyokoClub's extensive (and now cleaner) INI file. However, it is now compatible with the Tamago Fertility Clinic AddOn v 2.5f and TamagoFertilityClinic v 2.0Dukky for induced labor options.
And since the development of Revision 3.7z, the use of the hggf_hiyokoclub_fix.esp is no longer required for those using hiyokoGeneratorGeneForge.
*A small reminder, it is the HiyokoClub.Ini file that includes the option for female characters to produce sperm which can impregnate other NPCs. While TamagoClub has options for children with female 'Fathers', it is HiyokoClub which allows so-called 'DadMoms' to exist and makes it possible.
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LOVERS TAMAGOCLUB
v1.09
The latest version available, this mod adds a special 'hook' that connects the TamagoClub master system to Lovers with PK. This special hook adds an ejaculation feature where a receptive sex partner may receive sperm into her womb. And since v 1.06, may encourage ovulation among certain races depending on settings.
The TamagoClub master may create wombs, ovum and suitable reproductive content. And the HiyokoClub may handle when a child is to be delivered. But without this mod, it would have no ability to transfer content between partners.
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LOVERS HIYOKOCLUB
v1.01
Not created by Hakumen Oshite Mairu, this simple mod creates simple greetings for any Hiyoko as the new dialog may be triggered by any NPC within the Hiyoko faction.
This mod should work with either version of HiyokoGeneratorm be it the MBP original or No-MBP version, and would be essential for race mods that do not come with their own custom race dialog.
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HIYOKOGENETICS v1.01 Rev0.4 and HIYOKOGENERATOR v1.20d/v1.04d
Accompanying HiyokoClub are these two mods which allows the creation of Hiyoko Children based on their parents, and releases them into the world, virtually giving birth (but without the messy stuff and labor pains).
HiyokoGenetics has gone through some cleaning, its 'OnLive' system still containing Japanese text that needed translating into English. And the Examine Child Spell (Lesser Power) needed a cosmetic rewrite which now presents the data more legibly.
There are two versions of HiyokoGenerator, the original design that uses the x117Race package, their collection of lop-eared elves, argonoids, and a large collection of supported race mods, and the edited version that solely uses vanilla race NPCs. In this, it is your choice which version to use.
Be aware that while the original version which uses the MBP and x117 races generates male/female children based on both the parent's race and genetic content, the edited No-MBP children's body/race has a fixed system. If the genetics within the No-MBP version suggest the child is female, the body mesh will be based on the female parent while male genetics pull the body mesh from the father parent. For those using KorumaroMilk which allows females to impregnate others, said children will always be female.
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TAMAGO AND HIYOKO: A Guide to All
For those who wish insight into the system while it is running, the Tamago/Hiyoko guidebook is available for purchase in a number of book stores in Cyrodiil. Written by Hasathil, the Bosmer Beauty of Anvil, it details many aspects of the main systems and contains a number of full-color illustrations to aid the reader, as well as some to entertain.
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THE CROWNINGISLES / TAMAGOCLUB PATCH
This is NOT an actual requirement, but merely a simple patch for those who are also playing the LoversCrowningIsles Quest/Campaign mod. Within CrowningIsles, there is a point where the player is tasked to become pregnant using a non-Tamago set of conditions. As there could be issues between the two mods, this simple patch attaches new dialog and dialog conditions to LoversCrowningIsles which would temporarily prevent this CrowningIsles quest from proceeding unless the player is not pregnant or no longer pregnant.
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TAMAGO/HIYOKO - THE UNTRANSLATED ORIGINALS
For safekeeping and archival purposes, the 'classic' versions of TamagoClub, HiyokoClub and the rest are available for download. It is this original set that was used as a stepping point for the continuation and further development of this package. Still functional of course.
* * * * * * *
This does not cover all available mods in the Tamago/Hiyoko line, but only the base mods required to have a functional system. You will still find other mods available in which to enjoy and increase the ambience of your gaming environment.
* * * * * * *
OTHERS TO CONSIDER:
NOT COMPATIBLE:
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ISSUES WITH OBME
OBME (Oblivion Magic Extender) is used to permit the use and visibility of custom icons. However it may interfere with older OBSE commands. The accompanying OBME.dll included rewrites some of the older OBME v18 commands, and some just won't work. Of these v18 commands, they are handled better by OBSE v19 while others were depreciated. If Issues still arise, the OBME dll files can be removed, losing only the custom spell icons which will return to the default 'Script Effect' icons. Reapplying the OBME dlls will restore the icons afterwards if desired. STILL... TamagoClub requires OBSE v20 or higher, so that should not be a problem.
33041 downloads
Updated
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DUKKY'S VOCAL PACKS - ADULT SETS
By LongDukDong
Here, you shall find a supplemental .bsa files that gives your actors actual vocal responses for various mods, such mods that did not include audible dialog such as 'Lovers Slave Trader'. Additionally, .lip files have been created and included within the .bsa files.
A number of these BSAs grants roughly all vanilla citizens of Tamriel with vocal responses, but the assembly of voices is not complete. No vanilla daedra responses, and much of the Shivering isle races have any voice. And only recently were male Imperial vocals simulations made available, so a number of packs still use Breton vocals for Imperials.
As to specific individuals such as Emperor Tiber Septim, Martin Septim, Haskill or others, LoversSlaveTrader works on a generic basis and offers no support for individual in-game characters with only one exception. And of that, the use of generic vocals are still used. No custom individual voice is possible unless that voice is tied to its own race (ie Sheogorath).
The current list of available BSA downloads are as follows:
LoversSlaveTrader Vocals 1 - EN - Contains English vocals for all LST general topics for vanilla races - English Folder Layout LoversSlaveTrader Vocals 1 - DV - Contains English vocals for all LST general topics for vanilla races - German Folder Layout LoversSlaveTrader Vocals 1 - SP - Contains English vocals for all LST general topics for vanilla races - Spanish Folder Layout LoversSlaveTrader Vocals 1 - IT - Contains English vocals for all LST general topics for vanilla races - Italian Folder Layout LoversSlaveTrader Vocals 2.zip - Contains English vocals for flowergirl conversational dialog using vanilla-styled vocals LoversSlaveTrader Vocals 3-MBP.zip - Contains English vocals for all general topics for MBP (Modular Beautiful People) races GenderBender Vocals 1.zip - Contains English vocals for NPC reactions for most vanilla races GenderBender Vocals 1.zip - Contains English vocals for NPC reactions for MBP (Modular Beautiful People) races LSTBravilUnderground - EN - Contains English vocals for Bravil Underground dialog w/ vanilla races - English Folder Layout LSTBravilUnderground - DV - Contains English vocals for Bravil Underground dialog w/ vanilla races - German Folder Layout LSTBravilUnderground - SP - Contains English vocals for Bravil Underground dialog w/ vanilla races - Spanish Folder Layout LSTBravilUnderground - IT - Contains English vocals for Bravil Underground dialog w/ vanilla races - Italian Folder Layout
ISSUES WITH THE BSA FILES:
(Unique) Sheogorath vocals not available (Racial) Dremora vocals not available (Racial) Male Imperial vocals not added in most packs (Racial) Female Golden Saint vocals not available (Racial) Female Dark Seducer vocals not available (Racial) Male Dark Seducer vocals not available (Racial) Ainmhi voices being substituted with Overwatch and Mass Effect vocals (Racial) Chocolate Elves being substituted with Cyberpunk 2077 and Skyrim vocals (Languages) Only LoversSlaveTrader V1 & LSTBravilUnderground comes in four languages. All others English only for now
COMPATIBILITY
For all intents, these BSAs should work with earlier versions, only newer vocals within the packs will not play.
LANGUAGES
Currently, only LoversSlaveTrader and LSTBravilUnderground has vocal packs compatible with non-English counterparts.
No support given to languages other than English, Spanish, Italian and German as Racial folder names now known.
All other packs are currently English language only, this for the file structure to the dialog within the BSAs.
DISCLAIMER
No actual actors were involved in the making of this mod, nor were samples extracted and recombined. All voices were computer generated using xVASynth.
THANKS
Authors of the Lovers with PK system
Successor authors of Lovers with PK
Vicn and HanPL for the original and translated dialog for LoversSlaveTrader.
Dan Ruta for the xVASynth - AI Voice Acting Synthesize Tool
aragonit for the xVASynth - AI Voice Imperial
11659 downloads
Updated
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DUKKY'S VOCAL PACKS - NON-ADULT SETS
By LongDukDong
Here, you shall find a supplemental .bsa files that gives your actors actual vocal responses for various mods, such mods that did not include audible dialog such as that for MBP characters. Additionally, .lip files have been created and included within the .bsa files.
These are supplemental packs designed to grant vanilla citizens of Tamriel vocal responses where they had not before, but the assembly of voices is not complete. No vanilla daedra responses, and much of the Shivering isle races have any voice.
As to specific individuals such as Emperor Tiber Septim, Martin Septim, Haskill or others, some mods function only upon a generic basis and offers no support for individual in-game characters unless specified. No custom individual voice is possible unless that voice is tied to its own race (ie Sheogorath).
The current list of available BSA downloads are as follows:
VacantHouses Vocals - EN - Contains English vocals for Vacant Houses - English Folder Layout VacantHouses Vocals - DV - Contains German vocals for Vacant Houses - German Folder Layout VacantHouses Vocals - SP - Contains Spanish vocals for Vacant Houses - Spanish Folder Layout VacantHouses Vocals - IT - Contains Italian vocals for Vacant Houses - Italian Folder Layout MBP Greets.zip - Contains English vocals for base greetings for MBP (Modular Beautiful People) races
ISSUES WITH THE BSA FILES:
(Unique) Sheogorath vocals not available (Racial) Dremora vocals not available (Racial) Female Golden Saint vocals not available (Racial) Female Dark Seducer vocals not available (Racial) Male Dark Seducer vocals not available (Racial) Ainmhi voices being substituted with Overwatch and Mass Effect vocals (Racial) Chocolate Elves being substituted with Cyberpunk 2077 and Skyrim vocals
COMPATIBILITY
For all intents, these BSAs should work with games so defined.
LANGUAGES
No support given to languages other than English, Spanish, Italian and German as Racial folder names now known.
All speech is recorded in English, I have no familiarity with spoken dialogue of other languages outside.
DISCLAIMER
No actual actors were involved in the making of this mod, nor were samples extracted and recombined. All voices were computer generated using xVASynth.
THANKS
Dan Ruta for the xVASynth - AI Voice Acting Synthesize Tool
aragonit for the xVASynth - AI Voice Imperial
215 downloads
Submitted
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Vacant Houses
By LongDukDong
INTRODUCTION:
This plugin allows the player to acquire any residence within the walled cities of the Cyrodiil Province. If all the owners of a house had died, it may now be acquired for an appropriate fee. However, you MUST have purchased a vanilla/default house first. Just see the same individual you purchased your original dwelling to continue.
* For addiitonal properties within Anvil, you will need to see Countess Millona Umbranox instead.
Purchasing a house gives you the key to the house (if such a key exists), and a deed to the property. And the house is subsequently renamed to reflect ownership. Not all houses have keys with Inns being the most obvious.
The houses available are only those within the city walls, and cover neither the Castles nor Chapels. Stables exist outside the city walls and are not available, nor is Anvil Lighthouse or any other such dwelling. It should be easy to understand that the Castles would not be available, those being under the direct province of the County itself. Further, the Office of Imperial Commerce within the Market District is also not available as it and its manager are specifically tied to the Empire. And of the Chapels, those would obviously be tied to the Empire, the Elder Council and the Imperial Cult.
Further, this system works with LoversSlaveTrader, allowing you to squat in a house if all the residents have been enslaved. If a house still has a living owner that is not enslaved, you can't squat there. You won't be the owner, so you do not receive a deed nor key. But access is granted.
HOUSES PER COUNTY/DISTRICT:
County/Disrict Qty Property values available
Anvil 14 107,000 Septims/Gold
Bravil 17 95,800 Septims/Gold
Bruma 17 180,000 Septims/Gold
Cheydinhal 16 280,000 Septims/Gold
Chorrol 16 194,000 Septims/Gold
Imperial City 87 1,940,000 Septims/Gold
Leyawiin 17 309,000 Septims/Gold
Skingrad 19 348,000 Septims/Gold
-------------- --- -------------------------
Total 203 3,453,800 Septims/Gold
HOW IT WORKS:
IMPORTANT:
In order to change ownership of possessions and other such features, many household items have been altered. In order to permit the scripts within to remove the 'ownership' of an item or to unlock doors or the like, these in-game items must already be known as Persistent References. Attempting to change the ownership of a door that isn't a persistent reference would result in that script freezing. So there are a LOT of items in most of all the defined houses that have been changed.
OBSE REQUIREMENTS AND RECOMMENDATIONS:
This script requires the use of OBSE version 16 at the very least, this as the mod uses IsPersistent and IsFormValid checks, and more. But for the music fix option built into the plug-in, you will need OBSE version 21 with its SetCellMusicType command. The plug-in will close down unless OBSE version 16 is not found.
REQUIREMENT AND MOD ORDER:
This script requires the Shivering Isle and Knights of the Nine DLC, and 'does' require the Unofficial Oblivion Patch. Because it must account for changes made by Knights of the Nine, it needs to be placed below/after the Knights.esp file in mod order. The plug-in will close down if the UOP is not found.
426 downloads
Updated
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External Marriage
By LongDukDong
One may discover a mod or plug-in that builds upon the relationship between the NPCs of Tamriel. By that, these mods supply reactionary dialogue between these NPCs and between any NPC and the player itself. Such dialogue and more would be made available when defined flags are detected.
This Elder Scrolls Master (.esm) attempts to let one discern the marital status of NPCs, and permit developers to create their own external .ini file for their own world-building additions and new NPCs. Indeed, this master may be the backdrop for a player-marriage system.
This master plug-in does not alter or change already-existing mods that contains marital status checks. However, mods that are in development may be encouraged to consider its use. And some enterprising plug-in developers may find this of use to create patches to already existing mods.
While External Marriage.esm has been designed as a Master(.esm) plug-in, it is not the intention to force its use.
There are mods/plug-ins currently available that contain within their code, methods to determine whether certain NPCs are married, and thus trigger proper responses when engaged with the player or between each other. However, that is limited to those mods which the plug-in developer was aware. Modders would need to be aware of as much of the character lore as possible to develop a comprehensive marriage system.
It is the intent that External Marriage be considered a supplemental system if it is detected. That is to say, a plug-in created that uses External Marriage should also be able to run without, and rely upon its own relationship definition system.
INCLUDED:
An example plug-in. It does not have External Marriage as an actual master, but uses the "LoadFormFromMod" commands to access its features to perform four distinct tests to see if subjects within the player's crosshairs are married, grieving, widowed and/or single parents. Optionally, the plug-in has its own highly-documented crosshairs system which future modders may examine and put the code to their use.
ALSO AVAILABLE:
The download package for External Marriage may contain the master file and a pair of .INI files for which it may function. However, other .ini files also exist which may too be downloaded, and should also be listed within the "External Marriage.ini" file itself. Upon downloading and installing into your game's INI folder, External Marriage will be able to immediately test for those NPCs covered under their related mods. Doing so, this can be expanded without actual need for editing/altering the .esm file itself.
CURRENT DOWNLOAD LIST:
External Marriage.zip
The main package
External Marriage.ini
Duplicate of the main package's External Child List / File-Load INI file External Marriage - Oblivion.ini
Duplicate of the first HiyokoClub.ini / Child NPC file in the main package.
Others Here and offsite at Nexus Mods:
660 downloads
Submitted
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External Child List
By LongDukDong
One may encounter some mods or plug-ins that corrects a world-building flaw that exists within Elder Scrolls: Oblivion. And by that, these mods add younger NPCs into the cities and towns, fleshing the world out and suggesting that there is indeed a living, breathing world where societies with families indeed exist.
However, as these are additions to the environment, there are a vast number of mods that fail to recognize these youths. These mods, either existing or in development, may be of a more mature nature or contain unsuitable subject matter which should preclude their interaction. Likewise, as there are now so many of these children-adding mods in existence, and possibly some in development or are unknown, it has been near impossible to let these outside mods account for all varieties available.
This Elder Scrolls Master (.esm) attempts to make possible the ability for mods to recognize NPCs considered underage. Not only does this master plugin contain an .ini file that allows one to access and identify scores of children by custom races, factions and even classes, but also includes a feature which permits developers to create their own external .ini file for their own custom child-based NPC mods. Indeed, future plugin developers can expand the available youth-NPC databases in their own works, all fully compatible with anyone else's.
This master plug-in does not alter or change already-existing mods that contains mature content. However, mods that are in development may be encouraged to consider its use. And some enterprising plug-in developers may find this of use to create patches to already existing mods.
While External Child List.esm has been designed as a Master (.esm) plug-in, it is not the intention to force its use.
There are mods/plug-ins currently available that contain within their code, methods to determine whether certain NPCs are youths, and thus protecting these characters from certain in-game interactions. However, that is limited to those mods which the plug-in developer was aware.
It is the intent that External Child List be considered a supplemental system if it is detected. That is to say, a plug-in created that uses External Child List should also be able to run without, and rely upon its own built in child-detection and protection system.
INCLUDED:
An example plug-in. It does not have External Child List as an actual master, but uses the "LoadFormFromMod" commands to access its features to perform three distinct tests to see if subjects within the player's crosshairs are classified as children. Optionally, the plug-in has its own highly-documented crosshairs system which future modders may examine and put the code to their use.
ALSO AVAILABLE:
The download package for External Child List may contain the master file and a pair of .INI files for which it may function. However, other .ini files also exist which may too be downloaded, and should also be listed within the "External Child List.ini" file itself. Upon downloading and installing into your game's INI folder, External Child List will be able to immediately test for those NPCs covered under their related mods. Doing so, this can be expanded without actual need for editing/altering the .esm file itself.
CURRENT DOWNLOAD LIST:
External Child List.zip
The main package
External Child List.ini
Duplicate of the main package's External Child List / File-Load INI file External Child - HiyokoClub.ini
Duplicate of the first HiyokoClub.ini / Child NPC file in the main package.
Ini Files that cover related NPC mods found here and offsite at Nexus Mods:
606 downloads
Updated
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External Locations
By LongDukDong
There are various mods or plug-ins that rely upon determining if the player or some other actor is within some location, whether the actor is roaming the city streets, if within the aura of some holy or unholy shrine, or merely to acquire the name of the place in question.
However, mods that do perform these checks have an unfortunate side effect. They only test for those locations in which the individual mod creator foresees, and will not recognize locations from other mods that may have fit their criteria.
This Elder Scrolls Master (.esm) attempts to streamline this operation, and possibly allow cross-mod recognition of location types. Not only does this master plugin contain an .ini file containing over 100 locations, but it also includes a feature permitting developers to create their own external .ini file for their own custom locations. Indeed, future plugin developers can build upon and expand the locations within their own works, all fully compatible with anyone else's.
Through its use, one could create HUD displays, determine if within urban environments, or create triggers for vampire player characters if in the vicinity of Aedric shrines.
While External Locations.esm has been designed as a Master(.esm) plug-in, it is not the intention to force its use.
It is the intent that External Locations be considered a supplemental system if detected. That is to say, a plug-in created that uses External Locations should also be able to run without External Locations, and rely upon its own built-in location system. Of course, any such use would suggest that the mod developer note it as a recommended mod/master for use.
INCLUDED:
An example plug-in with its own INI file. It does not have External Locations as an actual master, but uses the "LoadFormFromMod" commands to access its features to perform tests to see if the player is within city streets, in the vicinity of Aedric/Daedric influence, and optional updated names for the cells.
116 downloads
Updated
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LoversEncounter - The Dukky Version
By LongDukDong
What happens in Tamriel stays in Tamriel. But that's not to say that the juicy details aren't talked about. This mod displays the happenings between Tamriel's citizenry, particularly when they are engaged in having sex.
Based mainly on the original work by Hakumen Oshite Mairu, this version no longer requires TamagoClub as a requisite mod for use. Now, sex may reign in the lands without such necessities.
LoversEncounter follows the schedules of the NPCs according to their defined AI packages, and will look to see if a rendezvous occurs when two actors are scheduled to meet. Each rendezvous is checked to see if the encounter is permitted, and then determines the probability that the encounter results in sex.
Though it is no longer an actual requirement, LoversEncounter still recognizes TamagoClub if it is installed. And if sex occurs with TamagoClub in place, the submissive partner will quite likely receive sperm. This is, of course, subject to whether either partner has contraceptives applied.
Of a mod compatibility note, characters enslaved with LoversSlaveTrader will no longer be valid references when rumors appear.
INSTALLATION:
Copy the .esp file into Oblivion/Data folder. Then copy the two .ini files into the Oblivion/Data/Ini folder. After that, merely activate it.
THE INI FILE:
This mod contains an INI file with extensive instructions for each setting that can be applied. The other .INI file contains the available rumours heard throughout Tamriel.
REQUIREMENTS:
Oblivion Lovers with PK v1.3.2 or later OBSE v0019 or later
RECOMMENDED:
TamagoClub v1.10 and LoversTamagoClub 1.05 or later HiyokoClub TamagoNews LoversCreature
6733 downloads
Updated
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TamagoNews
By LongDukDong
This was one of the last of the TamagoClub mods that I knew
about which were not in the forum's Download Manager.
I thought it best to ensure it safely here rather than
fear it's loss from a filesharing site vanishing.
The world of Tamriel is now replete with news bulletins reported by the ever omniscient 'Tamago News' broadcast agency. When you sign up, you will be delivered breaking news regarding who's recently given birth, who had a miscarriage, and who found themselves knocked up and pregnant.
By default, an immediate alert will appear when the player becomes pregnant, or when either childbirth or a miscarriage occurs. Meanwhile, the news of an NPC becoming pregnant will show when that NPC has become aware of its state.
No matter if the player is sleeping, whether they be NPCs or creatures, whether they are in lands far away like the Shivering Isles, news will be displayed, even in menu mode.
However, the news flow will not contain explicit details such as the gender of the child or what it looks like. It is not connected to HiyokoClub or any other mods besides TamagoClub.
This is a Dukky 'd' revision for minor changes, primarily for adding plenty of comments throughout and minor changes to the main quest, and the creation of a usable 'Version' script which outside modders can test. That and the instructional Readme should now have clearer content. Its initial function and rendered content remains untouched.
3033 downloads
Updated
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Guide to KVATCH REBUILT
By LongDukDong
Now available from Elswyer Publishing, the tell-all guide book by captainwolfos that tells all when it comes to the tasks that needs to be performed in order to rebuild and and bring back the glory of the capital city of Kvatch.
This guide book was made when only the second version of Kvatch Rebuilt was released by the Kvatch Rebuilt Team. So one may assume that some of the bugs mentioned within this work may have been addressed.
This package requires a mere two files:
KvatchRGuideBook.esp
KvatchRGuideBook.bsa
Both of these go within your Data Folder. Activate and it will run no problem.
62 downloads
Submitted
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Voice Pack for LoversBitch
By Vyru
Voice pack for the amazing LoversBitch Gone Wild Mod.
The files were generated with xVaSynth v3.
Changes in 1.0.1:
Fixed some broken - and added some missing dialogue lines. I also noticed it didn't generate Male Breton lip files, even after trying twice, so they won't be voiced. Sorry about that.
Requirements:
LoversBitch Gone Wild 1.51 BB fix (or the old 0.5 version) and it's requirements.
Installation:
Just put the BSA in your Data folder.
Thanks:
@fejeena and @Chase Roxand for the awesome mod!
1197 downloads
Updated
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Voice Pack for LoversHorseRider2
By Vyru
Voice Files for the amazing Lovers Horse Rider fejeena edition Mod.
The files were generated with xVaSynth v3.
New in 1.0.1:
-All voices available now. Thanks @LongDukDong for the Male Imperial voice link!
-Cleaned out single words in quotation marks causing the voiced dialogue to stop.
-Cleaned out RP lines like *sigh* etc.
Requirements:
Lovers Horse Rider fejeena edition and it's requirements.
Installation:
Just put the BSA in your Data folder.
Thanks:
@fejeena and @Dusk_ for the awesome mod!
798 downloads
Updated
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Femboy Race Armor
By Vyru
Description:
Since there is barely any armor or clothing for the Femboy Race i converted some myself and thought i might as well share.
Info:
I renamed the esp, if you using a older version than 1.0.3 delete the old esp, and you got to go pick up the armors again.
Disclaimer:
I did not create any of these models, i just edited them to fit the Femboy Race body.
Requirements:
The original mods for the textures, icons and world models (you don't need the esp if you only want to use the femboy versions)
R18PN 05 - Bs Bondage set for HGEC
Diano Armor 2 Dcup or Hcup for HGEC
Apachii Goddess Store
Half-off Dremora Outfit
Half-off Bondage Set
Half-off Mages Guild Outfit
Half-off Oblivion Gate Armor
Location:
In a chest in The Feed Bag in Imperial City:
Maybe i'll add some more in the future but no promises. Have fun!
Changes in version 1.0.4
- 2 new sets added.
Changes in version 1.0.3
- Fixed some clipping for R18PN 05 - Bs Bondage set for HGEC and apachii Black Flat Boots
- Fixed wrong hands mesh for R18PN 05 - Bs Bondage set for HGEC and Diano 2
- 3 more items added.
- Renamed esp
Changes in version 1.0.2
- 3 New items added.
- Removed BBB animation from the Diano Armor's garter to fix clipping (not my work, thanks @fejeena)
Changes in version 1.0.1
- Cleaned unused nodes from nif files.
- Removed "hide amulet" flags, they been causing a bug with the Lovers Horse Rider mod.
495 downloads
Updated
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Kira The Fully Voiced Femdom Companion
By Vyru
Description:
Kira is a cruel, dominant and sadistic mistress that will make you her slave wether you like it or not. She will be using every chance to humiliate you and (ab)use you for her needs and pleasure.
She can be found at The Feed Bag in Imperial City's Market District.
❗New content and improvements in version 1.5.0 ❗
Completely new face and voice with actually working lip files this time (yay!). The lip files in previous versions were generated directly with xVaSynth but they come out completely broken so i had to generate them with the old CS 1.0.303 manually one by one. Super annoying and time consuming. Therefore i won't make any changes in existing dialogue anymore. Kira is now a North and no longer Imperial, the british accent just didn't suit her and i like the voice much better. There's a lot of new dialogue options for all the new stuff and also alternative answers for repeated dialogue.
Kira's House:
Kira has a house now, which of course the player can use aswell. To find it just talk to her and you'll get a map marker.
Aside from sleeping and storing stuff it comes with some extras including a new NPC named Myra. ⚠️Warning ⚠️ if you're sensitive about extreme kinks like gore / amputee just ignore the house dialogue options and don't click the spoiler.
Kira's Ring:
New dialogue option where you get a ring to summon her to you in case you get separated for whatever reason.
Versions:
The mod is meant for a femboy player character so i'd recommend getting the Femboy Race. I have made a extra version for female player characters where the dialogue is changed accordingly but it has slightly less animations. Male player characters can technically use the mod, if you don't mind being treated like a little sissy bitch. ?
The LoversBitch patch:
If you got LoversBitch Gone Wild or the old version installed, this patch adds some extra content. Additional dialogue and animations, and of course a new companion that follows Kira.
LoversBitch is no hard requirement, the patch can be used without having it installed but some of the dialogue wouldn't make much sense that way. I've made this as a little homage to honor the amazing mod @Chase Roxand and @fejeena gave us and made Cyrodiil so much more fun!
Requirements:
LAPF and it's requirements obviously.
Some BBB Animations, for example NoMaaM BBB Animation Replacer for her outfit.
If you don't use BBB for whatever reason replace her outfit mesh with the original version: HGEC_Gothic Fetish Outfit or just give her something else with Set Outfit or whatever.
Lovers Creatures 2.0 or Lovers Creatures 2.5+ for the LoversBitch patch. Is now a requirement for all versions since it's easier for me to cut content than edit 4 esp files.
Info:
In LAPF, animation 190 (Wall Spanking) is missing - at least for me - so i've added the animation. It will be set to 132, it's a empty slot in the LAPF list so nothing will be replaced or removed.
Future plans:
Since Kira urges the player character to sell their body in some dialogues, i might add some sort of prostitution functions where she acts as pimp.
Huge thanks to:
@fejeena aka the living oblivion Wiki for all the help!!
Changes in version 1.5.0
- New face, race and voice for Kira
- Fixed Lip files
- Added Kira's House + NPC Myra
- Added Kira's Ring + other new dialogue options
Changes in version 1.0.3
- LoversBitch patch added
- Fixed AI, the follow and wait commands now work propperly (If it still doesn't, remove the mod - save - install again)
- Added a custom weapon to Kira's inventory
Changes in version 1.0.2
- Updated AI
- Replaced standard outfit and hair
Changes in version 1.0.1
- Updated AI
- Added Tokens so Kira is not a Lovers With PK virgin anymore - thanks again @fejeena
1072 downloads
Updated
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Fem Boy Race
By fejeena
Fem Boy Race
By GIGABITE
inclusive
FemBoy Body 3.3 https://www.loverslab.com/topic/43748-gigabite-femboy-body/
GB-FemBoy-Armor1.0
FluffSkelly's Femboy Body Clothing Vol.1 https://www.loverslab.com/files/file/7730-fluffskellys-gigabite-femboy-body-armor-and-clothing-vol1/
You need for the custom body
-the ability to read. -SetBody
or
-Blockhead(OBSE Plugin) https://www.nexusmods.com/oblivion/mods/43752
-All other files are in the download file, you do not need any original files.
------------------------------------------------------
Custom Fem Boy race
GIGABITE's FemBoy Body resources with his FemBoy Armor and FluffSkelly's Femboy Clothing , all in one esp.
With Blockhead BodyAssetOverrides folder and Setbody override folder for the Fem body.
With Lovers lowerbody during sex.
11 custom eye colors
27 custom hairs + the vanilla hairs
39 armor and 31 clothes pieces ( some are only different colors or shoes )
Race pictures see GIGABITE's FemBoy Body.
The race use own eyes meshes and textures , head and ear mesh.
So there should be no conflicts with other Mods.
Only if you use a vanilla hair replacer for a special head the vanilla hair may not match the head I use in the FemBoy Mod, but you have the 27 custom hairs.
Installation :
Unpack the file.
Read the readme. Yes read it, the whole readme.
Then copy what you like in your game or in a folder to create a OMod.
How to install the Blockhead version:
____________________________________________________________________________
Fem Boy voice addon.
Male and female Fem boy will use female voice. Player only has Hit/injury and Power-Attack voice.
Of course you need the main Mod.
----------------
Like the main Mod you have two esp.
One with human ears and one with Woodelf ears. Copy one in your data folder.
You have 6 voice file folders with vanilla voices:
Imperial, Highelf and Redguard voice from the german bsa file. All 3 voices seems to be the same voice actor only with a little bit of variable pitch.
Imperial, Nord and Redguard voice from the english bsa file.
Open the folder you want and copy the folder "sound" in you game data folder.
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FemBoy body meshes replacer with pubic hair (from GIGABITE FemBoy 3.2 version)
FemBoy2019 pubic hair addon.7z
If you want pubic hair install it after FemBoy2019.7z
!! The lowerbody nif files are big, BIG. 4,5 to 5,5MB !!
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A few more armors
By Vyru
https://www.loverslab.com/topic/221698-femboy-race-armor/
_______________________________________________________________________________
Credits:
I only made the esp, all credits to GIGABITE
FluffSkelly
Ren for Ren_BeautyPack
5796 downloads
Updated
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Creatures Replacers with Dicks
By fejeena
I placed this file in the PK section, because I think only LoverCreatures- users use it. (dear moderators feel free to place it in the Fallout-resources section. )
Full Vanilla Creatures Replacer with Dicks
Download file: fullVanillaCreaturesReplacer.7z
No dicks:
Jyggylag, Gnarl, Rat, Slaughterfish, Willothewisp, Hunger
Extra folders:
female deer with dick ( the deer buck has a dick). Put the skindoe.nif in Data\meshes\creatures\deer
Hunger use their tungue for sex. They need no replacer. The thin pointed vanilla tongue is sufficiently.
But you can install the thicker LoversCreatures tongue. Data\meshes\creatures\hunger
The difference between Vanilla and LoversCreatures see picture "Hunger tungue.jpg" in the download file (or in the Support Topic post 2)
IMPORTANT !
If you use "LoversBitch Gone Wild" delete the folder meshes\creatures\dog of this file ( not your game dog Folder ) then install the replacer.
LoversBitch adds dicks to all dogs and wolves, you would have 2 dicks with the NIFs from this Replacer.
- - - - - - - - - - - - - -
Alternative horse penis textures http://www.loverslab.com/topic/14619-lovers-creatures-20/page-15?do=findComment&comment=689122
Alternative Spiderdaedra with bigger sting (and breasts) http://www.loverslab.com/topic/33424-creatures-replacers-with-dicks-addon-spider-daedra/
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Vanilla Zombie replacer with Penis
Download file: Vanilla Zombie replacer.7z
3 versions:
Version B is in the "Full Vanilla Creatures Replacer"
Installation:
Install only one lefttorso01.nif AND lefttorso02.nif
You can choose one Version (both NIFs) or you can mix (e.g.Version B lefttorso01.nif and Version C lefttorso02.nif)
NIFs must be placed in meshes\creatures\Zombie\
Version B needs the textures folder.
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Vanilla and LoversCreatures horse replacer
Download file: vanilla and LoversCreatures horse replacer.7z
Vanilla horses are in the "Full Vanilla Creatures Replacer"
If you only wants 'LoversCreatures horse with dick' you must copy the "horsearmor.nif" AND "skeleton.nif" (meshes\creatures\horse) and paste them into your game Folder (data\meshes\creatures\horse).
Without the "skeleton.nif" the horse dick is stretched ! (like BBB titts without BBB Skeleton)
If you use the "Full Vanilla Creatures Replacer" and wants to add the 'LoversCreatures horse with dick' you can install the meshes and texures Folders (What is overwritten is identical).
Alternative horse penis textures http://www.loverslab.com/topic/14619-lovers-creatures-20/page-15?do=findComment&comment=689122
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Vanilla Rat replacer update Version2
Download file: dog-rat2.7z
The dog-rat
-----------------------------------------------------------
My Rat replacer
Download file: My Rats.7z ! fixed 25 Sep 2015 !
If you want facehuggers all over Cyrodiil . Not all rats were altered in facehuggers, but most rats in the landscape, sewers and Caves are facehuggers.
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Vanilla Sheep replacer
Changed all Sheeps into Pigs. 3 different Pigs, boar Sound. suitable for Lovers.
New 12.2018 : pigs with better dicks.
Download file: Sheep to pig2.7z
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CREDITS: all stolen!
I did only a little bit mesh copy, UV edit and textures changes.
53504 downloads
Updated
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The curse of the unexpected
By Kanlaon
This is an old mod from me. If someone wants to adopt this mod, feel free to do so, at least as long as it is not for
commercial purposes and maybe I am mentioned.
The person who wants to adopt this mod should be a good scripter, otherwise it makes less sense.
The script part of this mod is bigger than that from Joburg or Loverslapers, although it makes heavy use of the function calls in OBSE as well as OBSE itself.
The download contains my last version and some accompanying mods, some are necessary Joburg while others not.
I never thought the mod is finished. At some point I stopped working on it and do something different.
There are still bugs at least with the thief who steels your stuff. Do not go to shivering islands if the thief has your stuff - you will never get it back.
The mod has a lot of possibilities to trigger sex scenes or a real orgy and also had possibilities to keep the player nude.
It makes a lot of fun.
Use at own risk.
At the moment I do not intend to make support and I do not make further developement. - I feel already old and want to spent my time with things making fun .
There is no description, since the mod was only available in a closed club.
Anyway Oblivion player normally can read the Ini file, so here it is
;=============================================================================;
;
; This is the INI File to change the default Settings
;
;=============================================================================;
;=============================================================================;
; Minimum and Maximum Naked Time, When player is considered naked the
; cursed player must wait some time before redessing is possible
; Under certain conditions the timer does not count down
; All times in real seconds
; Do not Set Minimum below 30 and do not set Minimum > Maximum
;
; Slothandling:
; 0 = Upper and lower armor treated individual as far as possible
; 1 = always unequip upper and lower at the same time
; 2 = treat only upper armor or clothing
;=============================================================================;
Set Bi55.cini_Naked_slothandling to 0
set Bi55.cIni_Minimum_Nakedtime to 150
set Bi55.cIni_Maximum_Nakedtime to 271
;=============================================================================;
; Chance that worn clothing can break, while the player is incombat
; (Armor has the degradation feature)
;
; 0 = disabled, 1 - 99 chance clothes will break on hit (no magic effects)
;=============================================================================;
Set Bi55.cIni_Clothes_breakchance to 15
;=============================================================================;
; Change dresses while in Combat : 0 = enabled, 1 = Disabled/Not allowed
; Change dresses while riding horse : 0 = Enabled, 1 = Disabled/Not allowed
;=============================================================================;
set Bi55.cIni_ChangeDress_inCombat to 1
set Bi55.cIni_ChangeDress_riding to 1
;=============================================================================;
; The clothes you wear has influence for the bartering prices
;
; 0 = No influence, 1 = has influence
;
; Trading possible when player is nude
; 0 = trading possible, 1 = not possible
;=============================================================================;
set Bi55.cIni_Dressinfluence_barterPrices to 1
set Bi55.cIni_NoNude_Trading to 1
;=============================================================================;
; Sleeping waiting
;
; Intermission between Sleeping or Waiting:
; 0 = disabled, 1 - 4 necessary intermission in game hours
;
; Maximum Sleeping or Waiting time per day:
; 0 = disabled, 1 - 12 maximum time in game hours
;
; Must undress for Sleeping or Waiting, Exception made when player is sitting
; 0 = disabled, 1 = Enabled
;
; Your horse dos not like it when you want to wait on horseback
; 0 = disabled, 1 = Enabled
;=============================================================================;
set Bi55.cIni_SleepWait_Intermission to 1
set Bi55.cIni_SleepWait_MaxperDay to 0; 8
set Bi55.cIni_Sleep_OnlyNude to 1
set Bi55.cIni_SleepWait_NotonHorse to 1
;=============================================================================;
; Conditions for fast travelling
;
; 0 = No horse required, 1 = horse required
;
; when a horse is required, the riding dress can be restricted
; upperbody
; 0 = No restrictions, 1 = upper naked, 2 = upper covered
;
; lowerbody
; 0 = No restrictions, 1 = lower naked, 2 = lower covered, 3 = special pants
;=============================================================================;
set Bi55.cIni_FT_requireshorse to 0
Set Bi55.cIni_FT_upperrule to 1
Set Bi55.cIni_FT_lowerrule to 2
;=============================================================================;
; Special Crime Handling
;
; 0 = disabled, 1 = Enabled
;
; when enabled wristcuffs, legcuffs and collar can stay equipped during
; rehabilitation time and of coarse player must payback the full bounty
; even when going to prison
;
; Time in prison in full seconds. Set to 0 if nothing can happen in prison
;
;=============================================================================;
Set Bi55.cIni_CrimeHandling to 1 ; not yet used
Set Bi55.cIni_PrisonTime to 90
;=============================================================================;
; Traps are enable individually
;
; 0 = disable, 1 - 30 probability the trap will trigger
;=============================================================================;
Set Bi55.cIni_Trap_Container to 3
Set Bi55.cini_Trapchance_door to 2;
Set Bi55.cini_Trapchance_flower to 2; Set 0 to switch off
Set Bi55.cini_Trapchance_harvestrape to 0.02 ; Chance cumulates with each succesfully harvested flower, reset after rape
Set Bi55.cini_Trapchance_summon to 3
Set Bi55.cini_Trapsummon_difficulty to 1
Set Bi55.cini_Trapchance_dungeon to 5;
;=============================================================================;
; Random collars requires Traps to be enabled
;
; 0 = disable, 1 = enabled. does not fire when player is dressed up
Set Bi55.cIni_RNC_enabled to 1
Set Bi55.cIni_RNC_maxdays to 10 ; >= 3, <= 20
Set Bi55.cIni_RNCOL_maxsexperday to 0 ; not more than 1 allowed - no sex
Set Bi55.cIni_RNCW_minsexperday to 8 ; >= 8, <= 20
Set Bi55.cIni_RNCWS_minsexperday to 6 ; >= 4, <= 10
Set Bi55.cIni_RNCWS_maxsexperday to 16 ; >= 10, <= 30
Set Bi55.cini_RNCWS_goldforsex to 20 ; >= 5, <= 40
;=============================================================================;
; Rape Events and traps
;
; Basechance for (owned) horse, stolen horse + 25%
; 0 = disable, 1 - 10 probability the horse need something
;
; Basechance for (corpses
; 0 = disable, 1 - 10 base probability,
; chance increases with skimpy attire range 0 - 7
;=============================================================================;
Set Bi55.cIni_RapeChance_Horse to 4
Set Bi55.cIni_Corpse_RapeChance to 2
Set Bi55.cIni_Corpse_Rapeattinf to 3 ; influence of skimpiness worn attire
Set Bi55.cini_femaletrophies to 1 ; take clothing as souvenier after sex
;-----------------------------------------------------------------------------
Set Bi55.cini_chance_dropweapon to 14 ; chance to drop the equipped weapon in combat, 0 = off
Set Bi55.cini_chance_breakweapon to 2 ; chance a weapon breaks because of poisened
;-----------------------------------------------------------------------------
Set Bi55.cini_chance_tastepotion to 2 ; chance to taste a created potion, 0 = off
;-----------------------------------------------------------------------------
Set Bi55.cIni_Mimikry_attire to 99 ; chance that equipped attire is something different and bad, 0 = off
Set Bi55.cIni_att_MidasCurse to 85 ; chance that armor and clothing trasfers to gold when picking up
;-----------------------------------------------------------------------------
Set Bi55.cIni_StartDialogRape to 1 ; Enables or disables raping when a dialogue should start
;=============================================================================;
Set Bi55.cIni_Temple_NotNude to 1 ; Entering temple nude or partially nude is a crime
Set Bi55.cIni_Altar_NotNude to 1 ; blessings are granted only on sundays and if the player is not nude
;-----------------------------------------------------------------------------
; Do not change the following Line
set Bi55.bLoadErr to 0
; Message "Nude Basic configurationfile loaded"
Here is a screenshot what is in my load order:
663 downloads
Updated
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Oblivion Working Girls
This mod adds fully voiced, lore friendly working girls to inns across Cyrodiil.
I've noticed a lack of strictly 'vanilla' (eg. boring) lore-friendly content for LAPF. The intention of this mod is to add prostitutes to the inns in Cyrodill (akin to the girls found at inns in TES Daggerfall) in a way that blends organically into the game.
All NPCs are fully voiced. Several small alterations have been made to some of the inns that the working girls occupy, mostly adding beds and such when needed.
This mod is currently only intended for male PCs and has not been tested using a female PC.
The plan is to eventually support any gender, but that may not happen for a while given my time constraints for modding.
Features:
47 Working Girl NPCs found at inns with full AI schedules Fully voiced NPCs using vanilla voices for (occasionally funny) dialogue One modified lore-relevant NPC (Mirabelle Monet) Minor edits to inn interiors to accommodate the new NPCs
The girls can be found in the following inns:
Bravil Skooma Den
Faregyl Inn
Five Claws Lodge
Gottshaw Inn
Imperial Bridge Inn
Newlands Lodge
Olav's Tap and Tack
Roxey Inn
The Bloated Float
The Count's Arms
The Drunken Dragon Inn
The Fo'c's'le
The Grey Mare
The Lonely Suitor Lodge
Tiber Septim Hotel
Two Sisters Lodge
Waterfront
Wawnet Inn
West Weald Inn
Included is a patch for Dynamic Underwear System (Continued) 3.2
Additionally, an OPTIONAL animation position patch is provided in order to use the intended animations. If the animation patch is not present, the default LAPF animations will play. Included animations are from The Daedra Sutra animations collection.
Requirements:
Oblivion Lovers with PK v1.6a1 or later OBSE v0019 or later
6266 downloads
- lore friendly
- prostitutes
- (and 2 more)
Updated
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Main Menu video Replacer - Beast Sex
By XXXiveXXX
Main menu background video replacer - Beast Sex
Replaces the main menu background video with hot chicks taking horse cocks and huge knots.
IMPORTANT
There are 2 versions:
"Main Menu Replacer Beast Sex - Mute" - This version works. There is no black screen glitch. USE THIS one. "Main Menu Replacer Beast Sex - Audio" - This version is broken. There WILL BE black screen glitch for 10-20 seconds. But it has the audio included from the clips.
Besides that, to avoid redundant file uploads, here is the guide to install it for both Oblivion with the Oblivion Reloaded mod and without it:
If you HAVE Oblivion Reloaded mod, rename the video file in the video folder to "ORMainMenu.bik" If you DON'T HAVE Oblivion Reloaded mod, rename the video file in the video folder to "Map loop.bik" (The default name)
Optionally, you can download the alternative audio file, which includes additional songs of different styles, in case the one I included is not to your liking. Rename the music file of your choice to "tes4title.mp3" and overwrite the one found in \music\special folder.
INSTALLATION
Install using a mod manager of your choice or manually in the Oblivion\Data folder.
COMMENTS
My notes on making these kinds of video replacers in case someone else wants to do it (since it was near impossible for me to find this info on the internet myself)
THE AUDIO IN THE FILE CREATES THE BLACK SCREEN GLITCH - Unfortunately. I converted the same video file in two versions. One included audio, the other didn't. Audio version has the glitch, muted version has no glitch, simple as that. File size doesn't seem to affect the playability in-game. I had issues with large video files that ALSO had audio, but from what I've seen, as long as the video has no audio in it, it can be pretty large (300MB?) and should run fine. That means you can create a smooth HD video instead of the choppy blocky vanilla ones. In case you use RADTools, this is what I found out messing with the settings. If using constant bitrate option, setting the number to 800 000 - 1 000 000 is optimal, as anything below or above will increase the output file size. If using %of original file, 40% - 50% is optimal between quality and file size, though the output file size will be larger than original. As base file I used a 60 FPS .mp4 file. RADTools seemed to have no issue with that, so that is nice.
CREDITS
I thank Noname55, who granted me permission to use their amazing animations into making this mod. You are not allowed to use the clips from this mod in your own works. If you wish to use Noname55's animations, contact them.
4186 downloads
- interface
- beastiality
- (and 2 more)
Updated
-
LAPF resources
By fejeena
LAPF resources
LAPF lowerbodies for LAPF 1.5 or higher
put the nif files in one of the empty folders in data\meshes\clothes\as\
female meshes in a "f" folder
empty folders/numbers are 6, 7, 8, 9.
male meshes in a "m" folder
empty folders/numbers are 7, 8, 9.
I know the horse penis is longer as the default LAPF penis, so needs animation adjustment in game and can have clipping. ( but I like the length )
Some penis textures must be integrated in the Body texture.
That's why I call it resource and not replacer or addon.
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HGEC LL horse penis
with Example texture
Roberts Male Muscular with horse penis
with Example texture
Male Average Hooves
Male Average Hooves with hose penis
with Example texture
Roberts Male Muscular Dremora
with Example texture
female Satyr Hooves
For Satyr race http://www.nexusmods.com/oblivion/mods/28798/
with Example texture
GSB Draenei Race
For GSB Draenei Race http://www.loverslab.com/topic/22679-gsbs-draenei-race/
with Example texture
2 Versions
HGEC LL Dryad
For Luchaire's Dryad Race http://www.nexusmods.com/oblivion/mods/17204/ I've also seen another Dryad Mod which used this texture, but I do not remember the name.
with Example texture (not the original texture, some fixes to avoid cut off leaves. And added sperm)
HGEC LL Knot penis
For the penis texture you must have LoversCreatures.
Room207 Bodybuilder (male)
HGEC Futa with Balls
big flaccid penis
DMRA Futa with Balls
small flaccid penis
GBEC Body (UNPK Oblivion)
LL thread with Pictures http://www.loverslab.com/topic/36394-unpk-oblivion/?p=942397
GBEC Body download http://www.nexusmods.com/oblivion/mods/45582/
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credits: gerra6 and his Mesh Rigger tool, gregathit for LAPF
15822 downloads
Updated