About This File
Hello,
this one I made from the SKYRIM SE-Bodyshape, which I once created for SE. (I added in the past the legs and hip-area for more beautiful legs)
This is made now also for UUNPHDT and it allows us to play that shape in SKYRIM (LE).
I hope you liked my creations so far and always think about the stuff is owned by their authors-I only formed it into "correct" curves:-)
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(Can be used for example for new character-creations, for followers or for a reference-body together with bodyslide, or as a new slider-morph-creation as well)
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(textures can be used from the first upload of this series)
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p.s. for a neutral-breast-distance you can use my added physics-file for a 1:1 breast-physics in the game and if you want to use your own physics-file, you can zero the orange marked numbers inside of your physic´s file, which may give you a more suiting result in the case you use this body (make a copy of your old file before you do this!):
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(example of the content of the physics-file)
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..............<hkparam name="name">NPC L Breast</hkparam>
         <hkparam name="properties" numelements="0"></hkparam>
         <hkparam name="material">
            <hkobject>
               <hkparam name="responseType">RESPONSE_SIMPLE_CONTACT</hkparam>
               <hkparam name="rollingFrictionMultiplier">0.000000</hkparam>
               <hkparam name="friction">0.200000</hkparam>
               <hkparam name="restitution">0.000000</hkparam>
            </hkobject>
         </hkparam>
         <!-- limitContactImpulseUtilAndFlag SERIALIZE_IGNORED -->
         <hkparam name="damageMultiplier">1.000000</hkparam>
         <!-- breakableBody SERIALIZE_IGNORED -->
         <!-- solverData SERIALIZE_IGNORED -->
         <hkparam name="storageIndex">65535</hkparam>
         <hkparam name="contactPointCallbackDelay">65535</hkparam>
         <!-- constraintsMaster SERIALIZE_IGNORED -->
         <!-- constraintsSlave SERIALIZE_IGNORED -->
         <!-- constraintRuntime SERIALIZE_IGNORED -->
         <!-- simulationIsland SERIALIZE_IGNORED -->
         <hkparam name="autoRemoveLevel">0</hkparam>
         <hkparam name="numShapeKeysInContactPointProperties">0</hkparam>
         <hkparam name="responseModifierFlags">0</hkparam>
         <hkparam name="uid">4294967295</hkparam>
         <hkparam name="spuCollisionCallback">
            <hkobject>
               <!-- util SERIALIZE_IGNORED -->
               <!-- capacity SERIALIZE_IGNORED -->
               <hkparam name="eventFilter">3</hkparam>
               <hkparam name="userFilter">1</hkparam>
            </hkobject>
         </hkparam>
         <hkparam name="motion">
            <hkobject>
               <!-- memSizeAndFlags SERIALIZE_IGNORED -->
               <!-- referenceCount SERIALIZE_IGNORED -->
               <hkparam name="type">MOTION_SPHERE_INERTIA</hkparam>
               <hkparam name="deactivationIntegrateCounter">15</hkparam>
               <hkparam name="deactivationNumInactiveFrames">49152 49152</hkparam>
               <hkparam name="motionState">
                  <hkobject>
                     <hkparam name="transform">(1.000000 0.000000 0.000000)(0.000000 1.000000 0.000000)(0.000000 0.000000 1.000000)(0.000000 0.000000 0.000000)</hkparam>
                     <hkparam name="sweptTransform">
                        <hkobject>
                           <hkparam name="centerOfMass0">(0.000000 0.000000 0.000000 0.000000)</hkparam>
                           <hkparam name="centerOfMass1">(0.000000 0.000000 0.000000 0.000000)</hkparam>
                           <hkparam name="rotation0">(0.000000 0.000000 0.000000 1.000000)</hkparam>
                           <hkparam name="rotation1">(0.000000 0.000000 0.000000 1.000000)</hkparam>
                           <hkparam name="centerOfMassLocal">(0.000000 0.000000 0.000000 0.000000)</hkparam>
                        </hkobject>
                     </hkparam>...........................
Edited by t.ara
What's New in Version 1.2
Released
There´s now an alternative available, which doesn ´t need the touch of the physic´s file. You can simply play with the existing physic´s file of your set-up if wanted.
I tried to compensate the ange, which is beeing added to the breast with my common physic´s file.
Simply check out which version you prefer. -Or use both for positive- and negative- sliders.
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"BS-for-default-physic-files":Â this one has now a more narrow breast-shape without destroying the overall style-of-form.
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