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About This File

A native SKSE plugin for Skyrim SE that automates SexLab scene dispatch. Two operating modes, combat defeat, bump ride, and full MCM configuration — all running in C++ with zero Papyrus overhead on the hot path.


Requirements

  • Skyrim SE (1.5.97+ / 1.6.x AE)
  • SKSE
  • SexLab P+ (PPLUS)
  • MCM Helper
  • SkyUI


How It Works

The mod has three states, cycled via the ON/OFF hotkey:

OFF → MAN (Manual) → AUT (Automatic) → long-press to stop and return to OFF.


Manual Mode (MAN)

You build actor lists, the mod dispatches scenes automatically.

  1. Press ON/OFF to enter Manual mode.
  2. Aim at an NPC and press Alter [AAL] to add them as Active (aggressor). Long-press to auto-fill the list from nearby NPCs based on gender filters.
  3. Aim at another NPC and press Alter [PAL] to add them as Passive (victim). Long-press to auto-fill.
  4. Scenes start automatically once both lists have actors. When a scene ends, the next pair starts after the configured delay.
  5. Long-press ON/OFF to stop all running scenes and return to OFF.


Automatic Mode (AUT)

The mod scans nearby NPCs periodically and starts scenes on its own.

  1. Press ON/OFF twice (MAN → AUT) to enter Automatic mode.
  2. The mod scans within the configured radius, picks a passive and an active based on gender filters, and dispatches a scene.
  3. Scans repeat after the configured delay and on location change.
  4. Long-press ON/OFF to stop.


Defeat

When enabled (MCM toggle), actors entering bleedout during combat trigger a defeat scene. Nearby hostiles are pacified and the closest attacker starts a scene with the victim. After the scene ends, the cycle repeats — a new attacker takes their turn until you press the hotkey to stop, or no hostiles remain.

  • Works in Manual mode only — OFF and AUT modes ignore bleedout events.
  • Respects PC Auto Role: with PAM set to Passive, the PC can be defeated; with Active, the PC can be an aggressor.
  • Uses Group Chance to determine if multiple attackers join the scene.
  • Pacified hostiles stop combat and are held in SexLab's animating faction until the defeat cycle ends.


Bump Ride

When enabled (MCM toggle), sprinting into an NPC in Manual mode starts a scene between the PC and the bumped actor. Uses the engine's native bump detection. The scene dispatches after the configured delay to let the stagger animation finish.


Group Scenes

When Group Chance > 0, the mod rolls to add extra actors beyond the base pair. Up to 3 extras (5 actors total per scene). SexLab's bridge cascades 5 → 4 → 3 → 2 actors if animations for the full group aren't available.


Scene Centering

The Center On setting controls which actor the scene plays at:

  • Active — scene positioned at the aggressor.
  • Passive — scene positioned at the victim.


MCM Settings

Open MCM → SexLab Madness:

ON/OFF — Hotkey to cycle modes. Short press: MAN → AUT. Long press: stop all scenes, return to OFF.
Alter [AAL] — Hotkey to add/remove crosshair actor from the Active list. Long-press auto-fills from cell.
Alter [PAL] — Hotkey to add/remove crosshair actor from the Passive list. Long-press auto-fills from cell.
Active Role — Gender filter for aggressors: (any), Male, Female, Creatures.
Passive Role — Gender filter for victims: (any), Male, Female.
PC Auto Role — Player participation: (none), Active, Passive. Also controls defeat role.
Center On — Scene position anchor: Active or Passive actor.
Sex Delay — Seconds between scenes (1–10, default: 2). Also controls defeat retry timing.
Scan Radius — NPC scan range in game units (500–100000, default: 2500).
Group Chance — Chance to add extra actors (0–100%, default: 0).
Animation Tag — Filter: (any), Oral, Vaginal, Anal.
Bump Ride — Toggle bump-to-scene in Manual mode.
Debug — Detailed logging to SKSE/SexLabMadness.log.
Defeat: Enabled — Toggle combat defeat system (Manual mode only).


Technical Notes

  • The SKSE plugin (C++) handles all scanning, dispatch, and state management natively. Papyrus is only used as a bridge to call SexLab's API.
  • Thread-safe: all state access is mutex-protected, game-thread operations go through SKSE's task interface.
  • SexLab P+ thread limit (15 slots) is respected — scenes are blocked when all slots are occupied.

Edited by lapolla


What's New in Version 1.3.21 P+

Released

Added two new/old modes:
1. BumpRide - sprint on NPC/Creature - you get bumped.
2. Simple defeat mode.


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