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SexLab Dangerous Nights 2 SE 2.4.4


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About This File

SexLab Dangerous Nights 2 SE

 

I did NOT create this mod. That honor belongs to the Talented Guffel

I only converted it for Skyrim Special Edition, and have shared it with you with their permission.

 

If you enjoy this mod, click on the link and give Guffel some love, and check out their other mods!

 

The following copied from the original LE page:

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Skyrim, a land torn apart by civil war. Dragons attack villages at daytime, taking the struggleing farmers their homes and cattle. Vampires and Werewolfs raid at nighttime, making hardy men fear the night again. The roads are in the hands of bandits and every cave and cementy is infested by the undead. - But you have the all-protecting bedroll! The pillow-fortress of tight sleep! The holy bed of restedness! Just lay down into the fluffy sheets and nothing will harm you, for hours and days.

 

 

Until now! Dangerous Nights 2 will turn the nights of Skyrim into a dangerously-arousing entertainment for all adventurers and vermin out there!

 

 

 

 

 

 

 

 

Key Features:

 

 

 

 

 

 

+ random chance to be suprised in your sleep

 

 

+ chances depending on your sleep location

 

 

+ the longer you sleep the higher the chance

 

 

+ full follower support - will they be victims or attackers?

 

 

+ let a follower take the guard for the night

 

 

+ NPCs can be choosen from the surroundings

 

 

+ immersive NPC spawn from a long list of presets

 

 

+ spells to mark mod added homes and follower

 

 

+ set your custom save rooms where night attacks don't make sense

 

 

 


Night Attacks:

 

During yor sleep, there is a chance of being the target a night attack. The chance is calculated exponentially depending on the type of location you are sleeing in. As a result a night attack is almost certain in longer sleep sessions. The attacker can eigher be NPCs close around, your own follower or randomly spawned NPCs that fit into the location, including various animals.

 

Guard:

 

You can give one of your follower the order to stand guard at night and warn you on incoming attackers. But it might happen that your guard wants a piece of the jucy cake called dovahkiin for itself. Or, when unsatisfied, the guard might agree on some nightly fun with the dark strangers. But beware, your guard also can fall asleep on duty or be ambushed! Safty is never certain.

 

MCM:

 

Most functions and aspects can be configured in the MCM. The option should be self-explaining.
In the "Debug" tab you have acess to three exclusive spells to fix problems with mod-added stuff:

  1. The follower spell: Mod-added follower are not in the appropriate faction and can't be found by DN2. Hitting them with this spell fixes that.
  2. The custom home spell: Not all mod-added player homes come with the appropiate keyword. Cast this spell in such a home's bedroom to save it as custom home.
  3. The save spell: The cell you cast this spell in will be ignored from DN2. This is for very secure player homes or places where night attacks are not wanted.


DN2 supports up to 4 followers, 10 custom homes and 10 custom save-locations. They are all displayed in the "Debug" tab of the mcm and can be deleted individually.

 


Installation:

 

Manual: Drop the content of the archive into you Skyrim\Data folder

 

Recommended: Use Vortex or MO2

 

Known Conflicts:

 

Sexlab Adventures.  Turn off Sleep Rape function since it conflicts with this mod and can cause CTD . problem and solution found by Kaos94

Update:

I recommend to update with a clean safe because of the huge changes to the previous version!
1. Start your game and safe.
2. Close the game and deinstall the old version
3. Start your game and load the safe from 1.
4. Wait 2 in-game hours.
5. Save and close the game again.
6. Install the new version.
7. From now on only load the safe made in 5. or newer ones

 

Requirements:

 

Sexlab Framework
Sexlab Aroused
Fus-Roh-Do(h) - Silent Voice

 

Credits:

 


Ashal for SexLab Framework

 

 

If you enjoy my conversion work and would like to toss a coin to my coffee fund, you can visit my Patreon ~ Nomkaz


What's New in Version 2.4.4

Released

~ Mushano's Cut v2.4.4

 

It's been a month or so since I've been here...
I have to say that the ragdoll effect is a simple paralysis effect that is already in the game + a small push force (also already in the game).


Unfortunately, if you have too many other mods/scripts installed, the thing that seems to happen is that the game "forgots" to fire the command to remove the paralysis. You'll have to enter in these console commands to try to fix it.

 

player.forceav paralysis 0
player.setunconscious 0

pushactoraway player 1

 

Also, don't try to update it mid-game unless you clean the save. I think I changed things too much at this point for a simple upgrade to work.

 

About the aggressive NPCs attacking each other, to make it as uncomplicated as possible and compatible with just the base game and dlcs, I couldn't find a way to cast a calm spell on them through scripting, so they are just naturally aggressive since they come from the ingame leveled NPC list and are tagged as such (bandits/thieves/whatever). Most moral NPCs are naturally aggressive towards these summoned NPCs.

 

Here, I modified the script so that all NPCs created by the mod will have their aggression start at 0. If they are hated by another NPC though, they might still get attacked.

 

~ Mushano



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