About This File
Implemented assets from Paperebbe's topic. Textures are tweaked for greater results. F4 shaders look slightly different with skyrim.
Requires:
1. ECF (2.0 +) [ LINK ]
2. EgoBallistic's KFT [ LINK ] ( ONLY for Steel devices (KFT Patch, 2.0) )
(Thank you @EgoBallistic for making KFT Patch)
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This mod adds 2 different collars
> Steel Collar (1) (No matswap)
Thick collar with small handles on both sides
> Collar 2 (With matswaps: Bare, dark, red [raider] )
Slim, many handles that are separate 'armor' entries. Animates the glowing dots (intermittent)
Craftable under STEEL DEVICES with chemlab
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Packages:
> Steel Devices (2.0) [ Textures are tweaked by me ]
> Textures Default [ Exported from original author ] (ba2 Replacer)
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Collars are worn as cosmetics. No any effects applied. Only done by EgoBallistic's framework as a patch with this. (... Patch is uploaded)
Handcuffs are not added, yet. Requires restrained animations...
*Files end up as final updates unless there's more fixes and material swaps for both collars. From either individual's requests or my ideas in the future.
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Want to see wips and mods? Feel free to join my discord server!
Story Action Compendium
Edited by EngineGaming
What's New in Version 2.0
Released
- Keys added to game (not functional without KFT)
- Re-exported textures (red coat raider for collar with key remote lacked details)
- Files restructured, esl flagged as ESM ...