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SexLab SE mods that primarily deal with sex started through various other means

46 files

  1. AnimatedParasites SE

    A small mod addition to SexLab Parasites
    Animate: Chaurus Worm, BeltFaceHugger, BeltHugger, Plug Spider Eggs
     
    Used materials SexLab Parasites ( DeepBlueFrog )
     
    To work, you need:
    XPMSE32 SexLab Parasites ( SE version !) This mod AnimatedParasites  
    Full installation list:
     
    boot order:
        
        SexLab-Parasites.esp
        AnimatedParasites.esp
     
    Used programs :
     
    NifSkope_2_0
    hkxcmd_1_4
    HavokPcXsContentTools
    3ds Max 2017
    TES5Edit 3.2
    convertUi-17109-0
    HBPP.exe
     
    ParasitAnimationKit.7z
     
    For those who are engaged in animation.
    Parasites_animation_object_Lite_kit.7z
     

    36,434 downloads

    Updated

  2. Deer Expansion - Mihail Monsters and Animals - MNC

    Expand your wildlife with more deer for More Nasty Critters
     

     
    This mod is a patch which makes Deer Expansion - Mihail Monsters and Animals  working with More Nasty Critters.
     
    You need the original mod installed and this patch in the load order behind it. Both are ESL flagged and will not take any space in your ESP slots.
     
     
    There are 4 versions to chose from:
     
    deer expansion sse MNC
     
    Adds schlongs to the male deer from the mod and makes sure they are recognized as regular deer, not custom races anymore.  
    deer expansion sse MNC - Always Erect
     
    For those of you who have problems with the erect schlongs not showing sometimes, this will make the males always erect (irrespective of their arousal).  
    deer expansion sse MNC - Tame
     
    This changes the deer's AI; in the original they are very shy, run away, but will get aggressive if you manage to sneak up to them. This version makes them tame.  
    deer expansion sse MNC - Tame - Always Erect
     
    Same as above but with always erect schlongs.  
     
    Install:
    Use your favourite mod manager. The patch is safe to install or uninstall during game play but you may want to "Re-Register All Mods" in Creature Framework in either case, to be sure CF notices.
     
    Requirements:
    More Nasty Critters SE, Deer Expansion - Mihail Monsters and Animals 

    4,689 downloads

    Updated

  3. Boars and Daggerbacks - Always Erect

    This mod adds about 200 Boars and Daggerbacks to Skyrim.
     
    This mod is based on Boars and Daggerbacks- Mihail Monsters and Animals (MIHAIL SSE PORT) from Nexus - so all credit goes to MihailMods for creating them.
     
    I originally made this simplified/adjusted version just for myself, but I thought I might aswell share it in case someone also likes it.
     
    The mod is a stand-alone version, the original mod is not required, it would in fact conflict.
     
     I simply wanted to make the boars usable by SexLab and I wanted more of them. So I made some changes:
     
    In order to make it work I changed their race from custom to the DLC2 boar race to make sure they are recognized by CF and Aroused Creatues (adding custom races is always so cumbersome, I wanted it quick and dirty). Then I added the MNC boar dick. They are always erect, no arousal logic, again just to facilitate it for me (I use always erect anyway). I made them all the same size so that you don't have to go crazy with animation adjustments. Finally, I added quite a few more than in the original mod. Now you will find 200 of them, they are in the forests of The Rift, Falkreath and in the mountains of The Reach.  
    And that's it. If you don't like "always erect", I can't help you. That's just how it is ?
     
    Make sure you have boar animation installed, there aren't that many, check out Billyy's SLAL Animations
     
    There are two versions to download: tame or aggressive. Personally I prefer the tame ones (I have all creatures tame in the game) simply to have more exciting interactions. The aggressive ones are actually non-hostile, but will attack if you come too close. This is not very helpful for SexLab action obviously, but maybe you want them for hunting?
     
    ESL-flagged to not take up any ESP-slot. This does not require MNC or CF or Aroused Creatures anything. Without these they will just be there and no sex will happen. In that case you may prefer the aggressive version so you have additional game in the game. Game in the game, ha!  
    Enjoy.

    1,706 downloads

    Submitted

  4. Scamps of the Eastmarch - Always Erect

    This mod adds about 100 Scamps to the Eastmarch region.
     
    This mod is based on Scamps SE from Nexus - so all credit goes to 4thUnknown and Creeper for creating/porting this.
     
    I originally made this simplified/adjusted version just for myself, but I thought I might aswell share it in case someone also likes it.
     
    The mod is a stand-alone version, the original Scamp SE is not required, it would in fact conflict.
     
        
     
    I really only wanted the Scamps in the game, not the spells or any other other things the original mod adds. My intent was to simply have more creatures so they can be used by SexLab.
     
    In order to make that work I changed their race from custom to Riekling (they use Riekling skeleton and animations anyway) to make sure they are recognized by CF and Aroused Creatues (adding custom races is always so cumbersome, I wanted it quick and dirty). Then I added the Riekling cock and adjusted the fit and textures, they are always erect, no arousal logic, again just to facilitate it for me (I use always erect anyway). Finally, I created a female variant with "hair" and slightly more defined breasts. The females also have cocks because I don't want to see dry humping.  
    And that's it. If you don't like "always erect" or females with cocks, I can't help you. That's just how it is ?
     
    There are two versions to download: tame or aggressive. Personally I prefer the tame one (I have all creatures tame in the game) simply to have more exciting interactions. But that's up to you.
     
    ESL-flagged to not take up any ESP-slot. This does not require MNC or CF or Aroused Creatures anything. Without these they will just be there and no sex will happen. In that case you may prefer the hostile version so you have additional enemies in the game.  
    Enjoy.

    2,645 downloads

    Updated

  5. SexLab More Nasty Critters Always Erect SE

    This patch which make all male creatures in the game always show their erect schlongs, irrespective of their arousal.
     
    Note: This is based on (and requires) More Nasty Critters SE 12.3 - it will not affect ASOS schlongs. There are compatibility issues with More Nasty Critters 12.5, I will need to create a new version for that. Thanks to MadMansGun for pointing out how to do this and for allowing me to upload it.
     
    This patch does not affect the actual arousal of any creature. It simply points the non-aroused versions of all creatures to instead use the aroused meshes from More Nasty Critters.
     
    Using this patch you will not be able to judge the arousal based on the creatures´ schlongs anymore, they will always look horny. So yes, it really defeats the purpose of the arousal mechanics for creatures. But also you never get any dry humping if for some reason the schlong did not trigger to show.
     
    If you do see any more dry humping after this patch, it´s because
    they are really female and you have set Aroused Creatures to also work on female creatures or Random Sex or some other mod had an NPC select a female creature or some mod you have installed introduced its own meshes (replacer mods for dogs, horses, animal variants, etc. often carry their own meshes, not just textures) because I missed a creature - let me know  
    This patch makes the changes on all male default creatures which are in the vanilla game as well as on all creatures added by More Creatures (which btw. are all male). It will also affect the conjured Hentai Creatures. And since More Creatures does not only place the default creatures but also points one dog to use the Hentai Creatures German Shepherd mesh, I also had to include this as requirement.
     
    So for this patch to work you need:
     
    SexLab SE (obviously) More Nasty Critters SE 12.3 (oviously) Hentai Creatures SE (comes optional with the above) SexLab More Creatures SE  
    If you don´t have Hentai Creatures and More Creatures installed, and you also don´t want to: There is an "MNC-only" version available in the downloads also:
     
    The downloads come in various verions:
     
    More Nasty Critters Always Erect This is the main, original file as described above, including the dependencies to "Hentai Creatures" and "More Creatures". .  
    More Nasty Critters Always Erect - MNC only
    This is the same file but does not touch "Hentai Creatures" or "More Creatures". Therefore, these two are removed as masters and not needed for installation. This is for people who don´t want to install "Hentai Creatures" and "More Creatures".  
    More Nasty Critters Always Erect - F to M
    This is the same as the original, but has an additional feature: It will force that all the female vanilla dogs, horses, deer and elk will instead use their male (and always erect!) form. It does not make them male, but makes them look male (and erect). This is for people who like a lot of animal action but have these female creatures standing around not participating, as there are unfortunately only very very few female creature animations. If you want to see these "fake males animals" in action, you also have to a) tell Aroused Creatures to also work on female creatures and b) you have to tell SexLab to regard all creatures as male creatures c) Be aware that with these two settings the female werewolf will no longer look female and behave like a male werewolf. Trade-off. (Same goes for other female humanoids).  
    More Nasty Critters Always Erect - F to M - MNC only
    This is the same as above but again with all reference of "Hentai Creatures" and "More Creatures" removed. So you only need MNC to use this.

    24,225 downloads

    Updated

  6. Beavers and Raccoons MNC

    Now Skyrim is populated with Beavers and Raccoons for MNC
     

     
    This mod is based on gg77's Beavers and Raccoons of Skyrim SE and is a stand-alone, the original mod is not needed.
    If you like the meshes and textures, please head over to Nexus and give the original mod a thumbs up.
     
    There will now be almost 40 raccoon and almost 60 beavers in Skyrim, you will find them mostly near rivers and farms. They mind their own business, they are not aggressive and will flee if you get too close but may attack if you corner them. I have removed all scripts and dialogue and quest, etc. from the original, these are simply wildlife critters. I did adjust the textures of the beaver and included aroused meshes. They will now be automatically recognized by More Nasty Critters. They use default skeever behaviour and animations.
     
    There are 4 versions to chose from (use only one).
     
    Beavers and Raccoons MNC
    Simply introduces the raccoons and beavers and makes sure they are recognized by MNC.  
    Beavers and Raccoons MNC - Always Erect
    For those of you who have problems with the erect schlongs not showing sometimes, this version will also make them always erect (irrespective of their arousal).  
    Beavers and Raccoons MNC - Tame
    This includes a change in the raccoon's and beaver's AI; in the original they are shy. This version makes them tame.  
    Beavers and Raccoons MNC - Tame - Always Erect
    Same as above but again with always erect schlongs.  
    Install:
    Use your favourite mod manager. The mod is safe to install or uninstall during game play but you may want to "Re-Register All Mods" in Creature Framework in either case, to be sure CF notices.
     
    Requirements:
    More Nasty Critters SE

    2,355 downloads

    Updated

  7. More Nasty Critters - Wispmother Strips

    Let your Wispmother strip when she is aroused
     
    In older versions of More Nasty Critters the Wispmother would cause a CTD when she got aroused, as the aroused mesh was problematic.
    If you are still experiencing this, I recommend updating to the latest version 12.3 of More Nasty Critters. She is now fixed. ?
     
    MNC 12.3 now uses a semi-nude mesh for the Wispmother, no matter whether she is aroused or not:
     

     
    By adding this mod, the Wispmother will now use two different meshes depending on her arousal (just like all the other creatures):
     
    Normal
     

     
    Aroused:
     

     
    Credits:
     
    Special thanks to @MadMansGun for helping me clean the meshes and pointing out to me that I had indeed still installed an MNC version from the stone age ... ?
     
    Also, I used resources from Nexus for this: Wisp Mother Companion With Nude Version and Edhildils Wisp Mother Replacer (both for LE).
    If you like the meshes and textures, please head over there and endorse.
     
    Install:
     
    Use your favourite mod manager or drop the files into the respective folders.
    These are just meshes and textures, so you can add and remove them any time during your playthrough. Also, this will not add to your mod number limit.
     
     

    4,726 downloads

    Submitted

  8. SexLab Drunk Redux

    This is a re-imagination of vinfamy's SL Drunk that attempts to provide more features, while being more compatible with regular gameplay/other mods at the same time.
    --------------------------------------------------
    Have a drink alone or with friends. Have fun with others or get used after being drugged.
    Contains both dominant and submissive content for both male and female PCs.
     
    To get started, simply consume any alcoholic item, or share one of your drinks with an NPC by selecting the "Let's have a drink together." dialogue.
    If someone doesn't like you, they will probably say no.
     
    Features
    An MCM to configure different parameters. Comes with a debug page for troubleshooting. Make advances on NPCs after sharing a drink with them. NPCs may approach you with different intentions. Have a drink together, or maybe some fun. Some actions have consequences. Spiked drinks will make you more vulnerable and not everyone will take no for an answer. Your vision will blur around the edges, or overall, to indicate how drunk you are. Being drunk will also make you move slower.  
    Differences compared to SL Drunk
    No vanilla records modified. Dialogue won't always have the same outcome. Spiked drinks will make you drunk more quickly. After sobering up, NPCs won't keep approaching you indefinitely. No broken followers!  
    Requirements
    SkyUI SexLab Framework Fuz Ro D-oh Powerofthree's Papyrus Extender for SSE (for v1.3+)  
    Compatibility
    This should work with pretty much anything, even mods that modify the vanilla alcohol items.
    No existing items/records were touched.
     
    Future content
    No current plans. I don't use a lot of SL mods for stability reasons. Suggestions are welcome.

    201,808 downloads

    Updated

  9. Raven Beak Prison SE

    Raven Beak Prison SE
     
    This is only a conversion of Raven Beak Prison by Guffel for Skyrim SE
     
    I also have
    Added a mini System of notifications about the value of Bullying Set the option to Resurrect Prisoners every day in case they are Killed  
    Intimidation and Persuasion System
    The intimidation and persuasion system is not based only on the level of bullying. The player's speechcraft level must also be considered. In fact, if the speechcraft level is less than 25, the intimidation and persuasion dynamics will be non-existent even with a bullying level of 99. With a speechcraft value greater than 25 but less than 75, intimidation and persuasion will work with a bullying value of at least 80. With a speechcraft value greater than 75, a bullying value of 30 will suffice.
    This also means that the escape mission cannot start with a speechcraft value less than 25.
     
    Problems and Solutions
    If you are sure that there are the conditions for which an NPC should approach your character but this does not happen after waiting a few hours, you can reset the Quest by running the following command from Console
    setstage RavenBeakPrisonDialougeQuest 60

    32,821 downloads

    Updated

  10. Spectator Crowds SE - German Translation Patches

    These are two tiny patches for Spectator Crowds Ultra Edition SE. (for version 0.99alpha4)
     
    This download offers two patches:
     
    One is the German translation of Spectator Crowds SE - Shorter Notifications (see details there). The other one will translate the raunchy comments of the spectators into German, for better immersion. However, I did not bother to translate the MCM interface.  
    Installation (possible any time during gameplay):
     
    Use your favourite mod manager or drop the files into your Skyrim Data and Data/scripts directories. NOTE: The shorter notifications patch replaces one script from the version "SpectatorCrowdsUltra0.99alpha4 - SE" - please make sure you have exactly this version installed, as I don´t know if other versions contain the exact same script. It may or may not work with other versions.  
    Enjoy.

    481 downloads

    Submitted

  11. Spectator Crowds SE - Shorter Notifications

    This is a tiny patch for Spectator Crowds Ultra Edition SE.
     
    I love this mod, but the notifications on screen are both quite technical and also you can barely read them; they are too long and too small and you don´t have time to read them before they disappear. So I changed the wording to what´s most relvant:
     
     
    Example before:
    MyNotification(aSpectator.getLeveledActorBase().getName() + " has noticed " + SexTargetName + " having a " + SexActType + " threesome with " + OtherSexActorNames + " and is going to watch...")
    Would read on screen something like:
    Whiterun Guard has noticed Lydia having a lesbian threesome with Aela the Huntress and Delphine and is going to watch...
     
    I turned that into:
    MyNotification(aSpectator.getLeveledActorBase().getName() + " saw " + SexTargetName + " having a threesome and will watch.")
    Reading on screen:
    Whiterun Guard saw Aela the Huntress having a threesome and will watch.
     
    Another example before:
    MyNotification(aSpectator.getLeveledActorBase().getName() + " is highly aroused by watching the sex act and has started a new sex act with " + PartnerNames)
    Would read on screen something like:
    Whiterun Guard is highly aroused by watching the sex act and has started a new sex scene with Aela the Huntress
     
    I turned that into:
    MyNotification(aSpectator.getLeveledActorBase().getName() + " got horny from watching and now fucks " + PartnerNames)
    Reading on screen:
    Whiterun Guard got horny from watching and now fucks Aela the Huntress
     
     
    Installation (possible any time during gameplay):
     
    Use your favourite mod manager or drop the file in your Skyrim Data/Scripts directory. NOTE: This mod replaces one script from the version "SpectatorCrowdsUltra0.99alpha4 - SE" - please make sure you have exactly this version installed, as I don´t know if other versions contain the exact same script. It may or may not work with other versions.  
    Enjoy.

    4,284 downloads

    Submitted

  12. Sheep Flocks patch for MNC SE

    This patch will add schlongs to "Sheep Flocks" from MihailMods for MNC.
     
    This patch requires the original mod to be installed.
    Please visit Nexus and check out the description.
     
    Other than the original mod there are no hard requirements. However, as the whole point of this patch is to make it useable for MNC, you will want to have SexLab and More Nasty Critters installed.
     
    The patch adds schlongs to the dogs and to the rams. I did not go into the trouble of creating the logic for aroused and unaroused meshes, so they will always show their erect schlongs.
     
    Install:
     
    After the installation of the original mod- which is excellent in itself -, install one of the three different patches from the files download, in the load order behind it:
     
    Sheep Flocks Patch For MNC Use
     
    This patch will only add schlongs to the dogs and rams - nothing else. The sheep (the majority of the flock) will remain as they are, female. Note: You may want to set up SexLab to use gender-specific creature animations. Otherwise you will see some dry humping with the schlong-less sheep. Note: At the same time, with that setting, as there are few (or none?) animations for these females, you will not see any action at all from them.  
    Sheep Flocks Patch For MNC Use - Rams for Sheep
     
    This patch adds schlongs to the dogs and rams. It also gives sheep ram meshes. This way, all sheep will look like rams with schlongs, they will however still be registered as female. Note: You may want to set up SexLab to not use gender-specific creature animations (= regard all as males). Otherwise you won´t see any action from the females.  
    Sheep Flocks Patch For MNC Use - Goats for Sheep
     
    This patch adds schlongs to the dogs and rams. It also converts all sheep into goats. It essentially becomes a goat flock with some rams. But all these animals will be male. Note: Therefore, SexLab settings around gender-specific ainmations don´t matter in this case.  
    Hope you enjoy.
     

    1,201 downloads

    Submitted

  13. Xenomorph for MNC SE

    This will allow you to summon a Xenomorph to your game, ready to fight and ready for more.
     
    This is an MNC adaption of the original mod "Summon_Xenomorph".
    You will be able to buy a spell tome in Riverwood (or use console commands to get it (help xeno + player.additem)).
     
    The Xenomorph is based on the werewolf skeleton and behavior, it uses the werewolf animations, combat and sounds.
     
    Changes to the original mod:
     
    Modified conjure spell so that the Xenomorph will remain persitant. Using "Follow Me For Sex" you can make it follow you. Changed stats to make it more resilient, it will also adjust to the player level Added scripts and JSON file to get Xenomorph into the list of allowed races for animations Added an aroused mesh which will get triggered via MNC Changed idle sound to that of the Xenomorphs  
    Install:
     
    Install using your prefered Mod Manager. If you want to have the Xenomorph always erect, also install the patch after this mod. Important: Once installed and the game is loaded you need to reset the animation registry in SexLab to get the race registered, or else no sex animations will run. Open SexLab in MCM, go to "Rebuild & Clean" and click "Reset Animation Registry" This function will re-register all your animations (of course skipping your ignored ones). This will take 5-10 minutes depending on the number of animations you have installed. While this is happening you should not run any animations, you may risk a CTD. You can open the console and watch the progress and see when it finishes, don´t just trust the notification which pops up. Fortunately, this only needs to be done once.  
    Known Issues:
     
    I couldn´t figure out how to give it the proper follower dialogue options, even though it´s maked as a potential follower. It would probably need some dialogue topics I guess ... If someone would like to pick up this task, please give it a shot. As it uses the werewolf animations, the corresponding sounds are all hard-wired into the werewolf havok file. I have created a beautiful Xenomorph attack sound loop and a Xenomorph death scream, both included in the mod, but all my attempts to make them play have failed. I left the pieces in the mod, if someome is able to make them work, that would be awesome. For now, we have to live with werewolf sounds. I couldn´t figure out how to force an update of only just the race list in SexLab. Resetting the animation registry (as mentioned above) does it implicitly, but it also re-registers all animations and takes forever. I wish there was a more elegant way - again, if someone is a script wizard, feel free to give it a go.  
    And finally, I would like to shout out a HUGE THANKS to MadMansGun - without his patience and help this would never have worked. ☺️?
     
    Cheers, mate!
     

    4,381 downloads

    Updated

  14. SexLab Hentai Creatures SE - Shepherd Retexture

    This is a simple retexture of the German Shepherd which comes as part of Hentai Creatures (and which is also placed by More Creatures as a dog replacer).
     
    I did not like the dark look of the original so much, so I replaced it with the friendlier texture from "Rex the German Shepherd Companion" (which in return took the texture from even older mods not available anymore). However, the lighter texture had harsh edges and its normal map was a bit weird, so I reworked both.
     
    It´s not perfect, but maybe you like it.
     
    For this to work you need Hentai Creatures and all its requirements. I am using this in SE, but might also work in LE if the mesh and the folder structure are the same.
     
    Install this mod in the load order behind it, so it overrides the on-board shepherd.
     
     

    1,876 downloads

    Updated

  15. SexLab More Nasty Critters - Better Canine Penis

    This is a simple texture replacer on top of More Nasty Critters and Hentai Creatures.
     
    It always bugged me that some of the similar creature schlongs looked so different, especially the legacy dog was too crazy for me and the black werewolf one too dull for my taste. So I replaced their textures to make them similar.
     
    If you like the looks, install this simply after More Nasty Critters and Hentai Creatures. No esp, no meshes, might even work for LE, not sure.
    And if you don´t have Hentai installed, it should not matter, the texture will then simply not be picked up by anything.
     
    Enjoy.

    18,765 downloads

    Submitted

  16. SexLab Aroused Creatures SE - German Notifications

    This patch is for SexLab Aroused Creatures SE v04.0 RC3 (Beta 13).
    Do not use it with any other version of SLAC it as it changes the scripts which may be different in different versions.
    You should install it with a mod manager so you can remove it easily if you don´t like it. Please don´t overwrite the scripts manually.
     
    This patch will translate all notifcations of the creature interactions which appear on screen into German - but not the mod itself.
     
    Sometimes I had to be creative as in German there are various genders and cases so "the ... attacks the ..." could be "der/das ... greift den/das ... an", therefore in some cases the translations may be not literary.
     
     

    514 downloads

    Submitted

  17. Skooma Whore Add-On SE

    Skooma Whore Add-On SE
     
    I did NOT create this mod, I merely converted Caden's mod for Skyrim Special Edition, and shared it according to the open permissions they gave me. I CANNOT give any perms not specified on the original upload page for this mod. If you wish to alter, edit, or otherwise make changes and upload them anywhere, please refer to the permissions (if given on upload page) by the Original Author or contact them directly.

    If you enjoy this mod, go to the Author’s page and give -Caden- some love!
     
    The following is copied and edited for SE links from the Original Download Page:
    --------------------------------------------------------------------------
     
     
    Skooma Whore Add-on SE

     
     
    About this File:
       This is a simple change to Skooma Whore that changes the clients to actual NPCs instead of the generics. This will not add another esp file, this will overwrite the original Skooma Whore file you have installed,
     
    Installation:
     Simple, Install Skooma Whore 1.0, then drop this , click yes to all and let it overwrite
     
    Thanks to Guffel for Skooma Whore and Ashal for Sexlab
     
    Enjoy
     
    A few other word to save you from commenting nonsense:
     
    No these are not original NPCs used, they are copied without scripts, AI packages, so no it will not break quest ( It is literally impossible for the NPCs I use to break quest)
     
    If one of the NPCs that show up is "dead" in your play thru, that is your issue not mine. I will not make a change to fit your play through.
     
    If you enjoy my conversion work and would like to toss a coin to my coffee fund, you can visit my Patreon ~ Nomkaz
     
     
     

    12,524 downloads

    Updated

  18. SexLab Jail Rape

    SexLab Jail Rape
     
    Features
     
    Arrested Bandit Girls
     
    This mod adds arrested bandit girls in jails of various towns.
    If male guard is in the same town, she will be raped on and on.
     
    Arrested Player
     
    Warning! If you got arrested, you will also be raped!
    As a penalty, your skills decrease depending on days in jail.
    If you don't like it, open MCM and set "Skill Decrease Rate" to 1.0.
     
    If you use other jail mod like Prison Overhaul,
    open MCM and uncheck "Player Enabled" to disable "Arrested Player" feature.
     
    Requirements
     
    SexLab Framework Fuz Ro D-oh - Silent Voice  
    Recommended Mods
     
    As appearances of bandit girls added by this mod are same as vanilla ones,
    you should install mod that changes appearances of vanilla bandit girls.
     
    Fresh Women  
    From the beginning, this mod is made as supplement for SexistGuards.
     
    Sexist/Derogatory Guards, NPCs and Player Comments

    100,057 downloads

    Updated

  19. Devious Followers 1.72 SE (Lozeak's Oldrim port)

    This is a simple conversion of Oldrim's Devious Followers 1.72 by Lozeak
    I basically followed an SE conversion tutorial, so I won't be able to provide much support but, as far as I can tell:
     
    * no t-poses
    * most of the gameplay seems to be there (even though I could not trigger certain events, but I guess it has more to do with my character not meeting the criteria)
    * no odd crashes/behaviours since I've installed the mod (I have played several hours w/ the mod active with no issues)
     
    The original thread (Oldrim) :
    Original file :
    All the mod prerequisites for Oldrim still apply here.
    As I'm simply publishing a conversion with Lozeak's go ahead, any use of that work is subject to Lozeak's terms when it comes to the re-use of code, assets, and so on.

    21,830 downloads

    Updated

  20. PSQ PlayerSuccubusQuest for Sexlab for SE

    Description
     
    This is the SE version of PSQ.
    Please wait for detailed explanation. It is roughly the same as LE.

    46,169 downloads

    Submitted

  21. Cradlecrush Rock Reborn SE (by ffabris)

    Another port of a @ffabris mod. This time it is Cradlecrush Rock Reborn for you Orc lovers out there.
     
    Description from the original mod page:
     
     
    So, any differences?
    Not a lot. The only major change is the frequency that the Orcs have... um... playtime with the Nord Pet. In the original this was 15 game-minutes. The poor guy was never able to sit again. So I change this to between 1 and 3 hours.
    Also a few sandboxing changes.
    Finally, do be aware that grass- and/or plant mods can increase the amount of grass present, which can start to grow in the guys houses. I have tried to keep the amount of grass to a minimum.
    And that is it.

    Required
    This mod requires all the ones below - along with their requirements.
    Unofficial Skyrim Special Edition Patch SexLab Framework SE 163 beta + Hotfix SexLab Aroused Redux SE
    Recommended
    Fuz Ro D-oh Silent Voice SE M2M Gay Animations, for the 4-way animation.  
    Updating
    Due to the number of changes in the new version (1.1), it would probably be best to uninstall the previous version and do a clean install of the new version. Or revert to a save from before the mod was installed.
     
    Clean install:
    - Start the save and take everything you may have stored in Cradlecrush Rick back in to inventory or it will probably be lost!
    - Make a new save (NO QUICKSAVE) And make the save away from Cradlecrush!
    - uninstall the old version of Cradlecrush
    - start the last save, click away the warning about the missing mod.
    - wait in world for a few minutes so scripts can run their course
    - download Fallrim Tools/ Re-Saver and install (needs Java)
    - run Re-Saver on the last made save
    - remove "Unattached instances", "Undefined elements". "Purify formlists" is optional. Do NOT use the last clean option! That can and probably will screw up some mods.
    - save the cleaned save-file and close Re-Saver
    - install the new version of Cradlecrush
    - start game with the cleaned save-file and (hopefully) enjoy

    Possible Conflicts
    None that I know of.
     
     
    NOTE: This mod is released under Creative Commons Attribution-NonCommercial-ShareAlike. In other words, feel free to make changes to the mod in any way you like, and upload the changed version. You do not need to ask permission. If you do so, you must credit me, and your version must be free. Further, you also need to credit any other mods used as resources, including those used in my original. Your own creation must in turn be released under these same conditions.
     

    2,393 downloads

    Updated


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