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  1. Better Presets and Customization

    This mod improves the vanilla presets and customization.
     
    Description:
    This mod does 6 major things. 
     
    -Removes all vanilla hair styles from appearing during character customization.
    -Replaces all the vanilla presets with improved ones with no hair.
    -Removes duplicate hair styles in KS hairdos that are included with KS hairdos SMP.
    -Adds new male hairstyles for females to use.
    -By default you are now always female.
    -You start naked. 
     
    At the moment all the preset are using the vanilla shaved head for easier character customization. I plan to add KS hairdos to the presets in the future, but I want to use hairstyles you guys want. Let me know what preset you use the most along with you favorite hairstyle and it could become part of the mod! 
     
     
    More technical info:
     
     
    Requirments:
    KS Hairdos
    KS Hairdos SMP  (soft requirement)
     
    Alternate Start
     
    Recommended:
    Player Rotation in ShowRaceMenu
     
    Fair Skin Complexion
     
    Freckles and Rough skin Complexion Retex
     
    HD Skins for old female faces - Milfs and Gilfs by Pfuscher
     
    Tempered Skins for Males
     
    High Poly Head
     
    The Eyes of Beauty SSE
     
    Beards
     
    Pale Beauty
     
    Mature Skin Specs
     
    Compatibility:
     
    For best compatibility this should be loaded at the end of your load order.  This mod edits very few things that other mods do, but I did find that some mods make dirty edits to the hairstyles and presets.
     
    Dwarven Modular Automaton makes edits to the presets and this mod MUST be loaded after it. 
     
    Future plans:
     
    -Adding KS hairdos to the presets.
    -Improving the presets
    -Nexus release
    -Add a modular option for those who don't like all the changes.
     
    Credits:
    This mod was mad entirely using only SSEEdit
     
    Inhabitants of Skyrim - Character Presets  for the presets
     
    KS Hairdos for the Hair

    958 downloads

    Submitted

  2. Audstuff

    Thanks to @Hylysi for the ESP.
     
    Audstuff is now plug and play baby yeah.
     
     
     
     

     
     
     
    I have decided to release some of the models I have been working on as a resource for modders. there is no esp just weighted nifs and textures. 
    I plan to update regularly as I currently have a few other models near completion.
     
     
     
     
    Permissions,
     
    If you would like to use my models in a mod I would appreciate asking permission first, I ain't gonna say no but its always nice to be asked first right?
    No uploads to any other site without express permission.

    1,582 downloads

    Updated

  3. Skyrim Music Supplement

    Skyrim Music Supplement adds tons of additional, high quality, immersive music to the game. It is the continuation of Skyrim Suspense Soundtrack.
    NOTE: This adds music on top of the vanilla music. It is not a music replacer!
     
    The music selection was taken from various sources, in part other TES games, other video games, and other non-game music. It is all instrumental and tends towards the more ambient and/or suspense side of music.
     
    What this mod does
     
    - Adds all music from Additional Music Project. I disabled the combat tracks from this mod as I found these to get annoying and repetitive rather quickly. The non-combat music of this music mod is excellent!
     
    - Adds 16 tracks from TES 4 Oblivion, incl. atmospheres, dungeon music, and town music.
     
    - Adds all tracks from Skyrim Suspense Soundtrack.
     
    - Adds several tracks from TES 3 Morrowind.
     
    - Adds several music tracks from Neverwinter Nights 1/2.
     
    - Adds one dungeon music tracks from ESO.
     
    - Adds various music from other sources, powerful Taiko drum tracks for combat music, ambient drones for temples, various percussive ambient tracks as tavern music.
     
    - Adds dedicated music for temple interiors. These are all deeply meditative ambient tracks.
     
    - Adds dedicated music for shops.
     
    - Adds dedicated music for Bard's College.
     
    - Adds dedicated music for houses and  cellars.
     
    - Adds dedicated music for High Hrothgar.
     
    - Adds new music to Soul Cairn and Apocrypha.
     
    - Adds more silent tracks to various music types.
     
    - Adds a total of 141 new music tracks.
     
    Installation
     
    Install with your mod manager of choice. Place the ESP at the bottom of your load so that no other mods override the music type assignments for cells.
     
    Music Credits
     
    Jeremy Soule, Troels B. Folmann, Frederic Motte, Rik Shaffer, Ian Livingstone, Evil Blue Koala, Steve Roach, Lucia Wong, William Orbit, SEWRR Music, Yoh Chu Sha, Flute Ninja, Karunesh, A Produce, Robert Rich, et al.

    3,401 downloads

    Updated

  4. [SE] Team TAL's DM BDOR La Orzeca SMP 3BA

    This is converting Team TAL's DM BDOR La Orzeca from LE to SE/hdt-pe to hdt-smp.
    This file's body is CBBE and 3BBB amazing body.
    4 texture set is supported by FOMOD
     
    Change Log
     
    Requirement
    CBBE
    3BBB Advanced(3BA; if you want to use 3BBB bodyslide, latest is best)
    Bodyslide
    HDT-SMP
     
    Credit
    DM BDOR La Orzeca by Team TAL

    25,449 downloads

    Updated

  5. F.M.S. Female Monsters of Skyrim -Extras Addon SSE

    This mod requires F.M.S. Female Monsters of Skyrim to work.
    https://www.nexusmods.com/skyrimspecialedition/mods/40350?tab=description
     
    and this mod as well...
     
    This is an addon To F.M.S. Female Monsters of Skyrim that adds adult themed assets and areas to the test area/ player home. 
     
    Additions:
     
    Gallows
    Dungeon with with Zaz assets
    Prisoners 
    Play room - door located in the bedroom
    Adult pull chains for dancers
     
    Must download all included files to function properly - SSE Conversions
     
    Zaz Animations, HAnimations, and Esterus are not mine- I take no credit for content
     
    Load Extras esp after main esp.

    9,485 downloads

    Updated

  6. OBIS SE - Fresh Women Patch

    I couldn't find a patch so I made one and thought I'd share. Fresh Women sorts itself after OBIS, then reverts a bunch of it's stat changes, inventory, etc. A bashed or merged patch doesn't fix this properly ime. Now your Fresh Women-ized bandits should have their correct OBIS stats, ranks, inventory, abilities, outfits...you get it.

    NPC weight changes were carried over from OBIS for variety. "Use opposite gender anims" was kept as per vanilla/Fresh women. OBIS removes this flag from all the female bandits. I think this is only for combat anims. They still use female gender idles in my game but let me know if it doesn't look good, I will update.

    This was made by hand in xedit. Please let me know if I missed anything.

    Obviously this requires (and your load order should be*):
    Organized Bandits In Skyrim SE
    Fresh Women
    this patch

    Enjoy!

    Nexus Link

    *they don't have to be right on top of each other as long as they are in order.

    375 downloads

    Updated

  7. SexLab Extra Voices Addon Dominant Futanari voice

    SexLab Extra Voices Addon
     
     
    Dominant Futanari voice
     

    Sindel Slap Alt.mp4  
     
    Hey guys
     
     
    I play with a female Futa character and  always been kind of fighting to make my own female sexlab voices being different from all the other NPC used voices !
     
    With that in mind I downloaded some months ago the Mod that really gave me an idea 
    To create my own futanari character sexlab voice ...
     
    It was hard since I didn't wanted to use files that are either from sexlab or other mods , first cause of permissions and than cause they all lacked what I wanted ,
    So I decided to make my own Futanari voice file for sexlab .
    During its creation I inclined myself for a more Dominant Futanari style voice and character , 
    and this Mod was born...
     
    This is my first attempt , so bare with me try it out and tell me something...
     
     
    I made this kind of a Addon for  Sexlab Extra voices Mod 
    So I use one of the voice slots or files to add this addon Female voice 3...
     
    Download this mod first 
     
     
    And then install my mod and overwrite any original file ...
     
    Version  0.3 new voice and changes
     
    You add the Original first upload Female voice 03 
    made some small changes in voice levels and some files
     
    And uploaded a new Futa voice in Female Voice 02 so now you have to options..
    This latest voice is a lot more dominant Futa type character.. 
     
     
    Hope you like it .. 

    26,344 downloads

    Updated

  8. Boars and Daggerbacks - Always Erect

    This mod adds about 200 Boars and Daggerbacks to Skyrim.
     
    This mod is based on Boars and Daggerbacks- Mihail Monsters and Animals (MIHAIL SSE PORT) from Nexus - so all credit goes to MihailMods for creating them.
     
    I originally made this simplified/adjusted version just for myself, but I thought I might aswell share it in case someone also likes it.
     
    The mod is a stand-alone version, the original mod is not required, it would in fact conflict.
     
     I simply wanted to make the boars usable by SexLab and I wanted more of them. So I made some changes:
     
    In order to make it work I changed their race from custom to the DLC2 boar race to make sure they are recognized by CF and Aroused Creatues (adding custom races is always so cumbersome, I wanted it quick and dirty). Then I added the MNC boar dick. They are always erect, no arousal logic, again just to facilitate it for me (I use always erect anyway). I made them all the same size so that you don't have to go crazy with animation adjustments. Finally, I added quite a few more than in the original mod. Now you will find 200 of them, they are in the forests of The Rift, Falkreath and in the mountains of The Reach.  
    And that's it. If you don't like "always erect", I can't help you. That's just how it is ?
     
    Make sure you have boar animation installed, there aren't that many, check out Billyy's SLAL Animations
     
    There are two versions to download: tame or aggressive. Personally I prefer the tame ones (I have all creatures tame in the game) simply to have more exciting interactions. The aggressive ones are actually non-hostile, but will attack if you come too close. This is not very helpful for SexLab action obviously, but maybe you want them for hunting?
     
    ESL-flagged to not take up any ESP-slot. This does not require MNC or CF or Aroused Creatures anything. Without these they will just be there and no sex will happen. In that case you may prefer the aggressive version so you have additional game in the game. Game in the game, ha!  
    Enjoy.

    1,731 downloads

    Submitted

  9. [SE] Team TAL's DM BDOR Aquila SMP 3BA

    This is converting Team TAL's DM BDOR Aquila from LE to SE/hdt-pe to hdt-smp.
    This file's body is CBBE and provide 3BBB amazing body.
    2 texture set is supported by FOMOD
     
    Change Log
     
    Requirement
    CBBE
    3BBB Advanced(3BA; if you want to use 3BBB bodyslide, latest is best)
    Bodyslide
    HDT-SMP
     
    Credit
    DM BDOR Aquila by Team TAL

    30,017 downloads

    Submitted

  10. [SE] Team TAL's DM BDOR Danharum SMP 3BA

    This is converting Team TAL's DM BDOR Danharum from LE to SE/hdt-pe to hdt-smp.
    This file's body is CBBE and 3BBB amazing body.
    2 texture set is supported by FOMOD
     
    Change Log
     
    Requirement
    CBBE
    CBBE 3BBB(3BA; if you want to use 3BBB bodyslide, latest is best)
    Bodyslide
    HDT-SMP
     
    Credit
    DM BDOR Danharum by Team TAL

    31,768 downloads

    Submitted

  11. Sexlab Extra voices addon Submissive Female voice

    SexLab Extra Voices Addon
     
     
    Submissive Female voice
     

     
     
    Hey guys
     
     
    Uses Sexlab Extra voices Female voice 13 and its turned into a sex submissive female with  younger voice tone ..
     
     
    This is my first attempt , so bare with me try it out and tell me something...
     
     
    I made this kind of a Addon for  Sexlab Extra voices Mod 
    So I use one of the voice slots or files to add this addon Female voice 13...
     
    Uploaded a new version of it but left old one for the ones that prefer it !
     
    Download this mod first 
     
     
    And then install my mod and overwrite the female voice file 13
     
     
    Hope you like it .. 

    50,849 downloads

    Updated

  12. Cumslut Persephone Standalone Follower

    This is a standalone follower mod of my female character preset, Persephone.

    You can find her at the bannered mare in whiterun, or you can type in the console help persephone 4 to find her character ID # and then type player.placeatme (NPC number) 1

    She is vanilla-voiced, has a healer mage AI set, and she is romanceable and marryable,
     
    Also, she loves sex, sex, sex, and more sex! My god! She simply cannot get enough sex! She has absolutely NO sexual limits! And is EAGERLY willing to do ANYTHING in the bedroom! She's BEGGING for you to cum all over her face and tits!

    Thanks to taoxue and geralt for making this mod for me!

    TS4F_3R_MyBeautifulGirl92Thong.package

    1,752 downloads

    Updated

  13. Scamps of the Eastmarch - Always Erect

    This mod adds about 100 Scamps to the Eastmarch region.
     
    This mod is based on Scamps SE from Nexus - so all credit goes to 4thUnknown and Creeper for creating/porting this.
     
    I originally made this simplified/adjusted version just for myself, but I thought I might aswell share it in case someone also likes it.
     
    The mod is a stand-alone version, the original Scamp SE is not required, it would in fact conflict.
     
        
     
    I really only wanted the Scamps in the game, not the spells or any other other things the original mod adds. My intent was to simply have more creatures so they can be used by SexLab.
     
    In order to make that work I changed their race from custom to Riekling (they use Riekling skeleton and animations anyway) to make sure they are recognized by CF and Aroused Creatues (adding custom races is always so cumbersome, I wanted it quick and dirty). Then I added the Riekling cock and adjusted the fit and textures, they are always erect, no arousal logic, again just to facilitate it for me (I use always erect anyway). Finally, I created a female variant with "hair" and slightly more defined breasts. The females also have cocks because I don't want to see dry humping.  
    And that's it. If you don't like "always erect" or females with cocks, I can't help you. That's just how it is ?
     
    There are two versions to download: tame or aggressive. Personally I prefer the tame one (I have all creatures tame in the game) simply to have more exciting interactions. But that's up to you.
     
    ESL-flagged to not take up any ESP-slot. This does not require MNC or CF or Aroused Creatures anything. Without these they will just be there and no sex will happen. In that case you may prefer the hostile version so you have additional enemies in the game.  
    Enjoy.

    2,682 downloads

    Updated

  14. Devious Heatrise SE + LE (Updated 1/18/2021)

    Devious Heatrise (DHr) is a Devious Device content mod themed around temperature-controlled plugs.
     
    Main Content
    18 unique, individually unlockable, temperature-controlled plugs. (All plugs can only be used by the player character.) A replayable training quest with 35 different trials (punishments) wearing an advanced chastity belt. A progression system allowing the player to level up temperature tolerance skills. (Yes this will increase fire/frost resistance in combat.) I don't want to spoil the content. You should give it a try, if you are interested in plugs and/or training wearing chastity belts.
     
    Requirements
    Skyrim Special Edition or Skyrim Legendary Edition* *Regarding LE compatibility: I have not done any testing on LE. However as informed by HexBolt8 (who has performed some preliminary tests), after some minor tweaking (which I already did), this mod should work on LE as is. Nevetheless, please let me know if anything goes wrong. Devious Device 5.0 and its requirements (4.3 or lower will NOT work) Updating from Devious Device 4.3 is not officially supported by Devious Device. It may or may not cause problems. Someone with a save file which was made with Devious Device 4.3 encountered issues (training gear not being equipped properly) after updating to Devious Device 5.0 and starting to use Devious Heatrise. They also noted that a clean save file works as intended. (However, at this point, no one really knows if this issue is caused by updating Devious Device. This may very well be caused by a bug with Devious Heatrise.) (Optionally) Frostfall SE (with its unofficial SE patch) or Frostfall LE If Installed, wearing a heating plug can warm you up, while wearing a cooling plug will, unfortunately, cool you down  
    How to Start
    You need go to Whiterun and talk to Arcadia. If this mod is installed correctly, she should have an dialogue option "(Devious Heatrise) Can you train my body's temperature tolerance?" This will get you started with Devious Heatrise's training quest. At the end of the training, one of the 18 plugs will be gifted (and unlocked). The training quest is designed to take a long time (at minimum 10 in game days, though adjustable in MCM) without demanding too much from the player. It is advised to play the training quest while doing other regular quests.
     
    At the same time, it is also possible to register the plugs from Devious Heatrise into Devious Device's item library using the option available in MCM (they will be added to related LevedItems entries). In that case, if you have mods that equip the player character with devices from that library, plugs from Devious Heatrise will appear as well. However, if a plug has never been gifted by Arcadia (a.k.a. not unlocked), it will disappear once you take it out of your body. This way, registering Devious Device's plugs will not break the regular progression with the training quest.
     
    FAQ
    How do I use degree Fahrenheit instead of degree Celsius?
    You can change the unit in the MCM menu. It is the first option in the "Common" tab.
     
    Why are the units displayed as "C"/"F" instead of properly as "°C"/"°F"?
    Because Skyrim apparently does not have the "°" symbol. If I put that character in, it will just display gibberish instead.
     
    How do I terminate the training quest?
    You can forcefully terminate the quest by going to MCM menu. It is located in the "Training Quest" tab.
    Alternatively, you can use the "Terminate DD quests" in the "Debug" tab of Devious Device's MCM. Devious Heatrise listens for the termination signal and will stop the quest correctly. (It might report a couple errors regarding not able to find some devices. If so, it is normal, as Devious Device has already removed those.)
     
    Something something LORE something something
    Yeah whatever. I don't know any lore of Skyrim. I didn't even finish the game. I came for the adult content, and stayed for the adult content.
     
    How do I check my temperature tolerance skills' levels?
    For now, the only way to check them is to go to MCM. They are listed in the "Skills" tab.
     
    Why there be so lot grammatically error or splleing erorrs?
    English is not my first language. If you have specific suggestions on how to improve the writings of this mod, please let me know.
     
    Can I suggest new features?
    Yes, absolutely. (See this Trello board for what are already suggested.)
     
    How can I report bugs?
    You can report bugs by replying to this thread. However, before you report, please make sure you are using the latest version of this mod. Also, if you are using LE, please note it in the report. Thanks. (See this Trello board for what are already reported.)
     
    Are these really frequently asked questions?
    No. In fact, none of these questions have been asked. I just scratched my head and came up with these.
     
    Why did you implement the transcend functionality for those temperature tolerance skills?
    Well, the reason is that I played a lot of Devious Training. However, I noticed, it is always that at one point, my levels are so high, that the buffs from those devices rendered me almost invincible. I don't like that. I want those devices to punish me, instead of making me stronger. With that mindset, I implemented the transcend functionality, so it provides an incentive for the players to zero out their skills and relive the days when the plugs are still torturous to them.
     
    Why do I keep lose stamina/health/magicka when wearing those temperature-controlled plugs?
    When the temperature of the plugs are too high/too low for you, you will start to lose stamina/health/magicka. The amount to lose can be configured in the MCM menu under the "Advanced" tab.
     
    Why do those plugs constantly drain my stamina/health/magicka, instead of just apply a debuff?
    Because I want the effect of those plugs to feel strong. Constantly draining stamina/health/magicka will keep on reminding the player that those incredibly uncomfortable plugs exist.
     
    Why do those plugs only work with the player character?
    It is mainly due to technical limitations. I have not figured out a way to effectively store and update a large amount of temperature controlled plugs.
     
    What if other mods equip some NPCs with Devious Heatrise's plugs?
    If my script works correctly, those plugs should disappear immediately when they are equipped.
     
    Why is Devious Device 5.0 required?
    Because Devious Device 5.0 fixed a bunch of bugs. I don't want to support a version with bugs that will never be fixed.
     
    How heavy is Devious Heatrise, script-wise?
    It should not be that heavy. As an added bonus, it will put itself to sleep if no device from Devious Heatrise is worn.
     
    What should I do if I accidently exited out the checkup dialogue?
    You can talk to Arcadia again and choose the "(Devious Heatrise) I came for the checkup." It should resume the checkup from where you left off.
     
    Why do two vibration events sometimes start simultaneously?
    Since Devious Heatrise requires finer control over the vibrations of the plugs (Vibrate until orgasm, for example), it is not possible to use Devious Device's VibrateEffect. Therefore, Devious Heatrise uses its own vibration controller. That said, Devious Heatrise tries really hard to work with Devious Device, so that Devious Device's vibrations and Devious Heatrise's vibrations will not start at the same time. To prevent Devious Device from starting a vibration event when Devious Heatrise' vibrations are going, Devious Heatrise tricks Devious Device into thinking a vibration of its own is currently running. However, it is still possible that, under some super rare circumstances, Devious Device will "untrick" itself and therefore start a vibration event despite the one from Devious Heatrise is still in process.
     
    Translations
    AreaGamer has made a German translation for this mod. You can find it in the downloads list (alongside the main mod).
     
    If you know another language and you are interested in translating Devious Heatrise, please go ahead. I will be very grateful.
     
     
    Version Notes/Bug Tracker/Feature Queue
    In an effort to make the development process more organized, I have created this Trello board. You can view what has changed/what is currently being worked on/what is on the queue there.
     
    Credits
    Devious Device Team: For all the models, textures, base scripts, and other art resources Kimy: I used some code and textures from her mod Deviously Cursed Loot: I used the texture of the cursed belt in Deviously Cursed Loot for the training belt in Devious Heatrise. (The creator of this texture is not listed in the credits section, therefore I assume it is created by Kimy) I copied the code for undressing the player from Deviously Cursed Loot into my mod under the file dhrVendor.psc. My friend slimeter11: For creating the cover art. AreaGamer: For the German translation. Everyone in the comments section providing suggestions and bug reports I am sorry I can't list all the names here because 1) it is really hard to track and 2) I am afraid that I will accidently leave someone out.  
    License
    Files listed in the Credits section belong to their respective creators and are licensed separately. Code written by me (everything other than dhrVendor.psc) is licensed under GPLv3. Other non-code resources (for example, the .esp file) are licensed under CC BY-NC-SA 4.0.
     
    Old Versions
     

    10,374 downloads

    Updated

  15. Valkyrja Castle Blood Pools

    Posted a link to the nexus version where there are a couple of videos I uploaded in case you would like a better idea of the newly added areas.

    https://www.nexusmods.com/skyrimspecialedition/mods/42800?tab=description

    Newest version also introduces alternate versions for those who wanted this with a normal water instead of of the blood colored water. These versions are the ones labeled Valkyrja Underground. 

    Also made less green versions which removes some of the greenery. Should help those with fps issues. 

    So as for the description of what this mod is. It is a expansion for the mod Valkyrja castle that adds a very large new area for evil characters. I noticed a common theme with player home mods for evil characters and the majority all seem to think that being a evil character means you must live in squalor in some dark damp dungeon. So I made this so that your evil character can have a proper place to live now. 

    I also tried to make this fit any kind of evil character so that it didn't feel like it fit only one style of evil play through. So that if your playing a Vampire it fits theme well enough. Or maybe your playing a werewolf, it should still fit the theme, Maybe your playing as a some wierd cannibal cultist should fit theme I think. 

    This was made primarily with PAHE HSH in mind so that you and I now have a large living space contained in a single cell. Now you get a space with plenty of room for your slaves and followers. It doesn't require HSH but it was made with it in mind.

    This also adds 3 new rooms to the library wing of Valkyrja Castle that I feel fit the personalities for the followers I use the most those being Inigo, Lucien. and Professor Bejimin Doon. So if you also have these followers in your load order they will have a themed room for them now. 

    The newly added Blood Pools area is made up of the Main Hall, North, South, East, and West Wings. The south wing was designed to be the slave quarters with a room for your Task Master if you are running HSH.

    One thing I can remember having had issues with is some of the new bookshelves might have issues with the books getting placed inside each other and spazzing out. I gave up on trying to get them working perfectly because it seemed to be quite random on if it would place the books cleanly or not. So my only sorta fix for you if this happens is to take all the books out of that row and try again.

    *Requirement*
    https://www.nexusmods.com/skyrimspecialedition/mods/3657

    *Optional / Recomended*
    https://www.nexusmods.com/skyrimspecialedition/mods/21584?tab=description

    This is completely optional it wont make any huge difference but if you have this mod the caged ncps will dance instead of pray. If you want the caged npcs to dance but don't want the rest of the animations for the above linked mod you can delete all of those animation except the praying/dance animation so that only this animation remains than install it through your mod manager. This will how ever affect all the prayer idle markers though so the church in whiterun might not look so dignified anymore. 

    https://www.nexusmods.com/skyrimspecialedition/mods/36268

    Awsome mod for adding portraits to your player home mod. 

    *Credits and Thanks*

    Jpitner - For their amazing mod and all the help they provided.
    Darkfoxx - For his many tutorials. 
    Skyrimlazz - For all his mods that inspired me to make this one. 
    Elanderan - His mod having lead me to figuring out how to make blood colored water. 

    274 downloads

    Updated

  16. Rieklings, Trolls and other Things

    ***Update Notice: The original Version had the wrong file format. You may get CTD when you remove it in favor for the new version and play an old save in which the old version was active. I recommend a new save. It may be possible to use the new version without removing the old one (the new ESP would override it) but i neither tested that nor do i recommend it.***
     
    This is a small plugin that adds Rieklings (melee, missile and mounted),Trolls, Werebears and Dremora to the levelled lists of Prey Animals (Elk, Deer, Goat, Horker). The Animals are not replaced and can still spawn. There is just a chance that a one or more of the mentioned enemies is spawned instead.
     
    At level 1 you will encounter regular rieklings and Trolls. With higher level you will also see higher tier Rieklings (and higher numbers - but not very much) and also Werebears and Dremora (also different tiers depending on playerlevel)
     
    Dragonborn DLC is required.

    1,031 downloads

    Updated

  17. Ashes Simple Slavery++ Patch

    NOTE: THIS IS NOT A DEFEAT MOD, THERE IS NO POST COMBAT RAPE.
    A simple little patch for the excellent Ashes death alternative mod that adds an option to be sent to the Simple Slavery++ cage after death to be auctioned off, as opposed to reviving at a bed.
    I made this for friend and myself, so I do not intend to add anything more to this. If you want extra functionality add it yourself. If you find any bugs, report it in the support thread and I’ll take a look.
     
    No LE version coming ever.
    Requires:
    Simple Slavery++ by HexBolt8 and Lozeak. (v6.3.4 [SE], though it should work on any future version) Ashes - A Simple and Configurable Death Mod by Aixcalibur. (v0.01) Ashes Haz Fixes by Hazardass (v0.6, if a new version of fixes comes out this patch will stop working untill I update it.) Haz fixes is required to fix several game breaking bugs with vanilla ashes, such as getting stuck during werewolf transformation.  
    Installation:
    Load below Ashes and Haz fixes in your load order, the ESP is flagged as an ESL so it should not bloat your load order. It will probably only work on either a new save, or one that has not had Ashes installed in it before. In the Ashes MCM menu, enable Ashes and then click the Simple Slavery checkbox.  
    Load order should be:
    Ashes.esp Ashes002 Haz Fixes.esp ashes_Haz_Fixes_SimpleSlavery.esp  
    Uninstallation:
    Do not do it mid save, it will probably cause issues.  
     

    2,872 downloads

    Updated

  18. Schlongs of Skyrim SE Uncut + Pubic Hair

    About This File
    Schlongs of Skyrim SE is a SSE port of Schlongs of Skyrim by VectorPlexus and Smurf. All credit goes to the original mod authors.
     
     
    Requirements:
    Skyrim SE v1.5.97 SKSE64 v2.0.17 SkyUI v5.2SE + SOS - Male Vanila Armor Cloths Conversion Custom ver.2.1_no_underwear_release SOS - Revealing Armors The Veteran Skin Cock The Veteran Skin - For Custom Races The Veteran Skin - Nord Race - Regular face The Veteran Skin - Racemenu Presets KS Hairdos SSE - Male (optional) The Eyes of Beauty SSE (optional) XPMSSE v4.51 + (optional but highly recommended) HDT-SMP for SSE 1.5.97

    3,154 downloads

    Updated

  19. Ahsoka Tano (Breton Preset)

    RaceMenu http://www.nexusmods...yrim/mods/29624 XPMSE http://www.loverslab...uld be.) Any light body texture will do: Fair skin; Demoniac; Unslaad... etc Star Wars Ahsoka Tano Head and Tattoo https://www.nexusmods.com/skyrim/mods/86141 Natural Eyes http://www.nexusmods...kyrim/mods/3589 The eyes of beauty http://www.nexusmods...im/mods/13722/? Brows http://www.nexusmods...yrim/mods/30411
       
    NMM: load it up and let the installer do the work Manual: Place The chosen preset in Skyrim>Data>SKSE>Plugins>CharGen>Presets Disclaimer: "Ahsoka Tano" and other Star Wars characters are owned by Lucasfilm and Disney. Please support official entertainment and merch! Don't sue me please?
    The ENB used in the screenshots is Snapdragon Custom
    Do not use my work in Paid Mods!
    Mods are free and should remain free, for now and ever!

    1,289 downloads

    Submitted

  20. SAC wtf is that shader

    Background: after installing NN sex mods which apply NNN effects, my character started to get a red glow every time a sex act was finished. This quickly became extremely annoying, so I've started asking around, then disabling random MCM settings and/or plugins - which quickly became even more annoying.
     
    Eventually I got wiser and wrote this highly complex (1 quest, 1 line of code) mod, which pinpointed the "culprit" in about 1 minute - it was Pet Collar, by the way. 
     
    What the mod does is write a line in the papyrus log whenever an effect hits the player with a shader effect, in this format
     
    "SAC monitor - this magic effect " + akeffect + " hit the player with this " + akeffect.gethitshader() + " shader"  
    with the full base ids of the effect and the shader.
     
    After you identify the effect, you can toggle it / patch it yourself / ask the mod author to help, depending on the particular mod.
     
    You need to enable Papyrus logging in order to use. Disable logging after you identify the effect, if you feel you must - I have it on full time and feel no impact.
     
    The mod is most likely safe to uninstall, but to be safest:
     
    - do a save before installing
    - install the mod, it starts automatically
    - once the shader hits, quit the game, search the trace file (search by "SAC monitor"), identify the cause then uninstall the mod and revert to the clean save
     
    (it's a lot more effective and easy than unplugging random mods to see if it goes away)
     
     

    74 downloads

    Updated

  21. Devious Comments

    A small add-on to my Uncle Sheo’s Unexpected Comments mod. That doesn’t mean you have to get that one as well! I’m not forcing anyone, but you could get it too. This one would make more sense with the other mod… Anyway, it’s only a few books yet… To read, obviously. Or maybe to collect? And from the title you can tell it’s about devious stuff. Actually, more like some thoughts on what devious things can happen in Skyrim. Not to tell anything bad! It’s because those things are great! No, I don’t mean it that way… Or am I? In any case, I’m not the one commenting! It’s called Uncle Sheo’s for a reason. I really messed up this explanation… Lord Sheogorath is definitely going to yell at me again… Wait, did I just reveal his secret?! No, everybody knows him as uncle Sheo, right? Or was it “the gentleman with the cane”? Don’t the Khajiit call him Skooma Cat?
     
     
    For those that skipped the (bad?) comedy act:
    The mod adds a few books scattered in Skyrim. The other mod is not needed. The books are simply some funny comments, random stories and Uncle Sheo’s thoughts and possible involvement in the events of the various mods here on LL. I’ve written these texts quite some time ago (before Unexpected Comments), so I’m aware that they’re partially outdated because of recent updates to the mods. The older books will be corrected and more books will be added over time.

    1,153 downloads

    Submitted

  22. Unexpected Comments

    A certain "Uncle Sheo" seems to be interested in your travels. He claims he might be able to help you with the troubles you will face... Why is he so eager to help a lost mortal as he mentions so often? Wil his comments really be helpful or is he actually trying to hinder you?
     
    Adds 50+ unique books scattered across Skyrim. It's easy to find the first book if you use the vanilla start, but in case of alternate start mods: Volume 1 can be found in the Sleeping Giant in Riverwood. The others are random. The books contain mostly short comments or advice. And sometimes experiences of a certain daedric prince. Whether you just want to collect them or you're actually interested in the stories is all up to you!
     
    Most of them will be easy to find. I've made sure the book covers stand out in any environment (as the images show). Also, I'm aware the textures aren't flawless. Texturing is currently a steep learning curve.
     
    Incompatibilities:
    Most likely: City and town overhauls. I tried to keep this in mind when placing the books, but I can't keep track of every overhaul.

    503 downloads

    Updated

  23. DAR - Pretty Sit Idles + Random Female Sitting

    Merges the female sitting animation from Pretty Sit Idles and Sexy Sit Animation and add the Dynamic Animation Replacement functionality so that they trigger randomly.
     
    All credit for the original animations belongs with the original authors. See,
    https://www.nexusmods.com/skyrimspecialedition/mods/10399 https://www.nexusmods.com/skyrimspecialedition/mods/37413?tab=files  
    This file requires the Dynamic Animation Replacer (DAR). If you don't install DAR then this mod will do nothing! DAR is a awesome in that it allows you to define rules that dynamically change which animation plays. In this case the rules are very simple if you are female and sit down play one of the ~20 sitting animations at random. That said DAR can do so much more and can effect almost every animation in the game. 
     
    Installation
    Install DAR if you don't have it. Install this mod.  
    I should note that there are issues with one or two of the animations clipping with the chairs. This is an issue in the original animation not anything I have done.
     
    I've noticed that a lot of the DAR mods out there don't implement the randomization properly. To get my own head around it I wrote the following and include it here in the hope that it will help others. 
     
    DAR triggers whenever you do something that triggers an animation. At that point DAR goes through the animation rules starting with the highest number and stops as soon as a rule meets the conditions. This means to have all animations trigger equally the animation with the highest number should have the lowest chance.
        
    E.g. if you have 3 animations. and want each animation to have a 33.3% chance of playing you would define rules so that,
        Animation 1 has a 33.3% chance of playing (i.e. 1 in 3).     If animation one didn't play the animation2 would have a 50% chance of playing (i.e. 1 in 2 as there are only 2 left).     Finally, if animation 2 didn't play then animation 1 is 100%.  
    Net result all three have an equal 33% chance. All the percentages are expressed in the 0 to 1 range (0=0%, 1=100%).
     
    Extending this out gives the following percentages.
    Animation #    Fraction
    1   1.000
    2    0.500
    3    0.333
    4    0.250
    5    0.200
    6    0.167
    7    0.143
    8    0.125
    9    0.111
    10    0.100
    11    0.091
    12    0.083
    13    0.077
    14    0.071
    15    0.067
    16    0.063
    17    0.059
    18    0.056
    19    0.053
    20    0.050
    21    0.048
    22    0.045
    23    0.043
    24    0.042
    25    0.040
    26    0.038
    27    0.037
    28    0.036
    29    0.034
    30    0.033
     
    Hopefully I got this right. If I haven't please let me know so I can fix this as a reference for others.
     

    49,537 downloads

    Updated

  24. SexLab More Nasty Critters Always Erect SE

    This patch which make all male creatures in the game always show their erect schlongs, irrespective of their arousal.
     
    Note: This is based on (and requires) More Nasty Critters SE 12.3 - it will not affect ASOS schlongs. There are compatibility issues with More Nasty Critters 12.5, I will need to create a new version for that. Thanks to MadMansGun for pointing out how to do this and for allowing me to upload it.
     
    This patch does not affect the actual arousal of any creature. It simply points the non-aroused versions of all creatures to instead use the aroused meshes from More Nasty Critters.
     
    Using this patch you will not be able to judge the arousal based on the creatures´ schlongs anymore, they will always look horny. So yes, it really defeats the purpose of the arousal mechanics for creatures. But also you never get any dry humping if for some reason the schlong did not trigger to show.
     
    If you do see any more dry humping after this patch, it´s because
    they are really female and you have set Aroused Creatures to also work on female creatures or Random Sex or some other mod had an NPC select a female creature or some mod you have installed introduced its own meshes (replacer mods for dogs, horses, animal variants, etc. often carry their own meshes, not just textures) because I missed a creature - let me know  
    This patch makes the changes on all male default creatures which are in the vanilla game as well as on all creatures added by More Creatures (which btw. are all male). It will also affect the conjured Hentai Creatures. And since More Creatures does not only place the default creatures but also points one dog to use the Hentai Creatures German Shepherd mesh, I also had to include this as requirement.
     
    So for this patch to work you need:
     
    SexLab SE (obviously) More Nasty Critters SE 12.3 (oviously) Hentai Creatures SE (comes optional with the above) SexLab More Creatures SE  
    If you don´t have Hentai Creatures and More Creatures installed, and you also don´t want to: There is an "MNC-only" version available in the downloads also:
     
    The downloads come in various verions:
     
    More Nasty Critters Always Erect This is the main, original file as described above, including the dependencies to "Hentai Creatures" and "More Creatures". .  
    More Nasty Critters Always Erect - MNC only
    This is the same file but does not touch "Hentai Creatures" or "More Creatures". Therefore, these two are removed as masters and not needed for installation. This is for people who don´t want to install "Hentai Creatures" and "More Creatures".  
    More Nasty Critters Always Erect - F to M
    This is the same as the original, but has an additional feature: It will force that all the female vanilla dogs, horses, deer and elk will instead use their male (and always erect!) form. It does not make them male, but makes them look male (and erect). This is for people who like a lot of animal action but have these female creatures standing around not participating, as there are unfortunately only very very few female creature animations. If you want to see these "fake males animals" in action, you also have to a) tell Aroused Creatures to also work on female creatures and b) you have to tell SexLab to regard all creatures as male creatures c) Be aware that with these two settings the female werewolf will no longer look female and behave like a male werewolf. Trade-off. (Same goes for other female humanoids).  
    More Nasty Critters Always Erect - F to M - MNC only
    This is the same as above but again with all reference of "Hentai Creatures" and "More Creatures" removed. So you only need MNC to use this.

    24,497 downloads

    Updated

  25. Ultimate Dodge fix for Devious + ZaZ

    Alright, so this is incredibly niche, but here it is anyway. For those of you forgoing creature animations to use Nemesis with Ultimate Dodge in Skyrim SE, here is a small patch for ZaZ and Devious Devices which prevents you from being able to dodge in bondage. I tested it with Devious 5 and ZaZ 7, pretty sure the keywords are the same in other versions but haven't confirmed. This, for example, prevents you from rolling in armbinders but not in hobble dresses, as it only uses the heavy bondage keyword to do its thing. ZaZ 7 SE, Devious 5 SE and of course Ultimate Dodge are requirements, but any files with the same filename would work so long as they have the keywords.

    393 downloads

    Updated

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