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Bodyslide Shape Files 1.2


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About This File

Hello,

this one I made from the SKYRIM SE-Bodyshape, which I once created for SE. (I added in the past the legs and hip-area for more beautiful legs)

This is made now also for UUNPHDT and it allows us to play that shape in SKYRIM (LE).

I hope you liked my creations so far and always think about the stuff is owned by their authors-I only formed it into "correct" curves:-)

 

(Can be used for example for new character-creations, for followers or for a reference-body together with bodyslide, or as a new slider-morph-creation as well)

 

 

(textures can be used from the first upload of this series)

 

 

p.s. for a neutral-breast-distance you can use my added physics-file for a 1:1 breast-physics in the game and if you want to use your own  physics-file, you can zero the orange marked numbers inside of your physic´s file, which may give you a more suiting result in the case you use this body (make a copy of your old file before you do this!):

 

 

(example of the content of the physics-file)

 

 

 

 

..............<hkparam name="name">NPC L Breast</hkparam>
            <hkparam name="properties" numelements="0"></hkparam>
            <hkparam name="material">
                <hkobject>
                    <hkparam name="responseType">RESPONSE_SIMPLE_CONTACT</hkparam>
                    <hkparam name="rollingFrictionMultiplier">0.000000</hkparam>
                    <hkparam name="friction">0.200000</hkparam>
                    <hkparam name="restitution">0.000000</hkparam>
                </hkobject>
            </hkparam>
            <!-- limitContactImpulseUtilAndFlag SERIALIZE_IGNORED -->
            <hkparam name="damageMultiplier">1.000000</hkparam>
            <!-- breakableBody SERIALIZE_IGNORED -->
            <!-- solverData SERIALIZE_IGNORED -->
            <hkparam name="storageIndex">65535</hkparam>
            <hkparam name="contactPointCallbackDelay">65535</hkparam>
            <!-- constraintsMaster SERIALIZE_IGNORED -->
            <!-- constraintsSlave SERIALIZE_IGNORED -->
            <!-- constraintRuntime SERIALIZE_IGNORED -->
            <!-- simulationIsland SERIALIZE_IGNORED -->
            <hkparam name="autoRemoveLevel">0</hkparam>
            <hkparam name="numShapeKeysInContactPointProperties">0</hkparam>
            <hkparam name="responseModifierFlags">0</hkparam>
            <hkparam name="uid">4294967295</hkparam>
            <hkparam name="spuCollisionCallback">
                <hkobject>
                    <!-- util SERIALIZE_IGNORED -->
                    <!-- capacity SERIALIZE_IGNORED -->
                    <hkparam name="eventFilter">3</hkparam>
                    <hkparam name="userFilter">1</hkparam>
                </hkobject>
            </hkparam>
            <hkparam name="motion">
                <hkobject>
                    <!-- memSizeAndFlags SERIALIZE_IGNORED -->
                    <!-- referenceCount SERIALIZE_IGNORED -->
                    <hkparam name="type">MOTION_SPHERE_INERTIA</hkparam>
                    <hkparam name="deactivationIntegrateCounter">15</hkparam>
                    <hkparam name="deactivationNumInactiveFrames">49152 49152</hkparam>
                    <hkparam name="motionState">
                        <hkobject>
                            <hkparam name="transform">(1.000000 0.000000 0.000000)(0.000000 1.000000 0.000000)(0.000000 0.000000 1.000000)(0.000000 0.000000 0.000000)</hkparam>
                            <hkparam name="sweptTransform">
                                <hkobject>
                                    <hkparam name="centerOfMass0">(0.000000 0.000000 0.000000 0.000000)</hkparam>
                                    <hkparam name="centerOfMass1">(0.000000 0.000000 0.000000 0.000000)</hkparam>
                                    <hkparam name="rotation0">(0.000000 0.000000 0.000000 1.000000)</hkparam>
                                    <hkparam name="rotation1">(0.000000 0.000000 0.000000 1.000000)</hkparam>
                                    <hkparam name="centerOfMassLocal">(0.000000 0.000000 0.000000 0.000000)</hkparam>

                                </hkobject>
                            </hkparam>...........................

hdtPhysicsExtensionsDefaultBBP-neutral-breast-distance.xml

Edited by t.ara


What's New in Version 1.2

Released

There´s now an alternative available, which doesn ´t need the touch of the physic´s file. You can simply play with the existing physic´s file of your set-up if wanted.

I tried to compensate the ange, which is beeing added to the breast with my common physic´s file.

Simply check out which version you prefer. -Or use both for positive- and negative- sliders.

 

"BS-for-default-physic-files":  this one has now a more narrow breast-shape without destroying the overall style-of-form.

 



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