Jump to content

6 Screenshots

About This File

Hello,

this one I made from the SKYRIM SE-Bodyshape, which I once created for SE. (I added in the past the legs and hip-area for more beautiful legs)

This is made now also for UUNPHDT and it allows us to play that shape in SKYRIM (LE).

I hope you liked my creations so far and always think about the stuff is owned by their authors-I only formed it into "correct" curves:-)

 

(Can be used for example for new character-creations, for followers or for a reference-body together with bodyslide, or as a new slider-morph-creation as well)

 

 

(textures can be used from the first upload of this series)

 

 

p.s. for a neutral-breast-distance you can use my added physics-file for a 1:1 breast-physics in the game and if you want to use your own  physics-file, you can zero the orange marked numbers inside of your physic´s file, which may give you a more suiting result in the case you use this body (make a copy of your old file before you do this!):

 

 

(example of the content of the physics-file)

 

 

 

 

..............<hkparam name="name">NPC L Breast</hkparam>
            <hkparam name="properties" numelements="0"></hkparam>
            <hkparam name="material">
                <hkobject>
                    <hkparam name="responseType">RESPONSE_SIMPLE_CONTACT</hkparam>
                    <hkparam name="rollingFrictionMultiplier">0.000000</hkparam>
                    <hkparam name="friction">0.200000</hkparam>
                    <hkparam name="restitution">0.000000</hkparam>
                </hkobject>
            </hkparam>
            <!-- limitContactImpulseUtilAndFlag SERIALIZE_IGNORED -->
            <hkparam name="damageMultiplier">1.000000</hkparam>
            <!-- breakableBody SERIALIZE_IGNORED -->
            <!-- solverData SERIALIZE_IGNORED -->
            <hkparam name="storageIndex">65535</hkparam>
            <hkparam name="contactPointCallbackDelay">65535</hkparam>
            <!-- constraintsMaster SERIALIZE_IGNORED -->
            <!-- constraintsSlave SERIALIZE_IGNORED -->
            <!-- constraintRuntime SERIALIZE_IGNORED -->
            <!-- simulationIsland SERIALIZE_IGNORED -->
            <hkparam name="autoRemoveLevel">0</hkparam>
            <hkparam name="numShapeKeysInContactPointProperties">0</hkparam>
            <hkparam name="responseModifierFlags">0</hkparam>
            <hkparam name="uid">4294967295</hkparam>
            <hkparam name="spuCollisionCallback">
                <hkobject>
                    <!-- util SERIALIZE_IGNORED -->
                    <!-- capacity SERIALIZE_IGNORED -->
                    <hkparam name="eventFilter">3</hkparam>
                    <hkparam name="userFilter">1</hkparam>
                </hkobject>
            </hkparam>
            <hkparam name="motion">
                <hkobject>
                    <!-- memSizeAndFlags SERIALIZE_IGNORED -->
                    <!-- referenceCount SERIALIZE_IGNORED -->
                    <hkparam name="type">MOTION_SPHERE_INERTIA</hkparam>
                    <hkparam name="deactivationIntegrateCounter">15</hkparam>
                    <hkparam name="deactivationNumInactiveFrames">49152 49152</hkparam>
                    <hkparam name="motionState">
                        <hkobject>
                            <hkparam name="transform">(1.000000 0.000000 0.000000)(0.000000 1.000000 0.000000)(0.000000 0.000000 1.000000)(0.000000 0.000000 0.000000)</hkparam>
                            <hkparam name="sweptTransform">
                                <hkobject>
                                    <hkparam name="centerOfMass0">(0.000000 0.000000 0.000000 0.000000)</hkparam>
                                    <hkparam name="centerOfMass1">(0.000000 0.000000 0.000000 0.000000)</hkparam>
                                    <hkparam name="rotation0">(0.000000 0.000000 0.000000 1.000000)</hkparam>
                                    <hkparam name="rotation1">(0.000000 0.000000 0.000000 1.000000)</hkparam>
                                    <hkparam name="centerOfMassLocal">(0.000000 0.000000 0.000000 0.000000)</hkparam>

                                </hkobject>
                            </hkparam>...........................

hdtPhysicsExtensionsDefaultBBP-neutral-breast-distance.xml

Edited by t.ara


What's New in Version 1.2

Released

There´s now an alternative available, which doesn ´t need the touch of the physic´s file. You can simply play with the existing physic´s file of your set-up if wanted.

I tried to compensate the ange, which is beeing added to the breast with my common physic´s file.

Simply check out which version you prefer. -Or use both for positive- and negative- sliders.

 

"BS-for-default-physic-files":  this one has now a more narrow breast-shape without destroying the overall style-of-form.

 



×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. For more information, see our Privacy Policy & Terms of Use